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Posted by: Lostyus.4250

Lostyus.4250

But there is harm. What if the people who opt for the main servers don’t get enough people on their main servers to make it worth it?

Then that would prove megaservers weren’t popular and that Anet had made a mistake.

And what if not enough people use those servers and they don’t end up having an enjoyable experience, but they take just enough people out of the mega servers to make them not viable?

The people there would enjoy it, because they have joined it knowing what it is (as the convo started, megaserver was said to be the default server). Your argument doesn’t hold water, if people were joining it, it would be because they didn’t like how cramped and packed megaservers are! Taking some people out of the megaserver wouldn’t be a bad thing, as many people in this thread have said, there’s too many people doing even small events and hearts, and people have asked for the map-cap to be lowered.

You’re asking a company to put time and resources into doing something that might very well hurt players on both sides of the divide.

It’s a bad risk.

How would it hurt both sides when one ‘side’ wants it? And please don’t say about the game failing because of it, you don’t have the numbers or facts to state such.

(edited by Lostyus.4250)

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Posted by: Vayne.8563

Vayne.8563

Saying I said all the zones were buzzing is a demonstrable falsehood.

Then demonstrate it ? (a joke because we both, hopefully, know that you cannot demonstrate such)

For what it is worth I was paraphrasing. I chose to not put that turn of phrase in quotation marks for exactly that reason. I am not claiming that you used that exact word.

You’re asking a company to put time and resources into doing something that might very well hurt players on both sides of the divide. It’s a bad risk.

Kind of like implementing Megaservers in the first place ? Expending time and resources on something that did hurt many players (I am not claiming a majority here).

I didn’t even imply the zones were all buzzing. Paraphrasing means saying something in a way that provides at least some of the meaning. What you did was rewrite what I said to mean something completely different than I said, which isn’t quite paraphrasing.

Any change may or may not hurt anyone. It’s like a nerf. A lot of people didn’t like the redo of AC. They liked the old AC better. And then people mostly anyway got used to it.

The mega servers definitely have people against them. No question about that. But I simply think that more people are helped by them than hurt. That’s my opinion. I can’t prove it.

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Posted by: Ashen.2907

Ashen.2907

I didn’t even imply the zones were all buzzing.

And I didn’t claim that you did.

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Posted by: Smith.1826

Smith.1826

I don’t think anyone here is malicious to the point of wanting ANet not to make cash, and with the semi-random way they profit off of the game I’d imagine it’s hard to predict what’ll sell or turn-off their customers – and it makes a lot of sense to have as many players as possible become potential gemstore buyers.

Assuming the megaserver was intended as a means of maintaining player enjoyment and activity, I can’t imagine the list of “negatives” attached being longer than “development time”. Even with a large amount of disappointed players, the reception to the megaserver has been pretty darn positive, so I wouldn’t imagine it being in danger of being “abandoned” if players had the choice not to play on it.

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Posted by: Azhure.1857

Azhure.1857

Even with a large amount of disappointed players, the reception to the megaserver has been pretty darn positive, so I wouldn’t imagine it being in danger of being “abandoned” if players had the choice not to play on it.

Though I can’t agree with you on the “positive” reception part – I do believe that offering the choice of being in a megaserver or home server map would be a great source of direct feedback for them. It would include those that are on the forums and still playing AND those that don’t post on the forums. Just how many would choose a home server map over a megaserver map? Or vice versa?

Is ArenaNet brave enough to find out?

The only thing that would have made it a perfect source of feedback, in my opinion, is if they had offered the choice on 4/15/2014 when they first rolled out the new system. Why? Because it would have included all the players at that time… Not just the ones that are left now, 3 months later.

Isle of Janthir Megaserver

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Posted by: Guhracie.3419

Guhracie.3419

I was hoping this would work itself out, but it hasn’t, so I would like to mention it.

There are several events in the world boss lineup in particular that it’s nearly impossible to get credit for if you even blink. I have done Maw more often than many others, so I’ll focus on the pre-events for it (Svanir Shaman world boss in Wayfarer Foothills).

Grawl attack Krenneck’s Homestead, protect Scholar Brogun, dragon totem, Defeat the shamans, and close the portals are the events that lead up to the spawn of Maw. All of these should scale according to the number of players in the area. With mobs being weaker due to the trait changes, these guys die in a couple of shots from a level 80, and I’m lucky if I get credit for bronze participation. Spawn more grawl, more help, more portals, and make the totem have significantly more health (when the group demands it). I mean, if you blink, you will miss the dragon totem event. I was shocked to discover that killing the shamans he summoned was an event of its own when I lucked into it one day.

