Late to the party, perhaps, but these are my three areas of focus I’d like to see improved in horizontal progression:
- Skill Diversification
- Player Housing
- Character Aesthetics
To elaborate on each point:
Skill Diversification
There’s one thing I’d like to see less of, and it’s Traits, Runes and Sigils that add something simplistic and static like “+10% Damage” even if it’s conditional. For one, they become entirely necessary and in doing, reduce options, and for two, they’re boring. My personal favorite runes and traits are those that change things up, the ones that add options. “On heal, allies gain Swiftness” and “On Interrupt, apply confusion” are examples that come to mind.
I’d like to see more options opened up, the ability to retool utilities, heals, and weapon skills. Give me the option to pull allies with Scorpion Wire, add a Blast Finisher to Spirit Weapon finishers, make my Symbols into Fire/Ice/Water fields, use Arcane Thievery as a support on allies by giving them my boons and taking their conditions. Instead of traits like “Nearby allies gain toughness based on your effective level,” give me “10% of nearby allies’ incoming damage is siphoned to you,” which would also make Altruistic Healing less of a selfish build. Increase the byplay between traits.
Furthermore, I’d like to see traited avenues, so that people aren’t locked into certain trait lines if they want to play with certain utilities. As it stands, if I want to play a Ranger with spirits, I better grab the Spirit related traits. If I’m playing a venom Thief, I should be grabbing all the traits that affect Venoms. Spirit Weapon Guardian? Not viable, but less so without the Spirit Weapon traits. It’s…stifling.
Player Housing
I don’t really have much to go on here, as it’s likely already been said by players more eloquent than I.
Aesthetics
I’d like to see weapons and skillsets decoupled. It’s a little frustrating to see NPCs exhibiting this behavior (There are Charr wielding swords using Guardian mace skills, for instance) and feel as though I’m locked into a weapon to be able to play a certain style. While this may be problematic from a coding perspective, given the bundling system, I feel it would be beneficial in the long run, as it would allow the developers to add skillsets independent of weapons, and visa-versa.
I’d also like to see items gain dye slots. There are some with preset colors that, as a result, clash with whatever my desired coloration might be. Conjurer leggings come to mind, with its omnipresent blue.
As others have mentioned, a skin locker would be nice. Especially since we already have one in the achievement panel. I’d like to be able to use the skins I’ve earned through meta-achievements more than once, after all.
And lastly, I’d really like to be able to change weapon sounds/projectiles/swing arcs. It’s a little odd to have a weapon like Super Hyperbeam Alpha, Levvi’s Detector, and Spectral Wave Modulator shoot bullets.