All we really want is actual EndGame content.

All we really want is actual EndGame content.

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Posted by: kta.6502

kta.6502

Seriously, I stopped playing about 8 months ago and i am still checking every update email hoping that there will be some EndGame content released for veterans that does not involve WvW or pointless Living Stories so I can come back and play.

What is going on? what is the point of bringing new players if the old ones are leaving? =\
Besides making all my characters look kitten, I have no point of actually playing the game anymore. I have all the characters with maxed out armor, and now there is simply nothing else to do.

I think that what everyone is Really looking for is either an Expansion or/ and some actual end game content like Rides, bosses etc for veteran – non pvp – players to do.

Seriously, think about it. That’s probably the only thing that keeps WOW alive today so you can’t say that it’s not worth it or that people don’t like it.

In Guild Wars 2, there are extremely few challenging monsters after a person gets to level 80. People at level 80 need their own areas with monsters that are at level 81 and above. We also need more solo content esp. dungeons that have enemies that can be soloed. We’re not asking for anything that requires commitment to a guild or requires a group to complete (like Triple Wurm, Fractals, and Arah explorable paths).


For all those who claim this game is for casuals only: The term casual game means a game with “simple rules and lack of commitment required”. (See http://en.wikipedia.org/wiki/Casual_game).

Guild Wars 2 has group oriented events that require commitment. That’s not the mark of a casual game. Triple Wurm is good example. This monster requires that players log in at certain times to play the content (even if it’s inconvenient for the players). A solo player can’t fight Triple Wurm by themselves. A group of pugs have to wait for certain times to fight the monster too. Most people who have conquered the Wurm are in guilds and the fight is often coordinated over a voice program (like TS3 or Vent). Coordinated fights do require commitment on the player’s part to log on and be available during a scheduled time.

There are alot of other areas in GW2 that require groups. Bosses in some open-world group events don’t take damage if a lone player takes them one. Fractals and dungeons require groups at certain points. The Mossman Fractal requires a group in order to place the orbs in the tree trunks and open the gate to another area. In TA forward, Leurant is chained to his allies. I can’t pull and fight them one at a time.

By contrast, MapleStory’s dungeons and open world enemies don’t require a group at all. A person can create a hero class character that has the ability to take on multiple foes at once (perfect for soloing dungeons and maps full of enemies). Then the player can make a solo party to enter a dungeon and destroy all enemies (including the bosses). Whenever I’m defeated in a MS dungeon, I just level up a bit more and then I return for revenge. MapleStory’s dungeons and bosses don’t require pugs or even a guild. The guilds in the game are optional and strictly for social reasons.

Guild Wars 2 is not a casual game by any stretch. It’s very dependent on guilds and pugs to get through certain parts of the game. True casual games don’t require commitment of any kind (esp. commitment to a group).

Also, there are plenty of casual games have repeatable content regardless of genre. Angry birds, Diner Dash, MapleStory, Guild Wars 1, and Super Mario Brothers are excellent examples of casual games that have more challenging, repeatable content than Guild Wars 2. Casual game doesn’t mean that it’s devoid of challenges.

(edited by kta.6502)

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Posted by: Nor.2057

Nor.2057

its semi casual then

in all seriousness id just like more options in my games in this case why not have casual , semi casual and hardcore content…of course gear treadmill or crazy grind is not necesary to achieve this…

loved last SAB had all this options to enjoy , as well that liadri fight in pavilion

||Acolytes|| Sanctum of Rall||Destiny’s End||

(edited by Nor.2057)

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Posted by: Kohlteth.3715

Kohlteth.3715

What is the point of getting the fully ascended gear?
For Pve Players, besides looking beautiful and the feeling that you did it, it serves no purpose.

You will do just fine without ascended gear in the current state. maybe try harder in fracs.

In WoW for example you had to get the best gear because if you didn’t, then you couldn’t do the end game raids…
Im not saying WoW is better, It just gives you this sense of progression while right now Gw2 simply don’t.

You forgot to mention the endless RNG grind to attempt to get BiS gear, then the endless trolling in 5 mans and LFR / Heroic Hero’s who play 24/7 and look down on all…

Oh yeah and then having to farm every week for Valor Points to upgrade or guilds wont take you that week and stupid caps on VP so you can “maybe” buy something each week, (which of course is then obselete by the time you get the set you are like 20 ILvls too low)

But sure, lets have the same awful grind in GW2…. As if grinding to try to get a Legendary is not enough , or trying to Miraculously unlock traits in WvW and Map Completion when your server is ALWAYS being dominated by the others….

All we really want is actual EndGame content.

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Posted by: Lucius.2140

Lucius.2140

1500 dynamic events

Where are these extra 1093 dynamic events I don’t know about? lol

http://wiki.guildwars2.com/wiki/Category:Group_events

http://wiki.guildwars2.com/wiki/Category:Meta_events

At difference to group or meta events that are designed for more players, the game has also “normal” events:

“Most events scale for up to 10 players.4 Group events and large scale events such as the finale for meta events will scale much higher. For example, The Shatterer scales up to 100 players.5 Events can detect that players have not performed any actions relating to the event within a period of time and will scale down the event accordingly.”wiki, just check most of the events in your list, they usually begin with a standar event.

Sorry for been obvius but thats why meta and group events has that names, theres also the common “dynamical event”.

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Posted by: Cuddy.6247

Cuddy.6247

See, this is where we get style preference involved.

Style preference?

It has little to nothing to do with preference or quality. It’s simple marginalizing of the endgame (there is an endgame – both PvP and PvE) to something so remotely small that after 2 years it’s quite boring.

GW1 evolved all of the time with build variety – that didn’t mean a class was killed by nerfs but the way a warrior played in 2006 is far different than 2014. At one point, Triple Chop warrior was a force to be reckoned with – now anyone who uses it is a noob. And, guess what? They can still be played virtually the same way except now it’s different with 100b, whirlwind attack and MoP.

WoW evolves with progression.

They need to focus on either evolving build variety or progression – and so far they have neither.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

…but no one should be able to solo farm the underworld and if you can, there’s a problem.

While you’re entitled to this opinion, I have to disagree. Challenge in most large online games is going to be aimed somewhere in the middle of the player skill continuum. Easier games, it’s at the low average, harder, it’s at the high average. Players being able to challenge themselves by tackling content not meant for solos is part of the way that they cope with the fact that they find the game to be too easy. The same applies to people who solo dungeons in GW2.

(edited by IndigoSundown.5419)

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Posted by: Nerelith.7360

Nerelith.7360

This game isn’t designed for people who want the “old style” end game content. I thought that was clear way before launch. This game is designed for people who don’t.

So the people who don’t like this game leave, but not all of them do. Many in my guild are playing 2 years and still enjoying the game.

And they’re not looking for more end game content, at least not the kind you seem to be talking about.

Keeping people in the game that want this game is what Anet is doing. Losing people from this game who want a completely different game is inevitable.

QFT. When this game launched it was pretty clear it was not a WoW clone. I find it intriguing that two years later, we still have people trying to make it more of a wow clone.

