Greetings to you all!
I dont want to take the time with useless intros, i ge to the point!
I theorized a lot araund Gw2 since beta, and i think i found the root of a lot of problems.
Lets keep it clear trough, it is my opinion. But i cant and wont say it is only my opinion.
I Searched a lot and used forums a lot lately, and i can say it with a decent confidence, I basically extracted this from others posts, suggestions, opinions.
Many wont know why they say things, or what is the cause of that problem.
Lets keep it still clear. What problems? (yes there are)
Boring or to simple combat.
To few or to walled in classes.
To few skills, weapons.
Dungeons die or dodge problems-More interesting boss battles.
So where should i start it?
Lets start with an example of how other games work :
Gw1 : Many combat roles – trough none are seriously needed -> All classes are fun, combat is never the same.
Wow and other : Trinity – there are 3 main roles mostly – they are all needed – hard to make party – classes become quite fun to play trough, and combat is moderately fun.
Gw2 : Barely any roles at all – some would be quite usefull somethimes – combat gets boring quite soon (unless pvp ing)
So, i think i pointed the problem out quite good. Many wont agree with me, but trinity, or atleast something like that was good. But thats quite harsh to say. Basically because its not fully true. Lets get into detail whats going on here.
Anet “destroyed” trinity for a good reson, but in a bad way.
They removed roles, but instead of upgrading the system, they downgraded it.
They should have give all classes all roles, instead of none.
No roles? Thats my opinion. And i understand many wont agree, but i make a stand in this.
My resons are quite simple. You can do many things in combat, but there are no stand alone themes for combat.
You always , dodge, nuke-hit, selfbuff-debuff. And that can be summarized as a normal dd in any other game. Its quite standard. And no matter how you “specialize” you will still be a simple dd in this game.
IT wont matter, that you call yourself support, you cant be a support as main role, because you have to dd and can only dd anyway. Because there are no skillsets for support only. Besides, what you call support? Self and others “buff”? Yes it does count a lot, but thats still no support.
That minor heal or regen the 90% of ppl can do anyway?
Cc? You cant say you are main role cc er….if you could tha game balance wouldbe destroyed asap.
There are many resons i cant explain, but deep inside all should feel, there are no roles here.
Why did Anet take it aways then? Hmm for a good reson as sead.
But lets see : i am still Lfg for 40 mins, even if i can be " anything" anyway.
Ppl still wont take me if i am to low lv, undergeared and other resons……
I must say your good resons ware totally in vain dear Anet. You destroyed it yourself with other game mechanic’s.
But i do think this can still be saved. You dont want : LF healer to Cof spams and so on?
Ok here is my idea : Make all classes able to do anything. Take on ALL roles. And as a bonus, dont force anyone to take any role, if they dont want to.
For example : Healers are not needed, but are quite welcome anytime.
This way players would be motivated to pick a role they like to play, but wont feel forced to healbot. If they wanted they could heal and support others, but could switch anytime to dd, or even tank.
Wont prevent ppl asking you to be healer? Nothing will prevent that, thats the nature of ppl. but you can replay : take the role yourself then.
I would love to talk more abaut the early weapon and boring combat topic, and how it connects to this, but i am limited in time right now, trough thats no exuse for my terrible english, but i will get back to this topic soon. Till then i welcome all decent opinions on this. And would love to hear the others who think alike.