Active participation vs. "leeching"

Active participation vs. "leeching"

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Posted by: Traveller.7496

Traveller.7496

Doing the world boss events there’s usually two kinds of people – those who will work and do the pre-events and those who AFK at the last boss spawn spot and get the same end chest as the first group of people. You have events like the Behemoth where a handful of people close the portals while the others stand still auto-attacking yet get the exact same rewards. They scale up the event, though, so that those few that try to do the event properly have to deal with champion and elite adds guarding the portals.

Kitten, I’ve even ran into people who are completely unaware that there are even pre-events and they need to be completed. People are just asking “Where next” and someone links the end location. So they never learn.

With the game that prides itself on rewarding active play, it’s not really working as it should. And since we know that community spirit alone isn’t enough to entice people into helping others, give extra chests for completing pre-events.

Or am I just being Don Quixote here?

(edited by Traveller.7496)

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Posted by: laokoko.7403

laokoko.7403

But doing the pre event make you more prone to diminishing return.

dont’ want to spend 15 minutes and get nothing from doing world boss.

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Posted by: Windu The Forbidden One.6045

Windu The Forbidden One.6045

But doing the pre event make you more prone to diminishing return.

dont’ want to spend 15 minutes and get nothing from doing world boss.

You won’t get DR from just one pre event.

Dear A-net: Please nerf rock. Paper is fine
~Sincerely, Scissors

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Posted by: laokoko.7403

laokoko.7403

But doing the pre event make you more prone to diminishing return.

dont’ want to spend 15 minutes and get nothing from doing world boss.

You won’t get DR from just one pre event.

you will, try it yourself with a few character. A bunch of people get DR even without doing the pre event. Usually rezoning fix the problem. (usually)

check the bug forum, dont’ say i’m making things up.

besides, you get karma for doing the pre event. And since karma is quite valuable, those people that need it dont’ mind doing it.

(edited by laokoko.7403)

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Posted by: Windu The Forbidden One.6045

Windu The Forbidden One.6045

But doing the pre event make you more prone to diminishing return.

dont’ want to spend 15 minutes and get nothing from doing world boss.

You won’t get DR from just one pre event.

you will, try it yourself with a few character. A bunch of people get DR even without doing the pre event. Usually rezoning fix the problem. (usually)

besides, you get karma for doing the pre event. And since karma is quite valuable, those people that need it dont’ mind doing it.

I won’t, I’ve been doing been playing since launch. If just one event causes me to get DR, I would have known it by now. Only if I do a lot of events in a short time (like for example in the pavilion, champ trains or during the scarlet invasions) I got DR. And even then I still got something for the events, just not much.

Dynamic Events use a DR system in order to limit players from excessively farming one area. DR is character specific, and switching between characters will bypass the effects of DR. DR is not event specific, but rather area specific. It is designed to prevent congestion in one particular map, and to discourage illegal activities such as botting. DR triggers after the player passes a set limit of events, usually after a player has cycled through events on a map for over three hours. Potential rewards are reduced dramatically right after the player bypasses the limit.

If diminishing returns kicked in after one event, champ trains wouldn’t exist and the pavilion would be empty.

Dear A-net: Please nerf rock. Paper is fine
~Sincerely, Scissors

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Posted by: cheshirefox.7026

cheshirefox.7026

even if i’m in a bad mood i Try to participate a fair amount.. there is no avoiding sponges, they are minions of the deep sea dragon and the true bane of Tyria ! >:0

seriously though arena net needs to Randomize the Blighted Grub placement because it has campers, and the same with Champion Modniir Commander { had to look that one up because i’ve yet to see the details through the massive garble of green text }

i’m not saying entire events need to be revamped { or bugged } but small patches and community feedback would be appreciated..

i can outswim a centaur!
when i’m done on an issue
i start talking in nerglish

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Posted by: Dramen Maidria.1034

Dramen Maidria.1034

It would help if your rewards scaled with how many pre-events you participated in, even if it was just 1, but that sounds like a lot of coding work for them to do, so its more of a pipe dream.

