Feedback/Questions: The Megaserver System: World Bosses and Events

Feedback/Questions: The Megaserver System: World Bosses and Events

in Guild Wars 2 Discussion

Posted by: Sera.6539

Sera.6539

Like: Guild triggered events option.

Dislikes:
-Always contested WP until we’re on the map. There are tons of Orr waypoints that have the potential to be contested.
-Can’t see dungeon status.
-Gathering nodes are going to be really annoying.

Gelda Nebilim – Nagare [NGE] – Crystal Desert
http://youtube.com/user/Royblazer

Feedback/Questions: The Megaserver System: World Bosses and Events

in Guild Wars 2 Discussion

Posted by: Szamsziel.5627

Szamsziel.5627

I do not like this change. So far I could jump in to play any time, kill few bosses and just play whenever I want. For Tequatl there was 12 possible attempts so whenever I had 1 hour free there was 50% chance I will see him. Now it will be 8h. Also if for example wurm failed people who do the job could wait on server and organize again. Now it is lost.
One suggestion to devs – please move the events 1h each day. So for example karka on sunday starts 18, on monday at 19 and so on. This way this allows players to participate if they have fixed time slots (work,duties)

Feedback/Questions: The Megaserver System: World Bosses and Events

in Guild Wars 2 Discussion

Posted by: Crell.6401

Crell.6401

As much as I appreciate the ‘one guild all worlds’ and the idea behind a ‘merge the extreme under-populated map instances’ You’ve destroyed too much of what made the game feel like a living world to me.

1. You’ve scheduled almost all events. Everywhere. It was bad enough that you had large event windows for some world bosses. now you’re scheduling others such that I’ll never get to see some of them outside of finding a guild willing to unlock the event so I can see it. And I understand the ‘force start’ isn’t something you’re adding to all the events? Bad form. With the existing system, I can go straight to a world that’s got the event running and participate which was far more likely to happen with specific worlds and map instances during my play sessions.

2. You’re randomizing each of the map instance’s resource nodes. Part of what made it worth gathering with multiple characters on a single map was that you’d know where they were. The world of LIVING things is meant to change, Ore, isn’t a living resource. Even the organics are coming from places where they’ve grown already. It’s another immersion break to see trees, flowers, and crops growing one day in a field, and another to find it somewhere else entirely. One randomization per main game reboot is enough

3. By merging the Guild functionality so it’s a unified presence without allowing some method of increasing the Guild Member Cap (via either influence or a Gem Store Purchase) across servers you’ve created other problems. 1. You’ve effectively done away with the ability of larger/smaller guilds to do different kinds of things on different kinds of worlds specifically to take part in specific social settings) [EX: Tonight the guild is doing an RP event with the folks from TC!, Tomorrow, we’re doing fractals with a group from… you get the idea]

4. It feels like you’re doing away with servers in all but a loosely defined meta-group-name used for ‘weighted representation, world buffs and PvP’

5. Please disclose the current weights assigned to: A. ‘Main World’ B. ‘Friends’ C. ‘Followers’ D. ‘Guild Members’ especially as it applies to those of us with multiple guilds. E. ‘Guested world, if not functionally the same as Main world while guesting’ (aka Do main world users have a priority to be in the same map over guested users when assigning them to a map instance?)

6. As part of the guild changes, we really need some way to monitor and participate in guild chat for all the guilds we’re a member of at once. It would also be nice if we could client-side color members tags in a specific way so as to draw attention to the fact that we’re guildies while running around. Possibly even going so far as to see all their dots on the mini-map.

7. If Ieave a map area on foot, and then almost immediately return, I need to go back to the specific map instance I left. Traveling the borders of a map instance for some reason or another (like grab a way point, sell some stuff at a town) shouldn’t break my immersion by finding myself in a ‘new version of the world’ just because I left for 5 minutes. Take me back to the group of players I was interacting with before, even if they aren’t on my friends list, group, or guild. Thank you very much.

(edited by Crell.6401)

Feedback/Questions: The Megaserver System: World Bosses and Events

in Guild Wars 2 Discussion

Posted by: Speedmann.5269

Speedmann.5269

Hate it. And here’s why: I’m part of Attuned, a guild focused on fighting those “Hardcore” mega bosses. While it’s nice we can start the boss whenever we want, it’s terrible that we can no longer commandeer a map for ourselves.

Let me explain. Fights like the Triple Headed Jungle Wurm require coordination by 120~160 people with at least 110 of which in the same teamspeak. To accomplish this, my guild has been guesting to empty servers or forcing an overflow for private use. This ensures that we have only people who we know we can count on in the map and furthermore ensures we can actually accomplish killing the Wurm on a regular basis.

