This is going to be one of “those” topics, where a guy goes on a podium telling everyone what his opinion is, and they either burn him at the stake for saying it, or they listen, and consider what he might be saying may not necessarily be an individuals opinion but shared by a larger part of the community as a whole.
The Journey
So let me start by saying that for several dedicated years I considered GW2 my first MMO home since WoW, for a long time I invested myself into this game for various bits of content within it that I myself appealed to and avoided most of the content or simply ignored it, when I didnt have an interest.
When GW2 first came out, the premise I was told, as I suspect most of us, were told, was that this game was going to lean away from the steriotypical qualities of previous mmo’s in the genre. It wanted to do away with tab targeting, it wanted to break away from the role responsibility of heal, tank, dps.
It wanted to eliminate the notion of competative and toxic gameplay, by making the game open, friendly, and welcoming to everyone. I remember, when you could go into an area, without grouping with a single person, and still, if both of you wanted to take down the boss to get skill points, you could work together with a random guy to get the same reward.
This was the ideal MMO for me, it had no singular seperation of content between players, it was entirley, for everyone.
The Sign Of Things To Come
Then Fractals came, and suddenly, that concept was all but deminished. The introduction of ascended gear began a trend that would set off an endless chasm of divide between players that grew in quantity and quality of toxicity.
Fractals were only a small niche mind you, but they were the start of something, I knew that something was comming and I didnt want to believe it was going to happen. Not after this MMO I had just found, serving as a sanctuary, would promise to remove the idea of exclusive content from an MMO.
Yet here you had Fractals, the first sign of a storm to come, where content was designed specifically for one playerbase who were looking for challenging end game content. You needed a new type of armor and weapons, which required dedicated effort to attain and craft.
Now at the time this wasnt a major leap, so while it was worrying me, I didnt complain that challenging content could be added, people wanted it, it was fair to put something there.
But then bit by bit ugly signs of more of this content would start to appear, particualrly in season 1 during its exclusive limited time dungeon content that has now been added mostly to fractals.
Season 1 and 2
Now I did get to experience and play through all of the content in S1 except maybe Aether Path which ive still not touched with a 50 foot bargepole. The point is…
S1 while having a few misses for a casual like me, mostly was a hit, it added alot of world content, alot of content “everyone” could play granted the only limitation was the 2 week lockout period.
When S1 ended we had something of a timely drought to content, meanwhile we got new pvp content in the form of EOTM and early signs of ranked pvp being overhauled.
S2, finally came out with a much better format, 2 weeks like S1, but now, the content was permanent, with only a minor change from episode 1 to 2 otherwise everything remained generally samey.
The main world content got major updates and lots of pve side content was generally fun to do.
Then we got told HoT was comming, this first great expansion, at the time, I was genuinley intreagued, even hyped for HoT, but little could I have known that HoT was going to be the thing that changed everything for GW2 for me.
Heart Of Thorns
The release of Heart Of Thorns promised “challenging group content” which immediately set off my alarm bells considering up until this point Gw2 had been a game advocating for a casual playerbase that had no real understanding of that notion. E-sports was also being pushed hard this time round which also set me off because of the fact that I immediatley knew this E-sport thing wasnt going to take off successfully the way Arenanet hopes it will.
The issue is this…
E-Sports and Raiding, the Problem:
Up until that point, there was never a single piece of competetive content to the game that couldnt be done singlehandedly, or with a single friend. A small group of friends often speaks louder than a larger group of elitists.
The problem is that the lack of content for those specific 1% players from the golden days of wow such as TBC obviously screamed they wanted nostalgic content only they could access at the cost of everyone else.
This is not a healthy medium, its never been a healthy way to develop any content in any mmo. Making exclusive content that only a small minority will ever get to see literally creates the most defeating point of any game with multiplayer, exclusivity.
It literally means that only a small group of people with the skill, dedidcation, time, and care will ever actually see this content, ever care about this content and ever play, this content.
And frankly that is “not” good for a game that advocated itself as “the” casual mmo for players.
It defeats the entire point of having content, if that content is painted as “exclusive” in the first place, why even bother, when your probably never going to be on the level of those with e-sports pro gaming skills in pvp, or have the time/commitment to raid.
Why the Future is Hopeful
I believe A-net, you realize by now that both E-sports and Raiding has been recieved in a MOSTLY negative light, and sometimes, no matter how tempting a good idea seems, its often bad.
The problem here, is you came up with an idea that just doesnt fit the GW2 quota, that just doesnt belong here.
Raiding… is not content, that ever belonged in GW2, or had a place in it, nor is E-sports, both things belong in different games, focused entirley on content around that.
GW2’s strength, was its world events, its world raiding open to ‘everyone’ its “Personal” story that everyone is capable of doing.
Stick to what GW2 is good at, dont try to change it into something it isnt.
I am not asking you to remove raiding, per say, or to stop trying to make E-sports some kind of move, but I do think, frankly, that without a medium in which everyone has access to this content, your removing the reason GW2 was fun in the first place.
Theres a reason we call raiders the 1%, because thats all they will ever be. Only a minority of dedicated players actually raid, only a minority of dedicated pvpers actually want to be part of an e-sport.
Neither things, matter to the rest of us.
And I really hope, going forwards with season 3 and expansion 2, you focus on the majority, instead.