I have had people stop attacking Malchor before when I know there are a bunch of people just sitting at the temple with their thumbs up their kitten. I have also once deliberately failed a pre-event for the champion Modniir overlord when there was a commander just sitting at the spawn point with at least 30 people just hanging out with him even after we called for some help with the pre-events. If they don’t want to participate in starting the event I wasn’t about to do the work for them.

Dramen Maidria
Knights of ARES, Dragonbrand
Good times, good memories

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Posted by: laokoko.7403

laokoko.7403

But doing the pre event make you more prone to diminishing return.

dont’ want to spend 15 minutes and get nothing from doing world boss.

You won’t get DR from just one pre event.

you will, try it yourself with a few character. A bunch of people get DR even without doing the pre event. Usually rezoning fix the problem. (usually)

besides, you get karma for doing the pre event. And since karma is quite valuable, those people that need it dont’ mind doing it.

I won’t, I’ve been doing been playing since launch. If just one event causes me to get DR, I would have known it by now. Only if I do a lot of events in a short time (like for example in the pavilion, champ trains or during the scarlet invasions) I got DR. And even then I still got something for the events, just not much.

Dynamic Events use a DR system in order to limit players from excessively farming one area. DR is character specific, and switching between characters will bypass the effects of DR. DR is not event specific, but rather area specific. It is designed to prevent congestion in one particular map, and to discourage illegal activities such as botting. DR triggers after the player passes a set limit of events, usually after a player has cycled through events on a map for over three hours. Potential rewards are reduced dramatically right after the player bypasses the limit.

If diminishing returns kicked in after one event, champ trains wouldn’t exist and the pavilion would be empty.

It’s not really one event causing the DR. It’s doing only the event and nothing else with multiple characters. Or doing for example shatter for a few days on 1 character and nothing else without switching zones.

For example karka queen are usually fine with just doing 1 character a day. But if you switch character and do it again on another character, you are not always guarantee the ground chest. Obviously the bonus chest is per account once per day, but you are suppose to get the ground chest if you use another character, but even that isn’t guaranteed.

edit: actually I’m probably wrong, the ground chest from karka queen is probably once per day per account too.

https://forum-en.gw2archive.eu/forum/support/bugs/WE-Shatterer-No-Compl-Since-Patch/first#post4135669

(edited by laokoko.7403)

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Posted by: Bawi.9541

Bawi.9541

I blame dulfy .__.

aaand I personally seem to get better loot from the pres than from the actual boss. I don’t kill world event bosses often so that may be a sample size problem.

Ele / Guardian

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Posted by: Pibriamal.8719

Pibriamal.8719

There’s a reason for not participating in the pre events. You don’t want too many people there to scale up the event, like the gathering pre for Shatterer. Nothing worse than soloing it, getting it 90% done, and some donkey comes through and scales it up so you have wait longer.

However, people that leech at the actual final big event, yeah they suck.

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Posted by: Amnariel.3659

Amnariel.3659

This is something similar like Ranged vs Melee.
Ranged I take less risk,deal less damage but take the same loot as one who melee the boss and risk his life.
It’s not really fair but you can’t do anything about.

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Posted by: Beldin.5498

Beldin.5498

Shatterer and Behemoth pres really needs to be changed. Shatterer has that scaling problem and also is simply too far away and Behe is also too far away.

Take Svanir Shaman as example .. that are 4 nice events all on the way from the start to the Endboss .. or the old Jungle Worm where we now even have some Champs that drop loot .. those are both nice.

Behe .. i don’t even bother to do him since the last changes .. it only takes looooong now and you still get nothing more since the champ drop was directly nerfed 1 day after release. And if i do it .. heck then all those people that cryed constantly that he dies too quick can close the portals … since they wanted it to take longer.

