(edited by Kurrilino.2706)
Because Good is never Enough
LMAO! Way to exaagerate.
Anet did change the game. They did destroy a major city. They did add a new map and more is coming. The world change changed. Kessex Hills has, certainly. It’s not change super fast, but it is changing.
Do you remember before the LS 2, when waypoints were being attacked? Before the Nightmare Tower when we found the invisible wall in the lake.
There’s nothing false about the ad copy you posted. You may not like the speed of the updates, but you can’t say there’s not a changing world.
Edit: Having played some of the new games like ESO and Wildstar, yeah…this is a living breathing world by comparison.
Perhaps that commercial is targeting those that have yet to purchase Guild Wars 2? Seems plausible to me. /shrug
Always remember: Updates in games can never outpace the playing speed of “Veteran Players”. That is the “sad” truth.
And it’s not because of incompetence or anything. It’s just coming up with new content and coding/balancing them to not be game-breaking takes a lot more effort than for very experienced players to find and complete all the previous content.
Why would someone apply the terms of an ad directed towards new people to a 2 year vet? Of course you’ve already done all the exploration available after 2 years. You’ve seen the cities and no longer have the new and shiny of exploring them for the first time.
I’ve never played other games. How does Divinities Reach or The Grove compare to cities in a game such as WoW or the new ones such as Archage? If Guild Wars 2’s cities are less impressive then OP has a point there but I remember being very impressed by the size and detail of Divinities Reach and Lions Arch. Lions Arch especially was big and detailed compared to the Guild Wars 1 version.
As to growing and evolving. Maybe it isn’t at the speed we would like but is is both growing and evolving.
Depends on the game, but it’s not the size of the cities that make the difference. Aion has some big cities. WoW had some big cities.
But no other game I can remember had as much ambient dialogue in cities that you could just hear in passing. And that’s part of the living breathing world.
No game that I can remember have NPCs what walk from one event to the next, and you can follow them and see where they go.
That’s a living breathing world.
The other day, an NPC finished an event for me. I watched him do it. He handed in the last metal scrap that was being collected in an event in Diessa Plateau.
In a world where NPCs can finish events, I’d say you have a living, breathing world.
But no other game I can remember had as much ambient dialogue in cities that you could just hear in passing. And that’s part of the living breathing world.
No game that I can remember have NPCs what walk from one event to the next, and you can follow them and see where they go.
That’s a living breathing world.
Oh i see you never played Oblivion then…..
They have living cities
But no other game I can remember had as much ambient dialogue in cities that you could just hear in passing. And that’s part of the living breathing world.
No game that I can remember have NPCs what walk from one event to the next, and you can follow them and see where they go.
That’s a living breathing world.
Oh i see you never played Oblivion then…..
They have living cities
Sure, single player games aren’t MMOs. I agree 100%. However, Guild Wars 2 is a living breathing MMO.
Pretty disingenuous to compare different genres.
Single player games have more variety in their plotlines too.
But no other game I can remember had as much ambient dialogue in cities that you could just hear in passing. And that’s part of the living breathing world.
No game that I can remember have NPCs what walk from one event to the next, and you can follow them and see where they go.
That’s a living breathing world.
Oh i see you never played Oblivion then…..
They have living citiesSure, single player games aren’t MMOs. I agree 100%. However, Guild Wars 2 is a living breathing MMO.
Pretty disingenuous to compare different genres.
Single player games have more variety in their plotlines too.
Question : what makes Guild Wars 2 a living, breathing MMO in your opinion? The living story , the way the world evolves around a story, the fact it’s an open world MMO and you can potentially meet random strangers and help out eachother? Dynamic event system? Or something else?
But no other game I can remember had as much ambient dialogue in cities that you could just hear in passing. And that’s part of the living breathing world.
No game that I can remember have NPCs what walk from one event to the next, and you can follow them and see where they go.
That’s a living breathing world.
Oh i see you never played Oblivion then…..
They have living citiesSure, single player games aren’t MMOs. I agree 100%. However, Guild Wars 2 is a living breathing MMO.
Pretty disingenuous to compare different genres.
Single player games have more variety in their plotlines too.
Question : what makes Guild Wars 2 a living, breathing MMO in your opinion? The living story , the way the world evolves around a story, the fact it’s an open world MMO and you can potentially meet random strangers and help out eachother? Dynamic event system? Or something else?
A combination of things rather than one individual thing. I’ve played a lot of MMOs. You know…a lot of them. There’s a town in Rift that is on fire. It’s on fire all the time. It’s near a quest hub. You have to go into the burning town, and it’s locked in time. It’s never not on fire. It’s never completely burned down. It’s always in this state.
In Guild Wars 2, I walk through a zone and one day the centaurs have a fort, next time the humans hold it. Sure it see-saws back and forth along chains, but it’s still an improvement for living over other games. I don’t have a guy saying please help me or these guys will destroy my house…but it never gets destroyed. If guys are going to destroy someone’s house they DO destroy it.
There’s a ton of ambient dialogue, in the world and especially in the cities. The further you are from something, the softer the voice. It’s very cool. And sometimes, even now, I hear conversations I’ve not heard before.
There’s little things that just make the game very cool. There was a kid on one of the personal story segments who does a magic trick for you if you talk to him. He comes running up to you…want to see a magic trick?
And if you say yes, he does it. But perhaps better than I could ever explain it is this video. I don’t know any other MMO that has this or anything like it.
But no other game I can remember had as much ambient dialogue in cities that you could just hear in passing. And that’s part of the living breathing world.
No game that I can remember have NPCs what walk from one event to the next, and you can follow them and see where they go.
That’s a living breathing world.
Oh i see you never played Oblivion then…..
They have living citiesSure, single player games aren’t MMOs. I agree 100%. However, Guild Wars 2 is a living breathing MMO.
Pretty disingenuous to compare different genres.
Single player games have more variety in their plotlines too.
Question : what makes Guild Wars 2 a living, breathing MMO in your opinion? The living story , the way the world evolves around a story, the fact it’s an open world MMO and you can potentially meet random strangers and help out eachother? Dynamic event system? Or something else?
A combination of things rather than one individual thing. I’ve played a lot of MMOs. You know…a lot of them. There’s a town in Rift that is on fire. It’s on fire all the time. It’s near a quest hub. You have to go into the burning town, and it’s locked in time. It’s never not on fire. It’s never completely burned down. It’s always in this state.
In Guild Wars 2, I walk through a zone and one day the centaurs have a fort, next time the humans hold it. Sure it see-saws back and forth along chains, but it’s still an improvement for living over other games. I don’t have a guy saying please help me or these guys will destroy my house…but it never gets destroyed. If guys are going to destroy someone’s house they DO destroy it.
There’s a ton of ambient dialogue, in the world and especially in the cities. The further you are from something, the softer the voice. It’s very cool. And sometimes, even now, I hear conversations I’ve not heard before.
There’s little things that just make the game very cool. There was a kid on one of the personal story segments who does a magic trick for you if you talk to him. He comes running up to you…want to see a magic trick?
And if you say yes, he does it. But perhaps better than I could ever explain it is this video. I don’t know any other MMO that has this or anything like it.
Unfortunately a lot of these things are in instance you could miss, I do remember a magician(It was/is in the open world) that turned his assistant into a Moa, after that he started to dance with 2 other moa and you had to tell which one was the assistant.
