Colin tidbits on February release

Colin tidbits on February release

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Posted by: Vol.5241

Vol.5241

from twitter:
Colin: There will be 5 types of guild missions built with influence. Bounty is one of them, available in different difficulties #foodwars

Colin: Modifications to the commander book are coming, with more features. Will remain character bound #foodwars

Colin: Looking at new player experiences and continually making the game accessible for them as it launches in new regions #foodwars

Colin: WvW updates will not introduce new skills. Will bring passive abilities aimed towards group play eg. Extra supply #foodwars

Colin: All the bosses in AC have been completely rebuilt for the February release. Some of the open world champions will be too

Colin: Orange swords in WvW won’t show if there are less than ~25 people after February’s update (unsure exact number) #foodwars

@PoisonedAce Nope, just more interesting and less boring. Think of fractals encounters. ~Tilion [regarding AC]

Colin: Guild missions will be taking place in Southsun Cove #foodwars

Colin: There will be other legendaries in the future. Priority is resolving ways to get precursors, including the scavenger hunt 1/2

Colin: Possibility of new legendary types (ie not weapons) and combinations. #foodwars

EDIT:

Detailed transcription here:
http://dragonseason.com/Front/tabid/124/EntryId/210/Lunch-with-Colin-Johanson.aspx

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(edited by Vol.5241)

Colin tidbits on February release

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Posted by: Vol.5241

Vol.5241

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Posted by: Vol.5241

Vol.5241

Thoughts:
-commander book speculation – perhaps the ability to put targets/objectives on the map
-extra supply passive ability will be HUGE. Curious to see the other options
-AC farm runs may be obsolete. Better do them now and get your tokens
-Open world champions – okay, but how about world bosses? dragons?
-orange swords – will allow faster ninja’ing of towers and keeps. Will need scouts.

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Posted by: Darkmind.7516

Darkmind.7516

wait less then 25 people wont trigger swords? so we wont have any idea if a keep is being attacked?

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Posted by: Karizee.8076

Karizee.8076

wait less then 25 people wont trigger swords? so we wont have any idea if a keep is being attacked?

Will make it less zergy – more tactics needed, more scouts to watch different areas.

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Posted by: Serbaayuu.3051

Serbaayuu.3051

wait less then 25 people wont trigger swords? so we wont have any idea if a keep is being attacked?

Yes, you’ll have to actually DEFEND! Ha, this is exciting!

Sylva – 80 Ranger
The Fifth Column [FCol]
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Posted by: Vol.5241

Vol.5241

EDITED TOP POST

more details on legendaries

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Posted by: Knightmare.8634

Knightmare.8634

He mentioned orange swords. I believe the white swords will still show.

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Posted by: hharry.1967

hharry.1967

You can still see if a keep/tower or what ever is being attacked since you wont be able to use a waypoint there, or you will see the normal white swords on the keep/tower.
You only wont know which side of the keep is being attacked tho.

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Posted by: Dante.1508

Dante.1508

wait less then 25 people wont trigger swords? so we wont have any idea if a keep is being attacked?

Yes isn’t that Awesome, loving this idea (stealth attacks FTW) now you must plant people on keeps and stop zerging

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Posted by: Vol.5241

Vol.5241

wait less then 25 people wont trigger swords? so we wont have any idea if a keep is being attacked?

Yes isn’t that Awesome, loving this idea (stealth attacks FTW) now you must plant people on keeps and stop zerging

Not necessarily – just keep an eye for white swords. Most of the time (as it is now), it’s NPC’s getting pve’d. Now we need to send a scout and it could be anything from Quaggans to a 20-man guild group.

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Posted by: Chamone.6890

Chamone.6890

Brilliant, now when 6 idiots in my team decide to attack the kitten minotaurs, they won’t give our position away

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Posted by: Token.5098

Token.5098

I hope the orange swords change will make guilds actually stay near/in a keep they claimed with patrols and scouts and whatnot. That would be pretty amazing.

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Posted by: wintermute.4096

wintermute.4096

Also, the bleedcap is here to stay due to technical issues. They will say more on it later probably some made up “you shouldn’t hit it too often anyway” excuse.

So condition builds stay dead, meh. :/

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Posted by: Surferboy.1649

Surferboy.1649

thanks for collecting the information and posting them, wouldn’t have known those facts.

Colin: There will be other legendaries in the future. Priority is resolving ways to get precursors, including the scavenger hunt 1/2

Does that mean the first part of scavenger hunt will come with this update?

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Posted by: Vol.5241

Vol.5241

thanks for collecting the information and posting them, wouldn’t have known those facts.

Colin: There will be other legendaries in the future. Priority is resolving ways to get precursors, including the scavenger hunt 1/2

Does that mean the first part of scavenger hunt will come with this update?