With the changes to the current system, it sounds like there will be no such thing as overflows, and no such thing as “empty maps” to guest to. In this case, it seems impossible to purge our runs of PUGs who are either geared incorrectly or unable/unwilling to follow commander instruction. Thus, this system makes future endeavors at killing the wurm (or any future, more-difficult boss) futile and impossible. Our guild is very dismayed over the fact that there has been no considerations for this situation and are skeptical that when this patch hits we’ll be able to kill wurm at all anymore due to the excessive amount of incompetent PUGs that will always be inside our (now merged) Bloodtide Coast.

While reading this i’d like to puke all over you. People like you are the worst thing which could ever happen to a game!

wow, just wow. What a horrible way to talk to someone in a public format.

Just to be sure, i’d say it to his face too
Saying someone who is not playing “correct” is incompetent is as unfriendly as i was, so i think we are both fine.

Feedback/Questions: The Megaserver System: World Bosses and Events

in Guild Wars 2 Discussion

Posted by: Dietere.3476

Dietere.3476

Question: will the Megaserver system fix the issues with instance holders in dungeons/fractals?

Feedback/Questions: The Megaserver System: World Bosses and Events

in Guild Wars 2 Discussion

Posted by: Jski.6180

Jski.6180

Right… where to begin?

I can’t be on twenty four hours a day and I don’t belong to, or want to be forced to join, a large guild that can invoke the world bosses. Also, smaller guilds still struggle with the insane costs for most of these unlocks – we’re already forced to join larger guilds just to play some of the game’s content and access the rewards.

So, I guess I can summarise it with two questions:
1) When will smaller guilds be able to do… anything?
2) Why do I always get the short straw with every update?

That the old argument about GM when they first came out so small guilds CAN get these events to trigger but its going to take a longer time for them to get to that point and most of these events need a high number of players in the first places so if your doing them on anything lower then say a 50 man guild you cant even complete at least 2 of the 3 major events (i think you can kill KQ but there no way you can kill teq or JW.)

I think what may happen is you will have guild like TTS become trigger guilds for ppl it would be nice to see more bigger guilds step up for there worlds to become trigger guilds too. I think unlike GM you do not need to be in the guild to get a reward form this system so there realty no need to join the guild more on the lines know when the guild dose there events.

As things stand now the system kind of a mess making OF just to make sure your guild is in at the right time waiting 2hr+ to make sure you get the mob this should give a lot more order and contort to the guilds that do these events (lets faces it your not going to have 10 small man guilds come together to do this event its going to take a large guild as it dose now and has been for the start of these major events.)

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Feedback/Questions: The Megaserver System: World Bosses and Events

in Guild Wars 2 Discussion

Posted by: Chameleon Dude.1564

Chameleon Dude.1564

And how do we know when these are? Guilds usually plan their events, some guilds make seperate ranks just for people who only want to join for guild missions, and don’t have to represent outside of that. I’m sure some guilds will do the same with world events. Just try to get help of guilds, it’s what this game is about after all.

Will these times be any more convenient for us? depends on what guild you roll with

Will the large guilds even want us randoms there? Even if they don’t, they can not kick you so they really have no choice. But if you just cooperate with them, they will most likely appreciate the help.

You have to understand that these large events are made to be completed through cooperation with a lot of people. It only makes sense this is made easier if you are in a large guild.

I don’t belong to, or want to be forced to join, a large guild

Easier? Sure, I’m fine with that. As it stands, content that was available to all is literally impossible for some of us to access now. Sorry for using my guilds for social reasons, not farming and boss hunting.

That the old argument about GM when they first came out so small guilds CAN get these events to trigger but its going to take a longer time for them to get to that point and most of these events need a high number of players in the first places so if your doing them on anything lower then say a 50 man guild you cant even complete at least 2 of the 3 major events (i think you can kill KQ but there no way you can kill teq or JW.)

I think what may happen is you will have guild like TTS become trigger guilds for ppl it would be nice to see more bigger guilds step up for there worlds to become trigger guilds too. I think unlike GM you do not need to be in the guild to get a reward form this system so there realty no need to join the guild more on the lines know when the guild dose there events.

As things stand now the system kind of a mess making OF just to make sure your guild is in at the right time waiting 2hr+ to make sure you get the mob this should give a lot more order and contort to the guilds that do these events (lets faces it your not going to have 10 small man guilds come together to do this event its going to take a large guild as it dose now and has been for the start of these major events.)

I don’t belong to, or want to be forced to join, a large guild

(edited by Chameleon Dude.1564)

Feedback/Questions: The Megaserver System: World Bosses and Events

in Guild Wars 2 Discussion

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Hate it. And here’s why: I’m part of Attuned, a guild focused on fighting those “Hardcore” mega bosses. While it’s nice we can start the boss whenever we want, it’s terrible that we can no longer commandeer a map for ourselves.

