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Posted by: Kasteros.9847

Kasteros.9847

Question: What about players that can’t participate in any Tequall event etc.? due to sleep time, job or even WvW raids. For example Tequatll appear at 6 am.(standing up to get into work), 15:30 pm(still in work), 21 pm(raiding @ WvW). So tell my how to the hell i can make any Tequatll? And don’t answer like: u have sunday or satuday, cos i’m off at weekends for whole days.

ps. Those are hours in my country’s time zone(UTC + 2)

Join a guild that can spawn those events? It’s right there in the new devblog.

Well, does any guild will make those bosses at my hours(2-5 pm UTC)? i don’t think so…also i’m obligated to represent my guild only(it is law of this guild) so i can’t be in any other.

[One][SiOn][dF]
16.03.15 We remember! R.I.P. MT
Shocking interview with Anet WvW Dev

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Posted by: kgptzac.8419

kgptzac.8419

But, you can’t know when dungeons will be open, where it will be open, etc. Fortunately they don’t ever really bug anymore, but these things do happen. As it currently works, you just need 1 person to find where a dungeon is open on a site, and guest to the server. Since that will no longer work, it forces more to open dungeons. This isn’t my complaint, many of us do this anyways, and doesn’t take very long, but it will be an inconvenience to some.

This can be a legitimate concern. However the megaserver change will make the map instances that contain these dungeon opener events more populated, thus increasing the chance that they will be completed.

Although I hope ANet either do away with these opener events, or make them completely progression based with no cooldown timer and prerequisite chain, so if a group of 5 wants to open up the dungeon, they can quickly join up in one map instance and open the dungeon. It currently isn’t possible due to home server instances cannot be accessed to those players who are outside of it. With the new system, it will be easier to complete these events, but harder to look for a map instance that already has it completed.

a shard of crystal in the desert.

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Posted by: Levetty.1279

Levetty.1279

While I generally see the benefits to this system, I, as others have already mentioned, think it would be beneficial for the cities to be exempt. While I say this largely in context of guilds and their recruitment, particularly for WvW, I also see this as relevant for things such as RPers and help keeping server identities. My server has at least a somewhat unique flavor, and if we lose cities then I fear that will eventually be washed away. And as much as I look forward to randomly finding my dad (who chose a different server than I) in the middle of a meta event, when I’m settling down and going through my inventory I would prefer to do so while listening to the map chat of my server.

Seriously, making this changes apply to Major cities (and Gendarran Fields at the moment) makes absolutely no sense and is the worst part of this.

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Posted by: Lunacy Solacio.6514

Lunacy Solacio.6514

Seriously, making this changes apply to Major cities (and Gendarran Fields at the moment) makes absolutely no sense and is the worst part of this.

It won’t apply to Gendarran (at first), but will to the major cities and 1-15 areas.

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Posted by: hedix.1986

hedix.1986

So after reading the 2 blog posts that were supposed to explain all our concerns, I’m convinced that the only good thing in a sea of bad ideas, is that they’ve finally given the guilds ability to spawn our own Teq and Wurm. Thank you Anet, that was much asked for. If you ignored the cries for Instances, at least this is one step in the right direction.

However, the 2 blog posts still do not clearly address the key concerns that were brought up in this thread:

  • Will we still have real servers we’ll spawn to upon logging in, like at present? Or are they only valid for WvW now?
  • Will be have the choice to go to the real e.g. “Ruins of Surmia” server should we wish? Can someone please CONFIRM what is happening to guesting?
  • Will we be able to chose between different maps in the mega-overflow-cloud?
  • What about our friendly / co-server guilds? Will we still see familiar guild tags when running around the map in your sea of overflows? (since other guilds would hardly count towards gathered data – you cannot have all the friendly guilds on the F-list!)
    Suggestion: Please, if you must go on with this megablob system, please introduce an guild alliance in-game system, so that we can still have a CHOICE to be around the people we want to play with.

CoF & CoE waypoints & impact this has on node gathering saddens me. We now need to spend more money and time to get what we want. Keep your repair costs and account bound stuff, this is a much bigger restriction that that ever was.

Rhetorical questions: Since when is it a good idea for an computer system to take away our choice of where and with whom to play the game? And how is it a good idea to introduce such a drastically different system a year and a half since the release, when we already have established communities?!

[QQ] – ex RoS, current Piken Square
[DV] – megaboss community

(edited by hedix.1986)

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Posted by: Levetty.1279

Levetty.1279

Seriously, making this changes apply to Major cities (and Gendarran Fields at the moment) makes absolutely no sense and is the worst part of this.

It won’t apply to Gendarran (at first), but will to the major cities and 1-15 areas.

I put in Gendarran because it is basically being used as the new LA in terms of chat at the moment and it will soon apply to it.

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Posted by: Helequin.2608

Helequin.2608

I wanted to re-post my suggestion from the RP and Megaservers thread, since it has possibilities to assist with people conducting large PvE events such as Teq and Worm kills, or even just fun guild get togethers and random events for larger guild.

An RP tag (and tags for other activities for the sorter to take into account) is a great idea, and one I support.

The downside to this is still not really knowing where you’ve actually landed. Are you on the shard with a bunch of TC people, or did you get shuffled somewhere else because that one was full?

