Feedback/Questions: MegaServer

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Posted by: Izzy.8963

Izzy.8963

sigh

I guess they’re not going to be changing anything whatsoever about the Megaserver. I’m glad they value our opinions!

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Posted by: telliani.5902

telliani.5902

My problem these days, after giving the Megaservers almost two months now of playing in… is this:

“When someone kills a monster, not just that player’s party but everyone who was seriously involved in the fight gets 100% of the XP and loot for the kill. When an event is happening in the world – when the bandits are terrorizing a village – everyone in the area has the same motivation, and when the event ends, everyone gets rewarded.”

That’s from their very first post, what I always liked about this game because my very first MMO was final fantasy XI. The game where you had to go camp with your guild starting at 4am because the big monster happened to be spawning during “Japanese Prime time”… they only spawned once a day, during a window of 3-4 hours and MAYBE you were lucky to be part of the group that hit the monster first. Then MAYBE you got loot.

So I’d always loved the whole “I helped fight the big bad monster, I got a chest off of his body…”

Now if you’re not one of the first X people, or not in a party with 4 strangers or guild members, you probably won’t get a loot bag off of the Karka Queen, or the Shaman at the Maw, or a number of other world bosses that draw a crowd.

So yea… just add that one to the list from their original manifesto of a game that used to work that way, but’s now changed to “those that can be there instantly and run faster then 100 other people and might hit it first”.

Sure it’s just one bag, but it’s still just the idea… Look at the map chat, everyone’s hollaring to be in a group, or saying they have spots open. The other day at the Jungle Worm, a commander was mapchatting in capslock DEMANDING people party up or they won’t get any rewards. It IS now about what party you’re in, or hits first, or does the most damage.

Geigi (Queen of the Dredge) – Mesmer
[HOPE] – Hope Remains, Crystal Desert

(edited by telliani.5902)

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Posted by: PabbyGaul.9682

PabbyGaul.9682

Gw2 and most other MMOs are about community. By trying to integrate all these communities, servers, guilds, and groups we have effectively destroyed the very thing we play for….community. What is the point of going to a map to play with your guildies when it ques, or you end up in a different map. Human beings are wired to be communal animals. Take it away and we will find it elsewhere.

Sure, you can do Teq and some other mega-bosses…..but what about the other 99% of the time? Who wants to deal with different trolls, gold sellers, and bots? With the megaserver there is always another one to take its place, you cant block it and therefore you wont stop it.

As a primarily WvW player I enjoy the presence of the PvE community. They are a rock, when I come out I enjoy mingling with my PvE server mates and perhaps embarking on some unique adventure while discussing the battlefront stories. But alas….no more. I feel that my home, my sanctuary has been invaded my other-worldly griefers and I don’t even talk to ppl in LA anymore, I cant count on ppl being there, I cant check in to see how things went for the day. “So join a guild”….There is a lot of Inter-guild community…like the entire server. We can only have so many guilds. I used to enjoy my server but now I and so many others are so isolated. There was once a community, which, the megaserver effectively destroys.

Honestly, I am unsure how much longer I will play Gw2. It saddens me that such a wonderful and beautiful game has had the heart and soul of the MMO ripped out of it.

Good thing those lower pop servers got to kill Teq though right? Was it worth it?

Roll it back ANET!!

(edited by PabbyGaul.9682)

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Posted by: Tyops.5894

Tyops.5894

2 months and not even an acknowledgement.

Well done ANet devs and mods.

slow clap.

NSP Why bother?….

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Posted by: lordkrall.7241

lordkrall.7241

2 months and not even an acknowledgement.

Well done ANet devs and mods.

slow clap.

To be fair we have been given at least one acknowledgement in this very thread.
But I suppose it is more fun to claim they haven’t even bothered.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: Phoenixlin.8624

Phoenixlin.8624

Please stahp being a white knight for once and admit ANet’s mistake. All they do is closing their eyes and ears to problems, and releasing facebook posts about “Megaservers are the best” while we have 43 pages of complaints.

And don’t tell me “they have said they have a team working on megaservers”. Obviously it is not enough. 2 months, 0 improvement and 0 exact solutions to any given problems.

(edited by Phoenixlin.8624)

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Posted by: lordkrall.7241

lordkrall.7241

How much development experience do you have Phoenixlin?

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: XarOneZeroNine.2374

XarOneZeroNine.2374

To be fair you can’t count Anthony’s response in this thread since his post is before the implementation. (and is over 2 months old)
https://forum-en.gw2archive.eu/forum/game/gw2/Feedback-Questions-MegaServer/4071145

The only other red post is CC danicas post here:
https://forum-en.gw2archive.eu/forum/game/gw2/Feedback-Questions-MegaServer/4071145

Over two weeks ago, which basically says, we are looking at it.