Let me explain. Fights like the Triple Headed Jungle Wurm require coordination by 120~160 people with at least 110 of which in the same teamspeak. To accomplish this, my guild has been guesting to empty servers or forcing an overflow for private use. This ensures that we have only people who we know we can count on in the map and furthermore ensures we can actually accomplish killing the Wurm on a regular basis.

With the changes to the current system, it sounds like there will be no such thing as overflows, and no such thing as “empty maps” to guest to. In this case, it seems impossible to purge our runs of PUGs who are either geared incorrectly or unable/unwilling to follow commander instruction. Thus, this system makes future endeavors at killing the wurm (or any future, more-difficult boss) futile and impossible. Our guild is very dismayed over the fact that there has been no considerations for this situation and are skeptical that when this patch hits we’ll be able to kill wurm at all anymore due to the excessive amount of incompetent PUGs that will always be inside our (now merged) Bloodtide Coast.

While reading this i’d like to puke all over you. People like you are the worst thing which could ever happen to a game!

wow, just wow. What a horrible way to talk to someone in a public format.

Just to be sure, i’d say it to his face too
Saying someone who is not playing “correct” is incompetent is as unfriendly as i was, so i think we are both fine.

Not really… playing inefficiently and causing an event to fail is pretty much the definition of incompetent… Your inability to comprehend that is not really his issue…

Feedback/Questions: The Megaserver System: World Bosses and Events

in Guild Wars 2 Discussion

Posted by: Ranger Hussy.9523

Ranger Hussy.9523

this whole thing kind of shows just how out of touch they are with alot of their players, they have no clue we schedule ourselves to play what we want to play in the times that rl gives us.
they’ve totally lost sight of the work people have put into alot of servers to make them a community so that they can hide the fact a few servers needed to be consolidated.
and just to top off everything they build a bigger gold sink into the wp system by making us go to a uncontested wp on a map first to see if the one we really wanted is uncontested.

Guild {PPP} Guild Leader

Feedback/Questions: The Megaserver System: World Bosses and Events

in Guild Wars 2 Discussion

Posted by: Blaeys.3102

Blaeys.3102

Let guilds start every boss, open every dungeon permanently. Other stuff is cool.

+1(,000) to this.

Gimme more cool things to do during preset guild event times.

The idea of a guild being able to trigger events in the world has me really excited. The potential for this related to future content is simply amazing.

Gimme it now

Im happy about this tiny item in this one blog probably more than I am about any of the other announcements (and it all looks good to me).

Feedback/Questions: The Megaserver System: World Bosses and Events

in Guild Wars 2 Discussion

Posted by: Speedmann.5269

Speedmann.5269

Right… where to begin?

I can’t be on twenty four hours a day and I don’t belong to, or want to be forced to join, a large guild that can invoke the world bosses. Also, smaller guilds still struggle with the insane costs for most of these unlocks – we’re already forced to join larger guilds just to play some of the game’s content and access the rewards.

So, I guess I can summarise it with two questions:
1) When will smaller guilds be able to do… anything?
2) Why do I always get the short straw with every update?

Hi Chameleon Dude,
let me try to answer your questions:
1) I think with the new megaserver thingy you will be able to find a lot of new people you may like and play with. So maybe you can form/extend your guild by new people? Even if not, maybe you just can start playing with them and “do anything”. I see the potential here
2) Quiet the same answer as on the first one, but let me add something. Without a large guild you would not even be able to kill those hardcore bosses by yourself on some servers (no players are going to try it) but with this update, you may have the possibility to get some new players which are going to try it. I’d say, let’s see what time gives us.

Feedback/Questions: The Megaserver System: World Bosses and Events

in Guild Wars 2 Discussion

Posted by: Elysyia.3140

Elysyia.3140

Likes:
- Don’t have to work out when a world boss might appear and then wait for it to actually spawn in its window. Love the idea of them being at regular times.
– Going to love being able to access my guild’s bank since it’s on a different server to the one play on!
– No more overflow with that annoying message pop up

Dislikes:
– Having to search for the orichalcum ore and ancient wood on every single map, every single day for every single toon because you’ve come in to a different instance of the map – that is going to get very old, very fast! It’s at the point where I’m already hoping that this megaserver stuff never makes it to the top level maps.
– Not being able to see where a dungeon is open – while it’s extremely annoying that the person opening it will have to port all over the place at extra cost just to open it, it is also highly likely that you will plan to do COF and then find you can’t for the next 24 hours unless you go the hassle of opening it. Each person only has 2 guesting spots… assuming that everyone is playing on the same server (which is likely for a guild run) that is 10 open extra slots. Chances are at least one person in the party either can’t open it as they’ve not done the story, wants to swap before the end, or their internet connectivity is so bad you don’t want them opening it… So you get there on your server, find it’s not open, guess and pick a different one, and it’s not open, guess again, and closed again…. etc Once everyone who can guest has done so you could be left with no open dungeon and no guest spots. That is going to significantly cut down on the number of COF and COE runs being doing or started as people want to just run the dungeon rather than having to go through the hassle of opening it with some annoying events.
– The guild mega events (Teq etc) – this is going to realistically mean I have to join another guild just to be able to do these events, because these will mostly now be done by the large boss guilds and never done again outside them. Sad, since this is once again yet more content most people will never get to do anymore.
– I’m dreading the inevitable “unable to get into the same map as your friends” problem. You can just see this happening with guild missions, where half the guild can get in and half can’t – even with the “you can just join on your friends” thing….