A better solution to me is the aforementioned ability to SELECT which instance you are in once you arrive at a map. I would take this a little farther so that:

When you arrive at a map, you can check which instances/shards are currently running. When you look at them, they will also list the number of players from each home server in each shard. This way, players can make sure they are in the shard with most of their fellows, or at least queue for it.

Furthermore, this allows people outside TC/PS to track down the TC/PS population without guesting for potential RP. As an extra measure if needed – the population from each server could be shown based on “effective server” which would list you as the server you are currently guesting to.

And finally, this allows for large events whether RP or PvE based to manually pick a shard with a low population. Which means groups like TTS or other raid based (heck event just large guilds like AARM) might still have a chance to gather on one map.

Seems to fix a lot of issues really.

[Edited throughout for relevance to this thread]

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Posted by: lordkrall.7241

lordkrall.7241

Question: What about players that can’t participate in any Tequall event etc.? due to sleep time, job or even WvW raids. For example Tequatll appear at 6 am.(standing up to get into work), 3:30 pm(still in work), 9 pm(raiding @ WvW). So tell my how to the hell i can make any Tequatll? And don’t answer like: u have sunday or satuday, cos i’m off at weekends for whole days.

ps. Those are hours in my country’s time zone(UTC + 2)

Well if you really want to do Tequatl it if fully possible to not have WvW raids every single day at that exact time, is it not?

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: Blockhead Magee.3092

Blockhead Magee.3092

Rhetorical questions: Since when is it a good idea for an computer system to take away our choice of where and with whom to play the game? And how is it a good idea to introduce such a drastically different system a year and a half since the release, when we already have established communities?!

Thank good ness that they’re limiting this to the low level areas. While the people who just have to see others in the zone they occupy might be happy, those of us who look forward to the same people in our established community might be hosed. Time will tell, but changes of this magnitude rarely create the improved experience claimed by its creators. Its another ‘rock Tyria to its core’ hyperbole.

SBI

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Posted by: phys.7689

phys.7689

Question: What about players that can’t participate in any Tequall event etc.? due to sleep time, job or even WvW raids. For example Tequatll appear at 6 am.(standing up to get into work), 3:30 pm(still in work), 9 pm(raiding @ WvW). So tell my how to the hell i can make any Tequatll? And don’t answer like: u have sunday or satuday, cos i’m off at weekends for whole days.

ps. Those are hours in my country’s time zone(UTC + 2)

Well if you really want to do Tequatl it if fully possible to not have WvW raids every single day at that exact time, is it not?

no not really, most WvW guilds expect you to be there and participating at the allotted time, many may kick you if your ignoring that time frame to do other things in game. Which does make a kind of sense, because they need people there to actually matter in WvW.

Its a conflict of interest.

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Posted by: Raine.1394

Raine.1394

I actually have no problem with a single virtual server. I think it fixes a lot of problems and has only one downside, the loss of any cultural distinctiveness of servers. However, guesting itself removed cultural distinctiveness. I wonder how many people realize that the initial existence of realms or servers simply reflected technical limitations of the time.

My only problem with this is that they are not actually moving to a single virtual server but some kind of Frankenstein that maintains a concept of home world, etc. It will undoubtedly be a hodgepodge that satisfies no one.

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Posted by: lordkrall.7241

lordkrall.7241

no not really, most WvW guilds expect you to be there and participating at the allotted time, many may kick you if your ignoring that time frame to do other things in game. Which does make a kind of sense, because they need people there to actually matter in WvW.

Its a conflict of interest.

But why would you be interested in Tequatl in the first place if you were in such a hardcore WvW-guild?

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: Kasteros.9847

Kasteros.9847

Question: What about players that can’t participate in any Tequall event etc.? due to sleep time, job or even WvW raids. For example Tequatll appear at 6 am.(standing up to get into work), 3:30 pm(still in work), 9 pm(raiding @ WvW). So tell my how to the hell i can make any Tequatll? And don’t answer like: u have sunday or satuday, cos i’m off at weekends for whole days.

ps. Those are hours in my country’s time zone(UTC + 2)

Well if you really want to do Tequatl it if fully possible to not have WvW raids every single day at that exact time, is it not?

Well HC WvW/GvG mean raiding as much as possible and we have to make raids at those hours due to prime times at other servers(other guilds raiding) and time when our ppl come back form jobs also if i don’t get up to raid i will recive warnign and then kick… I don’t really wnat to make Tequatll, that was example, BUT now i;m able to make all WB when i come back form work and before i start raiding at WvW, after this patch i will be able to make 4-5 WB only(so i will lack lot of materials for ascended). I thought anet wanted to make this like “sandbox” i mean open world, and now they are just kittening players that have real life. So atm i’m gonna hate this idea as much as possible, cos it is sick to keep presure on players and force them to play @ some hours.

[One][SiOn][dF]
16.03.15 We remember! R.I.P. MT
Shocking interview with Anet WvW Dev

(edited by Kasteros.9847)

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Posted by: Leohan.1096

Leohan.1096

These are good concerns, question Anet always. As they are not perfect and the player base needs to be aware and concerned with GW2.1 update. These are things I did not think of myself. I just hope the mega server is an option, a button to be pressed. I enjoy quiet nights playing with a few guild members. Some of us like an empty map :-)
I do not enjoy 100+ people around me lagging my frames per second or crashing my game.

Running into guild leaders on the map and talking in whisper chat for a few minutes is fun for me, guess that kinda of fun will be over.

