Feedback/Questions: MegaServer
Why wait two days, post the blogs now? What’s the point of coming here and saying “Oh, your concerns will be addressed soon. We’re not going to post the blogs now. But soon.” What is it with anet and their fear of “spoilers”?
Because it is easier to take feedback and give correct information when releasing less information?
If they had released 3 days worth of blogs right now, people would most likely miss quite a bit of the information, and then whine about missing said information.
Krall Peterson – Warrior
Piken Square
Question for the devs: Any chance this will work with daily activities? Because being in mini-games with my friends and guildies instead of it being totally random would be awesome.
How would harvest nodes be affected by this change? Because I’ve still got lots of deldrimors to make and piles of iron and platinum to collect. I don’t mind going to a map to find the nodes once, but I’d hate to come back with another character 30 seconds later to find I’m in an entirely different instance of the same map.
^^ This is huge for me
Why’s this an issue?
Aren’t node maps the same on all servers?
And, if you come back after 30 seconds on a different character, couldn’t the only outcome possibly be positive, having mode nodes not gathered (if on a different map). There couldn’t possibly be less, just the same, or more.
Updated every Monday
The tech behind it sounds fascinating.
As long as it doesn’t impact on connections, fps and lag etc this should be an intriguing feature to watch unfold
Why wait two days, post the blogs now? What’s the point of coming here and saying “Oh, your concerns will be addressed soon. We’re not going to post the blogs now. But soon.” What is it with anet and their fear of “spoilers”?
Because it is easier to take feedback and give correct information when releasing less information?
If they had released 3 days worth of blogs right now, people would most likely miss quite a bit of the information, and then whine about missing said information.
I think coming on and saying “yeah, we’ll be addressing your concerns later.” is kind of…not helpful.
Some nodes are fixed across all servers.
Some nodes aren’t.
This is a quote from one of our former members of GW2 who has since started a different game:
“This is honestly one of the things that began turning me away from GW2 and I had hoped they would steer away from… more and more zergy, free for all type content that bleeds into every aspect of the game. Its fine for some things like Teq but I feel they need to develop some content centered around groups and individual guilds that allow the relationships we have built to grow. Being tossed into a mega mass of people in order to collect or kill 1000 of something (for a cosmetic) takes away from the game, IMO.”
It may have already been brought up several times in this thread, but I am approaching the idea of the megaservers with a bit of trepidation. My main concern is the zerg. Will zones that have a train, become overwhelmed with a huge influx of players, a majority of which are only there for the train? For example, Blackgate is a 24/7 zerg server, and sometimes the zerg is so large keeping up with it is extremely difficult. So now imagine, instead of 50 people riding a train, you have 150 people in the same “instance” running the same train? Bosses, events, temples, etc. will now have at least twice as many people participating, resulting in the boss/event lasting half the time. In some cases, as it is now, when you hear about a boss/event being up, by the time you get there it’s 75% or more completed. Now with more people, unless you are tunnel vision focused on the zerg, and can WP/run fast, you won’t stand a chance to participate in the event. Thats how I see this playing out.
However, will there be an options menu where you can choose which play style you are interested in, and megaserver will send you to the appropiate map? For example: I am looking to farm, I pick farming from a list in the world selection screen, and it puts me in a map best suited for farming.
Just my thoughts on the matter. I love all the updates, but this one gives me a very uneasy feeling. I’m not saying it’s going to break the game, but will definetly change how things are done.
It’s the chain I beat you with until you
recognize my command!”
All of these concepts are great on paper however in application there are some things that you need to think about.
1. The Death of Server Communities.
By Megaservering if your server is not a 100% WvW dedicated place, such as Sanctum of Rall, your zones will be filled with foreigners, people who you have fought against for over a year and a half, who’s blood boils at the mere sight of you. We’ve all seen it, you’re in an overflow and someone starts up with the server bashing. This is going to be day in day out every day in Guild Wars 2 from this day forward. The bad blood is going to be spilled out all over our capital cities, our formerly friendly zones, and fill our chats.Goodbye to Server Climate
The server climate we all have come to love over the years will now be gone. You’ll be mixed into all servers and the feeling of server pride will solely be one for WvW players. For the better part of the past 2 years I have been giving bags out to new players on Sanctum of Rall to thank them for calling us home. On April 15th that will no longer be feasible as every player in the game would also share that zone. There is no way for me to communicate just to the Sanctum of Rall players.Server Communication
Before every WvW event I travel around and let people know where we’re going and encourage them, no matter the level, to come out and have some fun with us in WvW. I hit queensdale, divinity’s reach, vigil keep, and a few zones in Orr. Come April 15th I will no longer be able to do that as people will not be from Sanctum of Rall and will be unable to join us in WvW. With no way to communicate with your allies this will become an even more difficult feat for non-wvw focused servers to mobilize forces.I see your objective and it is a valued one however I strongly feel that this is a bad move and will negatively affect the game in the coming months. You’re changing Server Community to Game Community and putting barriers in communication which will hurt those servers who have been struggling.
