Another empty overflow.......

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Posted by: NinjaRobot.4635

NinjaRobot.4635

Why it it part of the game design that to participate in a world event you need to show up at least 1 hour before the event and sit around waiting for it to start? Really poor game design that waiting around is part of just attempting it. Sit and wait wars 2.

Que popped again time to transfer to another empty overflow.

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Posted by: Mortifer.2946

Mortifer.2946

this should be a priority, not to introduce new chapter of story every 2 weeks

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Posted by: Vayne.8563

Vayne.8563

Why is it that people feel they have to sit around. Go do a few events, gather some stuff, kill a few things….you know that is playing the game, even if it’s not doing the dungeon you want to do, or sitting in WvW.

Or don’t do the event. That’s how it was designed because it does need a massive amount of people. There’s no easy answer to this problem.

Anet can’t allow infinite numbers of people on a server, because the lag would be too bad to play. Anet COULD make event so that there were no big and interesting ones, but that wouldn’t be good for the game.

Anet could put the game in an instance and most people who didn’t have big guilds wouldn’t bother playing them, as is the case in most games with raids.

So what’s the answer. You bring up a problem but I’m not sure I see a solution to it.

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Posted by: Fernling.1729

Fernling.1729

That’s why I think certain events like this should be instanced, they could even make the instanced version more difficult for the hardcore guilds.

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Posted by: Pariah.8506

Pariah.8506

So what’s the answer. You bring up a problem but I’m not sure I see a solution to it.

But you do, it’s: “Go do a few events, gather some stuff, kill a few things….you know that is playing the game, even if it’s not doing the dungeon you want to do, or sitting in WvW.
Or don’t do the event.”

AKA “I really feel like cheese, better go eat some ham”

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Posted by: Raine.1394

Raine.1394

All games have overflows, or rather, instanced zones. That is not a problem but rather a software thing. And all games, to some degree or other make assumptions about caps per zone and provide mechanisms for managing player distribution. I remember when Swifty invited 5,000 of his friends to come hang out in Orgrimmar on one WoW server and that brought down the whole server. Blizz had certainly made assumptions around player distribution in terms of max number in a zone, but provided no safeguard against a violation of their assumption. Blizz addressed this problem by banning Swifty, and then unbanning him because he’s, well, Swifty. Similar to how Anet awarded Kripparian with a worlds first perma-ban and then rescinded it because, if you are sane, you realize people with a huge following are actually a huge asset if they are playing your game.

The thing is, players should never be aware they are in an instanced zone and they wouldn’t be aware if they were in a properly instanced zone. The problem is that the design of the instanced zones in GW2 does not provide for a natural experience in traveling from zone to zone. It’s actually really that simple. There is no answer in the sense that @Vayne is asking for one because there really isn’t a problem other than that Anet has not designed and implemented instanced zones that work. This could easily be solved by benchmarking; there is no reason to reinvent the wheel. How do other games do this successfully?

(edited by Raine.1394)

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Posted by: siralius.9517

siralius.9517

Why is it that people feel they have to sit around. Go do a few events, gather some stuff, kill a few things….you know that is playing the game

^^ Exactly.

I’m just going with the flow.
Let’s make it “Casual Friday” errday.

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Posted by: Raine.1394

Raine.1394

Why is it that people feel they have to sit around. Go do a few events, gather some stuff, kill a few things….you know that is playing the game

^^ Exactly.

Personally, I try to make as few assumptions as possible as to how others should be managing their lives.

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Posted by: Fernling.1729

Fernling.1729

Why is it that people feel they have to sit around. Go do a few events, gather some stuff, kill a few things….you know that is playing the game

^^ Exactly.

Personally, I try to make as few assumptions as possible as to how others should be managing their lives.

One would think that would be the same in a game where “play how you want” was on repeat ad infinitum before launch.

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Posted by: Vayne.8563

Vayne.8563

So what’s the answer. You bring up a problem but I’m not sure I see a solution to it.

But you do, it’s: “Go do a few events, gather some stuff, kill a few things….you know that is playing the game, even if it’s not doing the dungeon you want to do, or sitting in WvW.
Or don’t do the event.”

AKA “I really feel like cheese, better go eat some ham”

You can’t always do something when you want to do it. It’s the world. You can’t always run a dungeon if you don’t have enough people. You can’t always do an event that’s not up at the time. And you can’t always do the event you want when you want to do it, because that’s how it is.

It’s really that simple.

(edited by Moderator)

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Posted by: Vayne.8563

Vayne.8563

Why is it that people feel they have to sit around. Go do a few events, gather some stuff, kill a few things….you know that is playing the game

^^ Exactly.

Personally, I try to make as few assumptions as possible as to how others should be managing their lives.

I do that too…until someone comes on a public forum and complains about how things are so tough, because they can’t have things the way they want it at the exact moment they want it.

At that point, I make suggestions, get this, to be helpful. There are things you can do. If you insist on saying you can do nothing, that’s okay too, but if you’re going to come to a public place to vent about it, people will suggest things.

This isn’t about not being able to do what you want in the game. It’s about people who have no patience, or maybe no time. Either way, MMOs all require time and patience. It’s where and when you have to wait that’s different between them.

No matter what endeavor you have, if you have a lot of people all having to get together to do something, there’ll be a waiting period. The mov ie starts at 8 so if you get there at 7, you get a good seat. If you get there late, it could be sold out. That’s sorta like life.

In other games I’ve waited for healers, waiting for party members, waiting to log into the game altogether because of a queue. Here’s a person complaining about having to wait to do a single new event that everyone wants to do.

Having it instanced might well solve HIS problem but it might also create a problem for half the player base. In which case that’s putting one person’s needs in front of another.

This game wasn’t advertising in instances. They advertised it on the open world and they’re trying to keep it in the open world. Some people would be happy with instances and not one of those people would then come out and say Anet lied to us if it happened.

Seems like a double standard to me.

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Posted by: siralius.9517

siralius.9517

Why is it that people feel they have to sit around. Go do a few events, gather some stuff, kill a few things….you know that is playing the game

^^ Exactly.

Personally, I try to make as few assumptions as possible as to how others should be managing their lives.

The thing is, the poster came on here complaining about how Anet doesn’t make events that fits their time management on an MMO.

The event takes too much of your time? Oh well, guess you can’t get the achievements then.

I also don’t want to wait around for the event. Which is why I won’t be making the achievements for this LS either. Other players will have the achievement and I won’t. That’s how it works. Move on.

I’m just going with the flow.
Let’s make it “Casual Friday” errday.

