100% map completion not going to happen.

100% map completion not going to happen.

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Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

I’m actually happy that you have to go to WvW for some POIs and such, because this is exactly what made me check out WvW for the first time. I then took an interest in it.

I wish there were a small number of PvP locations, too, included in the world completion achievement, for the same reason. It is good to encourage players to leave their comfort zone once in a while and see (maybe even partake in) something new.

(That being said, I am still working on map completion myself (the blue keep in EB -_-).)

~

I would be open to see a change to the mechanics as long as the above would be retained in some way -

The mists aren’t in the world. We shouldn’t need them to complete the world. There should be a secondary completion for WvW and if you do both, get a title like Legendary Cartographer.

- this makes total sense to me.

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Posted by: darkace.8925

darkace.8925

But chances are you won’t be fighting Jade Quarry forever.

As a citizen of Blackgate, I’ve seen nothing but Jade Quarry for weeks and months on end. And they’ve always – always – got a group of people camping Obsidian Sanctum. That jumping puzzle looks hard enough without the Gank Squad waiting to troll me.

To TC, this topic has been broached many, many times and the answer from ANet is always the same…silence. In that silence I think it’s fair to read “no changes are planned.”

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Posted by: Raphael Williams.3671

Raphael Williams.3671

Agree with the OP, I hate PvP and WvW. I’m not looking forward to completing any of those maps at all.

Then don’t. There is nothing in this game that you have to do.

Blah blah blah. The rules are set by Anet. Anet can change them. Are you bloody serious in making fun of those who want their stars?

essentially what you want IS something for free.

You want one of the few prestiges( the gold star) that distinguishes individuals from the herd of players playing this game, and you want it for basically , being part of the herd.

Map completion is NOT meant for everyone to have, if you don’t want to stick at WvW and play it until you get the opportunity then you don’t need the icon.

Anet said there wouldn’t be a LEVEL grind, they NEVER said there wouldn’t be grinds at all.

Another ridiculous poster. Anet can set something aside for a PvE quest for that star, and not some trashy system that’s governed by a zerg server. I’ll want to insult your intelligence with some fancy words, but I’m not sure if the conduct code actually is free enough for me to do it.

Seems there are a lot of people that want something for nothing. If you want map completion then join a WvW guild and go get what you need. I am not sure why this is a problem. Anet made it very clear world completion was not meant for everyone. You do not have to get it to progress in game.

Right!

and its not like WoW or other traditional MMOs where you HAVE to be in one guild at a time. You can join multiple guilds that have different focuses.

now there is a problem with this because so many guilds are forcing mandatory rep now because they want to max/min influence, but this has nothing to do with getting the points of interest for map completion.

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Posted by: ToT.7018

ToT.7018

i am also on Desolation and had to wait 9 weeks for map rotation and my final poi. Why should players now get an easy shortcut to world completion when everyone else has had to work for it.
I spend most of my time in PVE but i actually enjoyed my time in WvW when i was getting my maps there. I even go back now and then with my guild as it can actually be fun.
Oh and we have a few members in our guild waiting for map rotation to complete their 100% map.

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Posted by: Raphael Williams.3671

Raphael Williams.3671

i am also on Desolation and had to wait 9 weeks for map rotation and my final poi. Why should players now get an easy shortcut to world completion when everyone else has had to work for it.
I spend most of my time in PVE but i actually enjoyed my time in WvW when i was getting my maps there. I even go back now and then with my guild as it can actually be fun.
Oh and we have a few members in our guild waiting for map rotation to complete their 100% map.

yeah hate to say it , and its probably against the code of conduct, but some people just have to L2P its that simple.

They could have made map completion a dolyak-ton harder by making you do guild bounties for it or something, but they didn’t .

Anet just asks that people go play WvW for a while because someone(s) there worked hard on making it.

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Posted by: darkace.8925

darkace.8925

Why should players now get an easy shortcut to world?

Because it was a bad design? Whether or not it actually is is up for debate, but what you’re advocating is this, “because those who came first had to suffer through a poorly designed feature, everyone should.” It doesn’t matter what the feature is, if ANet deems it poorly implemented and declares an intent to rectify it you’re saying they can’t because someone else already had to suffer through it in its current iteration and thus so should everyone else.

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Posted by: Kasama.8941

Kasama.8941

Most people have a tendency to not know what they like, until they actually try it. What makes you think you’re any different? Stop being so close minded. Give it a shot!

80 Ranger | 80 Mesmer | 80 Thief | 80 Guardian | 40 Engineer
“The learned is happy, nature to explore. The fool is happy, that he knows no more.”
-Alexander Pope

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Posted by: BadHabitZz.1856

BadHabitZz.1856

I play on Desolation and there is almost no chance whatsoever i will ever get 100% map without server transfer. Please exclude WvW from 100% Map completion and give ppl who got/get it some title for it. PLEASE Anet dont force ppl to be in WvW if they dont want to…Its not like i want something for free but WvW is not something 1 player can affect and the gift is just for him not for a whole server…

essentially what you want IS something for free.