There are many escort events that don’t seem to scale with the crowd at all, and it’s frustrating to miss an event because of the sheer amount of people present. It makes it feel like games with tagging, to be honest, because it’s another kind of competition for kills, instead of cooperation.

“Be angry about legendary weapons, sure, but what about the recent drought of content?”
-Mike O’Brien
Because we can’t be angry about both?

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Posted by: Lobo Dela Noche.5127

Lobo Dela Noche.5127

Long before mega servers were annouced, there were constant threads about no one on my server, game is dying. And there were many threads complaining about guesting and not being able to get into your server. We saw those threads frequently.

If Anet hadn’t forced people to post about megaservers in this one mega thread, (so they can ignore them) then this board would have been full of complaints about megaserver, just like the “game is dead” threads. There is this megathread as testament, but also there are a hell of a lot of separate threads that have been deleted or closed because it wasn’t posted in this thread.

Don’t forget merged in to this thread. They used these feedback threads to hide the hate and are hoping that it will eventually disappear. When they merg new threads with old ones does it bring them to the front page or does it stay buried?

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Posted by: insanelyapple.2870

insanelyapple.2870

Does Guesting works after introducing megaserver system? I was trying to reach Underworld from Desolation but it didn’t worked. Is it now an obsolete feature?

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Posted by: Vayne.8563

Vayne.8563

Does Guesting works after introducing megaserver system? I was trying to reach Underworld from Desolation but it didn’t worked. Is it now an obsolete feature?

What do you mean “reach the Underworld”. You’re not on Desolation and there is no Underworld. The home server you have is part of the equation that decides where you get placed. But because there is no Underworld server, how do you know it didn’t work?

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Posted by: lordkrall.7241

lordkrall.7241

Guesting does effect where you end up, but it does not guarantee that you will end up with the majority of the guested server.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: Rentapest.6503

Rentapest.6503

Q: Can we please have the ‘megaserver’ capacity increased to at least 150 players on a map?

I believe this would allow for organised events to be completed instead of getting 75 ppl into a map then having another 100 ppl in groups trying to ‘taxi’ their way into the map for the next 60minutes while an event you showed up ‘early’ for is completed by 75 other players who just logged on!

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Posted by: lordkrall.7241

lordkrall.7241

Isn’t the map limits exactly the same as it was before the mega-server?

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: Rentapest.6503

Rentapest.6503

Isn’t the map limits exactly the same as it was before the mega-server?

Unsure, that’s irrelevant, they need to increase the capacity regardless.

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Posted by: Hamfast.8719

Hamfast.8719

Isn’t the map limits exactly the same as it was before the mega-server?

Unsure, that’s irrelevant, they need to increase the capacity regardless.

Please, no! Give me some way to opt for a lesser-crowded area! It’s why I picked my particular server to begin with, but now nobody can choose to be less crowded. I don’t want to live in Megatropolis. I would love to see the numbers cut AT LEAST in half. And the MegaServer removed completely from the main cities, where it serves no purpose.

Build a man a fire, and he’ll be warm all day.
Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist

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Posted by: Panites.6798

Panites.6798

Im seriously getting sick of these ‘shards’ and getting constantly ‘sharded’ for world bosses. Just went into a golem map, did the pre event and had 15 people max. We didnt even finish the boss in time, then i went to jormag with probably 20-30 or so people and failed that as well.

How on earth is this working as intended a megaserver? Theres no guild advertising except for looking for group or map chat, and then they probably arent even on your server so to actually get rewards for helping guild missions you have to guest. And then you cant even WvW with them unless they are from your server!!!

Please make your zones able to be chosen, and show how full they are. All you have to do is as you waypoint, you choose zone 1 or zone 2 and then get moved to that zone.

I thought the megaserver change was a good step forward, until it showed how flawed it is in size, and how it ruined picking servers.

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Posted by: Teofa Tsavo.9863

Teofa Tsavo.9863

Isn’t the map limits exactly the same as it was before the mega-server?

Unsure, that’s irrelevant, they need to increase the capacity regardless.

Please, no! Give me some way to opt for a lesser-crowded area! It’s why I picked my particular server to begin with, but now nobody can choose to be less crowded. I don’t want to live in Megatropolis. I would love to see the numbers cut AT LEAST in half. And the MegaServer removed completely from the main cities, where it serves no purpose.

this this this this.
Megamerge has no excuse to be in our cities. The sole “server” city should not be spawn point in WvW.