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Posted by: Raine.1394

Raine.1394

Why is it that people feel they have to sit around. Go do a few events, gather some stuff, kill a few things….you know that is playing the game

^^ Exactly.

Personally, I try to make as few assumptions as possible as to how others should be managing their lives.

I do that too…until someone comes on a public forum and complains about how things are so tough, because they can’t have things the way they want it at the exact moment they want it.

At that point, I make suggestions, get this, to be helpful. There are things you can do. If you insist on saying you can do nothing, that’s okay too, but if you’re going to come to a public place to vent about it, people will suggest things.

This isn’t about not being able to do what you want in the game. It’s about people who have no patience, or maybe no time. Either way, MMOs all require time and patience. It’s where and when you have to wait that’s different between them.

No matter what endeavor you have, if you have a lot of people all having to get together to do something, there’ll be a waiting period. The mov ie starts at 8 so if you get there at 7, you get a good seat. If you get there late, it could be sold out. That’s sorta like life.

In other games I’ve waited for healers, waiting for party members, waiting to log into the game altogether because of a queue. Here’s a person complaining about having to wait to do a single new event that everyone wants to do.

Having it instanced might well solve HIS problem but it might also create a problem for half the player base. In which case that’s putting one person’s needs in front of another.

This game wasn’t advertising in instances. They advertised it on the open world and they’re trying to keep it in the open world. Some people would be happy with instances and not one of those people would then come out and say Anet lied to us if it happened.

Seems like a double standard to me.

The game is instanced. It doesn’t matter if it is advertised as such or not. The issue becomes is it well instanced or not. A well instanced zone is one where you don’t know you are in an instanced zone. Therein lies the issue that is discussed over and over on the forums.

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Posted by: Raine.1394

Raine.1394

Why is it that people feel they have to sit around. Go do a few events, gather some stuff, kill a few things….you know that is playing the game

^^ Exactly.

Personally, I try to make as few assumptions as possible as to how others should be managing their lives.

The thing is, the poster came on here complaining about how Anet doesn’t make events that fits their time management on an MMO.

The event takes too much of your time? Oh well, guess you can’t get the achievements then.

I also don’t want to wait around for the event. Which is why I won’t be making the achievements for this LS either. Other players will have the achievement and I won’t. That’s how it works. Move on.

Realistically, it has nothing to do with time management, though it wastes a lot of time. The issue is, there is an event happening on the server you are on—someone has told you— you go to the the event and nothing is happening. That is the problem, plain and simple. And, it has to do with the management of instanced zones, not time management or peoples expectations. It is bad design made manifest.

(edited by Raine.1394)

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Posted by: Mortifer.2946

Mortifer.2946

Why is it that people feel they have to sit around. Go do a few events, gather some stuff, kill a few things….you know that is playing the game, even if it’s not doing the dungeon you want to do, or sitting in WvW.

Or don’t do the event. That’s how it was designed because it does need a massive amount of people. There’s no easy answer to this problem.

Anet can’t allow infinite numbers of people on a server, because the lag would be too bad to play. Anet COULD make event so that there were no big and interesting ones, but that wouldn’t be good for the game.

Anet could put the game in an instance and most people who didn’t have big guilds wouldn’t bother playing them, as is the case in most games with raids.

So what’s the answer. You bring up a problem but I’m not sure I see a solution to it.

Bro… they just need to provide us with raid UI and an abillity to switch between or create own overflows for commanders, IF main server is full + connecting this with the LFG tool, so people from other servers can join too.

This is the perfect solution.

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Posted by: Vayne.8563

Vayne.8563

Why is it that people feel they have to sit around. Go do a few events, gather some stuff, kill a few things….you know that is playing the game

^^ Exactly.

Personally, I try to make as few assumptions as possible as to how others should be managing their lives.

I do that too…until someone comes on a public forum and complains about how things are so tough, because they can’t have things the way they want it at the exact moment they want it.

At that point, I make suggestions, get this, to be helpful. There are things you can do. If you insist on saying you can do nothing, that’s okay too, but if you’re going to come to a public place to vent about it, people will suggest things.

This isn’t about not being able to do what you want in the game. It’s about people who have no patience, or maybe no time. Either way, MMOs all require time and patience. It’s where and when you have to wait that’s different between them.

No matter what endeavor you have, if you have a lot of people all having to get together to do something, there’ll be a waiting period. The mov ie starts at 8 so if you get there at 7, you get a good seat. If you get there late, it could be sold out. That’s sorta like life.

In other games I’ve waited for healers, waiting for party members, waiting to log into the game altogether because of a queue. Here’s a person complaining about having to wait to do a single new event that everyone wants to do.

Having it instanced might well solve HIS problem but it might also create a problem for half the player base. In which case that’s putting one person’s needs in front of another.

This game wasn’t advertising in instances. They advertised it on the open world and they’re trying to keep it in the open world. Some people would be happy with instances and not one of those people would then come out and say Anet lied to us if it happened.

Seems like a double standard to me.

The game is instanced. It doesn’t matter if it is advertised as such or not. The issue becomes is it well instanced or not. A well instanced zone is one where you don’t know you are in an instanced zone. Therein lies the issue that is discussed over and over on the forums.

The game isn’t instanced. The game is open world….it’s simply not seamless. Every game as a cap for how many people can play and if it exceeds that cap you have to wait. Technically that would still be an instance. The only difference is, Guild Wars 2 gives you an option to not wait.

Regardless of whether you call it seamless or not, the OP is essentially complaining he wants to do what he wants WHEN he wants. I’ve yet to find any MMO where that’s possible. Not in WoW, Rift, Lotro, DDO, Guild Wars 2. It may very well be that that’s inconvenient but it’s still a fact.

Sometimes you can do what you want, when you want and sometimes you can’t.

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Posted by: Raine.1394

Raine.1394

Why is it that people feel they have to sit around. Go do a few events, gather some stuff, kill a few things….you know that is playing the game

^^ Exactly.

Personally, I try to make as few assumptions as possible as to how others should be managing their lives.

I do that too…until someone comes on a public forum and complains about how things are so tough, because they can’t have things the way they want it at the exact moment they want it.

At that point, I make suggestions, get this, to be helpful. There are things you can do. If you insist on saying you can do nothing, that’s okay too, but if you’re going to come to a public place to vent about it, people will suggest things.

This isn’t about not being able to do what you want in the game. It’s about people who have no patience, or maybe no time. Either way, MMOs all require time and patience. It’s where and when you have to wait that’s different between them.