You want one of the few prestiges( the gold star) that distinguishes individuals from the herd of players playing this game, and you want it for basically , being part of the herd.

Map completion is NOT meant for everyone to have, if you don’t want to stick at WvW and play it until you get the opportunity then you don’t need the icon.

Anet said there wouldn’t be a LEVEL grind, they NEVER said there wouldn’t be grinds at all.

You dont see the problem you can be PvP God, but that doesnt guarantee you will ever get all vistas in WvW it might simply never happend if you are unlucky enough. I just want them to remove WvW from gift of exploration i dont ever care about some icon or title thats meaningless to me….

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Posted by: Raphael Williams.3671

Raphael Williams.3671

Dear Arena-net,

I’m a rank 10 raider.

There’s way too many ranks in WvW and I don’t like to pve grind in pvp.

May I please only have to assist in taking Stonemist castle once for the legendary title in WvW, and all the armor and weapons skins that may eventually come later down the line with this achievement?

thanks, the current situation is just too hard but I want all the benefits

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Posted by: Solid Gold.9310

Solid Gold.9310

The last 2 vista’s and 1 POI is impossible for me to get, they are deep in enemy territory in a keep, right at the opposite end where we are.

I didn’t really think I would have to wait months to get them.

Ruprect.7260
“Seems there are a lot of people that want something for nothing. If you want map completion then join a WvW guild and go get what you need. I am not sure why this is a problem.”

Personally I don’t want something for nothing as you suggest, but I do expect it to be reasonably achievable.
Joining a guild would make absolutely no difference whatsoever, many of the people who did get world completion got it when free server transfers were available, they may not be able to do it so easily now.

Ruprect.7260
“I am not sure why this is a problem.”

Just to spell it out to you as you are not sure why this is a problem…………..

Our server is at the top of the map, the vista’s I need are way down at the bottom left, both in a keep, the poi is very close by, we never ever get anywhere near the keep, even trying to storm it in a zerg would be suicide, going anywhere near it alone or in a small group is certain death.

Jumping puzzles, love them or hate them, I hate them. Thread killer.

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

pretty much every argument will go out the door once they introduce rotating colors.

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Posted by: athuria.2751

athuria.2751

i am also on Desolation and had to wait 9 weeks for map rotation and my final poi. Why should players now get an easy shortcut to world completion when everyone else has had to work for it.
I spend most of my time in PVE but i actually enjoyed my time in WvW when i was getting my maps there. I even go back now and then with my guild as it can actually be fun.
Oh and we have a few members in our guild waiting for map rotation to complete their 100% map.

yeah hate to say it , and its probably against the code of conduct, but some people just have to L2P its that simple.

They could have made map completion a dolyak-ton harder by making you do guild bounties for it or something, but they didn’t .

Anet just asks that people go play WvW for a while because someone(s) there worked hard on making it.

Someone worked hard making dungeons, but the PoIs and waypoints in there don’t count for map completion. Nobody’s forced to go into them in order to get a token for a cosmetic item designed to be enticing and something that people would want to pursue.

If PoIs and Vistas weren’t locked into keeps, and if it didn’t force you to trek across three of the same map I could see “trying”, but it in fact is designed in a way that requires a higher level of dedication and time to get, just like every PvE map for completion isn’t “trying” PvE—it’s dedicating yourself to covering a large zone.

Killing ten invaders for a daily is trying content, just like doing 4 events in the Shiverpeaks is trying open-world PvE content, doing one dungeon is trying dungeon content. Trying is a very poor argument for the current state of Map completion, because it’s not designed around trying anything. It’s designed around dedication.

The question is, then, was it good design to include both PvE and PvP elements in that dedication? I don’t think, in the way that they set it up, that it was. I don’t think keeping these things in buildings that your server has to have control of in order for you to get into was good design—and I would say the same for any PoI or Vista or waypoint in PvE.

That’s really the crux of the issue for WvW map completion for a lot of people, I think (and it was my problem with it, aside from just not liking WvW)—it’s no longer about you, but about everyone, because it requires everyone coming together to take this keep or that tower so that you can actually get into it. And if you can’t? Then there’s no alternative you can take. You just don’t get it.

Even Badges of Honor can be gotten by running around by yourself and killing people/doing jumping puzzles. You’re not reliant on the numbers and coordinated efforts of other people for something that, ultimately, is only a reward for you. Because the only person map completion matters to is you.

Syrlya | Sylvari Mesmer
Arabelle Jones | Human Engineer
Stormbluff Isle

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Posted by: Azzrael Deathbane.4965

Azzrael Deathbane.4965

i disagree with the OP, i hate WvW and PVP, but i have managed to do the 100% map completion with no real problems. just wait for the servers to rotate like someone suggested, easy, job done

“Once more into the fray. Into the last good fight I’ll ever know.
Live and die on this day. Live and die on this day.”

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Posted by: BadHabitZz.1856

BadHabitZz.1856

So server transfer and waiting for rotation yeeeey! SO MUCH FUN! Iam sure it was meant to be obtained that way….