Ley lines. The perfect solution to deadlines and writers block. Now in an easy open Can.

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Posted by: ladybutter.5280

ladybutter.5280

Sigh… I really tried. I really tried to like the megaserver. I kept an open mind about it and tried not to be so negative and actually play on it.

But no, ever since the megaserver came, I noticed that I lost all sense of belonging. When I zone in to a map, the people I see are strangers. Gone are the days where I know the people who idle around a specific area, LA for example, in my server, there was this girl who just stands there 24/7 carrying a spikefruit (I won’t mention her name but I know a lot know her). While I don’t talk much in map and say chat, it gives a sense of familiarity when I know the people talking there.

Now there’s no place to see familiar faces other than wvw. I’m a wvw pug and I must say, it’s difficult now to discuss wvw matches outside the BLs because it doesn’t make any sense, outside wvw, you don’t belong to any server. Not to mention it’s quite difficult to call on your server to arms.

I tried to see the advantages, there are people now in mid level maps. However, that was the end to it. I thought that if there are more people then map completion wouldn’t be so boring. But no, what happened was, the people I usually bump in to are the people who will ignore you and just forge ahead. They won’t talk and won’t even ress you when you’re helping them fight something. When you ress them, they won’t even say thanks or whatever. It didn’t happen much back then when there was no megaserver, because you both know you’re in the same server, and most likely will see each other again whether in wvw, high level maps or world events.

Now, because of the anonymity brought by the MS, it’s like everyone has a free ticket to be a jerk.

I tried guesting to another server, if it will alleviate my frustrations. But nope, it doesn’t work. Guesting is pointless. Before, if I want to chill and RP, I’ll guest to TC. If I want to immerse myself, I’ll guest to low pop servers. But now? Sigh.

My suggestion, I would like to have the option to be in a megaserver or not. I played AION before, and they have this fast track server and the normal server. Aside from that, they even have channels in each zone that you can switch to. Is that possible here?

I really tried MS, but I guess it’s not for me. I know some like it, that’s why I wouldn’t suggest to remove it completely. Just an option for those of us who would like the server communities back.

Please ANET

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Posted by: shogei.8015

shogei.8015

Q: Can we please have the ‘megaserver’ capacity increased to at least 150 players on a map?

I believe this would allow for organised events to be completed instead of getting 75 ppl into a map then having another 100 ppl in groups trying to ‘taxi’ their way into the map for the next 60minutes while an event you showed up ‘early’ for is completed by 75 other players who just logged on!

How about a simple queue? You request to get on a map and you are given a queue number and have to wait until it comes up. You don’t have to continue to click join and you get an idea of how far back you are. For large boss guilds, like TTS, it would allow them to guage the numbers available to spawn a new server.

This would be even better if combined with the ability to specify a map to join, rather than relying on party invites. You can already determine what server you are on with the “/ip” command and you can “join in” using the party menu. Why not make the extra leap and allow us to join a specific ip?

Guild warrior for life!

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Posted by: Teofa Tsavo.9863

Teofa Tsavo.9863

Sigh… I really tried. I really tried to like the megaserver. I kept an open mind about it and tried not to be so negative and actually play on it.

But no, ever since the megaserver came, I noticed that I lost all sense of belonging. When I zone in to a map, the people I see are strangers. Gone are the days where I know the people who idle around a specific area, LA for example, in my server, there was this girl who just stands there 24/7 carrying a spikefruit (I won’t mention her name but I know a lot know her). While I don’t talk much in map and say chat, it gives a sense of familiarity when I know the people talking there.

Now there’s no place to see familiar faces other than wvw. I’m a wvw pug and I must say, it’s difficult now to discuss wvw matches outside the BLs because it doesn’t make any sense, outside wvw, you don’t belong to any server. Not to mention it’s quite difficult to call on your server to arms.

I tried to see the advantages, there are people now in mid level maps. However, that was the end to it. I thought that if there are more people then map completion wouldn’t be so boring. But no, what happened was, the people I usually bump in to are the people who will ignore you and just forge ahead. They won’t talk and won’t even ress you when you’re helping them fight something. When you ress them, they won’t even say thanks or whatever. It didn’t happen much back then when there was no megaserver, because you both know you’re in the same server, and most likely will see each other again whether in wvw, high level maps or world events.

Now, because of the anonymity brought by the MS, it’s like everyone has a free ticket to be a jerk.