No matter what endeavor you have, if you have a lot of people all having to get together to do something, there’ll be a waiting period. The mov ie starts at 8 so if you get there at 7, you get a good seat. If you get there late, it could be sold out. That’s sorta like life.

In other games I’ve waited for healers, waiting for party members, waiting to log into the game altogether because of a queue. Here’s a person complaining about having to wait to do a single new event that everyone wants to do.

Having it instanced might well solve HIS problem but it might also create a problem for half the player base. In which case that’s putting one person’s needs in front of another.

This game wasn’t advertising in instances. They advertised it on the open world and they’re trying to keep it in the open world. Some people would be happy with instances and not one of those people would then come out and say Anet lied to us if it happened.

Seems like a double standard to me.

The game is instanced. It doesn’t matter if it is advertised as such or not. The issue becomes is it well instanced or not. A well instanced zone is one where you don’t know you are in an instanced zone. Therein lies the issue that is discussed over and over on the forums.

The game isn’t instanced. The game is open world….it’s simply not seamless. Every game as a cap for how many people can play and if it exceeds that cap you have to wait. Technically that would still be an instance. The only difference is, Guild Wars 2 gives you an option to not wait.

Regardless of whether you call it seamless or not, the OP is essentially complaining he wants to do what he wants WHEN he wants. I’ve yet to find any MMO where that’s possible. Not in WoW, Rift, Lotro, DDO, Guild Wars 2. It may very well be that that’s inconvenient but it’s still a fact.

Sometimes you can do what you want, when you want and sometimes you can’t.

Haha, every single zone is instanced, obviously. You don’t know what happens when you enter a zone do you? Do you have an inkling as to what is going on in terms of the underlying software? Nothing has to do with what you want or don’t want. It’s simply what is and what isn’t. What isn’t is instanced zones that work.

(edited by Raine.1394)

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Posted by: cmud.5689

cmud.5689

I know where are you coming OP. I am willing to sac some time in order to prepare for an event, but recent experience taught me that coming to Lornar’s Pass 30min prior to the event start simply is not enough. I have tried and faield this event way to many times. Not because I would be incopetent in the champ slaying phase, but because we simply dont have enough people on all lanes. I refuse to aknowledge the requirement to be 1h before event start to be a real thing. It’s just bad design, but right of the bat I can ask…why does the event NOT scale with player density…..???

banished from time and space

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Posted by: Vayne.8563

Vayne.8563

Why is it that people feel they have to sit around. Go do a few events, gather some stuff, kill a few things….you know that is playing the game

^^ Exactly.

Personally, I try to make as few assumptions as possible as to how others should be managing their lives.

I do that too…until someone comes on a public forum and complains about how things are so tough, because they can’t have things the way they want it at the exact moment they want it.

At that point, I make suggestions, get this, to be helpful. There are things you can do. If you insist on saying you can do nothing, that’s okay too, but if you’re going to come to a public place to vent about it, people will suggest things.

This isn’t about not being able to do what you want in the game. It’s about people who have no patience, or maybe no time. Either way, MMOs all require time and patience. It’s where and when you have to wait that’s different between them.

No matter what endeavor you have, if you have a lot of people all having to get together to do something, there’ll be a waiting period. The mov ie starts at 8 so if you get there at 7, you get a good seat. If you get there late, it could be sold out. That’s sorta like life.

In other games I’ve waited for healers, waiting for party members, waiting to log into the game altogether because of a queue. Here’s a person complaining about having to wait to do a single new event that everyone wants to do.

Having it instanced might well solve HIS problem but it might also create a problem for half the player base. In which case that’s putting one person’s needs in front of another.

This game wasn’t advertising in instances. They advertised it on the open world and they’re trying to keep it in the open world. Some people would be happy with instances and not one of those people would then come out and say Anet lied to us if it happened.

Seems like a double standard to me.

The game is instanced. It doesn’t matter if it is advertised as such or not. The issue becomes is it well instanced or not. A well instanced zone is one where you don’t know you are in an instanced zone. Therein lies the issue that is discussed over and over on the forums.

The game isn’t instanced. The game is open world….it’s simply not seamless. Every game as a cap for how many people can play and if it exceeds that cap you have to wait. Technically that would still be an instance. The only difference is, Guild Wars 2 gives you an option to not wait.

Regardless of whether you call it seamless or not, the OP is essentially complaining he wants to do what he wants WHEN he wants. I’ve yet to find any MMO where that’s possible. Not in WoW, Rift, Lotro, DDO, Guild Wars 2. It may very well be that that’s inconvenient but it’s still a fact.

Sometimes you can do what you want, when you want and sometimes you can’t.

Haha, every single zone is instanced, obviously. You don’t know what happens when you enter a zone do you? Do you have an inkling as to what is going on in terms of the underlying software? Nothing has to do with what you want or don’t want. It’s simply what is and what isn’t. What isn’t is instanced zones that work.

Having nothing at all to do with the OP’s problem of not being able to do what he wants when he wants. It’s another conversation. If you want to talk about instances or not start another thread.

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Posted by: Raine.1394

Raine.1394

Why is it that people feel they have to sit around. Go do a few events, gather some stuff, kill a few things….you know that is playing the game

^^ Exactly.

Personally, I try to make as few assumptions as possible as to how others should be managing their lives.

I do that too…until someone comes on a public forum and complains about how things are so tough, because they can’t have things the way they want it at the exact moment they want it.

At that point, I make suggestions, get this, to be helpful. There are things you can do. If you insist on saying you can do nothing, that’s okay too, but if you’re going to come to a public place to vent about it, people will suggest things.

This isn’t about not being able to do what you want in the game. It’s about people who have no patience, or maybe no time. Either way, MMOs all require time and patience. It’s where and when you have to wait that’s different between them.

No matter what endeavor you have, if you have a lot of people all having to get together to do something, there’ll be a waiting period. The mov ie starts at 8 so if you get there at 7, you get a good seat. If you get there late, it could be sold out. That’s sorta like life.

In other games I’ve waited for healers, waiting for party members, waiting to log into the game altogether because of a queue. Here’s a person complaining about having to wait to do a single new event that everyone wants to do.

Having it instanced might well solve HIS problem but it might also create a problem for half the player base. In which case that’s putting one person’s needs in front of another.

This game wasn’t advertising in instances. They advertised it on the open world and they’re trying to keep it in the open world. Some people would be happy with instances and not one of those people would then come out and say Anet lied to us if it happened.

Seems like a double standard to me.

The game is instanced. It doesn’t matter if it is advertised as such or not. The issue becomes is it well instanced or not. A well instanced zone is one where you don’t know you are in an instanced zone. Therein lies the issue that is discussed over and over on the forums.

