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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

Maybe if you wait until it is actually implemented, you can judge how it works more accurately. It did state several times that the people you were most used to playing with would be those you would see most often, in the future.

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Posted by: bri.2359

bri.2359

What about multi-guild alliances??

I do Teq and Wurm with cross-server players from 4 different guilds. How will the ‘metrics’ guarantee that I am on the same map with all these players to do these events??

This does not look good …

Lvl 80’s: Ranger; Guardian; Mesmer; Necromancer; Thief
Gandara Megaserver

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Posted by: Stark.1350

Stark.1350

I’m not sure I’m a fan of this at all. Guess I’ll see how it plays out.

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Posted by: Lynne.8416

Lynne.8416

I understand the concern, however, I’m not sure you will actually see much of a change. If you are currently playing with certain people, you will still see those people on the map.

“The megaserver system is a weighted load balancer for players. It aggregates data about you, like your party, guild, language, home world, and the map copy where people you like to play with can be found. Using this data, it ranks all possible versions of a given map by attributing a score to each. You’re placed in the map with the highest score, which is the one with which you have the most affinity.”

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Posted by: hedix.1986

hedix.1986

O_o Whoa wait a minute. I want to play with my friends and guildies, not having an “increased chance to play with my friends and guildies” as the post says. How can we now possibly look for a noob-free map to have a good organised megaboss run in? Earlier, it was easy to achieve this by pulling everyone onto a server teamspeak, coordinate server guilds and pulling people into a chosen overflow. This creates a whole weird mix up.

Without a server system, where will the players-who-care go to kill megabosses?!
Instead of giving us instances so that we can tailor our own gaming group, we have a cloud of overflows. Yes, overflows. Any map full of random people with little guidelines (cough Edge of the Mists cough) is an overflow, except now I don’t see ways of getting into the right one. At least with main server maps, we knew where we stand and were able to wait and pull in organised people.

I use the terms “noob” and “players- who care” because that is essentially your player-pool in a given new megaboss encounter a la Teq & Marionette. Noobs would be the trolls and afk-ers and people with poor builds or those who refuse to install teamspeak (sadly a huge chunk of GW2 pop). Players-who-care are those that put in effort, but are hindered from the others in their maps. They need a space/map where they can pull in other players-who-care, i.e. and INSTANCE. A mix up of maps will not help.
Its not always easy to sort everyone who cares in a guild or on F-list. Give us an increased number of guild slots then.

Also, what about our co-serverians?! Y’know, familiar people AFKing around you in LA/DR. Ppl you know and nod to, but don’t have them on F-list or in a guild. A community. This sadly seems like a slaughter of communities.

[QQ] – ex RoS, current Piken Square
[DV] – megaboss community

(edited by hedix.1986)

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Posted by: X The Manimal.5293

X The Manimal.5293

I don’t understand, so do RP’ers want to be completely isolated from non RP’ers? I mean, all this does is make each map fuller with people from other home worlds who are on the same map at the time (at least that’s what I understood from the blog). Your RP pals will still be there and if they aren’t… wouldn’t the map be completely empty? Why not have it bustling with other adventurers?

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Posted by: Romek.4201

Romek.4201

this will make it hard to find open balthasar temple^^

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Posted by: Windu The Forbidden One.6045

Windu The Forbidden One.6045

Unfortunately Anet never really cared about the RP community I think.
Not an rp’er myself but I liked going to Piken Square from time to time and mingle.

Dear A-net: Please nerf rock. Paper is fine
~Sincerely, Scissors

(edited by Windu The Forbidden One.6045)

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Posted by: Fasalina.6571

Fasalina.6571

I’m not and RPer but I hope ANet notices this thread and maybe think of a way to fix it. I personally don’t see how it can be fixed.
The thing is this change helps a lot the general community and I just can’t say no to it.
But anyway, what would change for you guys if more people are in town?
I mean wouldn’t that actually be better for RPing? As in you actually have a populated town with real people that most likely will mind their own business? I mean if you get harassed you can just report em. But since I’m not an RPer I don’t really understand what would be the problem

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Posted by: Thaddeus.4891

Thaddeus.4891

I’m really excited about that change. Maps will be a lot more populated as players are more concentrate together and not spread across 20-30 copy of the same maps. Of course there is several points that need to be approach carefully. These can be problem, but i’m pretty sure that Anet will come up with solutions for most of these.