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Posted by: Ruprect.7260

Ruprect.7260

So server transfer and waiting for rotation yeeeey! SO MUCH FUN! Iam sure it was meant to be obtained that way….

No it is made to be obtained by people contributing in WvW. If you don’t want to put a group together to get what you need you will not get it.

Ruprect – [DIS] Dissentient
Mesmer/Elementalist/Guardian/Necromancer/Warrior
[TC] Tarnished Coast

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Posted by: BadHabitZz.1856

BadHabitZz.1856

So server transfer and waiting for rotation yeeeey! SO MUCH FUN! Iam sure it was meant to be obtained that way….

No it is made to be obtained by people contributing in WvW. If you don’t want to put a group together to get what you need you will not get it.

Iam sure everybody got it by doing that…. -_- Are you really that naive that you think its just that simple? That on any server anyone can get group and take any vistas? I really dont think so and players should be on even ground when it comes to things like this…

(edited by BadHabitZz.1856)

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Posted by: agauos.8794

agauos.8794

Agree with the OP, I hate PvP and WvW. I’m not looking forward to completing any of those maps at all.

Then don’t. There is nothing in this game that you have to do.

I have to if I want the star, don’t I?

then its obvious, you really DON’T want the star.

What you want is someone to GIVE you the star.

wat

Charr/Warrior – Level 80; Norn/Mesmer – Level 80; Charr/Engineer – WIP;
Sylvari/Thief – WIP; Human/Necromancer – WIP

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Posted by: Ruprect.7260

Ruprect.7260

So server transfer and waiting for rotation yeeeey! SO MUCH FUN! Iam sure it was meant to be obtained that way….

No it is made to be obtained by people contributing in WvW. If you don’t want to put a group together to get what you need you will not get it.

Iam sure everybody got it by doing that…. -_- Are you really that naive that you think its just that simple? That on any server anyone can get group and take any vistas? I really dont think so and players should be on even ground when it comes to things like this…

I have WvW map completion on 4 Characters. It took 4 months but I got it done. I can put a group together and take an objective if I really need to. Sometimes it takes a long time and sometimes it’s easy. I have no char with PvE map completion…ya know why….I HATE PVE MAP COMPLETION but I am required to do it if I want a legendary.

I do not come on the forums and cry about it. I just slowly chip away at it. And yes I do put groups together for map completion in PvE too, it makes the Skill pts in Cursed Shore a lot easier.

Ruprect – [DIS] Dissentient
Mesmer/Elementalist/Guardian/Necromancer/Warrior
[TC] Tarnished Coast

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Posted by: BadHabitZz.1856

BadHabitZz.1856

Ok but thats situation on YOURS server you have no idea how it is on others so saying things like “you just need to do balblabla”….no! It doesnt work that way…

(edited by BadHabitZz.1856)

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Posted by: Siphaed.9235

Siphaed.9235

The thing is….I don’t see it as a PvE Achievement. It’s Exploration, a thing that covers all areas of the game in all aspects. “100% Map Completion” means all maps of the game in all areas are 100% explored. Sure, for WvWvW that means it could take days, weeks, and even months to get this; but it’s still not gated to be impossible.

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Posted by: Sojo.1405

Sojo.1405

In the same situation here as well, wish I would of caught the free transfers like many did to get their achieve. Kicking myself now because that boat has sailed.

I’m actually alright with WvW being in the completion but only if they start rotating the colors. For most tiers its the same 3 servers battling it out for months now without any rank change. If your in 2nd or third place you’re more than likely not going to see some points. Devs have stated they might rotate the colors but not for map completion reasons (boggles me that they don’t care about the issue)

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Posted by: athuria.2751

athuria.2751

The thing is….I don’t see it as a PvE Achievement. It’s Exploration, a thing that covers all areas of the game in all aspects. “100% Map Completion” means all maps of the game in all areas are 100% explored. Sure, for WvWvW that means it could take days, weeks, and even months to get this; but it’s still not gated to be impossible.

But it is gated on other people’s behavior, as there’s no feasible way to grab any sort of tower or keep on your own. You need some sort of actual server presence in WvW, and you need other people to actually be going for the points that you need.

I really don’t think the problem is that WvW is necessary for completion so much as there is a physical barrier in the way of being able to get it if your server is not holding a particular building. Even with large group events like the temples in PvE, you can grab the PoIs and skillpoints in it while the temple is contested and nobody else is around. It’s harder and more dangerous, but it is doable. You aren’t reliant on gathering other people and running a multi-event chain for your map completion, it’s just a lot easier.

Running into enemy territory to ram my face into a door for a PoI when nobody else on my side is around would be harder and more dangerous, but doable (in fact there are PoIs in PvE that function like this). Taking a tower by myself isn’t really feasible at all—it takes far too long and the enemy is warned far too early for that to be in any way reasonable, unless maybe you’re doing it while they’re asleep and you’re very lucky that the people around are too preoccupied or are ignoring you.