I tried guesting to another server, if it will alleviate my frustrations. But nope, it doesn’t work. Guesting is pointless. Before, if I want to chill and RP, I’ll guest to TC. If I want to immerse myself, I’ll guest to low pop servers. But now? Sigh.

My suggestion, I would like to have the option to be in a megaserver or not. I played AION before, and they have this fast track server and the normal server. Aside from that, they even have channels in each zone that you can switch to. Is that possible here?

I really tried MS, but I guess it’s not for me. I know some like it, that’s why I wouldn’t suggest to remove it completely. Just an option for those of us who would like the server communities back.

Please ANET

I agree so much with this. “Community” isn’t a list of friends and phone numbers. Community is also the lady that jogs by each morning and waves at me. I wave back, but we have never spoken. It is fixtures, familiarity, a sense of being “home”. I can’t even bear going to the game cities now, it is like being dropped off a bus in an city you have never been to, alone. I live now in whatever zone I log off in, and do my business in WvW.

As far as low level zones go, ugh. I deleted my sole asura and rerolled Norn. (take that, Eternal Alchemy). It’s just awful in Wayfarer. I don’t make it to DEs I see on the minimap in time. You have to basically stand and wait for one, and hope you get a chunk. Tried Maw and got no credit for any phase cept shaman, everything evaporated. Even the Ram for Joffe was half dead before I got to it… and I started the event.

I used the birthday thing so.. I’m level 20 with MC greens. I can barely get a piece of anything. I feel bad for actual low levels.

Saddest is the people that don’t know. An old friend logged in, and I was filling her in on changes, as well as “whining” about the megamerge. She said.. I dunno, I’ve never seen Borliss Pass this active. Had to explain to her that Borliss Pass doesnt exist anymore.

Ley lines. The perfect solution to deadlines and writers block. Now in an easy open Can.

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Posted by: Vayne.8563

Vayne.8563

Community means different things to different people. If you live in the type of neighborhood where there is a community, I guess that’s what community is. I’ve lived in apartment buildings in Brooklyn and found my “community” online. Because the people around me weren’t interested in me and I wasn’t interested in them. We all did our own thing, lived our own lives. I made my community.

To some community is who you happen to be around, which is fine if everyone shares a general thought and value system, like a small town.

But the bigger the city, the more likely a community is your church community or your school community or your specific group of friends.

Guild Wars 2 has a lot of players. I don’t have much in common with huge swathes of them. So my community is my guild.

I don’t think this is usual. I think either people don’t really have a sense of community at all, or their community are those I play with.

I’d be very surprised if the community at large, the server community comes into play for most people with the exception of WvW, which is server based.

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Posted by: Kestrelle.8165

Kestrelle.8165

Sigh… I really tried. I really tried to like the megaserver. I kept an open mind about it and tried not to be so negative and actually play on it.

But no, ever since the megaserver came, I noticed that I lost all sense of belonging. When I zone in to a map, the people I see are strangers. Gone are the days where I know the people who idle around a specific area, LA for example, in my server, there was this girl who just stands there 24/7 carrying a spikefruit (I won’t mention her name but I know a lot know her). While I don’t talk much in map and say chat, it gives a sense of familiarity when I know the people talking there.

Now there’s no place to see familiar faces other than wvw. I’m a wvw pug and I must say, it’s difficult now to discuss wvw matches outside the BLs because it doesn’t make any sense, outside wvw, you don’t belong to any server. Not to mention it’s quite difficult to call on your server to arms.

I tried to see the advantages, there are people now in mid level maps. However, that was the end to it. I thought that if there are more people then map completion wouldn’t be so boring. But no, what happened was, the people I usually bump in to are the people who will ignore you and just forge ahead. They won’t talk and won’t even ress you when you’re helping them fight something. When you ress them, they won’t even say thanks or whatever. It didn’t happen much back then when there was no megaserver, because you both know you’re in the same server, and most likely will see each other again whether in wvw, high level maps or world events.

Now, because of the anonymity brought by the MS, it’s like everyone has a free ticket to be a jerk.

I tried guesting to another server, if it will alleviate my frustrations. But nope, it doesn’t work. Guesting is pointless. Before, if I want to chill and RP, I’ll guest to TC. If I want to immerse myself, I’ll guest to low pop servers. But now? Sigh.

My suggestion, I would like to have the option to be in a megaserver or not. I played AION before, and they have this fast track server and the normal server. Aside from that, they even have channels in each zone that you can switch to. Is that possible here?

I really tried MS, but I guess it’s not for me. I know some like it, that’s why I wouldn’t suggest to remove it completely. Just an option for those of us who would like the server communities back.