And agreed, open world is very detailed ,but I feel like they are moving away from that direction. Every time there was a living story I thought through what should I visit ,what could hide some hidden information. Two example comes in mind : the first was when (Don’t know how to do spoiler things ,sry) Rytlock went after magdear , after that I visited his quarters in black citadel and his assistant still thinks he is in bloodtide coast. Or when I visited the pale tree after the last episode and everyone there (expect the tree) acted like nothing happened.
On other notes I think you were too quick to judge Wildstar. I only played a beta ,but it does some thing intrestingly . If your complaint is it’s not living ,it does have a lot of great ideas, see the part when players can expand cities via Settler path, or the phasing which still enable you to play with anyone who didn’t complete it yet and it has player triggered dynamic events things as well as normal events.
I completely disagree with nearly everything the OP had to say.
After reading this page i din’t know to cry or to laugh.
-we’re pushing the limits of what is possible in massive online games
With what ? Text Boxes to click through and 2 year old maps ?
There are a lot of innovative ideas in GW2. And two years later, they’re still innovative. People think just because they’ve grown tired of something that it isn’t still good. But it is. Otherwise, why would you have been playing this game for so long?
-Our mission is to fulfill the potential of the MMO by creating a game world that constantly grows and evolves.
Growing where and what ?The Sun Island and 1 new dungeon path ?
I don’t see any constantly growing contend beside the gem store
Really? You didn’t notice the Fractals or any of the other changes going on in the world? How about the fact that Lion’s Arch got destroyed or that Kessex Hills evolved due to events? Seems there’s a new section in Divnity’s Reach you can explore that didn’t used to be there too. I’m sure there’s more I’m missing.
-Whether you’re discovering sunken ruins…….
I have no clue what they are talking about. The 2 sunken building at Lions Arch ?
Yes. Because surely there are no sunken ruins in Orr.
-wandering through magnificent cities……….
Maybe i have a different view of “wandering” or “Cities”
But walking through Jennah Town needs 30 seconds and and where the other magnificent cities are must be explained to me. They can’t talk about the Charr or Asura blob of city. Beside that… isn’t kind of life going on required to call it a city ?
The cities in GW2 are magnificent. The newness of them has long worn away, but when this game was new, I spent a lot of time wandering those cities and losing time just checking everything out. Sorry you’ve become jaded about it.
-Guild Wars 2 is designed to encourage cooperation and exploration…..
This a really good one. I am extremely encouraged to explore… but there is nothing to explore since 2 years ?
I really like that GW2 is designed to encourage… but you guys should also deliver something to explore.
There’s plenty to explore. I still find new things I’ve missed in two years of playing, even on maps I know really well. I’ll sometimes find a passageway I didn’t know existed or something underwater I never paid attention to. Not everything that can be found in the game is next to a point of interest.
All this makes me actually sad because it shows what potential GW2 has but sadly it’s completely wasted. Nothing feels really done and more like someone was forced to do it instead having passion and excitement.
I feel the opposite. GW2 was clearly made with love. It shows in everything in the game and was really obvious when the game was first released. You just don’t see it anymore.
Mix that with the level of quality GW1 veterans are used to and you get a dangerous mix of disappointment and anger.
I really dislike when people assume they speak for all GW1 veterans; because, they don’t. They don’t speak for me at all. I’m not disappointed or angry at all over GW2.
Maybe it’s time to face the truth and admit that they can’t handle it and make way for
some old GW1 staff and people who actually care
That’s just harsh and unjustified.
(edited by ProphetSword.5427)
I’m glad to see glimmers of sensibility breaking through the thick layer of jaded pessimism that permeate these forums.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.
GW2 has roughly 1 year of content in it – 2 if you are obsessed with “completing” everything.
My feeling is that once you reach this point in the game, it’s probably time to move on to another game.
I would love to be wrong, because I would love to see Anet add enough content to keep GW2 fresh much longer than that – it’s the whole reason I bother to play MMO’s at all.
But I don’t expect it – all evidence points to another stale (after 1-2 years) MMO experience.
Game was way overhyped.
It’s still the best MMO on the market, and it has made radical improvements to MMO’s in general – but they didn’t deliver anywhere close to what they promised, hence ‘overhyped’ is not an inaccurate way to describe this game.
Still, if they actually put effort into it, the game could become the game they hyped it to be.
The framework is there – but is the will there?
“Our mission is to fulfill the potential of the MMO by creating a game world that constantly grows and evolves.”
Technically this is true that it grows and evolve, but it does so at such a slow pace however that it would have been better to release expansions like with GW1.
It also “shrinks an devolve”: LS1 and SAB were removed from the game, WvW is more unbalanced now than ever.
GW2 is a great game, it’s amazing for a new player discovering it but for those of us that have been there for a long time we would expect more permanent content.
“Our mission is to fulfill the potential of the MMO by creating a game world that constantly grows and evolves.”
Technically this is true that it grows and evolve, but it does so at such a slow pace however that it would have been better to release expansions like with GW1.
It also “shrinks an devolve”: LS1 and SAB were removed from the game, WvW is more unbalanced now than ever.
GW2 is a great game, it’s amazing for a new player discovering it but for those of us that have been there for a long time we would expect more permanent content.
well, no game company can compete with its own player base.
Sometimes, I wonder if player driven content is a future. If you build a complex enough base and the game is sandboxed, players can twist the game is unexpected ways and create new entertainment that was never possible. Unfornately, anet cannot fit their b2p model into this game like that.
One of the biggest mistakes game developers make is to mistake a genuinely entertaining action by a player as hacking
The example game developers tell each other is when Lord British was killed during his first speech in Ultima Online, they rolled the world back, rather than recognizing that it was the coolest thing that had ever happened at that time, and they should have let that instance turn into whatever the instance would have turned into after they killed Lord British
- lord gaben
“Our mission is to fulfill the potential of the MMO by creating a game world that constantly grows and evolves.”
Technically this is true that it grows and evolve, but it does so at such a slow pace however that it would have been better to release expansions like with GW1.
It also “shrinks an devolve”: LS1 and SAB were removed from the game, WvW is more unbalanced now than ever.
GW2 is a great game, it’s amazing for a new player discovering it but for those of us that have been there for a long time we would expect more permanent content.
well, no game company can compete with its own player base.
Sometimes, I wonder if player driven content is a future. If you build a complex enough base and the game is sandboxed, players can twist the game is unexpected ways and create new entertainment that was never possible. Unfornately, anet cannot fit their b2p model into this game like that.
One of the biggest mistakes game developers make is to mistake a genuinely entertaining action by a player as hacking
The example game developers tell each other is when Lord British was killed during his first speech in Ultima Online, they rolled the world back, rather than recognizing that it was the coolest thing that had ever happened at that time, and they should have let that instance turn into whatever the instance would have turned into after they killed Lord British
- lord gaben
you mean EVE online game which is really based on players , but yh it will never happen can you imagine how many players would be confused ?! no noob friendly environment ! hostile fraction can attack you ! god it must be horrible some players just want to spam 111111 and be immortal .who plays games like that where you have to use your brain ?
Ok, so in AreaNet’s defense, they have some good and honest points in these advertisement.
“We ship new content and features regularly.”
They do have update every two – three weeks. Sometimes consistent twice a month for several months straight. During longer break (China’s release) we had at least once release a month.
