Armor repair has no purpose anymore

Armor repair has no purpose anymore

in Guild Wars 2 Discussion

Posted by: Rage.4693

Rage.4693

If it’s free now then why is it even a thing in the first place?

I could understand that in the past it could be used as a cash sink so people couldn’t endlessly try doing something that was above their ability’s. especially in dungeons this would create some pressure so you would keep yourself from dying to limit the repair costs. but if you’re going to throw that concept out of the window then why uphold the concept of armor repair at all?

Armor repair has no purpose anymore

in Guild Wars 2 Discussion

Posted by: krixis.9538

krixis.9538

the cost is getting armour damage and when durability hits 0 (red) you no longer gain stats.

its to make death punishing and to punish those who die over and over.

example it stops u camping in WvW and being resed by a thief friend who ran away from attackers when it goes wrong.
or in fractals.

the cost is taking the time to go repair. which is on all players minds and thus makes u play better by not dieing all the time.

even with a “cost” with the current gold u earn from dungeons even now would be a tiny ammount

Desolation EU
Fractal lvl 80 – 126 AR

Armor repair has no purpose anymore

in Guild Wars 2 Discussion

Posted by: Wethospu.6437

Wethospu.6437

Why would you support having your time wasted?

Armor repair has no purpose anymore

in Guild Wars 2 Discussion

Posted by: Azhure.1857

Azhure.1857

Why would you support having your time wasted?

A question asked of people that spend hundreds and thousands of hours playing a video game.

Isle of Janthir Megaserver

Armor repair has no purpose anymore

in Guild Wars 2 Discussion

Posted by: Pewienpan.5168

Pewienpan.5168

As krixis said. Destroyable armor imo is a good thing and should remain as it is.

Celestial scrubs, just die already…

Armor repair has no purpose anymore

in Guild Wars 2 Discussion

Posted by: Brother Grimm.5176

Brother Grimm.5176

I don’t disagree that the system needs to be tweaked. Currently you can die quite a few times with NO penalty at all (and with no repair cost on the back end).

I tend to think damaged armor should loose some effectiveness (either reduction in armor, stats or both). GW1’s death penalty system was very good at being both punishing and self-healing in my opinion. Not saying it would work untouched in a the current GW2 system but something similar.

Now the reality of the current status is that Anet wants the game,“’accessible to casual players”, so the move has been to make in-game death have no real consequences (beyond making you a corpse). I think their major issue with the system was that it “unfairly” punished bad player tactics (note that I don’t agree that it’s unfair). Despite how you feel about this issue, bad players also spend money on gems, so Anet has to view this from more than a, “if you suck, or are careless, it should hurt you in some way”, train of thought.

I’m not a fan of making it ok to be dead all the time, but that seems to be the direction they want to take the death system and if that is actually what they want, I don’t disagree that having the current armor damage / destroy / repair system is a waste of time.

We go out in the world and take our chances
Fate is just the weight of circumstances
That’s the way that lady luck dances

(edited by Brother Grimm.5176)

Armor repair has no purpose anymore

in Guild Wars 2 Discussion

Posted by: Vavume.8065

Vavume.8065

It is indeed pointless now.

Armor repair has no purpose anymore

in Guild Wars 2 Discussion

Posted by: Bernie.8674

Bernie.8674

If it’s free now then why is it even a thing in the first place?

I could understand that in the past it could be used as a cash sink so people couldn’t endlessly try doing something that was above their ability’s. especially in dungeons this would create some pressure so you would keep yourself from dying to limit the repair costs. but if you’re going to throw that concept out of the window then why uphold the concept of armor repair at all?

It’s a death penalty. I think the intent is to prevent players from completing dungeon instances and/or fights if they’ve died too many times. I agree that it’s just severe enough to be annoying, but not severe enough to make a real difference. Like you, I’d rather see them scrap it.