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

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Posted by: Azhure.1857

Azhure.1857

Game mechanics are horrible in this game. But so many people are used to the bar being so abysmally low that anyone making suggestions on raising the bar are usually shot down immediately, many times without fully hearing their ideas out.

“You just want to make my runs longer.” Denied.
“You just want to make things more difficult.” Denied.
“You just want to take something from me.” Denied.
“You just want me to play your game.” Denied.

I can’t help but imagine people playing this game in another two years. All pimped out in full ascended everything, legendary this and that, and strutting from one zone to another. “Yeah, that’s right people, I got this kitten.” Who cares that for the last two years I played like this game was more chore than game. Who cares that I’ve been on a soul sucking treadmill. I got this kitten and its worth it.

Because it wouldn’t be worth it if we played a game that was worth playing, right?

Isle of Janthir Megaserver

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Posted by: Harper.4173

Harper.4173

Game mechanics are horrible in this game. But so many people are used to the bar being so abysmally low that anyone making suggestions on raising the bar are usually shot down immediately, many times without fully hearing their ideas out.

“You just want to make my runs longer.” Denied.
“You just want to make things more difficult.” Denied.
“You just want to take something from me.” Denied.
“You just want me to play your game.” Denied.

I can’t help but imagine people playing this game in another two years. All pimped out in full ascended everything, legendary this and that, and strutting from one zone to another. “Yeah, that’s right people, I got this kitten.” Who cares that for the last two years I played like this game was more chore than game. Who cares that I’ve been on a soul sucking treadmill. I got this kitten and its worth it.

Because it wouldn’t be worth it if we played a game that was worth playing, right?

What people consider fun and enjoyable is different for each individual.
For example I enjoy getting loot in the game. There’s nothing I enjoy more than making cash in the game and then spending it on stuff I like.

I have fun doing that.

That aside – to those complaining about people leeching I can only say “welcome to the open world” – it has its good and its bad.

On the bad side -people will leach events for rewards. On the good side – you can do it too and get rewards easily.
Also you can’t really quantify leaching – a player can AFK 50% of an event and then still do more damage and contribute more than a a very bad player playing for the entire duration of the event.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: Azhure.1857

Azhure.1857

What people consider fun and enjoyable is different for each individual.

True.

For example I enjoy getting loot in the game. There’s nothing I enjoy more than making cash in the game and then spending it on stuff I like.

I have fun doing that.

Your mistake here is believing that generally acquiring loot in Guild Wars 2 is what some people oppose in this game, as if it weren’t enjoyable for all. My point that I was trying to make was that it would be a good game if we could have that – but also have a game that was worth playing. That when you finally did step up in all your pimped up glory, it could be said with some sort of pride. With good memories backing it.
….Not just – I grinded. I zerged. For days, weeks, months…. years. I did that.

Suppose I dream too much.

That aside – to those complaining about people leeching I can only say “welcome to the open world” – it has its good and its bad.

On the bad side -people will leach events for rewards. On the good side – you can do it too and get rewards easily.
Also you can’t really quantify leaching – a player can AFK 50% of an event and then still do more damage and contribute more than a very bad player playing for the entire duration of the event.

On the good side? No. I refuse to intentionally leech off others in this game. If I’m pulled away by a phone call or other unexpected interruption, I don’t believe I have any right in the rewards either. Nor do I believe that acknowledging the kittenty side of leeching and then saying “well you can do it too, so its ok” is anything I’d want to stay in this game.
Is the solution for this problem easy? No. Should we just give in to it and accept it then? No.

Isle of Janthir Megaserver

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Posted by: StinVec.3621

StinVec.3621

Regarding Shadow Behemoth:

I’m glad they thought to spawn transportation portals at the pre-event sites. That was a very good thing to save players that are actually helping advance the pres from having to waypoint back to the Behemoth (and thus miss the portal closing segment in the swamp prior to the Behemoth’s rising). They at least made it less of a hassle to participate in the pre-events for SB.