I think what people want is a more direct acknowledgement of what Anet sees are the problems with the megaserver. Or if they even think that there are issues with it. Are they 100% happy with the fallout / reaction ? Or is there something being done.

This thread, like the boss scheduling thread and oh so many others is left to languish. While the players pass the dislike around, damaging attempts at building a better community.

Really hurting their goal of comunnicating more with the players and being more ‘black and white’.

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Posted by: lordkrall.7241

lordkrall.7241

But that is just the thing.
If they post and tell us that they are still working on it people will complain about them not telling us anything.

And if they don’t, people complain about them not posting.

What is the point of posting until they have changed their position (which right now is working on it)?

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: XarOneZeroNine.2374

XarOneZeroNine.2374

But that is just the thing.
If they post and tell us that they are still working on it people will complain about them not telling us anything.

And if they don’t, people complain about them not posting.

What is the point of posting until they have changed their position (which right now is working on it)?

What are they working on ?
Improving the effiency of the back end code?
Improving the metric reporting?
Making the server grouping feature better?
Adjusting the weighting various options hold when entering a megaserver zone?
Polishing the server rack?

There are dozens of issues with the megaserver system. Saying “we’re working on it” doesn’t cut it. It could mean anything.

For all we know they don’t even consider anything posted in this thread an issue because their metrics tell them otherwise.

Also being vague sort of clashes with the stated goal of being more ‘black and white’ with the players. Don’t post it if you don’t mean it or aren’t allowed to be.

(edited by XarOneZeroNine.2374)

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Posted by: AysonCurrax.3254

AysonCurrax.3254

But that is just the thing.
If they post and tell us that they are still working on it people will complain about them not telling us anything.

And if they don’t, people complain about them not posting.

What is the point of posting until they have changed their position (which right now is working on it)?

I d rather have them keep us updated even if the progress is slow rather than giving us the silent treatment like this and making it seem like they dont really care. I am still hating on that horrendous chat filter that hasnt been adapted to make sense to this day.

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Posted by: Narsilik Khilsigre.9453

Narsilik Khilsigre.9453

Question: I don’t know if this has been answered or not, but since megaserver roll-out there has been a huge influx of gold sellers. I report for spam, gold selling, and then I block, but what steps are being taken to get rid of these guys on ArenaNet’s end? I’m just curious really, but I guess I also want to know if my reporting this activity is actually beneficial.

Also, if this has been answered already elsewhere, please point me to that thread/post.

The last day dawns in the Kingdom of Ascalon…

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Posted by: Tyops.5894

Tyops.5894

To be fair we have been given at least one acknowledgement in this very thread.
But I suppose it is more fun to claim they haven’t even bothered.

To be fair you can’t count Anthony’s response in this thread since his post is before the implementation. (and is over 2 months old)
https://forum-en.gw2archive.eu/forum/game/gw2/Feedback-Questions-MegaServer/4071145

The only other red post is CC danicas post here:
https://forum-en.gw2archive.eu/forum/game/gw2/Feedback-Questions-MegaServer/4071145

Over two weeks ago, which basically says, we are looking at it.

I think what people want is a more direct acknowledgement of what Anet sees are the problems with the megaserver. Or if they even think that there are issues with it. Are they 100% happy with the fallout / reaction ? Or is there something being done.

This thread, like the boss scheduling thread and oh so many others is left to languish. While the players pass the dislike around, damaging attempts at building a better community.

Really hurting their goal of comunnicating more with the players and being more ‘black and white’.

Pretty much what Xar said, but you can keep defending devs as much as you like.

I’ll readily grant that that there arent many responses that would satisfy at this point, but this is pretty much entirely attributable to their appalling approach to communicating thus far.

We’re talking about over 4000 posts here between 2-3 threads. Some constructive, some not, some pleading, some snarky, doesnt matter.

On the other hand, devs will readily plead community involvement and collaborative approaches. The sheer hypocrisy of on one hand polling the community for ideas about how to improve PvE, WvW, or sPvP (other communities) all the while implementing destructive changes like this without a whisper just boggles the mind.

Here’s a response that I would accept even though it probably be great “we’re sorry… it’s about money. It’s just the way it has to be.” It would have been honest and final.

Instead… it appears either someone clearly lacks the courage to speak up, or someone still thinks this is a good idea and choose to leave the community hanging.