I highly doubt it. Colin already stated a month or two ago that they only started planning the scavenger hunt, not building it. I wouldn’t expect it until after June.

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Posted by: Lunar Sunset.8742

Lunar Sunset.8742

Legendary armor, just like chaos gloves (BUT FOR YOUR WHOLE BODY)

I want to be a lightblub! Hey…everyone look at meeeeeeeeeeeeee!!! weeeeeeeeeeeeeee!!!

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Posted by: Vol.5241

Vol.5241

Legendary possibilities:
-legendary dyes which provide several effects, like footprints, shinies, reflections, e.t.c.
-legendary minipets which are minipets with several effects
-legendary townclothes – very detailed and worthwhile townsclothes
-legendary gems/sigils, which provide extra boosts

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Posted by: Kami.7369

Kami.7369

For the orange swords:

Could also mean 25 people combined. If 2 13 man groups bump into each other, that could trigger it, too.

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Posted by: Meglobob.8620

Meglobob.8620

Oh sugar…need to do AC runs before they kitten, kitten, kitten, cat it up…

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Posted by: Raege.1069

Raege.1069

The kitten, AC redesign? That’s the one and only dungeon that is decentish and servers it purpose (being newbie friendly). What they should be looking at is the tank and spank bosses in HoTW and CoF p1 and apparently Arah Simin path since people acctually get denied form that due to being necros or rangers >.>

There better be some kitten good fixes to the ‘lesser’ classes in this patch….

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Posted by: Vol.5241

Vol.5241

The kitten, AC redesign? That’s the one and only dungeon that is decentish and servers it purpose (being newbie friendly). What they should be looking at is the tank and spank bosses in HoTW and CoF p1 and apparently Arah Simin path since people acctually get denied form that due to being necros or rangers >.>

There better be some kitten good fixes to the ‘lesser’ classes in this patch….

Well they did say that they would make it more fun and interesting. If it’s anything like fractals (which they pointed out), then that’s a good thing since it’ll leave a good impression on newbies on dungeon design.

I do hope they don’t change Kholer. That guy is awesome.

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Posted by: Liraz.8062

Liraz.8062

I hope that “Guild missions will be taking place in Southsun Cove” doesn’t mean ONLY in Southsun Cove.

The way they worded it in MMORPG.com’s interview was far different: “Effectively, this system allows guilds to literally create content across the world for everyone to experience. When one of these missions is created, often times you’ll see a banner with the guilds name and emblem that created the content.”

I don’t think restricting missions to Southsun Cove is going to be a particularly engaging or useful as recruiting tool for everyone, given that SSC is a level 80 zone that is fairly impossible to just “happen upon”.

Hope that’s not really an accurate interpretation of what was said – otherwise, that’s highly disappointing.

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Posted by: Lunar Sunset.8742

Lunar Sunset.8742

Someone should make a video of the epic battle of Mr. Troll vs Lieutenant Kholer, I will miss it

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Posted by: skullmount.1758

skullmount.1758

Someone should make a video of the epic battle of Mr. Troll vs Lieutenant Kholer, I will miss it

I wouldn’t call it epic, more of a massacre. Its always one sided. Even when its kholer and the other two against the troll, the Troll always wins…

Not really looking towards changes to AC. I might have to try the other dungeons (other than CM and Fractals) now.

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Posted by: HannaDeFreitas.4236

HannaDeFreitas.4236

Colin: There will be 5 types of guild missions built with influence. Bounty is one of them, available in different difficulties #foodwars

+1 if they’re not fetch quests like dailies.

Colin: Modifications to the commander book are coming, with more features. Will remain character bound #foodwars

+1.
Still won’t fix the issue that commander title requires zero WvW experience tho.

Colin: WvW updates will not introduce new skills. Will bring passive abilities aimed towards group play eg. Extra supply #foodwars

+1, great.

Colin: All the bosses in AC have been completely rebuilt for the February release. Some of the open world champions will be too

+1, but what about the “getting players back to Tyria” plan?

Colin: Orange swords in WvW won’t show if there are less than ~25 people after February’s update (unsure exact number) #foodwars

+1, very good.

Colin: There will be other legendaries in the future. Priority is resolving ways to get precursors, including the scavenger hunt 1/2

Colin: Possibility of new legendary types (ie not weapons) and combinations. #foodwars

Hopefully they will fix the whole legendary issue at some point…

I’m not expecting much out of February update, as it is really minor… My mind is on the March one.

