Communicating with you

Communicating with you

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Posted by: Chris Whiteside.6102

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Chris Whiteside.6102

Studio Design Director

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Creating a CDI about communication is like forming a committee to discuss how to form committees.

Morning All,

You asked me to be honest so I am going to be. I am starting to feel like doing another CDI just isn’t worth the frustration, huge amount of time and heartache.

As i have said many many times before getting the logistics around communication right is extremely important. Time is precious and anything that can be done to make every second more valuable is paramount. Any time a developer spends on CDI is time away from the game. The benefit however is huge in terms of the products evolution so it is an extremely difficult balancing act.

Chris

I can understand the frustration in dealing with certain individuals on these forums, and cannot in conscience recommend you interact with them. It’s y’all’s call. We cannot evaluate the value inherent to CDI’s since we don’t have the full range of information that ANet has.

If you do decide to go ahead with the CDI’s, you may have to ignore some comments that are rooted in disappointment. It’s nice to be invested in one’s work to the point that you care about it. If it helps, some of us appreciate your efforts.

P.S. I did suggest you take the weekend off…

Hehe Indigo perhaps I should have done (-:

I am going write a post on the impact of CDI thus far and then open a preliminary discussion about topics we could discuss in the CDI next week.

Looking forward to chatting.

Chris

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Posted by: MFoy.3284

MFoy.3284

Mr. Whiteside –
I have a simple question for you. Can you (or anyone) point to anything that’s been actually implemented from a CDI? Or anything that’s actually been done based on player feedback rather than the Devs “We know what’s best” attitude? Anet seems to toss out a lot of smoke and mirrors about The Game is being guided by player input but when push comes to shove it’s still the Devs working on things we didn’t ask for and problems noted by the community continue to be ignored.

Recently, there was an interview on a web site with two Devs that continued to state “We decided… We think… We know…” None of which had anything to do with concerns of the community but rather arbitrary areas the Devs wanted to work on.

Another simple question: Who’s running this railroad? It honestly looks like each Dev is allowed to wander about picking the flowers that look pretty to them rather than a focused effort by dedicated professionals serving a loyal community.

Nice work if you can get it I guess…

-M

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Posted by: Chris Whiteside.6102

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Chris Whiteside.6102

Studio Design Director

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Chris please smack Mike O’Brien upside the head to wake him up out of his fantasy world. His entire post illustrates the problem that a large part of the community has with Anets communications. Instead of actually communicating he made a PR statement and left. This is the core of the problem. Something is thrown out there without any actual discussion one way or the other. What you’ve been doing is what Mike should have been doing after making this thread and that is interact with the community.

Of course I completely disagree with his statement that “If we make optimistic promises and then can’t deliver on them, everyone suffers”. I pretty much convinced that what has been happening for the last year, the non-communicative nature, has damaged the game far more than a few unkept promises could ever have done. While I don’t have the numbers, I feel confident that the game really isn’t in that good of a condition overall.
The living Story, WvW, Dungeons, SPvP all have problems that only a massive overhaul can fix. An overhaul that can only be accomplished with the help of the community, but only a community that wants to help. You have lost a good portion of the forum community. Personally I don’t think much will change, because I lack faith that management will make it happen. I’m still willing to try, but Anet needs to completely change their tune if they/you want to succeed. The name Arenanet was always positive, but it has been thrown into the wind.

I will not be smacking Mo and please note I am part of the Studio Management Team. We are doing our best to reconnect (all of us). I have explained in the thread what the issues have been and why it is important that we have our stance.

I am not going to explain the points again and note that I am not going to be responding to nonconstructive posts. This way I can stay focused on the task at hand which is starting the CDI again and having some awesome conversation and design discussion.

Chris

P.S: If you want to see some of my answers to your points that I have made please look at my post history on this thread. if you are still unhappy then i doubt there is anything I can do or say to change your mind.

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Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

Mr. Whiteside –
I have a simple question for you. Can you (or anyone) point to anything that’s been actually implemented from a CDI?
-M

The wardrobe.

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.

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Posted by: Lheimroo.2947

Lheimroo.2947

Mr. Whiteside –
I have a simple question for you. Can you (or anyone) point to anything that’s been actually implemented from a CDI?
-M

The wardrobe.

Permanent new content, the story journal, less grindy achievements, account wide dyes, etc, etc.

C’mon. If we’re going to have a chat we have to be more reasonable and less like ravening dogs just trying to score points on each other.

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Posted by: Chris Whiteside.6102

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Chris Whiteside.6102

Studio Design Director

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You asked me to be honest so I am going to be. I am starting to feel like doing another CDI just isn’t worth the frustration, huge amount of time and heartache.

No kitten Chris. If I had to deal with clients who behave like the worst in this forum (including myself at times), treating a product I’ve poured my soul into so poorly, I’d have given up long ago.

You’re a developer. You don’t need to be dealing with all of this crap. Your company needs to hire some dedicated people to take care of communication. Not more marketing people to deliver slick hype designed to sell gems/accounts, but folks to honestly communicate with players and sift through the heartwrenching bullkitten that won’t hit home personally.

I just wanted to throw another voice in saying thank you, and that we do appreciate what you’re trying to do here. But you’re just one man, with a lot of pre-existing responsibilities.

Go kick your boss in the kitten and tell him to give you a raise or (and?) hire some people to take on what you’ve been doing. You can’t save this company alone.

Hi Dlonie,

I absolutely agree we need more Community personnel presence and we are working toward that right now. I do though want to continue to push the CDI forward and really it is a development tool and this requires developers. I really value it a lot, i think a lot of people know this. If we can just find a balance in which myself and the team can reach a good development vs CDI balance then i will be super happy.

Sadly though I am not a trained Community specialist and so things can get pretty frustrating because I am very passionate about the team, Arenanet and the community. So I am just going to ignore unproductive posts…simple as that.

Note I am not referring to your post and I really appreciate your feedback.

Chris

P.S: In regard to more manpower toward communication we are working on that (-: and I would rather not kick anyone in the balls much less Mo who is a friend (-:

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Posted by: Chris Whiteside.6102

Previous

Chris Whiteside.6102

Studio Design Director

Next

Mr. Whiteside –
I have a simple question for you. Can you (or anyone) point to anything that’s been actually implemented from a CDI?
-M

The wardrobe.

Permanent new content, the story journal, less grindy achievements, account wide dyes, etc, etc.

C’mon. If we’re going to have a chat we have to be more reasonable and less like ravening dogs just trying to score points on each other.

Will be posting a list of ten areas that were heavily impacted by CDIs next week.

Thanks for calling out some. Note there are way more than 10 (-:

Chris

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Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

Mr. Whiteside –
I have a simple question for you. Can you (or anyone) point to anything that’s been actually implemented from a CDI?
-M

The wardrobe.

Permanent new content, the story journal, less grindy achievements, account wide dyes, etc, etc.

C’mon. If we’re going to have a chat we have to be more reasonable and less like ravening dogs just trying to score points on each other.

I just picked the most obvious one, as it had cropped up a lot during the “Horizontal Progression” CDI and we got it. Wonder of wonders. It’s also the one which lacks a downside to rant about.

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.

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Posted by: lordkrall.7241

lordkrall.7241

Mr. Whiteside, I have a question.

Do you remember the Commander CDI 1 year ago? Why we got only 3 more colors out of it? I love the idea of CDI, but after this I wonder if the community’s time and effort are wasted…

Or maybe the big improvements to the commander system are yet to come?

Do you?

The main things that came out of that CDI was different colors for tags and account-bound tags.

Both which we are getting now.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

Will be posting a list of ten areas that were heavily impacted by CDIs next week.

Thanks for calling out some. Note there are way more than 10 (-:

Chris

This also reminds me, I should start taking notes again with me playing another MMO (a friend bought me some time on it). Mostly about what I like the best about both GW2 and the other one.