“creating a game world that constantly grows and evolves”
The game has been growing. They added more zones, dungeons (fractals count as dungeon). The story has been evolving. We are midway through an exciting Living Story season. We had two seasons of living story and I say that the world feels like it is evolving.
“Sunken ruins”
There are quite a few “sunken” ships and areas and ruins you can explore in the ocean.
“Magnificent cities”
All 6 cities are amazing, especially Divinity Reach. Lion’s Arch will be rebuilt and that’s part of an evolving story.
“Cooperation and Exploration”
The cooperation aspect is indisputable. The new collection achievement indeed does encourage exploration again and I’m glad we have it.
Granted, they have had up and down, controversies and whatnot, but all in all, this is a great game nevertheless.
I was frustrated with the NPE for the first few days, but after giving it a few shots, it’s not that bad actually. Having Byron explained the reason behind some of these changes and replaying it with an open mind really helped me see what a beginner would have felt instead of just seeing it in the eyes of a vet.
GW2 has roughly 1 year of content in it – 2 if you are obsessed with “completing” everything.
My feeling is that once you reach this point in the game, it’s probably time to move on to another game.
I would love to be wrong, because I would love to see Anet add enough content to keep GW2 fresh much longer than that – it’s the whole reason I bother to play MMO’s at all.
But I don’t expect it – all evidence points to another stale (after 1-2 years) MMO experience.
Game was way overhyped.
It’s still the best MMO on the market, and it has made radical improvements to MMO’s in general – but they didn’t deliver anywhere close to what they promised, hence ‘overhyped’ is not an inaccurate way to describe this game.
Still, if they actually put effort into it, the game could become the game they hyped it to be.
The framework is there – but is the will there?
I like how whenever you speak you speak of an impending doom for GW2 as if it was certain, but never so much as give proof that is factual. Just because you’re unsatisfied with the game doesn’t mean it’s bound for failure. Believe it or not, you are not the be all and end all of gaming.
If by “fresh” you mean adding enough maps/race/class/weapons/skills to be a new campaign and technically a stand alone game then I will say that at that point, that’s no longer GW2 but a new game entirely within the GW2 series.
The overhype you speak of is purely based on opinion. The level of content you count is low because you fail to see some of the contents as contents. You’ve closed your mind to anything that doesn’t sit well with you and thus are blinded to the possibilities.
GW2 has roughly 1 year of content in it – 2 if you are obsessed with “completing” everything.
My feeling is that once you reach this point in the game, it’s probably time to move on to another game.
I would love to be wrong, because I would love to see Anet add enough content to keep GW2 fresh much longer than that – it’s the whole reason I bother to play MMO’s at all.
But I don’t expect it – all evidence points to another stale (after 1-2 years) MMO experience.
Game was way overhyped.
It’s still the best MMO on the market, and it has made radical improvements to MMO’s in general – but they didn’t deliver anywhere close to what they promised, hence ‘overhyped’ is not an inaccurate way to describe this game.
Still, if they actually put effort into it, the game could become the game they hyped it to be.
The framework is there – but is the will there?
I like how whenever you speak you speak of an impending doom for GW2 as if it was certain, but never so much as give proof that is factual. Just because you’re unsatisfied with the game doesn’t mean it’s bound for failure. Believe it or not, you are not the be all and end all of gaming.
If by “fresh” you mean adding enough maps/race/class/weapons/skills to be a new campaign and technically a stand alone game then I will say that at that point, that’s no longer GW2 but a new game entirely within the GW2 series.
The overhype you speak of is purely based on opinion. The level of content you count is low because you fail to see some of the contents as contents. You’ve closed your mind to anything that doesn’t sit well with you and thus are blinded to the possibilities.
Your opinion means nothing to me.
Your opinion means nothing to me.
At this point, yours mean nothing to me either since you’ve never been able to use facts and logic how a normal person would and instead opt to live in a bubble world that ignores all criticisms like tossing out baseless criticisms all over the place. So yeah, wasn’t trying to persuade you; your close-mindedness is delusional beyond help so I’m simply stating what must be stated so others can know.
i just wanna call bullkitten on the “new content every 2 weeks”
its new content every two weeks… every couple of months
Sure, single player games aren’t MMOs. I agree 100%. However, Guild Wars 2 is a living breathing MMO.
Pretty disingenuous to compare different genres.
Single player games have more variety in their plotlines too.
Question : what makes Guild Wars 2 a living, breathing MMO in your opinion? The living story , the way the world evolves around a story, the fact it’s an open world MMO and you can potentially meet random strangers and help out eachother? Dynamic event system? Or something else?
A combination of things rather than one individual thing. I’ve played a lot of MMOs. You know…a lot of them. There’s a town in Rift that is on fire. It’s on fire all the time. It’s near a quest hub. You have to go into the burning town, and it’s locked in time. It’s never not on fire. It’s never completely burned down. It’s always in this state.
In Guild Wars 2, I walk through a zone and one day the centaurs have a fort, next time the humans hold it. Sure it see-saws back and forth along chains, but it’s still an improvement for living over other games. I don’t have a guy saying please help me or these guys will destroy my house…but it never gets destroyed. If guys are going to destroy someone’s house they DO destroy it.
There’s a ton of ambient dialogue, in the world and especially in the cities. The further you are from something, the softer the voice. It’s very cool. And sometimes, even now, I hear conversations I’ve not heard before.
There’s little things that just make the game very cool. There was a kid on one of the personal story segments who does a magic trick for you if you talk to him. He comes running up to you…want to see a magic trick?
And if you say yes, he does it. But perhaps better than I could ever explain it is this video. I don’t know any other MMO that has this or anything like it.
Unfortunately a lot of these things are in instance you could miss, I do remember a magician(It was/is in the open world) that turned his assistant into a Moa, after that he started to dance with 2 other moa and you had to tell which one was the assistant.
And agreed, open world is very detailed ,but I feel like they are moving away from that direction. Every time there was a living story I thought through what should I visit ,what could hide some hidden information. Two example comes in mind : the first was when (Don’t know how to do spoiler things ,sry) Rytlock went after magdear , after that I visited his quarters in black citadel and his assistant still thinks he is in bloodtide coast. Or when I visited the pale tree after the last episode and everyone there (expect the tree) acted like nothing happened.On other notes I think you were too quick to judge Wildstar. I only played a beta ,but it does some thing intrestingly . If your complaint is it’s not living ,it does have a lot of great ideas, see the part when players can expand cities via Settler path, or the phasing which still enable you to play with anyone who didn’t complete it yet and it has player triggered dynamic events things as well as normal events.
I dislike phasing. The simplest example of phasing or something like it is when you chop down a tree in Guild Wars 2, it’s gone, but someone else can still chop it. What you see is them chopping nothing. A minor niggle in this game, considering how good the benefit of not competing for nodes is to me, but it gives you an example of phasing.
In Guild Wars 2, for the most part the world is the world. When you have a phased world and different people see different things, the game is effectively ruined for me.
If you’re on different quest steps on ESO for example, you can’t do stuff that someone else is doing. Put a cross through the game, I’m not interested in playing it, living or not living.
Maybe I want to help someone with a quest. Maybe I need help with a quest and no one in my guild is up to that quest part I’m up to. They can’t just go into my personal story. they’re not there and can’t do the things That I’m doing.