Syrlya | Sylvari Mesmer
Arabelle Jones | Human Engineer
Stormbluff Isle

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Posted by: Infernia.9847

Infernia.9847

I still believe that a weekly rotation of the colors will help immensely. Other than that the only other fix, and still keep the WvW requirement, would be to move the poi’s to the gate of the keeps. That won’t fix the skill point in Stonemist or the vista’s inside of the keeps. At least that would make it a little easier to get a POI.
I too became interested in WvW when I finished all the open world PvE maps and ventured in to keep going with map completion. I am at 98% on my main but being on Blackgate it could be a long while to see 100%.
I agree with both sides of the argument; those only in WvW to get map completion are taking up a spot and they don’t want to be there. Those that spent a lot of time getting their map completion already would feel short changed if the rules were changed.
Don’t forget that many people simply employed free world transfers to get their completion while many others (like myself) felt that was a cheap way to do so, and refused.
For those dead set against WvW; I suggest you run naked so you don’t rack up a big repair bill. If I’m in WvW and see a naked player I don’t attack even if it is a free kill. I know why they are doing it. Others may make a meal of you but at least you won’t be paying repair bills and the worst that happens is you have to backtrack.

EDIT: And there is the possibility that you may come to enjoy WvW. I did, but I certainly didn’t start out that way. I do like the white flag idea someone mentioned prior. But it still takes away from active WvW players that want to be there.

Blackgate : Level 80 Ranger, Necro, Guardian, Warrior
Devs: Trait Challenge Issued

(edited by Infernia.9847)

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Posted by: Malhanjia.1452

Malhanjia.1452

I hate PvP, and I will avoid it if I can. I prefer exploring the world at my own leisure because to me that’s fun. I was absolutely dreading having to do WvW because quite frankly being steam rolled by zergs and enormous lag isn’t enjoyable.

But I bit the bullet so to speak, grabbed a staff, slapped on ‘Retreat’ and over the course of about a month I slowly got each PoI, Vista, and SP whilst helping take down enemies and keeps and camps. Every week I would check rotation to see on a lark if we were on a different colour and nope, Red every single week. But that didn’t deter me. I even had help from a couple of randoms who stealth me during a skill point where an enemy was trying to take me down (Thank you!).

You know, it was actually quite fun. And I’m glad I did it. I’m glad I went out and at least had ago. Yes I wanted that nifty little star next to my name that now doesn’t mean a whole lot but I know I earned it. It IS hard but it IS doable even on a server that is always bottom of the tier. And I would do it all over again.

‘Some must fight so that all may be free.’ Iiommar – Guardian. Aurora Glade.

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Posted by: LyricDawnhagen.7803

LyricDawnhagen.7803

As a player that does not care for PvP in any form, I was just a bit kittened off when I found out that WvWvW was part of the 100% explore achievement. Since I wanted the gold star, I knew I would have to grit my teeth and just go explore the zones. It turned out to not be quite as bad as I expected.

I learned to watch the WvW rankings and only went to explore an area when my server was in control of that area. It took some time to get all three parts of each zone, but I have now been able to get my explore completion on three characters. I died a very few time. Most of my deaths were because I would get too close to enemy territory and their zerg or depot flipping teams were headed to the same poi I was heading for and I did not see them in time to run away.

All in all it was actually pretty uneventful. It even got a bit exciting a couple of time when I stumbled across our zerg headed somewhere and I tagged along because they were headed to a location I needed. I even managed to somehow (and honestly I do NOT know how) get credit for 52 WvW kills. I got that little surprise when I was checking my achievements and saw I actually had some progress on WvW achievements. Color me shocked.

Just stick to exploring the areas your server controls. It might take a few weeks to get all the locations but that is not a big deal. Just do something else and be aware of who controls what areas in each zone.

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Posted by: Rusha.4725

Rusha.4725

Remove world completion token, wvw token and dungeon tokens from legendary also remove the star. And it’s done. Everyone is happy.

Some people don’t like fighting open world after hitting max level, some of them do not like dungeons and some simply do not like pvp. If you remove these, everyone can craft their legendary, or make profit with their style of gameplay.

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Posted by: kokiman.2364

kokiman.2364

But it is gated on other people’s behavior, as there’s no feasible way to grab any sort of tower or keep on your own. You need some sort of actual server presence in WvW, and you need other people to actually be going for the points that you need.

You actually have to interact with other people in order to achieve something in the game, oh noes!

GuildWars 2

Currently playing Heart of Thorns.

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Posted by: Im Mudbone.1437

Im Mudbone.1437

Now this may come off as a bit of a rant but i dont care. I do not think in order to get 100% map completion, you should have to do WvWvW. I know people have already gotten it but they obviously enjoy pvp. I dont and im sure there is other hardcore strictly PvE orintated players who wont ever get 100% completion. There should be a change so like in the mists the WvWvW stuff does not count toward map completion. I just do not understand why a PvE achievement has any pvp aspects to it. This is almost a game breaker for me because i will for ever sit at 92%… and its a shame.. I’ve never pvped in any game and i never will it just doesn’t float my boat per say.. nothing will prolly come from this i just want it to be known.. i hope in the future this will change. Say what you will i know this post will be attacked.. i just want to hear other peoples opinions on the matter.. that includes you strictly only PvPers!