Personally, I would like to have downscaling make the game a real challenge for level 80’s. I remember the developer’s intent on launch was that the entire game was supposed to be a level 80 zone. That would help to make it feel as if the entire game would be level 80 content.

The fact that my level 80 can spam 1, and eat up several mobhs at once in level 15 zones means that they have fallen a bit off the mark, but that is the subject of another thread.

Clamoring for Raids, is what makes WoW great. No one does WoW better than WoW. Thankfully this is not WoW.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

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Posted by: Cuddy.6247

Cuddy.6247

…but no one should be able to solo farm the underworld and if you can, there’s a problem.

While you’re entitled to this opinion, I have to disagree. Challenge in most large online games is going to be aimed somewhere in the middle of the player skill continuum. Easier games, it’s at the low average, harder, it’s at the high average. Players being able to challenge themselves by tacking content not meant for solos is part of the way that they cope with the fact that they find the game to be too easy. The same applies to people who solo dungeons in GW2.

I agree with this. In addition, I don’t think any MMO should design content to truly cater to high skill ceilings – but rather make content that can be solo’d with a high skill ceiling and accomplished through “regular” means by low-normal skilled players. Which, again, GW1 did an amazing job of providing such a balance – NM, HM and even the self-designed XM where people ran Urgoz/Deep/UW/DoA etc. with 4 people or so.

That way solo content isn’t a measure of game-breaking mechanics, but rather an indicator of skill range.

All we really want is actual EndGame content.

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Posted by: sunset.3056

sunset.3056

…but no one should be able to solo farm the underworld and if you can, there’s a problem.

While you’re entitled to this opinion, I have to disagree. Challenge in most large online games is going to be aimed somewhere in the middle of the player skill continuum. Easier games, it’s at the low average, harder, it’s at the high average. Players being able to challenge themselves by tacking content not meant for solos is part of the way that they cope with the fact that they find the game to be too easy. The same applies to people who solo dungeons in GW2.

You couldn’t really solo the UW especially after the Dhuum update, what I mean is you could not complete it yourself. UW was challenging both in solo and group play, even speed clears were difficult.

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Posted by: Cuddy.6247

Cuddy.6247

…but no one should be able to solo farm the underworld and if you can, there’s a problem.

While you’re entitled to this opinion, I have to disagree. Challenge in most large online games is going to be aimed somewhere in the middle of the player skill continuum. Easier games, it’s at the low average, harder, it’s at the high average. Players being able to challenge themselves by tacking content not meant for solos is part of the way that they cope with the fact that they find the game to be too easy. The same applies to people who solo dungeons in GW2.

You couldn’t really solo the UW especially after the Dhuum update, what I mean is you could not complete it yourself. UW was challenging both in solo and group play, even speed clears were difficult.

I don’t know what game you were playing, most SCs I’ve done have been extremely easy.

Even with the Dhuum update though, soloing UW mostly consisted of just killing a small run solo in order to farm ectos, it had nothing to do with actually completing the UW.

All we really want is actual EndGame content.

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Posted by: Vayne.8563

Vayne.8563

But the OP is clearly asked for a very specific kind of end game. That’s why people are responding the way they are.

Well to be fair, you reacted to my post the same way, even if I didn’t clearly specify a specific kind of end game. And I clearly wrote that the topic was not a rant about the feature pack itself.
It’s just that you people get irritated as soon as someone suggests some kind of change, expresses his worries and dislikes about the game. We get it – you like the game. We like it too, that’s why we are posting here. Or do you think we post here because we want to get flamed to hell and considered idiots by your part of the community? – We’re all here to make the game better, not to make it worse, because in the end, what’s important is that everyone who’s playing would be happy. Not just a specific group of people – and that’s what you said.
Saying “go play another game if you’re expecting endgame content” is as arrogant as the OPs first message. It’s not your place to say that.
ANET said that gw2 won’t have a traditional endgame, but that doesn’t mean it won’t have updates with features and content to upgrade their current endgame (even if it starts with level 2)

“An MMO must deliver content at three distinct stages: the early game, which is the first twenty hours, the mid game, which is the first few hundred hours, and the late game, which is at a thousand hours and beyond. Each of these stages represents a chance for your game to continue to grow, or to decline and ultimately fail”
Anet, 2007

It all comes down to the most simple statement.
Every mmorpg needs to deliver updates that give all players more things to do ingame.
Without it, players will start to leave. As much as the LS IS some sort of late game content, it’s not repeatable to such extend to offer players different ways to waste more than a few hours of their time in game.

And yes, it might be our fault that we’re starting to get bored. However, it won’t be our fault if GW2 will get the infamous reputation of a stagnant game and players won’t even bother joining. Players already started to leave. Players that were promoting how good the game was when a person asked if it’s still worth buying this game.

You have a guild, right? so here’s a guild leader to a guild leader opinion about this matter, and something every single guild leader is struggling with.
I was playing on Gandara for more than a year and then switched to TC.
Both on Gandara and on TC I have to constantly recruit new players, because other members logged off and never returned again.
Now, on TC, I can actually check their offline time. And let’s just say that it’s not nice to see almost half of the guild that was once enjoying the game being offline for more than 3 months..

Something should be done about it – I really hope that the feature pack will also bring something to make players come back and enjoy the game again, same as when the wardrobe system was implemented. Remember how many players were ingame at that time? It was awesome and really nice to see such an amount of players in game again!
Fresh blood is definitely needed.. but sadly, old players won’t come back just by bringing new players in.
Can’t we just all calm down and for once try to understand both sides?
We are part of the same coin after.

Like I said, timing is everything. Had you posted at a different time, without all the other posts saying very similar things, you might have gotten a very different response.

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Posted by: Spira.4578

Spira.4578

Like I said, timing is everything. Had you posted at a different time, without all the other posts saying very similar things, you might have gotten a very different response.

So is understanding. You can’t really demand players to understand anet, while you clearly can’t understand the players that complain on the forum.

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Posted by: Vayne.8563

Vayne.8563

Like I said, timing is everything. Had you posted at a different time, without all the other posts saying very similar things, you might have gotten a very different response.

So is understanding. You can’t really demand players to understand anet, while you clearly can’t understand the players that complain on the forum.

I understand players who complain on the forums. I understand your complaint. Your complaint is lost in a sea of similar complaints that WILL blow over, just like every other major complaint has blown over. You’re attaching so much importance to this, without thinking about the bigger picture. That’s always my problem. I live in that bigger picture.

There are a lot of one theme activists on these forums. People have have a pet peeve and believe that affects the entire game for everyone or most people. One of them thinks, truly believes focus on the cash shop is ruining the game. Another truly believes that the drop rate is bugged and it’s affecting huge amounts of people. It continually comes up in their threads, because it’s the major thing affecting their gameplay.

A person who comes to the forums and responds to a single post takes that post as a single post. A person who comes to the forums and reads a lot of posts, tends to respond to each post as part of something larger.