Here’s the thing though. Since launch there hasn’t been a single bug-free patch or release. In fact, there are dozens of bugs that have been around form well over a year, some even since release. I have no idea what madness could have possessed any manager/member of the dev teams to think they could have pulled this off, or even think that they could tweak the system into perfection on the fly after rolling it out about a week to all the zones and then shoving off to China.

Even though there may be redeeming qualities to mr. mega for some players, the way communication about this was handled is inexcusable and leaves me, probably at least a few others, with nothing but the deepest cynicism about any “community sourcing” that the devs may do.

I am deeply concerned. Someone needs to rethink this communication strategy.

NSP Why bother?….

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Posted by: Asacledhae.2650

Asacledhae.2650

I d rather have them keep us updated even if the progress is slow rather than giving us the silent treatment like this and making it seem like they dont really care. I am still hating on that horrendous chat filter that hasnt been adapted to make sense to this day.

They simply fear that we’ll go to the offensive if they reveal what they plan to do with Skynet… Although i bet that eventually, someone will come out and say : “Get used to it, we ain’t changing it”.
I won’t post exactly what i expect them to say eventually, cause if i do, they’ll simply delete my post for saying “inappropriate” things.

Although i would definitely appreciate an update. Something less vague than what we got…..after 2 months of a living nightmare.

As for the chat plug? Give the guys a break, i bet it was something developed after a night out clubbing, or late hour party… They were probably drunk when they added it, and haven’t realized it yet.

The reasons we love the new downgra…..er….feature patch :
https://www.youtube.com/watch?v=D-On3Ya0_4Y
https://www.youtube.com/watch?v=dqJlKjwrKB4

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Posted by: Hyper Cutter.9376

Hyper Cutter.9376

Calling it “Skynet” isn’t nearly as clever as you seem to think it is.

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Posted by: Amethyst Rose.4367

Amethyst Rose.4367

What I don’t get is that they asked for feedback… like they wanted to hear how it was working… but then they seemingly just ignore the volumes of feedback they receive?

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Posted by: Tamasan.6457

Tamasan.6457

Calling it “Skynet” isn’t nearly as clever as you seem to think it is.

Yeah, at least Skynet had intelligence. This is more like its lobotomized cousin.

I am deeply concerned. Someone needs to rethink this communication strategy.

Arenanet seems to go through phases of communication blackout. Whether its intentional (someone high up enough on the management org chart muzzled everyone), or unintentional (everyone’s just too busy), it needs to be fixed. We need someone who’s primary job is to interact with players. Someone who can read, but more importantly respond, to threads like these. Someone who may not reveal everything that’s going to happen, but at least can assure us that when bad things happen, we can know why and be proactive in getting answers and making sure the 43 pages of feedback get to the right person that can get flaws fixed.

Believe me, I know its really a frustrating job, but we need another Allie – someone with the kind of personality that can take the sharp edges of the internet and still be as bubbly and happy as Allie always seemed to be.

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Posted by: FrostSpectre.4198

FrostSpectre.4198

What I fear in this merged topic is always the enormous number of posts, to which posts always sink into and disappear into the sea of good and bad suggestions…

If only they give us the choice to be sorted, instead of being sorted automatically…

Queue back into GW2, against “JoinIn/MapFull/Repeat” efforts.
Reconnect function like in GW1, so that we can reconnect to last map we were disconnected from, not to be thrown into new map copy at the worst possible time.
And the last one is similar system as in GW1 Districts, again our choice to which we want to go, mixed Megaserver, own world map copy…

I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.

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Posted by: Wolfheart.1879

Wolfheart.1879

For me, Anet rushed through the implementation in a big way, and didn’t stop to consider issues that may arise. I applauded them at the start because they chose to start with the lower population zones and I assumed that and a supposed gradual rollout would help address the multitude of valid concerns that arose pre-launch.

But it was rolled out across the board way too fast, and since then there has been very little communication from Anet. As an RPer, i still remember Colin’s fantastic response to simply guild up, and as such failing to have any comprehension of what the game’s RP community is about. And then the system rolled out and even being in a guild didn’t seem to have any effect. To me that showed that Anet not only failed to understand substantial aspects of their community, but also failed to introduce a system that delivered what it was stated it would, and that was regardless of the wider concerns raised by the players.

Fast forward a couple of months, and where are we? Anet have fallen almost completely silent, meanwhile very little has changed in terms of the Megaserver. Of course, some players will say its because theya re still heavily invested in the China launch, but then it looks a lot like they are gambling away our support in the hopes of gaining new support in China. A risky strategy that is perhaps walking a fine line.