The game isn’t instanced. The game is open world….it’s simply not seamless. Every game as a cap for how many people can play and if it exceeds that cap you have to wait. Technically that would still be an instance. The only difference is, Guild Wars 2 gives you an option to not wait.

Regardless of whether you call it seamless or not, the OP is essentially complaining he wants to do what he wants WHEN he wants. I’ve yet to find any MMO where that’s possible. Not in WoW, Rift, Lotro, DDO, Guild Wars 2. It may very well be that that’s inconvenient but it’s still a fact.

Sometimes you can do what you want, when you want and sometimes you can’t.

Haha, every single zone is instanced, obviously. You don’t know what happens when you enter a zone do you? Do you have an inkling as to what is going on in terms of the underlying software? Nothing has to do with what you want or don’t want. It’s simply what is and what isn’t. What isn’t is instanced zones that work.

Having nothing at all to do with the OP’s problem of not being able to do what he wants when he wants. It’s another conversation. If you want to talk about instances or not start another thread.

So bottom line you don’t know how this game works or any game works. Is this what you are attempting to say?

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Posted by: Ashen.2907

Ashen.2907

The game was advertised based on instances/instancing, such as the personal story and dungeons, as well as on the open world.

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Posted by: Lord Kuru.3685

Lord Kuru.3685

Why is it that people feel they have to sit around. Go do a few events, gather some stuff, kill a few things….you know that is playing the game

^^ Exactly.

Personally, I try to make as few assumptions as possible as to how others should be managing their lives.

I do that too…until someone comes on a public forum and complains about how things are so tough, because they can’t have things the way they want it at the exact moment they want it.

At that point, I make suggestions, get this, to be helpful. There are things you can do. If you insist on saying you can do nothing, that’s okay too, but if you’re going to come to a public place to vent about it, people will suggest things.

This isn’t about not being able to do what you want in the game. It’s about people who have no patience, or maybe no time. Either way, MMOs all require time and patience. It’s where and when you have to wait that’s different between them.

No matter what endeavor you have, if you have a lot of people all having to get together to do something, there’ll be a waiting period. The mov ie starts at 8 so if you get there at 7, you get a good seat. If you get there late, it could be sold out. That’s sorta like life.

In other games I’ve waited for healers, waiting for party members, waiting to log into the game altogether because of a queue. Here’s a person complaining about having to wait to do a single new event that everyone wants to do.

Having it instanced might well solve HIS problem but it might also create a problem for half the player base. In which case that’s putting one person’s needs in front of another.

This game wasn’t advertising in instances. They advertised it on the open world and they’re trying to keep it in the open world. Some people would be happy with instances and not one of those people would then come out and say Anet lied to us if it happened.

Seems like a double standard to me.

The game is instanced. It doesn’t matter if it is advertised as such or not. The issue becomes is it well instanced or not. A well instanced zone is one where you don’t know you are in an instanced zone. Therein lies the issue that is discussed over and over on the forums.

The game isn’t instanced. The game is open world….it’s simply not seamless. Every game as a cap for how many people can play and if it exceeds that cap you have to wait. Technically that would still be an instance. The only difference is, Guild Wars 2 gives you an option to not wait.

Regardless of whether you call it seamless or not, the OP is essentially complaining he wants to do what he wants WHEN he wants. I’ve yet to find any MMO where that’s possible. Not in WoW, Rift, Lotro, DDO, Guild Wars 2. It may very well be that that’s inconvenient but it’s still a fact.

Sometimes you can do what you want, when you want and sometimes you can’t.

Haha, every single zone is instanced, obviously. You don’t know what happens when you enter a zone do you? Do you have an inkling as to what is going on in terms of the underlying software? Nothing has to do with what you want or don’t want. It’s simply what is and what isn’t. What isn’t is instanced zones that work.

Having nothing at all to do with the OP’s problem of not being able to do what he wants when he wants. It’s another conversation. If you want to talk about instances or not start another thread.

So bottom line you don’t know how this game works or any game works. Is this what you are attempting to say?

You’ll never get him to admit there’s anything ever wrong with GW2.

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Posted by: Kaiyanwan.8521

Kaiyanwan.8521

“Most games, you go out and you have really fun tasks ocassionally, that you get to do. And the rest of the game is this boring grind to get to the fun stuff.”

They thought the grind is boring, so they replaced it with waiting.
Waiting is not boring, it is like Christmas, the best is yet to come. Stay on this map for one hour if you do not want to fail on an overflow. Well you can do some boring grind on the map if you do not like waiting – wait wut?

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Posted by: Vayne.8563

Vayne.8563

Why is it that people feel they have to sit around. Go do a few events, gather some stuff, kill a few things….you know that is playing the game

^^ Exactly.

Personally, I try to make as few assumptions as possible as to how others should be managing their lives.

I do that too…until someone comes on a public forum and complains about how things are so tough, because they can’t have things the way they want it at the exact moment they want it.

At that point, I make suggestions, get this, to be helpful. There are things you can do. If you insist on saying you can do nothing, that’s okay too, but if you’re going to come to a public place to vent about it, people will suggest things.

This isn’t about not being able to do what you want in the game. It’s about people who have no patience, or maybe no time. Either way, MMOs all require time and patience. It’s where and when you have to wait that’s different between them.

No matter what endeavor you have, if you have a lot of people all having to get together to do something, there’ll be a waiting period. The mov ie starts at 8 so if you get there at 7, you get a good seat. If you get there late, it could be sold out. That’s sorta like life.

In other games I’ve waited for healers, waiting for party members, waiting to log into the game altogether because of a queue. Here’s a person complaining about having to wait to do a single new event that everyone wants to do.

Having it instanced might well solve HIS problem but it might also create a problem for half the player base. In which case that’s putting one person’s needs in front of another.

This game wasn’t advertising in instances. They advertised it on the open world and they’re trying to keep it in the open world. Some people would be happy with instances and not one of those people would then come out and say Anet lied to us if it happened.

Seems like a double standard to me.

The game is instanced. It doesn’t matter if it is advertised as such or not. The issue becomes is it well instanced or not. A well instanced zone is one where you don’t know you are in an instanced zone. Therein lies the issue that is discussed over and over on the forums.

The game isn’t instanced. The game is open world….it’s simply not seamless. Every game as a cap for how many people can play and if it exceeds that cap you have to wait. Technically that would still be an instance. The only difference is, Guild Wars 2 gives you an option to not wait.