Let the FLAME WARS begin in map chat. Server loyalists, fighting all day long in chat going to great. :P . Kurzicks and Luxons were bad enough on GW1. Now we will have 24 servers in North America region screaming at each other.

So much for gathering the troops for World vs World in Lion’s Arch/ Vigil Keep. Also going to be really awkward when asking for donations towards WvW siege from non PvP players to help out.

I am all for playing with everyone again like the good old days of GW1 on America or International district, however the system foundation in this game is a little different than the last game.
I hope this goes well and is the next step to allow us to play with others in a different region. Guesting system tore the GW2 community in half.

Guild: Assured Mutual Destruction [ICBM]
World: Isle of Janthir (NA)

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Posted by: Sungak Alkandenes.1369

Sungak Alkandenes.1369

I appreciate the early release of tomorrow’s post, since it technically does not cover this upcoming patch anyway.

As others have stated here, the developers have made clearer what their vision should be, which is a nice thing to see. However, it also gives me a lot to think about regarding my own next steps. I’m certainly fine with adapting to the changes (and have various plans already); but it is more important to see how the next few weeks shake out with my guild first.

“The Meta Game does not stop at the game. Ever.” — Me
I like to view MMOs through the lazy eye of a Systems Admin, and the critical eye of a
Project Manager. You’ve been warned. ;-)

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Posted by: Lyanna.9875

Lyanna.9875

BIG question:

With these changes can we hope to see Orr cleansed finally?
Maybe adding a condition on the megaserver to create a map for the ones that have finished the PS, and maybe in these new maps add an NPC (maybe at Fort Trinity) to go back and play on the previous maps….

Please… Please…
Now it feels like we don’t have made any actual impact on the world with the PS.

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Posted by: Graewoof.5123

Graewoof.5123

Can You amend the Mega server system CHART that shows the boss schedule to show SERVER time? I do not reside on the east or west coast of the US nor do I live in the central European time zone. I am not sure how those folks compensate for Daylight savings time.

I do know how to translate server time to my own time zone.

Thanks for your consideration,
Graewoof

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Posted by: Conncept.7638

Conncept.7638

These events, particularly Wurm, requires a very high level of organisation that the average and / or casual player are simple incapable of or not willing to do.

Bahahaha, ‘organization’, that’s a good one! You have any comedy routines I could see? :P

From this I take you don’t ever have participated in a serious wurm try?

~MRA

You know what they say about those who *ass*ume?

Yes, I did, which is how I came to that conclusion. Dropped in with a bunch of ‘randoms’, we complied perfectly with the event mechanics, had groups clearing mobs quickly and efficiently, had a group constantly DPSing. Hardly anybody going down. Event ended before we even got him below 50%, it’s a mindless DPS check, you could see that yourself were you not blinded by your self-fabricated ‘leetness’.

~Idon’tcareaboutyourcrapshoottag

Wow …
I have read a lot of idiotic troll posts on this forum over past 1.5 years, but this one takes the cake for me.

You didn’t even complete the event, yet here you are being Mr Know-it-all on the Wurm…

FYI,
I have participated in over 40 successful Wurm kills. How many have you done??
Oh right, none ..

I wonder who’s understanding of this event is better and who’s methods actually work?

You are a prime example of why I think this megaserver change will be a disaster for the players/guilds/servers that can successfully complete Tequatl and the Three-Headed Wurm.

Oh yes, your sitting in a spot predetermined for you among a giant group of players all spamming the same skills you’ve been told to spam, carrying the builds, buffs, and items you have been ordered to carry is oh so very impressive, and bestows upon you a wealth of knowledge I couldn’t possibly comprehend.

Get over yourself, Wurm and Tequatl kills are not impressive. Comply with the simple and easily explained mechanics, max enough players DPS and evasion, and you win. If there’s more to it than that, please explain what it is, because none of that requires anything dozens of other bosses do not. The only hitch is in welching every last point out of DPS out of 100+ players, which takes nothing but pathetically obsessive calculation on part of a small group and blind compliance on part of the remainder.

(edited by Conncept.7638)

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Posted by: Lyanna.9875

Lyanna.9875

Can You amend the Mega server system CHART that shows the boss schedule to show SERVER time? I do not reside on the east or west coast of the US nor do I live in the central European time zone. I am not sure how those folks compensate for Daylight savings time.

I do know how to translate server time to my own time zone.

Thanks for your consideration,
Graewoof

We in CET add 1 hour. So it is GMT+2

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Posted by: Helequin.2608

Helequin.2608

Server time is pegged to PST. So it is listed on that chart, if not explicitly stated.

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Posted by: dregoloth.8763

dregoloth.8763

I enjoy playing the game’s content, but not at the game’s default difficulty level, and I really dislike playing in a zerg. It’s for these reasons that I usually go out of my way to play under-equipped chars and explore underpopulated zones where there usually won’t be more than one or two people hitting an event at any given time.

Most people don’t play this way, and that’s cool. But the new system won’t work well for me at all when it’s fully implemented across the game, and will kind of ruin my entire experience (I don’t like the logistics, repetition or time commitments associated with fracs and dungeons).