As for the little statement saying they are working on it. Well, good for them. The thing is, the huge silence in between has allowed the not unreasonable in the circumstances impression to sink in that Anet simply couldn’t give a flying kitten about us. And, as others have said, it doesn’t really tell us much about what they are doing, and how they re making the experience better for us. Its not enough to be working on the necessary improvements. They have to be seen to be doing it as well. With little to show for it in the game, and no details, and incredibly little communication from Anet, coupled with many player’s view that we have been ignored, there is still little reason for many players to trust Anet’s word, or believe they are doing anything.

I understand that the Megaserver is new and would have issues that need to be worked out. Even small patches inevitably have bugs and a huge change like that would have consequently bigger issues to work through. But a failure to meaningfully interact with the playerbase while those issues are being addressed creates discontent and a distrust that will take a long time to recover, if it ever will. In that, i really feel that wide portions of their community relations policy is not fit for purpose, and I hope Anet can, for their sakes as well as the players finally start to actually enter a dialogue with the players, rather than letting this collective player monologue continue in its current form.

Divinity’s Reach is home to some top-tier criminal masterminds.
The kind of people who will set an orphanage on fire after locking themselves inside it.

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Posted by: Tyops.5894

Tyops.5894

Fast forward a couple of months, and where are we? Anet have fallen almost completely silent, meanwhile very little has changed in terms of the Megaserver.

But they havent. They still post and ask for feedback from the community about other things. For instance, we’ve just recently had dev threads asking about build templates and balance feedback.

To me, this is was makes the silence on a change to the game’s dynamic as fundamental as the mega server so hurtful, confusing, and appalling.

NSP Why bother?….

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Posted by: Northlander.4619

Northlander.4619

My issue with the megaserver is that I seem to be shunted into instances with German folks all the time. I’m not sure why this happens since I’m not german, I don’t play in any of the german servers (I’m based on piken square), and I’m not in a guild that has presence in any of the language specific servers.

This wouldn’t be as huge issue if it wasn’t for the fact that I can’t even converse with the folks on mapchat because my language has been set to english and theirs defaults to german. It doesn’t even matter if I write in german because they still don’t see it because of the language settings. If I changed my language to german then the folks who have english settings don’t see my chat – and I speak english a lot better than german even if neither are my native languages.

So I’d like to have a control that allows the megaserver selection to ignore folks from german and french servers, and places me with folks whom I can actually chat with.

It could be that only germans are interested in jumping puzzles where I spent most of my time nowadays but this still seems odd.

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Posted by: Wolfheart.1879

Wolfheart.1879

Fast forward a couple of months, and where are we? Anet have fallen almost completely silent, meanwhile very little has changed in terms of the Megaserver.

But they havent. They still post and ask for feedback from the community about other things. For instance, we’ve just recently had dev threads asking about build templates and balance feedback.

To me, this is was makes the silence on a change to the game’s dynamic as fundamental as the mega server so hurtful, confusing, and appalling.

My falling silent comment was referring to the Megaserver system and feedback only. But you are right, it is a kick in the teeth that perhaps the biggest issue in the game (certainly the most hotly debated) is being all but completely ignored by Anet.

Divinity’s Reach is home to some top-tier criminal masterminds.
The kind of people who will set an orphanage on fire after locking themselves inside it.

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Posted by: dkspins.4670

dkspins.4670

Fast forward a couple of months, and where are we? Anet have fallen almost completely silent, meanwhile very little has changed in terms of the Megaserver.

But they havent. They still post and ask for feedback from the community about other things. For instance, we’ve just recently had dev threads asking about build templates and balance feedback.

To me, this is was makes the silence on a change to the game’s dynamic as fundamental as the mega server so hurtful, confusing, and appalling.

My falling silent comment was referring to the Megaserver system and feedback only. But you are right, it is a kick in the teeth that perhaps the biggest issue in the game (certainly the most hotly debated) is being all but completely ignored by Anet.

You are correct, it is a kick in the teeth that after 43 pgs. on this thread, as well as 20+ pages on the RP thread, and another 20 pages on the World Boss/Guild/Megaserver pages have not been remotely addressed by Anet, except the one message on this thread saying “we have a team looking into it”. I believe they were hoping that the complainers would just disappear or fade into the mists. It would hold alot more water if one of the devs were to post ANYTHING on this thread. As it stands …

7k hr, 13k AP, 16 char, all classes 80 Sadly, 3.5k hr. Ranger

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Posted by: Phoenixlin.8624

Phoenixlin.8624

My issue with the megaserver is that I seem to be shunted into instances with German folks all the time. I’m not sure why this happens since I’m not german, I don’t play in any of the german servers (I’m based on piken square), and I’m not in a guild that has presence in any of the language specific servers.