Armor repair has no purpose anymore

in Guild Wars 2 Discussion

Posted by: Travis the Terrible.4739

Travis the Terrible.4739

If it’s free now then why is it even a thing in the first place?

I could understand that in the past it could be used as a cash sink so people couldn’t endlessly try doing something that was above their ability’s. especially in dungeons this would create some pressure so you would keep yourself from dying to limit the repair costs. but if you’re going to throw that concept out of the window then why uphold the concept of armor repair at all?

It’s a death penalty. I think the intent is to prevent players from completing dungeon instances and/or fights if they’ve died too many times. I agree that it’s just severe enough to be annoying, but not severe enough to make a real difference. Like you, I’d rather see them scrap it.

Except dungeons have a repair anvil. Fractals dont have a repair but people just go char select then back into town to repair if they dont have cannisters. Honestly its a pointless mechanic.

Follow the darkness into the depths, it’s more fun than the light can provide.

Armor repair has no purpose anymore

in Guild Wars 2 Discussion

Posted by: Behellagh.1468

Behellagh.1468

You’ve hit upon the penalty, it’s time to go off and get them repaired. For those who want to maximize there play time it’s a valid penalty for repeated death.

We are heroes. This is what we do!

RIP City of Heroes

Armor repair has no purpose anymore

in Guild Wars 2 Discussion

Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

Next

Interesting thoughts here. I always think of it as a gentle reminder of my need to use care in what I do. Especially that #%@$ jumping puzzle amongst the trees… at which I died multiple times. You know, “Play more wisely.” I don’t love the runs to the repair NPC, but I don’t resent them.

It’s good to see other players’ thoughts on the matter.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Armor repair has no purpose anymore

in Guild Wars 2 Discussion

Posted by: sorudo.9054

sorudo.9054

i am already happy they removed the cost, it became ridicules to pay for both travel and repair.
it’s a penalty they added to replace the death penalty from GW1, IMO i rather have a timed death penalty then repairs but nothing i say can change that.

Armor repair has no purpose anymore

in Guild Wars 2 Discussion

Posted by: Travis the Terrible.4739

Travis the Terrible.4739

Interesting thoughts here. I always think of it as a gentle reminder of my need to use care in what I do. Especially that #%@$ jumping puzzle amongst the trees… at which I died multiple times. You know, “Play more wisely.” I don’t love the runs to the repair NPC, but I don’t resent them.

It’s good to see other players’ thoughts on the matter.

Im fairly certain fall damage doesnt damage armor. Unless youre falling and almost dying then dying to the mobs. You so silly gaile.

Follow the darkness into the depths, it’s more fun than the light can provide.

Armor repair has no purpose anymore

in Guild Wars 2 Discussion

Posted by: Astral Projections.7320

Astral Projections.7320

Without the cost to repair it does seem a little pointless now to have it. It also decreased the reason behind having canisters by that much. I used to not repair damaged armor until all were damaged then use a canister to get a free repair. Now I just get repaired without really thinking about the matter. It’s a fairy trivial change but it does make dying much less of an impact.

Armor repair has no purpose anymore

in Guild Wars 2 Discussion

Posted by: Maxwell.7843

Maxwell.7843

I think that the way it is now is perfectly fine.

Having to spend money would be too punishing, while having no consequences (unbreakable amour) not punishing enough.
If you die 6 times in a row I think it’s fair that you start “loosing” stats.

(edited by Maxwell.7843)

Armor repair has no purpose anymore

in Guild Wars 2 Discussion

Posted by: darkace.8925

darkace.8925

Before, armor repairs served as a mild gold sink. Now that repairs are free, there’s really not much of a point to it anymore. If you’re dying so often that your armor is actually breaking then that’s a sign that the group your running the instance with isn’t working or that the solo content you’re attempting is beyond your level and/or ability.

Armor repair has no purpose anymore

in Guild Wars 2 Discussion

Posted by: zcearo.1897

zcearo.1897

I don’t think it was ever ment to be a gold sink .