I can’t stand WvW and still got it so less QQ and more PEW-PEW!

Blackgate Megaserver – [LaZy] Imperium of LaZy Nation
Mud Bone – Sylvari Ranger

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Posted by: ArchonWing.9480

ArchonWing.9480

It’s just silly. The last thing I think of when playing WvW is exploring the map or anything besides attacking the other server.

Fortunately I don’t care about map completion, but really this is heavily dependent on how well your server is doing.

“Hey let’s take that keep deep into enemy territory and jeopardize our position because I need that vista!”

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

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Posted by: Ruprect.7260

Ruprect.7260

Remove world completion token, wvw token and dungeon tokens from legendary also remove the star. And it’s done. Everyone is happy.

Some people don’t like fighting open world after hitting max level, some of them do not like dungeons and some simply do not like pvp. If you remove these, everyone can craft their legendary, or make profit with their style of gameplay.

I say just mail everyone a legendary and call it a day. All problems solved.

Ruprect – [DIS] Dissentient
Mesmer/Elementalist/Guardian/Necromancer/Warrior
[TC] Tarnished Coast

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Posted by: ShiningSquirrel.3751

ShiningSquirrel.3751

While I agree WvW should not be part of map completion, you can do it with patience. I hate WvW with a passion, just can’t stand it and will never enter it again unless absolutely necessary, but I still got the title. I did everything I could, then just waited. Each day I would check the map, and little by little I was able to get all the points I needed, either by the server changing colors, or our server claiming points.
If there was a point I needed and the players from my server where attacking it, I would help out to the best of my abilities as it was to my benefit. My advice is have patience, keep trying, and sooner or later you will get it.

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Posted by: kokiman.2364

kokiman.2364

Remove world completion token, wvw token and dungeon tokens from legendary also remove the star. And it’s done. Everyone is happy.

Some people don’t like fighting open world after hitting max level, some of them do not like dungeons and some simply do not like pvp. If you remove these, everyone can craft their legendary, or make profit with their style of gameplay.

I say just mail everyone a legendary and call it a day. All problems solved.

Do you know how hard it is to open the mail? It is because A.Net hates casuals!

And uhm I paid 50$ so I am entitled to enjoy all the content!

GuildWars 2

Currently playing Heart of Thorns.

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Posted by: Star.2037

Star.2037

Agree with the OP, I hate PvP and WvW. I’m not looking forward to completing any of those maps at all.

Then don’t. There is nothing in this game that you have to do.

I have to if I want the star, don’t I?

then its obvious, you really DON’T want the star.

What you want is someone to GIVE you the star.

hey! you have to work for me bucko! :P

i agree with Ruprecht.. give everyone a legendary and voila!

Stàr ^..^
Fist of the Empire

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Posted by: Rhysati.4932

Rhysati.4932

Remove world completion token, wvw token and dungeon tokens from legendary also remove the star. And it’s done. Everyone is happy.

Some people don’t like fighting open world after hitting max level, some of them do not like dungeons and some simply do not like pvp. If you remove these, everyone can craft their legendary, or make profit with their style of gameplay.

I say just mail everyone a legendary and call it a day. All problems solved.

Your sarcasm is hilarious. No really. It totally is. /sarcasm

Seriously though, do you have any idea how much MORE expensive legendarys would become if they removed those grinds? You’d instantly have TONS more people wanting to make legendary weapons. The actual price of precursors and other mats would all skyrocket. It really wouldn’t make it any easier to obtain them. At best, you could say it removes some of the tedium, but it’s adding more in the sheer amount of increased gold costs.

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Posted by: athuria.2751

athuria.2751

But it is gated on other people’s behavior, as there’s no feasible way to grab any sort of tower or keep on your own. You need some sort of actual server presence in WvW, and you need other people to actually be going for the points that you need.

You actually have to interact with other people in order to achieve something in the game, oh noes!

It’s not a matter of interacting (I would not be playing an MMO if I didn’t want to play with other people) so much as a personal reward is actively reliant on other people cooperating with you and with your server having enough or a presence to be competitive. I don’t care that you have to go into WvW (for a Legendary you have to for BoH anyway), it’s that you need people with different objectives than you to work in your favor, and that you need enough people in your server as a whole playing to be able to stand a chance against your competitors.

It’s not like a dungeon where everyone’s end goal is exactly the same (and honestly there are dungeon paths with mechanics that can allow you to solo them if you’re persistent enough, and your numbers are much smaller for a dungeon instance), or the open world which you can complete on your own. It’s this bizarre in-between where you need people to work with you to reach your goal, but it’s an open-area gameplay mode (on a much larger player scale) where people are there for the sake of different, conflicting things, if they’re there at all.

You could just have the ability to get those PoIs while standing right outside the keep (I’d suggest alt routes to vistas but that’d probably let people drop into the keep in a way that they don’t intend, so maybe just move those). You would still have to go WvW, you would still have to explore all the maps. You just don’t get gated because other people don’t work for what you need them to (and they shouldn’t feel obligated to, anyway).