This wouldn’t be as huge issue if it wasn’t for the fact that I can’t even converse with the folks on mapchat because my language has been set to english and theirs defaults to german. It doesn’t even matter if I write in german because they still don’t see it because of the language settings. If I changed my language to german then the folks who have english settings don’t see my chat – and I speak english a lot better than german even if neither are my native languages.

So I’d like to have a control that allows the megaserver selection to ignore folks from german and french servers, and places me with folks whom I can actually chat with.

It could be that only germans are interested in jumping puzzles where I spent most of my time nowadays but this still seems odd.

Because SKYNET can only identify your “best match” friends. Even ANet cannot possible fail in this part of their megaservers. As long as they have enough data about players social circle, any machine learning algorithm can do the magic trick with a high accuracy. Such algorithms can be a one week homework of any machine learning class. That’s why I say even ANet cannot fail in this part.

However, the second part of megaservers CAN NOT be fixed or tweaked as long as we have 150 player cap in each map. When you enter a map, you are not the only one who has a social circle. Also, there is no guarantee that your social circle is in a map which has not reached its limits. If system cannot find a place near to your social circle, it throws you a random map. Unfortunately, these random maps are always full of Germans and Frenches (it is not racism, it is cannot communicationizm). Whatever it means, current system wants you to live in a crowded game illusion. Do you wanna play with players that can talk English? Megaserver does not care. It only cares and sures that all players are put into a clustercat.

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Posted by: Asacledhae.2650

Asacledhae.2650

Calling it “Skynet” isn’t nearly as clever as you seem to think it is.

Yeah, at least Skynet had intelligence. This is more like its lobotomized cousin.

Oh, i use the name in pure sarcasm over this whole joke of a system. Using that name for real, would be an “insult” towards the “real” Skynet, don’t you think?
Skynet or not however, “Judgement Day” has already happened on April the 15th for this game, when all communities turned into one gigantic blob. And all after a big lie from A-net about it : “We’ll keep Skynet on selected areas and see how it goes”. Instead of that, we got the kitten downgrade everywhere within a few days, and nobody asked or even cared to actually think about the impact it has on the game.

Everything feels alien now, familiar faces have gone, familiar guilds have gone, each time you log in, you see complete strangers over and over again. And quite often, people who got lost in translation due to not understanding what’s been typed, or being blocked by a chat plug.

So there, i’ll be blunt this time, as i’m really tired of being ignored. A-net : You said you have a team working to fix the megaserver issues. So come forward already, name them issues, tell us what are you planning to fix, when are you planning to release said fix, and sincerely apologize for the inconvenience you brought to 5000+ of your customers and supporters, who keep fighting for this game instead of leaving for a different one. We need some answers, and we need them yesterday.

The reasons we love the new downgra…..er….feature patch :
https://www.youtube.com/watch?v=D-On3Ya0_4Y
https://www.youtube.com/watch?v=dqJlKjwrKB4

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Posted by: Vylden.8526

Vylden.8526

I think I have given this Megaserver a good chance before coming here to put my views on it up.
After all the time I’ve been playing I can confirm that it does not put you with people from your “home server”, guild or language. It does seem to work “almost” every time to get into the same map if your in a party. Occasionally not even that works though and you click to join on someone in the party and you go straight there so the map wasn’t even full.
Creating the megaserver has destroyed so much about this game its unbelievable that Anet have not done a U-turn on it yet.
While the Idea of it was good to have more people to play with I am yet to be put on a map with English speaking people and sometimes I get put places where people refuse to speak English. The server I was on was good and I liked the community that I would see all the time but now it’s just not worth talking to people in game anymore.
Guild Missions continue to be a struggle as maps get full and trying to get everyone to the same map can be tricky sometimes, not impossible but tricky. Also if say we are doing a bounty and 1 of our guild members gets onto a different map and hits one already active from another guild then everyone in the other version of the map has to then run to the next bounty or start another. You could argue that it can be avoided with better communication but that’s not always possible.
I still don’t understand how as a guild all moving to the same map and everyone is in parties we still get 1 or 2 people who don’t get into the same map but the maps are not capped so there is no reason they are not put straight into that map.
Everything about the megaservers was a shambles. It was being put into low level areas and then being rolled out to other areas later once it was working. In reality it was just put straight into every map from the start and nothing has worked well from day 1 and nothing has been done to sort any issues out. From the very first day when going into maps anywhere I would be put on maps with random people from random servers. There could not have been any monitoring of anything before putting it out to other maps.
It still amazes me that even though large amounts of people are now quitting this game nothing has been done to make this game more enjoyable again. I go to WvW for something different to do sometimes and I play PvP but they both have issues that have never been sorted and probably wont either.
I’m not looking forward to much in season 2 either as its going to be just like the pavilion at the moment. 70ish people per map in about 3-4 maps getting to do the event and another 200+ spread out amongst god knows how many other maps clicking “join” to try get into it.
One thing I liked before was the server association meant something. The first servers to kill a big boss like Wurms and Tequatl but now that can’t happen. Yea I know people would guest across and it would be a mix of servers doing it anyway but it was still that servers population mostly.
The list can go on and on about everything that adding the megaserver has taken out of the gameplay but there isn’t anything good to list that it has added to the gameplay. Quite the opposite that Anet was intending I think.
I know most of this has probably been said over and over in this thread already and most likely it will make no difference to anything either because while we have feedback threads all that Anet seem to do is keep an eye on them. As much as everyone hates the megaserver it’s probably here to stay. There is only 1 way to fix the megaserver and that’s to get rid of it.