Please ANET

Perfectly said!

Spent time crafting in LA today and absolutely NO-ONE spoke in map chat or /say during the 20 mins or so I was there. (It wasn’t the language filter either because as soon as I zoned into Dry Top, I was greeted with a guild recruitment message in German.)

Remember when players would say Hello/Goodbye etc as they logged on/off? And tell jokes, answer questions, share tips, announce mining runs/temple runs, ask for help in wvw or with a world boss?

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Posted by: Asmodeus.5782

Asmodeus.5782

I’m dreaming…
Of the good scaling
And the events I used to know…
With the people dying
If they’re not trying
I’m tired of the lagging, boring show…

Language is a virus from outer space.

William S. Burroughs

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Posted by: Azhure.1857

Azhure.1857

Spent time crafting in LA today and absolutely NO-ONE spoke in map chat or /say during the 20 mins or so I was there. (It wasn’t the language filter either because as soon as I zoned into Dry Top, I was greeted with a guild recruitment message in German.)

Remember when players would say Hello/Goodbye etc as they logged on/off? And tell jokes, answer questions, share tips, announce mining runs/temple runs, ask for help in wvw or with a world boss?

People are learning to avoid /map and /say now. Its becoming automatic to ignore chat because its usually not the type of conversation people want to engage in, because of MegaTrolldom. We have a game, an MMO even, that is causing players to disconnect from those around them.

Well done, ArenaNet.

Isle of Janthir Megaserver

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Posted by: Meister Kitsune.6759

Meister Kitsune.6759

I really dislike the megaservers personally. I got used to seeing the people of Aurora Glade (my home server), knew the names, the faces… Now it’s just a big blob lf anonymity wherever I go. Also, the game spits on my preferences. I see french, german, heck even russian in the map chat on a daily basis. Today I tried talking to a fellow gamer doing the same event I was doing… And the response I got was “No english.” What the hell?? How am I supposed to play with people who don’t speak my language?

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Posted by: Hamfast.8719

Hamfast.8719

Wow. Just… wow!

I stumbled across an old GW2 news article entitled Introducing the Megaserver System and just about choked to death reading the opening lines. It reads:

We’re down to the last major feature to announce in our upcoming April 15 Feature Pack, and it’s a pretty huge one: we’re making it easier to play with your friends on every PvE map, regardless of home world! By restructuring the relationship between players and worlds, we’re changing our server system to connect you with the people who will best benefit your social experience in PvE.

What exactly does that mean? We’ll get to the technical explanation in a moment, but it means that you’re more likely to be placed on a map that has more of your friends and guildmates, people who speak the same language as you, and more people that you regularly see. It means that maps will have more players adventuring in them to provide you with the best possible PvE experience.

From personal experience as well as the (so far) 46 pages of player input, I’d say this is pretty much the opposite of what the Megaserver has done.

Sure, the final sentence is mostly true… maps do have more players adventuring in them. But whether or not that gives us the best possible PVE experience is entirely subjective. For me, I prefer less population. That’s why I chose a lower population server in the first place.

As for the rest of what the Megaserver is supposed to do (place you on a map with more of your friends and Guildmates, and people who speak the same language as you), almost all the comments I see here complain that has been ruined by the Megaserver.

And ask the Role Playing community if the Megaserver allows you to connect “with the people who will best benefit your social experience in PvE”. Or if it makes it “easier to play with your friends on every PvE map”. Does it really make sense to anyone that mixing people together at random will allow us to see “more people that you regularly see” than when we were all on the same map every day?

Guild Wars 2 has a good PR department. The article makes the Megaserver sound like a great idea. Most people want most of the things they said it would bring. But obviously, it hasn’t delivered.

Build a man a fire, and he’ll be warm all day.
Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist

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Posted by: Teofa Tsavo.9863

Teofa Tsavo.9863

Well Hamfast, that was the sales pitch.
It was a server merge. Since all were merged they won’t ever have to again.
PR damage control. We will never see the dreaded “GW2 announces Server Mergers” on an MMO website.
They won’t ever roll it back. Too concerned about social media and Image.

It gutted community for me. Seeing a name I know is a shock.

Ley lines. The perfect solution to deadlines and writers block. Now in an easy open Can.

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Posted by: Blaeys.3102

Blaeys.3102

People in game – that Ive seen – love the megaserver for the most part. It keeps the world alive and means there are people to play with in pretty much every zone.

