(edited by Traveller.7496)
Active participation vs. "leeching"
But doing the pre event make you more prone to diminishing return.
dont’ want to spend 15 minutes and get nothing from doing world boss.
But doing the pre event make you more prone to diminishing return.
dont’ want to spend 15 minutes and get nothing from doing world boss.
You won’t get DR from just one pre event.
~Sincerely, Scissors
But doing the pre event make you more prone to diminishing return.
dont’ want to spend 15 minutes and get nothing from doing world boss.
You won’t get DR from just one pre event.
you will, try it yourself with a few character. A bunch of people get DR even without doing the pre event. Usually rezoning fix the problem. (usually)
check the bug forum, dont’ say i’m making things up.
besides, you get karma for doing the pre event. And since karma is quite valuable, those people that need it dont’ mind doing it.
(edited by laokoko.7403)
But doing the pre event make you more prone to diminishing return.
dont’ want to spend 15 minutes and get nothing from doing world boss.
You won’t get DR from just one pre event.
you will, try it yourself with a few character. A bunch of people get DR even without doing the pre event. Usually rezoning fix the problem. (usually)
besides, you get karma for doing the pre event. And since karma is quite valuable, those people that need it dont’ mind doing it.
I won’t, I’ve been doing been playing since launch. If just one event causes me to get DR, I would have known it by now. Only if I do a lot of events in a short time (like for example in the pavilion, champ trains or during the scarlet invasions) I got DR. And even then I still got something for the events, just not much.
Dynamic Events use a DR system in order to limit players from excessively farming one area. DR is character specific, and switching between characters will bypass the effects of DR. DR is not event specific, but rather area specific. It is designed to prevent congestion in one particular map, and to discourage illegal activities such as botting. DR triggers after the player passes a set limit of events, usually after a player has cycled through events on a map for over three hours. Potential rewards are reduced dramatically right after the player bypasses the limit.
If diminishing returns kicked in after one event, champ trains wouldn’t exist and the pavilion would be empty.
~Sincerely, Scissors
even if i’m in a bad mood i Try to participate a fair amount.. there is no avoiding sponges, they are minions of the deep sea dragon and the true bane of Tyria ! >:0
seriously though arena net needs to Randomize the Blighted Grub placement because it has campers, and the same with Champion Modniir Commander { had to look that one up because i’ve yet to see the details through the massive garble of green text }
i’m not saying entire events need to be revamped { or bugged } but small patches and community feedback would be appreciated..
It would help if your rewards scaled with how many pre-events you participated in, even if it was just 1, but that sounds like a lot of coding work for them to do, so its more of a pipe dream.
I have had people stop attacking Malchor before when I know there are a bunch of people just sitting at the temple with their thumbs up their kitten. I have also once deliberately failed a pre-event for the champion Modniir overlord when there was a commander just sitting at the spawn point with at least 30 people just hanging out with him even after we called for some help with the pre-events. If they don’t want to participate in starting the event I wasn’t about to do the work for them.
Knights of ARES, Dragonbrand
Good times, good memories
But doing the pre event make you more prone to diminishing return.
dont’ want to spend 15 minutes and get nothing from doing world boss.
You won’t get DR from just one pre event.
you will, try it yourself with a few character. A bunch of people get DR even without doing the pre event. Usually rezoning fix the problem. (usually)
besides, you get karma for doing the pre event. And since karma is quite valuable, those people that need it dont’ mind doing it.
I won’t, I’ve been doing been playing since launch. If just one event causes me to get DR, I would have known it by now. Only if I do a lot of events in a short time (like for example in the pavilion, champ trains or during the scarlet invasions) I got DR. And even then I still got something for the events, just not much.
Dynamic Events use a DR system in order to limit players from excessively farming one area. DR is character specific, and switching between characters will bypass the effects of DR. DR is not event specific, but rather area specific. It is designed to prevent congestion in one particular map, and to discourage illegal activities such as botting. DR triggers after the player passes a set limit of events, usually after a player has cycled through events on a map for over three hours. Potential rewards are reduced dramatically right after the player bypasses the limit.
If diminishing returns kicked in after one event, champ trains wouldn’t exist and the pavilion would be empty.
It’s not really one event causing the DR. It’s doing only the event and nothing else with multiple characters. Or doing for example shatter for a few days on 1 character and nothing else without switching zones.