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Posted by: Hyper Cutter.9376

Hyper Cutter.9376

I’m not looking forward to much in season 2 either as its going to be just like the pavilion at the moment. 70ish people per map in about 3-4 maps getting to do the event and another 200+ spread out amongst god knows how many other maps clicking “join” to try get into it

…exactly like it’s always been, then? Because what I remember from season 1 was basically “fight to get into Blackgate or you’re not getting this done”.

(edited by Hyper Cutter.9376)

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Posted by: Phoenixlin.8624

Phoenixlin.8624

Old system was not perfect but a decent system.

Megaservers are the worst idea ever which could fix only “low populated low level map” problem. It has not fixed anything else and it broke lots of stuff that were working with old system.

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Posted by: munkiman.3068

munkiman.3068

Bumping this since i still think there needs to be someone addressing the issues. If the topic keeps getting the shaft, i’m going to have a really hard time continuing to play this game. Our community is so fractured right now, it’s downright pathetic. I was hoping this patch would say “lions arch is now server-based” at the very least. I personally don’t care if they are too busy, they won’t be if their player-base falls off. I know NSP’s social structure has taken a pretty big hit.

[TAO] Founder/Owner and Administrator for the NSP Server Website

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Posted by: Azhure.1857

Azhure.1857

Don’t bump just to bump. They know its here and have people assigned to it. Whether its on page 1 or page 5 makes no difference.

Today’s update shows that they have been taking feedback and working on fixing what we believe to be broken. Now will the new timer schedule work better? Nothing is for certain but it looks like they did address the core issues people had with it. Give them time to work on the other problems, like Megaservers.

I miss my IoJ community too. I hate the Megaserver system because of what its done to it. But now at least I know they are trying. Will I like what they do to change it later on when they finally address it? That remains to be seen. But I’m happier knowing that they are listening and working on it.

Isle of Janthir Megaserver

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Posted by: Asmodeus.5782

Asmodeus.5782

Hi! Do you realize that this topic is not on the official feedback threads list and is very likely to be completely ignored? ;D

https://forum-en.gw2archive.eu/forum/game/gw2/Feature-Patch-Feedback-Thread-list

Language is a virus from outer space.

William S. Burroughs

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Posted by: Azhure.1857

Azhure.1857

Hi! Do you realize that this topic is not on the official feedback threads list and is very likely to be completely ignored? ;D

https://forum-en.gw2archive.eu/forum/game/gw2/Feature-Patch-Feedback-Thread-list

If it strokes your kitten to think so, then go right ahead.

Isle of Janthir Megaserver

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Posted by: lakdav.3694

lakdav.3694

THis thread was linked several times in the past for other on-topic threads to post here. So it is officially a source from where Anet should be getting feedback. If its ignored though, i guess it has the same chance as the others.

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Posted by: victorcan.2193

victorcan.2193

They should make this because I have developed carpal tunnel syndrome from trying to join full instances! Make it so that level 80s get priority so there wont be as much uplevels ruining the level 80 content!

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Posted by: Seraphina.6859

Seraphina.6859

Honestly, this thread should have been stickied already along with the feedback thread about the new trait system.

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Posted by: GuzziHero.2467

GuzziHero.2467

Honestly, this thread should have been stickied already along with the feedback thread about the new trait system.

They won’t do that because Anet wants the criticism to die, they don’t want to know what we think. I think that by this stage they want all the critics to give up and slink away from the forums (maybe the game, too).