I love the system in theory, but the algorithm will ruin the whole fun and challenge of GW2 for me, unless I get to manually set the criteria for the worlds I’m paired with, or better yet, were just allowed to choose the district myself, based on the population and several other factors. I’m also slightly concerned that jumping around the world is going to become extremely painful, since I’ll be forced to travel to each area before I can access all of its contestable waypoints. With 20-45 second load times on most zones, it makes traveling about my favorite zones/areas (which tend to be in the far corners of the game) both time consuming and uneconomical.

Kudos on the general concept, though. This could be used as a brilliant workaround to the fact that some zones are temporally locked due to the existence of the PS.

(edited by dregoloth.8763)

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Posted by: Link.6157

Link.6157

There are to much questions to be able to form a complete image. I can see the small advantage this mega server brings, but at what cost…

Also, it just seems alot of work for so little advantage / fun for the players. I’dd rather see guild halls and alliances then this.

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Posted by: phys.7689

phys.7689

no not really, most WvW guilds expect you to be there and participating at the allotted time, many may kick you if your ignoring that time frame to do other things in game. Which does make a kind of sense, because they need people there to actually matter in WvW.

Its a conflict of interest.

But why would you be interested in Tequatl in the first place if you were in such a hardcore WvW-guild?

why wouldnt you be interested in tequatl? i dont really see any connection, i know a lot of people who enjoy multiple facets of the game. As it is, they can work a lot of other things in because they arent on set schedules.

Essentially, its a problem, not just WvW. but now guilds are competing more for full rep.
You got your general guild needing it so they can do the guild focused events, like puzzles, and maintain buffs
you got your WvW guild needing rep for WvW bonuses
you got your small guild with the people you actually like hanging out with, who probably need rep the most if they will ever progress
you have now added your World boss guild which needs rep just to build as many consumables as possible, but will need massive influence to grind up the point they can actually build anything

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Posted by: Lord Kuru.3685

Lord Kuru.3685

Instead of the “every map is an overflow” system that they’re introducing, Anet could have instead consolidated by having only a few map instances and assigning each server to one of those instances.

So there would be 3 Sparkfly Fen maps (instead of one per server now) and each server is assigned to one of the 3 maps. Contested WP status, dungeon status, etc. would work as they do now.

If the maps become overpopulated, spawn a few more and reassign the servers for all new incoming players. For people who are already on a map, but not their server’s have a “join my server” button.

Some details would have to be ironed out, but I think this might work better than the current megaserver system.

Most importantly, Anet still gets the monetary savings from having fewer instances (which is clearly the real point behind all this megaserver business).

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Posted by: Gergolot.4217

Gergolot.4217

Hate this update.
No consideration for small guilds – again.
Added WP costs having to port twice in a map, probably fairly often.
Going to have to be forced to play a world boss at a given time. I don’t play 24/7.
Who said I wanted to play with loads of people in a map? What happens to people who are not in my FL or guild? I regularly talk to the same people in a city like DR for example, yet do not speak to them outside that. With this new system, I will likely not see them again. Or rarely if so. These systems always claim to be smart and ‘know’ who I like to play with, but in my experience they always fail.
Harvesting each map is now going to be insanely time consuming without the use of user updated maps. You’ll never know where you will end up.

Does this mean that I will not be on my home server anymore? I don’t want to get put on some lame low population server. I picked a high population one for a reason.
Only good thing is that guilds will be able to share influence across worlds at some point. Otherwise I hate this update.

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Posted by: Belzebu.3912

Belzebu.3912

That is kinda how the Megaserver works.
Every player from the same server have a higher chance of be in the same “overflow”, besides other variables like guild, party and language, so in the end it won’t change much in case of maps that used to have many players anyway, empty maps however will look much more alive after the update.

Charter Vanguard [CV] – HoD
Bardy Belzebuson – Ranger Sir Belzebu – Herald
(and the other 8 elite specs maxed too)

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Posted by: Hannelore.8153

Hannelore.8153

I don’t think you really get the concept. Servers are a fail, they have always been. Games like this have lost huge portions of their player bases over time due to the players constantly have to server hop endlessly until they get sick of it.

Megaserver is not a fix for the overflow problem; it has nothing to do with it. Its a fix for the lack of an “underflow” system, which has been asked for hundreds of times.

Its a way to make sure that when you go to Timberline Falls, you see more than just one person the entire day. So that people will actually spread out and play and explore this huge world that Anet made, instead of just complaining that there is no one there so they will just stick to Queensdale.

Eliminating servers (which is pretty much what Megaserver technology does), is ultimately the future of MMOs and something that should’ve came to the genre more than a decade ago. Alot of games would’ve been saved their fate.

Unfortunately due to WvW being so established by now, the server problems can’t be fixed there because it would tick alot of people off, so it will remain the same.

I ask you… how often do you guest? Well, now you have automated guesting. You can play with your friends immediately (unless they’re in a different region, but hopefully ANet will address that ongoing issue in the long-term).

I hope eventually people will realize how revolutionary such a system is.

Daisuki [SUKI] LGBT-Friendly Guild Leader | NA – Jade Quarry
I’m usually really sweet… but this an internet forum and you know how it has to be.
/i’m a lesbiab… lesbiam… less bien… GIRLS/

(edited by Hannelore.8153)

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Posted by: Lord Kuru.3685

Lord Kuru.3685

That is kinda how the Megaserver works.

That’s the point. This works more or less like the megaserver, but keeps some continuity with the current system and allows features that players have gotten used to to remain in-game (the ability to see temple statuses, dungeon statuses, WP statuses).