I seriously believe that at this time when the focus on on the feature pack, this post will reach less ears at Anet. It will receive less attention and less time than if it was timed not to be in a sea of less reasonable requests. The way you phrased the title almost guarantees you’re going to get resistance on the forum anyway.

Talking for everyone also doesn’t help your case.

I honestly think you have some valid points mixed up in with the stuff that detracts from your points. I think you should continue to ask for this stuff without using contrary words that will detract from your point point.

And I think you should post in a couple of weeks after the content patch, when things calm down. Throwing out this kind of thing, no matter how reasonable it is, during a time when there are a myriad of complaints is not going to get you what you want.

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Posted by: Nokaru.7831

Nokaru.7831

Talking for everyone also doesn’t help your case.

Might I offer a suggestion? Maybe you should practice what you preach.

Just because you dislike how people are unsatisfied with the state of the game, it doesn’t make their criticisms invalid.

Also, “bigger picture”? You don’t even know what ArenaNet’s plans are; no one does. You only know what it is you want and are satisfied with, so if you would be so kind, please keep your grandiose explanations more grounded in reality. Your replies are a painfully typical knee-jerk ANet apologist response; nothing more, nothing less.

(edited by Nokaru.7831)

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Posted by: Vayne.8563

Vayne.8563

Talking for everyone also doesn’t help your case.

Might I offer a suggestion? Maybe you should practice what you preach.

Just because you dislike how people are unsatisfied with the state of the game, it doesn’t make their criticisms invalid.

Also, “bigger picture”? You don’t even know what ArenaNet’s plans are; no one does. You only know what it is you want and are satisfied with, so if you would be so kind, please keep your grandiose explanations more grounded in reality. Your replies are a painfully typical knee-jerk ANet apologist response; nothing more, nothing less.

Show me we’re I’m talking for everyone? Can’t? Didn’t think so. That’s because I don’t.

I don’t say all we really want is end game, because some of us don’t really want end game, not in the traditional sense.

I usually say me and players like me, or I believe more players like X and not Y. I don’t say players want this…because that’s talking for everyone.

If you use that language, even if you’re completely reasonable in what you’re asking for, you’re going to meet resistance and your message will be diminished.

If you want the OP’s message to reach less people and be less focused, feel free to continue this conversation. My comments are helping him (whether he knows it or not) more than yours are.

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Posted by: Spira.4578

Spira.4578

Show me we’re I’m talking for everyone? Can’t? Didn’t think so. That’s because I don’t.

I don’t say all we really want is end game, because some of us don’t really want end game, not in the traditional sense.

I usually say me and players like me, or I believe more players like X and not Y. I don’t say players want this…because that’s talking for everyone.

If you use that language, even if you’re completely reasonable in what you’re asking for, you’re going to meet resistance and your message will be diminished.

If you want the OP’s message to reach less people and be less focused, feel free to continue this conversation. My comments are helping him (whether he knows it or not) more than yours are.

You might not talk for everyone but you did say many times before, that we’re the minority.
And I didn’t talk for everyone either. I talked only for those who feel the same which I wrote in the first message. It was your interpretation of the message that started the whole argument in the first place.

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Posted by: Vayne.8563

Vayne.8563

Show me we’re I’m talking for everyone? Can’t? Didn’t think so. That’s because I don’t.

I don’t say all we really want is end game, because some of us don’t really want end game, not in the traditional sense.

I usually say me and players like me, or I believe more players like X and not Y. I don’t say players want this…because that’s talking for everyone.

If you use that language, even if you’re completely reasonable in what you’re asking for, you’re going to meet resistance and your message will be diminished.

If you want the OP’s message to reach less people and be less focused, feel free to continue this conversation. My comments are helping him (whether he knows it or not) more than yours are.

You might not talk for everyone but you did say many times before, that we’re the minority.
And I didn’t talk for everyone either. I talked only for those who feel the same which I wrote in the first message. It was your interpretation of the message that started the whole argument in the first place.

I said I believe your’e a minority and in other games that’s usually the case from my experience. That’s what I’ve said. It’s not talking for everyone. It’s stating an opinion based on experience.

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Posted by: Zera Allimatti.2541

Zera Allimatti.2541

I’ve been playing for about two years now and I’d agree that there isn’t enough end-game content. Sure they may have stated that this game was meant for casual players but they also stated that they wanted to avoid a grind experience in the game and look how well they stuck to that philosophy. From the GW wiki let’s take a look at a good argument for more content:

April 28, 2005 is when GW Prophecies came out.
April 28, 2006 is when GW Factions came out.
October 27, 2006 is when GW Nightfall came out.
August 31st, 2007 is when GW EotN came out.
August 28, 2012 is when GW2 came out.

It is now August 30, 2014 and we have had hardly any new and exciting content and there is no sure sign of expansions. Guild Wars 2 has a steady player base and the developers have stated that they are always working on new content for the game.

So what is this content? We’re nearing the point at which GW2 has remained fairly unchanged in the time all of GW1 (and all of its expansions)came out. Living Story, in my opinion, is hardly new content as it has released hardly any new map content, simply reused old places and added way too much on cliche npcs written like a fan-fiction novel more than GW lore. Factions and Nightfall brought new and fresh ideas to the GW lore and LS is trying way too hard to sell itself perhaps as an attempt to get players involved.

Maybe they have been working on expansion, which would be understandable if one pairs their lack of consistent new content with their apparent constant content development. Once again in my opinion, I really do feel they should stop releasing stale content and start consistently releasing new things that people could actually agree on as legitimate new content.

It’s not so much a feeling of entitlement as it is expecting the developers to stick to their own standards of content releasing that they set long before GW2 ever came out. GW2 has been amazingly successful and it’s really sad that it’s been relatively stagnant all this time. Agree or disagree, those are my opinions on the matter. OP has some legitimate reason to be upset.

You do realize that the vast majority of the GW2 developers had nothing to do with GW1, right? Most of the original GW1 developers left ArenaNet while GW2 was being developed. There are only a handful of people that work in ArenaNet now that had anything to do with GW1’s development. That is the reason for the vast differences between this game and the original.

Give us more GW 1 weapon and armor skins, please. COPY/PASTE ALREADY!!!!

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Posted by: Lunar Sunset.8742

Lunar Sunset.8742

…but no one should be able to solo farm the underworld and if you can, there’s a problem.

While you’re entitled to this opinion, I have to disagree. Challenge in most large online games is going to be aimed somewhere in the middle of the player skill continuum. Easier games, it’s at the low average, harder, it’s at the high average. Players being able to challenge themselves by tacking content not meant for solos is part of the way that they cope with the fact that they find the game to be too easy. The same applies to people who solo dungeons in GW2.

You couldn’t really solo the UW especially after the Dhuum update, what I mean is you could not complete it yourself. UW was challenging both in solo and group play, even speed clears were difficult.

I don’t know what game you were playing, most SCs I’ve done have been extremely easy.

Even with the Dhuum update though, soloing UW mostly consisted of just killing a small run solo in order to farm ectos, it had nothing to do with actually completing the UW.

Wow, way to be rude with someone who is agreeing with you. And yes, I played the game probs more than you, bro.