Regardless of whether you call it seamless or not, the OP is essentially complaining he wants to do what he wants WHEN he wants. I’ve yet to find any MMO where that’s possible. Not in WoW, Rift, Lotro, DDO, Guild Wars 2. It may very well be that that’s inconvenient but it’s still a fact.

Sometimes you can do what you want, when you want and sometimes you can’t.

Haha, every single zone is instanced, obviously. You don’t know what happens when you enter a zone do you? Do you have an inkling as to what is going on in terms of the underlying software? Nothing has to do with what you want or don’t want. It’s simply what is and what isn’t. What isn’t is instanced zones that work.

Having nothing at all to do with the OP’s problem of not being able to do what he wants when he wants. It’s another conversation. If you want to talk about instances or not start another thread.

So bottom line you don’t know how this game works or any game works. Is this what you are attempting to say?

You’ll never get him to admit there’s anything ever wrong with GW2.

Why not check out my comments in this thread:

https://forum-en.gw2archive.eu/forum/game/gw2/what-would-keep-me-around-in-GW2/first#post3555905

Trying to make me look "bad’ by making stuff up doesn’t make you look good. Just saying.

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Posted by: Vayne.8563

Vayne.8563

Why is it that people feel they have to sit around. Go do a few events, gather some stuff, kill a few things….you know that is playing the game

^^ Exactly.

Personally, I try to make as few assumptions as possible as to how others should be managing their lives.

I do that too…until someone comes on a public forum and complains about how things are so tough, because they can’t have things the way they want it at the exact moment they want it.

At that point, I make suggestions, get this, to be helpful. There are things you can do. If you insist on saying you can do nothing, that’s okay too, but if you’re going to come to a public place to vent about it, people will suggest things.

This isn’t about not being able to do what you want in the game. It’s about people who have no patience, or maybe no time. Either way, MMOs all require time and patience. It’s where and when you have to wait that’s different between them.

No matter what endeavor you have, if you have a lot of people all having to get together to do something, there’ll be a waiting period. The mov ie starts at 8 so if you get there at 7, you get a good seat. If you get there late, it could be sold out. That’s sorta like life.

In other games I’ve waited for healers, waiting for party members, waiting to log into the game altogether because of a queue. Here’s a person complaining about having to wait to do a single new event that everyone wants to do.

Having it instanced might well solve HIS problem but it might also create a problem for half the player base. In which case that’s putting one person’s needs in front of another.

This game wasn’t advertising in instances. They advertised it on the open world and they’re trying to keep it in the open world. Some people would be happy with instances and not one of those people would then come out and say Anet lied to us if it happened.

Seems like a double standard to me.

The game is instanced. It doesn’t matter if it is advertised as such or not. The issue becomes is it well instanced or not. A well instanced zone is one where you don’t know you are in an instanced zone. Therein lies the issue that is discussed over and over on the forums.

The game isn’t instanced. The game is open world….it’s simply not seamless. Every game as a cap for how many people can play and if it exceeds that cap you have to wait. Technically that would still be an instance. The only difference is, Guild Wars 2 gives you an option to not wait.

Regardless of whether you call it seamless or not, the OP is essentially complaining he wants to do what he wants WHEN he wants. I’ve yet to find any MMO where that’s possible. Not in WoW, Rift, Lotro, DDO, Guild Wars 2. It may very well be that that’s inconvenient but it’s still a fact.

Sometimes you can do what you want, when you want and sometimes you can’t.

Haha, every single zone is instanced, obviously. You don’t know what happens when you enter a zone do you? Do you have an inkling as to what is going on in terms of the underlying software? Nothing has to do with what you want or don’t want. It’s simply what is and what isn’t. What isn’t is instanced zones that work.

Having nothing at all to do with the OP’s problem of not being able to do what he wants when he wants. It’s another conversation. If you want to talk about instances or not start another thread.

So bottom line you don’t know how this game works or any game works. Is this what you are attempting to say?

I’m saying it’s off topic. Start a thread and we’ll talk about it. I’ve already received too many infractions for not staying on topic.

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Posted by: Shanaeri Rynale.6897

Shanaeri Rynale.6897

Why is it that people feel they have to sit around. Go do a few events, gather some stuff, kill a few things….you know that is playing the game, even if it’s not doing the dungeon you want to do, or sitting in WvW.

Tell you what. Go around, do a few events, some stuff, kill a few things and play the game and i’ll PM you 5 mins before the puppet/wurm starts so you can come join me..

The best solution would be to get rid of servers altogether for PvE and move to a district based system like GW1 did.

From what I’ve seen of Teso they make heavy use of instancing but it looks like it’s open world

The issue isn’t people guesting to servers etc it’s the downright daft and counter productive server and guesting system Anet have implemented alas..

Guild Leader of DVDF www.dvdf.org.uk since 2005

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Posted by: Qaelyn.7612

Qaelyn.7612

So what’s the answer. You bring up a problem but I’m not sure I see a solution to it.

A big part of the solution is simply the developers avoiding the creation of content with flaws that are exacerbated by their own technology. They know how their overflow system works better than we do. So why create a LW event that interacts so incredibly badly with it?

If they can’t fix the overflow system, they should design around it rather than basically design while ignoring it and then force the players to work around it.

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Posted by: Sunshine.4680

Sunshine.4680

Why is it that people feel they have to sit around. Go do a few events, gather some stuff, kill a few things….you know that is playing the game, even if it’s not doing the dungeon you want to do, or sitting in WvW.

Or don’t do the event. That’s how it was designed because it does need a massive amount of people. There’s no easy answer to this problem.

Anet can’t allow infinite numbers of people on a server, because the lag would be too bad to play. Anet COULD make event so that there were no big and interesting ones, but that wouldn’t be good for the game.

Anet could put the game in an instance and most people who didn’t have big guilds wouldn’t bother playing them, as is the case in most games with raids.

So what’s the answer. You bring up a problem but I’m not sure I see a solution to it.

I’m confused do you mean stay in the zone you’re in and do events or travel around and wait right before Mari or Wurm? Because if you leave you’re going to be stuck in overflow. There is a reason why people are camping an hour or more ahead to get to these bosses or else it wouldn’t happen at all. Because I have to get there at least 45 minutes early or else it’s a fail overflow group. Few of our guildies were in with us, left and got stuck in overflow with a fail.

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Posted by: Aeolus.3615

Aeolus.3615

They still have to learn that living story design conflits with the overflow system.

1st April joke, when gw2 receives a “balance” update.

