Seriously, I stopped playing about 8 months ago and i am still checking every update email hoping that there will be some EndGame content released for veterans that does not involve WvW or pointless Living Stories so I can come back and play.
What is going on? what is the point of bringing new players if the old ones are leaving? =\
Besides making all my characters look kitten, I have no point of actually playing the game anymore. I have all the characters with maxed out armor, and now there is simply nothing else to do.I think that what everyone is Really looking for is either an Expansion or/ and some actual end game content like Rides, bosses etc for veteran – non pvp – players to do.
Seriously, think about it. That’s probably the only thing that keeps WOW alive today so you can’t say that it’s not worth it or that people don’t like it.
In Guild Wars 2, there are extremely few challenging monsters after a person gets to level 80. People at level 80 need their own areas with monsters that are at level 81 and above. We also need more solo content esp. dungeons that have enemies that can be soloed. We’re not asking for anything that requires commitment to a guild or requires a group to complete (like Triple Wurm, Fractals, and Arah explorable paths).
For all those who claim this game is for casuals only: The term casual game means a game with “simple rules and lack of commitment required”. (See http://en.wikipedia.org/wiki/Casual_game).
Guild Wars 2 has group oriented events that require commitment. That’s not the mark of a casual game. Triple Wurm is good example. This monster requires that players log in at certain times to play the content (even if it’s inconvenient for the players). A solo player can’t fight Triple Wurm by themselves. A group of pugs have to wait for certain times to fight the monster too. Most people who have conquered the Wurm are in guilds and the fight is often coordinated over a voice program (like TS3 or Vent). Coordinated fights do require commitment on the player’s part to log on and be available during a scheduled time.
There are alot of other areas in GW2 that require groups. Bosses in some open-world group events don’t take damage if a lone player takes them one. Fractals and dungeons require groups at certain points. The Mossman Fractal requires a group in order to place the orbs in the tree trunks and open the gate to another area. In TA forward, Leurant is chained to his allies. I can’t pull and fight them one at a time.
By contrast, MapleStory’s dungeons and open world enemies don’t require a group at all. A person can create a hero class character that has the ability to take on multiple foes at once (perfect for soloing dungeons and maps full of enemies). Then the player can make a solo party to enter a dungeon and destroy all enemies (including the bosses). Whenever I’m defeated in a MS dungeon, I just level up a bit more and then I return for revenge. MapleStory’s dungeons and bosses don’t require pugs or even a guild. The guilds in the game are optional and strictly for social reasons.
Guild Wars 2 is not a casual game by any stretch. It’s very dependent on guilds and pugs to get through certain parts of the game. True casual games don’t require commitment of any kind (esp. commitment to a group).
Also, there are plenty of casual games have repeatable content regardless of genre. Angry birds, Diner Dash, MapleStory, Guild Wars 1, and Super Mario Brothers are excellent examples of casual games that have more challenging, repeatable content than Guild Wars 2. Casual game doesn’t mean that it’s devoid of challenges.
(edited by kta.6502)