To be blunt ;

It is a reminder that you get killed a lot and need some l2p or a tweak to your build.

(edited by zcearo.1897)

Armor repair has no purpose anymore

in Guild Wars 2 Discussion

Posted by: IndigoSundown.5419

IndigoSundown.5419

I die way more in WvW than I do in PvE. About the only place I die in PvE anymore is when I make an egregious mistake, like trying to defend a scaled-up Indigo Cave when the people who scaled it are dead (gone back to the WP, or not) or ran off to fight the nearby Champion (because bag, apparently).

In WvW, armor repair just adds another few seconds to the minutes it takes to run back 3/4’s of the length of the map. That’s the real death penalty in WvW. Well, that and maybe losing the fight for the objective.

I don’t mind armor repair, nor am I attached to it.

Armor repair has no purpose anymore

in Guild Wars 2 Discussion

Posted by: Conaywea.5062

Conaywea.5062

Fractals /15chars

Armor repair has no purpose anymore

in Guild Wars 2 Discussion

Posted by: Travis the Terrible.4739

Travis the Terrible.4739

I don’t think it was ever ment to be a gold sink .

To be blunt ;

It is a reminder that you die a lot and need some l2p or a tweak to your build.

Dying can be faster than trying to just get out of combat to teleport. With that said its not all a matter of l2p. If anything its a nuicense and serves no purpose but to annoy the players at this point. It at one point served as a money sink that punished newer players harder than it did veteran players, thats why ANet got rid of the cost.

Follow the darkness into the depths, it’s more fun than the light can provide.

Armor repair has no purpose anymore

in Guild Wars 2 Discussion

Posted by: azurrei.5691

azurrei.5691

Armor repair was a slap in the face – double death penalty was ridiculous (especially at release when a few silver was a LOT.) Just to be clear when I say double, I mean pay for repair+pay to WP after a death. Personally I think it would of been better for the game to remove WP costs and keep armor repair – it would of given people an incentive to not die (armor repair) while at the same time not stay dead waiting for a rez instead of being cheap and not WP’ing (even worse when the dead are still scaling a boss/champ…)

Armor repair has no purpose anymore

in Guild Wars 2 Discussion

Posted by: zcearo.1897

zcearo.1897

I do like that Idea of removing way point cost and putting the cost back on armor repair.

Armor repair has no purpose anymore

in Guild Wars 2 Discussion

Posted by: Maximus Delion.8719

Maximus Delion.8719

The thing I liked about GW1’s death penalty system is that you started getting a fairly small penalty from your first defeat that wasn’t enough to seriously hamper you, and could be worked off fairly quickly, but was enough to make you pause and consider what you were doing. Compare that to GW2’s system where you have absolutely no penalties until you’ve been defeated 6 times.

Now, I don’t want some masochistic death penalty system where you’re afraid to try anything even remotely dangerous or team up with strangers because a single death results in a 45 minute corpse run and losing all the experience you gained for the day. But on the flip side, I feel like the current system – with its virtually non-existent death penalties – allows for too much “bang your head against the wall” game-play (i.e. you’re immune to headaches, so just keep rushing in with reckless abandon and banging your head against the wall until it finally breaks, rather than stopping to consider which tool would be most effective so you can avoid getting a headache).

The GW1 death penalty system was really effective because it gradually ramped up in severity, but you could easily remove the penalty by recovering from a mistake and PLAYING WELL. That’s what a death penalty is supposed to do – give an incentive to play well. GW2’s death penalty system only seems to give a minor inconvenience for playing extremely horribly.

I also miss morale boosts. That was like the opposite of a death penalty – more like a survival bonus.

TL;DR: bring back the GW1 death penalty / morale boost system. It was cool.