And saying you never see people you know anymore is most likely hyperbole more than fact – the system does a good job putting people on the same map most (about 60-70% in my estimate) of the time.

That isnt to say it is perfect and couldnt use some improvements. Specifically, they need:

- a better system for joining friends on other map versions (having to taxi via 5 man parties is clunky and irritating). They need to let us simply right click friends or guildees and taxi without having to be in their party. This one small interface change would make all the difference for me.

- and they need some way to foster server communities for WvW outside of the actual WvW maps. Those communities are struggling, especially on smaller servers. Ideally, this would be a dedicated chat channel for your server (/server to talk in a chat channel dedicated to your server).

These dont seem like big changes to implement (Im not a programmer though) – just minor interface changes that would make a world of difference.

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Posted by: Farzo.8410

Farzo.8410

It saddens me that I can no longer rally people in mapchat and talk crap about other servers and how we own them in WvW.

Because around every corner, these filthy people not from my server exists and watches!

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Posted by: Hamfast.8719

Hamfast.8719

Well Hamfast, that was the sales pitch.
It was a server merge. Since all were merged they won’t ever have to again.
PR damage control. We will never see the dreaded “GW2 announces Server Mergers” on an MMO website.
They won’t ever roll it back. Too concerned about social media and Image.

It gutted community for me. Seeing a name I know is a shock.

They NEED some PR damage control now, more than ever. The decision to go stone cold silent is the worst thing they could do. Good communications with your customers is the number one most important thing in business if you wish to stay in business. The forums are still open, which is a great tool for them and us, but both sides need to talk in order for there to be meaningful discussion and problem resolution. The Silent treatment is a huge step towards losing customers. PR attracts customers, lack of PR loses them.

Build a man a fire, and he’ll be warm all day.
Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist

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Posted by: Anmida.4058

Anmida.4058

It is lovely, 90% of the time it makes leveling alts a glorious, lively experience. Simply put before the Megaserver every zone was barren of any life unless it was a particular useful spot; now it feels like there is actual people around. (Even if most of the time it’s a fake feeling, but you get my gist.)

Now the 10% of the time comes from being an EU player, and that’s the fact you stuck people from secluded speech labels into the english speaking servers and vice-versa. You would think this wouldn’t be noticeable, but I have been stuck in French Rata Sum more times than I can count, and the amount of times I’ve ran Tequatl surrounded by german speakers is sky high. I don’t even see the point of language labeled servers at this point, since we’ll keep getting mixed either way.

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Posted by: Turgut.4397

Turgut.4397

46 pages later…

My experience of the megaserver, from it’s introduction, to now(also from an RP point of view):

1) A MAJOR influx of trolls/griefers/and generally negative folk

2) I only land in the same instance as my guild/friends about 50% of the time

3) I specifically joined an RP heavy server to avoid names like Xx Ipwnnubsx Xx, now they are everywhere.

4) I wander around not recognizing a single person. Community is gone. You can still talk and add friends.. but, that brings us back to point 2).

5) If you’re having a large guild event such as bounty/RP/general PvE, you have to waste at least 10-20 minutes having to make sure everyone is in the same instance, organizing the taxi’s etc etc. And that’s BEFORE organizing the actual events.

6) As an active RPer (Well, not so much now, thanks to the megaserver) I would enjoy walking around towns and seeing the crowded streets. Players literally gave life to the cities. Not to mention the years of building friendships and communities, lost. Now we’re all spread out and parts that were once full of life are now ghost towns. Welcome to Divinity’s Reach, Population: Tumbleweed.

7) Major cities are also affected by the megaserver. Why? See point 6).

8) Whenever there is a world boss event, the lag(both fps and ping) is unbearable and the scaling is through the roof.

9) People who complained about low pop. servers had the best part of a year of free transfers to go over to a Very High server. Server merges to combine all Medium-High servers would’ve worked just as fine.

10) Server based community websites are now no longer relevant. Thats a yearly £60-100 worth of domain hosting lost.

All in all, the megasever has caused more damage than what Anet thought would be a fix. Don’t fix what isn’t broke.

No one can honestly sit back and accept the megaserver as an improvement. If you do, Anet has already won, and will be inspired to continue adding ridiculous updates such this in the near future.

Still waiting for the things I love about GW1.

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Posted by: Teofa Tsavo.9863

Teofa Tsavo.9863

Well Hamfast, that was the sales pitch.
It was a server merge. Since all were merged they won’t ever have to again.
PR damage control. We will never see the dreaded “GW2 announces Server Mergers” on an MMO website.
They won’t ever roll it back. Too concerned about social media and Image.

