Do DE rewards need improvement?

Do DE rewards need improvement?

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Posted by: Palador.2170

Palador.2170

I have a vague idea in my head for a suggestion to get more people doing dynamic events (other than champ trains). Before I bother to hammer it out a bit more and see if I can’t make an actual suggestion from it, I’m wondering if people see the current state/reward of general dynamic events as a problem?

Do we need more people doing them? Do we need more reason to do them in mid to high level zones?

Sarcasm, delivered with a
delicate, brick-like subtlety.

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Posted by: Aeonblade.8709

Aeonblade.8709

I have a vague idea in my head for a suggestion to get more people doing dynamic events (other than champ trains). Before I bother to hammer it out a bit more and see if I can’t make an actual suggestion from it, I’m wondering if people see the current state/reward of general dynamic events as a problem?

Do we need more people doing them? Do we need more reason to do them in mid to high level zones?

Yes, DE events have needed work for…months and months at this point. The rewards do not match the rest of the game and most zones are dead because of this.

Anarai Aeonblade [GASM] – Guardian – DB
RIP my fair Engi and Ranger, you will be missed.

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Posted by: oobie.9348

oobie.9348

There needs to be more dynamic events, enough where they are super repetitive.

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Posted by: Paulytnz.7619

Paulytnz.7619

Yes they do need work for them thus why Anet ARE currently working on the rewards. I have a feeling the rewards will probably be on a par with champ boxes.

My only hope is that they don’t just carpet reward all events the same reward. What I mean is those events that are harder to solo or take longer to do (due to time limits/frames) should have a better pay off than say a simple event like destroying the Maw’s Totem pole.

Since when did this business of being a hero become being a business?

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Posted by: Teckos.1305

Teckos.1305

yes De reward need to be changed, because right now a lot of problem in the open world content is due to this.
Let say that for example that dynamics events give a currency, based on the difficulty(lot of factors place in a chain , reset timer etc) ant the participation(which would need the present system to be reworked ) in the event which would be exchanged for rewards like skins , mini , even laurels.
Also the champions should be considered as DE, maybe still have their boxes, but have the even reward scaled in function of the champ toughness, and even the number of players participation( for examples if 50 peeps are on one champion the gold tier of reward is unobtainable), this would push people into playing in small to medium size groups, and even have people organizing “hard to do good” events with rewards worth the effort.

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Posted by: Sirendor.1394

Sirendor.1394

I have a vague idea in my head for a suggestion to get more people doing dynamic events (other than champ trains). Before I bother to hammer it out a bit more and see if I can’t make an actual suggestion from it, I’m wondering if people see the current state/reward of general dynamic events as a problem?

Do we need more people doing them? Do we need more reason to do them in mid to high level zones?

There are several problems:

  • Hearts are too repetitive and too mindless.
  • Dynamic events are too unpredictable: you have times you go to a map and there isn’t a single Dynamic event and it just feels dead.
  • There should be dynamic events ALWAYS and EVERYWHERE (cities too).
  • The rewards are very very low compared to rewards for dungeons, for champ farming etc.
  • Most maps are dead because of “level-based segregation of zones”. Zones should never have required a certain level.
  • Completing a chain of dynamic events should “count” toward achieving a special item that is bound to that specific area, items that are not tradeable favorably and that are not RNG, but achievement-based.
  • Forgot to add that the IMPACT they have is currently zero.

For example in Harathi Hinterlands: unlock a centaur-made shield skin which gets added to your account database if you have completed:
a- defend the human camps
b- drive the centaurs back
c- slay the warbeasts
d- defeat the shaman

Gandara – Vabbi – Ring of Fire – Fissure of Woe – Vabbi
SPvP as Standalone All is Vain

(edited by Sirendor.1394)

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Posted by: Danikat.8537

Danikat.8537

I think they need to do something with it but simply raising the amount of gold/karma/valuable items you get for doing a DE would be a mistake.

It used to be that champions gave much the same rewards as other DE’s, people complained that this was unfair given the amount of time and effort involved so Anet increased it. If they now increase the reward for everything else we’ll just be back to where we were before but with bigger numbers. (And in danger of causing problems with inflation because everyone would suddenly have more money.)

I think it’s virtually impossible to make sure that players are always evenly spread throughout the world doing all events equally. Some players, apparently a large portion of MMO players, are entirely interested in making as much money (or other currencies) as possible and will always focus on whatever helps them achieve that goal. Unless all events are identical in every way, which obviously isn’t an option, something will always be quicker or easier or more profitable and that’s what they’ll all gravitate towards.

Changing that would be a huge undertaking. You’d either have to re-work the entire game so currencies and reward items aren’t desirable whilst somehow still giving people goal to work towards or you’d have to change the attitude of MMO players which has been instilled by over a decade of games where you spend most of your time chasing the next carrot.