For example karka queen are usually fine with just doing 1 character a day. But if you switch character and do it again on another character, you are not always guarantee the ground chest. Obviously the bonus chest is per account once per day, but you are suppose to get the ground chest if you use another character, but even that isn’t guaranteed.
edit: actually I’m probably wrong, the ground chest from karka queen is probably once per day per account too.
(edited by laokoko.7403)
I blame dulfy .__.
aaand I personally seem to get better loot from the pres than from the actual boss. I don’t kill world event bosses often so that may be a sample size problem.
There’s a reason for not participating in the pre events. You don’t want too many people there to scale up the event, like the gathering pre for Shatterer. Nothing worse than soloing it, getting it 90% done, and some donkey comes through and scales it up so you have wait longer.
However, people that leech at the actual final big event, yeah they suck.
This is something similar like Ranged vs Melee.
Ranged I take less risk,deal less damage but take the same loot as one who melee the boss and risk his life.
It’s not really fair but you can’t do anything about.
Shatterer and Behemoth pres really needs to be changed. Shatterer has that scaling problem and also is simply too far away and Behe is also too far away.
Take Svanir Shaman as example .. that are 4 nice events all on the way from the start to the Endboss .. or the old Jungle Worm where we now even have some Champs that drop loot .. those are both nice.
Behe .. i don’t even bother to do him since the last changes .. it only takes looooong now and you still get nothing more since the champ drop was directly nerfed 1 day after release. And if i do it .. heck then all those people that cryed constantly that he dies too quick can close the portals … since they wanted it to take longer.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
Game mechanics are horrible in this game. But so many people are used to the bar being so abysmally low that anyone making suggestions on raising the bar are usually shot down immediately, many times without fully hearing their ideas out.
“You just want to make my runs longer.” Denied.
“You just want to make things more difficult.” Denied.
“You just want to take something from me.” Denied.
“You just want me to play your game.” Denied.
I can’t help but imagine people playing this game in another two years. All pimped out in full ascended everything, legendary this and that, and strutting from one zone to another. “Yeah, that’s right people, I got this kitten.” Who cares that for the last two years I played like this game was more chore than game. Who cares that I’ve been on a soul sucking treadmill. I got this kitten and its worth it.
Because it wouldn’t be worth it if we played a game that was worth playing, right?
Game mechanics are horrible in this game. But so many people are used to the bar being so abysmally low that anyone making suggestions on raising the bar are usually shot down immediately, many times without fully hearing their ideas out.
“You just want to make my runs longer.” Denied.
“You just want to make things more difficult.” Denied.
“You just want to take something from me.” Denied.
“You just want me to play your game.” Denied.I can’t help but imagine people playing this game in another two years. All pimped out in full ascended everything, legendary this and that, and strutting from one zone to another. “Yeah, that’s right people, I got this kitten.” Who cares that for the last two years I played like this game was more chore than game. Who cares that I’ve been on a soul sucking treadmill. I got this kitten and its worth it.
Because it wouldn’t be worth it if we played a game that was worth playing, right?
What people consider fun and enjoyable is different for each individual.
For example I enjoy getting loot in the game. There’s nothing I enjoy more than making cash in the game and then spending it on stuff I like.
I have fun doing that.
That aside – to those complaining about people leeching I can only say “welcome to the open world” – it has its good and its bad.
On the bad side -people will leach events for rewards. On the good side – you can do it too and get rewards easily.
Also you can’t really quantify leaching – a player can AFK 50% of an event and then still do more damage and contribute more than a a very bad player playing for the entire duration of the event.
What people consider fun and enjoyable is different for each individual.
True.
For example I enjoy getting loot in the game. There’s nothing I enjoy more than making cash in the game and then spending it on stuff I like.
I have fun doing that.
Your mistake here is believing that generally acquiring loot in Guild Wars 2 is what some people oppose in this game, as if it weren’t enjoyable for all. My point that I was trying to make was that it would be a good game if we could have that – but also have a game that was worth playing. That when you finally did step up in all your pimped up glory, it could be said with some sort of pride. With good memories backing it.
….Not just – I grinded. I zerged. For days, weeks, months…. years. I did that.
Suppose I dream too much.
That aside – to those complaining about people leeching I can only say “welcome to the open world” – it has its good and its bad.
On the bad side -people will leach events for rewards. On the good side – you can do it too and get rewards easily.
Also you can’t really quantify leaching – a player can AFK 50% of an event and then still do more damage and contribute more than a very bad player playing for the entire duration of the event.