1) World Bosses. Maybe a fix timer for the pre events? This may be harder for some event like the Golem Mk 2, since the event change depending on the outcome of the last pre event. They need to come up with a way for people to find which World Boss is about to spawn. Since each copy of the maps won’t be named (at least it seem), the current system won’t work well at all.
2) Guild Mission. I’m worry about that one. Right now, on Crystal Desert you can run into another guild that do the same guild mission at the same time. For some of these missions its really nice since you can help them complete it and everybody will have the reward. For other, (like the southcove challenge), the other guild can screw up your mission. For other, you need to wait 15min so they can finish their mission before you can start your. Overall, something you can want to be between guildmate with nobody joining the activity (some mission can become trivial and way too easy if a big guild join you, sucking the fun out of it). If this can happen now, imagine with most maps full of people. What if 3 guild do the same event at the same time and 100 people storm a challenge in a couple of minutes, ruining it for everybody. What if suddenly there is 4 guild waiting in line to do a guild puzzle? The good side is that small guild, will have more chance to run into another guild at the mission to help them. I’m sure a lot of solution can be made to correct the problem. Just hope anet saw this problem coming.
3) A sense of community? I’m playing with my guildmate and friend mainly, but after 1,5 year i know a lot of people in my server (either I chat with them, or only by name). A lot of commander are known in WvW and PvE, commanders that run Champion Train, World Event Train, etc. There is a sense of proud about your server and of community with the people that populated it. This sense will partially disappear. First we will have to see if their system work well (to make people play more with the same people), but no more discussion at the vigil keep about the situation of my server, no more Viva Crystal Desert in a random map, no more sense of a community.

I really believe that the advantage of a Megaserver will be greater than the disadvantage, but i’m sure the list of things that need to be addressed by anet is longer than mine. We’ll see some of their solution in the next two post.

Thaddeauz [xQCx]- QC GUILD

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Posted by: Morsus.5106

Morsus.5106

There seems to be a lot of confusion on this one. The way I understand it, is if you are on friends lists, guilds, parties, or on the same homeworld you will play together. Roleplaying will not suffer from this. If anything, it will get better because now you won’t need to guest or join guilds together, just friend the rpers you like to play with and you will play together along with the RPers they friend.

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Posted by: Xehara.8537

Xehara.8537

Firstly, thank you for all the work you’ve done on the updates and trying to improve the game. It’s greatly appreciated even if the community sometimes has issues showing that appreciation. With every update so far there have been people for and against. This announcement in particular is concerning for the Role Play community and while we aren’t the target audience despite this being described as a Massively multiplayer online role-playing game, we are very loyal customers.

As such I am starting this thread with the hope of allowing the roleplay community a place to voice their concerns and possibly get some answers. For those responding, please remember to abide by the forum rules and especially remember to reference the “How to give feedback” thread.

My Questions
1. How will this affect the people I’ve blocked? Will they be shuffled to another map unless someone in my guild has them unblocked?

2. How much of a change in population are we bound to see for major cities and the world?

As role players we’ve had to deal with trolling issues in other games where people stand on your character to break immersion, activate abilities, dance on you, spam emotes and basically do anything they can to actively disrupt the role play experience for no reason aside from this is the internet and lawlwhynot. Those actions, aside from the emote spamming, are technically not reportable offenses as is. If massively blocked players are going to be weeded out then this /may/ solve the problem. If this is not the case, then there remains a strong fear that you are essentially removing or discouraging the role play portion of the game by adding this feature and eliminating the point of “unofficial” rp servers.

Writer, role player.