Feedback/Questions: The Megaserver System: World Bosses and Events

in Guild Wars 2 Discussion

Posted by: Enzo.3906

Enzo.3906

I’ve been playing this game since release and have always felt that Anet has done a lot to listen to their playerbase.

But this single change is the worst decision they have made in the game and it will not help me as a player who can only play evenings and wants to do stuff when I want (and there are more players like me, I’m sure).

JQ Spy working for Blackgate Karma Train Division

Feedback/Questions: The Megaserver System: World Bosses and Events

in Guild Wars 2 Discussion

Posted by: Windu The Forbidden One.6045

Windu The Forbidden One.6045

I don’t belong to, or want to be forced to join, a large guild

Then I’m afraid you have a problem because that’s basically what this game is about. Guilds play an integral part in this game and can’t always be avoided, nor should it.

Sorry for using my guilds for social reasons, not farming and boss hunting.

Are you saying I don’t? Ever wondered that a guild can do both those things?

Dear A-net: Please nerf rock. Paper is fine
~Sincerely, Scissors

Feedback/Questions: The Megaserver System: World Bosses and Events

in Guild Wars 2 Discussion

Posted by: shogei.8015

shogei.8015

Right… where to begin?

I can’t be on twenty four hours a day and I don’t belong to, or want to be forced to join, a large guild that can invoke the world bosses. Also, smaller guilds still struggle with the insane costs for most of these unlocks – we’re already forced to join larger guilds just to play some of the game’s content and access the rewards.

So, I guess I can summarise it with two questions:
1) When will smaller guilds be able to do… anything?
2) Why do I always get the short straw with every update?

I have to agree with this. You guys have added almost nothing for small guilds…

There are numerous dynamic group and world events that small guilds can kick off and participate in and there always have been. Take your guild and do Taidra, or fire shaman, or Shatterer. Or just form a squad and join in to the scheduled giant events. Nothing prevents that. Unless you are complaining that your small guild can’t kick off and fight the three-headed wurm alone, you aren’t missing anything.

Large guilds were neglected for a long time and, now that they have events geared towards them, they don’t want to give them up.

Guild warrior for life!

Feedback/Questions: The Megaserver System: World Bosses and Events

in Guild Wars 2 Discussion

Posted by: Lankybrit.4598

Lankybrit.4598

  • Gathering nodes are still randomized on every map instance.

To the people complaining about this. You were exploiting the fact that you could know the node routes and thus get the same nodes on multiple characters. I understand that you’re upset they’ve removed the exploit, but it’s good for the game overall.

My Life in Tyria: http://lankygw2blog.blogspot.com/
Updated every Monday

Feedback/Questions: The Megaserver System: World Bosses and Events

in Guild Wars 2 Discussion

Posted by: Eladamri.2437

Eladamri.2437

I’d really like to have them on there own map. But the attitude “incompetent player, noobs, casuals suck” etc makes them bad players to me. I’d even like to give them their own game so no one needs to ever get in contact with them :-P

The problem is not incometence, inexperience or noobieness. The major problem – after doing the new jungle worm successfully for quite some time now – is that not all players on the map are willing to do the boss.
Thus we end up with too small numbers and failing. Having only one opportunity/day (without guilds starting the event) this gets quite frustrating.

Feedback/Questions: The Megaserver System: World Bosses and Events

in Guild Wars 2 Discussion

Posted by: Jski.6180

Jski.6180

And how do we know when these are? Guilds usually plan their events, some guilds make seperate ranks just for people who only want to join for guild missions, and don’t have to represent outside of that. I’m sure some guilds will do the same with world events. Just try to get help of guilds, it’s what this game is about after all.

Will these times be any more convenient for us? depends on what guild you roll with

Will the large guilds even want us randoms there? Even if they don’t, they can not kick you so they really have no choice. But if you just cooperate with them, they will most likely appreciate the help.

You have to understand that these large events are made to be completed through cooperation with a lot of people. It only makes sense this is made easier if you are in a large guild.

I don’t belong to, or want to be forced to join, a large guild

Easier? Sure, I’m fine with that. As it stands, content that was available to all is literally impossible for some of us to access now. Sorry for using my guilds for social reasons, not farming and boss hunting.