This idea, like the megaserver idea, is basically a server merge without the embarrassing connotations of the words “server merge.”

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Posted by: Belzebu.3912

Belzebu.3912

I agree that servers is a failed concept, but the technology and hardware required for “mega server” wasn’t accessible over 5 years ago, when most of the new MMOs started to be planned, the IO and data access required to dynamically reallocate data depending in the status of the current physical server isn’t that simple.

But, the future MMOs have separated servers have no excuses.

Charter Vanguard [CV] – HoD
Bardy Belzebuson – Ranger Sir Belzebu – Herald
(and the other 8 elite specs maxed too)

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Posted by: Hannelore.8153

Hannelore.8153

That is kinda how the Megaserver works.

That’s the point. This works more or less like the megaserver, but keeps some continuity with the current system and allows features that players have gotten used to to remain in-game (the ability to see temple statuses, dungeon statuses, WP statuses).

This idea, like the megaserver idea, is basically a server merge without the embarrassing connotations of the words “server merge.”

I actually like that we are getting fog of war, even if it is only in PvE. Actually. I like it ALOT. Its slowly becoming less about casuals and more about average players.

Daisuki [SUKI] LGBT-Friendly Guild Leader | NA – Jade Quarry
I’m usually really sweet… but this an internet forum and you know how it has to be.
/i’m a lesbiab… lesbiam… less bien… GIRLS/

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Posted by: Jadestorm.8037

Jadestorm.8037

Question: Lets say I was on server A whose population I was not a fan of and I moved to server B, but I still have a lot of friends on server A. Am I going to find myself on server A “frequently” because of my friends list? (am I going to need to start pruning my friends list so I don’t wind up on server A?) — note that I’m not currently for or against this until I see how it works in practice, but I am curious about the question itself. Thanks!

Elerene Ostinato | 80 Norn Mesmer | Eyes in the Dark [EYES]
“Where there is light, there is darkness.”

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Posted by: Lord Kuru.3685

Lord Kuru.3685

I dont know if this has been asked yet but it’s a 12 page long thread. Will we be able to force ourselves back onto our main server if we want to? If I am on JQ for a boss and I end up on Tarnished Coast for example. Will I be able to say ‘No I don’t wish to be on tarnished coast, I want to be on my main server’ and move myself back to an overflow or something similar.

There won’t be a main server for JQ anymore. The whole point of this is to reduce costs by spawning fewer maps. So instead of 24 guaranteed copies of Timberline Falls, there’ll be only a few (or perhaps even one).

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Posted by: Hannelore.8153

Hannelore.8153

Question: Lets say I was on server A whose population I was not a fan of and I moved to server B, but I still have a lot of friends on server A. Am I going to find myself on server A “frequently” because of my friends list? (am I going to need to start pruning my friends list so I don’t wind up on server A?) — note that I’m not currently for or against this until I see how it works in practice, but I am curious about the question itself. Thanks!

There won’t be servers. Your home world will become a variable in a calculation. Its an “anchor” to people that you like to play the game with.

Hate this update.
No consideration for small guilds – again.
Added WP costs having to port twice in a map, probably fairly often.
Going to have to be forced to play a world boss at a given time. I don’t play 24/7.
Who said I wanted to play with loads of people in a map? What happens to people who are not in my FL or guild? I regularly talk to the same people in a city like DR for example, yet do not speak to them outside that. With this new system, I will likely not see them again. Or rarely if so. These systems always claim to be smart and ‘know’ who I like to play with, but in my experience they always fail.
Harvesting each map is now going to be insanely time consuming without the use of user updated maps. You’ll never know where you will end up.

Does this mean that I will not be on my home server anymore? I don’t want to get put on some lame low population server. I picked a high population one for a reason.
Only good thing is that guilds will be able to share influence across worlds at some point. Otherwise I hate this update.

Are you kidding me ? This is the best update for small guilds ever. Now we can actually find people to recruit without spamming Lion’s Arch map chat for hours. So you know, we don’t have to be small?

Solve the problem at its source, don’t make workarounds. :/

Daisuki [SUKI] LGBT-Friendly Guild Leader | NA – Jade Quarry
I’m usually really sweet… but this an internet forum and you know how it has to be.
/i’m a lesbiab… lesbiam… less bien… GIRLS/

(edited by Hannelore.8153)

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Posted by: Alugjen Darlas.5329

Alugjen Darlas.5329

These events, particularly Wurm, requires a very high level of organisation that the average and / or casual player are simple incapable of or not willing to do.

Bahahaha, ‘organization’, that’s a good one! You have any comedy routines I could see? :P

From this I take you don’t ever have participated in a serious wurm try?

~MRA

You know what they say about those who *ass*ume?

Yes, I did, which is how I came to that conclusion. Dropped in with a bunch of ‘randoms’, we complied perfectly with the event mechanics, had groups clearing mobs quickly and efficiently, had a group constantly DPSing. Hardly anybody going down. Event ended before we even got him below 50%, it’s a mindless DPS check, you could see that yourself were you not blinded by your self-fabricated ‘leetness’.

~Idon’tcareaboutyourcrapshoottag

Wow …
I have read a lot of idiotic troll posts on this forum over past 1.5 years, but this one takes the cake for me.

You didn’t even complete the event, yet here you are being Mr Know-it-all on the Wurm…

FYI,
I have participated in over 40 successful Wurm kills. How many have you done??
Oh right, none ..