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Posted by: kylwilson.9137

kylwilson.9137

I’m absolutely beaming. If it gives me a chance to do more large scale meta events, or just more events at all really (I’ve been going through all of the zones to re-do things I’ve missed and it’s been a true blast), I’m down. Thumbs up for this one.

\o/

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Posted by: Lyanna.9875

Lyanna.9875

The only positive thing i see here (because i don’t have i guild and i’m a casual player) is that now i think it is possible to have Orr cleansed, with some more personal story maybe. The megaserver can create some new maps for the ones that already finished the PS with Orr finally cleansed…
Am i the only one to see this?

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Posted by: Karizee.8076

Karizee.8076

Imagining how full all non-portal hub cities will be

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Posted by: Trixie.7614

Trixie.7614

this will make it hard to find open balthasar temple^^

2 more patch notes. Who knows, maybe something will happen.

Glorious Human Master Race

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Posted by: thehipone.6812

thehipone.6812

It is quite possible that one of the next few reveals will indicate the ability to create “instanced-type” maps for the more organized events and give guild leaders some way of inviting or getting the team to the same map. With the megaserver system able to create maps essentially on demand it makes sense to allow organized groups to have their own version of the map to do wurm/teq. This is “friendly” in that it will minimize conflict with people just randomly on the map doing hearts or whatever and also gets rid of the silly taxi scheme that is needed.

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

snide chuckle

“We don’t like the overflow system”
“The overflow system sucks and needs to go”
“We need a better way to make sure we can play with our friends”
“Guesting isn’t good enough”
“The maps are dead, fix it!”

Anet: Introducing the ’MegaServer!" To help pull our scattered population together in a more meaningful way.

“Omg no! This won’t work”
“This screws with playing on my home world”
“I don’t want to play with people I don’t know!”
“How can I make sure I’m not in a ‘noob’ map now?”

kitten ed if they do. kitten ed it they don’t.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: Nage.1520

Nage.1520

Changes come around and everyone always yells the sky is falling. I’d at least wait to hear the rest of the stuff Anet has to say before jumping to conclusions.

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Posted by: little ceasar.9254

little ceasar.9254

RP an exodus to a lower tier.

Why? Why should the RPers be made to suffer? We’ve built a wonderful community and server. Hell Tarnished Coast is consistently also one of the best WvW servers as well.

Because you can’t have your cake and eat it too. The more successful you are the more people you will draw, it’s the nature of the game. You have to deal with the issues that come with the success of your community, or find an alternative.

Ashr [AGG]RESSION
CD→SoS→BG→ET→DB→JQ→SoS→
Mag→JQ→SoS→JQ→TC→FA→DB→FA→Mag→TC→KN

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Posted by: VOLKON.1290

VOLKON.1290

So it almost looks like they’ve found ways to add something similar to server merges, but only during slow times for the servers. Clever.

Hey, have we had any “server merge proves the game is dying” threads yet? I haven’t had a chance for a good face palm today.

#TeamJadeQuarry

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Posted by: bri.2359

bri.2359

This will be disaster for doing any ‘difficult’ open world content ..

Lvl 80’s: Ranger; Guardian; Mesmer; Necromancer; Thief
Gandara Megaserver

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Posted by: Blaeys.3102

Blaeys.3102

Im cautiously ecstatic about this.

It sounds like you are using the server model we currently see in Edge of The Mists, which seems to work well enough.

I like that they are testing the idea out on the low level and city zones first to see how it works. If it works the way it is planned, I hope the rollout to the rest of the game is implemented sooner rather than later, but again, like that they are thinking it through and testing it (kinda like turning low level zones into a beta test environment – I like that ).

Like some others, I can foresee some potential issues with this related to control over who we play with. Im not 100% convinced they can do this and still ensure we get to play with our friends, guild members and other people from our server easily enough, but Im willing to give the devs the benefit of the doubt and see how it plays out.