Syrlya | Sylvari Mesmer
Arabelle Jones | Human Engineer
Stormbluff Isle

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Posted by: Behellagh.1468

Behellagh.1468

Well I’m on Jade Quarry and we don’t rotate out either.

Always “number one”, always green and only once I saw that we controlled all of the EB (when I wasn’t doing WvW). EB is the last place where I’m missing a few POIs and Vistas and I don’t think I will ever get them until JQ drops to 2nd or 3rd so we start in those sections of the map.

We are heroes. This is what we do!

RIP City of Heroes

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Posted by: PinCushion.7390

PinCushion.7390

I’m stuck at 98% Map Completion, thanks to 2 Vistas that are always owned by another server in EB, and a skillpoint in a borderlands that I haven’t felt like bothering with yet.

I’m fine with this. I don’t mind being patient. It’s a part of a Legendary Item, so it’s supposed to be time-consuming and somewhat hard. The rest of the Legendary ingredients are just farmables, which is the opposite of hard. I’ll either wait until my server has Red and get it the easy way, or I’ll WvW more and participate in sieges until we, against all odds, take those 2 keeps. That would actually approach a “Legendary” accomplishment, which would be fine by me.

Also, I missed my chance when the game first came out to get these vistas the easy way by free-transfer. Part of it was just not caring, but another part was that it seemed like such a cop-out way to doing something that was meant to be difficult.

(edited by PinCushion.7390)

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Posted by: Ayrilana.1396

Ayrilana.1396

Unless you have all your legendary components, and gift of exploration is all that’s remaining, I don’t see what the rush is.

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Posted by: Will.9785

Will.9785

I have 100% completion but I happen to agree with the OP. I’m on JQ (which never changes color). Flipping keeps in tier 1 is no simple task. It takes a lot of coordination/people to do. The only reason I got 100% was because I’d log into WvW every day for a month (when I had other things I would rather be doing in the game at the time) and eventually I ended up in the right place at the right time and got it done.

I think the idea of being a non-combatant just so that you can explore and get the POIs is a great one. Random assignment of colors within tiers (so that it is not dependent on 1st, 2nd, or 3rd place) would also solve the issue.

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Posted by: Dubblebass.8519

Dubblebass.8519

As a WvW player, I am KITTENED that I have to PvE to get map completion!!!

Seriously though, it is supposed to be difficult and incorporate all of the PvE areas of the game (which WvW does even if secondary).

Kieron Asbjorn – 80 Guardian | Saiuri – 80 Elementalist
Xylani – 80 Ranger | Osoroshii – 80 Warrior
GoM [LGG][COI]

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Posted by: DryHumour.1307

DryHumour.1307

TL;DR Have PvE versions of the maps (which don’t award WvWvW benefits).

Each time this topic comes up, I like to mention my own favourite of the proposals I’ve seen (in the forlorn hope that Anet might see it). While rotation would certainly help, it doesn’t address the problem of having non-contributing PvE players taking up map or queue slots. (I’m not as big a fan of random assignment; I’d rather see an approach that doesn’t rely on the RNG.)

Something that’s been mooted before is having PvE versions of the maps with no PvP drops of any kind (i.e. no blueprints, no badges). Play on these maps would therefore not provide any PvP advantage, and would move all the PvE players out of the WvWvW slots. PvE players could take more time to look around, enjoy vistas, experiment with the JPs (well, to the extent that respawn permits looking at the scenery anyway). WvWvW would have more slots for dedicated and better motivated PvP players.

Since badges are still required for a Legendary, WvWvW would still be required for that. In a pinch map completion of the PvE versions of the maps could also award no Gift, since it has no other use anyway; the Gift could be awarded separately for completing the WvWvW versions.

[ For the record, I did my map completion on my main the hard way and will continue to slog away on my alts, but it’s getting increasingly tedious — and I’ve had the “benefit” of being on NSP, which is in freefall through the tiers at the moment. ]

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Posted by: Khisanth.2948

Khisanth.2948

But chances are you won’t be fighting Jade Quarry forever.

As a citizen of Blackgate, I’ve seen nothing but Jade Quarry for weeks and months on end. And they’ve always – always – got a group of people camping Obsidian Sanctum. That jumping puzzle looks hard enough without the Gank Squad waiting to troll me.

To TC, this topic has been broached many, many times and the answer from ANet is always the same…silence. In that silence I think it’s fair to read “no changes are planned.”

That is not actually true.
http://dragonseason.com/Front/tabid/124/EntryId/211/Lunch-with-Colin-Johanson-Part-II.aspx

What are your thoughts on the PvE aspect of WvW, including jumping puzzles and world completion?