Sunset
50/50 GWAMM x3
I quit how I want

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Posted by: Sekai.2987

Sekai.2987

Seriously, I stopped playing about 8 months ago and i am still checking every update email hoping that there will be some EndGame content released for veterans that does not involve WvW or pointless Living Stories so I can come back and play.

What is going on? what is the point of bringing new players if the old ones are leaving? =\
Besides making all my characters look kitten, I have no point of actually playing the game anymore. I have all the characters with maxed out armor, and now there is simply nothing else to do.

I think that what everyone is Really looking for is either an Expansion or/ and some actual end game content like Rides, bosses etc for veteran – non pvp – players to do.

Seriously, think about it. That’s probably the only thing that keeps WOW alive today so you can’t say that it’s not worth it or that people don’t like it.

I stopped reading at the titel, change the we for i, because for gods sake , you speak for yourself and not for me and thousand other players

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Posted by: laokoko.7403

laokoko.7403

Show me we’re I’m talking for everyone? Can’t? Didn’t think so. That’s because I don’t.

I don’t say all we really want is end game, because some of us don’t really want end game, not in the traditional sense.

I usually say me and players like me, or I believe more players like X and not Y. I don’t say players want this…because that’s talking for everyone.

If you use that language, even if you’re completely reasonable in what you’re asking for, you’re going to meet resistance and your message will be diminished.

If you want the OP’s message to reach less people and be less focused, feel free to continue this conversation. My comments are helping him (whether he knows it or not) more than yours are.

You might not talk for everyone but you did say many times before, that we’re the minority.
And I didn’t talk for everyone either. I talked only for those who feel the same which I wrote in the first message. It was your interpretation of the message that started the whole argument in the first place.

I wouldn’t exactly call you the minority.

But look at it this way, judging from multiple source, GW2 is actually doing moderately well.

Why should Anet bother with what you want, when the company is doing ok ignoring what you want. As long as Anet are making good money, they probably will just continue ignoring you.

(edited by laokoko.7403)

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Posted by: Lucius.2140

Lucius.2140

Why should Anet bother with what you want, when the company is doing ok ignoring what you want. As long as Anet are making good money, they probably will just continue ignoring you.

Because they can do better.

All we really want is actual EndGame content.

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Posted by: Olvendred.3027

Olvendred.3027

“An MMO must deliver content at three distinct stages: the early game, which is the first twenty hours, the mid game, which is the first few hundred hours, and the late game, which is at a thousand hours and beyond. Each of these stages represents a chance for your game to continue to grow, or to decline and ultimately fail”
Anet, 2007

Whether or not Anet actually said that (unsourced quote), it’s pretty relevant to what we’re talking about. Endgame, in the context of GW2, doesn’t have to mean any particular type of content. It means the content that keeps people playing after 1k hours, and after 2k and 3k and 5k and even 10k. I think GW2 has done very well up to 1k hours, and even lasts up to 2k (though ymmv). But lots of players are well beyond that, and the existing content is getting stale.

The fact that lots of us are into the thousands of hours demonstrates how much people like the game. But to keep its longevity, there does need to be new content. Luckily, the model on which GW2 operates means that the same new content can be enjoyed by someone with 100 hours as well as someone with 3k. The extended ‘endgame’ need not be exclusively endgame, but it does need to be at least applicable to endgame. The problem is that the easier and more accessible the content to newer players, the faster older players blaze through it. Worse, Anet have the unfortunate habit of replacing old content (eg. the TA path they deleted for aetherpath), so that the amount we do have doesn’t grow.

All we really want is actual EndGame content.

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Posted by: Eric.6109

Eric.6109

i can understand OP, but this is kind of a more complex issue than what it is portrayed.

the problem is, we try to define a not very traditional mmorpg game using our understanding of traditional mmorpg.

lets start with raids. you basically have these all around Tyria. you have players doing exactly that versus world bosses. and because your level is scaled, it is, in fact, “end-game”.

are we talking about a long grind towards special gear? we have that too.

content barred by level? we have that – to a certain degree – in various areas and dungeons (that are unlocked when you reach a certain level).

but what i think OP means is there is lack of things to do once you reach max level. you can only do story mode+paths+fractals so many times. you can also zerg EotM till your eyes bleed, and go through WvW (which is basically the same, but with more PvP encounters here and there) pretty quickly. but once you have experienced all that there is, and found your niche, you burn through content very quickly.

i think that by not having the tank+healer+dps+CC combo, GW2 put itself in a weird position. on the one hand, you are encouraged to play as you want. sure, there are classes who are better at some rules, but that should not stop you. BUT this idea makes instanced raids (or extra-hard dungeons) a moot point, because the mechanics stay the same, whether it’s a 5man or 25man encounter.

in other games, when you start doing 10-20man dungeons, there is a level of tactics that is not often seen in GW2. sure, you have difficult bosses, and phases, and you need to know/understand what to do; but as you don’t have a defined role, everything is up for grabs. in other games, you have these different roles and you plan your encounters based on the classes you have with you.

there is of course a downside to this, because you will have redundant classes, and if you go for a certain class you will be forced into that class’s primary role if you want to do grouped content.

the other content you have is simply not enough. take dry-top as an example. it is a high level area, but what you do there is basically repeat the things you did couple of minutes before until you have enough geodes/found all the things you need for the fossilised weapons. and then what? i have a level 80 character that i parked there until i had enough to get the weapons i wanted but that’s it. i won’t deny it was fun – and still is, even if to a lower extent, but the fact remains that it is a repeat.

what i think needs to be done is not necessarily add a ton of content for level 80 characters, rather – improve the content that already exists.

make WvW a more strategic gameplay. allow players to build check posts, trenches, traps and what not; introduce fog-of-war, and make scouting rewarding; add a real use to commander instead of just a colourful icon to follow; put more emphasis on team play instead of just joining a zerg. this is really untapped area of the game and i think the dev’s really dropped the ball with it – and it’s a shame. it has a lot, a lot, of potential.

make Orr and Southun more relevant, even that we have moved on to a new enemy. make Orr more alive (no pun intended) to suite its positions as a war zone. allow players to really contribute to the war effort – maybe introduce some siege engines to this area like in WvW (and of course, give some to the other side). put an emphasis on the connection with Fort Trinity as a staging ground by having players actually help securing landing beaches (not just things like the submarines event). this area is supposed to be one huge mess, not a place where you can farm stuff with ease.

take SouthSun and turn it into a huge playground. throw in mini-games, puzzles, treasure hunting, events and what not and even allow low-levels in, at their own peril ( :P ). this place is sadly neglected.

i understand the desire to make the game revolve around the PS and LS, but its simply not enough, and causes other aspects of the game to seem like they were cast aside by the developers.

a.net: I will not be buying gems with cash until you fix traits.

(edited by Eric.6109)

All we really want is actual EndGame content.

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Posted by: Nerelith.7360

Nerelith.7360

Talking for everyone also doesn’t help your case.

Might I offer a suggestion? Maybe you should practice what you preach.

