If there is an exodus from the game, it is more likely to be from dissatisfaction with the new content, the state of balance, and many other factors. I don’t believe developer silence is high on that list.
Spend time on the WvW forum. You might find it is.
That’s a good point that I hadn’t considered. WvW has seen some modifications since launch, but has received nowhere near as much attention as PvE. I tend to have blind spots relating to game modes I don’t care for.
Thanks for the response. That’s totally understandable.
I just happen to play both.
The following is only my summary observation of the state of developer-customer relations regarding WvW. It is not meant to be a complaint/rant/whine.
With the latest patch, and the continued silence from ANet regarding numerous issues over a long-dry period, the conclusion within a large part of the WvW community (right or wrong) is that ANet does not value those WvW customers enough to communicate with them.
On-going lack of attention to hacks, bugs, issues and very little content added, does indeed start to add up to create a negative experience. Many customers there still were holding out hope. The “final straw”, so to speak, that deflated a lot of that hope, was the absolute silence on account bound Wxp with this current patch. (It would have been good marketing, or at least a good will gesture on the part of ANet, if someone had issued a statement acknowledging last November’s statement of intent, the missed addition of that content in January and reassured those customers that the content was indeed being worked on, and that they were not forgotten.)
The message being sent (whether intended or not), is that WvW is being deliberately ignored. In essence, many customers feel they are being told they are not wanted. Therefore, many have concluded they should not stay where they are not wanted.
I’ve rarely seen that message conveyed so strongly in a game outside of Jeff Kaplan’s blatant dismissal of customers (a blunder that cost Blizzard dearly).
I just don’t understand it.
And I’m sure that it is totally unintended. Perception is a powerful thing, though. It creates reality (in spite of any contradicting data). And can be corrected with open communication.
The amount of silence in the WvW area is quite high compared to PvE, making it one of the factors regarding attrition. In WvW, ongoing silence is apparently damaging the GW2 brand.
It hurts to see that happening. To both those customers and ANet.