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Posted by: Amethyst Rose.4367

Amethyst Rose.4367

Ever since megaservers were introduced they have been a mar on an otherwise amazing game. When they were announced I was hopeful they would be something good, but they are constantly dropping you into different maps when you want to be in the same one as your party, guild, server, etc… and when you want to get a different map you are always getting the same one. This is not working as intended I don’t think, unless it is ArenaNet’s intention to make their players miserable.

Can we expect a fix so they work as intended, or enhanced so we can actually choose to get a different map… or an option to join a map with people from your server or guild…. and make sure you actually load into the map with the rest of your party?

I don’t think it should be this much of a challenge to do something so basic!

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

Not a bug. You can leave your feedback in the official MegaServer Feedback thread.

Good luck.

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Posted by: Amethyst Rose.4367

Amethyst Rose.4367

It is a bug when you aren’t being placed in the instance where you are supposed to be. Move it back!

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Posted by: Morsheira.6102

Morsheira.6102

Honestly, one of the things I would like to see would be rather simple to impliment. For guild rosters and the friends list allow people to see what IP for what Zone people are in. It would, at a glance let people know if they needed to ask for a Taxi to find their friends.

If nothing else it would do wonders for trying to keep the RP community together and make it easier to figure out where people are for World RP instead of constantly being trapped in the cities.

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Posted by: Zok.4956

Zok.4956

“Megaservers does what Gw1 did ala districts, except automatically. The downside, which really became apparent with HoT, is that we have an almost impossible problem to solve: how do we reserve space for all the people that will want to play together but are not currently playing together? Fans have solved his problem with taxiing, which is amazing, but obviously that is not the best solution.”

- from the recent AMA at reddit: https://www.reddit.com/r/Guildwars2/comments/48zlyd/im_mike_obrien_here_with_gw2_dev_team_ama/d0o3yxi?context=10000

When I read this I was thinking: “But we already told you so, when megaservers were intruduced in 2014”.

Well at least there is hope, that they try to change something at the megaserver-system. Maybe they give back players the choice (like in the GW1 district System).

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Posted by: Blood Red Arachnid.2493

Blood Red Arachnid.2493

Well the thing is, with the release of HoT, what became a somewhat rare and minor problem has become a much more common and much bigger problem.

I don’t have opinions. I only have facts I can’t adequately prove.

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Posted by: Manasa Devi.7958

Manasa Devi.7958

Yesterday I had the privilege to hear a leader or officer of some guild or other complain loudly about a nifty guild hall feature he’d paid for out of pocket. The guild portal.

Not having had any prior interest in the workings of guild halls, I had no idea what he was talking about, so Iooked it up.

“Add a portal device to the guild hall, allowing guild members to quickly travel as a group to missions and other destinations.”

Sounds great. Except, it put his squad in 3 different instances of the same map and in fact it took them longer than it would before he’d built the portal to get everyone together, on this instance where I happened to be present to witness his frustration, because it involved the extra step of gathering in the guild hall which took more effort than just linking a WP and have everyone just travel on their own.

I’m so glad I don’t bother with any of that.