For me, the most telling part was when the deleted the Facebook post about the Megaservers. FB is far FAR more public than the forum, and more likely to be the first impression of the game for new players.

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Posted by: Morrigan.2809

Morrigan.2809

Honestly, this thread should have been stickied already along with the feedback thread about the new trait system.

They won’t do that because Anet wants the criticism to die, they don’t want to know what we think. I think that by this stage they want all the critics to give up and slink away from the forums (maybe the game, too).

For me, the most telling part was when the deleted the Facebook post about the Megaservers. FB is far FAR more public than the forum, and more likely to be the first impression of the game for new players.

I logged into the forums just to agree with this

I don’t play anymore and I am glad

Gunnar’s Hold

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Posted by: VoiceOfUnreason.5976

VoiceOfUnreason.5976

Honestly, this thread should have been stickied already along with the feedback thread about the new trait system.

They won’t do that because Anet wants the criticism to die, they don’t want to know what we think. I think that by this stage they want all the critics to give up and slink away from the forums (maybe the game, too).

For me, the most telling part was when the deleted the Facebook post about the Megaservers. FB is far FAR more public than the forum, and more likely to be the first impression of the game for new players.

Yeah, the deletion of that Facebook post (and the post itself), was a pretty big indication of ArenaNet’s opinion of critics towards this system.

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Posted by: lordkrall.7241

lordkrall.7241

For me, the most telling part was when the deleted the Facebook post about the Megaservers. FB is far FAR more public than the forum, and more likely to be the first impression of the game for new players.

Or maybe, just maybe, they didn’t want to spend the whole day constantly moderating the post which they would have been required to do if they did not remove it.
The community over there is extremely toxic and quite a few of them breach Facebooks rules as well.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: Phoenixlin.8624

Phoenixlin.8624

Can you please let other players to be a white knight too? You are getting all experience in this topic and other can’t level up.

This topic or community is not toxic. Telling a company’s mistake with 43 pages of legit complaints is not toxic. The only toxic thing in this topic is megaservers.

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Posted by: lordkrall.7241

lordkrall.7241

This topic or community is not toxic. Telling a company’s mistake with 43 pages of legit complaints is not toxic. The only toxic thing in this topic is megaservers.

Are you really going to defend blatant THREATS against the staff of the game? Really?
Because that is rather common over there in the Facebook comments.
Not to mention all kinds of other abuse and such.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: munkiman.3068

munkiman.3068

Don’t bump just to bump. They know its here and have people assigned to it. Whether its on page 1 or page 5 makes no difference.

Today’s update shows that they have been taking feedback and working on fixing what we believe to be broken. Now will the new timer schedule work better? Nothing is for certain but it looks like they did address the core issues people had with it. Give them time to work on the other problems, like Megaservers.

I miss my IoJ community too. I hate the Megaserver system because of what its done to it. But now at least I know they are trying. Will I like what they do to change it later on when they finally address it? That remains to be seen. But I’m happier knowing that they are listening and working on it.

I didn’t bump it just to bump it. It gets buried or otherwise ignored, while i still think we need to hear actual solutions. For example, why can we not have a server only LA?

I’m an extremely active, social person on my server, it think having servers split up in PvE was important, especially with WvW. Closing the matchup thread moved some of the issues (i thought they wanted to avoid) right into the game. We even get reported for doing giveaways in map chat! It’s been pretty bad in general, least for me. I know if i was a new player reading map chat, i’d either mute it or just leave the game, it can be that toxic at times.

So in essence, what they did was traded less populated maps for more toxic ones. Something i definitely feel is far more detrimental to the game, then a lonar’s pass with 6 people in it.

The scheduling thing with the world events was a solution to the problem introduced with the megaserver system, arguably however, not an improvement at all. I don’t even bother with those events anymore, between the toxic map chat and the huge mass of people at them. Yet another thing introduced, that arguably makes the game worse.

There needs to be real solutions presented, not just band-aids and/or tweaks to a pretty unpopular feature. Saying “we have a dedicated team working on it” really doesn’t say anything about how they intend to actually make this feature function in a way that benefits not only the majority of players, but to the game as a whole. Otherwise we’d all be better off in Oz, least we’d get to click our heels and go back to what things were..

[TAO] Founder/Owner and Administrator for the NSP Server Website

(edited by munkiman.3068)

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Posted by: Xaal.7235

Xaal.7235

Since the megaservers went live, the community I was part of has died. My friends list now has hardly anyone online anymore, and my guild use to have consistently during the evening, 90-100 people online. That’s now dropped to 20-30 people.