Ideally, I would like to see more (and more visible) control over which version of the map we can play on (a drop down menu like the hotjoin pvp menu in HOTM) – which would alleviate the RP (from another thread) and playing alongside friends issues completely – but think the current plan may end up working great for everyone.

Again, cautiously ecstatic.

(edited by Blaeys.3102)

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Posted by: TheNerdlyKnight.7035

TheNerdlyKnight.7035

I’d love to hear a response to this from a developer. These are very real concerns and fears for the community that I know I share.

Kourosh Santagar, Elonian Ranger
Roereker Wolfspear, Norn Guardian

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Posted by: lakdav.3694

lakdav.3694

The amount of misunderstanding in OP is astonishing.

His complaint seems valid… perhaps it is you who has the misunderstanding?

It’s far from valid, since there are no official RP servers even now. You will meet outsiders even now. Why complain about removing something when it wasn’t there in the first place? They already said you will be in a map mainly from your server.

Its the situation where we RPers make due with what we have, and then suddenly having even less, making it increasingly hard to make due.

My main concern is mainly the new RPers, who would just start out or restart/continue after a break. Without existing RP connections, there is no way whatsoever that they can find RP groups randomly as they would in a dedicated (official or not) RP server. All the while they would look, and the potential random one time trolls would find it delightfully easy to harass and ruin Roleplay sessions and events with minimal consequences.

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Posted by: Trueflight.9058

Trueflight.9058

Right. I’ve just read over the enthusiastically written news post about the megaserver update and, to put it -very- mildly, I (and most of the map chat of my home server, Piken Square) am somewhat worried.

For those who don’t know, Piken Square – and our US sister server, Tarnished Coast – are the unofficial GW2 roleplaying servers. We have something of a persistent world co-written between the rather large number of RPers and, for that to continue to work, we need to be able to almost guarantee that we’ll encounter each other. Not just our fellow guildmates or friends, but any of the many, many roleplayers who frequent the server.

Let me explain. At the moment, if I take my character out of Divinity’s Reach (the main RP hub of the server) and go for a wander around the Fields of Ruin, I’m likely to find other Piken Square inhabitants, ones I’ve never met before, RPing their characters. I might encounter characters who’re RPing being part of the Ebon Vanguard, Separatists, Charr troopers, etc – any of whom I could stumble across and start up a spontaneous in-character (“IC”) conversation or scene with. This is only possible because the world we’re all playing on is publicly recognised as the RP server for the EU.

The general worry in my guild, /map chat, frenzied curse-ridden forum posts and so on is that the megaserver update will, with the noble intention of creating tight-knit and fun ingame communities, actually obliterate the one that already exists for us. For our community to continue to thrive – or even exist – it’s essential that we have some controlled way of ensuring that we can join the “RP instance” of whatever zone we’re in (and not just the hubs like Divinity’s Reach – a lot of the most enjoyable RP comes from bumping into IC strangers while out in the combat zones). Note that this cannot be done by just joining our guildmates or friends – it needs to be far larger scale than that.

This thread is not just meant to be me (and others) complaining about the incoming update, as that’ll serve no purpose. Instead, I’ve endeavored to come up with some ideas as to how to make this work.

Firstly, by all means have the megaserver system, but have a manual instance selection. Much like how GW1 had its districts – you should be able to let the megaserver analyse your data and find you an instance, -or- manually join the RP instance of the zone you’re in, assuming it’s not full, of course.

Alternatively, when you roll out the megaserver patch, let us manually dictate what data and filters to send to the megaserver. I.e., I want to filter by language (English), location (Europe), and game type (Roleplaying), with the last as a priority. This won’t be as good as a fixed roleplaying instance, and will still splinter the community somewhat, but will at least help roleplayers find each other in the megaserver system. And perhaps, if your tech works as amazingly as you suggest that it does, it will naturally result in roleplayers gravitating back toward each other over time, eventually restoring the community to its current state.