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Posted by: Yargesh.4965

Yargesh.4965

Lets see, 2 wins on overflow and 1 win on home server (just now). Came 20 or so min before each event. Did some scouting to see which lanes needed people and then the event started. Not a single wait for me anywhere near an hour.

EDIT: Marionette event.

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Posted by: Vayne.8563

Vayne.8563

Why is it that people feel they have to sit around. Go do a few events, gather some stuff, kill a few things….you know that is playing the game, even if it’s not doing the dungeon you want to do, or sitting in WvW.

Or don’t do the event. That’s how it was designed because it does need a massive amount of people. There’s no easy answer to this problem.

Anet can’t allow infinite numbers of people on a server, because the lag would be too bad to play. Anet COULD make event so that there were no big and interesting ones, but that wouldn’t be good for the game.

Anet could put the game in an instance and most people who didn’t have big guilds wouldn’t bother playing them, as is the case in most games with raids.

So what’s the answer. You bring up a problem but I’m not sure I see a solution to it.

I’m confused do you mean stay in the zone you’re in and do events or travel around and wait right before Mari or Wurm? Because if you leave you’re going to be stuck in overflow. There is a reason why people are camping an hour or more ahead to get to these bosses or else it wouldn’t happen at all. Because I have to get there at least 45 minutes early or else it’s a fail overflow group. Few of our guildies were in with us, left and got stuck in overflow with a fail.

Most days I can do my entire daily in that zone. I have multiple characters. I can take a character each day and work on zone completion if I want. There are things you can do.

Admittedly they may not be the absolutely most exciting stuff in the game, but you’re still getting drops, you’re still harvesting, still getting karma…you’re working on whatever you’re working on…you’re just staying in the zone.

It’s not perfect, but it’s certainly not bad. My point is you don’t have to stand their and wait.

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Posted by: Sunshine.4680

Sunshine.4680

Lets see, 2 wins on overflow and 1 win on home server (just now). Came 20 or so min before each event. Did some scouting to see which lanes needed people and then the event started. Not a single wait for me anywhere near an hour.

Wow I have zero wins in overflow, several friends of mine are 1-2/10 on overflow attempts and they came about 30min or so ahead at times and still got overflowed, depending on time of day. You must be super duper special.

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Posted by: Sunshine.4680

Sunshine.4680

Why is it that people feel they have to sit around. Go do a few events, gather some stuff, kill a few things….you know that is playing the game, even if it’s not doing the dungeon you want to do, or sitting in WvW.

Or don’t do the event. That’s how it was designed because it does need a massive amount of people. There’s no easy answer to this problem.

Anet can’t allow infinite numbers of people on a server, because the lag would be too bad to play. Anet COULD make event so that there were no big and interesting ones, but that wouldn’t be good for the game.

Anet could put the game in an instance and most people who didn’t have big guilds wouldn’t bother playing them, as is the case in most games with raids.

So what’s the answer. You bring up a problem but I’m not sure I see a solution to it.

I’m confused do you mean stay in the zone you’re in and do events or travel around and wait right before Mari or Wurm? Because if you leave you’re going to be stuck in overflow. There is a reason why people are camping an hour or more ahead to get to these bosses or else it wouldn’t happen at all. Because I have to get there at least 45 minutes early or else it’s a fail overflow group. Few of our guildies were in with us, left and got stuck in overflow with a fail.

Most days I can do my entire daily in that zone. I have multiple characters. I can take a character each day and work on zone completion if I want. There are things you can do.

Admittedly they may not be the absolutely most exciting stuff in the game, but you’re still getting drops, you’re still harvesting, still getting karma…you’re working on whatever you’re working on…you’re just staying in the zone.

It’s not perfect, but it’s certainly not bad. My point is you don’t have to stand their and wait.

No I get what you mean, I thought you meant leave the zone and come back. I was going to say that just gets you in overflow. When I’m camping I watch tv or do events and run around the area, it’s pretty big. Now I’m not confused about what you meant.

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Posted by: Yargesh.4965

Yargesh.4965

Lets see, 2 wins on overflow and 1 win on home server (just now). Came 20 or so min before each event. Did some scouting to see which lanes needed people and then the event started. Not a single wait for me anywhere near an hour.

Wow I have zero wins in overflow, several friends of mine are 1-2/10 on overflow attempts and they came about 30min or so ahead at times and still got overflowed, depending on time of day. You must be super duper special.

Yes? Where do you think others in overflow come from? Only people who are guaranteed a spot on home server are those that can afford to wait around and don’t DC. The odds of there being many of your own server people on the same overflow are huge.

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Posted by: Raine.1394

Raine.1394

Why is it that people feel they have to sit around. Go do a few events, gather some stuff, kill a few things….you know that is playing the game

^^ Exactly.

Personally, I try to make as few assumptions as possible as to how others should be managing their lives.

I do that too…until someone comes on a public forum and complains about how things are so tough, because they can’t have things the way they want it at the exact moment they want it.

At that point, I make suggestions, get this, to be helpful. There are things you can do. If you insist on saying you can do nothing, that’s okay too, but if you’re going to come to a public place to vent about it, people will suggest things.

This isn’t about not being able to do what you want in the game. It’s about people who have no patience, or maybe no time. Either way, MMOs all require time and patience. It’s where and when you have to wait that’s different between them.

No matter what endeavor you have, if you have a lot of people all having to get together to do something, there’ll be a waiting period. The mov ie starts at 8 so if you get there at 7, you get a good seat. If you get there late, it could be sold out. That’s sorta like life.

In other games I’ve waited for healers, waiting for party members, waiting to log into the game altogether because of a queue. Here’s a person complaining about having to wait to do a single new event that everyone wants to do.

Having it instanced might well solve HIS problem but it might also create a problem for half the player base. In which case that’s putting one person’s needs in front of another.

This game wasn’t advertising in instances. They advertised it on the open world and they’re trying to keep it in the open world. Some people would be happy with instances and not one of those people would then come out and say Anet lied to us if it happened.

Seems like a double standard to me.

The game is instanced. It doesn’t matter if it is advertised as such or not. The issue becomes is it well instanced or not. A well instanced zone is one where you don’t know you are in an instanced zone. Therein lies the issue that is discussed over and over on the forums.

The game isn’t instanced. The game is open world….it’s simply not seamless. Every game as a cap for how many people can play and if it exceeds that cap you have to wait. Technically that would still be an instance. The only difference is, Guild Wars 2 gives you an option to not wait.

Regardless of whether you call it seamless or not, the OP is essentially complaining he wants to do what he wants WHEN he wants. I’ve yet to find any MMO where that’s possible. Not in WoW, Rift, Lotro, DDO, Guild Wars 2. It may very well be that that’s inconvenient but it’s still a fact.