Just because you dislike how people are unsatisfied with the state of the game, it doesn’t make their criticisms invalid.

Also, “bigger picture”? You don’t even know what ArenaNet’s plans are; no one does. You only know what it is you want and are satisfied with, so if you would be so kind, please keep your grandiose explanations more grounded in reality. Your replies are a painfully typical knee-jerk ANet apologist response; nothing more, nothing less.

Show me we’re I’m talking for everyone? Can’t? Didn’t think so. That’s because I don’t.

I don’t say all we really want is end game, because some of us don’t really want end game, not in the traditional sense.

I usually say me and players like me, or I believe more players like X and not Y. I don’t say players want this…because that’s talking for everyone.

If you use that language, even if you’re completely reasonable in what you’re asking for, you’re going to meet resistance and your message will be diminished.

If you want the OP’s message to reach less people and be less focused, feel free to continue this conversation. My comments are helping him (whether he knows it or not) more than yours are.

I mean this in all honesty " With enemies like you, one barely needs friends"

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

All we really want is actual EndGame content.

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Posted by: Vayne.8563

Vayne.8563

Talking for everyone also doesn’t help your case.

Might I offer a suggestion? Maybe you should practice what you preach.

Just because you dislike how people are unsatisfied with the state of the game, it doesn’t make their criticisms invalid.

Also, “bigger picture”? You don’t even know what ArenaNet’s plans are; no one does. You only know what it is you want and are satisfied with, so if you would be so kind, please keep your grandiose explanations more grounded in reality. Your replies are a painfully typical knee-jerk ANet apologist response; nothing more, nothing less.

Show me we’re I’m talking for everyone? Can’t? Didn’t think so. That’s because I don’t.

I don’t say all we really want is end game, because some of us don’t really want end game, not in the traditional sense.

I usually say me and players like me, or I believe more players like X and not Y. I don’t say players want this…because that’s talking for everyone.

If you use that language, even if you’re completely reasonable in what you’re asking for, you’re going to meet resistance and your message will be diminished.

If you want the OP’s message to reach less people and be less focused, feel free to continue this conversation. My comments are helping him (whether he knows it or not) more than yours are.

I mean this in all honesty " With enemies like you, one barely needs friends"

Okay that made me laugh. From now on I will not take a swallow of coffee before reading your posts. lol

All we really want is actual EndGame content.

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Posted by: Mosharn.8357

Mosharn.8357

Sooo it seems everyone is a kitten now. You guys seem like fanbois telling the OP he is wrong and playing the wrong game. They did not promise kitten about it being this or that. Everything they said was a lie. Where are esports huh? Where is endgame? Where is solo content? All we have are sad excuses of kitten things. The good content we get is temporary.

If you people stop being white knights and actually see what is going on you wouldn’t be saying all of this bs.

This game was supposed to have no grind. They never said it was for casuals so don’t make kitten up. Any person that says this game has end game or even mentions the word endgame and accords it to this game has not played this game or hasn’t played enough.

We don’t have any content that appeals to veterans. They are catering to the new ppl coming in now and totally ignoring every single person that has played since release.

Now i don’t know how long they will run on with all the work they are putting in for new players but it hinders the play time of old players They are making the starting of the game so well thought out and stuff but totally ignore what the new people will have to deal with once they are 80. There is literally nothing to do once you are 80 that you haven’t done before.

Those of you who are saying this game isn’t for hardcore content and stuff are not looking at the fact that we have tequatl and triple trouble. These two are pretty much raid content so don’t even say ’’they’’ said they wont give us these things because they already have.

If you guys spend more time playing the game then playing the forums you might actually see the things that are going on with this game that need attention.

All we really want is actual EndGame content.

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Posted by: Killthehealersffs.8940

Killthehealersffs.8940

This game was supposed to have no grind. They never said it was for casuals so don’t make kitten up. …

I remember , they made a post in the past , where they are calculating world bosses and dungeons to be killed by players will exotics (not around accentantand gear) .
So if you wish to grind , you can grind . Noone is forcing to grind in order to win :P

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Posted by: VOLTCIEAGE.3029

VOLTCIEAGE.3029

I think 90% of people dont understand word END-GAME , but also many people dont understand word RAID . When people hear these words they turn into whining auto-mode with same arguments no armor grind, casual game and bla bla bla .
What if I tell you that there can be some content without gear grind ?
What if I tell you that it is possible to have 10 man raids without gear grind ?

Endgame is what people want to do after getting level 80 , they want some challenge and ability to show off but very often in non-hostile way like gold star next on UI.
Raids! why we cant have difficult missions for 8-10 players ?! With weekly reward time gate ,we already have that gate on dungs and nobody has problem with that . So why not raids with much higer possibility of exotic drop or even ascended chest as last boss reward .

But yh lets comeback to crying about endgame armor grind, we dont want it !! why we should get any new content lets come back to champ farm and enjoy our epic end game content which doesnt need improvments casue it is so good .

Let be serious talking that endgame starts at level 2 and you create your endgame is just stupid argument . You can say something like that in every game . You finished new COD in 4 hours and there is nothing to do on single player , did you try finishing game with screen turned off and without killing enemies ? no enjoy epic content for next 1000 hours . Only white knights cay say something like that but anyway who cares about end-game when we have true PVP LEGACY after gw1.

All we really want is actual EndGame content.

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Posted by: Zardul.3952

Zardul.3952

Yeah there’s nothing special about be leveling 80 it’s soo boring I barely log on.

Everyone at some stage gets burnt out on the Bordem of this game because of the lack on level 80 only content.

We need more reasons to play at max level.

Otherwise we just don’t log on, we don’t have fun. I will not level a new character just to enjoy the game

Main: lvl 80 Ranger ,
Alt: lvl 80 Mesmer

All we really want is actual EndGame content.

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Posted by: Harper.4173

Harper.4173

While i despise the idea of gear grind I have to say that this game does need more hardcore end-game content.

And the rewards should match the difficulty – I mean better rewards than other areas but most importantly exclusive rewards in the form of skins.

In a vanity-oriented skin-powered game we need more skins that say “I’m a super awesome and dedicated player” than just one set of weapons (Fractal Weapons).

We need things like UW/FOW in difficulty that come with skins that show off your achievements and also a better gold reward.

I’m not saying introduce more gear grind ( because I hate it too – and love that this game is not WoW 2.0) – but give people the chance to shine and be admired for their effort and skin!

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: VOLTCIEAGE.3029

VOLTCIEAGE.3029

While i despise the idea of gear grind I have to say that this game does need more hardcore end-game content.

And the rewards should match the difficulty – I mean better rewards than other areas but most importantly exclusive rewards in the form of skins.

In a vanity-oriented skin-powered game we need more skins that say “I’m a super awesome and dedicated player” than just one set of weapons (Fractal Weapons).

We need things like UW/FOW in difficulty that come with skins that show off your achievements and also a better gold reward.

I’m not saying introduce more gear grind ( because I hate it too – and love that this game is not WoW 2.0) – but give people the chance to shine and be admired for their effort and skin!