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Posted by: Lunar Sunset.8742

Lunar Sunset.8742

Someone should make a video of the epic battle of Mr. Troll vs Lieutenant Kholer, I will miss it

I wouldn’t call it epic, more of a massacre. Its always one sided. Even when its kholer and the other two against the troll, the Troll always wins…

Not really looking towards changes to AC. I might have to try the other dungeons (other than CM and Fractals) now.

He’s a troll, trolls always win

You should try path 3 CM, pretty easy even with pugs. I don’t recommend the other paths since they can be quite difficult to figure out.

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Posted by: Kami.7369

Kami.7369

I hope that “Guild missions will be taking place in Southsun Cove” doesn’t mean ONLY in Southsun Cove.

The way they worded it in MMORPG.com’s interview was far different: “Effectively, this system allows guilds to literally create content across the world for everyone to experience. When one of these missions is created, often times you’ll see a banner with the guilds name and emblem that created the content.”

I don’t think restricting missions to Southsun Cove is going to be a particularly engaging or useful as recruiting tool for everyone, given that SSC is a level 80 zone that is fairly impossible to just “happen upon”.

Hope that’s not really an accurate interpretation of what was said – otherwise, that’s highly disappointing.

Guild missions trigger scaling to 80, maybe?

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Posted by: Mad Rasputin.7809

Mad Rasputin.7809

AC more like Fractals? NOOOOOOOOO!!

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Posted by: fony.5102

fony.5102

Brilliant, now when 6 idiots in my team decide to attack the kitten minotaurs, they won’t give our position away

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Posted by: Jski.6180

Jski.6180

wait less then 25 people wont trigger swords? so we wont have any idea if a keep is being attacked?

Yes isn’t that Awesome, loving this idea (stealth attacks FTW) now you must plant people on keeps and stop zerging

Not necessarily – just keep an eye for white swords. Most of the time (as it is now), it’s NPC’s getting pve’d. Now we need to send a scout and it could be anything from Quaggans to a 20-man guild group.

That the trick get a group of 5 to decoy moments of less then 25. Any guild can pull this off with low numbers.

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Posted by: Hawkian.6580

Hawkian.6580

I very much doubt that guild missions will be limited to Southsun Cove only. I imagine he singled it out in the sense that he wants you to know there will now be some stuff to do in Southsun Cove.

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Posted by: skullmount.1758

skullmount.1758

Someone should make a video of the epic battle of Mr. Troll vs Lieutenant Kholer, I will miss it

I wouldn’t call it epic, more of a massacre. Its always one sided. Even when its kholer and the other two against the troll, the Troll always wins…

Not really looking towards changes to AC. I might have to try the other dungeons (other than CM and Fractals) now.

Already have done CM paths (happened to be in a group with Mesmers who did stuff with portals). Its anything past CM I haven’t done yet, but will now have to try (at least once on each path to get achievements).

I don’t think I like the change to the swords icon in WvW. How are we supposed to know where any fighting is (if noone says anything in chat)?
He’s a troll, trolls always win

You should try path 3 CM, pretty easy even with pugs. I don’t recommend the other paths since they can be quite difficult to figure out.

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Posted by: Puru.4217

Puru.4217

RIP southsun cove farming.

It’s not my fault if S/P is not popular !!!

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Posted by: Apolyon.6937

Apolyon.6937

Thanks for the summary Vol

I love the idea of making the bosses in AC more Fractal-like. Hopefully this will be just the beggining and they will change others as well (TA tree at the end of each path, CoF path 1…) and make them more interesting.

I also like a lot the “Priority is resolving ways to get precursors” message… I would like to have more news about this before summer.

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Posted by: Lunar Sunset.8742

Lunar Sunset.8742

Someone should make a video of the epic battle of Mr. Troll vs Lieutenant Kholer, I will miss it

I wouldn’t call it epic, more of a massacre. Its always one sided. Even when its kholer and the other two against the troll, the Troll always wins…

Not really looking towards changes to AC. I might have to try the other dungeons (other than CM and Fractals) now.

He’s a troll, trolls always win

You should try path 3 CM, pretty easy even with pugs. I don’t recommend the other paths since they can be quite difficult to figure out.

Already have done CM paths (happened to be in a group with Mesmers who did stuff with portals). Its anything past CM I haven’t done yet, but will now have to try (at least once on each path to get achievements).

I don’t think I like the change to the swords icon in WvW. How are we supposed to know where any fighting is (if noone says anything in chat)?
He’s a troll, trolls always win

Fixed quote!

I’m assuming you can still see the contested icon thingy in wvw (the small white swords on the map, kinda like contested waypoints) so no sneak attacks.

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Posted by: TheDaiBish.9735

TheDaiBish.9735

Someone should make a video of the epic battle of Mr. Troll vs Lieutenant Kholer, I will miss it

TROLL! IN THE DUNGEON!