It gutted community for me. Seeing a name I know is a shock.

They NEED some PR damage control now, more than ever. The decision to go stone cold silent is the worst thing they could do. Good communications with your customers is the number one most important thing in business if you wish to stay in business. The forums are still open, which is a great tool for them and us, but both sides need to talk in order for there to be meaningful discussion and problem resolution. The Silent treatment is a huge step towards losing customers. PR attracts customers, lack of PR loses them.

Well, as I have said before, stonewalling is working.
The group upset enough to quit, has, and a majority of those no longer voice.
The group upset but still here are gradually giving up talking to a wall
The happy hampster funwheel group are happy, and say so.
The new players don’t have a clue what the debate is.

It is coming onto 3 months with no serious attempt to communicate. They are not going to. They have no reason to.

I expect more of this, not less. I loved Anet in GW. This new bunch.. bleh. EA and Activision style management abusing a talented staff.

I find it interesting to note the massive hype and media machine now compared to GW era. Priorities.

Ley lines. The perfect solution to deadlines and writers block. Now in an easy open Can.

(edited by Teofa Tsavo.9863)

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Posted by: DeathMetal.8264

DeathMetal.8264

  • People who don’t like Megaserver (the long time players) either quit, or go to this forum often and voice their opinion
  • Meanwhile, people like myself who loves Megaserver, often ignores comments of those who dislikes it, or doesn’t even visit forum and we just play
  • Then the new players don’t really care

In the end, only Anet can say if MegaS did more good than bad or vice versa.

I love how I can play WB any time in my waking days, with people always doing them.

I love meeting both old and new people. Yes, I still see people from my old server and their guild too. At the same time, I meet people from all other servers without guesting.

Visiting maps which would normally be not populated, is always like new experience: map chat is alive!

Doing events, whether low level or high, is a fun experience. Of course, some still takes cooperation (Teq/Wurm) and failure can mean some people are hating it, but you can’t please 100% everytime. So just learn from it, and move on…

Are there quirks? Yeah, during the first ever implementation, we had issues with Guild Mission. But after Anet made sure that Guilds can share credits, it’s just as fun. We still need to taxi maybe a couple of people or so, but since we’re a guild, we don’t mind waiting for others.

WvW is probably the most challenging now, but now, we just talk to prospective new members before inviting them, and tell them what they will be missing if they are not from our home server. I would prefer that Megas be on “PvE active” zones only and not in the cities, but hey, I can live with it.

In the end, I love MegaS and wouldn’t want Gw2 any other way….

Lv80 Thief |Mesmer |Necromancer|Ranger|Guardian|Warrior|Elementalist|Engineer
[Aeon of Wonder]
Maguuma Server

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Posted by: Asmodeus.5782

Asmodeus.5782

DeathMetal, please, enlighten me: how is doing events in which there are 2-3 trash mobs for each 10 players out of the whole zerg of 100 fun? There is no proper scaling for this megaserver system!

Language is a virus from outer space.

William S. Burroughs

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Posted by: lordkrall.7241

lordkrall.7241

Asmodeus, please, enlighten me: how is doing events in which there are 1 massive legendary mob with 2-3 players fun?

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: phys.7689

phys.7689

Asmodeus, please, enlighten me: how is doing events in which there are 1 massive legendary mob with 2-3 players fun?

hmm it actually is kind of fun. not effecient, but its fun

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Posted by: Asmodeus.5782

Asmodeus.5782

Yeah. It is. I consider ‘having to try and use your brain’ fun.

Language is a virus from outer space.

William S. Burroughs

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Posted by: Turgut.4397

Turgut.4397

Asmodeus, please, enlighten me: how is doing events in which there are 1 massive legendary mob with 2-3 players fun?

I’d enjoy using my other 9 skills, rather than spamming 1 with a hundred others.

Still waiting for the things I love about GW1.

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Posted by: lordkrall.7241

lordkrall.7241

Well, feel free to give us a video where you and one or two others takes down the Shatterer or Claw of Jormag or Tequatl or the Evolved Wurm

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: Asmodeus.5782

Asmodeus.5782

Dude, we already gave up on the idea of removing the megacrapper, so you may take a break from defending it. I just want them to fix scaling. Do you argue against that? That countless events became simply pointless? That they rushed the implementation without preparing the world for it? That the fact that they refuse to comment on this failure and possible fixes is even more frustrating than trying to do Gavbeorn’s Landing events?

Language is a virus from outer space.