Armor repair has no purpose anymore

in Guild Wars 2 Discussion

Posted by: yogzotot.3741

yogzotot.3741

How about returning fees for repair armor and add 2 quests:

1 – making all blacksmiths on the world very grateful for Your hard work and repair all equipment for free

2 – making by some power all armor indestructible or as reward some potion that will make for limited time armor indestructible

I wonder which quest would be more popular ^,^

Armor repair has no purpose anymore

in Guild Wars 2 Discussion

Posted by: Tachenon.5270

Tachenon.5270

Interesting thoughts here. I always think of it as a gentle reminder of my need to use care in what I do. Especially that #%@$ jumping puzzle amongst the trees… at which I died multiple times. You know, “Play more wisely.” I don’t love the runs to the repair NPC, but I don’t resent them.

It’s good to see other players’ thoughts on the matter.

While traversing the jumping puzzle in Metrica Province with the timed platforms over hot lava, my necro found it much less punishing to just attempt the jumps in her undies.

The table is a fable.

Armor repair has no purpose anymore

in Guild Wars 2 Discussion

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Interesting thoughts here. I always think of it as a gentle reminder of my need to use care in what I do. Especially that #%@$ jumping puzzle amongst the trees… at which I died multiple times. You know, “Play more wisely.” I don’t love the runs to the repair NPC, but I don’t resent them.

It’s good to see other players’ thoughts on the matter.

Anyone else find it slightly disturbing that devs don’t know that falling deaths don’t damage armor?

The only time I ever need to repair my armor is in SW… stupid terragriffs and their nonsensical AOE, damage invulnerability, and stacking dmg kill me at least 3 times a play session.

Armor repair has no purpose anymore

in Guild Wars 2 Discussion

Posted by: GoddessOfTheWinds.2937

GoddessOfTheWinds.2937

I do think the armor repair should stay, because of various reasons mentionned above.

But I would prefer if the Death Penalty would make its come back from GW1 to GW2. Maybe like 10% stats reduction per penalty up to maybe 40% and it would clear up by killing mobs and bosses just like in GW1 (or with time) or visiting a town (Grove, Lion’s Arch, etc.) .

Armor repair has no purpose anymore

in Guild Wars 2 Discussion

Posted by: Rauderi.8706

Rauderi.8706

Interesting thoughts here. I always think of it as a gentle reminder of my need to use care in what I do. Especially that #%@$ jumping puzzle amongst the trees… at which I died multiple times. You know, “Play more wisely.” I don’t love the runs to the repair NPC, but I don’t resent them.

It’s good to see other players’ thoughts on the matter.

Anyone else find it slightly disturbing that devs don’t know that falling deaths don’t damage armor?

The only time I ever need to repair my armor is in SW… stupid terragriffs and their nonsensical AOE, damage invulnerability, and stacking dmg kill me at least 3 times a play session.

I find it more disturbing that some people don’t realize what a Community Manager is. Definitely not a developer.

Anyway, +1 to all you folks who realize how pointless armor damage is now that there’s no repair cost. It’s another MMO artifact that can go the way of the dodo.

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

Armor repair has no purpose anymore

in Guild Wars 2 Discussion

Posted by: azurrei.5691

azurrei.5691

Interesting thoughts here. I always think of it as a gentle reminder of my need to use care in what I do. Especially that #%@$ jumping puzzle amongst the trees… at which I died multiple times. You know, “Play more wisely.” I don’t love the runs to the repair NPC, but I don’t resent them.

It’s good to see other players’ thoughts on the matter.

Anyone else find it slightly disturbing that devs don’t know that falling deaths don’t damage armor?

The only time I ever need to repair my armor is in SW… stupid terragriffs and their nonsensical AOE, damage invulnerability, and stacking dmg kill me at least 3 times a play session.

Gaile is a community manager (a great one at that,) not a game developer. Having said that, I wouldn’t even expect every developer to know the ins and outs of the entire game except (in this case) for the person who actually programs the armor durability game logic :p

Armor repair has no purpose anymore

in Guild Wars 2 Discussion

Posted by: Maxwell.7843

Maxwell.7843

This is a public service announcement to any player that wants to pay for amour repairs.