In ESO, my wife and I had a quest together. I didn’t step far enough into an alcove to trigger the quest. I followed her around for quite some time and she was doing things, interacting that I couldn’t see to interact with. Then, we get to the end of the quest she says, come on in. You just have to interact with that object. I’m like, what object? She said, did you get everything from the packs. I was like, what packs.
Not very immersive to me. And I had to go back and do the whole runaround while she waited. Phasing is not an improvement to me.
I’ve expressed the desire to see weather shown chests in hidden places or even chests that appear at certain intervals, replacing open world chests with those that require a system like the picks they use in dry top would instantly make exploration more fun because it would be actually rewarding instead of the junk we get all the time.
With their new direction I’m hopeful that they’ve begun to realize just who their audience really is instead of these 1%ers who see a new shiny and leave at the drop of a hat. We’ll see if we can get some real casual activities in the next couple of years.
These things have been said a while ago btw, 6 months after launch and it’s no secret that marketing is big on this title. The only thing we can do now is wait tho and see what comes over the hill.
Why ppl always post negative things about a top MMO lol? This is a hater job, are you a hater or a good player? This is a question you should ask before posting only negative things about a game. You cant say they arent trying to improve the experience, compared to other companies that dont try at all.
LMAO! Way to exaagerate.
Anet did change the game. They did destroy a major city. They did add a new map and more is coming. The world change changed. Kessex Hills has, certainly. It’s not change super fast, but it is changing.
Do you remember before the LS 2, when waypoints were being attacked? Before the Nightmare Tower when we found the invisible wall in the lake.
There’s nothing false about the ad copy you posted. You may not like the speed of the updates, but you can’t say there’s not a changing world.
Edit: Having played some of the new games like ESO and Wildstar, yeah…this is a living breathing world by comparison.
You say that, but I’m sure you’ve seen those comparisons of what we had in GW1 by this point in it’s life compared to GW2..
If this was GW1 we’d have had an entire new expansion or two with a third announced and being hyped to kitten.
It’s pretty pathetic no matter how you look at it, to be honest.
(edited by fellyn.5083)
Why ppl always post negative things about a top MMO lol? This is a hater job, are you a hater or a good player? This is a question you should ask before posting only negative things about a game. You cant say they arent trying to improve the experience, compared to other companies that dont try at all.
The people just want to be heard.
And yes most of them feel betrayed and being tricked in.
A-Net announced before release that they took the best from GW1 and
added new ideas to make it awesome………..
And yes… i feel betrayed and even worse tricked out of my money.
And if i have to listen now that GW2 is not GW1 and it is a complete different game,
me and many others get simply and plain angry.
And let’s not even get to the topic “Top MMO”
A-Net is earning less money on a constant basis.
Even with China in now, they earned 5 mill$ less than last quarter of the year.
If that continues, and it will without a dramatic changes, the head will have to answer
not so nice questions to the investors
LMAO! Way to exaagerate.
Anet did change the game. They did destroy a major city. They did add a new map and more is coming. The world change changed. Kessex Hills has, certainly. It’s not change super fast, but it is changing.
Do you remember before the LS 2, when waypoints were being attacked? Before the Nightmare Tower when we found the invisible wall in the lake.
There’s nothing false about the ad copy you posted. You may not like the speed of the updates, but you can’t say there’s not a changing world.
Edit: Having played some of the new games like ESO and Wildstar, yeah…this is a living breathing world by comparison.
You say that, but I’m sure you’ve seen those comparisons of what we had in GW1 by this point in it’s life compared to GW2..
If this was GW1 we’d have had an entire new expansion or two with a third announced.
I have. You know the best part about those comparisons?
This game has as much content at launch as the first three Guild Wars 1 titles put together, however, because it was a much more amibitious project and launched early, it needed work on it’s backbone.
Anet gave us five starting zones and races here. All the quests from all the Guild Wars games added up including Eye of the North and Guild Wars beyond, doesn’t equal the amount of dynamic events in this game at launch.
The people, in my opinion, who have the strongest complaint are the PvPers who got far less variety than they were used to. But as a PvE’er, there’s more content here than in all of Guild Wars 1, total. In other words, Guild Wars 1 is eight years old and has less content than Guild Wars 2 does currently.
It has more skills. It has more build variety. But it has less actual content.
Of course, it’s hard to judge that because it’s different content, and much of our content was removed.
I’ve seen the comparisons. A lobby game made eight years ago is not an MMO made today. The challenges in producing it are quite different.
My bicycle was a lot easier to build than my car. Just saying.
This game has as much content at launch as the first three Guild Wars 1 titles put together, however, because it was a much more amibitious project and launched early, it needed work on it’s backbone.
Do you actually believ what you are writing ?
- We have 70% of the starter continent of GW1
- 0 Expansions
- 15% of the skills compare to GW1
- 1% of of skill combinations
- Eye of the North alone had 18 dungeons
And here you go telling us that GW2 has already more contend than all GW1 titles together ??
I’m not sure what to say ……. ever tried reality pills ???
This game has as much content at launch as the first three Guild Wars 1 titles put together, however, because it was a much more amibitious project and launched early, it needed work on it’s backbone.
Do you actually believ what you are writing ?
- We have 70% of the starter continent of GW1
- 0 Expansions
- 15% of the skills compare to GW1
- 1% of of skill combinations
- Eye of the North alone had 18 dungeonsAnd here you go telling us that GW2 has already more contend than all GW1 titles together ??
I’m not sure what to say ……. ever tried reality pills ???
Yes, I am. Let’s start at the beginning.
Eye of the North had 18 dungeons. Guild Wars 2 has 8 dungeons with at least 4 paths each, so that’s 33 dungeons and 15 fractals.
The starter continent is very very misleading. We had much larger land mass in Guild Wars 1 that was far less accessible. Everything pathed. You couldn’t go underwater. The amount of places to actually explore in Guild Wars 1 was far less because of this.
But this real thing is just in quests and missions. Here’s how it breaks down.
Prophecies: 205 quests/ 25 missions. Source Guild Wars 1 wiki
Fractions: 200 plus quests (as per wiki)/ 13 missions
Nightfall: 250 plus quests/20 missions
Eye of the North: 124 quests, no missions
Total quests in All of Guild Wars 1 = probably under 800, but definitely under 900. Since they don’t give the exact amount of quests.
Total DEs which replaced quests in Guild Wars 2. Over 1500 at launch. 1500>900.
In All Guild Wars 1 you had 58 missions. That’s it. 58 missions. You have to do that many personal story steps in Guild Wars 2 on each character, but there are several different starting stories for each race and that doesn’t include the living story instances we have now.
Jumping puzzles. Guild Wars 2 over 30. Guild Wars 1 exactly none.
As I said before Guild Wars 1 definitely had more skills, because that was what the game was about. It was called Build Wars for reason. And people who liked to make builds, like me, loved it for that reason.
But questwise, mission wise, content wise…Guild Wars 2 has way more content. Source is Anet anyway. They actually stated Guild Wars 2 has more content than all Guild Wars 1 put together.
Feel free to argue with them.
OP should quit.
Getting frustrated over something that he doesn’t understand and doesn’t like.
Fair points. Except for the fact that GW2 was in development for over 5 years. We first heard about it in summer of 2007.
You would expect a game that took 5+ years to make to have a decent amount of content when it launched.
However that doesn’t change the fact that by this time in GW1’s life we’d already seen 2 expansions. This is supposedly the same exact company.
If they were capable of doing it back then with less people then why not now?