Closing thoughts – this is meant to be constructive. While a lot of people are angry about this update and feel that Anet is neglecting or disinterested in its roleplaying community, some of us recognise that simply raging about it won’t accomplish anything. I’m also personally of the opinion that this update isn’t actually -designed- to shaft roleplayers, but that Anet hasn’t really considered the ramifications of it on said community. That said, it’s worth stating that a great many of the roleplayers on Piken Square do so exclusively – they don’t really play PvE or PvP – and thus, if roleplaying becomes difficult or impossible in GW2, they -will- leave for other games. Something nobody wants to see happen (particularly as a lot of roleplayers spend a quite frankly preposterous amount of money in the gem store).

If anyone else has any suggestions – or simply wants to make their voices heard and make it clear to Anet that this is going to be a serious problem – please post below. And while it’s a long shot, if we could get a response from an Anet developer or community GM, that’d be grand.

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Posted by: Wubdor.5190

Wubdor.5190

I’m going to go ahead and voice my concerns too, for reasons already stated. I’ll be waiting for more information and to see it in action, but I do worry about the future of roleplaying in GW2.

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Posted by: Yinello.7068

Yinello.7068

I don’t understand, so do RP’ers want to be completely isolated from non RP’ers? I mean, all this does is make each map fuller with people from other home worlds who are on the same map at the time (at least that’s what I understood from the blog). Your RP pals will still be there and if they aren’t… wouldn’t the map be completely empty? Why not have it bustling with other adventurers?

From what I have seen, it’s difficult to have a lot of non-RPers and RPers together in an area because they clash. Right now we have an unofficial server so non-RPers who guest there can expect people to make long sentences while chatting, walking instead of running and basically acting as if we’re on stage. The great thing about this is that it brings about a lot of immersion, as if you’re actually in the world. If I were to RP on a different server, I’d get “lol whats ur gear” – comments that would break RP immersion. A few people aren’t so bad but a whole group is quite difficult. We don’t need a full map, we love having a small group that work together.

I welcome anyone but I’d love to keep my RP alive.

Ginni Gruesome, Necromancer of the College of Synergetics

(edited by Yinello.7068)

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Posted by: Karril Daltaya.4980

Karril Daltaya.4980

I am really worried about this as well, we chose two servers so we wouldnt have to worry about harassment and whatnot. We Have worked really hard to make our rather tight knit communities. Now they are going to be scattered about and seeded wtih a bunch of people who probably dont give a crap about rp, or might be hostile to it. Its not like Anet has a tickbox for ‘likes having rpers on their server’

Tarnished Coast since Beta, now Banished forever to the Megaservers…

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Posted by: Fenar.4025

Fenar.4025

So… you’re in an RP guild, have RPers on your friends list, party with RPers, and are on the unoffical RP server? Seems that if Anet’s algorithm is working you will end up with people who also RP. I wouldn’t worry about this until you know for a fact how it will work.

Also, I doubt Anet is going to reverse their plans because it will help all other aspects of the game. Do you have an alternate solution for ensuring maps are full and people can play with their friends and don’t get stuck on overflow alone?

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Posted by: Healix.5819

Healix.5819

How can we now possibly look for a noob-free map to have a good organised megaboss run in?

It really depends on how the system will work specifically, but I’m predicting events like Tequatl will now be dead for most people who used to guest and not be in one of the mega guilds. Mega guilds will probably be able to zerg a map to create an overflow, which will then cause additional players to get matched to the new map. This is where everyone in the original map jumps, but that’s assuming the system doesn’t create many half full overflows and instead, prioritizes creating full maps.

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Posted by: displacedTitan.6897

displacedTitan.6897

They already said its going to weight what world, guild and you personal friends list together. So really nothing should change for you guys and the fully populated servers probably wont see any change at all.

Why not wait to see all 3 posts and how its implemented before complaining that its going to ruin everything.

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Posted by: Stark.1350

Stark.1350

I see what you’re trying to do here. I get it.

And I suppose I’ll wait to see how this affects guilds/WvW/world bosses, etc.

