CoF speed runs. bad or good?

CoF speed runs. bad or good?

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Posted by: Star Ace.5207

Star Ace.5207

See it as me wanting what’s better for everybody. I mean no harm to farmers themselves.

How dare you think and try to decide that you know what is better for me.

I can make such decisions for my self thank you very much.

If you are fair, you’ll realize the system is being exploited. I sincerely doubt the developers are being blind to this being a real problem (Dungeon imbalance). I don’t mind whether you farm or not, no matter what Laokoko or you may think-make 500 gold per day, it doesn’t affect me in the least, but the non-farmers right now face the reality of seeing the majority of players not playing most of the other Dungeon paths due to CoF 1 being heavily favored for making gold.

Or in short, how dare you make your convenient farming system draw most players away from the other Dungeon paths?

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Posted by: Star Ace.5207

Star Ace.5207

So the only possible thing Anet might do is nerf the more rewarding content. Now how does nerfing cof affect you at all? If you don’t want to farm dont’ farm. If you want to play anyway you want then do it.

It affects every player and the whole community in this manner:

-People will notice that CoF 1 is the easiest way to make money

-People will then flow to CoF 1

-Other areas keep being visited, but by very, very few players in comparison.

Is it hard to find a group for CoF 1? No, in fact, within seconds of a post, and not even with the 4 Warrior/! Mesmer format. I could find a group right away. AM hours included.

Show me when the above is true for any other Dungeon path, and why this is OK. Just so you can farm easier, it’s OK? I don’t mind if you “work” for your gold, but other areas should be attractive to players, not just CoF 1. With the corrent difficulty (or lack thereof), too many players don’t want to do anything else, so there’s your problem. Not the farmers, not you, but that the Dungeon is too darn easy.

This is how it affects me and all the non-farmers. It’s not all about me wanting CoF 1 nerfed because I am a “selfish idiot” and “lazy” (that’s silly, no one is lazy for not farming CoF 1), but also not all about your needs either. It’s about the community, not my “selfish wants”, nor your gold.

Farm away, how many times I’ve told you I don’t care? You don’t know me and I have no reason to dislike your farming. I don’t want easy gold, either, I just posted that so you put some thought into it. In fact, you answered quite correctly, they rather make them harder than easier, so you understand that CoF 1 IS easy, and that’s why so many people gravitate towards it-the crux of the problem.

Given revised AC, I don’t see why they shouldn’t apply the same design philosophy to CoF1 in the future. I honestly doubt they don’t consider it a problem. Anything that draws too many players away from other areas is usually a cause for concern for ANet.

My final answer to the thread’s title: nothing wrong with CoF 1 speedruns, but it’s not currently on par with other Dungeon paths, which is a problem.

No reason to get angry, I don’t hate any of you nor your farming. I have in-game friends that farm CoF1 daily. I still stand by my words, knowing in my heart they couldn’t be more selfless, and more about the state of the game.

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Posted by: laokoko.7403

laokoko.7403

Actually I think cof should be nerfed. Dungeon should be revamped to balance the reward. The reality is it is not so easy to do. Even if you make cof path 1 longer, what happen next? people flood to orr? Or people actually do cof path 1 “and” hotw path 1? Or people just start farming the first boss of certain dungeon only?

I just don’t know why people think nerfing cof have any effect on them. If you really play the game just for fun, it is not hard to find a dungeon group. And just because cof is nerf dont’ mean people will flood and do Arah, they’ll just do the next easiest dungeon path.

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Posted by: laokoko.7403

laokoko.7403

Given revised AC, I don’t see why they shouldn’t apply the same design philosophy to CoF1 in the future. I honestly doubt they don’t consider it a problem. Anything that draws too many players away from other areas is usually a cause for concern for ANet.

Because it don’t fix anything. Only thing revamping AC does is new player dont’ have any dungeon to do. And people stop doing AC. If you look at gwlfg that is exactly what happened.

And you say I dont’ know you, well you don’t know me too. I’m just discussing game design. I’m just farming gold for the sack of hoarding now. I give up on legendary. I actually spend all my gold on permanent license and since I have enough now for myself and my alt I don’t need any more now.

There are always farmers and people that try to find the path of least resilience. I think to promote people to do all the content, there should be “unique” reward for the content. Having a universal currency “gold” is stopping people from doing all the dungeon because people’ll always use the path of least resistence.

And yes there should be dungeon revamp. But not as simple as “nerf” cof. You need to look at the big picture, and try to find ways for people to do “all” the dungeon. And try to find ways to “help push” players do other dungeon path. For example a daily which give you reward if you complete all the dungeon path instead of just 1. Or maybe heavy diminishing return, but that always run into trouble since that is like punishing players to play more.

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Posted by: Star Ace.5207

Star Ace.5207

Actually I think cof should be nerfed. Dungeon should be revamped to balance the reward. The reality is it is not so easy to do. Even if you make cof path 1 longer, what happen next? people flood to orr? Or people actually do cof path 1 “and” hotw path 1? Or people just start farming the first boss of certain dungeon only?

I just don’t know why people think nerfing cof have any effect on them. If you really play the game just for fun, it is not hard to find a dungeon group. And just because cof is nerf dont’ mean people will flood and do Arah, they’ll just do the next easiest dungeon path.