But you will hear that players who dont do this special hardcore content dont get special rewards and it is unfair casue everone should have everthing . Community in this game is getting noobier everyday. When I saw people who wanted liadri mini in gem store because they couldnt kill true liadri , I just wanted to cry .

All we really want is actual EndGame content.

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Posted by: Dusty Moon.4382

Dusty Moon.4382

While i despise the idea of gear grind I have to say that this game does need more hardcore end-game content.

And the rewards should match the difficulty – I mean better rewards than other areas but most importantly exclusive rewards in the form of skins.

In a vanity-oriented skin-powered game we need more skins that say “I’m a super awesome and dedicated player” than just one set of weapons (Fractal Weapons).

We need things like UW/FOW in difficulty that come with skins that show off your achievements and also a better gold reward.

I’m not saying introduce more gear grind ( because I hate it too – and love that this game is not WoW 2.0) – but give people the chance to shine and be admired for their effort and skin!

But you will hear that players who dont do this special hardcore content dont get special rewards and it is unfair casue everone should have everthing . Community in this game is getting noobier everyday. When I saw people who wanted liadri mini in gem store because they couldnt kill true liadri , I just wanted to cry .

It is not getting noobier but it is getting more self-centered. Mostly, what I see in threads like this, ‘I want this in game!’. Not thinking how it affects everyone else, etc.

your comment is says exactly that.

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Posted by: Spira.4578

Spira.4578

It is not getting noobier but it is getting more self-centered. Mostly, what I see in threads like this, ‘I want this in game!’. Not thinking how it affects everyone else, etc.

your comment is says exactly that.

That’s because in the beginning we had so much content and features to explore. And now.. .well – we still have more or less the same content and, yes! a few more features. But are those few features enough to make everyone happy? Not a chance.
If you compare Gw2 with another free mmo, you’ll see that GW2 lacks not the core features and content in general, but the content and features that come with updates. The main problem here is that in 2 years, most of the content we got was not permanent. Players just want more things to do in game. It doesn’t have to be something specific.

All we really want is actual EndGame content.

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Posted by: Azure The Heartless.3261

Azure The Heartless.3261

There might be some overlap between “end game” and “playable content” that may be causing some confusion.

I’m surprised to see so many people against end game, but it appears that some people, including myself at times, tend to use that phrase as a replacement for “high level content.”

Do I want a gear treadmill? No.

Do I want to see some new content like additional dungeons, world bosses, and the like? Of course.

It doesn’t have to require level 80 before it is accessible, but most new content is added at that level (see: dry top) to give people a sense of progression.

I’m surmising that, when some people mention “end game”, it doesn’t mean “gear treadmill for incredibly powerful weapons/armor” but rather “workable content.” Regardless of what it drops or how difficult it is. Due to the connotation “end game” has picked up from other mmos, though, it makes the users cringe.

Then again, we’ve gotten “end game” additions with the living story, so I’m kind of sitting on the fence here.

I’d like something more difficult and permanent ( a dungeon would fit the bill, fractals maybe). Would that be considered “end game”?

What did anet mean when they said there would be no “end game”? Were they saying “no gear treadmills” or “we’re barely going to release expansion content at all?”

Southsun cove and Dry top give evidence against the latter. Personally I’d just like to see that (and maybe a few more fractals) at a more consistent, predictable rate.

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

(edited by Azure The Heartless.3261)

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Posted by: tigirius.9014

tigirius.9014

This game isn’t designed for people who want the “old style” end game content. I thought that was clear way before launch. This game is designed for people who don’t.

So the people who don’t like this game leave, but not all of them do. Many in my guild are playing 2 years and still enjoying the game.

And they’re not looking for more end game content, at least not the kind you seem to be talking about.

Keeping people in the game that want this game is what Anet is doing. Losing people from this game who want a completely different game is inevitable.

Yet another post I agree with Vayne that’s two for two! GASP! jk

What got this game in trouble in the first place is listening to the WoW types. I personally didn’t buy this game because it was going to be like WoW and I hated every minute of their 2 year long catering to the WoW types with Fractals and Ascended. What Anet is doing now is taking this game back to it’s roots, and if they lose dungeoneers that’s fine because they’ll keep the people who typically stay with games longer to begin with, Casuals.

Balance Team: Please Fix Mine Toolbelt Positioning!

All we really want is actual EndGame content.

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Posted by: Vayne.8563

Vayne.8563

This game isn’t designed for people who want the “old style” end game content. I thought that was clear way before launch. This game is designed for people who don’t.

So the people who don’t like this game leave, but not all of them do. Many in my guild are playing 2 years and still enjoying the game.

And they’re not looking for more end game content, at least not the kind you seem to be talking about.

Keeping people in the game that want this game is what Anet is doing. Losing people from this game who want a completely different game is inevitable.

Yet another post I agree with Vayne that’s two for two! GASP! jk

What got this game in trouble in the first place is listening to the WoW types. I personally didn’t buy this game because it was going to be like WoW and I hated every minute of their 2 year long catering to the WoW types with Fractals and Ascended. What Anet is doing now is taking this game back to it’s roots, and if they lose dungeoneers that’s fine because they’ll keep the people who typically stay with games longer to begin with, Casuals.

Dude, you need to stop agreeing with me…I’m getting scared. lol

As I said in another thread, it has to do with resources/how many people are going to use those resources.

Anet has a pretty good idea of who uses what. They may not know exactly, but they have a pretty good idea. If you don’t think Anet knows how many people run dungeons, I don’t know what to tell you. Anet knows. They track all that stuff.

To make a dungeon takes a lot of work…not just making it, but changing it after the ever resourceful exploiters find ways to break it. Great for you guys, not so great for Anet.

So to make content like that, they pretty much have to devote crew to it. If everyone was running dungeons all the time, that’s exactly what they’d do.

You don’t have a restaurant where everyone is eating only vegetarian dishes and focus on meat dishes, because you personally like meat. It makes no sense. Anet is a business. They have to cater to the larger group of customers as a main concern and the smaller groups when they have extra time.

In this instance (pun intended), I don’t think enough of the playerbase by percentage runs dungeons to justify an investment in them. I can’t think of many more reasons why they don’t do more dungeons as a priority.

All we really want is actual EndGame content.

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Posted by: Azure The Heartless.3261

Azure The Heartless.3261

-snip-

In this instance (pun intended), I don’t think enough of the playerbase by percentage runs dungeons to justify an investment in them. I can’t think of many more reasons why they don’t do more dungeons as a priority.

The above could be easily explained by players completing the dungeon and obtaining the desired token rewards, then never doing it again.

It doesn’t mean they don’t -want- dungeons, just that they’ve grown tired of the old ones.

Your point makes sense, though. Just wanted to point that out.

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

(edited by Azure The Heartless.3261)

All we really want is actual EndGame content.

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Posted by: Vayne.8563

Vayne.8563

-snip-

In this instance (pun intended), I don’t think enough of the playerbase by percentage runs dungeons to justify an investment in them. I can’t think of many more reasons why they don’t do more dungeons as a priority.

