The problem isn’t the writing, it’s the way that the writing is implemented…
…For example, the writing in personal stories in this game is based on a game instance that is universal across all professions. We have to have this finished up in exactly 1 more story so we can move onto the next one. It has to contain this element and that element. It has to be over in this amount of time.
I would disagree a little bit, but maybe I’m wrong. Here are my thoughts on it: while yes, some story arc bits have to be squished in the confines of a game, and each arc has to be cut short in so many story segments, that doesn’t excuse poorly written dialogue, cliche lines, irritating characters, or flat, uninspiring story arcs.
Tybalt was around for two entire story arcs, but he was a horrible character that not only went against what his entire race and order was about, but also was just annoying. The proof that this can be done right is in Sieran. Although she is inconsistent from time to time, I don’t really mind it, because I like who she is as a character. And she has the exact same amount of face time as Tybalt.
And maybe if they had been given more time to flesh out Tybalt he would have been better. But they put themselves in that box by cutting all of the order guides short at Claw Island.
And while yes, cliches are a nice crutch because they use a commonly established idea as a base that the audience understands, like the general at Claw Island being the cliche over confident commander. But it would have been better, and made it more interesting, if he had been something different. This is proved by the character of Gavin in the White Stag arc, who, as the cliche demands, be all out evil due to his association with the Nightmare Court. But he is honorable and almost kind, and dies the most significant death of the game, in my mind.
And story arcs don’t have to be drab: the story arc for the charr with a Loyal Soldier for a sire I felt was kind of dull. It didn’t really have a significance because it didn’t have any significance outside of my characters own personal gain. And in the end, I didn’t even get the treasure that my sire hid! It was just a hypothetical treasure, so I didn’t even benefit from it that way. Compare this to the White Stag arc, again. Although what the White Stag is and how it is a weapon is never explained, the character of Gavin and Caithe’s questionable actions in the arc made it memorable and meaningful.
So I tend to disagree with you, only because I know that they are capable of doing it right. Unfortunately, it’s rather rare, which is why I’ve had to cite the White Stag arc so many times in all of my posts.
EDIT:
“I’m obviously vocal about the writing being beyond terrible, but calling for someone to be fired is just wrong. People have families, mortgages. You don’t know the reason why it’s awful, just that it is. You don’t know that this person doesn’t have another valuable skillset to offer. Remember it’s a person you’re talking about. Someone’s relative. Someone’s friend. Someone’s Co-Worker that they like and eat lunch with.”
Thank you for being aware. I do feel that sometimes people get a little bit caught up in the whole roasting thing and need to focus on offering critique instead of just being critical.
(edited by Tai Kratos.3247)