It’s indeed difficult to do, but if they hit it right, it could be possible that farmers don’t just flow into one dungeon, but rather select a few “easier” ones. Some paths will ALWAYS be easier than others. But if one is TOO easy, most players, farmers and non-farmers alike, will flow to that Dungeon, creating the population imbalance.

When there’s a Dungeon Explorable daily requirement, and I don’t want to (or just can’t) play for too long I immediately think “CoF 1, quick and easy!” (I don’t have a “zerk warr”, but it’s too easy to do with whichever party you want in ten minutes or less). That shouldn’t be the case, IMHO. Make me think a bit harder about which one to choose. :P

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Posted by: Star Ace.5207

Star Ace.5207

Given revised AC, I don’t see why they shouldn’t apply the same design philosophy to CoF1 in the future. I honestly doubt they don’t consider it a problem. Anything that draws too many players away from other areas is usually a cause for concern for ANet.

Because it don’t fix anything. Only thing revamping AC does is new player dont’ have any dungeon to do. And people stop doing AC. If you look at gwlfg that is exactly what happened.

Current AC is easy, fun, and I do it all the time. :P I think most people gravitated towards CoF1 because it’s beyond easy, not just because AC was made “harder.”
If you look at gwlfg, what’s exactly happening is that all players are going to CoF 1. AC was not a mistake, but a fix, no offense intended (I do not enjoy dealing with knockdown-Gravelings, but stability more or less deals with them-also, some areas were made actually easier, people just didn’t practice enough, and quit on it for no logical reason other than negative hearsay: “it’s harder now!”)

Of course it’s harder vs CoF1… because CoF 1 makes almost everything in the game look like a challenge. :P

If this makes you angry, please feel free to disagree, and leave it at that, as I have no desire to make you more upset or angry about a game. It’s not worth your time or emotional investment, and in the end, I don’t mean to hurt anyone’s feelings on this forum-I’m just expressing personal views, not trying to debate for its own sake.

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Posted by: laokoko.7403

laokoko.7403

No reason to get angry, I don’t hate any of you nor your farming. I have in-game friends that farm CoF1 daily. I still stand by my words, knowing in my heart they couldn’t be more selfless, and more about the state of the game.

I never seem to get that comment. People play whatever they want. If they want to farm that’s what they want to do.

So those farmers should’nt play the way they want and play the way you want? So you have people to play with? And they are the people being selfish?

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Posted by: laokoko.7403

laokoko.7403

Current AC is easy, fun, and I do it all the time. :P I think most people gravitated towards CoF1 because it’s beyond easy, not just because AC was made “harder.”

So Ac is a fix because there are like 80% less people doing it?

I’m actually looking forward for cof nerf so people will just flood to the next dungeon path and I can tell you I told you so.

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Posted by: Star Ace.5207

Star Ace.5207

So those farmers should’nt play the way they want and play the way you want? So you have people to play with? And they are the people being selfish?

Didn’t I answer this the other day and today? This is no argument, you know what I believe already. I don’t care how you play at all, even though you are trying to make it looks as if I don’t want you to farm and “play my way”. The game should be better balanced, that’s all. It’s not about me not wanting you to farm CoF 1 AT ALL.

No reason to get angry over this, quite honestly. Any player that leaves the game if CoF 1 is nerfed (fixed) didn’t like the game enough in the first place. It wouldn’t be unfair nor uncalled for.

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Posted by: declan.3968

declan.3968

I wish Story mode was brought down to the original difficulty. Easy to complete, with DR. They can balance explorable to be as hard as it can.

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Posted by: Star Ace.5207

Star Ace.5207

Current AC is easy, fun, and I do it all the time. :P I think most people gravitated towards CoF1 because it’s beyond easy, not just because AC was made “harder.”

So Ac is a fix because there are like 80% less people doing it?

I’m actually looking forward for cof nerf so people will just flood to the next dungeon path and I can tell you I told you so.

Even if your 80% percentage was 100% accurate, the reason for what happened is what you mentioned before: people love the path of least resistance. AC is still easy, but people didn’t wait it out to adapt to it’s supposed “hard difficulty.” CoF 1 is beyond easy, so it’s attractive to that “80%” of players you mentioned. No surprise about what happened, and to be honest, CoF 1 deserved the fix BEFORE AC did. :P

On a similar subject, IMHO, the explorables should actually be as difficult as their “required levels” so if AC should technically be “easier”, CoF should also be harder considering its Dungeon player level. Arah follows this convention, being theoretically the hardest one, but CM Explorables are harder than CoF 1, which doesn’t make sense from the required levels.

I do know that people will flock for the easiest one-isn’t that what they always do? That’s fine, but as I said, if they make it right, they could make players actually divide themselves between easier Dungeons, rather than just flow to a super easy one (I can only hope.)

We agree, but I am just being positive in that maybe, if they balance things right, farmers will farm different stuff other than just one small part of the whole game’s content.

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Posted by: laokoko.7403

laokoko.7403

So those farmers should’nt play the way they want and play the way you want? So you have people to play with? And they are the people being selfish?

Didn’t I answer this the other day and today? This is no argument, you know what I believe already. I don’t care how you play at all, even though you are trying to make it looks as if I don’t want you to farm and “play my way”.