On top of that I’m pretty sure this is just the tip of the iceberg and soon WvW will be to follow. At which point there will be nothing left of the houses we built.
Please reconsider this option until you have some time to think about all the repercussions and the long term effect on communities.
^^This
As Colin mentioned, a lot of your concerns are to be addressed in the upcoming blog posts. I also wanted to answer some of the questions that I’ve seen on this thread.
Will this system breaks existing communities?
The whole goal of this new system is to enhance the in-game social environment. We completely get that the community of your home world is important to you, and this is why MegaServers takes that into account. But I also think that with this tool, we can go further. While home world communities are important, they are also very abstract. Choosing which home world to pick is a difficult task, even more difficult when you’re playing the game for the first time, because more often than not, you don’t know what the differences are between each of those worlds. Also, home worlds communities can be quite unbalanced, population wise.With MegaServers, the idea is to start taking into account more meaningful data to create communities. People you’re playing with, people sharing your interests or your goals, … We want to try to create this “town-like” feeling, in which while there are a lot of different people, you are also encountering the same ones frequently enough to be able to establish meaningful relationships.
This is one of the long term goals for this new system. On April 15th, we’re introducing the core elements that makes it possible, and in this configuration, the home world you’ve picked is very important. And for the other informal communities, we will monitor and adapt the system accordingly.
— Samuel Loretan
Samuel, plz keep this in mind:
I specifically paid rl money to xfer to the server that I am on SOLELY for the community.
I am an officer in a wvw guild that was established in beta & I do NOT want to potentially share cities/pve world with my wvw enemies OR a bunch of new trolls that my server works particularly hard at getting rid of on a constant basis to maintain the serenity of our pleasant community.
I have people on my friends list who are most decidedly NOT my friends for very specific reasons, and I do NOT want to be thrown into places where they are, nor be forced to remove them from my Flist.
Never forget why you removed the Official WvW Matchup Forum….
How would harvest nodes be affected by this change? Because I’ve still got lots of deldrimors to make and piles of iron and platinum to collect. I don’t mind going to a map to find the nodes once, but I’d hate to come back with another character 30 seconds later to find I’m in an entirely different instance of the same map.
^^ This is huge for me
Why’s this an issue?
Aren’t node maps the same on all servers?
And, if you come back after 30 seconds on a different character, couldn’t the only outcome possibly be positive, having mode nodes not gathered (if on a different map). There couldn’t possibly be less, just the same, or more.
No, every server reset the nodes are randomly placed per-server based on a group of potential spawn locations. Under the current system you could come back to a map with a different character and mine all the same nodes. Where as under this new system you could come back and it would be full of new nodes, but in completely different places, because they aren’t tied to your server anymore.
(edited by Conncept.7638)
These events, particularly Wurm, requires a very high level of organisation that the average and / or casual player are simple incapable of or not willing to do.
Bahahaha, ‘organization’, that’s a good one! You have any comedy routines I could see? :P
From this I take you don’t ever have participated in a serious wurm try?
~MRA
Tyrian Intelligence Agency [TIA]
Dies for Riverside on a regular basis, since the betas
This looks like it could be something good. Only worry is there’s the chance it will multiply those terrible zergy champtrains like in Queensdale now and that they will get bigger and bigger.
(edited by Bolbo Baggins.8594)
Hi, I’m OP, I play MMOs but don’t want to play with people. I have no real excuse why I don’t play single player RPGs, so instead I’ll just complain about anything I can.
“Dear ANet, nerf Paper, Scissors is fine. Sincerely, Rock”
Elysaurus | Warrior | [LOL] | League of the Legendary | Gandara (EU)
I really like the general idea of the feature, I really do.
What I don’t understand is why that obsesion with automatism, is it so hard allowing player a choice of the kind of server they want to end in in an explicit changeable way?