I wonder who’s understanding of this event is better and who’s methods actually work?

You are a prime example of why I think this megaserver change will be a disaster for the players/guilds/servers that can successfully complete Tequatl and the Three-Headed Wurm.

Oh yes, your sitting in a spot predetermined for you among a giant group of players all spamming the same skills you’ve been told to spam, carrying the builds, buffs, and items you have been ordered to carry is oh so very impressive, and bestows upon you a wealth of knowledge I couldn’t possibly comprehend.

Get over yourself, Wurm and Tequatl kills are not impressive. Comply with the simple and easily explained mechanics, max enough players DPS and evasion, and you win. If there’s more to it than that, please explain what it is, because none of that requires anything dozens of other bosses do not. The only hitch is in welching every last point out of DPS out of 100+ players, which takes nothing but pathetically obsessive calculation on part of a small group and blind compliance on part of the remainder.

I guess we found an afk-er Shatter spammer here .I do agree Teq is walk in the park mode by now for some ppl aka (TxS/tts /att etc etc) , but the wurm in the other hand …let me tell you this , once you kill it you will see the difference between someone who spams 1111 and a group of 35-45 ppl who moves and does a perffect job on this event’s .Using your word’s i guess is ez to say evrything is not impressive since evryone thinks that Her kitten ‘’Zerk all the way , spam dodge = i won the game’’ .

[SC]Nine Inch Nose -205 Precurssors .

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Posted by: JakHammer.7094

JakHammer.7094

Megaserver is so unwieldy.

PIG – Permanent Involuntary Guesting technology is a lot more efficient and catchier.

:))

Jak

PS: It will all be ok guys.

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Posted by: chemiclord.3978

chemiclord.3978

As I parse all the information, the conclusions I have reached is that for servers with high population, you will likely see very little difference post the 15th than you do now. My suspicion is that home server is so highly prioritized for that reason.

Where you’ll really see a difference is in lower population servers.

There are other issues (like with the world events) that I am wary of, but at least as it pertains to “community”, those who have settled into high populated worlds for that community I don’t think will see that community scattered.

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Posted by: Larenc.1269

Larenc.1269

They must have hired back the idiots who messed up the gw1 combat cause this update is going to be flat out stupid.

So Here is the out look for april

1. Nerf DMG on any Crit dependent classes
2. Super charge ranger’s longbow
3. Boost to Ele
4. Nerf to runes/sigils
5. Cramp up the worlds [to many bloody players in a map]
6. [already happend] Cant do anything for a day with blown up heads [couldnt do anything involving jumping]

I’ve got one question to ask the gm’s.

MAKE IT SO THAT WE CAN PK IN OPEN WORLD

So if someone comes along and kittenes us off cause there is to many players on that map, we can just pk them till they bloody leave.

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Posted by: Mara.3629

Mara.3629

My main guild just spent a lot of money to move to another server largely because EB was getting too small to do many of the PVE events. Not more than two days ago, I paid 1400 gems to do a server transfer. Now we find out that in two weeks they’re getting rid of servers, so all those gems were kind of wasted.

I agree that people have wasted a lot of gold to move to a different server when if we had known about these changes we would have saved our money and wait until the whole thing is active. I paid 2400 to move to a server to be with friends and guild mates. If I had known about this before I would have saved my hard earned gems and I would wait patiently for the change. I don’t see where it would be money well spent because I would just guest for the next few months.

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Posted by: Olvendred.3027

Olvendred.3027

Make what choice? As far as I know, guesting is not going away yet. If you want to play with another server’s community, just guest away—nothing from the blog post saying megaserver will prohibit you from doing.

Also it will be easier to jump to another instance, as currently you can only jump onto overflow instances, but after the update you can jump to wherever there are people who can ferry you to.

Let’s talk about choice: You choose your home server, you choose your guild, you choose your friends. Algorithm will place you into an instance based on your choices. If the algorithm fails for some kitten reasons, there’s the ferry option.

Of what shard to be on, that choice. Guesting is not going away yet, for the non-megaserver maps, which is kinda irrelevant. At any given time, the algorithm will sort me into one particular shard of that map. That will be based on the things it takes into account. The only way to avoid that is to get a ferry… assuming there happens to be someone you know, who happens to be on a different shard of the same map, who is willing to do that for you. There are other reasons for wanting to leave a shard than to be with someone else: eg. toxic map chat; eg. a big guild is doing missions or a world event and the map is otherwise empty; eg. the players on the map aren’t being helpful for a meta-event you want to do; eg. the players on the map are spoiling your champ farm. Whatever.

And it would literally be as simple as a menu. Have a new icon at the top of the UI for Megaserver – you open it up, and it lists all the available shards of the map you’re on, as well as a bit of data. Even include a “(Recommended)” tag next to the one the algorithm wants you to go to. Eg.

Shard 1: High
Shard 2: Very High (Recommended) [You are here]
Shard 3: Full
Shard 4: High
Shard 5: Low

Then you can simply check ‘Go to shard’ and will go into a loading screen for another shard (make it available only out of combat, if you want).

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Posted by: Lord Kuru.3685

Lord Kuru.3685

Make what choice? As far as I know, guesting is not going away yet. If you want to play with another server’s community, just guest away—nothing from the blog post saying megaserver will prohibit you from doing.