I’ve just lost the will to log in these days, the final nail in the coffin is the strict world boss times. The loss of the dynamic nature of the world boss popping up randomly killed the game for me, that was the one thing I really loved doing in this game.

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Posted by: Dondarrion.2748

Dondarrion.2748

Just want to chip in that the lasting effects I see of the current implementation of megaservers is that while servers are generally well populated, Anet are basically killing/neglecting the most important aspect of a thriving MMORPG; the community is at a severe disadvantage to getting relevant players together, whether that comes from friends at a micro-level to groups/guilds at the macro level and players from your own homeworld at the biggest level. Before you’d see the same names over and over and develop a sense of community and belonging, now even guilds and small groups are facing too many barriers just getting to play together, and as such megaservers in their current implementation are just killing off GW2’s most important factor.

Anet – you seriously need to revise your algorithms/implementations of megaservers and how you put players together in shards; come up with a way of handling “districts” like in GW1 and rather than having people spam “join in <zone>” to get in over and over when a shard is full, queue people up just like you do for WvW entry so that people can rather focus on playing the game in the meantime while still moving forward in queue to get in to the same shard as their friends/guilds/etc.

Lord Sazed / Hasla the Huntress / Seaguard Hala
Seamarshal Belit / Initiate Xun Tsu / Mistwarden Roshone
Seafarer’s Rest | Northerner @ Dragon Season

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Posted by: munkiman.3068

munkiman.3068

Thing is, the previous system did have a queue, and while it wasn’t an amazing, end all solution, it was by far better than what we have now. I can only imagine what it’s going to be like come July 1st, when people flock to new event zones, only to be scattered across shards, boss blitz was pretty bad. The only real solution i can see at this point is putting the old system back in place.

[TAO] Founder/Owner and Administrator for the NSP Server Website

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Posted by: phys.7689

phys.7689

Just want to chip in that the lasting effects I see of the current implementation of megaservers is that while servers are generally well populated, Anet are basically killing/neglecting the most important aspect of a thriving MMORPG; the community is at a severe disadvantage to getting relevant players together, whether that comes from friends at a micro-level to groups/guilds at the macro level and players from your own homeworld at the biggest level. Before you’d see the same names over and over and develop a sense of community and belonging, now even guilds and small groups are facing too many barriers just getting to play together, and as such megaservers in their current implementation are just killing off GW2’s most important factor.

Anet – you seriously need to revise your algorithms/implementations of megaservers and how you put players together in shards; come up with a way of handling “districts” like in GW1 and rather than having people spam “join in <zone>” to get in over and over when a shard is full, queue people up just like you do for WvW entry so that people can rather focus on playing the game in the meantime while still moving forward in queue to get in to the same shard as their friends/guilds/etc.

yeah i have said it before, ill say it again, in order for megaservers to work well, they have to come up with new means of identifying, encouraging and developing communities, and megaserver has to be able to accomodate people who specifically want to go out of their way to play together.

so allow players to create/develop/manage communities based on shared interests, and then allow them to travel together

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Posted by: Azhure.1857

Azhure.1857

Since the megaservers went live, the community I was part of has died. My friends list now has hardly anyone online anymore, and my guild use to have consistently during the evening, 90-100 people online. That’s now dropped to 20-30 people.

I’ve just lost the will to log in these days, the final nail in the coffin is the strict world boss times. The loss of the dynamic nature of the world boss popping up randomly killed the game for me, that was the one thing I really loved doing in this game.

Right there with you Xaal. +1

Isle of Janthir Megaserver

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Posted by: JustTrogdor.7892

JustTrogdor.7892

As a mostly solo PvE player I am liking the mega server. Every zone I go to now has lots of players. I can see where it inhibits RP and such though.

The Burninator

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Posted by: Asmodeus.5782

Asmodeus.5782

It also inhibits PvE in events where lack of scaling causes spawns of 5 trash mobs for 10 people. Sometimes 10 for 50, in the case of Gavbeorn’s Landing.

Language is a virus from outer space.

William S. Burroughs

(edited by Asmodeus.5782)

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Posted by: Kestrelle.8165

Kestrelle.8165

Today I logged on and thought I’d do some Crown Pavilion. I’m guessing I went to my “home world” first – but nothing happening there. I then guested but logged on to the EXACT same server. I used my last guest pass and logged on and yet again – same server. I repeated the guest/homeworld cycle for the next 15 minutes but always ended up in the same server.

I can only assume that guesting is broken. I pity people who have actually paid to transfer in the last few weeks.