A drop down list like in GW1 would be great it was a let down when I learnt of the district system of GW2 at release, guesting improved it a lot, but it still is cumbersome in comparisson. With Megaserver system it seams a drop list with the current “worlds” in a given area and a description of each (language, RP…) that leats you travel to them without loging out is just a tiny step away and it would be such a huge improvement for the game.
Also I think guilds should be able to build a new improvement at a huge influence and merits costs:
Guild Raid: Open a private instance of a map only guild members or people partying with them can join.
Will all the people in a non represented guild be moer likely to be groupped together?
Want to be alone? Just go underwater…
These events, particularly Wurm, requires a very high level of organisation that the average and / or casual player are simple incapable of or not willing to do.
Bahahaha, ‘organization’, that’s a good one! You have any comedy routines I could see? :P
From this I take you don’t ever have participated in a serious wurm try?
~MRA
You know what they say about those who *ass*ume?
Yes, I did, which is how I came to that conclusion. Dropped in with a bunch of ‘randoms’, we complied perfectly with the event mechanics, had groups clearing mobs quickly and efficiently, had a group constantly DPSing. Hardly anybody going down. Event ended before we even got him below 50%, it’s a mindless DPS check, you could see that yourself were you not blinded by your self-fabricated ‘leetness’.
~Idon’tcareaboutyourcrapshoottag
(edited by Conncept.7638)
I suggest trying it out before you quit. Will doubling the amount of people per map really “crowd” out the map? The maps are pretty big in gw2.
I agree that the mega server is the answer but I recently paid 1800 Gems to move server as mine was not very populated do we get these gems back?
I think coming on and saying “yeah, we’ll be addressing your concerns later.” is kind of…not helpful.
Yeah, and if they had said nothing people would complain about them saying nothing.
Krall Peterson – Warrior
Piken Square
These events, particularly Wurm, requires a very high level of organisation that the average and / or casual player are simple incapable of or not willing to do.
Bahahaha, ‘organization’, that’s a good one! You have any comedy routines I could see? :P
From this I take you don’t ever have participated in a serious wurm try?
~MRA
You know what they say about those who *ass*ume?
Yes, I did, which is how I came to that conclusion. Dropped in with a bunch of ‘randoms’, we complied perfectly with the event mechanics, had groups clearing mobs quickly and efficiently, had a group constantly DPSing. Hardly anybody going down. Event ended before we even got him below 50%, it’s a mindless DPS check, you could see if you weren’t blinded by your imagined ‘leetness’.
~Idon’tcareaboutyourcrapshootguildtag
perhaps your server attempt wasnt as organized and skilled at doing the event as you would like to believe.
No, you will not get a refund. This is because you could have avoided transferring by using the guesting feature in the game, the only reason to transfer is for WvWvW purposes which presumably megaservers does not fix as of yet.
Digressing, but when he means wurm try he possibly means a large, highly coordinated try where most of the participants have a strict set of conditions in play (voice chat, trait control geared and optimized, with food and nourishment, as well as attack pattern synced up).
first blush on this whole thing is it’s just their way of doing a server consolidation of the low pop pve servers without saying they are, they are using a bunch of fancy words for it but it still amounts to the same thing, and it makes future consolidations easier since now pve isn’t necessarily tied to a home world
It’s so like them to over engineer a solution that was previously solved more simply in gw1
the problem is that GW1 had at its basis, a very different system. Nothing was persistant, all the maps that used districts were exactly the same. The idea for GW2 was to actually have dynamic systems where different things were going on. Now, its possible they have thrown out this idea, which makes a district like system more viable
Point being, they have a complex system to automatically sort people based on “mysterious algorithms” instead of a drop-dead simple server (district) selector. Unless they have a system in place to choose which server/district/whatever-it’s-called you want to be in there will be significant problems.
I think coming on and saying “yeah, we’ll be addressing your concerns later.” is kind of…not helpful.
Yeah, and if they had said nothing people would complain about them saying nothing.
I believe my point is clear: release the blog posts that address our concerns instead of making us wait till tomorrow.
These events, particularly Wurm, requires a very high level of organisation that the average and / or casual player are simple incapable of or not willing to do.
Bahahaha, ‘organization’, that’s a good one! You have any comedy routines I could see? :P
From this I take you don’t ever have participated in a serious wurm try?
~MRA
You know what they say about those who *ass*ume?