You don’t care how “quote on quote” me play at all, yet you want “quote on quote” me to do other dungeon so “quote on quote” you have people to play with?

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Posted by: Star Ace.5207

Star Ace.5207

So those farmers should’nt play the way they want and play the way you want? So you have people to play with? And they are the people being selfish?

Didn’t I answer this the other day and today? This is no argument, you know what I believe already. I don’t care how you play at all, even though you are trying to make it looks as if I don’t want you to farm and “play my way”.

You don’t care how “quote on quote” me play at all, yet you want “quote on quote” me to do other dungeon so “quote on quote” you have people to play with?

Nope, it’s not about me, but more about the community. When people were mostly only doing Fractals, it ALSO wasn’t good for the community. They (Anet) also tried to address that as well. I don’t want to interfere with your farming, but your farming shouldn’t interfere with the community, if that makes sense-a fair deal.

Feel free to utterly disagree, and leave it at that.

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Posted by: laokoko.7403

laokoko.7403

So those farmers should’nt play the way they want and play the way you want? So you have people to play with? And they are the people being selfish?

Didn’t I answer this the other day and today? This is no argument, you know what I believe already. I don’t care how you play at all, even though you are trying to make it looks as if I don’t want you to farm and “play my way”.

You don’t care how “quote on quote” me play at all, yet you want “quote on quote” me to do other dungeon so “quote on quote” you have people to play with?

Nope, it’s not about me, but more about the community. When people were mostly only doing Fractals, it ALSO wasn’t good for the community. They (Anet) also tried to address that as well. I don’t want to interfere with your farming, but your farming shouldn’t interfere with the community, if that makes sense-a fair deal.

Feel free to utterly disagree, and leave it at that.

ya I hate that community argument.

It is like all the people claim elitist want other people to play whatever way they want. When infact it is those people want to play what everway they want. They elitist simply don’t want to play with those other people at all.

If I dont’ want to play with you, I shouldn’t be forced to play with you. But wait it is for the community…

I’m just saying it, maybe it is always those community people being the selfish one.

It goes back to the UO days. People say adding the PvE server destroy the community. Oh wait, those PvE players leaving destroyed the community. Those ganker have no one to gank. So those people that dont’ want to be ganked should get gank for the community…

I’m sorry if I dont’ want to play with you, I don’t want to play with you. No one should be forced to play with other people just because other people want to.

(edited by laokoko.7403)

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Posted by: Star Ace.5207

Star Ace.5207

So those farmers should’nt play the way they want and play the way you want? So you have people to play with? And they are the people being selfish?

Didn’t I answer this the other day and today? This is no argument, you know what I believe already. I don’t care how you play at all, even though you are trying to make it looks as if I don’t want you to farm and “play my way”.

You don’t care how “quote on quote” me play at all, yet you want “quote on quote” me to do other dungeon so “quote on quote” you have people to play with?

Nope, it’s not about me, but more about the community. When people were mostly only doing Fractals, it ALSO wasn’t good for the community. They (Anet) also tried to address that as well. I don’t want to interfere with your farming, but your farming shouldn’t interfere with the community, if that makes sense-a fair deal.

Feel free to utterly disagree, and leave it at that.

ya I hate that community argument.

It is like all the people claim elitist want other people to play whatever way they want. When infact it is those people want to play what everway they want. They elitist simply don’t want to play with those other people at all.

If I dont’ want to play with you, I shouldn’t be forced to play with you. But wait it is for the community…

I’m just saying it, maybe it is always those community people being the selfish one.

We’ll forever disagree on that one-I am hardly a selfish person, whatever you may want to believe. If you read all my posts, I always say that elitists and non-elitists should NOT party together, because they are gaming-philosophy-incompatible and it will eventually lead to problems. I do have a problem when elitists THINK they are better than the so-called “baddies” that do not do what they do, but there are MANY CoF 1 “Zerk” runners that are actually nice and open-minded people, and do not feel entitled or superior than non-CoF 1 runners. It’s up to you whether you will be a nice person, or a rude jerk, farming/speedrunning CoF 1 has nothing to do with it (I have super nice friends that farm CoF 1 “ala Zerk”, and I don’t have a problem with that-they don’t feel superior to anyone, and are just getting their gold.) But back to your point, the community argument is important, not because it’s being"selfish" and disregarding your “farming rights”, but because ANet didn’t sell the game to cater only to hardcore farmers, but to everyone out there, casual or otherwise (you have your rights, and so does everyone else.)

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Posted by: Meglobob.8620

Meglobob.8620

I think if that’s how people enjoy playing GW2, then let them get on with enjoying themselves and having FUN…

At least COF is POPULAR with people happy to repeat the same content over and over again…

I would leave COF alone…

AC is a good example of how changing a dungeon can go badly wrong, before the ‘improvements’ it was a very, very popular dungeon, now 80% of players who used to run it refuse to do so now…

All my fingers aand toes are crossed that the new dungeon this month is a good one, worth repeating over and over again because its that good…

I would improve the loot rewards of all the other dungeons bit by bit until people started running a variety…

Also the 1st 2 dungeons you encounter AC & CM make them new player friendly…

The later dungeons, plus high level Fractals make alot harder than now for those that want the ‘challenge’…

(edited by Meglobob.8620)