I guess the answer is pretty obvious. The gem store has done so well for anet they don’t feel the need to push out an expansion to sell boxes.
This might be pessimistic of me I know. But when you see a list of all the things added to the game since launch and the gem store list is 2x as long as the other parts of it then it’s pretty easy to put things together.
(edited by fellyn.5083)
Fair points. Except for the fact that GW2 was in development for over 5 years. We first heard about it in summer of 2007.
You would expect a game that took 5+ years to make to have a decent amount of content when it launched.
However that doesn’t change the fact that by this time in GW1’s life we’d already seen 2 expansions. This is supposedly the same exact company.
If they were capable of doing it back then with less people then why not now?
Still missing the point. They had 5 years to make the game, during which major changes took place on a basic level. 2 founders left the company, at least one taking key staff with them. This game had more content, but not enough time to fix all the bugs in existing content. I said, and have said all long, this game launched at least a year early. A good part of that first year was just fixing what was wrong. And anyone who plays MMOs in this day and age should probably expect that.
Now as far as content goes, how much stuff was programmed and is not in game currently. You make it sound like Escape from Lion’s Arch never happened. Or the Marionette fight. Or the Nightmare Tower. Or Dragon ball. Or Z
You forget that jumping puzzles, events, two zones have been added on top of that.
Triple Trouble, the Tequatl revamp and the Aetherblade path, Guild Missions (none of those in Guild Wars 1), Edge of the mists were all added and are still in game. Sanctum Sprint, Southsun Survival are still in the game too. So are Belcher’s Bluff and Skyhammer (both sadly lol). Do you realize the size of the three guild puzzles, the rushes, Deidre’s Steps, The Not So Secret Jumping Puzzle, Skipping Stones….this is all stuff that was adde that no one thinks about. Because it isn’t a dungeon. Collections and crafting are also content Guild Wars 1 didn’t have. And no, you can’t really call what Guild Wars 1 had as crafting and if you did, there was much less of it and it was much less complex.
Yes Guild Wars 1 came out with content fast. But it was a MUCH less ambitious project. I can almost guarantee it was much easier to make content for, because all content had to be balanced for a fixed group of people.
Guild Wars 1 didn’t really have quests that interacted with each other. They didn’t have quests that had to scale from 1 person to 100 people. It’s easy to make a game where you know there are going to be 8 or 12 people in a zone period end of story.
You just can’t compare these two games on any level. This is a much larger and more ambitious undertaking. Everything is going to take longer to produce.
You just can’t compare these two games on any level. This is a much larger and more ambitious undertaking. Everything is going to take longer to produce.
Well, and the notice of how this game is lacking instancing in all the overworld like how GW1 had. This makes it significantly different to design for, since . . . well, you don’t have control over how many players there are in, say, Queensdale: Altar Brook Creek versus how many players there could be in, oh, Nightfallen Jahai.
Then there’s the notice of how some areas in this game rival the old Talus Chute for size. Lornar’s Pass is still the touchstone of “that’s a big stretch to walk through” but it seems . . . bigger in GW2 than it was in GW1. Probably due to so much more of it being traversed rather than funneled through a couple choke points where enemy groups were seeded.
Honestly, I think that’s part of what took so long. GW1 could throw down invisible fences anywhere they pleased by adding cliffs, chasms, rocks . . . GW2 can’t do it that exact way.
Fair points. Except for the fact that GW2 was in development for over 5 years. We first heard about it in summer of 2007.
You would expect a game that took 5+ years to make to have a decent amount of content when it launched.
However that doesn’t change the fact that by this time in GW1’s life we’d already seen 2 expansions. This is supposedly the same exact company.
If they were capable of doing it back then with less people then why not now?
Still missing the point. They had 5 years to make the game, during which major changes took place on a basic level. 2 founders left the company, at least one taking key staff with them. This game had more content, but not enough time to fix all the bugs in existing content. I said, and have said all long, this game launched at least a year early. A good part of that first year was just fixing what was wrong. And anyone who plays MMOs in this day and age should probably expect that.
Now as far as content goes, how much stuff was programmed and is not in game currently. You make it sound like Escape from Lion’s Arch never happened. Or the Marionette fight. Or the Nightmare Tower. Or Dragon ball. Or Z
You forget that jumping puzzles, events, two zones have been added on top of that.
Triple Trouble, the Tequatl revamp and the Aetherblade path, Guild Missions (none of those in Guild Wars 1), Edge of the mists were all added and are still in game. Sanctum Sprint, Southsun Survival are still in the game too. So are Belcher’s Bluff and Skyhammer (both sadly lol). Do you realize the size of the three guild puzzles, the rushes, Deidre’s Steps, The Not So Secret Jumping Puzzle, Skipping Stones….this is all stuff that was adde that no one thinks about. Because it isn’t a dungeon. Collections and crafting are also content Guild Wars 1 didn’t have. And no, you can’t really call what Guild Wars 1 had as crafting and if you did, there was much less of it and it was much less complex.
Yes Guild Wars 1 came out with content fast. But it was a MUCH less ambitious project. I can almost guarantee it was much easier to make content for, because all content had to be balanced for a fixed group of people.
Guild Wars 1 didn’t really have quests that interacted with each other. They didn’t have quests that had to scale from 1 person to 100 people. It’s easy to make a game where you know there are going to be 8 or 12 people in a zone period end of story.
You just can’t compare these two games on any level. This is a much larger and more ambitious undertaking. Everything is going to take longer to produce.
And most of it all gone except for the triple threat thing and tequatl. A lot of wasted development time for something that is designed to be played for only a few weeks.
Anyways, I’m not even sure why I’m in this discussion. I’m mostly fine with how the game is right now and have been enjoying it again. Switching to a new class (RIP warriors) really freshened up the game for me.
(edited by fellyn.5083)
Well, about dungeons being more numerous in GW2 than in GW1… In GW1 it took pretty long to finish a dungeon, in GW2 with a good group a dungeon can be finished in less than 15 minutes… I would prefer 18 dungeons that needed me to play at least 1 hour than 33 of which most can be done under 15 minutes…
Son of Elonia.
Fair points. Except for the fact that GW2 was in development for over 5 years. We first heard about it in summer of 2007.
You would expect a game that took 5+ years to make to have a decent amount of content when it launched.
However that doesn’t change the fact that by this time in GW1’s life we’d already seen 2 expansions. This is supposedly the same exact company.
If they were capable of doing it back then with less people then why not now?
Still missing the point. They had 5 years to make the game, during which major changes took place on a basic level. 2 founders left the company, at least one taking key staff with them. This game had more content, but not enough time to fix all the bugs in existing content. I said, and have said all long, this game launched at least a year early. A good part of that first year was just fixing what was wrong. And anyone who plays MMOs in this day and age should probably expect that.
Now as far as content goes, how much stuff was programmed and is not in game currently. You make it sound like Escape from Lion’s Arch never happened. Or the Marionette fight. Or the Nightmare Tower. Or Dragon ball. Or Z
You forget that jumping puzzles, events, two zones have been added on top of that.