If you have that much gold lying around that you find yourself longing for a new gold sink, please send that unwanted gold to me.
I will put it to good use.

Armor repair has no purpose anymore

in Guild Wars 2 Discussion

Posted by: Khisanth.2948

Khisanth.2948

I do think the armor repair should stay, because of various reasons mentionned above.

But I would prefer if the Death Penalty would make its come back from GW1 to GW2. Maybe like 10% stats reduction per penalty up to maybe 40% and it would clear up by killing mobs and bosses just like in GW1 (or with time) or visiting a town (Grove, Lion’s Arch, etc.) .

That was one of the most poorly designed and illogical choices in GW1.

“Oh look you just died to this enemy. I think you should try to beat it again while you are 10% weaker than before.”

Armor repair has no purpose anymore

in Guild Wars 2 Discussion

Posted by: Rauderi.8706

Rauderi.8706

I do think the armor repair should stay, because of various reasons mentionned above.

But I would prefer if the Death Penalty would make its come back from GW1 to GW2. Maybe like 10% stats reduction per penalty up to maybe 40% and it would clear up by killing mobs and bosses just like in GW1 (or with time) or visiting a town (Grove, Lion’s Arch, etc.) .

That was one of the most poorly designed and illogical choices in GW1.

“Oh look you just died to this enemy. I think you should try to beat it again while you are 10% weaker than before.”

Another reason for armor damage to not be a thing.
…Then again, I had a young fractal team beat Jade Maw in their skivvies.

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

Armor repair has no purpose anymore

in Guild Wars 2 Discussion

Posted by: velmeister.4187

velmeister.4187

Honestly, in 2+ years of playing I never used a single instance armor repair canister. I did not do that even when I have a bunch for free available thru AP chests. I do not know who will use that and for that matter who will actually spend gems in buying them.

Also, armor damage does not make me play more cautiously but, longer revival time does.

tl;dr — No cost Armor repair does not add any value to a player’s gameplay experience and possibly does not aid in generating revenue from gemstore. It’s best to remove armor damage concept from the game.

“If there is anyone here whom I have not offended, I am sorry.”

Armor repair has no purpose anymore

in Guild Wars 2 Discussion

Posted by: Keysha.2815

Keysha.2815

Interesting thoughts here. I always think of it as a gentle reminder of my need to use care in what I do. Especially that #%@$ jumping puzzle amongst the trees… at which I died multiple times. You know, “Play more wisely.” I don’t love the runs to the repair NPC, but I don’t resent them.

It’s good to see other players’ thoughts on the matter.

Anyone else find it slightly disturbing that devs don’t know that falling deaths don’t damage armor?

The only time I ever need to repair my armor is in SW… stupid terragriffs and their nonsensical AOE, damage invulnerability, and stacking dmg kill me at least 3 times a play session.

Funny, I’ve had armor damage from falling. If you fall enough times, you do sustain damage. I’ve done it on Goemm’s lab JP. No other reason for the damage but falling… and it booted me to the beginning after so many times.

Armor repair has no purpose anymore

in Guild Wars 2 Discussion

Posted by: Sandpit.3467

Sandpit.3467

I still have a problem with waypoint costs, what was the logic behind that? Lets disuade people from using a feature we put into the game to remove grind and discourage players from getting together when events are taking place.

Waypoint costs are the only fee for damaged armour now

Armor repair has no purpose anymore

in Guild Wars 2 Discussion

Posted by: Veydar.5017

Veydar.5017

Fractals /15chars

Character select

Armor repair has no purpose anymore

in Guild Wars 2 Discussion

Posted by: Devildoc.6721

Devildoc.6721

If it’s free now then why is it even a thing in the first place?

I could understand that in the past it could be used as a cash sink so people couldn’t endlessly try doing something that was above their ability’s. especially in dungeons this would create some pressure so you would keep yourself from dying to limit the repair costs. but if you’re going to throw that concept out of the window then why uphold the concept of armor repair at all?