The above could be easily explained by players completing the dungeon and obtaining the desired token rewards, then never doing it again.

It doesn’t mean they don’t -want- dungeons, just that they’ve grown tired of the old ones.

Your point makes sense, though. Just wanted to point that out.

Well it’s more than that. Let’s pretend that at launch everyone did dungeons to get their tokens and then everyone stopped. Anet would know that too. They really are smart enough to know that if people did them regularly and stopped, that the reason for that is that they want more dungeons.

I’m actually convinced that the majority of the playerbase has barely ever set food in a dungeon. I have a relatively casual guild of over 150 people.

We have 10 people in our guild who run dungeons ALL THE TIME. I mean like every day. They love it. They live for it. There’s another probably 10 guys that are like me. I’ll do anything as long as people need help, so I’ll fill out parties, but I don’t focus on or partiularly love dungeons. I run dungeons because people need a fifth.

So if 20 people in my guild as an estimate are running dungeons, and almost no one in my guild really PvPs or WvWs in any real sense of the word (in other words only very ocassionally) then what are the other 130 people actually doing?

The real answer. Not much. Whatever they’re doing. They do open world stuff. World complete (many don’t even do that cause it means they have to go into WvW). We have a handful of people with legendaries, because many don’t want to do dungeons and WvW to get them.

They’re banging around the world, doing events, jumping puzzles, world completion, making alts, exploring the world, achievement hunting, crafting, just banging around for the most part. They get their own personal goals and go after them, whether it’s mawdry or an insect weapon or getting tier 3 armor.

That’s what I suspect most players do. They bang around the game having fun and killing stuff.

All we really want is actual EndGame content.

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Posted by: tigirius.9014

tigirius.9014

-snip-

In this instance (pun intended), I don’t think enough of the playerbase by percentage runs dungeons to justify an investment in them. I can’t think of many more reasons why they don’t do more dungeons as a priority.

The above could be easily explained by players completing the dungeon and obtaining the desired token rewards, then never doing it again.

It doesn’t mean they don’t -want- dungeons, just that they’ve grown tired of the old ones.

Your point makes sense, though. Just wanted to point that out.

Well it’s more than that….

I’m actually convinced that the majority of the playerbase has barely ever set food in a dungeon. I have a relatively casual guild of over 150 people.

This^^ and this is what I mean by the majority of players never bought GW2 to even consider dungeons in the first place, in fact it was the opposite for most because we heard the early interviews saying exactly what the most recent one has said now, that dungeons are an afterthought and aren’t the focus of the game. I’m so hopeful now you have no idea.

I’ve spent very little time in these dungeons because they literally had nothing for me. The nerfs to Engineers in PVE has made it almost impossible to group. Even in grouping in dungeons it really didn’t do much especially since I’m condi build for soloing that I do most of the time. And then we have the leetist groups that even if I weren’t Engi would most likely boot me for some other reason, possibly because I’m not cookie cutter exploit ready.

So really, it’s not been a positive experience even from an afterthought pov.

Balance Team: Please Fix Mine Toolbelt Positioning!

All we really want is actual EndGame content.

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Posted by: Azure The Heartless.3261

Azure The Heartless.3261

-snip-

In this instance (pun intended), I don’t think enough of the playerbase by percentage runs dungeons to justify an investment in them. I can’t think of many more reasons why they don’t do more dungeons as a priority.

The above could be easily explained by players completing the dungeon and obtaining the desired token rewards, then never doing it again.

It doesn’t mean they don’t -want- dungeons, just that they’ve grown tired of the old ones.

Your point makes sense, though. Just wanted to point that out.

Well it’s more than that. Let’s pretend that at launch everyone did dungeons to get their tokens and then everyone stopped. Anet would know that too. They really are smart enough to know that if people did them regularly and stopped, that the reason for that is that they want more dungeons.

I’m actually convinced that the majority of the playerbase has barely ever set food in a dungeon. I have a relatively casual guild of over 150 people.

We have 10 people in our guild who run dungeons ALL THE TIME. I mean like every day. They love it. They live for it. There’s another probably 10 guys that are like me. I’ll do anything as long as people need help, so I’ll fill out parties, but I don’t focus on or partiularly love dungeons. I run dungeons because people need a fifth.

So if 20 people in my guild as an estimate are running dungeons, and almost no one in my guild really PvPs or WvWs in any real sense of the word (in other words only very ocassionally) then what are the other 130 people actually doing?

The real answer. Not much. Whatever they’re doing. They do open world stuff. World complete (many don’t even do that cause it means they have to go into WvW). We have a handful of people with legendaries, because many don’t want to do dungeons and WvW to get them.

They’re banging around the world, doing events, jumping puzzles, world completion, making alts, exploring the world, achievement hunting, crafting, just banging around for the most part. They get their own personal goals and go after them, whether it’s mawdry or an insect weapon or getting tier 3 armor.

That’s what I suspect most players do. They bang around the game having fun and killing stuff.

If that is the case, why would entertaining the people with a more narrow view of what they enjoy about the game not take precedence over the people that enjoy just hanging around?

Or even take the same amount of precedence?

@ Above comment: Easily seems that the people crying out for dungeons could be digging their own graves by cherry picking players that only fit a certain meta. Good to keep in mind.

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

(edited by Azure The Heartless.3261)

All we really want is actual EndGame content.

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Posted by: Vayne.8563

Vayne.8563

-snip-

In this instance (pun intended), I don’t think enough of the playerbase by percentage runs dungeons to justify an investment in them. I can’t think of many more reasons why they don’t do more dungeons as a priority.

The above could be easily explained by players completing the dungeon and obtaining the desired token rewards, then never doing it again.

It doesn’t mean they don’t -want- dungeons, just that they’ve grown tired of the old ones.

Your point makes sense, though. Just wanted to point that out.

Well it’s more than that….

I’m actually convinced that the majority of the playerbase has barely ever set food in a dungeon. I have a relatively casual guild of over 150 people.

This^^ and this is what I mean by the majority of players never bought GW2 to even consider dungeons in the first place, in fact it was the opposite for most because we heard the early interviews saying exactly what the most recent one has said now, that dungeons are an afterthought and aren’t the focus of the game. I’m so hopeful now you have no idea.

I’ve spent very little time in these dungeons because they literally had nothing for me. The nerfs to Engineers in PVE has made it almost impossible to group. Even in grouping in dungeons it really didn’t do much especially since I’m condi build for soloing that I do most of the time. And then we have the leetist groups that even if I weren’t Engi would most likely boot me for some other reason, possibly because I’m not cookie cutter exploit ready.

So really, it’s not been a positive experience even from an afterthought pov.

This is why you need to stop pugging and find a casual guild of people who play like you. We have engineers in our guild, that run dungeons with us sometimes. Not often, because they’re not much into it, but no one ever says they can’t come.

All we really want is actual EndGame content.

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Posted by: Destai.9603

Destai.9603

This game isn’t designed for people who want the “old style” end game content. I thought that was clear way before launch. This game is designed for people who don’t.