Triple Trouble, the Tequatl revamp and the Aetherblade path, Guild Missions (none of those in Guild Wars 1), Edge of the mists were all added and are still in game. Sanctum Sprint, Southsun Survival are still in the game too. So are Belcher’s Bluff and Skyhammer (both sadly lol). Do you realize the size of the three guild puzzles, the rushes, Deidre’s Steps, The Not So Secret Jumping Puzzle, Skipping Stones….this is all stuff that was adde that no one thinks about. Because it isn’t a dungeon. Collections and crafting are also content Guild Wars 1 didn’t have. And no, you can’t really call what Guild Wars 1 had as crafting and if you did, there was much less of it and it was much less complex.
Yes Guild Wars 1 came out with content fast. But it was a MUCH less ambitious project. I can almost guarantee it was much easier to make content for, because all content had to be balanced for a fixed group of people.
Guild Wars 1 didn’t really have quests that interacted with each other. They didn’t have quests that had to scale from 1 person to 100 people. It’s easy to make a game where you know there are going to be 8 or 12 people in a zone period end of story.
You just can’t compare these two games on any level. This is a much larger and more ambitious undertaking. Everything is going to take longer to produce.
And most of it all gone except for the triple threat thing and tequatl. A lot of wasted development time for something that is designed to be played for only a few weeks.
Anyways, I’m not even sure why I’m in this discussion. I’m mostly fine with how the game is right now and have been enjoying it again. Switching to a new class (RIP warriors) really freshened up the game for me.
I’m sorry you didn’t even read what I wrote. Much of it is gone and much of it is not. Are the guild puzzles gone? No. Are the guild rushes gone. No. Is Sanctum Sprint gone. No. Is Southsun Survival gone. No. Are the Not So Secret Jumping Puzzle, Southsun, the Karka Queen, the TA either Blade Path or Deidre’s Garden gone. No, they’re not. Is Edge of the Mists gone? Is Belcher’s Buff gone? Are the new SPvP arena’s gone? Drytop IS a new zone…it’s not gone. All the Living Story Season 2 stuff is also still in the game.
Yes, stuff has been taken out, but that’s not reason not to count the stuff that remained in the game.
Yes, I am. Let’s start at the beginning.
Eye of the North had 18 dungeons. Guild Wars 2 has 8 dungeons with at least 4 paths each, so that’s 33 dungeons and 15 fractals.
The starter continent is very very misleading. We had much larger land mass in Guild Wars 1 that was far less accessible. Everything pathed. You couldn’t go underwater. The amount of places to actually explore in Guild Wars 1 was far less because of this.
But this real thing is just in quests and missions. Here’s how it breaks down.
Prophecies: 205 quests/ 25 missions. Source Guild Wars 1 wiki
Fractions: 200 plus quests (as per wiki)/ 13 missions
Nightfall: 250 plus quests/20 missions
Eye of the North: 124 quests, no missionsTotal quests in All of Guild Wars 1 = probably under 800, but definitely under 900. Since they don’t give the exact amount of quests.
Total DEs which replaced quests in Guild Wars 2. Over 1500 at launch. 1500>900.
In All Guild Wars 1 you had 58 missions. That’s it. 58 missions. You have to do that many personal story steps in Guild Wars 2 on each character, but there are several different starting stories for each race and that doesn’t include the living story instances we have now.
Jumping puzzles. Guild Wars 2 over 30. Guild Wars 1 exactly none.
As I said before Guild Wars 1 definitely had more skills, because that was what the game was about. It was called Build Wars for reason. And people who liked to make builds, like me, loved it for that reason.
But questwise, mission wise, content wise…Guild Wars 2 has way more content. Source is Anet anyway. They actually stated Guild Wars 2 has more content than all Guild Wars 1 put together.
Feel free to argue with them.
Anet said a lot of things, their word aren’t golden. So , if you don’t mind , I’ll just feel free to argue with those numbers.
I see you counted a dungeon’s story, and three different path as four individual dungeon. If those count as different dungeons ( since they pretty much play at the same place) then a different level in a dungeon in GW1 why not? Lets count with those: Total number of dungeons : 49, counting only those in GW:EN.
You can say DEs make the world big , but no, areas does : GW1 areas: Tyria: 54,
Cantha: 33, Elona 34 , together 121 . You can argue GW2 areas are bigger and you could go underwater but that won’t change the fact GW1 had more than 4x more exploreable area, GW2 exploreable area: 27
Now Lets see Elite Areas since you counted jumping puzzles
GW: UW,FoW, Deep, Urgoz, Mallyx (counted as 4 since four individual path too lol)
9
GW2: 0
PvP modes : GW 2 : 1
GW1 :7
PvP Maps: GW2: 7
GW1 : 46
In a different topic I made a comparsion about armor pieces released since release of GW2 & GW1 cantha. Not completely off topic
https://forum-en.gw2archive.eu/forum/game/gw2/Why-GW2-just-isn-t-working/page/9#post4442387
Also Comparing GW1 missions to personal story steps, I can see why you do that, since these things progressed you through story but… nah , these two things are completely in different category, since you can complete every personal step solo. GW1 missions were pretty complex and you could actually fail those.
Also Challenge missions: GW1 : 9, GW2: 0
I would count everything you can do in HM too, but now I don’t really feel like it.
The gaming industry is infamous for their marketing superlatives. You got to take them for what they are and it does not make sense to single out Anet. It is all part of the big game.
snip
Anet said a lot of things, their word aren’t golden. So , if you don’t mind , I’ll just feel free to argue with those numbers.
I see you counted a dungeon’s story, and three different path as four individual dungeon. If those count as different dungeons ( since they pretty much play at the same place) then a different level in a dungeon in GW1 why not? Lets count with those: Total number of dungeons : 49, counting only those in GW:EN.
You can say DEs make the world big , but no, areas does : GW1 areas: Tyria: 54,
Cantha: 33, Elona 34 , together 121 . You can argue GW2 areas are bigger and you could go underwater but that won’t change the fact GW1 had more than 4x more exploreable area, GW2 exploreable area: 27Now Lets see Elite Areas since you counted jumping puzzles
GW: UW,FoW, Deep, Urgoz, Mallyx (counted as 4 since four individual path too lol)
9
GW2: 0PvP modes : GW 2 : 1
GW1 :7
PvP Maps: GW2: 7
GW1 : 46In a different topic I made a comparsion about armor pieces released since release of GW2 & GW1 cantha. Not completely off topic
https://forum-en.gw2archive.eu/forum/game/gw2/Why-GW2-just-isn-t-working/page/9#post4442387Also Comparing GW1 missions to personal story steps, I can see why you do that, since these things progressed you through story but… nah , these two things are completely in different category, since you can complete every personal step solo. GW1 missions were pretty complex and you could actually fail those.
Also Challenge missions: GW1 : 9, GW2: 0
I would count everything you can do in HM too, but now I don’t really feel like it.
So how much content is in each game is probably very much dependent on the areas of you game you play and enjoy.
I could care less about dungeons on most days. I wouldn’t care if there are thousands of dungeons in one and one dungeon in the other. The truth is, Guild Wars 2 has more of specific types of content and Guild Wars 1 had more of other types of content.
So, if you like the open world, what content did Guild Wars 1 really have? If you like jumping puzzles, what type of content did it have.
PvP, I’ve acknowledged many times is more robust in Guild Wars 1 than Guild Wars 2. No one has ever questioned that to my knowledge.
But in PvE. Well you have your open world players and you have your dungeon guys. In my opinion, and this has always been my opinion, there are more people who play open world than do dungeons. I did dungeons in Guild Wars 1 too, but I was more about the world itself. That’s what interested me.
