Now, I absolutely love GW2, and have come to respect Anet & their way of moving the game forward. At over 5k hours clocked in, I feel that GW2 is the best MMO on the market right now. That said, I speak as someone that is a co-GM of a guild totaling over 140+ members & routinely discusses these issues with my friends. Simply put, the Guildmag interview left me with the impression that Anet has failed in their understanding of what the community wants, & more importantly why. Here are the top issues that stuck out to me.
FoV & First Person View:
Now as I understand it, the reasoning for these two not being implemented has to do with a misinterpretation of the game’s art. Most of the people I’ve spoken to want both of these features because they appreciate the art & want to see more of it in a way that is comfortable for them. I have not heard a single person to date ask for a first person camera for combat, which was their reasoning for not adding it. Quite the opposite, every person I’ve spoken to wants it for screenshots.
The issue of FoV should be plain as day, but it’s not. Need we forget that the devs widened the initial FoV because it made people sick? The other reasoning behind not adding a FoV slider previously, is because it would give people an unfair advantage. But at the same time, 3 monitor setups that give an almost 180 degree FoV are perfectly fine. Siege meanwhile in WvW is not really affected because it requires a line of sight from the player standpoint.
Super Adventure Box:
I’ll just come right out & say it, selling an infinite continue coin for $10, then never having the concrete intention to let people to replay SAB is just plain wrong. One of the big topics that was brought up is the idea that Anet wants players to have less choices, & how that factors into bringing SAB back along with the above. Sorry, but I strongly disagree. If anything, the players want more. Even if it is a “game within a game”.
As for the issue of it “not fitting with the living story”, that is the biggest load of crock I’ve yet to hear from Anet, & I expect better. PvP doesn’t fit either, but it’s getting some overhauls. And it’s not like those covert charr backpacks sure fit well with the struggle against Mordremoth. Or perhaps they do, I’m undecided… So what would it hurt to leave it in the game as another option? As the first living world season proved, people want more to do at their own leisure, not less.
Commander Tags:
Do I really need to even speak about this? I think the community has it covered.
Precursor Crafting:
This is an issue that was brought up several months after the game’s release. We’re now nearing the 2-year mark. First it was delayed because it wasn’t done in time for the first feature pack, & now we’re back to “soon” with no timetable. Just like spring of last year. I can’t count the number of people I know that have either gone on hiatus or outright quit because the endgame of legendary weapons is nothing but a grind for gold to buy one weapon off the TP, or a gamble to flush all of your gold into the forge, possibly getting nothing to show for your efforts.
Mawdrey has shown that we can have items with a combination of time-gating, a bit of grind, and a cool story behind it to make the thing feel special. Entire expansions get released in the same time that precursors have gone nowhere.
Let me just close by saying that once again, I love this game. I enjoy the community and I respect a lot of the choices the devs have made thus far. But if wasn’t a co-GM & didn’t have so many friends here, I would have quit after reading that interview. Simply put, I don’t have faith in Anet’s ability to lead the game forward anymore.