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Posted by: Star Ace.5207

Star Ace.5207

I think if that’s how people enjoy playing GW2, then let them get on with enjoying themselves and having FUN…

At least COF is POPULAR with people happy to repeat the same content over and over again…

I would leave COF alone…

AC is a good example of how changing a dungeon can go badly wrong, before the ‘improvements’ it was a very, very popular dungeon, now 80% of players who used to run it refuse to do so now…

All my fingers aand toes are crossed that the new dungeon this month is a good one, worth repeating over and over again because its that good…

CoF 1 isn’t popular because it’s necessarily “fun”… it’s easy, that’s all. :P Let’s be honest, haha! Many players do enjoy it, and that’s fair too, of course. But I would bet the vast majority just use it to efficiently farm gold. I play it too on ocassion, but what draws me to it isn’t that it’s “fun”, but that it’s so short and easy to complete.

That 80% of players leaving AC is conjecture, but as I mentioned to Laokoko, what it proves is that CoF 1 is too easy, because AC is rather easy as it is. If players didn’t want to do AC because it’s “harder now”, it’s just because people gravitate towards what gets the most for the least effort-the best bang for your Dungeon buck. Do trust me, AC is not hard. Try it again, practice for a few runs, and it will become second nature (is it harder and does it take longer than CoF 1? Yes! But that’s the problem with CoF 1, not AC’s fault for being really “hard”.)

AC still gets way more transit than some other Dungeon paths, so some players have adapted quite successfully. Of course, it will never get as many players as CoF 1, because it’s more “efficient” to get gold from CoF 1, period. Too efficient vs everything else in the whole game, with the exception of a few other gold-making methods that aren’t as popular. I have more fun in AC than in CoF, but I concede that it’s just personal preference-it’s perfectly fine to love CoF.

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Posted by: Crossplay.2067

Crossplay.2067

Farming CoF so quickly is harming the financial aspect of the community because it’s pumping out gold way too fast. Any time a society rapidly increases the total amount of money, the worth of money drops and rapid inflation happens. You don’t have to take my world for it. Just read about Germany after WW2 and you’ll see how ugly things can get.

Here’s something for all you guys farming to consider. If no one was willing to pay 500 gold for a precursor, do you think people would still sell them at 500 gold?

My suggestion would be to set a price for how much you feel something is worth. When I say this I mean choose one that is as high as you are willing to spend and as low you are willing to sell. Once you find that Goldilocks zone, post a buy offer for whatever you want and, here’s the important part, bank the rest of your money! Do not put it into circulation and do your best to convince others to do the same!

If you truly want to be rich, learn patience. Yes, someone will outbid you but you will eventually have more money than that person and your bid will still be on the trading post. Eventually your bid will be the highest and, if someone else finds it reasonable, you will have what you want. You may even find the game more enjoyable when your bank account increases to the point where farming more gold doesn’t feel necessary.

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Posted by: Mirta.5029

Mirta.5029

See it as me wanting what’s better for everybody. I mean no harm to farmers themselves.

So are you expecting reward “in terms of gold” buff from other dungeon? Since that “most likely” won’t happen.

So only thing left is nerf. How does nerfing affect you? Make you felt better those other farmer need to grind more?

a) people will actually need to learn to play, so less unskilled players
b) if this dungeon would match the other ones then we would see more people running the other ones too. I don’t expect to see them in Arah, but something like TA and SE would probably get more visitors
c) CoF armor would have some value in the eyes of community again. I can praise one for having any set of dungeon armor, except for CoF. Because CoF is easier to get than karma gear (for karma gear you actually need to fight your way trough Orr)

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Posted by: Star Ace.5207

Star Ace.5207

So those farmers should’nt play the way they want and play the way you want? So you have people to play with? And they are the people being selfish?

Didn’t I answer this the other day and today? This is no argument, you know what I believe already. I don’t care how you play at all, even though you are trying to make it looks as if I don’t want you to farm and “play my way”.

You don’t care how “quote on quote” me play at all, yet you want “quote on quote” me to do other dungeon so “quote on quote” you have people to play with?

Nope, it’s not about me, but more about the community. When people were mostly only doing Fractals, it ALSO wasn’t good for the community. They (Anet) also tried to address that as well. I don’t want to interfere with your farming, but your farming shouldn’t interfere with the community, if that makes sense-a fair deal.

Feel free to utterly disagree, and leave it at that.

It goes back to the UO days. People say adding the PvE server destroy the community. Oh wait, those PvE players leaving destroyed the community. Those ganker have no one to gank. So those people that dont’ want to be ganked should get gank for the community…

I’m sorry if I dont’ want to play with you, I don’t want to play with you. No one should be forced to play with other people just because other people want to.

I would never support a ganking community, so I may have misunderstood you point there, but I wouldn’t have ever said ganking others was good for the community if I had played that game.

Though I have never stated that I wanted to party with you (no offense, nothing personal but I have stated many times already that I don’t believe elitists should party with non elitists, as they aren’t compatible personality-wise) I wonder why you wouldn’t group up with me without knowing nothing abot me save from my words as stated on this forum? How do you know if I am a good or bad player? How am I not good enough for you? Especially since you know 0 about me?