. . . and before someone asks, no, I find them both fun and entertaining. But there’s also parts which I seriously find lacking in comparison to the other.

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.

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Posted by: Jandopo.2107

Jandopo.2107

Do you?

The main things that came out of that CDI was different colors for tags and account-bound tags.

Both which we are getting now.

Why do I remember suggestions about a new Commander UI?
I’m starting to think I’m merging my CDI memories with maybe other threads…

If that’s the case, I’m extremely sorry.

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Posted by: Deathmond.7328

Deathmond.7328

The biggest problem of CDI – community don`t feel that they works! So many CDI`s and in the end of it we every time see “We know better”© …

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Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

The biggest problem of CDI – community don`t feel that they works! So many CDI`s and in the end of it we every time see “We know better”© …

Which is why there are things which made it from CDIs into the game?

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

Mr. Whiteside –
I have a simple question for you. Can you (or anyone) point to anything that’s been actually implemented from a CDI?
-M

The wardrobe.

And…

The multi-stage backpack crafting, quests through-out the World to reward Traits, new Title rewards (Horizontal Progression CDI)

Permanent Living Story content, more focused Story content, focus LS on Dragons (Living Story CDI)

Just a few that sprang to mind….

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Posted by: Conner.4702

Conner.4702

Do you?

The main things that came out of that CDI was different colors for tags and account-bound tags.

Both which we are getting now.

Why do I remember suggestions about a new Commander UI?
I’m starting to think I’m merging my CDI memories with maybe other threads…

If that’s the case, I’m extremely sorry.

No, you are right. The colors were only a very minor thing in that CDI. There were many things that were requested as an option to improve the commander.

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Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

The multi-stage backpack crafting,

I still think that’s a test ground for precursor “crafting/scavenger hunting” because it rather matches what I’d put together if I had the inclination to do so with minimal potential changes to the game itself.

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.

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Posted by: Ashen.2907

Ashen.2907

Do you?

The main things that came out of that CDI was different colors for tags and account-bound tags.

Both which we are getting now.

Why do I remember suggestions about a new Commander UI?
I’m starting to think I’m merging my CDI memories with maybe other threads…

If that’s the case, I’m extremely sorry.

There may very well have been suggestions about UI , or other items, but colorable and account bound tags were popular suggestions. Not every suggestion or comment in a CDI can, will, or should be implemented. The devs comb through the suggestions and pick those that are feasible , within budget, fit the vision, and seem likely to address as many player concerns as possible.

Some options get left behind. Some times the ones that are important to us as individuals are the ones that dont make the cut. Cant be helped. Thats just the way things work.

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Posted by: FourthVariety.5463

FourthVariety.5463

What was said at gamescom came up a few times. Having been to all but two gamescom events since 2002 with a press badge, here is my take on the event.

But first remember what Mike O Brien said, after all, he is the boss at ArenaNet:
If we make optimistic promises and then can’t deliver on them, everyone suffers. So when we attend a trade show or give an interview, we’re there to talk about what we’re getting ready to ship, not to speculate on what we might ship someday.

gamescom is all about optimistic promises. Closed room sessions of games which later get canceled, even public demos of games which get canceled (Prey 2, anyone?). Not to speak of the graveyard of promised features. I can understand Mike O Brien’s reluctance to join this illustrious club, but hardly any publisher ever really suffered. Bethesda is still Bethesda, EA has an entire morgue of dead games in their basement and those failures are the least of those companies’ problems. Sooner or later the good companies learned not to overshoot the amount of expectation created, or their claims were auto-corrected when somebody paraphrased them in a journalistic capacity. Turns out, if you fail the right way, no fan will ever hate you for it. Questionable publishers and developers will come and go regardless.

ArenaNet is still in the business of including the player’s alleged reaction in their long term announcements (Check Mike O Briens post for some). Which is a layer of portrayal the press will always cut and replace with their own opinion. The fan will want to do the same, that is what commenting sections thrive on. But there is a reason, the press cuts the suggested reaction from the report. When a company, such as Microsoft, heads into gamescom not being brutally honest about the exact nature of the Tomb Raider exclusivity deal and is using suggestive language, they get curb stomped. Because fans of Tomb Raider actually do not want to buy the Xbox One and if Microsoft tries to speak for those Tomb Raider fans claiming otherwise, fans will give feedback on that topic. When Microsoft suggests, the exclusivity is good for the Tomb Raider brand, they get laughed at in every forum. Vagueness combined with pretending to know the customer’s reaction are two deadly sins, not cutting edge Seattle style PR. You get more sympathy by telling the story of a miserably failure encountered during development. Check Tim Schafer on Youtube, he is a force of nature in that regard.

Major video company reps at gamescom have also forever stuck to “the plan”. The plan is to tell you what will be in stores next week (although chances are you do have the review copy already), then you shall be told what will be in stores for the holidays and then you shall be told what comes early next year. After that, there is E3 and the cycle begins anew. You want to fight the plan? Stick it to the man? Ask Sega about that 1995 E3 press conference and the Sega Saturn. Reaffirming the customer and binding him to the brand over the next nine months by using concrete examples and planned projects has become the core business of gamescom. ArenaNet can fight it, but this is not a war they can win by announcements which do not go beyond one month after gamescom, or are the vaguest of statements for an unknown point in time.

It boils down to minor adjustments on how to phrase announcements. Don’t promise a new PvP mode that will excite even the PvE players. That puts pressure on everybody. ArenaNet has to make it, I have to like it, it has to be done by some date. Suddenly people hate it, but internally everybody believed their own PR and things get messy close to release. Put all promises on hold, just stick to communicating what you want to do. “We are working on a new xyz map that still might go nowhere because this is how game development works

The second adjustment needs to be the known timeframe. How far players can look ahead with relative certainty about what is to come. LW2, more of that, check, that is one corner of a very big game, what else? That includes having a plan on how to deal with potential catastrophic failure of something announced. Early access games should not be able to run circles around ArenaNet in this regard. It will not be the end of the world, but definitely a step out of your current comfort zone and into something which is hardly hell. After all, this is the ugly stick the competition is using, trying to prey customers away from GW2. It is not just new game releases.

The ten ton elephant in the room being that nothing the community discusses in terms of features they want currently relates to stuff which is being monetized. I hate to be the cynic, but bottom line first.

(edited by FourthVariety.5463)

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Posted by: ricky markham.8173

ricky markham.8173

Don’t know what community you’re thinking of. I still have a great amount of faith in ArenaNet and have enjoyed all of their updates thus far. I am quite confident in saying that a large majority of the playerbase have also enjoyed them.

We’re in the same community mate and I applaud to your patience, because lately I’ve been talking to many players, inside and outside my guilds, in mmorpg forums, on reddit, everywhere, and many MANY of us are tired of waiting.

I still didn’t lose all of my faith, afterall this game is my favourite mmo. But I’m starting to consider if the we’ll ever see new contents. Not only little improvements here and there.

ALSO, what do you have to say about the Commander CDI? People put time and effort in that thread and what we got? 3 more colors. Really?

the three colors . account wide but a lot they said would take much longer to put into game so those two were what i was expecting at first with more to come. some they werent sure if they could do or not. cdis werent promises they were talks how to make things better with chances of stuff getting put in

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Posted by: Donari.5237

Donari.5237

P.S: In regard to more manpower toward communication we are working on that (-: and I would rather not kick anyone in the balls much less Mo who is a friend (-:

If I weren’t 3000 miles away from you I’d apply for that job! I’ve recently resigned after 19 years as an indigent defense attorney and would sort of like non-attorney helpful stuff to do once I get bored of chilling out at home. Of course, I know how many hours MMO company employees have to put in … so maybe not …

Anyway I hope you find a small team of people who are articulate and calmly rational and good at avoiding ulcers from dealing with nasty attitudes.