That the old argument about GM when they first came out so small guilds CAN get these events to trigger but its going to take a longer time for them to get to that point and most of these events need a high number of players in the first places so if your doing them on anything lower then say a 50 man guild you cant even complete at least 2 of the 3 major events (i think you can kill KQ but there no way you can kill teq or JW.)

I think what may happen is you will have guild like TTS become trigger guilds for ppl it would be nice to see more bigger guilds step up for there worlds to become trigger guilds too. I think unlike GM you do not need to be in the guild to get a reward form this system so there realty no need to join the guild more on the lines know when the guild dose there events.

As things stand now the system kind of a mess making OF just to make sure your guild is in at the right time waiting 2hr+ to make sure you get the mob this should give a lot more order and contort to the guilds that do these events (lets faces it your not going to have 10 small man guilds come together to do this event its going to take a large guild as it dose now and has been for the start of these major events.)

I don’t belong to, or want to be forced to join, a large guild

I am not sure if your responding to my post with a quote from your post but i addressed it you cant do these events in a small guild as is your more or less tagging along with other larger guilds to do them in a way you already joined a large guild to do these events you just did not ask or your not flying there tag.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Feedback/Questions: The Megaserver System: World Bosses and Events

in Guild Wars 2 Discussion

Posted by: SirMoogie.9263

SirMoogie.9263

The first CDI on the Living World had many players feeling that Guild Wars 2 needs more meaningful events that impact the world. Megaservers while solving one problem seem to make the task of having a more meaningful play experience impossible as the dynamic events will be constantly resetting to their default states as maps are created and removed. The Temples of Orr were the closest thing you had to world impacting effects, as player actions a zone away actually affected how one corner of the world operated. However, that isn’t the case any longer. It would seem any significant changes to the world will have to be zone specific, and even then, only as long lasting as the map exists. Going forward are there any plans to make players actions matter, or are we just going to have a world that operates on schedules rather than the result of player choice/action? Are more events just going to be enemy forces that run away, even though they are winning, because they have to adhere to a schedule? Changes like these make the world feel less alive, not more so.

I’m all for players being able to make attempts on World Bosses at their leisure, but a better system would not have this being some guild unlock that is used in the map; but rather done through player actions in game. For example, Tequatl could have a dynamic event invasion chain where if he succeeds, he retakes the shores then slowly spawns more events across the map taking it over. Players that organize to retake the zone get to fight Tequatl. Some objectives to get Tequatl to land and fight them could include retaking the invaded outposts and reconstructing the megalaser. If they lose, Tequatl takes the beach again. Players can then keep trying to retake the beach as many times as they like. This system is much like the Temple of Balthazar, one of my favorite events. We as players, not some arbitrary timer, largely dictate how this meta-event runs and how many attempts at it we can make.

(edited by SirMoogie.9263)

Feedback/Questions: The Megaserver System: World Bosses and Events

in Guild Wars 2 Discussion

Posted by: Chameleon Dude.1564

Chameleon Dude.1564

Right… where to begin?

I can’t be on twenty four hours a day and I don’t belong to, or want to be forced to join, a large guild that can invoke the world bosses. Also, smaller guilds still struggle with the insane costs for most of these unlocks – we’re already forced to join larger guilds just to play some of the game’s content and access the rewards.

So, I guess I can summarise it with two questions:
1) When will smaller guilds be able to do… anything?
2) Why do I always get the short straw with every update?

Hi Chameleon Dude,
let me try to answer your questions:
1) I think with the new megaserver thingy you will be able to find a lot of new people you may like and play with. So maybe you can form/extend your guild by new people? Even if not, maybe you just can start playing with them and “do anything”. I see the potential here
2) Quiet the same answer as on the first one, but let me add something. Without a large guild you would not even be able to kill those hardcore bosses by yourself on some servers (no players are going to try it) but with this update, you may have the possibility to get some new players which are going to try it. I’d say, let’s see what time gives us.

Thanks for a sensible reply, as opposed to ‘let the huge guilds do it’. Sadly, even with the smaller world bosses – most of them will be off-limits to those of us who don’t have eight hours a day to dedicate to the game. Being a Desolation player, I’ve never had issues with these bosses before; so while some are receiving these new possibilities, others are losing old ones.

I am not sure if your responding to my post with a quote from your post but i addressed it you cant do these events in a small guild as is your more or less tagging along with other larger guilds to do them in a way you already joined a large guild to do these events you just did not ask or your not flying there tag.

Again, how am I supposed to know what another guild is doing and when? These events have and are often completed by servers, not just specialised or large guilds; apart from those who can be on at time X or Y, this is now a thing of the past.

I’ll stop posting now, I’m clogging up the thread.
Sorry. XD

(edited by Chameleon Dude.1564)

Feedback/Questions: The Megaserver System: World Bosses and Events

in Guild Wars 2 Discussion

Posted by: Speedmann.5269

Speedmann.5269

Hate it. And here’s why: I’m part of Attuned, a guild focused on fighting those “Hardcore” mega bosses. While it’s nice we can start the boss whenever we want, it’s terrible that we can no longer commandeer a map for ourselves.