A CoF farmer above stated Yesterday he would have no problem grouping with me, yet you do, and I am curious to know what’s so wrong with me-how am I “not good enough” for you without you knowing me at all.

I also hate the myth that casual players = bad, and that hardcore players must be better… nonsense, and open-minded players know it. I hope that isn’t what “sets us apart” because I have spent thousand of hours in this game since headstart as well.

Take care, please take no offense and keep enjoying GW2 whichever way you like.

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Posted by: laokoko.7403

laokoko.7403

You take it too personally Star Ace. I never said I don’t want to play with you. I said “if” I don’t want to play with you that’s my choice.

I think we are just running in circle. Guess we’ll just wait and see wht the developer do.

(edited by laokoko.7403)

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

CoF will be nerfed. There isn’t really any question about it. Anet has repeatedly and consistently nerfed anything that provides more then about 3g/hr down to that rate. Since CoF is currently almost triple that rate it will be nerfed. You can argue and complain about it until you are blue in the face, the fact is that Anet doesn’t care, it WILL be nerfed, end of story.

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Posted by: Titan.3472

Titan.3472

And the best is not to revamp any dungeon to fix that issue but just implement a rule that we can run each path of each dungeons only once per day per account. Problem solved and people will have a large different activities in game while in the same time it won’t turn any dungeon into a hardcore mode nor allow cheap farming hours on same place repitidly.

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Posted by: CreativeAnarchy.6324

CreativeAnarchy.6324

See it as me wanting what’s better for everybody. I mean no harm to farmers themselves.

How dare you think and try to decide that you know what is better for me.

I can make such decisions for my self thank you very much.

If you are fair, you’ll realize the system is being exploited. I sincerely doubt the developers are being blind to this being a real problem (Dungeon imbalance). I don’t mind whether you farm or not, no matter what Laokoko or you may think-make 500 gold per day, it doesn’t affect me in the least, but the non-farmers right now face the reality of seeing the majority of players not playing most of the other Dungeon paths due to CoF 1 being heavily favored for making gold.

Or in short, how dare you make your convenient farming system draw most players away from the other Dungeon paths?

Not the same thing.

I do not presume to speak for anyone, I’ll make decisions for myself on what is best for me.

You do not know me. You do not know how much time I have to play. You do not know anything about me to be able to presume to know what is the best thing for me.

I am able to handle that for myself.

You are one that just WANTS CoF changed even though it does NOT NEED a change.

You are WANTING to make decisions for others when it is NOT A NEED to do that.

You only WANT to change CoF. CoF does NOT NEED to be changed.

I speak for my self and no one else. Only fools believe they speak for a majority.

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Posted by: Tolmos.8395

Tolmos.8395

Don’t change COF. Change the rest of the game to match or exceed COF.

I don’t care that someone found a way to make quick cash, but I care that the difference between how much you can make via it and everything else is so great that it is fuxxoring up the economy.

I don’t consider it an exploit, but something needs to be done to curb the damage it is doing. And preferably at a faster rate than the snail’s pace that Arenanet normally handles game breaking bugs.

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Posted by: Star Ace.5207

Star Ace.5207

See it as me wanting what’s better for everybody. I mean no harm to farmers themselves.

How dare you think and try to decide that you know what is better for me.

I can make such decisions for my self thank you very much.

If you are fair, you’ll realize the system is being exploited. I sincerely doubt the developers are being blind to this being a real problem (Dungeon imbalance). I don’t mind whether you farm or not, no matter what Laokoko or you may think-make 500 gold per day, it doesn’t affect me in the least, but the non-farmers right now face the reality of seeing the majority of players not playing most of the other Dungeon paths due to CoF 1 being heavily favored for making gold.

Or in short, how dare you make your convenient farming system draw most players away from the other Dungeon paths?

Not the same thing.

I do not presume to speak for anyone, I’ll make decisions for myself on what is best for me.

You do not know me. You do not know how much time I have to play. You do not know anything about me to be able to presume to know what is the best thing for me.

I am able to handle that for myself.

You are one that just WANTS CoF changed even though it does NOT NEED a change.

You are WANTING to make decisions for others when it is NOT A NEED to do that.

You only WANT to change CoF. CoF does NOT NEED to be changed.

Nah, it’s not just me, and I don’t want to infringe on your farming rights. I am almost 100% sure ANet sees this as a problem. The Dungeon is just too easy, unfortunately. I do it too with different characters on non-full Berserker’s gears when I want to kill ten minutes of time. It’s better that you have multiple ways to farm than just one, right?

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Posted by: Akari Storm.6809

Akari Storm.6809

So, pre AC rebuild…the dungeons to run were AC all paths and CoF p1 and p2. That has diminished/dwindled down to CoF p1. I don’t know about others but finding groups for other dungeons is like pulling a tooth, mind you…not counting fractals. That’s even within my own guild (of 500 ppl, crazy right…they just want cof p1 and metas).

I do the CoF path 1 thing myself, but would like to do something different but just can’t field the groups to do them on a regular basis. I post on gw2lfg and hear from almost no one concerning any other paths/dungeons, but as soon as I post for CoF p1, the response is almost instant. If this is happening to more than just me, from my perspective, can’t be good for the game.