Just a quick point about listed stuff. Some of those missions that are “extremely complex” as listed, could be done in a tiny amount of time and covered a tiny area. Naturally Chabek Village was a mission but who cared.
As for dungeons, well, Kilroy counted as one of those dungeons and so did the snowman dungeon.
At any rate, I liked the dungeons in Guild Wars 1 far more than I like the dungeons in Guild Wars 2.
But I like the open world in Guild Wars 2 far more than I liked ANYTHING in Guild Wars 1.
If you want open world content, Guild Wars 1 had nothing. It was all instanced.
So, both games have a lot of content, but focused on different content. Guild Wars 2 has far more of certain types of content (ie quests), where as Guild Wars 1 had more PvP and perhaps more (and certainly better) dungeons.
I’ll certainly accept that compromise.
GW2 was a good manifest/idea but ended really bad explored, we choose a server that now is almost irrelevant unless your a wvw player, and its harder to see new players of your own server, ive seen guilds recruiting over the megaserver, this is dangerous and causes many leaked info turns the ground more harder to wvw dedicated groups, and is pointless to have one guild on several “servers” it feels wrong and a bad implementation in several ways.
Overflows, they were a madness at the beginning of LS, creating overflows of overflows where LS was not activated, blob zergling content was being released with rewards for the Skritts doing that event, nothing good came out of that game model as expected, LS story and dungeons some were excellent but game design was to limited for what Anet wanted to tell on the story, this is where LS should focus more, in its intanced content, the tower was the best (IMO), harder content would be nice but i doubt it would work on a game where only full stack mindless dps exist and cc/support is almost unimportant.
Living world (if im not in mistake model was dropped to living story), i cant notice a living world, it is dictated by theme park rules, events look like they were being cuted over time, and chains are small, no random events, date with boss spawn at XX:YY hours, player actions dont really change the game due overflow system boss die in overflow (1), reward dropped and map comes to normal in the next 2 -3 minutes, boss lives on overflow (2) map comes to normal in the next 2 -3 minutes.
Living story, its a good model to develop and test new mechanics (like the sandstorm and living sand, i can imagine a boss in Crystal desert that creates random spots of living sand once in a while and players need to make a quest to battle him >:] if they want a safer desert, but dont see this happening, imo theres alot of elements on this game that looks is still searching for something or is lost in Skrits bags.
Because Good is never Enough, or becouse new does not mean it is good, sometimes whats being working for years is the best and should be used as base to envolve to something more elegant, gw2 is a fork of the older game but still lacks the dephs of the original(gw1 will be the true and original game), the path Anet is choosing looks they want to improve game on shinnies (reminds some of the Android MMo games and they’re store) and make player pressing 1 all day, if i reccal well on the manifesto some one talked this would not be a game where player would spam the same skill, well, its even worse than that chain atacks are 1;1;1;1;1;1;1,1; weapons are limited and full explored (they should had new weapon on LS and more skillssets for better class roles).
GW2 was a good manifest/idea but ended really bad explored, i would rather have the next year of full bug fix and developments new mechanics than any other pve content.
(edited by Aeolus.3615)
Perhaps that commercial is targeting those that have yet to purchase Guild Wars 2? Seems plausible to me. /shrug
Probably this.
The new players should get at least a couple of months where most of those statements made in the ad are true.
GW2 has roughly 1 year of content in it – 2 if you are obsessed with “completing” everything.
My feeling is that once you reach this point in the game, it’s probably time to move on to another game.
I would love to be wrong, because I would love to see Anet add enough content to keep GW2 fresh much longer than that – it’s the whole reason I bother to play MMO’s at all.
But I don’t expect it – all evidence points to another stale (after 1-2 years) MMO experience.
Game was way overhyped.
It’s still the best MMO on the market, and it has made radical improvements to MMO’s in general – but they didn’t deliver anywhere close to what they promised, hence ‘overhyped’ is not an inaccurate way to describe this game.
Still, if they actually put effort into it, the game could become the game they hyped it to be.
The framework is there – but is the will there?
I like how whenever you speak you speak of an impending doom for GW2 as if it was certain, but never so much as give proof that is factual. Just because you’re unsatisfied with the game doesn’t mean it’s bound for failure. Believe it or not, you are not the be all and end all of gaming.
If by “fresh” you mean adding enough maps/race/class/weapons/skills to be a new campaign and technically a stand alone game then I will say that at that point, that’s no longer GW2 but a new game entirely within the GW2 series.
The overhype you speak of is purely based on opinion. The level of content you count is low because you fail to see some of the contents as contents. You’ve closed your mind to anything that doesn’t sit well with you and thus are blinded to the possibilities.
Your opinion means nothing to me.
Ick…
Nothing worse than a critic that isn’t open to criticism. Might want to fix that if you want people to take you seriously.
The fact of the matter is they’re sticking to what they promised. They may not be doing so at the rate you think it should be happening, but they have good reason to be slowed down with all of the work being done on the China release, at this point.
the game is buy once, play forever. you are not losing time by taking a hiatus until they release something you want. you’re free to do that instead of say the game is doomed to fail because you are bored, then hiss when someone points out you’re speculating.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.
(edited by Azure The Heartless.3261)
GW2 has roughly 1 year of content in it – 2 if you are obsessed with “completing” everything.
My feeling is that once you reach this point in the game, it’s probably time to move on to another game.
I would love to be wrong, because I would love to see Anet add enough content to keep GW2 fresh much longer than that – it’s the whole reason I bother to play MMO’s at all.
But I don’t expect it – all evidence points to another stale (after 1-2 years) MMO experience.
Game was way overhyped.
It’s still the best MMO on the market, and it has made radical improvements to MMO’s in general – but they didn’t deliver anywhere close to what they promised, hence ‘overhyped’ is not an inaccurate way to describe this game.
Still, if they actually put effort into it, the game could become the game they hyped it to be.
The framework is there – but is the will there?
I like how whenever you speak you speak of an impending doom for GW2 as if it was certain, but never so much as give proof that is factual. Just because you’re unsatisfied with the game doesn’t mean it’s bound for failure. Believe it or not, you are not the be all and end all of gaming.
If by “fresh” you mean adding enough maps/race/class/weapons/skills to be a new campaign and technically a stand alone game then I will say that at that point, that’s no longer GW2 but a new game entirely within the GW2 series.
The overhype you speak of is purely based on opinion. The level of content you count is low because you fail to see some of the contents as contents. You’ve closed your mind to anything that doesn’t sit well with you and thus are blinded to the possibilities.
Your opinion means nothing to me.
Ick…
Nothing worse than a critic that isn’t open to criticism. Might want to fix that if you want people to take you seriously.
The fact of the matter is they’re sticking to what they promised. They may not be doing so at the rate you think it should be happening, but they have good reason to be slowed down with all of the work being done on the China release, at this point.
the game is buy once, play forever. you are not losing time by taking a hiatus until they release something you want. you’re free to do that instead of say the game is doomed to fail because you are bored, then hiss when someone points out you’re speculating.
yes i agree with you , this is wonderful in gw . You can just quit and come back after 2 months and you dont miss a thing (but it is also very sad that came is exactly the same as 2 months before o_0 )
but anyway the only thing i cant understand is Anet, why just why they dont release content/features which players want ?
people want mounts ? just give it to them , they work as tonics,you dont have any skills, you dont move faster , but you can spend over 800 gems and boom you have horse,dolly or whatever you want . It is win/win situation . Happy players,happy devs with money
Same with build templates , just why they dont release it ? Every new build tab costs 1000 gems and people will buy it ! I will buy 2 on my guard , 2 on ele and probably some builds on other chars too
this game had a such potential but it was/is wasted by horrible developing . I miss so much my wonderful gw1 and pls dont tell me that gw1 has less dungs then gw2 pls when you count all dungs like mosmam fractal maybe you have more but how you can compare 1 hour dung to 7 min rush o_0
Eye of the North had 18 dungeons. Guild Wars 2 has 8 dungeons with at least 4 paths each, so that’s 33 dungeons and 15 fractals.