To some extent Anet tried that last one by making exotic gear relatively easy to obtain and any ‘progression’ after that purely cosmetic and within weeks people were complaining that they had nothing to do and no reason to keep playing.

Danielle Aurorel, Dear Dragon We Got Your Cookies [Nom], Desolation (EU).

“Life’s a journey, not a destination.”

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Posted by: Danikat.8537

Danikat.8537

I have a vague idea in my head for a suggestion to get more people doing dynamic events (other than champ trains). Before I bother to hammer it out a bit more and see if I can’t make an actual suggestion from it, I’m wondering if people see the current state/reward of general dynamic events as a problem?

Do we need more people doing them? Do we need more reason to do them in mid to high level zones?

There are several problems:
- Hearts are too repetitive and too mindless.
- Dynamic events are too unpredictable: you have times you go to a map and there isn’t a single Dynamic event and it just feels dead.
- There should be dynamic events ALWAYS and EVERYWHERE (cities too).
- The rewards are very very low compared to rewards for dungeons, for champ farming etc.
- Most maps are dead because of “level-based segregation of zones”. Zones should never have required a certain level.
- Completing a chain of dynamic events should “count” toward achieving a special item that is bound to that specific area, items that are not tradeable favorably and that are not RNG, but achievement-based.

For example in Harathi Hinterlands: unlock a centaur-made shield skin which gets added to your account database if you have completed:
a- defend the human camps
b- drive the centaurs back
c- slay the warbeasts
d- defeat the shaman

I can see the logic here, I think it’s a good idea on paper and might help a bit but I’m not sure it would make enough of a difference to justify the effort required by Anet – even just to design a unique skin for each map.

The problem is that very few people are going to want to collect all the skins. Most people are only going to be interested in one or two, maybe more if they have a lot of characters. And if they’re not interested in getting that skin then they have no more incentive to do the events than they do now.

They did something similar in GW1 where every boss dropped a special weapon. Except for a few from starter zones they always had max stats and almost all of them had a unique skin (even if it wasn’t unique it was one that was only available in a few places).

In theory it should have worked like your suggestion – getting everyone out into all these different maps. In practice people farmed a select few bosses that dropped popular weapons they could sell for a lot of money, most were nothing more than a nice bonus if you happened to kill that boss while doing something else in the area (a bit like getting a rare or cheap exotic drop in GW2) and some you literally couldn’t give away.

I actually think the approach they have now – where all bosses drop a box that can reward one of a number of special weapons – should work better because in theory you can farm any boss to get the weapon(s) you want rather than having to go to a specific one. But in practice it just means people farm the quickest/easiest ones.

Danielle Aurorel, Dear Dragon We Got Your Cookies [Nom], Desolation (EU).

“Life’s a journey, not a destination.”

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Posted by: Xae Isareth.1364

Xae Isareth.1364

Yes. How to prove that? Just look at how many people still do DEs after level 80: no one, and thus clearly some work is needed.

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Posted by: Phy.2913

Phy.2913

I think Harathi should set the bar. It has a pretty extensive event chain, with a big old boss at the end. Work on making them interesting, rather than “kill X waves of mobs” rinse/repeat.

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Posted by: Palador.2170

Palador.2170

I might as well say it here, now that the thread is going and I’ve gotten some ideas for adjustments from what you guys have said.

What I have in mind is a new currency of sorts. (Yes, I know. I really do NOT want more currencies in the game, but sometimes they really are the most practical solution.) Let’s call it Influence. Now, each part of the world has its own Influence (Kryta, Ascalon, Shiverpeaks, Orr, ect.) You earn Influence by doing DEs in those areas.

Let’s look at Kryta. You do DEs in Queensdale, and most of them will give you 1 Kryta Influence. Some may give 0 because they’re very minor or because they already carry a special reward (champions, for example). One or two may actually reward you with 2 points, because they’re extra difficult or out of the way, but the standard is 1 point. Eventually, you move into Kessex, where things are a bit harder. The same rules apply, but now the default value is 2 points for each DE. Next zone up gives a standard of 3.

Then, introduce vendors that you can spend Influence at. Some skins would be an obvious choice for them to sell, especially if it’s a variant on the local look for weapons. But they should sell other things as well. Consumables, crafting supplies, whatever. Things that people will need more than one of. Maybe you can pay to trigger a special encounter nearby as well, or buy an item that combines with some of the local cultural armor to create a modified look for it (such as the first take on the light gemstore flame armor). Maybe even dungeon tokens for whatever dungeons are in the area, because building up that influence will almost certainly put you up against some of the same forces as you’ll find in that dungeon (this would be expensive, though).