But I joined Ehmry Bay to be part of the Ehmry Bay community. Not to be stacked into maps with a bunch of random people I don’t know.

If I have to start ferrying my guild into maps that MOST of us are in due to this change or anything like that, it’ll be time for me to move on.

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Posted by: Max Lexandre.6279

Max Lexandre.6279

Imagining how full all non-portal hub cities will be

Yup, it’s all global, it’s the smartest merge of servers i saw in one MMO ahah, as it happens already with dungeons, the best balance of maps that could exist, there will be people on every map!

I’m The Best in Everything.
Asura thing.

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Posted by: chronometria.3708

chronometria.3708

I’m not and RPer but I hope ANet notices this thread and maybe think of a way to fix it. I personally don’t see how it can be fixed.
The thing is this change helps a lot the general community and I just can’t say no to it.
But anyway, what would change for you guys if more people are in town?
I mean wouldn’t that actually be better for RPing? As in you actually have a populated town with real people that most likely will mind their own business? I mean if you get harassed you can just report em. But since I’m not an RPer I don’t really understand what would be the problem

Overall its a good idea, the one change that is needed is that it should not affect cities. There is no combat and no group activity in a city, they are purely social areas. This system will try to keep cities busy, which means that any off peak time will see the populations all sent every which way. It will treat the social side like a tequatl raid, thinking that any player is a good player and not understanding that roleplayers need to keep together even when the population in their city is not so busy at that hour.

If I walk into divinity’s reach, our hub, at the wrong time, I will be sent to some random place, with random people and there is no “real city” to request a taxi to. Some of our community will be in one place, others in another. It will be a total mess and I doubt even that the shards will have handy numbers or a main shard, as happens now, so we can all taxi to the right place.

It’s going to be complete random mayhem, but that can all be changed by not having this affect city zones.

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Posted by: sinzer.4018

sinzer.4018

Surely it’s just a matter of providing a checkbox on character select screen for people who like to RP which is then calculated into the formula they’re using to put you on whatever map. This could then make you more likely to come into contact with RPers in the open world.

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Posted by: Esmee.1067

Esmee.1067

The last part of the article makes me feel it’s a work in progress. I guess we’ll see how it goes with Behemoth, Maw, Wurms and Fire Elementalist soon enough.

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Posted by: Stark.1350

Stark.1350

On that matter, where are the trading post optimizations? New guild missions? The ability to play daily activities with your friends/guildmates?

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Posted by: Wubdor.5190

Wubdor.5190

So… you’re in an RP guild, have RPers on your friends list, party with RPers, and are on the unoffical RP server? Seems that if Anet’s algorithm is working you will end up with people who also RP.

And that’s what we’re hoping. But keep in mind that roleplaying is often a spontaneous thing with people you’ve yet to meet. That’s the fun aspect of roleplaying. Meeting new people and learning about their characters, etc. Those people aren’t in your friendslist, obviously, as you have yet to meet them. As you say, if their algorithm works, then it’s all fine. There is a web of roleplayers and I’m sure there’s at least one link between all of them, so they’re all connected through each other, basically, but we’ll have to wait and see (and hope) that it works in our favour.

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Posted by: Faux.1937

Faux.1937

Awesome change. A refined version of the ‘underflow’ idea that has been around for a while.

As of right now until for info is out, I think a basic Underflow system would have been better. Not having any over flows, not knowing where actual server players are on for guild recruitment, doing Teq and Wurm, organizing temple runs etc.. will all be gone.

SAB or RIOT

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Posted by: Lunar Sunset.8742

Lunar Sunset.8742

I’m not and RPer but I hope ANet notices this thread and maybe think of a way to fix it. I personally don’t see how it can be fixed.
The thing is this change helps a lot the general community and I just can’t say no to it.
But anyway, what would change for you guys if more people are in town?
I mean wouldn’t that actually be better for RPing? As in you actually have a populated town with real people that most likely will mind their own business? I mean if you get harassed you can just report em. But since I’m not an RPer I don’t really understand what would be the problem

Overall its a good idea, the one change that is needed is that it should not affect cities. There is no combat and no group activity in a city, they are purely social areas. This system will try to keep cities busy, which means that any off peak time will see the populations all sent every which way. It will treat the social side like a tequatl raid, thinking that any player is a good player and not understanding that roleplayers need to keep together even when the population in their city is not so busy at that hour.