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Posted by: Xillllix.3485

Xillllix.3485

ALSO, what do you have to say about the Commander CDI? People put time and effort in that thread and what we got? 3 more colors. Really?

They’ve done the minimum. That’s where it’s at right now, invest as little as possible while trying to maintain your player base.

I was buying gems before to encourage them making more content, but perhaps in reality the only we can make them do more than the minimum is if the cash stop flowing and they realize they have to come up with something meaningful.

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Posted by: Conner.4702

Conner.4702

Chris please smack Mike O’Brien upside the head to wake him up out of his fantasy world. His entire post illustrates the problem that a large part of the community has with Anets communications. Instead of actually communicating he made a PR statement and left. This is the core of the problem. Something is thrown out there without any actual discussion one way or the other. What you’ve been doing is what Mike should have been doing after making this thread and that is interact with the community.

Of course I completely disagree with his statement that “If we make optimistic promises and then can’t deliver on them, everyone suffers”. I pretty much convinced that what has been happening for the last year, the non-communicative nature, has damaged the game far more than a few unkept promises could ever have done. While I don’t have the numbers, I feel confident that the game really isn’t in that good of a condition overall.
The living Story, WvW, Dungeons, SPvP all have problems that only a massive overhaul can fix. An overhaul that can only be accomplished with the help of the community, but only a community that wants to help. You have lost a good portion of the forum community. Personally I don’t think much will change, because I lack faith that management will make it happen. I’m still willing to try, but Anet needs to completely change their tune if they/you want to succeed. The name Arenanet was always positive, but it has been thrown into the wind.

I will not be smacking Mo and please note I am part of the Studio Management Team. We are doing our best to reconnect (all of us). I have explained in the thread what the issues have been and why it is important that we have our stance.

I am not going to explain the points again and note that I am not going to be responding to nonconstructive posts. This way I can stay focused on the task at hand which is starting the CDI again and having some awesome conversation and design discussion.

Chris

P.S: If you want to see some of my answers to your points that I have made please look at my post history on this thread. if you are still unhappy then i doubt there is anything I can do or say to change your mind.

I think this is the problem right here. You/Arenanet thinks that holding onto that stance so rigidly is correct, while from my point of view it the cause of all the problems that keep getting blown up bigger and bigger. You as a whole are convinced that your reasons for not straying are correct, while my experiences tell me differently. Let loose of that rigidness and you’ll find that you can tell things without going into specifics. You can not let fear of disappointment guide you. Fear is always a bad motivator and it is fear that is the basis of that stance.

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Posted by: Xillllix.3485

Xillllix.3485

So:

Can you guys make a SAB Themed WvW map that has airships flying above which are actually Guild Halls?

Ty

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Posted by: nexxe.7081

nexxe.7081

Mr. Whiteside, I have a question.

Do you remember the Commander CDI 1 year ago? Why we got only 3 more colors out of it? I love the idea of CDI, but after this I wonder if the community’s time and effort are wasted…

Or maybe the big improvements to the commander system are yet to come?

Do you?

The main things that came out of that CDI was different colors for tags and account-bound tags.

Both which we are getting now.

Wrong. https://forum-en.gw2archive.eu/forum/wuv/wuv/Collaborative-Development-Commander-System/page/14

Commander Visibility
More options for the Color/Shape of the tag itself. This could be tied to functionality or rank of commanders but mainly targeted around organization.
Removal of buff display to enemies. As well as we should avoid doing skills/abilities that highlight the commander to enemies.
Ability to limit visibility to a sub group, party, guild, ect..
Tag sizing. (I debate this a bit as when you auto size the tag you can often lose the ability to see how far away something is but it was brought up a lot so listing it here)
Add squads to LFG system.

Commander Tools
More detailed supply info that’s always up. (Increased radius)
Ability to create sub roles within a squad.
Current squad tools are rarely used.
Seems to be some debates on buffs to followers, but there is a lot of good examples of ways to do that.
Squad size needs to be increased.
Ability to group up parties or other commanders to form different squad organization.
Improved chat suppression for commanders
Commander announcements (yellow text across the screen)
Open/Closing Squad tools

Commander gating
Current 100g gate isn’t the cleanest gate. (Whole goal behind a gate is to limit the number of commanders out there.
Gating using WvW abilities seems to have some debate to it, but seems like something we should avoid.
Account bound commander tags vs character bound.

This wasn’t even half of the suggestions in that thread either. The fact that Anet paid it’s WvW team (if there is one anymore) for 8+ months to add different colors to Commander Tags and make them Account-Bound is baffling. Yes, i know, they also worked on EotM, and Golem Mastery, and Siege Disabler, but EotM came out in February 2014. That’s 7 months for Golem Mastery and Siege Disabler?

So yes, i agree with Chris Whiteside, and it’s not worth the frustration when player’s suggestions are ignored. And yes, they were ignored and weren’t implemented.

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Posted by: Chris Whiteside.6102

Previous

Chris Whiteside.6102

Studio Design Director

Next

Mr. Whiteside, I have a question.

Do you remember the Commander CDI 1 year ago? Why we got only 3 more colors out of it? I love the idea of CDI, but after this I wonder if the community’s time and effort are wasted…

Or maybe the big improvements to the commander system are yet to come?

Do you?

The main things that came out of that CDI was different colors for tags and account-bound tags.

Both which we are getting now.

Wrong. https://forum-en.gw2archive.eu/forum/wuv/wuv/Collaborative-Development-Commander-System/page/14

Commander Visibility
More options for the Color/Shape of the tag itself. This could be tied to functionality or rank of commanders but mainly targeted around organization.
Removal of buff display to enemies. As well as we should avoid doing skills/abilities that highlight the commander to enemies.
Ability to limit visibility to a sub group, party, guild, ect..
Tag sizing. (I debate this a bit as when you auto size the tag you can often lose the ability to see how far away something is but it was brought up a lot so listing it here)
Add squads to LFG system.

Commander Tools
More detailed supply info that’s always up. (Increased radius)
Ability to create sub roles within a squad.
Current squad tools are rarely used.
Seems to be some debates on buffs to followers, but there is a lot of good examples of ways to do that.
Squad size needs to be increased.
Ability to group up parties or other commanders to form different squad organization.
Improved chat suppression for commanders
Commander announcements (yellow text across the screen)
Open/Closing Squad tools

Commander gating
Current 100g gate isn’t the cleanest gate. (Whole goal behind a gate is to limit the number of commanders out there.
Gating using WvW abilities seems to have some debate to it, but seems like something we should avoid.
Account bound commander tags vs character bound.

This wasn’t even half of the suggestions in that thread either. The fact that Anet paid it’s WvW team (if there is one anymore) for 8+ months to add different colors to Commander Tags and make them Account-Bound is baffling. Yes, i know, they also worked on EotM, and Golem Mastery, and Siege Disabler, but EotM came out in February 2014. That’s 7 months for Golem Mastery and Siege Disabler?

So yes, i agree with Chris Whiteside, and it’s not worth the frustration when player’s suggestions are ignored. And yes, they were ignored and weren’t implemented.

Hi Nexxe,

My advice to you then would be to not get involved in the next round of CDIs.

Chris

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Posted by: Chris Whiteside.6102

Previous

Chris Whiteside.6102

Studio Design Director

Next

Chris please smack Mike O’Brien upside the head to wake him up out of his fantasy world. His entire post illustrates the problem that a large part of the community has with Anets communications. Instead of actually communicating he made a PR statement and left. This is the core of the problem. Something is thrown out there without any actual discussion one way or the other. What you’ve been doing is what Mike should have been doing after making this thread and that is interact with the community.