Colin: For the jumping puzzle, I would prefer that they not be in the WvW map and it’s a separate thing. Especially when there’s a queue like that and people are trying to get in. It disconnects players from the content that they are trying to play. How we answer that is going to be interesting. There’s a lot of different ways that we can separate that out, but in long run it’s very unlikely that that will stay in the WvW map where it’s eating up population queue. We’ll go somewhere else and we’ll have to figure out the best way to do that. “World Complete” is an interesting one. We’ve seen from our data metrics, that because [WvW] is on “World Complete”, there’s a bunch of people who play WvW because it takes them there to actually get to know it and they end up having so much fun, that they stay.

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Posted by: Blude.6812

Blude.6812

Ya but ER is so bad in WvW they will never have the last couple of vistas/pois. It’s one thing to say go and do it if you really want, but when it is impossible—-the suggestion doesn’t deserve have any merit what so ever.

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Posted by: Raphael Williams.3671

Raphael Williams.3671

i am also on Desolation and had to wait 9 weeks for map rotation and my final poi. Why should players now get an easy shortcut to world completion when everyone else has had to work for it.
I spend most of my time in PVE but i actually enjoyed my time in WvW when i was getting my maps there. I even go back now and then with my guild as it can actually be fun.
Oh and we have a few members in our guild waiting for map rotation to complete their 100% map.

yeah hate to say it , and its probably against the code of conduct, but some people just have to L2P its that simple.

They could have made map completion a dolyak-ton harder by making you do guild bounties for it or something, but they didn’t .

Anet just asks that people go play WvW for a while because someone(s) there worked hard on making it.

Someone worked hard making dungeons, but the PoIs and waypoints in there don’t count for map completion. Nobody’s forced to go into them in order to get a token for a cosmetic item designed to be enticing and something that people would want to pursue.

If PoIs and Vistas weren’t locked into keeps, and if it didn’t force you to trek across three of the same map I could see “trying”, but it in fact is designed in a way that requires a higher level of dedication and time to get, just like every PvE map for completion isn’t “trying” PvE—it’s dedicating yourself to covering a large zone.

Killing ten invaders for a daily is trying content, just like doing 4 events in the Shiverpeaks is trying open-world PvE content, doing one dungeon is trying dungeon content. Trying is a very poor argument for the current state of Map completion, because it’s not designed around trying anything. It’s designed around dedication.

The question is, then, was it good design to include both PvE and PvP elements in that dedication? I don’t think, in the way that they set it up, that it was. I don’t think keeping these things in buildings that your server has to have control of in order for you to get into was good design—and I would say the same for any PoI or Vista or waypoint in PvE.

That’s really the crux of the issue for WvW map completion for a lot of people, I think (and it was my problem with it, aside from just not liking WvW)—it’s no longer about you, but about everyone, because it requires everyone coming together to take this keep or that tower so that you can actually get into it. And if you can’t? Then there’s no alternative you can take. You just don’t get it.

Even Badges of Honor can be gotten by running around by yourself and killing people/doing jumping puzzles. You’re not reliant on the numbers and coordinated efforts of other people for something that, ultimately, is only a reward for you. Because the only person map completion matters to is you.

The key phrase “dedicated player” one is simply NOT a dedicated player if they feel they “CAN’T” get 100% map completion. The achievement is for players dedicated to the game, and its supposed to show you are dedicated, if you have to com plain about getting it , you weren’t meant to get it plain and simple. A person may FEEL they are dedicated but its the ACHIEVEMENTS that VALIDATE this feeling. Arena net makes the rules. They CLEARLY don’t want to give map completion to EVERYONE except the most truly dedicated to playing and roaming all aspects of the game THEY feel are essential.

You may be a customer but this is THEIR game

if WvW is an issue people need to learn which build of their favorite class has the most survivibility so they can run to POIs instead of whining that: this “elite” (what it is supposed to be) achievement is too hard.

(edited by Raphael Williams.3671)

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Posted by: LoneWolfie.1852

LoneWolfie.1852

Khisanth.2948 – I guess Anet’s priority is super low on world completion. Thanks for the post, and I’m actually much happier knowing that one of Anet’s staff think that it shouldn’t be in WvW. Hopefully 6 months down the road this is finally fixed.

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Posted by: GoDaddy.5671

GoDaddy.5671

i am also on Desolation and had to wait 9 weeks for map rotation and my final poi. Why should players now get an easy shortcut to world completion when everyone else has had to work for it.
I spend most of my time in PVE but i actually enjoyed my time in WvW when i was getting my maps there. I even go back now and then with my guild as it can actually be fun.
Oh and we have a few members in our guild waiting for map rotation to complete their 100% map.

yeah hate to say it , and its probably against the code of conduct, but some people just have to L2P its that simple.

They could have made map completion a dolyak-ton harder by making you do guild bounties for it or something, but they didn’t .

Anet just asks that people go play WvW for a while because someone(s) there worked hard on making it.

Someone worked hard making dungeons, but the PoIs and waypoints in there don’t count for map completion. Nobody’s forced to go into them in order to get a token for a cosmetic item designed to be enticing and something that people would want to pursue.