So the people who don’t like this game leave, but not all of them do. Many in my guild are playing 2 years and still enjoying the game.

And they’re not looking for more end game content, at least not the kind you seem to be talking about.

Keeping people in the game that want this game is what Anet is doing. Losing people from this game who want a completely different game is inevitable.

People aren’t asking for traditional endgame – just something. Seems to me that because some people don’t like raids, dungeons, and new zones means that they shouldn’t add them. There could be faction missions for the Orders, the Pact, your nation, etc.. There could be town games (those 30 activities promised at launch). There could be something more than the same content for 2 years and the scant amount of content seen in living story. One quest chains does not make an MMO. If they don’t want to add this kind of content, they shouldn’t call their game an MMO.

All we really want is actual EndGame content.

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Posted by: Destai.9603

Destai.9603

There might be some overlap between “end game” and “playable content” that may be causing some confusion.

I’m surprised to see so many people against end game, but it appears that some people, including myself at times, tend to use that phrase as a replacement for “high level content.”

Do I want a gear treadmill? No.

Do I want to see some new content like additional dungeons, world bosses, and the like? Of course.

It doesn’t have to require level 80 before it is accessible, but most new content is added at that level (see: dry top) to give people a sense of progression.

I’m surmising that, when some people mention “end game”, it doesn’t mean “gear treadmill for incredibly powerful weapons/armor” but rather “workable content.” Regardless of what it drops or how difficult it is. Due to the connotation “end game” has picked up from other mmos, though, it makes the users cringe.

Then again, we’ve gotten “end game” additions with the living story, so I’m kind of sitting on the fence here.

I’d like something more difficult and permanent ( a dungeon would fit the bill, fractals maybe). Would that be considered “end game”?

What did anet mean when they said there would be no “end game”? Were they saying “no gear treadmills” or “we’re barely going to release expansion content at all?”

Southsun cove and Dry top give evidence against the latter. Personally I’d just like to see that (and maybe a few more fractals) at a more consistent, predictable rate.

Yeah, I want more character advancement and roleplaying personally. The base game is great for exploration – we just need more of it released.

All we really want is actual EndGame content.

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Posted by: Dahkeus.8243

Dahkeus.8243

Agreed with the OP. We don’t need carbon copies of huge raids with gear treadmills like WoW and games like that, but we do need more dungeons or dungeon-like content.

SPvP also needs some love in the form of new content. We need a new game mode or at the very least a new map (but please, don’t make it like Skyham with ledges everywhere).

WvW needs some changes to its existing maps in the form of new keeps, new siege, or something like that. Give players more reasons to spread out.

PvE needs more repeatable content. Fractals was great, but it’s getting a bit stale and the incentives aren’t particularly astounding.

And finally, give us some good rewards for participating in the game and not just from investing in the gem store. You’re fixing the minipet system? Great! Now put some minis on the dungeon vendors or link them to achievements. Coming out with a new armor skin? Make it a reward for something that takes some dedication. I’m good with investing in the gemstore, but it’s getting to where it feels like that’s the only place that has anything rewarding…which makes it tough to feel like there’s a reason to log in.

All we really want is actual EndGame content.

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Posted by: Galowin.6089

Galowin.6089

IMO, u’ve got 25 dungeon paths, and 8 story paths.
u’ve got fractals, a different kind of dungeon that scales in difficulty,
u’ve got world bosses like wurm and teq that u can spawn with a guild if u want to do it with ur own group
u’ve got wvw & pvp

endgame is not an issue imo….

For Glade and Glory

All we really want is actual EndGame content.

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Posted by: Spira.4578

Spira.4578

IMO, u’ve got 25 dungeon paths, and 8 story paths.
u’ve got fractals, a different kind of dungeon that scales in difficulty,
u’ve got world bosses like wurm and teq that u can spawn with a guild if u want to do it with ur own group
u’ve got wvw & pvp

endgame is not an issue imo….

The problem is that most of this things were added before the game’s release. After playing the game for a while, a lot of players get bored of them, even if, at first, it looks like that won’t happen.

All we really want is actual EndGame content.

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Posted by: Harper.4173

Harper.4173

While i despise the idea of gear grind I have to say that this game does need more hardcore end-game content.

And the rewards should match the difficulty – I mean better rewards than other areas but most importantly exclusive rewards in the form of skins.

In a vanity-oriented skin-powered game we need more skins that say “I’m a super awesome and dedicated player” than just one set of weapons (Fractal Weapons).

We need things like UW/FOW in difficulty that come with skins that show off your achievements and also a better gold reward.

I’m not saying introduce more gear grind ( because I hate it too – and love that this game is not WoW 2.0) – but give people the chance to shine and be admired for their effort and skin!

But you will hear that players who dont do this special hardcore content dont get special rewards and it is unfair casue everone should have everthing . Community in this game is getting noobier everyday. When I saw people who wanted liadri mini in gem store because they couldnt kill true liadri , I just wanted to cry .

I doubt it’d be that much of an issue as you might think. I truly believe it would motivate people to try to achieve those rewards rather than start crying – but you could find a way around that too.

You could make it very easy to achieve in a very long amount of time for the “nooby” players.

If you complete said content you get let’s say 10 tokens.
If you just attempt it you get let’s say 1 token.

A weapon would cost about 200 tokens. Or something like that. If they really wanted it and kept coming back they would eventually get it – only it’d take much longer.

Also coming back every day might actually motivate them to get good and succeed.

If here they fall they shall live on when ever you cry “For Ascalon!”

All we really want is actual EndGame content.

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Posted by: Harper.4173

Harper.4173

This game isn’t designed for people who want the “old style” end game content. I thought that was clear way before launch. This game is designed for people who don’t.

So the people who don’t like this game leave, but not all of them do. Many in my guild are playing 2 years and still enjoying the game.

And they’re not looking for more end game content, at least not the kind you seem to be talking about.

Keeping people in the game that want this game is what Anet is doing. Losing people from this game who want a completely different game is inevitable.

Yet another post I agree with Vayne that’s two for two! GASP! jk

What got this game in trouble in the first place is listening to the WoW types. I personally didn’t buy this game because it was going to be like WoW and I hated every minute of their 2 year long catering to the WoW types with Fractals and Ascended. What Anet is doing now is taking this game back to it’s roots, and if they lose dungeoneers that’s fine because they’ll keep the people who typically stay with games longer to begin with, Casuals.

So you’re saying that skin-based harder content for veteran dungeon players wouldn’t help?

If here they fall they shall live on when ever you cry “For Ascalon!”

All we really want is actual EndGame content.

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Posted by: VOLTCIEAGE.3029

VOLTCIEAGE.3029

IMO, u’ve got 25 dungeon paths, and 8 story paths.
u’ve got fractals, a different kind of dungeon that scales in difficulty,
u’ve got world bosses like wurm and teq that u can spawn with a guild if u want to do it with ur own group
u’ve got wvw & pvp

endgame is not an issue imo….

90% of this we have since release and trust me players got bored of this 3 times