Try to argue like this in a real world with people who are not minor gamers.
With that logic i could sell my house as 10 houses.
Because i have 10 rooms and every room has his own entrance despite being in the same house.
If these pathes count as own dungeons how comes all pathes in Twilight Arbor get the same tokens and you cna buy the same armor or weapons doesn’t matter you played path 1 or 4 ??
Just because i turn left the 1st time and right on the 2nd time doesn’t mean i am in a different dungeon.
Really………….. A-Net loves to have people who argue like that.
That takes the focus away from what crappy product they present.
I can’t belive you even try to twist the reality to make it fitting.
Using the method of dividing dungeons into many dungeons EOTN had maybe 150 dungeons
GW2 has roughly 1 year of content in it – 2 if you are obsessed with “completing” everything.
My feeling is that once you reach this point in the game, it’s probably time to move on to another game.
I would love to be wrong, because I would love to see Anet add enough content to keep GW2 fresh much longer than that – it’s the whole reason I bother to play MMO’s at all.
But I don’t expect it – all evidence points to another stale (after 1-2 years) MMO experience.
Game was way overhyped.
It’s still the best MMO on the market, and it has made radical improvements to MMO’s in general – but they didn’t deliver anywhere close to what they promised, hence ‘overhyped’ is not an inaccurate way to describe this game.
Still, if they actually put effort into it, the game could become the game they hyped it to be.
The framework is there – but is the will there?
I like how whenever you speak you speak of an impending doom for GW2 as if it was certain, but never so much as give proof that is factual. Just because you’re unsatisfied with the game doesn’t mean it’s bound for failure. Believe it or not, you are not the be all and end all of gaming.
If by “fresh” you mean adding enough maps/race/class/weapons/skills to be a new campaign and technically a stand alone game then I will say that at that point, that’s no longer GW2 but a new game entirely within the GW2 series.
The overhype you speak of is purely based on opinion. The level of content you count is low because you fail to see some of the contents as contents. You’ve closed your mind to anything that doesn’t sit well with you and thus are blinded to the possibilities.
Your opinion means nothing to me.
Ick…
Nothing worse than a critic that isn’t open to criticism. Might want to fix that if you want people to take you seriously.
The fact of the matter is they’re sticking to what they promised. They may not be doing so at the rate you think it should be happening, but they have good reason to be slowed down with all of the work being done on the China release, at this point.
the game is buy once, play forever. you are not losing time by taking a hiatus until they release something you want. you’re free to do that instead of say the game is doomed to fail because you are bored, then hiss when someone points out you’re speculating.
yes i agree with you , this is wonderful in gw . You can just quit and come back after 2 months and you dont miss a thing (but it is also very sad that came is exactly the same as 2 months before o_0 )
but anyway the only thing i cant understand is Anet, why just why they dont release content/features which players want ?
people want mounts ? just give it to them , they work as tonics,you dont have any skills, you dont move faster , but you can spend over 800 gems and boom you have horse,dolly or whatever you want . It is win/win situation . Happy players,happy devs with money
Same with build templates , just why they dont release it ? Every new build tab costs 1000 gems and people will buy it ! I will buy 2 on my guard , 2 on ele and probably some builds on other chars toothis game had a such potential but it was/is wasted by horrible developing . I miss so much my wonderful gw1 and pls dont tell me that gw1 has less dungs then gw2 pls when you count all dungs like mosmam fractal maybe you have more but how you can compare 1 hour dung to 7 min rush o_0
This has been a matter of wonder for 2 years now honestly. we asked that just prior and just after Nov 2012 when they decided to do everything but what people were actually asking for in the suggestions folder. Literally, you can go and see the posts to this day in the Archives, theres absolutely nothing there about wanting a gear treadmill or a tiered dungeon system, it was all requests to enhance what was already there in the open world, to stop the nerfing of loot, and to improve combat, three things they really haven’t done much of honestly in the entire 2 years this game’s been out.
And then there are other decisions that make you wonder who is calling the shots or come up with some of these ideas sometimes when really what most people want is the games problems to be fixed before any concern of the content….
things that make you go hmmmm. like Kit Refinement for example.
I understand it that devs cant add everything what single player wants , but lets be honest I have seen so many good ideas on this forum which can implemented by IT student in few hours (different cmd tag colors ) but we still have nothing .
People want GvG or 20vs20 battles ? Just upgrade squad system,cut some pve/www maps like single village,city or even stupid empty field and let people fight there ! Simple matchmaking for lone wolfs and here we go . But instead we have living story full of walls of text which almost 95% people stop reading after 5th tab .
So how much content is in each game is probably very much dependent on the areas of you game you play and enjoy.
I could care less about dungeons on most days. I wouldn’t care if there are thousands of dungeons in one and one dungeon in the other. The truth is, Guild Wars 2 has more of specific types of content and Guild Wars 1 had more of other types of content.
So, if you like the open world, what content did Guild Wars 1 really have? If you like jumping puzzles, what type of content did it have.
PvP, I’ve acknowledged many times is more robust in Guild Wars 1 than Guild Wars 2. No one has ever questioned that to my knowledge.
But in PvE. Well you have your open world players and you have your dungeon guys. In my opinion, and this has always been my opinion, there are more people who play open world than do dungeons. I did dungeons in Guild Wars 1 too, but I was more about the world itself. That’s what interested me.
Just a quick point about listed stuff. Some of those missions that are “extremely complex” as listed, could be done in a tiny amount of time and covered a tiny area. Naturally Chabek Village was a mission but who cared.
As for dungeons, well, Kilroy counted as one of those dungeons and so did the snowman dungeon.
At any rate, I liked the dungeons in Guild Wars 1 far more than I like the dungeons in Guild Wars 2.
But I like the open world in Guild Wars 2 far more than I liked ANYTHING in Guild Wars 1.
If you want open world content, Guild Wars 1 had nothing. It was all instanced.
So, both games have a lot of content, but focused on different content. Guild Wars 2 has far more of certain types of content (ie quests), where as Guild Wars 1 had more PvP and perhaps more (and certainly better) dungeons.
I’ll certainly accept that compromise.
Alright, I can agree with that too.
I also add a note, a few mission were short as you pointed out, I give you that, but it’s also noteworthy to know, the missions in prophecies played in a otherwise inaccessable area ,meaning the first game was bigger than 54 exploreable area with about +25 area.
If y’all so love GW1 why don’t you leave and play that?
for I shall not change.
In all fairness GW2 isn’t an open world. We got square and rectangle zones separated by VERY unrealistic mountains. Exploration is limited and we see less than 10 percent of the actual planet. Some games hide that a lot better than GW2 does… well every MMO I’ve played hides it better than GW2 but that’s another issue.