All classes all weapons, or more weapons?
Pretty sure they won’t make all weapons for all professions, or atleast not in one go as this would be huge amount of work. Adding 1-2 weapons to each profession might happen.
I wish it meant that. Sounds like too much work though.
It doesn’t really make much sense either. Some weapons seem inherently incompatible with some professions. Staff or sceptre wielding warriors come to mind.
Some more is certainly good, but let’s keep it sensible.
the devs have stated in the past that when it ever happens, current professions will receive new weapons that we currently already have, so maybe
Hammers for engis
Rifles for Thieves and Rangers
Torches for Necros and Warriors
etc.
I’d just take a fix to / rework of the current weapons. Some of them aren’t even viable at the moment. Mesmers practically have a single main-hand weapon and four off-hand ones.
It doesn’t really make much sense either. Some weapons seem inherently incompatible with some professions. Staff or sceptre wielding warriors come to mind.
Some more is certainly good, but let’s keep it sensible.
There was no limit in GW1, and everyone could use Staff viably, and there were quite a few universal PvE builds for it that were really powerful, like Discordway. Assassins (Thief) had some good 2handed Hammer, Deadly Arts Staff, Scythe and Longbow builds. Rangers often used Staff for trap build in PvP even. What you’re saying goes against the original Guild Wars.
(edited by Doggie.3184)
It doesn’t really make much sense either. Some weapons seem inherently incompatible with some professions. Staff or sceptre wielding warriors come to mind.
Some more is certainly good, but let’s keep it sensible.
There was no limit in GW1, and everyone could use Staff viably, and there were quite a few universal PvE builds for it that were really powerful, like Discordway. Assassins (Thief) had some good 2handed Hammer, Deadly Arts Staff, Scythe and Longbow builds. Rangers often used Staff for trap build in PvP even. What you’re saying goes against the original Guild Wars.
Sry, i can’t imagine my warrior with a staff, scepter or whatever. Im still suprised, that we don’t have access to offhand pistol, polearms and great axe. Just that, nothing else.
I’d prefer new weapons.
Right now, weapon mastery means that you have to play more than one character, and that’s good, in my opinion.
And some weapon/class combinations make little sense story-wise. I can live with the limitations for my own characters – it gives me a sense of “identity” on my engineer, for example, that I can only select weapons efficiently.
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I think I’d just prefer new weapon skills. A second tier of unlockable weapon skills or something.
I think I’d just prefer new weapon skills. A second tier of unlockable weapon skills or something.
… Which would be identical to a new weapon.
I think its great. At the very least, all classes should have melee and ranged weapons. Engineer really stand out here, only having 2 different weapons he can equip (pistols, rifle). Yes I know the toolkit has the wrench but kits are really not the same. A hammer would be great and most fitting the Engineer.
But while I can see the use in giving more weapon choices, having ALL weapons on the classes does sound a little weird IMO. Imagine a necro with a hammer. What’s he gonna do, smack death into you? It would look wrong. One of the main things I use in identifying classes when trying to get an overview of the situation is just weapons. Does he have a rifle and plate armor? Why its a Warrior of course. Light armor and axes? Necro. Etc and so on. All weapons on all classes would wreck this and add a plethora of new effects to keep track of. I honestly think it will be overwhelming and confusing.
Well, i guess the only thing that wouldnt make sense is giving magic weapons to professions that dont use magic…
but then again, arent signets magic :O? i thought i heard someone say that…
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Well, i guess the only thing that wouldnt make sense is giving magic weapons to professions that dont use magic…
but then again, arent signets magic :O? i thought i heard someone say that…
You can think of signets as magic rings so those are fine for non magic users. The gw2 combat system doesnt really make sense to have magical weapons on warriors and other non magical classes. Seeing as the weapon skills are based on the weapon I struggle to see how they would design staff or scepter skills on a warrior. They would have to be used as sort of clubs but then they would be barely different from mace or hammer.
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Give..me..a..kitten ed Longbow
torch for warrior…
skill 1: Burn
skill 2: burn more
skill 3: burn area
skill 4: throw torch
skill 5: what a lame skill set
torch for warrior…
skill 1: Burn
skill 2: burn more
skill 3: burn area
skill 4: throw torch
skill 5: what a lame skill set
this is every weapon though
I’d be skeptical about it literally being all weapons, as I can’t imagine things like a Scepter and a Focus on a Warrior.
still aching for GS thief tho. GS should be standard issue
Only real concern here is that many of the existing weapons have really putrid design, and if they do a better job on future weapons we’re going to be stuck in this weird situation where classes no longer use their iconic weapons. Rifle Elementalists and Scepter Thieves might be a cool change of pace now and again, but I think it eats into the design of the game if those become the rule not the exception.