Yes, I did, which is how I came to that conclusion. Dropped in with a bunch of ‘randoms’, we complied perfectly with the event mechanics, had groups clearing mobs quickly and efficiently, had a group constantly DPSing. Hardly anybody going down. Event ended before we even got him below 50%, it’s a mindless DPS check, you could see if you weren’t blinded by your imagined ‘leetness’.
~Idon’tcareaboutyourcrapshootguildtag
perhaps your server attempt wasnt as organized and skilled at doing the event as you would like to believe.
Wasn’t a server, it was an overflow. It also was not an organized attempt, 100% randomly placed players. And I’m not saying the entire encounter went well, I was only at one of the three heads after all. But we complied individually and as a group adequately with the mechanics of that one head, and it made no difference. So what would make that difference then? An increase in DPS, and seeing as we were at map-capacity, that would only be available by homogenizing the group in to full DPS builds.
I’m not saying these bosses require no organization, strategy, or player skill; I’m saying they require no more than A LOT of existing bosses and encounters. And that the gate behind which most casual players are barred from them is not any of the above mentioned, but the stat check required to DPS them down in time.
Casual players play what builds they find fun, and for the most part they aren’t very efficient builds, but they like them and they are good with them. And they are not going to switch them out to meet a cheap DPS gate because the developers can’t make content difficult for a large group of player in a more substantial way. It is the developers that are the problem here, not the casual playerbase.
(edited by Conncept.7638)
mmo.
It’s ‘Massively Multiplayer Online’ not ‘Me, Me Only’.
/sigh
Yes I read the article, and that you can still right click join, but how are we going to make sure only TTS members get in (and not their friends/others) before we let other players in (like we do with overflows, especially for the Wurms)?
My guess is you won’t. Moreover, you shouldn’t be able to in the first place, the worthiness of your goals be kitten ed. You don’t own the instance, no matter how many people you put on it. Other players have a right to be there too.
The only way to do these absurd world events is to get as many non-randoms in that will actually follow instructions… So anet can either nerf the events to be casual friendly or allow tools that allow people to get players that actually want to/are capable of doing them to do it together.
Pretty much this. True we don’t ‘own’ the overflow currently, but its pretty kitten near important we have as few non random in it as Dinks said. Its not necessarily that we don’t want randoms, it that Anets has made it so we have to try to force as many non randoms out (unless they get on external communications like the guild uses, ie. teamspeak), otherwise our likelihood of actually completing the event drops to kitten near zero.
Please give us a keyring…
mmo.
It’s ‘Massively Multiplayer Online’ not ‘Me, Me Only’.
/sigh
With some of the new mmorpgs it maybe the new meaning of mmo lol.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
Are you cycling might in time? Is most of the players at it enabled with boons, sigil boosts, and the likes? You say stat check, but is it a bad thing if it is? It’s part of encounter mechanics, not to mention boon bonuses composited with proper trait bonuses give a hefty large boost.
I think that is total garbage. If I bought a transfer the day before this announcement—I SHOULD be refunded, infact anyone who has bought a transfer over the last few months should get some form of reimbursement depending on when they bought the transfer.
Put in a support ticket when it goes live.
Yes I read the article, and that you can still right click join, but how are we going to make sure only TTS members get in (and not their friends/others) before we let other players in (like we do with overflows, especially for the Wurms)?
My guess is you won’t. Moreover, you shouldn’t be able to in the first place, the worthiness of your goals be kitten ed. You don’t own the instance, no matter how many people you put on it. Other players have a right to be there too.
The only way to do these absurd world events is to get as many non-randoms in that will actually follow instructions… So anet can either nerf the events to be casual friendly or allow tools that allow people to get players that actually want to/are capable of doing them to do it together.
Pretty much this. True we don’t ‘own’ the overflow currently, but its pretty kitten near important we have as few non random in it as Dinks said. Its not necessarily that we don’t want randoms, it that Anets has made it so we have to try to force as many non randoms out (unless they get on external communications like the guild uses, ie. teamspeak), otherwise our likelihood of actually completing the event drops to kitten near zero.
what exactly is your issue with randoms.
this is not to start an argument, its more like tell me exactly why you think most randoms dont work
is it mostly communication?
is it gear?
is it that they dont listen even when communicated?
Is it that what is required is above and beyond the average players skill set?
Mostly i think this problem needs to be solved, but i think first we have to understand the problems.