If I walk into divinity’s reach, our hub, at the wrong time, I will be sent to some random place, with random people and there is no “real city” to request a taxi to. Some of our community will be in one place, others in another. It will be a total mess and I doubt even that the shards will have handy numbers or a main shard, as happens now, so we can all taxi to the right place.

It’s going to be complete random mayhem, but that can all be changed by not having this affect city zones.

You talking about Rift or GW2, m8?

Sunset
50/50 GWAMM x3
I quit how I want

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Posted by: Thaddeus.4891

Thaddeus.4891

I’m not a RPers but i see the problem.

Yes most TC or PS will continue to play together, but the amount of outsider will become a lot higher. This fact in itself is not a problem, but RP are easy target for Troll and people that don’t really understand what RP is about. These people are in the game to have fun, not to be harass by some stupid kids. Right now, even non RPers in these server know where they are and what they should except to see, while most people that guest on these server do it to be part of that, or at least to view how its done. I guested myself a couple time there just see, and you guys are great, I had some really great moment.

But with the megaserver, there will be a lot of people not from their community, playing at the same place. Since RP is not that common, they may be more friction than usual in TC or PS. RPers don’t need or want that, and I can understand that.

Thaddeauz [xQCx]- QC GUILD

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Posted by: Halorin.1398

Halorin.1398

I also am concerned about how this will impact servers with established communities. Overflow, as it stands now, can prove to be a cumbersome and unforgiving mechanic when populations run high on Tarnished Coast in terms of a community wanting to actually feel like a community by having a guaranteed common ground to communicate in.

The proposed solution of ‘join the same guild’ is not a viable solution. I feel the notion of an entire server joining one guild is a botched idea with all of its drawbacks clearly understood and interpreted from the outset, so I won’t go into much detail on why that doesn’t work.

I can understand and appreciate the want ANet has for linking more players together in PvE gameplay, but I don’t see much of a benefit to blending home cities with this new technology. If I go out into the game world, I would want to feel it is populated and that players are around for group events and the like.

I may be wrong, but I don’t see many instances where a non-RP community or server goes around in a home city in search of random party members to go out into the world. And if they do, I doubt further still that they go around in /say or posting requests via /emote.

I think there are ways to implement something like this to benefit the greater good without the minority getting steamrolled. At the end of the day, we’ve all paid money to play this game and are free to enjoy it how we want to. Some folks engage in WvW, some in sPvP, and some like to roleplay in a community.

If this change changes the status quo of how I enjoy this game, it would be very possible that my interest in it goes away, and with it my continued financial investment. I am sure others who roleplay in communities within GW2’s servers would find themselves in similar situations.

Personally, I would really like some clarification/assurance from the developers on how much of an impact this stands to have for those who enjoy the persistent environment that’s been established and (for the most part) relied upon since the game’s launch.

Things may not change, or they may change drastically, but I think it’s reasonable to want some added context for this change and I hope the developers can comment here while seeing past the dismissive and shortsighted ‘solutions’ people have presented.

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Posted by: Fenar.4025

Fenar.4025

I’m not and RPer but I hope ANet notices this thread and maybe think of a way to fix it. I personally don’t see how it can be fixed.
The thing is this change helps a lot the general community and I just can’t say no to it.
But anyway, what would change for you guys if more people are in town?
I mean wouldn’t that actually be better for RPing? As in you actually have a populated town with real people that most likely will mind their own business? I mean if you get harassed you can just report em. But since I’m not an RPer I don’t really understand what would be the problem

Overall its a good idea, the one change that is needed is that it should not affect cities. There is no combat and no group activity in a city, they are purely social areas. This system will try to keep cities busy, which means that any off peak time will see the populations all sent every which way. It will treat the social side like a tequatl raid, thinking that any player is a good player and not understanding that roleplayers need to keep together even when the population in their city is not so busy at that hour.