Of course I completely disagree with his statement that “If we make optimistic promises and then can’t deliver on them, everyone suffers”. I pretty much convinced that what has been happening for the last year, the non-communicative nature, has damaged the game far more than a few unkept promises could ever have done. While I don’t have the numbers, I feel confident that the game really isn’t in that good of a condition overall.
The living Story, WvW, Dungeons, SPvP all have problems that only a massive overhaul can fix. An overhaul that can only be accomplished with the help of the community, but only a community that wants to help. You have lost a good portion of the forum community. Personally I don’t think much will change, because I lack faith that management will make it happen. I’m still willing to try, but Anet needs to completely change their tune if they/you want to succeed. The name Arenanet was always positive, but it has been thrown into the wind.

I will not be smacking Mo and please note I am part of the Studio Management Team. We are doing our best to reconnect (all of us). I have explained in the thread what the issues have been and why it is important that we have our stance.

I am not going to explain the points again and note that I am not going to be responding to nonconstructive posts. This way I can stay focused on the task at hand which is starting the CDI again and having some awesome conversation and design discussion.

Chris

P.S: If you want to see some of my answers to your points that I have made please look at my post history on this thread. if you are still unhappy then i doubt there is anything I can do or say to change your mind.

I think this is the problem right here. You/Arenanet thinks that holding onto that stance so rigidly is correct, while from my point of view it the cause of all the problems that keep getting blown up bigger and bigger. You as a whole are convinced that your reasons for not straying are correct, while my experiences tell me differently. Let loose of that rigidness and you’ll find that you can tell things without going into specifics. You can not let fear of disappointment guide you. Fear is always a bad motivator and it is fear that is the basis of that stance.

Personally I think we (I) could give a better sense of future goals in the upcoming CDIs. But no specifics.

I am definitely going to try to be more inclusive in terms of high levels road map for features etc.

Chris

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Posted by: GoodWithGravy.8019

GoodWithGravy.8019

Mr. Whiteside, I have a question.

Do you remember the Commander CDI 1 year ago? Why we got only 3 more colors out of it? I love the idea of CDI, but after this I wonder if the community’s time and effort are wasted…

Or maybe the big improvements to the commander system are yet to come?

Do you?

The main things that came out of that CDI was different colors for tags and account-bound tags.

Both which we are getting now.

Wrong. https://forum-en.gw2archive.eu/forum/wuv/wuv/Collaborative-Development-Commander-System/page/14

Commander Visibility
More options for the Color/Shape of the tag itself. This could be tied to functionality or rank of commanders but mainly targeted around organization.
Removal of buff display to enemies. As well as we should avoid doing skills/abilities that highlight the commander to enemies.
Ability to limit visibility to a sub group, party, guild, ect..
Tag sizing. (I debate this a bit as when you auto size the tag you can often lose the ability to see how far away something is but it was brought up a lot so listing it here)
Add squads to LFG system.

Commander Tools
More detailed supply info that’s always up. (Increased radius)
Ability to create sub roles within a squad.
Current squad tools are rarely used.
Seems to be some debates on buffs to followers, but there is a lot of good examples of ways to do that.
Squad size needs to be increased.
Ability to group up parties or other commanders to form different squad organization.
Improved chat suppression for commanders
Commander announcements (yellow text across the screen)
Open/Closing Squad tools

Commander gating
Current 100g gate isn’t the cleanest gate. (Whole goal behind a gate is to limit the number of commanders out there.
Gating using WvW abilities seems to have some debate to it, but seems like something we should avoid.
Account bound commander tags vs character bound.

This wasn’t even half of the suggestions in that thread either. The fact that Anet paid it’s WvW team (if there is one anymore) for 8+ months to add different colors to Commander Tags and make them Account-Bound is baffling. Yes, i know, they also worked on EotM, and Golem Mastery, and Siege Disabler, but EotM came out in February 2014. That’s 7 months for Golem Mastery and Siege Disabler?

So yes, i agree with Chris Whiteside, and it’s not worth the frustration when player’s suggestions are ignored. And yes, they were ignored and weren’t implemented.

Hi Nexxe,

My advice to you then would be to not get involved in the next round of CDIs.

Chris

Ask for feedback.

Ignore feedback.

Realise this is pointless and tell people not to bother with feedback any more.

Sweet, sweet progress.

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in Guild Wars 2 Discussion

Posted by: Chris Whiteside.6102

Previous

Chris Whiteside.6102

Studio Design Director

Next

Mr. Whiteside, I have a question.

Do you remember the Commander CDI 1 year ago? Why we got only 3 more colors out of it? I love the idea of CDI, but after this I wonder if the community’s time and effort are wasted…

Or maybe the big improvements to the commander system are yet to come?

Do you?

The main things that came out of that CDI was different colors for tags and account-bound tags.

Both which we are getting now.

Wrong. https://forum-en.gw2archive.eu/forum/wuv/wuv/Collaborative-Development-Commander-System/page/14

Commander Visibility
More options for the Color/Shape of the tag itself. This could be tied to functionality or rank of commanders but mainly targeted around organization.
Removal of buff display to enemies. As well as we should avoid doing skills/abilities that highlight the commander to enemies.
Ability to limit visibility to a sub group, party, guild, ect..
Tag sizing. (I debate this a bit as when you auto size the tag you can often lose the ability to see how far away something is but it was brought up a lot so listing it here)
Add squads to LFG system.

Commander Tools
More detailed supply info that’s always up. (Increased radius)
Ability to create sub roles within a squad.
Current squad tools are rarely used.
Seems to be some debates on buffs to followers, but there is a lot of good examples of ways to do that.
Squad size needs to be increased.
Ability to group up parties or other commanders to form different squad organization.
Improved chat suppression for commanders
Commander announcements (yellow text across the screen)
Open/Closing Squad tools

Commander gating
Current 100g gate isn’t the cleanest gate. (Whole goal behind a gate is to limit the number of commanders out there.
Gating using WvW abilities seems to have some debate to it, but seems like something we should avoid.
Account bound commander tags vs character bound.

This wasn’t even half of the suggestions in that thread either. The fact that Anet paid it’s WvW team (if there is one anymore) for 8+ months to add different colors to Commander Tags and make them Account-Bound is baffling. Yes, i know, they also worked on EotM, and Golem Mastery, and Siege Disabler, but EotM came out in February 2014. That’s 7 months for Golem Mastery and Siege Disabler?

So yes, i agree with Chris Whiteside, and it’s not worth the frustration when player’s suggestions are ignored. And yes, they were ignored and weren’t implemented.

Hi Nexxe,

My advice to you then would be to not get involved in the next round of CDIs.

Chris

Ask for feedback.

Ignore feedback.

Realise this is pointless and tell people not to bother with feedback any more.

Sweet, sweet progress.

My point is simple to understand so please respect that i am allowed an opinion.

Which is, in even more simple terms:

If you think the CDI is pointless then don’t partake in it.

And whilst we are on the subject. if you think everything mentioned in a CDI is going to be agreed upon and magically created overnight then your expectations are perhaps a little bit high.

Chris

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Posted by: Nick.6972

Nick.6972

Mr. Whiteside, I have a question.

Do you remember the Commander CDI 1 year ago? Why we got only 3 more colors out of it? I love the idea of CDI, but after this I wonder if the community’s time and effort are wasted…

Or maybe the big improvements to the commander system are yet to come?

Do you?

The main things that came out of that CDI was different colors for tags and account-bound tags.

Both which we are getting now.

Wrong. https://forum-en.gw2archive.eu/forum/wuv/wuv/Collaborative-Development-Commander-System/page/14

Commander Visibility
More options for the Color/Shape of the tag itself. This could be tied to functionality or rank of commanders but mainly targeted around organization.
Removal of buff display to enemies. As well as we should avoid doing skills/abilities that highlight the commander to enemies.
Ability to limit visibility to a sub group, party, guild, ect..
Tag sizing. (I debate this a bit as when you auto size the tag you can often lose the ability to see how far away something is but it was brought up a lot so listing it here)
Add squads to LFG system.