Basically, doing DEs gives you the chance to buy some stuff that’s not overpowering, but is nice to have. Higher level DEs and tougher DEs earn the rewards faster, and DEs in different areas earn you different things because the vendors in each area sell different things.

That’s the basic idea, anyone care to suggest improvements or blow some holes in it?

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delicate, brick-like subtlety.

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Posted by: Leamas.5803

Leamas.5803

While I’ll never turn down an increase in rewards, are DEs deserving of a loot increase? Realistically, most DEs are easily completed in a few minutes solo, so what you get is probably fine, though I’d like to see a karma increase. The problem ANet faces is larger than DE rewards, they need to get people, other than those simply leveling or map exploring, out roaming. Even if they increase the rewards, they’ll still not have many people out roaming just for the sake of it. People do champs chasing the carrot of possible reward, but moreso because the timing is predictable…it’s super easy for mediocre rewards. If the timing was changed and the spawn rate lowered the champ trains would die and Queens and Frostgorge would be as dead as any other zone, except when Jormag is up.

One way to get more people roaming would be to add some ascended crafting material to the DEs reward. You need so much of it just to make a full set of armor that it would be good if there were more ways to get it and DEs needs more incentive….seems a good fit. What is it for a full set, 60 dark matter and 3000 each of dragonite, bloodstone dust and empy. Dragonite and Bloodstone aren’t too bad to get, but empy takes much longer and dark matter only comes from salvaging exotics, which seems like a waste to me.

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Posted by: Aeonblade.8709

Aeonblade.8709

I might as well say it here, now that the thread is going and I’ve gotten some ideas for adjustments from what you guys have said.

What I have in mind is a new currency of sorts. (Yes, I know. I really do NOT want more currencies in the game, but sometimes they really are the most practical solution.) Let’s call it Influence. Now, each part of the world has its own Influence (Kryta, Ascalon, Shiverpeaks, Orr, ect.) You earn Influence by doing DEs in those areas.

Let’s look at Kryta. You do DEs in Queensdale, and most of them will give you 1 Kryta Influence. Some may give 0 because they’re very minor or because they already carry a special reward (champions, for example). One or two may actually reward you with 2 points, because they’re extra difficult or out of the way, but the standard is 1 point. Eventually, you move into Kessex, where things are a bit harder. The same rules apply, but now the default value is 2 points for each DE. Next zone up gives a standard of 3.

Then, introduce vendors that you can spend Influence at. Some skins would be an obvious choice for them to sell, especially if it’s a variant on the local look for weapons. But they should sell other things as well. Consumables, crafting supplies, whatever. Things that people will need more than one of. Maybe you can pay to trigger a special encounter nearby as well, or buy an item that combines with some of the local cultural armor to create a modified look for it (such as the first take on the light gemstore flame armor). Maybe even dungeon tokens for whatever dungeons are in the area, because building up that influence will almost certainly put you up against some of the same forces as you’ll find in that dungeon (this would be expensive, though).

Basically, doing DEs gives you the chance to buy some stuff that’s not overpowering, but is nice to have. Higher level DEs and tougher DEs earn the rewards faster, and DEs in different areas earn you different things because the vendors in each area sell different things.

That’s the basic idea, anyone care to suggest improvements or blow some holes in it?

I really like this idea of area/zone specific currencies that let you purchase fun and useful rewards.

I would take it a step further and make ascended items acquirable this way for open world PvE players as well. It’s a good idea, especially the crafting items part. Would much rather run DE’s than farm nodes, any day of the week.

Good idea, +1 from this guy.

EDIT: I’d take it a step further and post it in the suggestion forums too, this is really an idea worth sharing and it could bring the numbers back into the open world.

Anarai Aeonblade [GASM] – Guardian – DB
RIP my fair Engi and Ranger, you will be missed.

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Posted by: Phy.2913

Phy.2913

You’re basically suggesting a rep grind. The end result of that would be similar to the champ trains, just in different zones, which doesn’t really solve the problem.

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Posted by: ozmaniandevil.6805

ozmaniandevil.6805

I think they need to do something with it but simply raising the amount of gold/karma/valuable items you get for doing a DE would be a mistake.

It used to be that champions gave much the same rewards as other DE’s, people complained that this was unfair given the amount of time and effort involved so Anet increased it. If they now increase the reward for everything else we’ll just be back to where we were before but with bigger numbers. (And in danger of causing problems with inflation because everyone would suddenly have more money.)

I think it’s virtually impossible to make sure that players are always evenly spread throughout the world doing all events equally. Some players, apparently a large portion of MMO players, are entirely interested in making as much money (or other currencies) as possible and will always focus on whatever helps them achieve that goal. Unless all events are identical in every way, which obviously isn’t an option, something will always be quicker or easier or more profitable and that’s what they’ll all gravitate towards.