If I walk into divinity’s reach, our hub, at the wrong time, I will be sent to some random place, with random people and there is no “real city” to request a taxi to. Some of our community will be in one place, others in another. It will be a total mess and I doubt even that the shards will have handy numbers or a main shard, as happens now, so we can all taxi to the right place.

It’s going to be complete random mayhem, but that can all be changed by not having this affect city zones.

So you would rather play a single player game than be with other non-RPers? The solution is to load up Skyrim or other RPG when you can’t find other RPers in GW2.

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Posted by: Xzaander.4123

Xzaander.4123

My only question is: What will this do to skill-lag?

Otherwise, on paper, it sound like a good idea.

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Posted by: Tyragon.2496

Tyragon.2496

What you people miss, is that NEW RPers, who only factors in with the homeworld, might end up lost. This is the main concern, and do note, it’s a concern, not what we’re judging already. We’re still waiting to see, but it’s only natural we’ll have our concerns.

Anyway, should it be that new RPers will have a harder time to find RP (since we do get new RPers all the time) due to being mixed with more people from other servers that bash us RPers and less of your own, then they’ll dwindle, and as old RPers go away, slowly the RP community will become smaller, and smaller, and smaller, until you can barely find random RP in the world.

This is the concern and that we dearly hope wont happen. We love GW2 and as RPers we’re passionate about the lore, game, races, gear, everything, that’s why we’re afraid.

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Posted by: Lamont.5973

Lamont.5973

I like the change in the open world but I agree that hub cities should be made exempt from the megaserver concept. I don’t do RP but they are an important part of the community and we should encourage ANet to do what they can to help these players enjoy the game the way they have been playing so far.

I would also like to know how easily we will be able to change between instances of the map if we find a friend playing on another instance? Will it be like it was in the cities in GW1 in which new instances were numbered and you could switch to another non-full instance by simply selecting it?

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Posted by: Karril Daltaya.4980

Karril Daltaya.4980

This would really be helpful to keep the rp people together, I am worried that we have worked hard to create such a good community that fosters and supports rp, and now its just going to get broken up by them tossing people about willy nilly.

It was bad enough on TC when the huge amount of SoR people came and a lot of them were pretty anti rp at first (maybe they still are, but they shut up about it) I dont want to think about what it will be like with having people from any server just wandering through all the time.

Tarnished Coast since Beta, now Banished forever to the Megaservers…

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Posted by: Lunar Sunset.8742

Lunar Sunset.8742

Those filthy immersion breakers ruining my game! It can go both ways, ya know.

I don’t want kittenty RPers ruining my “immersion”.

Sunset
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I quit how I want

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Posted by: Chase.8415

Chase.8415

I think the expression here can be used, you have to break a few eggs to make an omelet.

This entire feature is better for Guild Wars 2 community as whole, being that there are no official RP servers ArenaNet is not obligated in any way to limit a feature because of a small percentage of players that play the game.

There was never enforcement on the rules of the non official RP realms, and there are thousands of players on those realms that would like to see the megaserver feature enabled for them.

There’s no win situation here, if they were to disable the feature for your server the other players would feel that they are forced to pay for a server transfer because such a small percentage of their server RP’s.

In addition, while it may seem simple to your eyes to make a feature where ignoring would block someone from your megaserver it’s actually impossible from a technical standpoint. They would actually have to code something among the lines of making the character invisible to the world on your client, which is fairly complex to code when such a small fraction of the game would use it. It may also be impossible because of engine issues.

There are lots of obstacles developers encounter over engine issues.

The blog states that it was tested and they saw an increase of about 200% in the world. So basically you will only be seeing double of the amount of what you see now.

(edited by Chase.8415)