Commander Tools
More detailed supply info that’s always up. (Increased radius)
Ability to create sub roles within a squad.
Current squad tools are rarely used.
Seems to be some debates on buffs to followers, but there is a lot of good examples of ways to do that.
Squad size needs to be increased.
Ability to group up parties or other commanders to form different squad organization.
Improved chat suppression for commanders
Commander announcements (yellow text across the screen)
Open/Closing Squad tools

Commander gating
Current 100g gate isn’t the cleanest gate. (Whole goal behind a gate is to limit the number of commanders out there.
Gating using WvW abilities seems to have some debate to it, but seems like something we should avoid.
Account bound commander tags vs character bound.

This wasn’t even half of the suggestions in that thread either. The fact that Anet paid it’s WvW team (if there is one anymore) for 8+ months to add different colors to Commander Tags and make them Account-Bound is baffling. Yes, i know, they also worked on EotM, and Golem Mastery, and Siege Disabler, but EotM came out in February 2014. That’s 7 months for Golem Mastery and Siege Disabler?

So yes, i agree with Chris Whiteside, and it’s not worth the frustration when player’s suggestions are ignored. And yes, they were ignored and weren’t implemented.

Hi Nexxe,

My advice to you then would be to not get involved in the next round of CDIs.

Chris

That’s a legitimate question though.
After 2 WvW CDIs, 8 months later, all WvW developer team can deliver to us is new Tag colors, new mastery and siege disable trick?
I’m no programmer, however, I fail to see how this would take 8 months considering the size of the Arena Net.

Great suggestions, feedback and well thought out criticism has been written many times before, however, there’s no fruition.

(edited by Nick.6972)

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Posted by: Iason Evan.3806

Iason Evan.3806

Chris,

I just want to let you know I completely appreciate the effort and honesty. It’s really refreshing. Thanks man. I could be completely wrong but it feels like there has been a mgmt. change of heart over there and it’s leading to changes. I hope it’s for the good, but that notwithstanding, Thanks. You rock dude.

Leader of The Guernsey Milking Coalition [MiLk] Sanctum of Rall

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Posted by: Nevets Crimsonwing.5271

Nevets Crimsonwing.5271

Chris please smack Mike O’Brien upside the head to wake him up out of his fantasy world. His entire post illustrates the problem that a large part of the community has with Anets communications. Instead of actually communicating he made a PR statement and left. This is the core of the problem. Something is thrown out there without any actual discussion one way or the other. What you’ve been doing is what Mike should have been doing after making this thread and that is interact with the community.

Of course I completely disagree with his statement that “If we make optimistic promises and then can’t deliver on them, everyone suffers”. I pretty much convinced that what has been happening for the last year, the non-communicative nature, has damaged the game far more than a few unkept promises could ever have done. While I don’t have the numbers, I feel confident that the game really isn’t in that good of a condition overall.
The living Story, WvW, Dungeons, SPvP all have problems that only a massive overhaul can fix. An overhaul that can only be accomplished with the help of the community, but only a community that wants to help. You have lost a good portion of the forum community. Personally I don’t think much will change, because I lack faith that management will make it happen. I’m still willing to try, but Anet needs to completely change their tune if they/you want to succeed. The name Arenanet was always positive, but it has been thrown into the wind.

I will not be smacking Mo and please note I am part of the Studio Management Team. We are doing our best to reconnect (all of us). I have explained in the thread what the issues have been and why it is important that we have our stance.

I am not going to explain the points again and note that I am not going to be responding to nonconstructive posts. This way I can stay focused on the task at hand which is starting the CDI again and having some awesome conversation and design discussion.

Chris

P.S: If you want to see some of my answers to your points that I have made please look at my post history on this thread. if you are still unhappy then i doubt there is anything I can do or say to change your mind.

I think this is the problem right here. You/Arenanet thinks that holding onto that stance so rigidly is correct, while from my point of view it the cause of all the problems that keep getting blown up bigger and bigger. You as a whole are convinced that your reasons for not straying are correct, while my experiences tell me differently. Let loose of that rigidness and you’ll find that you can tell things without going into specifics. You can not let fear of disappointment guide you. Fear is always a bad motivator and it is fear that is the basis of that stance.

Personally I think we (I) could give a better sense of future goals in the upcoming CDIs. But no specifics.

I am definitely going to try to be more inclusive in terms of high levels road map for features etc.

Chris

I think the best way communication could be improved is to give the high level direction of the game, every few months, and only announce specifics when time draws near to release.

It seems ANET is simply bumbling about and has no real direction. So here’s my recommendation. Going forward, please define your plans as a company, in broad terms, every so often. Fulfill those plans, and announce when you are about to release that content.

What shouldn’t happen is that you announce a high level plan, fail to follow through, and bounce all over the game making random changes and updates that seem to be relatively meaningless. The company seems to lack a definitive direction. Decide where you’re going, and once you have, be honest and open about that decision.

A chart:

Gather player feedback—>Decide on a plan of action—>Announce broad plan—>Make content—>Announce when content is done—>Deliver. Then repeat.

What has been happening:

Gather player feedback—>No decision on a plan of action—>Announce broad plan—>Make content not relevant to plan—>Announce plan has been delayed—>Don’t deliver content relevant to plan—>Deliver content that wasn’t part of the plan—>Go silent/ask for random feedback on non-related items throughout—>Apologize.

It makes players wonder what’s going on over there.

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Posted by: Prysin.8542

Prysin.8542

Hi Chris!

I have been wondering for a while, since you said that many of you like to converse with us and share feedback and such, why doesn’t any of the devs or maybe staff at Anet talk with us in their free time, at home or on break, i know you all have other things to focus on but is it a policy type thing or do you just not like coming on to talk with us even if it doesn’t have to relate to what they do in their job such as; commenting in a thread about your favourite dungeon or event, versus threads asking about content being worked on.

I guess employees have to treat their own forums like their own job but seeing them converse on average player topics like another fake example; ‘need help on ele build!’

I believe (although probably wrong) that if you talked more often then every word you say wouldn’t be taken like a final confirmation or solid answer, but more like “hey that’s cool news i hope it gets implemented” or “great idea Anet!”.
Because right now anything that gets said or announced we think its definite and “omg x is being worked on!!!” although that has slipped since lack of faith.

Thank you in advance if you reply!

this is actually a very good point indeed. +1

Lv 80 Guard, Ranger, Ele, Thief, warr, engi
Currently @ some T1 server in EU

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Posted by: Ashen.2907

Ashen.2907

Mr. Whiteside, I have a question.

Do you remember the Commander CDI 1 year ago? Why we got only 3 more colors out of it? I love the idea of CDI, but after this I wonder if the community’s time and effort are wasted…

Or maybe the big improvements to the commander system are yet to come?

Do you?

The main things that came out of that CDI was different colors for tags and account-bound tags.

Both which we are getting now.

Wrong. https://forum-en.gw2archive.eu/forum/wuv/wuv/Collaborative-Development-Commander-System/page/14

Commander Visibility
More options for the Color/Shape of the tag itself. This could be tied to functionality or rank of commanders but mainly targeted around organization.
Removal of buff display to enemies. As well as we should avoid doing skills/abilities that highlight the commander to enemies.
Ability to limit visibility to a sub group, party, guild, ect..
Tag sizing. (I debate this a bit as when you auto size the tag you can often lose the ability to see how far away something is but it was brought up a lot so listing it here)
Add squads to LFG system.

Commander Tools
More detailed supply info that’s always up. (Increased radius)
Ability to create sub roles within a squad.
Current squad tools are rarely used.
Seems to be some debates on buffs to followers, but there is a lot of good examples of ways to do that.
Squad size needs to be increased.
Ability to group up parties or other commanders to form different squad organization.
Improved chat suppression for commanders
Commander announcements (yellow text across the screen)
Open/Closing Squad tools

Commander gating
Current 100g gate isn’t the cleanest gate. (Whole goal behind a gate is to limit the number of commanders out there.
Gating using WvW abilities seems to have some debate to it, but seems like something we should avoid.
Account bound commander tags vs character bound.