If PoIs and Vistas weren’t locked into keeps, and if it didn’t force you to trek across three of the same map I could see “trying”, but it in fact is designed in a way that requires a higher level of dedication and time to get, just like every PvE map for completion isn’t “trying” PvE—it’s dedicating yourself to covering a large zone.

Killing ten invaders for a daily is trying content, just like doing 4 events in the Shiverpeaks is trying open-world PvE content, doing one dungeon is trying dungeon content. Trying is a very poor argument for the current state of Map completion, because it’s not designed around trying anything. It’s designed around dedication.

The question is, then, was it good design to include both PvE and PvP elements in that dedication? I don’t think, in the way that they set it up, that it was. I don’t think keeping these things in buildings that your server has to have control of in order for you to get into was good design—and I would say the same for any PoI or Vista or waypoint in PvE.

That’s really the crux of the issue for WvW map completion for a lot of people, I think (and it was my problem with it, aside from just not liking WvW)—it’s no longer about you, but about everyone, because it requires everyone coming together to take this keep or that tower so that you can actually get into it. And if you can’t? Then there’s no alternative you can take. You just don’t get it.

Even Badges of Honor can be gotten by running around by yourself and killing people/doing jumping puzzles. You’re not reliant on the numbers and coordinated efforts of other people for something that, ultimately, is only a reward for you. Because the only person map completion matters to is you.

The key phrase “dedicated player” one is simply NOT a dedicated player if they feel they “CAN’T” get 100% map completion. The achievement is for players dedicated to the game, and its supposed to show you are dedicated, if you have to com plain about getting it , you weren’t meant to get it plain and simple. A person may FEEL they are dedicated but its the ACHIEVEMENTS that VALIDATE this feeling. Arena net makes the rules. They CLEARLY don’t want to give map completion to EVERYONE except the most truly dedicated to playing and roaming all aspects of the game THEY feel are essential.

You may be a customer but this is THEIR game

if WvW is an issue people need to learn which build of their favorite class has the most survivibility so they can run to POIs instead of whining that: this “elite” (what it is supposed to be) achievement is too hard.

Sadly, the fact that legendaries can be purchased with a credit card greatly diminishes the sense of accomplishment of the world exploration achievement. Legendaries should never have been tradeable on the bltp. Then anyone who wanted a legendary would absolutely HAVE to get the world exploration achievement.

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Posted by: Seera.5916

Seera.5916

Sadly, the fact that legendaries can be purchased with a credit card greatly diminishes the sense of accomplishment of the world exploration achievement. Legendaries should never have been tradeable on the bltp. Then anyone who wanted a legendary would absolutely HAVE to get the world exploration achievement.

I agree. Or at least use a token that’s hard to earn and would take about the same time as making one yourself would take. And a token that’s not buyable with a credit card.

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Posted by: Star Ace.5207

Star Ace.5207

don’t like to do pvp? then you aren’t an "outstanding, well rounded player " and you don’t need a gold star next to your name.

I have the gold Star on my Guardian’s name, and I don’t PvP nor really WvW… so in your eyes I am not outstanding nor a well-rounded player… but I don’t care. I don’t care about false “prestige,” “earned” through exploration stars, Legendaries, and the like. Having a star and/or Legendary is hardly a badge for “skill”-there are many great players that don’t have either of these, and very probably many others that aren’t as good, but feel entitled due to their titles and Legendary stuff.

Like what you like, but don’t find faults in what everyone else likes/dislikes, just because you may feel differently than they do. You do not need to excuse what you like by belittling what everybody else does that is different than what you enjoy.

I do feel it’s a bit unfair myself, especially because I got my own Star by doing everything within a few hours a night when Anvil Rock totally dominated the map, which I have yet to see happen again. I did have many POIs and Vistas already, but it certainly made everything easier that night, which I took full advantage of.

Am I evil for “leeching” off the hard work of others? I don’t really want to do such a thing, but there wasn’t any other way around mapping the whole thing, and even if I was a “pro” at WvW, some servers will usually be more at a disadvantage than others. In short, I didn’t mean to leech, but since I don’t really love WvW, I was forced to (and probably don’t deserve the Star in the first place in the eyes of many “well-rounded” players.)

(I did contribute to some battles that night, BTW, but I am certainly not what you would consider a “WvW player”; I do it for fun when I do, and never take it as seriously as many others.)

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Posted by: kokiman.2364

kokiman.2364

It’s not a matter of interacting (I would not be playing an MMO if I didn’t want to play with other people) so much as a personal reward is actively reliant on other people cooperating with you and with your server having enough or a presence to be competitive. I don’t care that you have to go into WvW (for a Legendary you have to for BoH anyway), it’s that you need people with different objectives than you to work in your favor, and that you need enough people in your server as a whole playing to be able to stand a chance against your competitors.

There are enough people complaining about the WvW exploration I am pretty sure you can form a pretty big zerg with them.

All I can say is, that I am not an active WvW player nor is my server really good in WvW but I got my 100%.

GuildWars 2

Currently playing Heart of Thorns.

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Posted by: Wethospu.6437

Wethospu.6437

So dungeons aren’t part of the world but WvW (=mists) somehow is?