On the good side? No. I refuse to intentionally leech off others in this game. If I’m pulled away by a phone call or other unexpected interruption, I don’t believe I have any right in the rewards either. Nor do I believe that acknowledging the kittenty side of leeching and then saying “well you can do it too, so its ok” is anything I’d want to stay in this game.
Is the solution for this problem easy? No. Should we just give in to it and accept it then? No.
Regarding Shadow Behemoth:
I’m glad they thought to spawn transportation portals at the pre-event sites. That was a very good thing to save players that are actually helping advance the pres from having to waypoint back to the Behemoth (and thus miss the portal closing segment in the swamp prior to the Behemoth’s rising). They at least made it less of a hassle to participate in the pre-events for SB.
Regarding leechers during the ‘main event’:
When the portal phase is active 3+ times longer than the damage phase due to 90% of the scaling “participants” sitting there doing nothing to contribute to advancing the event at the face of the Behemoth (where they endure no risk whatsoever), something is very wrong with the design.
I request ArenaNet make these changes:
- Massive AoE damage area covering the entire section directly in front of the boss after the portal phase becomes active
- AoE damage area increases in intensity every second to where remaining is certain death (much like getting too close to the base of the Behemoth)
- AoE damage area slowly expands outward and around to the sides, slowly encircling the boss, until the portals are all destroyed (so the blob doesn’t just move off to stand at the side when the portal phase begins and are instead encouraged to keep moving to avoid the expanding AoE damage area)
This will encourage the 60+ people that don’t move from its face area during the portal phase to actually help close the portals instead of standing there and letting 4-6 real players do all the work of taking down the portals while evading the half a dozen champions and dozen elites that spawn with them.
I no longer participate in this event due to it being made no fun whatsoever by the lazy leechers forcing all of the risk and effort onto the few participating in the event as it was intended. I will not be wasting my game time on this once-enjoyable activity until it is changed to no longer reward inactivity and non-participation.
As a side note regarding Ulgoth the Modniir:
- ArenaNet, please finally get around to correcting the show/hide code so the collision box for the event chest is not there at all times. The collision box has always been there even when the event is not taking place. It is especially aggravating when the event is active and players constantly run into this invisible box while trying to maneuver around the boss. If there is no chest, there should be no collision box for the chest.
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(edited by StinVec.3621)
Since they added the preset world event timers, there’s no point in even trying to complete the events quickly. Before, you could do one event quick and catch the tail end of another for more rewards. Now, you have to sit there and afk for another 5 minutes anyway, so why bother? Might as well waypoint to the boss and tab out to wait for the spawn before setting up auto attack and tabbing back out. Not like I care about the people afking with me during the events, I probably won’t ever see them again.
I don’t think you can leach in this game. Low level characters argo mobs much more so if you want to tank for a party bring a 75 to an 80 fight would do it. you are basically kittened. Damage wise is considerably lower for lower levels to where they won’t be able to tag on maps or get completion for events.
Only place where it would be doable is dungeons where there is guaranteed rewards but is you are clearly under prepared you probably get kicked as soon as you get in.
As a side note regarding Ulgoth the Modniir:
- ArenaNet, please finally get around to correcting the show/hide code so the collision box for the event chest is not there at all times. The collision box has always been there even when the event is not taking place. It is especially aggravating when the event is active and players constantly run into this invisible box while trying to maneuver around the boss. If there is no chest, there should be no collision box for the chest.
Funny thing about that. For a while after launch that chest was just always there. It was always available to be looted, even when no event was going on (let alone completed). I guess when they “fixed” that issue they just made it invisible until the Modniir event is completed.
For the boss fights, I’ve recommended before that they have a scaling formula attached to the mechanics of the fight (and not just health and add spawn) in order for the fight to retain a set level of difficulty, rather than it getting easier when you throw more bodies at it.
For example, The Shatterer. Every fight, regardless of how many players there are, it spawns 5 healing crystals. This means that 10 people will have to be on the ball, but with 50 people, 40 can ignore it and the mechanic becomes unimportant to the majority of players, thus making the encounter easier.
Attaching a scaling mechanic to this would mean less people could AFK, since you’d require more bodies to take the crystals down in a timely manner.
As for the pre-events, I haven’t really got anything more creative than a buff for anyone who participates that gives better loot.
Time is a river.
The door is ajar.