Changing that would be a huge undertaking. You’d either have to re-work the entire game so currencies and reward items aren’t desirable whilst somehow still giving people goal to work towards or you’d have to change the attitude of MMO players which has been instilled by over a decade of games where you spend most of your time chasing the next carrot.

To some extent Anet tried that last one by making exotic gear relatively easy to obtain and any ‘progression’ after that purely cosmetic and within weeks people were complaining that they had nothing to do and no reason to keep playing.

Getting more reward would not be an issue if the grind wasn’t horrible for anything decent in this game. Want a legendary? Well, even WITH farming it will take months. Needing hundreds of everything to get anything causes the NEED for higher rewards.

For instance: I am working on making Sunrise. For this, along with hundreds of other materials and pure gold (for recipes, icy runestones, etc), I also need 100 charged lodestones. Have you tried to get these? If you are rich and just want to buy of the TP, they are ~2.5g each (so, 250g JUST for this one item). So, I try to farm these at Lyssa temple on differing servers when they’re open. In 1 hour of farming I’ll be lucky to come away with one. Other rewards gotten while farming, in the level 79 zone, are a load of garbage that is veritably worthless to use or sell.

I’m patient. I don’t expect to get a legendary overnight. However, it should not take 2 years to get, either. It should be within reach of the average player with dedication to obtaining the needed materials. If ANet nerfs rewards I think I will simply give up and go back to my real life, because this is already becoming too much WORK for a GAME.

Add people who want ascended and crafting to 500, etc, and really, the rewards need to go UP, not down. Every time I forgot how garbage the loot is in Orr and try it for a while I get nothing but angry at this game, and back to the champ train I go. Seriously, and I’m not being all “woe is me”, but I will leave this game if it gets any worse for loot. Maybe you are all rich from TP flipping, but to me, that is just as much of a JOB that I don’t want to do. I really want to start having fun with this game. Why does it have to take so long to do so? Up rewards for DE and I might do them. As it is now, I never will. I laugh at making 2s for 15 mins when I need 500g to make one item. C’mon!!

Isle of Janthir – Knights of the Rose (KoR)

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Posted by: Leamas.5803

Leamas.5803

We don’t need more currencies!!! We have 16 now.

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Posted by: Palador.2170

Palador.2170

You’re basically suggesting a rep grind. The end result of that would be similar to the champ trains, just in different zones, which doesn’t really solve the problem.

You may have a point here. Someone will work out the best pattern of events in each area to run for the rewards.

Is there any decent way to prevent that from happening? I know there’s a few bad ways that players would hate, but finding something agreeable would be better.

I do think that, aside from the altered skins and such, this should never be the only way, or the fastest way, to get what you’re after. My goal is to make DEs more worth doing, but not the only thing worth doing.

Sarcasm, delivered with a
delicate, brick-like subtlety.

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Posted by: Phy.2913

Phy.2913

You’re basically suggesting a rep grind. The end result of that would be similar to the champ trains, just in different zones, which doesn’t really solve the problem.

You may have a point here. Someone will work out the best pattern of events in each area to run for the rewards.

Is there any decent way to prevent that from happening? I know there’s a few bad ways that players would hate, but finding something agreeable would be better.

I do think that, aside from the altered skins and such, this should never be the only way, or the fastest way, to get what you’re after. My goal is to make DEs more worth doing, but not the only thing worth doing.

Make them fun to do. More diversity. Sure, they have hundreds of DE’s, but half of them are just waves of mobs for some amount of time. The current rewards are ok for the effort involved, but I need T6 mats, and I’m not going to get those reliably or at all in Iron Marches or Snowden drifts, so if I’m in that zone it’s purely for map completion or harvesting nodes.

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Posted by: WRay.2391

WRay.2391

Also the champions should be considered as DE, maybe still have their boxes, but have the even reward scaled in function of the champ toughness, and even the number of players participation( for examples if 50 peeps are on one champion the gold tier of reward is unobtainable), this would push people into playing in small to medium size groups, and even have people organizing “hard to do good” events with rewards worth the effort.

Ok, so you have 50 ppl. But gold reward cannot be achieved in this case. You opinion how to split these 50 ppl in smaller groups without conflict ? Do you this that let’s say 20 guys will tell “Oh, nevermind, I will go somewhere else ..” ? Create instances ? Not open world anymore.
Scaling can help probably, not limiting number of ppl.

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Posted by: Leamas.5803

Leamas.5803

idk, unless I show up late, even with big groups, my 80 conditionmancer, or even my level 40 guardian doesn’t have problems getting gold on champ trains. Even crazy bosses like the Fire Ele where I can’t get close, or events that attract lots of people like Jormag or Shatterer, my necro gets gold, so it’s not all about DPS.