William S. Burroughs

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Posted by: Guhracie.3419

Guhracie.3419

Well, feel free to give us a video where you and one or two others takes down the Shatterer or Claw of Jormag or Tequatl or the Evolved Wurm

Impossible, with megaservers.

“Be angry about legendary weapons, sure, but what about the recent drought of content?”
-Mike O’Brien
Because we can’t be angry about both?

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Posted by: DeathMetal.8264

DeathMetal.8264

DeathMetal, please, enlighten me: how is doing events in which there are 2-3 trash mobs for each 10 players out of the whole zerg of 100 fun? There is no proper scaling for this megaserver system!

It is not the issue of megaserver, but the issue of scaling. Not ALL events react that way. Consider the Boss Blitz. They scale WAY TOO high if too many people are in there, it’s better to do the bosses with the optimal number (5-6 players).

Then consider Tri Wurm and/or Teq, have you done it with less than a full map (say 50 players)? Would you prefer that events can not be done because of lack of players?

Events need to scale, it’s not a Megaserver issue, it’s an event issue and it will happen/can happen whether you’re in a Mega or not (consider for example, some adjustments made to Orr events prior to Mega S)…

Lv80 Thief |Mesmer |Necromancer|Ranger|Guardian|Warrior|Elementalist|Engineer
[Aeon of Wonder]
Maguuma Server

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Posted by: Asmodeus.5782

Asmodeus.5782

I’ve got this feeling the scaling rework just won’t happen. The Cursed Shore will remain the kittened loot train forever. Yes, I’m bitter.

Language is a virus from outer space.

William S. Burroughs

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Posted by: DeathMetal.8264

DeathMetal.8264

I’ve got this feeling the scaling rework just won’t happen. The Cursed Shore will remain the kittened loot train forever. Yes, I’m bitter.

It did happen before and it can happen again.

https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-January-28-2013#post1307769

Look for the portion about

“The difficulty of events to claim and defend the Orrian temples and the Gates to Arah will now scale to accommodate a larger number of players.”

Again, your issue is NOT ABOUT Megaserver. That quote I posted is a year before Megaserver is implemented. Scaling IS NOT a Megaserver issue. It happened before, it is happening now, and it can happen again, whether there’s Megaserver or not.

Lv80 Thief |Mesmer |Necromancer|Ranger|Guardian|Warrior|Elementalist|Engineer
[Aeon of Wonder]
Maguuma Server

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Posted by: Asmodeus.5782

Asmodeus.5782

No signs that it’s happening now. After several months of dealing with wrecked events.

Language is a virus from outer space.

William S. Burroughs

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Posted by: Azhure.1857

Azhure.1857

No one can honestly sit back and accept the megaserver as an improvement. If you do, Anet has already won, and will be inspired to continue adding ridiculous updates such this in the near future.

The complaints are steadily slowing down… eventually these “Feedback” threads will stop being bumped and will be buried. People are tired of complaining… ArenaNet has won. They’ve ignored us and their “problem” is slowly going away as a result.

I fear its all they ever intended to do.

Isle of Janthir Megaserver

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Posted by: Xillllix.3485

Xillllix.3485

Megaservers only in PvE is the perfect example of something that has been half-done.

They absolutely needed to come up with a better system for WvW since the release of EOTM. Instead they gave up on it and decided to focus all their resources on PvE.

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Posted by: Asmodeus.5782

Asmodeus.5782

You mean you want to completely remove server identity from WvWvW, too?

Language is a virus from outer space.

William S. Burroughs

(edited by Asmodeus.5782)

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Posted by: GuzziHero.2467

GuzziHero.2467

The complaints are steadily slowing down… eventually these “Feedback” threads will stop being bumped and will be buried. People are tired of complaining… ArenaNet has won. They’ve ignored us and their “problem” is slowly going away as a result.

I fear its all they ever intended to do.

This, totally.

Some of us, like me, are totally bleeped off by all this, but have nowhere else to go.

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Posted by: XenusTEHG.1965

XenusTEHG.1965

cant join to server with people killing teq or wurm even 1 hour before pre event.

10/10 would ddos with “join to…” again.

Can AN do something with those locations? Make an infinite number of players available during the event or make it possible to people go into an empty server on the very start? Its a good idea actually – no newcomers/afkers, only dedicated group with TS.

I mean, for example: A world event leader joins to the least priority server (where usual players dont come first) and other guys joins on him.
Maybe it will be better to give this ability to players with commander book.

sorry for my poor english

(edited by XenusTEHG.1965)