@ Nemesis
Generally speaking a class can have a theoretical and a practical DPS…
You of all people shoul know the theoretical DPS islisted everywhere to boast effectiveness someimes with huge impossible even rotations…. I think I remember somthing abouut a 48 step rotation being used somewhere for maximum use of fields…..
You and I know this to be nice theorycrafting, but useless in combat…. Interupts, dodges and so on will void fields or combo’s reducing the effectiveness of said combo’s very fast. also destorying the rotations….
Now you ask for a personal DPS meter even though you should be aware you are not soloing most content… In effect also destorying the validity of your values. The next time with a different group you CANNOT rework the same rotations and boost as the end result depends on more then your personal rotations….
You also need the rotations and fields of others, and them being in the right place, especially in you’ll need more then 1 player for optimized results, again voiding all measurements… during a large part of the combat if one player dodges left and you dodging right…
Fact is raid content and other content of comparable level will need group effort to maximize results, while retaining effectiveness, this could mean stacking as we used to but if it goes sour you’ll wipe. If not it’s still a useless result due to the fact you’ll be using 2 or 3 groups during encounters (boons have 5 targets so max 5 ppl in a stack) for small scale sub encounters like the 3 small bosses in the 1st leg you’ll need 3 groups of 3 with 1 to spare to optimize the engagement builds need to be optimized for both engagements…
No boon stripping? no conditions? no cc? we’ll need all: each player will have specific tasks while being able to perform these tasks, having a good sustainable DPS is nice, but will we need crusaders, trailblazers/commander or something more glassy like zealot/viper/zerk?
I think we can work out (MINIMUM! requirements) while not using DPS meters….
The only groups really in need of DPS meters are the “speedrunners” , the recordmakers and -breakers. For them it’s a sport, but for the 99.999% of all other people just finishing the content is rewarding enough.
And yes I expect “ping gear” to filter out the nomad/dolyaks CC heal/tanks but I do not think we can say: Well you have assassin, you cannot join as it’s not zerk and because he has sinister he can because his bleed is 10pts per tick higher the the viper guy…
These assumptions without having an overview of avaiable CC’s DOT and DPS, boons, boonstrips and all other possibilities in the group would make this all nearly impossible.
It would also no longer be ineteresting for the masses if it would hang by stats instead of capabilities of players ( ignoring some obvious things like previously mentioned nomads/dolyak heal/CC-er, but who knows maybe it will be a neccesary instrument, for kiting controlling and surviving…)
Meta is a tool, like these mentioned DPS meters. Using the tool could give people an idea which tools they need to combat the event. Problem has been “the Meta locked itself into stats and gear while it should be focussed on minimum requirements to complete content and should give handles about acces to soft and hard CC’s and cleanses/heals/buffs/combo’s with groups”.
Most people only know 2 or 3 combo’s…. There is way more then just firefields.
Having a group with all fields but no finishers or having all acces to chill would be examples of waisted effort… like focussing all groups fully on vulnerability and having over 75 stacks avaialble at any give point, but having lower then 75 could drop your dps fighting 3 mini champions, is this a problem? or should you be content with having only 30 or 60 vulnerbility?
Can you all foretell? Do you have any clue about what is to come after the vale guardian?
Not all people have 3 complete armors or acces to 9 lvl 80’s nor would they want to change it for every quirk.
Could bosses be done with all proffessions instead of being mindless and just using 3 builds cause they are max spec?
3 builds would be easy mode, maybe recordbreaking but cheesy to the point where i say it’s dumbing down the game , but having 1 of every class and maybe 1 double?
You would allow for a lot of additional players….. and maake the theorycrafting usefull…
I am against a DPS meter cause I think players cannot handle it, not because it would be a bad tool; I would like the tool a lot, problem is you need to use it right, and I cannot see the playerbase doing it right…. I’ve seen people kicked in dungeons for myriad of reasons and then some…. I’ll see this happen in raids as well…
For now people giving boosts: ranger, warrior, guardian, revenant could give:
+ 41% crit chance (includes fury)
+ 1000 power (includes might)
+ 10% crit dmg
+ 35% dmg
+ 320 toughness
+ 170 vitality
- 33% dmg received.
to 5 people… not even including boons other then might and fury and not including debuff other then vulnerability..
problem is this requires the group to be in 240 range or so… and this only allows for 2 groups, not 3!
Been There, Done That & Will do it again…except maybe world completion.
(edited by PaxTheGreatOne.9472)