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Posted by: TooBz.3065

TooBz.3065

Short answer, yes. IMO, the economy has inflated and DE have not kept up.

Anything I post is just the opinion of a very vocal minority of 1.

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Posted by: Palador.2170

Palador.2170

Make them fun to do. More diversity. Sure, they have hundreds of DE’s, but half of them are just waves of mobs for some amount of time. The current rewards are ok for the effort involved, but I need T6 mats, and I’m not going to get those reliably or at all in Iron Marches or Snowden drifts, so if I’m in that zone it’s purely for map completion or harvesting nodes.

Making them more fun to do IS the best way to go, but it’s also one of the slowest ways to go. Reworking even a few DEs per zone would be a massive undertaking. What I’m suggesting would hopefully be a lost faster to implement, though it would still be nice to see some of the old DEs reworked.

And would it help if you could buy the crafting mats from the Influence vendors? Say, set the price according to what Tier it is, and then allow them to sell small stacks of wood, ore, and bags of rare materials (similar to what you can get from the laurel vendors)?

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Posted by: Phy.2913

Phy.2913

And would it help if you could buy the crafting mats from the Influence vendors? Say, set the price according to what Tier it is, and then allow them to sell small stacks of wood, ore, and bags of rare materials (similar to what you can get from the laurel vendors)?

Sure. Say Ascalon vendors have blood and venom, Kryta vendors have claws and fangs, etc. It would certainly make grinding certain materials far more realistic.

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Posted by: Leamas.5803

Leamas.5803

Short answer, yes. IMO, the economy has inflated and DE have not kept up.

This has been the case since 3mo after launch…a classic ploy to get people to buy gems, but it only causes inflation which causes people to buy more gems, driving prices well beyond what can feasibly be made in game. So they add more currencies (Currently 16), and a new tier of gear to grind for…and it really is a grind. Makes the PvE content pretty sad in reality when DEs or renown hearts only reward in copper or a couple silver at most, considering how much you make for dungeons or fractals. Area completion rewards too, again, usually crappy soulbound on acquire gear and only a couple silver. Other than LW, champ trains and world boses, there’s not a lot in PvE to make people want to do anything else. Soon it’ll have to be called Dungeon Wars 2 since that’s mostly waht people will be doing when they finish leveling. The PvE content is becoming nothing more than a necessary evil to many.

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Posted by: Leamas.5803

Leamas.5803

And would it help if you could buy the crafting mats from the Influence vendors? Say, set the price according to what Tier it is, and then allow them to sell small stacks of wood, ore, and bags of rare materials (similar to what you can get from the laurel vendors)?

Sure. Say Ascalon vendors have blood and venom, Kryta vendors have claws and fangs, etc. It would certainly make grinding certain materials far more realistic.

…and people would buy less gems…

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Posted by: CeNedro.7560

CeNedro.7560

  • Forgot to add that the IMPACT they have is currently zero.

I can understand, that not all evenst have a great impact on the world, but the dragons are really laughable. If you don’t kill Jormag on time he simply dissapears. It’s so funny I could cry. Hey man, lets ignore that dangerous creature and bore him this way to go “poof!” xD

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Posted by: Meglobob.8620

Meglobob.8620

I would say DE do need some improvement in rewards.

I do like the idea of them dropping specific crafting materials…it would give you more reason to do them.

My favourite DE’s are chains of events, even small chains of 2-3 events rather then single DE’s on there own. For example the Maw is a good, fun chain, also the veteran wurm, egg hunt, defend the homestead and the assault on the Svanir champion chain.

Perhaps a increase in just karma they return plus every DE drops 50 luck and specific crafting materials according to zone?

I like areas in zones that are DE rich, rather than nothing for 10-20 mins which is boring…

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Posted by: Phy.2913

Phy.2913

And would it help if you could buy the crafting mats from the Influence vendors? Say, set the price according to what Tier it is, and then allow them to sell small stacks of wood, ore, and bags of rare materials (similar to what you can get from the laurel vendors)?

Sure. Say Ascalon vendors have blood and venom, Kryta vendors have claws and fangs, etc. It would certainly make grinding certain materials far more realistic.

…and people would buy less gems…

Not necessarily. Those people are buying gems to buy gold to get around the grind completely. Currently it’s near impossible to grind out T6 fine materials in a reasonable time frame. Making a grind that I can actively progress, ie not RNG BS, gives players who can’t or wont buy gems another option, which is still a positive move for the game as a whole.

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Posted by: ozmaniandevil.6805

ozmaniandevil.6805

Other than LW, champ trains and world boses, there’s not a lot in PvE to make people want to do anything else. Soon it’ll have to be called Dungeon Wars 2 since that’s mostly waht people will be doing when they finish leveling. The PvE content is becoming nothing more than a necessary evil to many.