It’s meant as a bit of a temporary death penalty, similar to GW1’s but with a lot more leeway. You don’t start losing stats until you’ve died 6 times without repairing.

They could take the repair anvils out of the beginning of the dungeon I suppose

Zapp – 80 Asura Afromancer

Armor repair has no purpose anymore

in Guild Wars 2 Discussion

Posted by: DeWolfe.2174

DeWolfe.2174

Current system is fine. After a wipe I’m usually using the time to sell anyways. So selling and repairing together works pretty well right now.

[AwM] of Jade Quarry.

Armor repair has no purpose anymore

in Guild Wars 2 Discussion

Posted by: Zietlogik.6208

Zietlogik.6208

Interesting thoughts here. I always think of it as a gentle reminder of my need to use care in what I do. Especially that #%@$ jumping puzzle amongst the trees… at which I died multiple times. You know, “Play more wisely.” I don’t love the runs to the repair NPC, but I don’t resent them.

It’s good to see other players’ thoughts on the matter.

I feel the complete opposite.

I don’t even realize the mechanic exists until a piece of armor is broken

It basically gives you 6 free lives before it starts making you rethink anything….then you can just talk to some NPC, and not have to think about it anymore.

It is pointless, doesn’t add any sense of caution and does nothing until an armor peice is broken, when it simply becomes a slight annoyance at that point.

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

Armor repair has no purpose anymore

in Guild Wars 2 Discussion

Posted by: Maxwell.7843

Maxwell.7843

They could take the repair anvils out of the beginning of the dungeon I suppose

So bad pugs just give up…?

No. I don’t need that anvil, but some players definitely would miss it dearly, especially those that tackle with dungeons for the first times.

Armor repair has no purpose anymore

in Guild Wars 2 Discussion

Posted by: Pookii.4583

Pookii.4583

Just another vote for paying for armor repair rather than WP costs, especially with the new daily map-specific event problem. Events are over in a fraction of the time and if you don’t bampf, you stand little chance of getting in on the action. I’m already spending far too much time every day in maps every one of my characters cleared in the first month I played just to get the daily…which I consider a fun specific goal and part of the game as it’s designed to be played, so please don’t say I don’t have to do the daily.

If WP were free, I could play smarter and not die, which I tend to do anyway, and I could spend the time taking out a baddie slowly rather than running across country one more time because I don’t have the spare cash.

I know there are ways of farming to make money, but I not only don’t have that kind of time, I don’t have the interest. I want to play the game, not play games. (There’s nothing quite as rude as a dedicated farming group who bad mouths you for actually completing an event. Finish an event? Heavens, must I be thinking?)

I want to run a variety of characters. I want to explore all the life stories and races and types. I want them ALL to get BTDT… and ultimately, I want to make ascended gear. That means saving the money. Obviously, perfection from my POV w/b free repair AND bampfing, but I’d settle in a heartbeat for paying for repair and free bampfs.

Bottom line, I don’t have a lot of spare time to game and I want to maximize game play.

Anyway…FWIW, that’s my take.

Armor repair has no purpose anymore

in Guild Wars 2 Discussion

Posted by: Lord Kuru.3685

Lord Kuru.3685

In the current model of armor repair, the only behavior that’s reinforced is for the player to remember to talk to the repair NPC every time he sees the NPC. That makes it a bad mechanic.

By the way, the in-game armor damage/broken graphic doesn’t even show all the relevant information: no backpiece info.

Armor repair has no purpose anymore

in Guild Wars 2 Discussion

Posted by: Draknar.5748

Draknar.5748

It is an inconvenience. That’s all. Which is the point. If you keep dying over and over, you will have to inconveniently seek out an armor repair guy, which in fractals for example, will require leaving and coming back, which will make the rest of the party roll their eyes at you.