Regarding leechers during the ‘main event’:

When the portal phase is active 3+ times longer than the damage phase due to 90% of the scaling “participants” sitting there doing nothing to contribute to advancing the event at the face of the Behemoth (where they endure no risk whatsoever), something is very wrong with the design.

I request ArenaNet make these changes:

  • Massive AoE damage area covering the entire section directly in front of the boss after the portal phase becomes active
  • AoE damage area increases in intensity every second to where remaining is certain death (much like getting too close to the base of the Behemoth)
  • AoE damage area slowly expands outward and around to the sides, slowly encircling the boss, until the portals are all destroyed (so the blob doesn’t just move off to stand at the side when the portal phase begins and are instead encouraged to keep moving to avoid the expanding AoE damage area)

This will encourage the 60+ people that don’t move from its face area during the portal phase to actually help close the portals instead of standing there and letting 4-6 real players do all the work of taking down the portals while evading the half a dozen champions and dozen elites that spawn with them.

I no longer participate in this event due to it being made no fun whatsoever by the lazy leechers forcing all of the risk and effort onto the few participating in the event as it was intended. I will not be wasting my game time on this once-enjoyable activity until it is changed to no longer reward inactivity and non-participation.


As a side note regarding Ulgoth the Modniir:

  • ArenaNet, please finally get around to correcting the show/hide code so the collision box for the event chest is not there at all times. The collision box has always been there even when the event is not taking place. It is especially aggravating when the event is active and players constantly run into this invisible box while trying to maneuver around the boss. If there is no chest, there should be no collision box for the chest.
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(edited by StinVec.3621)

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Posted by: Blix.8021

Blix.8021

Since they added the preset world event timers, there’s no point in even trying to complete the events quickly. Before, you could do one event quick and catch the tail end of another for more rewards. Now, you have to sit there and afk for another 5 minutes anyway, so why bother? Might as well waypoint to the boss and tab out to wait for the spawn before setting up auto attack and tabbing back out. Not like I care about the people afking with me during the events, I probably won’t ever see them again.

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Posted by: Fafnir.5124

Fafnir.5124

I don’t think you can leach in this game. Low level characters argo mobs much more so if you want to tank for a party bring a 75 to an 80 fight would do it. you are basically kittened. Damage wise is considerably lower for lower levels to where they won’t be able to tag on maps or get completion for events.

Only place where it would be doable is dungeons where there is guaranteed rewards but is you are clearly under prepared you probably get kicked as soon as you get in.

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Posted by: RoseofGilead.8907

RoseofGilead.8907

As a side note regarding Ulgoth the Modniir:

  • ArenaNet, please finally get around to correcting the show/hide code so the collision box for the event chest is not there at all times. The collision box has always been there even when the event is not taking place. It is especially aggravating when the event is active and players constantly run into this invisible box while trying to maneuver around the boss. If there is no chest, there should be no collision box for the chest.

Funny thing about that. For a while after launch that chest was just always there. It was always available to be looted, even when no event was going on (let alone completed). I guess when they “fixed” that issue they just made it invisible until the Modniir event is completed.

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Posted by: TheDaiBish.9735

TheDaiBish.9735

For the boss fights, I’ve recommended before that they have a scaling formula attached to the mechanics of the fight (and not just health and add spawn) in order for the fight to retain a set level of difficulty, rather than it getting easier when you throw more bodies at it.

For example, The Shatterer. Every fight, regardless of how many players there are, it spawns 5 healing crystals. This means that 10 people will have to be on the ball, but with 50 people, 40 can ignore it and the mechanic becomes unimportant to the majority of players, thus making the encounter easier.

Attaching a scaling mechanic to this would mean less people could AFK, since you’d require more bodies to take the crystals down in a timely manner.

As for the pre-events, I haven’t really got anything more creative than a buff for anyone who participates that gives better loot.

Life is a journey.
Time is a river.
The door is ajar.