Let me explain. Fights like the Triple Headed Jungle Wurm require coordination by 120~160 people with at least 110 of which in the same teamspeak. To accomplish this, my guild has been guesting to empty servers or forcing an overflow for private use. This ensures that we have only people who we know we can count on in the map and furthermore ensures we can actually accomplish killing the Wurm on a regular basis.

With the changes to the current system, it sounds like there will be no such thing as overflows, and no such thing as “empty maps” to guest to. In this case, it seems impossible to purge our runs of PUGs who are either geared incorrectly or unable/unwilling to follow commander instruction. Thus, this system makes future endeavors at killing the wurm (or any future, more-difficult boss) futile and impossible. Our guild is very dismayed over the fact that there has been no considerations for this situation and are skeptical that when this patch hits we’ll be able to kill wurm at all anymore due to the excessive amount of incompetent PUGs that will always be inside our (now merged) Bloodtide Coast.

While reading this i’d like to puke all over you. People like you are the worst thing which could ever happen to a game!

wow, just wow. What a horrible way to talk to someone in a public format.

Just to be sure, i’d say it to his face too
Saying someone who is not playing “correct” is incompetent is as unfriendly as i was, so i think we are both fine.

Not really… playing inefficiently and causing an event to fail is pretty much the definition of incompetent… Your inability to comprehend that is not really his issue…

Nope, it would be if i was not able to play “efficient”. But if i don’t want to because it is not fun for me then i might be unprofessional but not incompetent (Just my opinion)

Feedback/Questions: The Megaserver System: World Bosses and Events

in Guild Wars 2 Discussion

Posted by: Naz.2607

Naz.2607

A few answers:

  • Gathering nodes are still randomized on every map instance.

Gathering is an important part of income for many players, this change now negates it and the use of infinite gathering tools that you sell.

You cannot expect people to run around trying to find these nodes everytime they enter the map if they change locations constantly.

I do not know the impact such a change will have on the economy, but the supply of these gatherable materials will surely plummet when these maps will be affected by your megaserver implantation.

I humbly suggest you try to find a solution to this. Me, being quite an hardcore gatherer for a long time, this change completly kittens me over.

2. You’re randomizing each of the map instance’s resource nodes. Part of what made it worth gathering with multiple characters on a single map was that you’d know where they were. The world of LIVING things is meant to change, Ore, isn’t a living resource. Even the organics are coming from places where they’ve grown already. It’s another immersion break to see trees, flowers, and crops growing one day in a field, and another to find it somewhere else entirely. One randomization per main game reboot is enough

Being a hardcore harvester, I’m quite upset about this aspect. Not only will mat prices skyrocket but, I can see myself playing less, then less & less….

Naz ©

Feedback/Questions: The Megaserver System: World Bosses and Events

in Guild Wars 2 Discussion

Posted by: Cletus Van Damme.2795

Cletus Van Damme.2795

Uncontest every waypoint, forgot that.

Magumer Ranger

Feedback/Questions: The Megaserver System: World Bosses and Events

in Guild Wars 2 Discussion

Posted by: Shanaeri Rynale.6897

Shanaeri Rynale.6897

Small guilds will be ok. They just need a ‘donor’ guild to start the event off. I suspect the norm will be smaller guilds allying together with a larger guild in place to kick the event off.

Guild Leader of DVDF www.dvdf.org.uk since 2005

Feedback/Questions: The Megaserver System: World Bosses and Events

in Guild Wars 2 Discussion

Posted by: Allanon.9072

Allanon.9072

So now we will be forced to join that tts guild to make a world event hmm pass

Feedback/Questions: The Megaserver System: World Bosses and Events

in Guild Wars 2 Discussion

Posted by: Beldin.5498

Beldin.5498

A few answers:

  • Gathering nodes are still randomized on every map instance.

Gathering is an important part of income for many players, this change now negates it and the use of infinite gathering tools that you sell.

You cannot expect people to run around trying to find these nodes everytime they enter the map if they change locations constantly.

I do not know the impact such a change will have on the economy, but the supply of these gatherable materials will surely plummet when these maps will be affected by your megaserver implantation.

I humbly suggest you try to find a solution to this. Me, being quite an hardcore gatherer for a long time, this change completly kittens me over.

Yeah .. i for example bought till now 9 endless mining tools, 8 axes and 6 sickels since i switch alot character to harvest stuff.
If now however i find myself in another instance with different layout of the ressources that will totally kill that for me.

We really need at least a selection box that shows us maybe that there is Frostgorge 1-10 and i can select that i want to use Frostgorge 5 now.