They had to do it this way because too many people found the money cost to be unfair. So instead of removing punishments at all, they downgraded it to an inconvenience.

I won’t stop because I can’t stop.

It’s a medical condition, they say its terminal….

Armor repair has no purpose anymore

in Guild Wars 2 Discussion

Posted by: Mo Mo.1947

Mo Mo.1947

Current system is fine.

Really I go days without repairing armor sometimes. I just forget to visit that shield. And I haven’t had a fully broken piece of armor in a very long time. Only place my armor gets damaged mostly is in WvW, and you gotta go back to spawn often enough you can visit the repair on the way back into the fray.

If your armor is going red and disabling then that’s your sign you need to seek out skills or knowledge on how to not die so much.

Keep armor repairing and armor damage. Thanks!

Armor repair has no purpose anymore

in Guild Wars 2 Discussion

Posted by: Nilkemia.8507

Nilkemia.8507

Armor damage has no real purpose aside from being an annoyance, and ought to be removed. Of course, they probably won’t do that…

Armor repair has no purpose anymore

in Guild Wars 2 Discussion

Posted by: Sir Vincent III.1286

Sir Vincent III.1286

If armor damage is removed, then how would they sell Instant Repair Canister for 70gm a piece from the gem store?

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

Armor repair has no purpose anymore

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

So far, I haven’t seen any proposal that I would prefer to the current system:

  • There should be some consequence to dying besides waypoint costs.
  • The game shouldn’t become immediately more difficult, since that would discourage experimentation.
  • The penalty should be only as painful as needed to encourage people to be on their toes.

For me, the current system meets those three requirements. I can imagine other systems that would also meet the requirements, but none different enough to make them worth the time/effort to implement.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Armor repair has no purpose anymore

in Guild Wars 2 Discussion

Posted by: Embrace The Bold.7619

Embrace The Bold.7619

Interesting thoughts here. I always think of it as a gentle reminder of my need to use care in what I do. Especially that #%@$ jumping puzzle amongst the trees… at which I died multiple times. You know, “Play more wisely.” I don’t love the runs to the repair NPC, but I don’t resent them.

It’s good to see other players’ thoughts on the matter.

Anyone else find it slightly disturbing that devs don’t know that falling deaths don’t damage armor?

The only time I ever need to repair my armor is in SW… stupid terragriffs and their nonsensical AOE, damage invulnerability, and stacking dmg kill me at least 3 times a play session.

If you are in combat and die to falling dmg your armor breaks. As for other situations… well it wasn’t even that way in betas :/ Also I like having the repairing thing since there should be some penalty for death.

The Sickest Guild NA

Armor repair has no purpose anymore

in Guild Wars 2 Discussion

Posted by: Rauderi.8706

Rauderi.8706

So far, I haven’t seen any proposal that I would prefer to the current system:

  • There should be some consequence to dying besides waypoint costs.
  • The game shouldn’t become immediately more difficult, since that would discourage experimentation.
  • The penalty should be only as painful as needed to encourage people to be on their toes.

For me, the current system meets those three requirements. I can imagine other systems that would also meet the requirements, but none different enough to make them worth the time/effort to implement.

I generally find the waypoint cost and Walk of Shame back to what you were doing is sufficient demotivation for dying. =P

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

Armor repair has no purpose anymore

in Guild Wars 2 Discussion

Posted by: Tachenon.5270

Tachenon.5270

Why can’t someone with the appropriate crafting skills fix their own (or anyone else’s) armor?

But but but, one might say, forge! Loom! Hide stretcher! Or whatever those leather guys use…

To which I say thee, nay! If someone who has no armor crafting skills whatsoever can fix their armor — in the field! — with an instant repair kit, then someone who knows what he or she is doing should be able to improvise something, even without a kit. Especially if he or she is an engineer!

So I submit to you, fellow Guild Wars 2ians — armor damage is a detriment to immersion and should be glossed over just like weapon damage (or the lack thereof). Seyla!

The table is a fable.