I propose a system where a particular item will drop from each boss, maybe even just every dungeon end boss. Maybe even just a high enough chance to keep ppl doing the various dungeons. Combine all the items to start a precursor quest. WvW version of the system…keep and tower mobs have the same chance to drop said items …once combined begins your precursor quest. With something like that, you could even introduce a system that covers a spvp version of gaining an spvp legendary.

You could also slap that sort of thing onto mobs in the open world, just have it be a different item, having different zones house the different items and attach them to champions and DE’s. IE: must collect (numberxxxxx) relics of each type.
Fireheart Rise = Burning hearts
Frostgorge Sound= Frozen Icebrood vials

Combine all items to begin your quest for a precursor. Once you have your precursor, begin another quest line to unlock it’s true power.

Something like this I think would pull ppl out of CoF p1 and put them in other dungeons, make ppl join the wvw fight or give an interest to spvp.

I agree with other though, nerf CoF p1 and folks will just navigate to the next easily done dungeon that rewards the most for your time. Fractals I think were done correctly in that there are plenty of reasons to them ranging from increasing your personal level to possibly obtaining a fractal only skin to obtaining rings and items for your backpiece.

my 2 cents, probably dumb to many…but just the way I think sometimes.

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Posted by: Preyar.6783

Preyar.6783

You wanna know how to fix it? I can fix it with 2 words: Diminishing loot

Wondrous Achiever \o/

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Posted by: Jemmi.6058

Jemmi.6058

My 2 Cents:

I think CoF is great, in the sense that people are enjoying the content and running it repeatedly.

However, I think it is bad in the following ways:

1. It is ruining the economy. Those who do not run CoF are at a great disadvantage as prices are rising across the board and only CoF runners are benefiting.

2. It devalues other content. Why run other dungeons when you can run CoF? Personally, I really want to run all of the dungeons, but it is so hard to find groups that do not want to run CoF only. HotW comes in 2nd. (Before, this used to be AC.) I finally finished doing TA all 3 paths just yesterday, have not ever done any CoE paths, and have never done Arah paths.

3. It promotes a very precise build. (Zerker Warriors and Mesmer). Though, even if you run a different profession, you’re going to find a single build that works for it and keep it.

Personally, I think the negatives out-weigh the positives.

Solutions? I suggest a better reward structure. Reward should be given based on the time you are actively engaged. Thereofre a 10 min CoF run will give you 1/6 the rewards you would find in a 1 hour CoF run. This will cater to casual players more, open up more content and allow people to play how they want.

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Posted by: Phira.3970

Phira.3970

Is CoF really inflating the economy or is there a better source of money than CoF? Who are the richest individuals in GW2? Doesn’t CoF put money into more of the average players rather than hardcore the TP flippers?

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Posted by: PinCushion.7390

PinCushion.7390

I think CoF is broken and needs fixing. I don’t think this because of the amount of gold it rewards players with. I think this because it’s poorly designed and not fun. The boss fights are brain-dead easy and players routinely skip half the dungeon because they can.

This is actually a problem with most of the dungeons in the game, it’s just that CoF is the worst. offender. Content that is so irritating to actually complete, and so unrewarding that it’s a waste of time, begs the playerbase to skip it.

What would a CoF run look like if you could no longer skip anything, but if the trash mobs dropped enough silver/junk to make it a decent payout (along with the rest of the dungeons)? Sure, it’d probably take a lot longer because players would kill every single creature in the dungeon. But then it’d be actual content, rather than a footrace to the boss.

So, the easy fix to CoF (and all dungeons, really) is to make the bosses drop far less cash and make the trash drop a lot more.

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Posted by: Krebgoth.4603

Krebgoth.4603

They can nerf cof as soon as they make everything bought on TP account bound.

Right now those who farm TP make at least ten times more gold and they are the one ruining economy for those that play the game the way it is supposed to be played, not those farming cof and no one gives a crap about that.

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Posted by: PinCushion.7390

PinCushion.7390

They can nerf cof as soon as they make everything bought on TP account bound.

Right now those who farm TP make at least ten times more gold and they are the one ruining economy for those that play the game the way it is supposed to be played, not those farming cof and no one gives a crap about that.

If it turns such a great profit I wonder why everyone doesn’t do it?

Oh, right. You stand to lose a lot more at TP trading if you’re bad at it than you’ll ever spend on armor repairs from a failed dungeon run.

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Posted by: Xehanort.7034

Xehanort.7034

What’s wrong with cof being fast. If you don’t like cof do the other dungeon.

Nothing wrong with you don’t want to do cof. What’s wrong is “you dont’ want other people to run cof”.

Except the problem is that its so fast that it trivializes the point of any other dungeon in terms of making money. Why run any other challenging dungeon that gives sub-par rewards when you can mindlessly farm a much easier dungeon path for ten times the reward? It forces anyone that wants to make a consistent amount of money to either farm it or be left in the dust.

And it IS a problem for everyone that wants to run other dungeons when the majority of the LFG posts are for CoF P1 speed farms.

(edited by Xehanort.7034)

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Posted by: TooBz.3065

TooBz.3065

Is CoF really inflating the economy or is there a better source of money than CoF? Who are the richest individuals in GW2? Doesn’t CoF put money into more of the average players rather than hardcore the TP flippers?

Flipping on the TP does not inject new money into the economy. Instead, it just transfers money from the impatient to the patient.