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

Feedback/Questions: The Megaserver System: World Bosses and Events

in Guild Wars 2 Discussion

Posted by: Andrempdias.5268

Andrempdias.5268

To be fully honest, i dislike this more than I like it, the only thing I like about it is that low populated maps will get more people now.

Now, onwards to the criticism:
- Guild missions: Say we pull 80 people to guild missions, it will take ages to port everyone into the same map

- Guild bosses activation: It’s a neat idea, kind of like guild bounty I guess, but you forget a few organized guilds for “Hard-Core, Mega-Organized Events” don’t have guild challenges unlocked, or ever will have because they have members from several servers and don’t require you to fully represent except during events. So yeah, this update will pretty much just be death to those guilds.

Overall: 1/10, I can do now low level hearts with more people instead of killing wurm and tequatl, yay.

Feedback/Questions: The Megaserver System: World Bosses and Events

in Guild Wars 2 Discussion

Posted by: Naz.2607

Naz.2607

  • Gathering nodes are still randomized on every map instance.

To the people complaining about this. You were exploiting the fact that you could know the node routes and thus get the same nodes on multiple characters. I understand that you’re upset they’ve removed the exploit, but it’s good for the game overall.

Different people have different preferred ways of making money in this game.

If it was an exploit, I can 100% guarantee Anet wouldn’t have let it go on for 18 MONTHS.
After purchasing ELEVEN permanent harvesting tools & planning on buying more, you can forget about those gem purchases now anet. No more need.

Naz ©

(edited by Naz.2607)

Feedback/Questions: The Megaserver System: World Bosses and Events

in Guild Wars 2 Discussion

Posted by: somsom.5201

somsom.5201

I like some of the features here, but honestly, the majority are going to make life difficult for people who used to do certain events/guesting.

Grenth/Orr in-general is going to be a kitten to do; getting Obsidian shards will be a PITA with having to re-log hundreds of times until you find an open server/a server in-progress.

The same goes for CoF/contested waypoints; instead of implementing a QoL fix for these…you’ve gone and made them WORSE for QoL. Obfuscating what is open/closed/contested is silly. I get that it’s difficult with the new system, but you NEED to implement some way around this.

As for specific timed events: this will only further reinforce the zerg nature, as not only will more people participate, but the CD between events is a known: meaning we can simply do X, go to Y, go to Z, etc. No more checking APIs, guesting, or anything else. Yes, this is a nice QoL change, but it also reinforces a part of the game that MANY players do not enjoy. It also means that if you miss a cycle, that you have to wait around until the next one. No more being able to guest to find that remaining World Event. :/

On the surface this update is AWESOME for people leveling, but for anyone already at 80…it’s not all that great.

Feedback/Questions: The Megaserver System: World Bosses and Events

in Guild Wars 2 Discussion

Posted by: Feelm.1938

Feelm.1938

I do not like this change. So far I could jump in to play any time, kill few bosses and just play whenever I want. For Tequatl there was 12 possible attempts so whenever I had 1 hour free there was 50% chance I will see him. Now it will be 8h. Also if for example wurm failed people who do the job could wait on server and organize again. Now it is lost.
One suggestion to devs – please move the events 1h each day. So for example karka on sunday starts 18, on monday at 19 and so on. This way this allows players to participate if they have fixed time slots (work,duties)

I think this is actually a pretty good idea. Would give everyone the chance to do the events at some point while still maintaining the rigidity of the schedule – providing there’s a live timetable of some sort. I’m sure someone would be able to construct one somewhere if ArenaNet chooses not to.

Feedback/Questions: The Megaserver System: World Bosses and Events

in Guild Wars 2 Discussion

Posted by: Speedmann.5269

Speedmann.5269

I’d really like to have them on there own map. But the attitude “incompetent player, noobs, casuals suck” etc makes them bad players to me. I’d even like to give them their own game so no one needs to ever get in contact with them :-P

The problem is not incometence, inexperience or noobieness. The major problem – after doing the new jungle worm successfully for quite some time now – is that not all players on the map are willing to do the boss.
Thus we end up with too small numbers and failing. Having only one opportunity/day (without guilds starting the event) this gets quite frustrating.

This is something i can accept and think which should be kind of addressed by Arenanet. Of course you can’t forbid any player to be on a map and do something else, there should be a way for those who want to do the event to “meet with other players”

Maybe get an feature like LFG for world maps to get certain things done? I’d appreciate it as i do not have to use it if i don’t want to and everyone who wants, can to.

Feedback/Questions: The Megaserver System: World Bosses and Events

in Guild Wars 2 Discussion

Posted by: Rash.6514

Rash.6514

Likes:

  • The scheduled world events. Personally I think this was very much needed in this game. It was not fun to stay on an area waiting for a boss to activate. Kudos, ANet.
  • Guild World Events
  • The megaserver concept as a whole. I believe there will be more people doing events in every area in general.