Bingo. I have world completion on exactly one character. I have one other toon that got to 80 by a long, extremely boring weekend of crafting. She has only been to the places to do champ trains. I can’t even bear the thought of having to re-do the hearts to give her map completion. I just can’t do it.

The PvE world is too big. It’s too boring. Maybe it’s fun if you’re 12 or playing the game through for the first time. After that… no… just… no.

Isle of Janthir – Knights of the Rose (KoR)

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Posted by: Paulytnz.7619

Paulytnz.7619

Another thing that could be added to these vendors could be Dungeon tokens for whatever dungeon is in the area. This could give us another way to earn them, ideal for people who do not like to run dungeons.

Since when did this business of being a hero become being a business?

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Posted by: zenleto.6179

zenleto.6179

Another thing that could be added to these vendors could be Dungeon tokens for whatever dungeon is in the area. This could give us another way to earn them, ideal for people who do not like to run dungeons.

Yes! I really dislike the style of the GW2’s dungeons and I can’t even force myself to pretend I want to do them. I haven’t done any since February. However, I do want some of the skins.

Fire up the Hyperbowl ma, we’re going to town!

Would you like some hard cheeze with your sad whine?

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Posted by: Palador.2170

Palador.2170

Another thing that could be added to these vendors could be Dungeon tokens for whatever dungeon is in the area. This could give us another way to earn them, ideal for people who do not like to run dungeons.

While running the dungeons would have to still be the better way to get them, time/reward wise, I agree. Even people that prefer to run dungeons may have to clear a DE every now and then, and being able to cash in those points to get the last few tokens they need for something wouldn’t hurt.

Sarcasm, delivered with a
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Posted by: DarkWasp.7291

DarkWasp.7291

I’ve always felt that DEs and open world were supposed to be THE main course of the game’s PvE.

I have to admit that after my first character I hardly touch DEs or exploration content.

Ironically I use crafting, personal story and dailies to level alts. All three are the content I find the most chore-like and least fun.

However, I would rather that DEs, rewards and other open world content be changed to be more end-gameish. These changes should be mostly based on individual successes and not be designed for zergs every time.

This game needs more worthwhile stuff to do, on your own, whether others are present or not.

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Posted by: Lord Kuru.3685

Lord Kuru.3685

Something should be done about DE rewards. There are actually a bunch of DE chains that no one ever does but have nice little stories — it’s too bad people are missing out.

As of now, try leveling through DEs… your reward levels are extremely low compared to leveling via champ train. As a simple example, I’ve tried both, and keeping your gear up to level through DEs is much much harder than doing the same with the champ train.

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Posted by: Stooperdale.3560

Stooperdale.3560

These posts crop up all the time. A problem with the game – add more rewards. Somewhere else is now short of rewards compared, well add rewards there too, and again, and again. The designers can’t keep handy out rewards like candy. Dishing out the champion loot bags was exactly that type of fix and it’s the cause of many problems.

What is needed is a fix for the champ trains as the content scales badly. Players are tackling group content in zerg numbers and getting groups based rewards far too rapidly. It’s difficult to fix but it is surely better to fix the imbalanced content than fix all other game content to match the imbalance?

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Posted by: Palador.2170

Palador.2170

These posts crop up all the time. A problem with the game – add more rewards. Somewhere else is now short of rewards compared, well add rewards there too, and again, and again. The designers can’t keep handy out rewards like candy. Dishing out the champion loot bags was exactly that type of fix and it’s the cause of many problems.

What is needed is a fix for the champ trains as the content scales badly. Players are tackling group content in zerg numbers and getting groups based rewards far too rapidly. It’s difficult to fix but it is surely better to fix the imbalanced content than fix all other game content to match the imbalance?

The question there is, just what and where is the imbalance?

A lot of people feel that the rewards are too low in most of the game, and that’s why the areas with better rewards get massive amounts of players. But, and I want to make this clear, I’m not suggesting making DEs better than the champ trains or running dungeons. I’m suggesting making the rewards better in a way that’s flexible, allows you to earn some stuff that you normally can’t get through DEs, and provides plenty of things that you’ll keep coming back for so there’s always a use for your points. A small increase, but one that’s useful because YOU get to pick what you get instead of just taking whatever luck gives you. You may need to save up points for it if it’s something valuable, like T6 crafting supplies, but you have the option.

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Posted by: Paulytnz.7619

Paulytnz.7619

These posts crop up all the time. A problem with the game – add more rewards. Somewhere else is now short of rewards compared, well add rewards there too, and again, and again. The designers can’t keep handy out rewards like candy. Dishing out the champion loot bags was exactly that type of fix and it’s the cause of many problems.