Well, right now I get my fair share of zerging on the most popular events anyway. I was glad I could solo at least a few champions in some zones.
Is it that amazing that I don’t play this game for the press 1 light shows? Most of the content in this game becomes mind-numbingly, embarassingly easy with more than 2 players involved.
The change, in general, is for better, probably. It just shuts down the part of the game I enjoyed, the modicum of challenge in open world. Unless the scaling gets completely reworked to punish people for zerging. If not, it’s like the whole world became the last year’s living story invasion event. No, thank you.
William S. Burroughs
(edited by Asmodeus.5782)
Transferring servers will still serve a purpose, though.
It’ll determine which community you’re sorted into for each map area. It still determines what guild rep you’re gaining. It still determines what side you’re playing on in WvW.
The change to the new way of sorting players doesn’t invalidate any of those reasons for switching servers, so all I can say is .. good luck arguing for a refund.
Still, arenanet customer service is pretty nice. Best thing to do would be to ask them directly, right?
Op, you make it seem like all maps will have zergs of players.
No.
Not at all.
I think that is total garbage. If I bought a transfer the day before this announcement—I SHOULD be refunded, infact anyone who has bought a transfer over the last few months should get some form of reimbursement depending on when they bought the transfer.
Put in a support ticket when it goes live.
Companies would close if they were to listen to you because people ask for refunds with every patch wether it is affecting them or not.
This is huge, especially for a non-subscription based MMO. I’m very impressed with all the work done for the upcoming feature patch.
I have one suggestion that might already be being considered down the road. The ‘weighting’ of chances to be on a given map by guild, home server, party group and language is really smart and a step in the right direction.
I would love to see this further weighted by other player preferences (possibly by a small questionnaire) that attempts to group like minded people together with similar playstyles. Such as:
- Role Play (like/dislike/don’t care)
- World Bosses (focus on major world bosses & events)
- Champion ‘Hunting’ (enjoys champ trains and other group farming)
- Casual Exploration (does not enjoy ‘skip-n-stack’ dungeon tactics for instance)
- Hardcore (enjoys speed run dungeons using any means necessary for instance)
These further weighting refinements would of course be at the bottom of the sorting list when choosing the map. It would just weight the chances of people with similar playstyles to have improved chances of being on the same map.
(edited by Wasbunny.6531)
If you transferred because of the PvE only, you made a terrible deal even before the announcement since guesting would offer the same result for free.
If you transferred because of the WvW, then nothing will change after the update.
Both cases make refund not an option.
(and the other 8 elite specs maxed too)
I think that is total garbage. If I bought a transfer the day before this announcement—I SHOULD be refunded, infact anyone who has bought a transfer over the last few months should get some form of reimbursement depending on when they bought the transfer.
Put in a support ticket when it goes live.
If you think thats bad, try buying 6 months package on the wrong account and being told they can’t refund or credit it to another account. I’ve had that happen on Final Fantasy, needless to say I just had to deal with it. I lost significantly more money than $20 there.
this is genius. for pve…
i just want to notice that on some servers wvw communities are very strong and keep together over difficult and good times. please anet, be very gentle with what you do with wvw servers:D
Digressing, but when he means wurm try he possibly means a large, highly coordinated try where most of the participants have a strict set of conditions in play (voice chat, trait control geared and optimized, with food and nourishment, as well as attack pattern synced up).
Which is, currently, the only way the event actually gets completed. When an event is designed such that a small handful of people who don’t know what they are doing or don’t listen to instructions can muck it up, it becomes necessary to find ways to only allow people trusted not to be one of those into the encounter.
At first, megaserver will only be activated for 1-15 zones. So after the 14th, you can still enjoy being alone in Timberline.
And I’m pretty sure that even after it is activated, you’ll still be able to enjoy it virtually alone. It’s Timberline Falls, probably the zone with nothing “worth” doing there. Kind of like Snowden.
I really like this. General open-world content will benefit from this hugely. It will be great if they allow people to pick servers so guilds like TTS can coordinate Bosses. That is my only fear in this new system.
I guess its time to farm all the dragonites you need because we may have to say bye bye to event trackers with that update, even finding open CoF+CoE maps might be a pain in the kitten >.>
I hope their announcement later this week will allow dragonite to be farmable and somehow provide a realiable source of open CoF/CoE maps.