Also it will be easier to jump to another instance, as currently you can only jump onto overflow instances, but after the update you can jump to wherever there are people who can ferry you to.

Let’s talk about choice: You choose your home server, you choose your guild, you choose your friends. Algorithm will place you into an instance based on your choices. If the algorithm fails for some kitten reasons, there’s the ferry option.

Of what shard to be on, that choice. Guesting is not going away yet, for the non-megaserver maps, which is kinda irrelevant. At any given time, the algorithm will sort me into one particular shard of that map. That will be based on the things it takes into account. The only way to avoid that is to get a ferry… assuming there happens to be someone you know, who happens to be on a different shard of the same map, who is willing to do that for you. There are other reasons for wanting to leave a shard than to be with someone else: eg. toxic map chat; eg. a big guild is doing missions or a world event and the map is otherwise empty; eg. the players on the map aren’t being helpful for a meta-event you want to do; eg. the players on the map are spoiling your champ farm. Whatever.

And it would literally be as simple as a menu. Have a new icon at the top of the UI for Megaserver – you open it up, and it lists all the available shards of the map you’re on, as well as a bit of data. Even include a “(Recommended)” tag next to the one the algorithm wants you to go to. Eg.

Shard 1: High
Shard 2: Very High (Recommended) [You are here]
Shard 3: Full
Shard 4: High
Shard 5: Low

Then you can simply check ‘Go to shard’ and will go into a loading screen for another shard (make it available only out of combat, if you want).

Your idea of a drop down menu is great. But I’d bet Anet does not want you to know how many shards are active at any given time: it’d look bad if there were only one for most maps.

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Posted by: Olvendred.3027

Olvendred.3027

Make what choice? As far as I know, guesting is not going away yet. If you want to play with another server’s community, just guest away—nothing from the blog post saying megaserver will prohibit you from doing.

Also it will be easier to jump to another instance, as currently you can only jump onto overflow instances, but after the update you can jump to wherever there are people who can ferry you to.

Let’s talk about choice: You choose your home server, you choose your guild, you choose your friends. Algorithm will place you into an instance based on your choices. If the algorithm fails for some kitten reasons, there’s the ferry option.

Of what shard to be on, that choice. Guesting is not going away yet, for the non-megaserver maps, which is kinda irrelevant. At any given time, the algorithm will sort me into one particular shard of that map. That will be based on the things it takes into account. The only way to avoid that is to get a ferry… assuming there happens to be someone you know, who happens to be on a different shard of the same map, who is willing to do that for you. There are other reasons for wanting to leave a shard than to be with someone else: eg. toxic map chat; eg. a big guild is doing missions or a world event and the map is otherwise empty; eg. the players on the map aren’t being helpful for a meta-event you want to do; eg. the players on the map are spoiling your champ farm. Whatever.

And it would literally be as simple as a menu. Have a new icon at the top of the UI for Megaserver – you open it up, and it lists all the available shards of the map you’re on, as well as a bit of data. Even include a “(Recommended)” tag next to the one the algorithm wants you to go to. Eg.

Shard 1: High
Shard 2: Very High (Recommended) [You are here]
Shard 3: Full
Shard 4: High
Shard 5: Low

Then you can simply check ‘Go to shard’ and will go into a loading screen for another shard (make it available only out of combat, if you want).

Your idea of a drop down menu is great. But I’d bet Anet does not want you to know how many shards are active at any given time: it’d look bad if there were only one for most maps.

I guess… but it would at least be good for the people on that map. If you’re in Brisban Wildlands doing map exploration and there’s barely anyone on the map. Maybe it’s because there are only 10 ppl in all of GW2 in there, and they’re all in the one shard. Or maybe there are 40… but the first shard filled cause a big guild (from your server) came to do the Guild Puzzle (and decided to all go to Shard 2), you zoned in while they were there, then they left, and now you’re on an empty shard. With a menu, you can see, “oh, this is as good as it will be atm. At least we’re not missing out” or “Cool! there’s a Medium full shard we can go to, guys!”

The menu would also let you know when the game’s recommendation for your changed, like in the second Brisban scenario. You’re on an otherwise empty shard, so now the game would pick the first shard instead… but you don’t know that unless you decide to relog.

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Posted by: Aidan Savage.2078

Aidan Savage.2078

I guess… but it would at least be good for the people on that map. If you’re in Brisban Wildlands doing map exploration and there’s barely anyone on the map. Maybe it’s because there are only 10 ppl in all of GW2 in there, and they’re all in the one shard. Or maybe there are 40… but the first shard filled cause a big guild (from your server) came to do the Guild Puzzle (and decided to all go to Shard 2), you zoned in while they were there, then they left, and now you’re on an empty shard. With a menu, you can see, “oh, this is as good as it will be atm. At least we’re not missing out” or “Cool! there’s a Medium full shard we can go to, guys!”

The menu would also let you know when the game’s recommendation for your changed, like in the second Brisban scenario. You’re on an otherwise empty shard, so now the game would pick the first shard instead… but you don’t know that unless you decide to relog.

Instead of a drop down, why not an option that simply “reshuffles” you among the available map copies (if any)? This would allow you to jump to a different copy in the event the one you’re in empties out, or gets too full for your liking.

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Posted by: Blaeys.3102

Blaeys.3102

i’m obligated to represent my guild only(it is law of this guild) so i can’t be in any other.

Time to look for a better guild.