What is needed is a fix for the champ trains as the content scales badly. Players are tackling group content in zerg numbers and getting groups based rewards far too rapidly. It’s difficult to fix but it is surely better to fix the imbalanced content than fix all other game content to match the imbalance?

Champs needed a better reward than what they used to give and as such I feel the rewards we are given now are worth it. The problem is that everyone just farms certain champs in certain maps. Anet needs to deal with that via either upscaling these events or looking at the rewards. As far as the rewards go I would be perfectly happy if the fine mats that came out of these champ bags/boxes were appropriate for the map. That being: Queensdale – ONLY tier 1 fine mats. Maybe with this change people would have more incentive to go and kill the other champs. This could be a good way for us to get certain fine mats that we need as well.

As far as DE’s are concerned Anet is already aware the rewards are not good enough and are working on them. I do not agree with you that these rewards will imbalance the game. All they need to do is make them on a par with Champ loot or even make them better IF the event is harder/longer to do.

This would then give people CHOICES rather than “oh I’ll just hit that champ train again because DE’s are crap”.

Since when did this business of being a hero become being a business?

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Posted by: Leamas.5803

Leamas.5803

Here’s an idea, what if they rewarded level specific loot bags for DEs? Say 5 loot bags for gold, 3 for silver and 1 for bronze. So a DE in Gendarran would yield something like small moldy bags while a DE in Cursed Shore would yield heavy moldy bags. This would maintain some of the randomness that ANet so loves, but would bring some love back to the DEs. The could also implement DE specific DR to help prevent abuse and keep people moving from event to event rather than camping the same few events. Let’s say you can only get full rewards for a DE once every 2 hours or something like that.

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Posted by: ozmaniandevil.6805

ozmaniandevil.6805

Here’s an idea, what if they rewarded level specific loot bags for DEs? Say 5 loot bags for gold, 3 for silver and 1 for bronze. So a DE in Gendarran would yield something like small moldy bags while a DE in Cursed Shore would yield heavy moldy bags. This would maintain some of the randomness that ANet so loves, but would bring some love back to the DEs. The could also implement DE specific DR to help prevent abuse and keep people moving from event to event rather than camping the same few events. Let’s say you can only get full rewards for a DE once every 2 hours or something like that.

I like your idea. I think the reason champs are so popular is that you are guaranteed loot, unlike so much of the rest of the game. As I stated above, I can go to Orr and kill 20 mobs and get ZIP. Why? Does ANet have any idea how frustrating that is???

Isle of Janthir – Knights of the Rose (KoR)

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Posted by: levionan.8506

levionan.8506

Well, ANet’s implementation of DEs (and their corresponding rewards) seem to show a lack of effort imo. To begin with, the rewards are generic. But frankly speaking, I’d rather they keep DEs as they are and put their focus on (traditional) quest lines that do offer some story-telling and unique rewards (skins worth transmuting, uncommon stat allocated gear, fun potions, etc).

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Posted by: Leamas.5803

Leamas.5803

Here’s an idea, what if they rewarded level specific loot bags for DEs? Say 5 loot bags for gold, 3 for silver and 1 for bronze. So a DE in Gendarran would yield something like small moldy bags while a DE in Cursed Shore would yield heavy moldy bags. This would maintain some of the randomness that ANet so loves, but would bring some love back to the DEs. The could also implement DE specific DR to help prevent abuse and keep people moving from event to event rather than camping the same few events. Let’s say you can only get full rewards for a DE once every 2 hours or something like that.

I like your idea. I think the reason champs are so popular is that you are guaranteed loot, unlike so much of the rest of the game. As I stated above, I can go to Orr and kill 20 mobs and get ZIP. Why? Does ANet have any idea how frustrating that is???

They lower the drop rates of everything then do everything they can to prevent farming such as slow spawning mobs, DR and saturated market. With just straight farming of mats I can’t see how anyone gets all the T6mats required for a legendary in any reasonable amount of time. We’re talking multiple years at these drop rates. It’s less work to farm gold and buy mats. ANet created the problem themselves, but now the players have to pay for it, both literally and figuratively.

No more tonics…no more minis…no more currencies, a focus on something actually useful would be nice. I don’t care about crap I can’t use in battle. It amazes me every time I see someone flying a kite that they actually spend gems on it.

(edited by Leamas.5803)

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Posted by: Phy.2913

Phy.2913

Well, ANet’s implementation of DEs (and their corresponding rewards) seem to show a lack of effort imo. To begin with, the rewards are generic. But frankly speaking, I’d rather they keep DEs as they are and put their focus on (traditional) quest lines that do offer some story-telling and unique rewards (skins worth transmuting, uncommon stat allocated gear, fun potions, etc).