This wasn’t even half of the suggestions in that thread either. The fact that Anet paid it’s WvW team (if there is one anymore) for 8+ months to add different colors to Commander Tags and make them Account-Bound is baffling. Yes, i know, they also worked on EotM, and Golem Mastery, and Siege Disabler, but EotM came out in February 2014. That’s 7 months for Golem Mastery and Siege Disabler?

So yes, i agree with Chris Whiteside, and it’s not worth the frustration when player’s suggestions are ignored. And yes, they were ignored and weren’t implemented.

Not every suggestion should be implemented. Some of those you mention are so terrible as to be almost unbelievable that they were intended as anything other than a joke or attempt at a troll.

Anet picked three areas to improve.

1) visibility
2) gating
3) account accessibility.

Not implementing every half baked idea some random player could manage to put into words is not, “ignoring,” the player base.

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Posted by: Chris Whiteside.6102

Previous

Chris Whiteside.6102

Studio Design Director

Next

Chris,

I just want to let you know I completely appreciate the effort and honesty. It’s really refreshing. Thanks man. I could be completely wrong but it feels like there has been a mgmt. change of heart over there and it’s leading to changes. I hope it’s for the good, but that notwithstanding, Thanks. You rock dude.

Many Thanks Iason. Like i have been saying and Mo said. Communication hasn’t been good enough and we aim to correct that.

That doesn’t mean we haven’t been reading feedback. It does however mean we have lost our connection and honestly a lot of the team who care deeply about Arena and the community are to scared to post because let’s be honest forums in general can be quite toxic.

Many of them however play a lot, are in guilds and communicate in game where funnily enough due to ‘real time’ communication and less anonymity the conversations tend to be a lot less abrasive and more valuable to them.

Anyway I digress. Huzzah for the CDI starting up again and it is great to reconnect with so many folks who have been part of the CDI in the past and old friends.

Chris

(edited by Chris Whiteside.6102)

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Posted by: Robert.4197

Robert.4197

Chris, just wanted to say thanks for the communication, it is really long overdue and please don’t let the negativity by some people turn in to another 6 months of silence. I noticed in the dungeon forum that when Regina posted in a thread, people were like too late, the damage is already done, blah, blah, blah. You can’t please everyone but I’m happy to see you guys opening up and I hope it continues.

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Posted by: Chris Whiteside.6102

Previous

Chris Whiteside.6102

Studio Design Director

Next

Hi Chris!

I have been wondering for a while, since you said that many of you like to converse with us and share feedback and such, why doesn’t any of the devs or maybe staff at Anet talk with us in their free time, at home or on break, i know you all have other things to focus on but is it a policy type thing or do you just not like coming on to talk with us even if it doesn’t have to relate to what they do in their job such as; commenting in a thread about your favourite dungeon or event, versus threads asking about content being worked on.

I guess employees have to treat their own forums like their own job but seeing them converse on average player topics like another fake example; ‘need help on ele build!’

I believe (although probably wrong) that if you talked more often then every word you say wouldn’t be taken like a final confirmation or solid answer, but more like “hey that’s cool news i hope it gets implemented” or “great idea Anet!”.
Because right now anything that gets said or announced we think its definite and “omg x is being worked on!!!” although that has slipped since lack of faith.

Thank you in advance if you reply!

this is actually a very good point indeed. +1

Hi Prysin,

I addressed this in my previous reply above.

Chris

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Posted by: Chris Whiteside.6102

Previous

Chris Whiteside.6102

Studio Design Director

Next

Chris, just wanted to say thanks for the communication, it is really long overdue and please don’t let the negativity by some people turn in to another 6 months of silence. I noticed in the dungeon forum that when Regina posted in a thread, people were like too late, the damage is already done, blah, blah, blah. You can’t please everyone but I’m happy to see you guys opening up and I hope it continues.

Cheers Robert I appreciate you taking the time to post this.

Chris

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Posted by: Zenith.7301

Zenith.7301

Spend less hiring community reps to talk and talk and spend some more on a dev team that can push balance passes and new dungeon content and rewards more than every 6 months.

The problem with precursors has existed for 2 years. The problem with ranger pets and mesmer pets and any minions in general dying immediately in PvE and WvW group play has existed for 2 years.

Dungeon groups having a guardian and warrior backbone and the bias for heavy armor wearers has existed for 2 years. Necromancer and ranger have been unwanted for 2 years, and mesmers only for the reflects which you recently nerfed.

There haven’t been new armor/weaponsets from new dungeons and respective tokens (not 5% RNG low drop rate ala TA Aether path) for 2 years, just armors on the gem store.

Ascended items force dungeon runners to do boring zerg open world pvp content. That’s been 1 year in existence with no real revamp to fractal rewards — a change froma marginal drop rate to a less marginal but still marginal droprate of ascended/fractal has hardly fixed the issue.

Condition specs have not been viable in PvE for 2 years. Support/healing specs have not been viable for 2 years. We’ve been sitting on a DPS squeeze zerker meta for 2 years with little done to change it.

Hrouda has been gone since forever and the dungeon forums have reflected that — when was the last time some actual dev interacted with the dungeon community and talked about new dungeon content? We got 2 fractal maps that were based on living story dungeons, but no token based reward system for thematic weapons/armors related to those.

Every new release has been a betrayal of how the game started with guaranteed rewards via tokens being made into low droprate RNG F2P gold farmland atmosphere.

Sorry if you find these grievances “nonconstructive” but if you actually care about what players think instead of finding ways to force them into the gem store with more casino style design, you’ll realize that players have opened their eyes to the huge shift in design goals and practices that happened sometime shortly after beta and release.

You went back on your promise of no grind and RNG and equal rewards for everyone’s time spent. Instead you randomly gifted people thousands worth of gold via low RNG precursor drops while others had to toil for months for their legendaries, and made the most efficient method of progression gold farming instead and playing TP instead of actually playing the game.

Players notice when their trust is betrayed.

I didn’t buy GW2 so I could spend my time playing the TP and farming so I can get anything in a reasonable amount of time. CoF path 1 farming existed, FOR A REASON.

(edited by Zenith.7301)

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Posted by: Prysin.8542

Prysin.8542

@Chris Whiteside
I think you should look into making the CDI’s a two step process.

Step 1: Isolate the “problem area” of the topic by discussing what players find unsatisfying or lacking in quality.
Step 2: Choose the problems most commonly raised then start to discuss solutions for said problems in a separate thread with strict guidelines as to what is considered a fix (reasonable amount of work) and what would be a redesign (massive amount of work that must warrant a massive core issue).

Currently the CDI topics has been a mess where problems and solutions are brought up indiscriminately, causing a major headache as to who and how to reply to the topic itself. By isolating the more “pressing” topics from the background noise the whole discussion will be a lot more streamlined and focused, and focus is what has been lacking from previous CDI’s.

A good example was the ranger CDI, where are one point the pet aspect idea + 4-5 other major ideas were being discussed at the same time with replies being made to huge walls of text every few minutes.
That sort of information landslide will never be possible to manage nor stay up to date with. It will overwhelm you and dishearten you.

That being said, as time passes the initial game issues are slowly being fixed and we encounter new issues. At some point there should be a statement whether you wish for a CDI to be relevant to past or present matters.
Players just got to realize that some things will, due to the complexity of the task, take so much time to fix that crying their ears off will not solve the solution anytime soon.

cheers and have a nice day.

Lv 80 Guard, Ranger, Ele, Thief, warr, engi
Currently @ some T1 server in EU

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Posted by: Nabuko Darayon.9645

Nabuko Darayon.9645

Dear Chris, I would take all these raging with a distant note. Many of the ragers and trolls around here are actively working on casting a dark shadow upon GW2 because a new, soon to be released game needs more people and this is one way to attract them.