If the only way a guild can keep members is to disallow membership in others, then that is a strong indication of the strength of the guild.

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Posted by: Olvendred.3027

Olvendred.3027

I guess… but it would at least be good for the people on that map. If you’re in Brisban Wildlands doing map exploration and there’s barely anyone on the map. Maybe it’s because there are only 10 ppl in all of GW2 in there, and they’re all in the one shard. Or maybe there are 40… but the first shard filled cause a big guild (from your server) came to do the Guild Puzzle (and decided to all go to Shard 2), you zoned in while they were there, then they left, and now you’re on an empty shard. With a menu, you can see, “oh, this is as good as it will be atm. At least we’re not missing out” or “Cool! there’s a Medium full shard we can go to, guys!”

The menu would also let you know when the game’s recommendation for your changed, like in the second Brisban scenario. You’re on an otherwise empty shard, so now the game would pick the first shard instead… but you don’t know that unless you decide to relog.

Instead of a drop down, why not an option that simply “reshuffles” you among the available map copies (if any)? This would allow you to jump to a different copy in the event the one you’re in empties out, or gets too full for your liking.

Good for some scenarios, like the map emptying out, bad for others, like being constantly re-sorted into a map with a toxic map chat from a champ train, or that sort of thing. There’s a lot of different reasons you might want to switch shards, and the type of shard you want to go to depends on what you’re doing at the time, how you’re feeling, why you wanted to switch, how good your internet is (eg. if you want to be on a low-pop map due to lag), any number of things. But no algorithm can take that into account, not without being incredibly complex. But our own brains can, and we already have that choice (by being able to guest). So a list is pretty much the best option, imo. Even if you don’t choose “right” immediately, based on the information in the list, you can transfer to each of the options and figure it out yourself, rather than being constantly sorted to the same shard, or not knowing whether there’s even another shard to go to.

Choice and transparency go a long way towards making players happy.

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Posted by: Aidan Savage.2078

Aidan Savage.2078

i’m obligated to represent my guild only(it is law of this guild) so i can’t be in any other.

Time to look for a better guild.

If the only way a guild can keep members is to disallow membership in others, then that is a strong indication of the strength of the guild.

Or the mindset of the leader. “If I let them rep other guilds on occasion, they’re going to not like this guild anymore and leave.” Some of the really large guilds only ask you to rep once in a while if you’re attending a raid. It’s kinda sad some guilds have that much problem with someone repping another guild for what? 1/2 hour to an hour tops? Maybe twice a week at that?

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Posted by: phys.7689

phys.7689

i’m obligated to represent my guild only(it is law of this guild) so i can’t be in any other.

Time to look for a better guild.

If the only way a guild can keep members is to disallow membership in others, then that is a strong indication of the strength of the guild.

that might be true, except the guild system makes it so that you kind of need people to be representing so you get influence, so you can level up guild so you can unlock guild stuff etc.

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Posted by: Xomic.5792

Xomic.5792

This strikes me as a bad idea, like… ‘time to uninstall the game’ bad idea. It appears they’re making theses changes because, during no-peak hours, events like ‘battle for lion’s arch’ were basically unplayable. This isn’t an inaccurate description, but it seems to me it’s more of an issue with the sort of content (and the abuse of timers and DPS meters) they’ve been adding.

There shouldn’t be content in the open world that requires a large group of people to complete, because, as noted, if you’re playing during off hours, you’re screwed. Taking all the world bosses—which are frankly one of the few reasons to keep logging in and playing this game—and putting them on limited schedule is a step in the wrong direction.

Other than the wardrobe and dye fixes, I can’t see anything worthwhile coming out of this ‘feature pack’ patch, and now I’m not even certain that I’m going to be all that interested in logging in on april 15th at all.

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Posted by: Aidan Savage.2078

Aidan Savage.2078

i’m obligated to represent my guild only(it is law of this guild) so i can’t be in any other.

Time to look for a better guild.

If the only way a guild can keep members is to disallow membership in others, then that is a strong indication of the strength of the guild.

that might be true, except the guild system makes it so that you kind of need people to be representing so you get influence, so you can level up guild so you can unlock guild stuff etc.

It does, but if a guild cant stand the thought of you not repping them for a massive raid in the other guild, who only requires you to rep at such raids, that says a LOT about the mindset of the people leading that 100% rep only guild. Honestly, repping garners so little influence I could spend an hour doing events for X influence, or spend an hour doing less events that give far greater loot drops, and then spend half the money from that loot and get 10-50x the influence from the guild npc.

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Posted by: Nike.2631

Nike.2631

I just want to know how it works with multi-map flags like the Corrupted Statues in Orr.

Do the three Orr maps just work in permanently affixed clusters or do I face the possibility of flipping a temple in one map, strolling across the border to the next map and finding the corresponding statues there still active?

And now I know.

And frankly I’m DISGUSTED.

For a bunch of storytellers who chased after EPICNESS to the verge of complete nonsense, throwing away the ability to have any interaction carry across zone borers is a GIGANTIC STEP BACKWARDS.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: StanleyJohny.8047

StanleyJohny.8047

“See the following schedule for the new twenty-four hour rotation schedule for our bosses.”

So am i blind or there is no timers for Dredge Commissar and Foulbear Chieftain ?

PS: Oh yea i am blind Found info about that.

(edited by StanleyJohny.8047)