If the quest isn’t repeatable and doesn’t help you towards your goal then it wont do anything to improve the game long term.

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Posted by: Justin.7163

Justin.7163

I feel like ascended armor would have been a great opportunity to revitalize Dynamic Events, perhaps by having them give unique material for it that you can’t get by farming the same events over and over again. It’s a shame because doing DE’s with random people is one of the more fun and interested aspects of the game which continualy get neglected for some strange reason.

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Posted by: Teckos.1305

Teckos.1305

Also the champions should be considered as DE, maybe still have their boxes, but have the even reward scaled in function of the champ toughness, and even the number of players participation( for examples if 50 peeps are on one champion the gold tier of reward is unobtainable), this would push people into playing in small to medium size groups, and even have people organizing “hard to do good” events with rewards worth the effort.

Ok, so you have 50 ppl. But gold reward cannot be achieved in this case. You opinion how to split these 50 ppl in smaller groups without conflict ? Do you this that let’s say 20 guys will tell “Oh, nevermind, I will go somewhere else ..” ? Create instances ? Not open world anymore.
Scaling can help probably, not limiting number of ppl.

Well you hate 2 choices to spread the players and avoid the formation of zergs:
1- The hard cap i am talking about ,but it should be case specific(for example 50 people on a 1 champ event with the actual scaling aren’t really worthy of max tier reward).
2- Have events in each areas (ascalon, shiverpeaks, krytia etc ) give a zone specific currency, to get zone specifics rewards.

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Posted by: Palador.2170

Palador.2170

Well you hate 2 choices to spread the players and avoid the formation of zergs:
1- The hard cap i am talking about ,but it should be case specific(for example 50 people on a 1 champ event with the actual scaling aren’t really worthy of max tier reward).
2- Have events in each areas (ascalon, shiverpeaks, krytia etc ) give a zone specific currency, to get zone specifics rewards.

And as you can guess, I think option 2 is the way to go. Option 1 gets too messy when you have people wanting to join in with a small zerg to get what they’re after, and everyone telling them to go away because they’ll ruin the reward level. It would soon turn into griefing, I’m sure, and make the current zerg issues look like child’s play.

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Posted by: Zaxares.5419

Zaxares.5419

Perhaps a system where the longer a DE goes without having been completed, the more XP, karma and coin it rewards?

At the same time, introduce DR on Champs and events so players don’t just in one map and farm the same Champs/events all the time. As an example, when you first kill a Champion, you get a guaranteed Exotic loot bag. The next time, it’s either an Exotic loot bag, or one that’s scaled to the level of the map. For attempts 3 and 4, it’s always a scaled bag. Attempts 5+ give no reward at all.

This should encourage players to move around the world killing different Champions. Combined with uncompleted events giving more rewards the longer they go without completion, it should spur more people to start doing events in previously quiet maps.

A similar mechanic could also be used for Elites and Veterans. Elites always give a scaled loot bag (until DR hits after they’ve been killed 5+ times), while Veterans always give a standard loot bag (e.g. Heavy Miner’s Bag) until DR hits.

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Posted by: Mike.5091

Mike.5091

Though I do like some of the suggestions, in the end I don’t think better rewards + more DEs are needed.

I’ve never had a problem with the rewards. Mainly as DEs already include more mobs (more drops and gold). Also ~1,50 + Karma and XP isn’t bad for most of the events. I think more DEs with a greater variety would be enough.

Oh and + what Zaxares suggests above.

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Posted by: CureForLiving.5360

CureForLiving.5360

In my case I think there just needs to be more DE in a zone. There are times I can run from one end to the other and only see at most 2 DEs. I honestly don’t feel like having to hunt for events, in areas were I’ve done all the hearts I have no reason to explore or run around and hope to land on a DE. A DE chain would be nice, a chain that takes to across the map, has several DEs along the way and it always active, that way I get to maximise my play time.

Alternatively ANet can allow us to see all the DEs on a map when you’ve entered the map, since that at least allow me to easily what is going on and to find DEs more easily.

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Posted by: Sirendor.1394

Sirendor.1394

I agree with Cure. That would be a first step to making the open world more active and more interesting to play in. Nobody would do the DE’s without a better reward though.

Gandara – Vabbi – Ring of Fire – Fissure of Woe – Vabbi
SPvP as Standalone All is Vain

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Posted by: Palador.2170

Palador.2170

Okay, a way to make the DEs easier to find. Yeah, that would help, a lot. I’ll have to add that in on the suggestion thread when I make it.

Would anyone (reasonably) object to the vendors selling a special local pet for Rangers? Say, a coyote in Kryta, a fox in the Shiverpeaks, and so on? How about some kind of short lived buffs? Consumables that teleport you to the local racial city?

Any further suggestions to add?

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