Some of the concern in the community are on the spot, but having major hysteria over not including different commander shapes along the colors (an example) is just hilarious.

Just want to put out there that not all of these ragers have a pure intent to make GW2 better. Keep on the good work!

~ King Arian and Isabella of [EG] ~

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Posted by: Chris Whiteside.6102

Previous

Chris Whiteside.6102

Studio Design Director

Next

@Chris Whiteside
I think you should look into making the CDI’s a two step process.

Step 1: Isolate the “problem area” of the topic by discussing what players find unsatisfying or lacking in quality.
Step 2: Choose the problems most commonly raised then start to discuss solutions for said problems in a separate thread with strict guidelines as to what is considered a fix (reasonable amount of work) and what would be a redesign (massive amount of work that must warrant a massive core issue).

Currently the CDI topics has been a mess where problems and solutions are brought up indiscriminately, causing a major headache as to who and how to reply to the topic itself. By isolating the more “pressing” topics from the background noise the whole discussion will be a lot more streamlined and focused, and focus is what has been lacking from previous CDI’s.

A good example was the ranger CDI, where are one point the pet aspect idea + 4-5 other major ideas were being discussed at the same time with replies being made to huge walls of text every few minutes.
That sort of information landslide will never be possible to manage nor stay up to date with. It will overwhelm you and dishearten you.

That being said, as time passes the initial game issues are slowly being fixed and we encounter new issues. At some point there should be a statement whether you wish for a CDI to be relevant to past or present matters.
Players just got to realize that some things will, due to the complexity of the task, take so much time to fix that crying their ears off will not solve the solution anytime soon.

cheers and have a nice day.

Good points thanks Prysin.

Chris

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Mr. Whiteside, I have a question.

Do you remember the Commander CDI 1 year ago? Why we got only 3 more colors out of it? I love the idea of CDI, but after this I wonder if the community’s time and effort are wasted…

Or maybe the big improvements to the commander system are yet to come?

Do you?

The main things that came out of that CDI was different colors for tags and account-bound tags.

Both which we are getting now.

Wrong. https://forum-en.gw2archive.eu/forum/wuv/wuv/Collaborative-Development-Commander-System/page/14

Commander Visibility
More options for the Color/Shape of the tag itself. This could be tied to functionality or rank of commanders but mainly targeted around organization.
Removal of buff display to enemies. As well as we should avoid doing skills/abilities that highlight the commander to enemies.
Ability to limit visibility to a sub group, party, guild, ect..
Tag sizing. (I debate this a bit as when you auto size the tag you can often lose the ability to see how far away something is but it was brought up a lot so listing it here)
Add squads to LFG system.

Commander Tools
More detailed supply info that’s always up. (Increased radius)
Ability to create sub roles within a squad.
Current squad tools are rarely used.
Seems to be some debates on buffs to followers, but there is a lot of good examples of ways to do that.
Squad size needs to be increased.
Ability to group up parties or other commanders to form different squad organization.
Improved chat suppression for commanders
Commander announcements (yellow text across the screen)
Open/Closing Squad tools

Commander gating
Current 100g gate isn’t the cleanest gate. (Whole goal behind a gate is to limit the number of commanders out there.
Gating using WvW abilities seems to have some debate to it, but seems like something we should avoid.
Account bound commander tags vs character bound.

This wasn’t even half of the suggestions in that thread either. The fact that Anet paid it’s WvW team (if there is one anymore) for 8+ months to add different colors to Commander Tags and make them Account-Bound is baffling. Yes, i know, they also worked on EotM, and Golem Mastery, and Siege Disabler, but EotM came out in February 2014. That’s 7 months for Golem Mastery and Siege Disabler?

So yes, i agree with Chris Whiteside, and it’s not worth the frustration when player’s suggestions are ignored. And yes, they were ignored and weren’t implemented.

Hi Nexxe,

My advice to you then would be to not get involved in the next round of CDIs.

Chris

Well that pretty much sums up Anet doesn’t it lol.

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Posted by: Chris Whiteside.6102

Previous

Chris Whiteside.6102

Studio Design Director

Next

Dear Chris, I would take all these raging with a distant note. Many of the ragers and trolls around here are actively working on casting a dark shadow upon GW2 because a new, soon to be released game needs more people and this is one way to attract them.

Some of the concern in the community are on the spot, but having major hysteria over not including different commander shapes along the colors (an example) is just hilarious.

Just want to put out there that not all of these ragers have a pure intent to make GW2 better. Keep on the good work!

I have always wondered about this topic (-: Have also seen it mentioned on websites.

That said I can understand why some folks are frustrated (I am to sometimes) but we have three golden rules on the design team that I tend to live by outside of work:

1: Don’t be frightened of problems they lead to opportunity.
2: Collaboration is king.
3: Always show respect to those around you.

Different strokes for different folks (-:

Chris

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Posted by: Kasteros.9847

Kasteros.9847

Mr. Whiteside, I have a question.

Do you remember the Commander CDI 1 year ago? Why we got only 3 more colors out of it? I love the idea of CDI, but after this I wonder if the community’s time and effort are wasted…

Or maybe the big improvements to the commander system are yet to come?

Do you?

The main things that came out of that CDI was different colors for tags and account-bound tags.

Both which we are getting now.

Wrong. https://forum-en.gw2archive.eu/forum/wuv/wuv/Collaborative-Development-Commander-System/page/14

Commander Visibility
More options for the Color/Shape of the tag itself. This could be tied to functionality or rank of commanders but mainly targeted around organization.
Removal of buff display to enemies. As well as we should avoid doing skills/abilities that highlight the commander to enemies.
Ability to limit visibility to a sub group, party, guild, ect..
Tag sizing. (I debate this a bit as when you auto size the tag you can often lose the ability to see how far away something is but it was brought up a lot so listing it here)
Add squads to LFG system.

Commander Tools
More detailed supply info that’s always up. (Increased radius)
Ability to create sub roles within a squad.
Current squad tools are rarely used.
Seems to be some debates on buffs to followers, but there is a lot of good examples of ways to do that.
Squad size needs to be increased.
Ability to group up parties or other commanders to form different squad organization.
Improved chat suppression for commanders
Commander announcements (yellow text across the screen)
Open/Closing Squad tools

Commander gating
Current 100g gate isn’t the cleanest gate. (Whole goal behind a gate is to limit the number of commanders out there.
Gating using WvW abilities seems to have some debate to it, but seems like something we should avoid.
Account bound commander tags vs character bound.

This wasn’t even half of the suggestions in that thread either. The fact that Anet paid it’s WvW team (if there is one anymore) for 8+ months to add different colors to Commander Tags and make them Account-Bound is baffling. Yes, i know, they also worked on EotM, and Golem Mastery, and Siege Disabler, but EotM came out in February 2014. That’s 7 months for Golem Mastery and Siege Disabler?

So yes, i agree with Chris Whiteside, and it’s not worth the frustration when player’s suggestions are ignored. And yes, they were ignored and weren’t implemented.

Hi Nexxe,

My advice to you then would be to not get involved in the next round of CDIs.

Chris

That’s a legitimate question though.
After 2 WvW CDIs, 8 months later, all WvW developer team can deliver to us is new Tag colors, new mastery and siege disable trick?
I’m no programmer, however, I fail to see how this would take 8 months considering the size of the Arena Net.

Great suggestions, feedback and well thought out criticism has been written many times before, however, there’s no fruition.

To make this( look up) they have to write about 200 lines of code( it isn’t much tho…at last for 7 months).