COF runs create new gold (from drops / rewards) which increases the money supply.

Anything I post is just the opinion of a very vocal minority of 1.

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Posted by: Jemmi.6058

Jemmi.6058

Is CoF really inflating the economy or is there a better source of money than CoF? Who are the richest individuals in GW2? Doesn’t CoF put money into more of the average players rather than hardcore the TP flippers?

Flipping on the TP does not inject new money into the economy. Instead, it just transfers money from the impatient to the patient.

COF runs create new gold (from drops / rewards) which increases the money supply.

Also note that flipping decreases the money supply due to posting fees.

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Posted by: Krebgoth.4603

Krebgoth.4603

Is CoF really inflating the economy or is there a better source of money than CoF? Who are the richest individuals in GW2? Doesn’t CoF put money into more of the average players rather than hardcore the TP flippers?

Flipping on the TP does not inject new money into the economy. Instead, it just transfers money from the impatient to the patient.

COF runs create new gold (from drops / rewards) which increases the money supply.

I doubt impatient get their gold from cof.Impatient buy their gold.

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Posted by: laokoko.7403

laokoko.7403

Actually, the problem isn’t that Cof is so fast. It’s that it’s so much faster than the next feasible alternative. If you had several dungeons in a 1 minute radius of each other people would switch off more.

Unless you LOVE running CoF 1 over over again because it’s fun, nerfing it will make the game better, not for the small percentage of CoF farmers, but for everyone else in the game.

I’ll ninja bump this old post a bit.

The reality is the other dungeon path is actually only slightly slower.

http://gwscr.com/forum/viewforum.php?f=6

If you check Strife’s video, I think most of the video is less than 10 minutes. And he can probably do it even faster if he tried.

I suppose cof will always have an advantage because you can trade the token for lvl70 rare. But unlike what most people claimed, the other dungeon path isn’t that much slower compare to cof.

Like I told you guys already. If cof is nerfed, people just move to the next fastest path. I mean HOTW can be done in 8 minutes. Or if people willing to gamble token for precursor the other low level dungeon can be done pretty fast too.

(edited by laokoko.7403)

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Posted by: Mungrul.9358

Mungrul.9358

If I were one of the designers of the game, I would be massively disappointed that so many people were spending so much time in such a small part of the world.

As a player, I honestly can’t understand the mentality of people who are happy to do such a repetitive task over and over and over rather than play the game.

These people aren’t playing; they’re working.

But it takes all sorts I suppose.

Personally, I can’t stand playing instanced content more than a couple of times, and I have done very few explorable dungeon paths, finding them tedious, drawn out grinds.
Yes, I know CoF P1 is very fast, but there’s more to the game than money.

Anyway, one of the pleasant side effects of playing normally is making money. I did world exploration, some Orrian temple events and a little WvW this weekend and made over 40 gold.

Step out of CoF P1 and have some fun people!

Please note that due to restrictions placed on my account, I am only allowed 1 post per hour.
Therefore I may take some time replying to you.

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Posted by: apocalyps.7106

apocalyps.7106

there are alot of people that complain that cof ruins the game, stop that.
the people that complain here that it destroys the game, run on other threads and complain again that there are no rewards, THIS IS THE ONLY REWARD left in game, gold, and not even this is enough.
it doesn’t ruin the economy, because there is no economy
take it like this

there are no rewards in this game, the only reward that exists is money, which if you think a little more there is nothing to do with it, the armor, weapons are obtainable trough doing dungeons, grinding, and apart of that you don’t have on what to waste your money, there are no skins , weapons, armors worth the money, the gemstore offers nothing for the gold you spend, only poorly inspired crap once in a while, and a-net is careful to add them once in a while so to keep the exchange ratio of gold to gems high so there is alot of gold sink, wake up guys.

and do the following calculation,
go in front of cof, count all the players then multiply with the number of servers, and find out the whole number of people doing cof and you will see that nowhere near the complaints that the whole comunity is there comes true, not taking in account people that just do cof p2 and p3.
as i remember they said the had sales of a milion or two copy’s, so what’s the math you did? is the whole comunity present there?

so stop crying, cof isn’t a disaster waiting to happen, and no, i am not one of the zerker warriors that do cof day in and day out, i don’t even log in the game anymore just because of the reasons mentioned above.

(edited by apocalyps.7106)

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Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

People shouldn’t complain that people are running CoF. People should complain that all the other dungeons are a waste of time. This is all a matter of time versus reward. If dungeons were more rewarding, people would actually want to play them. But since most mobs in dungeons are a waste of time… why waste time on them?

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)

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Posted by: laokoko.7403

laokoko.7403

People shouldn’t complain that people are running CoF. People should complain that all the other dungeons are a waste of time. This is all a matter of time versus reward. If dungeons were more rewarding, people would actually want to play them. But since most mobs in dungeons are a waste of time… why waste time on them?

Look at my post again. Go to the link I gave you. Go to other dungeon path’s speed run video.

Cof isn’t “that much” faster than the other dungeon path. Which is what you and many people proclaimed.

Even if other dungeon gives “exactly same” reward as cof. People will still cram at the same dungeon. At best people will do other dungeon to bypass the diminishing return. Why bother to do the other dungeon path when you can get the exact same reward doing the samething.