Sometimes you can do what you want, when you want and sometimes you can’t.

Haha, every single zone is instanced, obviously. You don’t know what happens when you enter a zone do you? Do you have an inkling as to what is going on in terms of the underlying software? Nothing has to do with what you want or don’t want. It’s simply what is and what isn’t. What isn’t is instanced zones that work.

Having nothing at all to do with the OP’s problem of not being able to do what he wants when he wants. It’s another conversation. If you want to talk about instances or not start another thread.

So bottom line you don’t know how this game works or any game works. Is this what you are attempting to say?

I’m saying it’s off topic. Start a thread and we’ll talk about it. I’ve already received too many infractions for not staying on topic.

Talking about instances of zones, or overflows, is off topic in a thread titled “Another empty overflow….”? I was addressing that topic. What topic were you addressing?

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Posted by: laokoko.7403

laokoko.7403

Maybe he actually went to do other things instead of waiting for an hour. Trying to zone back and discover his in an overflow with himself.

That being said. Other things could mean cook dinner or wash dishes. That’s what I usually do.

The problem is too many people want things to hand to them. So they just join the good server or TTS. Because beside those server or TTS, the success rate is pretty bad.

(edited by laokoko.7403)

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Posted by: Raine.1394

Raine.1394

Why is it that people feel they have to sit around. Go do a few events, gather some stuff, kill a few things….you know that is playing the game, even if it’s not doing the dungeon you want to do, or sitting in WvW.

Tell you what. Go around, do a few events, some stuff, kill a few things and play the game and i’ll PM you 5 mins before the puppet/wurm starts so you can come join me..

The best solution would be to get rid of servers altogether for PvE and move to a district based system like GW1 did.

From what I’ve seen of Teso they make heavy use of instancing but it looks like it’s open world

The issue isn’t people guesting to servers etc it’s the downright daft and counter productive server and guesting system Anet have implemented alas..

Yeah, The best solution is to move to a single virtual server as ESO is attempting to do. What we have currently in games, server based, grew out of technical limitations and old thinking about resources and the distribution of work across them. A single virtual server, is where we are headed.

You are absolutely right that the problem is not guesting as the solution would have everyone guesting essentially. The problem is how Anet manages work across resources.

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Posted by: Sirendor.1394

Sirendor.1394

They still have to learn that living story design conflits with the overflow system.

/thread

Exactly. I wish they gave us both options already. Instanced if you don’t want to wait an hour or don’t have the time for it. Open world if you don’t mind about sitting in the map an hour.

I’m convinced most people will go for the instanced 5 people mode.

Gandara – Vabbi – Ring of Fire – Fissure of Woe – Vabbi
SPvP as Standalone All is Vain

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Posted by: laokoko.7403

laokoko.7403

Having it instanced might well solve HIS problem but it might also create a problem for half the player base. In which case that’s putting one person’s needs in front of another.

It’s already creating problem for half of the player base. In order to succeed, they have to join the few server that can do it. Or join TTS.

Most people can’t even join the good server without being taxied even if they wait for ever, because all they get is server error when the queue popup.

And the only reason TTS works isn’t because it is open world, it is because GW2 have multi guild function and guesting.

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Posted by: Vayne.8563

Vayne.8563

Why is it that people feel they have to sit around. Go do a few events, gather some stuff, kill a few things….you know that is playing the game

^^ Exactly.

Personally, I try to make as few assumptions as possible as to how others should be managing their lives.

I do that too…until someone comes on a public forum and complains about how things are so tough, because they can’t have things the way they want it at the exact moment they want it.

At that point, I make suggestions, get this, to be helpful. There are things you can do. If you insist on saying you can do nothing, that’s okay too, but if you’re going to come to a public place to vent about it, people will suggest things.

This isn’t about not being able to do what you want in the game. It’s about people who have no patience, or maybe no time. Either way, MMOs all require time and patience. It’s where and when you have to wait that’s different between them.

No matter what endeavor you have, if you have a lot of people all having to get together to do something, there’ll be a waiting period. The mov ie starts at 8 so if you get there at 7, you get a good seat. If you get there late, it could be sold out. That’s sorta like life.

In other games I’ve waited for healers, waiting for party members, waiting to log into the game altogether because of a queue. Here’s a person complaining about having to wait to do a single new event that everyone wants to do.

Having it instanced might well solve HIS problem but it might also create a problem for half the player base. In which case that’s putting one person’s needs in front of another.

This game wasn’t advertising in instances. They advertised it on the open world and they’re trying to keep it in the open world. Some people would be happy with instances and not one of those people would then come out and say Anet lied to us if it happened.

Seems like a double standard to me.

The game is instanced. It doesn’t matter if it is advertised as such or not. The issue becomes is it well instanced or not. A well instanced zone is one where you don’t know you are in an instanced zone. Therein lies the issue that is discussed over and over on the forums.

The game isn’t instanced. The game is open world….it’s simply not seamless. Every game as a cap for how many people can play and if it exceeds that cap you have to wait. Technically that would still be an instance. The only difference is, Guild Wars 2 gives you an option to not wait.

Regardless of whether you call it seamless or not, the OP is essentially complaining he wants to do what he wants WHEN he wants. I’ve yet to find any MMO where that’s possible. Not in WoW, Rift, Lotro, DDO, Guild Wars 2. It may very well be that that’s inconvenient but it’s still a fact.

Sometimes you can do what you want, when you want and sometimes you can’t.

Haha, every single zone is instanced, obviously. You don’t know what happens when you enter a zone do you? Do you have an inkling as to what is going on in terms of the underlying software? Nothing has to do with what you want or don’t want. It’s simply what is and what isn’t. What isn’t is instanced zones that work.

Having nothing at all to do with the OP’s problem of not being able to do what he wants when he wants. It’s another conversation. If you want to talk about instances or not start another thread.

So bottom line you don’t know how this game works or any game works. Is this what you are attempting to say?

I’m saying it’s off topic. Start a thread and we’ll talk about it. I’ve already received too many infractions for not staying on topic.

Talking about instances of zones, or overflows, is off topic in a thread titled “Another empty overflow….”? I was addressing that topic. What topic were you addressing?

You were addressing the concept of instances, he’s talking about empty overflows. It’s off topic. Want to talk about what constitutes an instance, by all means, talk about it in a thread about instance definitions. The OPs complaint has nothing to do with that definition. I won’t respond to this again, I don’t need another ban for being off topic.