Well now, where are guild halls( as i remember u told about it at PAX, still nothing), GvG content? Well OS is nice place that helped a lot, but maybe make something like tpvp? As i know huge amount(i bet 20-30%) of players is playing this “not official” gamemode and u will lose those ppl( cos how long can u be ignored?). Also u mentioned crafting able precursors, new legendaries, tons of new stuff and…nothing( except LS, that is bugged and is aimed to pve players only). And tbh i’m one of those players that are gonna leave gw2 in next year for very long time( till u make something about gvg), cos it isn’t offering anything new for me( i’m not pve player).

I loved gw2 before it was released, due to cooperation beetwen beta players and anet team, now it is like “ignore players, give em new skins and grab money” and when it was going to be unpopular then u annouced FP! Where u are adding COSMETIC CHANGES to WvW that could be added in any patch.

[One][SiOn][dF]
16.03.15 We remember! R.I.P. MT
Shocking interview with Anet WvW Dev

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Posted by: Ashen.2907

Ashen.2907

Mr. Whiteside, I have a question.

Do you remember the Commander CDI 1 year ago? Why we got only 3 more colors out of it? I love the idea of CDI, but after this I wonder if the community’s time and effort are wasted…

Or maybe the big improvements to the commander system are yet to come?

Do you?

The main things that came out of that CDI was different colors for tags and account-bound tags.

Both which we are getting now.

Wrong. https://forum-en.gw2archive.eu/forum/wuv/wuv/Collaborative-Development-Commander-System/page/14

Commander Visibility
More options for the Color/Shape of the tag itself. This could be tied to functionality or rank of commanders but mainly targeted around organization.
Removal of buff display to enemies. As well as we should avoid doing skills/abilities that highlight the commander to enemies.
Ability to limit visibility to a sub group, party, guild, ect..
Tag sizing. (I debate this a bit as when you auto size the tag you can often lose the ability to see how far away something is but it was brought up a lot so listing it here)
Add squads to LFG system.

Commander Tools
More detailed supply info that’s always up. (Increased radius)
Ability to create sub roles within a squad.
Current squad tools are rarely used.
Seems to be some debates on buffs to followers, but there is a lot of good examples of ways to do that.
Squad size needs to be increased.
Ability to group up parties or other commanders to form different squad organization.
Improved chat suppression for commanders
Commander announcements (yellow text across the screen)
Open/Closing Squad tools

Commander gating
Current 100g gate isn’t the cleanest gate. (Whole goal behind a gate is to limit the number of commanders out there.
Gating using WvW abilities seems to have some debate to it, but seems like something we should avoid.
Account bound commander tags vs character bound.

This wasn’t even half of the suggestions in that thread either. The fact that Anet paid it’s WvW team (if there is one anymore) for 8+ months to add different colors to Commander Tags and make them Account-Bound is baffling. Yes, i know, they also worked on EotM, and Golem Mastery, and Siege Disabler, but EotM came out in February 2014. That’s 7 months for Golem Mastery and Siege Disabler?

So yes, i agree with Chris Whiteside, and it’s not worth the frustration when player’s suggestions are ignored. And yes, they were ignored and weren’t implemented.

Hi Nexxe,

My advice to you then would be to not get involved in the next round of CDIs.

Chris

Well that pretty much sums up Anet doesn’t it lol.

No, it sums up life. You are not going to get everything you want or ask for. Claiming that you are being ignored if you dont is silly. (Note that I am using “you” in the generic sense, not as a jab at you personally)

(edited by Ashen.2907)

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Posted by: Chris Whiteside.6102

Previous

Chris Whiteside.6102

Studio Design Director

Next

Mr. Whiteside, I have a question.

Do you remember the Commander CDI 1 year ago? Why we got only 3 more colors out of it? I love the idea of CDI, but after this I wonder if the community’s time and effort are wasted…

Or maybe the big improvements to the commander system are yet to come?

Do you?

The main things that came out of that CDI was different colors for tags and account-bound tags.

Both which we are getting now.

Wrong. https://forum-en.gw2archive.eu/forum/wuv/wuv/Collaborative-Development-Commander-System/page/14

Commander Visibility
More options for the Color/Shape of the tag itself. This could be tied to functionality or rank of commanders but mainly targeted around organization.
Removal of buff display to enemies. As well as we should avoid doing skills/abilities that highlight the commander to enemies.
Ability to limit visibility to a sub group, party, guild, ect..
Tag sizing. (I debate this a bit as when you auto size the tag you can often lose the ability to see how far away something is but it was brought up a lot so listing it here)
Add squads to LFG system.

Commander Tools
More detailed supply info that’s always up. (Increased radius)
Ability to create sub roles within a squad.
Current squad tools are rarely used.
Seems to be some debates on buffs to followers, but there is a lot of good examples of ways to do that.
Squad size needs to be increased.
Ability to group up parties or other commanders to form different squad organization.
Improved chat suppression for commanders
Commander announcements (yellow text across the screen)
Open/Closing Squad tools

Commander gating
Current 100g gate isn’t the cleanest gate. (Whole goal behind a gate is to limit the number of commanders out there.
Gating using WvW abilities seems to have some debate to it, but seems like something we should avoid.
Account bound commander tags vs character bound.

This wasn’t even half of the suggestions in that thread either. The fact that Anet paid it’s WvW team (if there is one anymore) for 8+ months to add different colors to Commander Tags and make them Account-Bound is baffling. Yes, i know, they also worked on EotM, and Golem Mastery, and Siege Disabler, but EotM came out in February 2014. That’s 7 months for Golem Mastery and Siege Disabler?

So yes, i agree with Chris Whiteside, and it’s not worth the frustration when player’s suggestions are ignored. And yes, they were ignored and weren’t implemented.

Hi Nexxe,

My advice to you then would be to not get involved in the next round of CDIs.

Chris

Well that pretty much sums up Anet doesn’t it lol.

What that folks who don’t see value in something are probably better of not partaking in it?

I think that’s a pretty reasonable statement isn’t it that applies to many things. here is an example I don’t like getting involved in political discussions but I don’t berate or judge folks for doing so.

Kudos for your attempt at sharp wit though (-:

Chris

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Posted by: Substance E.4852

Substance E.4852

DMany of the ragers and trolls around here are actively working on casting a dark shadow upon GW2 because a new, soon to be released game needs more people and this is one way to attract them.

lulwut? I think your tinfoil hat is on too tight bro.

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Posted by: Prysin.8542

Prysin.8542

DMany of the ragers and trolls around here are actively working on casting a dark shadow upon GW2 because a new, soon to be released game needs more people and this is one way to attract them.

lulwut? I think your tinfoil hat is on too tight bro.

looks like its double layered in this case.

Lv 80 Guard, Ranger, Ele, Thief, warr, engi
Currently @ some T1 server in EU

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Posted by: Nabuko Darayon.9645

Nabuko Darayon.9645

DMany of the ragers and trolls around here are actively working on casting a dark shadow upon GW2 because a new, soon to be released game needs more people and this is one way to attract them.

lulwut? I think your tinfoil hat is on too tight bro.

Not at all, the last 2 guilds I was in had officers actively recruiting for the new game and constantly trash talking about this game they were “playing” . I dunno on what Utopian guild you’re in but you’re lucky if this hasn’t come up for you.

~ King Arian and Isabella of [EG] ~

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Posted by: Substance E.4852

Substance E.4852

DMany of the ragers and trolls around here are actively working on casting a dark shadow upon GW2 because a new, soon to be released game needs more people and this is one way to attract them.

lulwut? I think your tinfoil hat is on too tight bro.

Not at all, the last 2 guilds I was in had officers actively recruiting for the new game and constantly trash talking about this game they were “playing” . I dunno on what Utopian guild you’re in but you’re lucky if this hasn’t come up for you.

Guild chat = forum?

Guilds are multi platform/game all the time. Maybe they got tired of GW2 and are trying to get their buddies to join them in a new game. Whatever you think about GW2, their opinion is just as valid and they are perfectly in their right to try to get their gaming companions to join them in a new game.

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