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Posted by: Dante.1508

Dante.1508

If they didn’t make everything such a kitten to get or make, players wouldn’t need to farm Cof p1 or whatever else they farm these days…

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Posted by: Mirta.5029

Mirta.5029

Actually, the problem isn’t that Cof is so fast. It’s that it’s so much faster than the next feasible alternative. If you had several dungeons in a 1 minute radius of each other people would switch off more.

Unless you LOVE running CoF 1 over over again because it’s fun, nerfing it will make the game better, not for the small percentage of CoF farmers, but for everyone else in the game.

I’ll ninja bump this old post a bit.

The reality is the other dungeon path is actually only slightly slower.

http://gwscr.com/forum/viewforum.php?f=6

If you check Strife’s video, I think most of the video is less than 10 minutes. And he can probably do it even faster if he tried.

I suppose cof will always have an advantage because you can trade the token for lvl70 rare. But unlike what most people claimed, the other dungeon path isn’t that much slower compare to cof.

Like I told you guys already. If cof is nerfed, people just move to the next fastest path. I mean HOTW can be done in 8 minutes. Or if people willing to gamble token for precursor the other low level dungeon can be done pretty fast too.

HOTW is significantly tougher than CoF. Especially having in mind how most of its bosses are underwater bosses and because of that people dislike it.
I would say that CoF should be nerfed and the second fastest should be found. Why? Because p1 and p2 in CoF is ridiculously easy. I remember wiping in AC (the dungeon that because it’s level 35 didn’t need to become harder), never once have I wiped in CoF. If community finds and runs the second fastest – more power to them.

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Posted by: Dante.1508

Dante.1508

Actually, the problem isn’t that Cof is so fast. It’s that it’s so much faster than the next feasible alternative. If you had several dungeons in a 1 minute radius of each other people would switch off more.

Unless you LOVE running CoF 1 over over again because it’s fun, nerfing it will make the game better, not for the small percentage of CoF farmers, but for everyone else in the game.

I’ll ninja bump this old post a bit.

The reality is the other dungeon path is actually only slightly slower.

http://gwscr.com/forum/viewforum.php?f=6

If you check Strife’s video, I think most of the video is less than 10 minutes. And he can probably do it even faster if he tried.

I suppose cof will always have an advantage because you can trade the token for lvl70 rare. But unlike what most people claimed, the other dungeon path isn’t that much slower compare to cof.

Like I told you guys already. If cof is nerfed, people just move to the next fastest path. I mean HOTW can be done in 8 minutes. Or if people willing to gamble token for precursor the other low level dungeon can be done pretty fast too.

HOTW is significantly tougher than CoF. Especially having in mind how most of its bosses are underwater bosses and because of that people dislike it.
I would say that CoF should be nerfed and the second fastest should be found. Why? Because p1 and p2 in CoF is ridiculously easy. I remember wiping in AC (the dungeon that because it’s level 35 didn’t need to become harder), never once have I wiped in CoF. If community finds and runs the second fastest – more power to them.

No Hotw is not, Part 1 is a breeze to do the only thing that makes it take longer is the bosses have significantly more Hit points so they take a little longer to burn down.

CoE part 1 is easy you just need the right team..does take longer than Cof p1 tho..

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Posted by: laokoko.7403

laokoko.7403

I didn’t say every single dungeon path is fast. I’m saying there are many dungeon path which can be done fast.

And for HOTW, I’m only talking about path 1. AC path 1 can be duo(2 people) in 7 minutes.

If you check strife’s dungeon video. Many of them are under 10 minutes.

My point is many people claim all other dungeon path are “siginificantly longer” and give “much less” reward for the time taken. Which isn’t correct. There are many other short dungeon path and people still don’t do them.

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Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

People shouldn’t complain that people are running CoF. People should complain that all the other dungeons are a waste of time. This is all a matter of time versus reward. If dungeons were more rewarding, people would actually want to play them. But since most mobs in dungeons are a waste of time… why waste time on them?

Look at my post again. Go to the link I gave you. Go to other dungeon path’s speed run video.

Cof isn’t “that much” faster than the other dungeon path. Which is what you and many people proclaimed.

Even if other dungeon gives “exactly same” reward as cof. People will still cram at the same dungeon. At best people will do other dungeon to bypass the diminishing return. Why bother to do the other dungeon path when you can get the exact same reward doing the samething.

But you’re missing my point. I was addressing the reason that people skip mobs to begin with: They don’t drop good loot. Regardless of what dungeon you do, the trash mobs are a waste of time. So everyone wants to skip them. The reason people run through CoF path 1, is because its fast, easy, and relatively low risk. In the end the final chest is all that matters, and thus players try to get to it as fast as possible.

The best way to solve this, is to give rewards for the rest of the dungeon. Allow mobs to drop things that the players want. And not a 0.000000001% chance for a gold drop. In GW1, people farmed the UW and FoW dungeons all the time. And it wasn’t until much later that people started skipping through it. For quite a while, just killing random mobs in UW was very profitable, because they dropped Globs of Ectoplasm (and Obsidian Shards in FoW). And both materials were of course needed to craft the exclusive FoW armor that could only be crafted there.

None of GW2’s dungeons give any reason to kill trashmobs. That is why people skip all the content. Also, its not a lot of fun.

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)