Thought you ought to know.

Woo more info. We’ll prolly be seeing the blog post soon as well concerning Guild Missions.

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Time is a river.
The door is ajar.

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Posted by: skullmount.1758

skullmount.1758

Woo more info. We’ll prolly be seeing the blog post soon as well concerning Guild Missions.

I hope so. We have less than a week before the patch is supposed to be released.

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Posted by: Jalad Lantana.3027

Jalad Lantana.3027

Yea, we all saw those forums full of posts asking for AC to be made harder…. NOT!

Sounds like the bean counters have targeted yet another farming location. Look for some mechanic that takes away any advantage to being leveled 80 there, downscaling not withstanding.

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Posted by: Resouled.5614

Resouled.5614

So THE PvP update is turning into a PvE update once again .

[vE] Visceral Effect – Blue

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Posted by: Nauda.3678

Nauda.3678

Oh yeah so now we have to force some people to guard the Keeps/Towers to make sure, that we notice a 24-Player-Zerg with superior rams or some golems because we won’t see the orange swords anymore…
And guess who will guard these tower: dedicated wvw players. Meanwhile the normal players still zerg around happily. It won’t stop zerging but it will encourage it because we can do a stealth attack with a zerg now!

I also don’t like the idea of WvW-Skills(i don’t like them since they were announced) because i don’t want so have a gap between dedicated WvW-players and new players(and i say that as someone who plays WvW a lot). In my opinion it shouldn’t matter how long you are playing WvW already. Everyone should be equal as long as he wants to help the server.

So i’m a little bit sceptic about these two point. I don’t have a problem with the other stuff, although the commander should realy be account-wide but i guess it’s ok for now…

Just my 2 cents

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Posted by: VOLKON.1290

VOLKON.1290

wait less then 25 people wont trigger swords? so we wont have any idea if a keep is being attacked?

Will make it less zergy – more tactics needed, more scouts to watch different areas.

Will make it more zergy. Zergs will be able to hide more easily. Send 50 to a keep, 20 take the door down quickly while 30 watch. 50 attack the keep lord. Boom, capped.

#TeamJadeQuarry

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Posted by: Brunners.7251

Brunners.7251

So THE PvP update is turning into a PvE update once again .

Are you talking sPvP or WvW?

Because they said quite a while ago that March was actually going to be the WvW patch now, they don’t want to rush stuff out.

It wasn’t unexpected.

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Posted by: sil.4160

sil.4160

I wish they could give defeated/downed and active hostiles tags different colors. Often it is hard to tell how many people are defeated or active because they’re all the same red color

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Posted by: Naqaj.6219

Naqaj.6219

Yea, we all saw those forums full of posts asking for AC to be made harder…. NOT!

I don’t see any mention of AC be tuned harder. Do you have some information we don’t?

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Posted by: Vayra.3290

Vayra.3290

For the orange swords:

Could also mean 25 people combined. If 2 13 man groups bump into each other, that could trigger it, too.

That is how it will work yes. The current limit is 6 players/creatures, whether that be 1v5, 2v4 or 3v3 or 2v2v2 etc

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Posted by: interpol.2397

interpol.2397

Oh yeah so now we have to force some people to guard the Keeps/Towers …
And guess who will guard these tower: dedicated wvw players. Meanwhile the normal players still zerg around happily.

I can totally see this happening. The dedicated WvWers will be stuck in the towers, maybe on a rotation, being bored and doing skritt-all for most of the time, missing out on drops and badges, while zergers keep zerging. Seems perfectly fair, and balanced toward strategic play /sarcasm

I know ANet is trying to encourage people to think tactically with the Orange Sword removal, but like you, I suspect that it will only lead to more zerging (now stealth) in slightly smaller groups.
Hopefully, though, guilds will organize themselves enough to run smaller operations.

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Posted by: Vol.5241

Vol.5241

Yea, we all saw those forums full of posts asking for AC to be made harder…. NOT!

I don’t see any mention of AC be tuned harder. Do you have some information we don’t?

It’s sarcasm

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Posted by: Naqaj.6219

Naqaj.6219

It’s sarcasm

The rest of the post was a whine about farming nerfs, so I don’t think it was.

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Posted by: Ehra.5240

Ehra.5240

Yea, we all saw those forums full of posts asking for AC to be made harder…. NOT!

I don’t see any mention of AC be tuned harder. Do you have some information we don’t?

It’s sarcasm

Yes, they were using sarcasm to point out that AC being made harder isn’t what anyone whats. Which doesn’t make much sense because we have no info that says AC is being made harder.

And, whoa, it’s been decades since I’ve seen someone do the “….. NOT!” thing seriously. Let me go dig out my slap bracelets and pogs.