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Posted by: laokoko.7403

laokoko.7403

^ quite honestly if you read your own first post it is off topic. You are talking about doing something else, when that is not even the topic.

The topic is when he tried to zone in, he get put into the empty zone because he didn’t wait for an hour.

instancing is at least related. I would say it is much more related than your topic of doing something else instead of waiting.

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Posted by: Raine.1394

Raine.1394

Why is it that people feel they have to sit around. Go do a few events, gather some stuff, kill a few things….you know that is playing the game, even if it’s not doing the dungeon you want to do, or sitting in WvW.

Or don’t do the event. That’s how it was designed because it does need a massive amount of people. There’s no easy answer to this problem.

Anet can’t allow infinite numbers of people on a server, because the lag would be too bad to play. Anet COULD make event so that there were no big and interesting ones, but that wouldn’t be good for the game.

Anet could put the game in an instance and most people who didn’t have big guilds wouldn’t bother playing them, as is the case in most games with raids.

So what’s the answer. You bring up a problem but I’m not sure I see a solution to it.

I’m confused do you mean stay in the zone you’re in and do events or travel around and wait right before Mari or Wurm? Because if you leave you’re going to be stuck in overflow. There is a reason why people are camping an hour or more ahead to get to these bosses or else it wouldn’t happen at all. Because I have to get there at least 45 minutes early or else it’s a fail overflow group. Few of our guildies were in with us, left and got stuck in overflow with a fail.

Most days I can do my entire daily in that zone. I have multiple characters. I can take a character each day and work on zone completion if I want. There are things you can do.

Admittedly they may not be the absolutely most exciting stuff in the game, but you’re still getting drops, you’re still harvesting, still getting karma…you’re working on whatever you’re working on…you’re just staying in the zone.

It’s not perfect, but it’s certainly not bad. My point is you don’t have to stand their and wait.

The simple point is that you should not be managing your play day around the technical limitations of a given implementation of software. What we have in place is a problem that requires you to manage how you play around it. In fact, it doesn’t basically work. You could not hear from a friend that an event is happening on your server and go participate. There is no reason to have this problem in a game, and the proper solution is a roadmap to a solution that fixes the problem.

Now, you can simply accept this problem and its workarounds and most likely it will remain a problem. The alternative is you can label this as a problem and request that it be fixed. This later alternative is the subject of this thread and the reason for the forums.

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Posted by: Kaiyanwan.8521

Kaiyanwan.8521

While the big zerg fights should be in their own instances by nature, the LS makes each server just another instance of many.
In fact, the main server becomes more or less an overflow instance by itself, and the overflows become the main server, as I have yet to be on my own server for many LS attemps this time.

If instances are off topic, than how do you explain, that the root of all problems are the instances themselves? Overflows are instances, the home server is an instance. I want to be on my home server instance, I can’t. The instances and how they are handled in this game are the problem.

Actually Vayne, you are derailing the topic by starting a discussion about the definition of instances. Did you do that on purpose?

(edited by Kaiyanwan.8521)

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Posted by: Raine.1394

Raine.1394

@Vayne. We are not talking about definitions, we are talking about the thing defined. An overflow is an instance of a zone. The problem of empty overflows is the same problem as the problem of full overflows. The problem is how work is managed across resources. If you talk at all about overflows you have to talk about instances of zones. Not the definition, but the thing itself.

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Posted by: Vayne.8563

Vayne.8563

@Vayne. We are not talking about definitions, we are talking about the thing defined. An overflow is an instance of a zone. The problem of empty overflows is the same problem as the problem of full overflows. The problem is how work is managed across resources. If you talk at all about overflows you have to talk about instances of zones. Not the definition, but the thing itself.

Okay the semantics of what you want to call it, however, really doesn’t matter. You can call it an overflow, you can call it an instance.

I’m inclined to believe this game would have been better without servers at all, like the Guild Wars 1 system…even though that would have made WvW a different concept.

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Posted by: laokoko.7403

laokoko.7403

Ya I mean at any given time, you are allowed to join say 25 us server instance of lonar pass and maybe a few more instance of overflow. That isn’t a wrong way to use the term.

Not saying that GW2 is intanced. But you can choose the instance you want to be in.

And it just happened the few instance that can down the world boss are usually the same. So people are complaining that they want to be in those instance or their home instanced with friend instead of the other failure one.

(edited by laokoko.7403)

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Posted by: xarallei.4279

xarallei.4279

Yeah, The best solution is to move to a single virtual server as ESO is attempting to do. What we have currently in games, server based, grew out of technical limitations and old thinking about resources and the distribution of work across them. A single virtual server, is where we are headed.

I want to say something about the “one” ESO server I really do. Alas, NDA….

As for GW2, the only thing I can think of for them to improve overflows is add the ability to choose an overflow. In Tera you could choose what channel you were in when a zone was particularly crowded. It’d be nice to choose an OF. Then again everyone would just try to get into the TTS one. ^^;;;

(edited by xarallei.4279)

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Posted by: laokoko.7403

laokoko.7403

I think what ESO fix is they have fewer problem with “empty” zones. I dont’ know how that’ll fix the other problems.

At least that design is they won’t get the newbie zones is empty like that in GW2.

I think being able to choose overflow will fix some of the problem. Very good suggestion. But there also need some way to eliminate unwanted overflow of a few people.

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Posted by: Raine.1394

Raine.1394

@Vayne. We are not talking about definitions, we are talking about the thing defined. An overflow is an instance of a zone. The problem of empty overflows is the same problem as the problem of full overflows. The problem is how work is managed across resources. If you talk at all about overflows you have to talk about instances of zones. Not the definition, but the thing itself.

Okay the semantics of what you want to call it, however, really doesn’t matter. You can call it an overflow, you can call it an instance.

I’m inclined to believe this game would have been better without servers at all, like the Guild Wars 1 system…even though that would have made WvW a different concept.

Yes, you can call it an overflow or an instance of a zone because it means the same thing. And, yes, it would be better without named servers, but not like GW1 was. Rather, the solution would be an MMO environment like ESO is attempting, a single virtual server. Named servers just mirror how software and databases used to be deployed and managed in the old days. New games, here ESO, will be mirroring the way it’s done today.

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Posted by: laokoko.7403

laokoko.7403

Have you ever played a game with 1 virtual server(with instance) before?

Not that I played TESO beta, you still have instanced of zones. And it still segregate players base. You may have a bunch of friend on another server and some on another server. Yes the TESO idea is smartly add everyone together. But I can’t say it’ll always be perfect.