Not necessarily, it could be an all or none system. For example, CoF is opened and the map is full so it’ll just create an exact copy of that map which could mean that copy also has CoF opens. This may put an end to event trackers in a good way because if you are in that map and you see that CoF is closed, chances are it’s not opened on another copy (what are the chances of having multiple copies of Fireheart in a given time once this goes live…probably just one map for all servers most of the time). And now, with this megaserver system more people will be in the same map making it easier to complete the dungeon even.
They haven’t posted the changes they will make to events and world bosses to accommodate this new system. But I would suggest adding dragonites at the end of the events to open dungeons, this would encourage players to do the events more.
Yes I read the article, and that you can still right click join, but how are we going to make sure only TTS members get in (and not their friends/others) before we let other players in (like we do with overflows, especially for the Wurms)?
My guess is you won’t. Moreover, you shouldn’t be able to in the first place, the worthiness of your goals be kitten ed. You don’t own the instance, no matter how many people you put on it. Other players have a right to be there too.
The only way to do these absurd world events is to get as many non-randoms in that will actually follow instructions… So anet can either nerf the events to be casual friendly or allow tools that allow people to get players that actually want to/are capable of doing them to do it together.
Pretty much this. True we don’t ‘own’ the overflow currently, but its pretty kitten near important we have as few non random in it as Dinks said. Its not necessarily that we don’t want randoms, it that Anets has made it so we have to try to force as many non randoms out (unless they get on external communications like the guild uses, ie. teamspeak), otherwise our likelihood of actually completing the event drops to kitten near zero.
what exactly is your issue with randoms.
this is not to start an argument, its more like tell me exactly why you think most randoms dont work
is it mostly communication?
is it gear?
is it that they dont listen even when communicated?
Is it that what is required is above and beyond the average players skill set?Mostly i think this problem needs to be solved, but i think first we have to understand the problems.
Take the wurm for example. One random can entirely mess up the whole attempt (cobalt specifically on first phase, and any of the three on the second).
Its not so much randoms that I personally have a problem with, its the kitten time limits. Without the time limits (or even doubling some, teq/wurms anyways) would probably go a long way in making it more casual/randoms friendly.
is it mostly communication? – Yes, Anet has pretty much required us to use external communication tools since they are faster than typing
is it gear? – Not so much. I know my builds aren’t optimized.
is it that they dont listen even when communicated? – Kind of. When randoms are told several times by different people to do something specific and still don’t listen, yes it makes me not want to play with randoms.
Is it that what is required is above and beyond the average players skill set? – Not usually. Most of the times the mechanics aren’t hard to do, at least in my mind for the average player.
This is all for open world boss events, mind you. I’ve only ever done dungeons with pugs/randoms and have done all with not too many problems (except Arah, haven’t attempted that at all yet).
Digressing, but when he means wurm try he possibly means a large, highly coordinated try where most of the participants have a strict set of conditions in play (voice chat, trait control geared and optimized, with food and nourishment, as well as attack pattern synced up).
Which is, currently, the only way the event actually gets completed. When an event is designed such that a small handful of people who don’t know what they are doing or don’t listen to instructions can muck it up, it becomes necessary to find ways to only allow people trusted not to be one of those into the encounter.
Pretty much how I feel, in different words (better explained). Most processes/loopholes/working solutions are all because players have had to due to Anet’s decisions on certain things.
Please give us a keyring…
(edited by skullmount.1758)
The megaserver system means you won’t encounter overflow maps anymore.
And how we will make organised raids for Wurms? No overflow means no taxi to same map?
Read the entire article please. Here’s a direct quote, " you can still party with a friend by right-clicking on their name and then select to join them in their version of the map"
The megaserver system means you won’t encounter overflow maps anymore.
And how we will make organised raids for Wurms? No overflow means no taxi to same map?
Read the entire article please. Here’s a direct quote, " you can still party with a friend by right-clicking on their name and then select to join them in their version of the map"
going to a person in a group of 5 is great but what about those of us who group for guild mission where we have 30 or 40 people trying to get on the same map?
The megaserver system means you won’t encounter overflow maps anymore.
And how we will make organised raids for Wurms? No overflow means no taxi to same map?
Read the entire article please. Here’s a direct quote, " you can still party with a friend by right-clicking on their name and then select to join them in their version of the map"
going to a person in a group of 5 is great but what about those of us who group for guild mission where we have 30 or 40 people trying to get on the same map?
Will probably have to do what we currently do, which is taxi on more than one person and hope to get everyone in before others take the spots.
Please give us a keyring…