Dislikes:

  • Cross-Map World State. As much as the likes above are a step forward, this is a step backwards. I believe we’ll be part of a very splintered, scrappy world. Perhaps it is time for you to consider certain things like completely removing contested waypoints in PvE (move them some place close where they don’t need to be contested). If you really insist on contesting Waypoints, then maybe make same-map travel free of charge like in the cities. Re-do Orr maps, merge the areas so all Gods (and their events) are on the same map. After all, we killed Zhaitan, didn't we?
  • Disorganised Orr events. It would be nice if we were somehow alerted that there is a group fighting the Gods’ Temples that we could join on “our megaserver probable instance”. Those events are not only fun but they also bring good rewards. It looks like they will be extremely harmed by the megaserver (well, they weren’t designed with this in mind, so it makes sense).

Question:

  • Since the megaserver changes will initially affect only the low level zones in the game (1-15), then will the World Boss schedule table be true just for the light yellow bosses? Or are the rest of the World Bosses also going into the new schedule even if their areas are still not megaserved?

(edited by Rash.6514)

Feedback/Questions: The Megaserver System: World Bosses and Events

in Guild Wars 2 Discussion

Posted by: Sera.6539

Sera.6539

  • Gathering nodes are still randomized on every map instance.

To the people complaining about this. You were exploiting the fact that you could know the node routes and thus get the same nodes on multiple characters. I understand that you’re upset they’ve removed the exploit, but it’s good for the game overall.

I… wha…?

Gelda Nebilim – Nagare [NGE] – Crystal Desert
http://youtube.com/user/Royblazer

Feedback/Questions: The Megaserver System: World Bosses and Events

in Guild Wars 2 Discussion

Posted by: jagabs.5086

jagabs.5086

So far, I’m full of excitement on the previous blog regarding the changes this upcoming feature patch BUT this new world boss schedule and world state across the map are really a downside of this patch. The new world boss schedule is what I really hate the most.

Feedback/Questions: The Megaserver System: World Bosses and Events

in Guild Wars 2 Discussion

Posted by: Xillllix.3485

Xillllix.3485

I’m kinda disappointed. WvW need’s the biggest change and it doesn’t look like it’s happening soon.

What exactly are you trying to do with WvW?
The most complex map doesn’t count for PPT and merges servers into colors (not much lore went into that idea), and the old map do not merge servers and count for PPT. Basically you have two different systems in place and none of them are really satisfying:

The merge servers with no PPT is boring because everything seems meaningless.
The independent servers with PPT are totally unbalanced and now more than ever often empty.

ESO got their AvA system solid from the start without hesitation about hurting people’s feeling of virtual server-bonding. While you join a specific campaign (matchup) you can guest on other alliances when yours is full. It’s not terribly complicated, solves all population issues.

You can argue all you want about “server’s pride” but eventually someone will have to make the decision of merging the empty servers, reorganizing the maps and overflow, and making everything count for PPT.

Feedback/Questions: The Megaserver System: World Bosses and Events

in Guild Wars 2 Discussion

Posted by: Pipra.7580

Pipra.7580

I’m willing to give it a try, but I’m not so sure about this megaserver business. It sounds like the cons may outweigh the pros, in the end.

Feedback/Questions: The Megaserver System: World Bosses and Events

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

It seems, that trying to solve the population problem, Anet decided upon a rather obvious solution (underflow) – but then was unable to actually make it work without making the game worse in a lot of other related places. And yet, instead of improving the design until it did become workable, they decided to implement it anyway, kitten the consequences.

After the first post i was still mostly hopeful (even if i had some doubts). Unfortunately not only all my doubts were confirmed, but the truth turned out to be even worse. In general, this is going to be a very, very disappointing change. It definitely won’t improve the game.

Actions, not words.
Remember, remember, 15th of November

Feedback/Questions: The Megaserver System: World Bosses and Events

in Guild Wars 2 Discussion

Posted by: Thomas Kaira.7863

Thomas Kaira.7863

The change for mega-bosses will not work, and this is why I feel this way:

1. It can potentially force a rep requirement for these raid guilds due to how expensive it will be to unlock the world event unlock. Furthermore, this is EXTREMELY damaging to TTS which ranges across multiple guilds. They would likely need to unlock the trigger on multiple guilds to maximize the number of leaders who can actually trigger the events. This would take an incredibly long time.

2. We can’t even instance our raids anymore. There is a very good reason we do this: randoms have proven on multiple occasions that they have no intention of following directions, refuse to come onto a public Teamspeak server to listen to the instructions given, and get in the way of other guild members who might want to do the content as well. The reason TTS and the like uses overflows and dead server maps to do this content is to maximize guild participation and minimize randoms who might cause problems and fail the run. But the megaserver system is completely obliterating our ability to do this.

These new features will actually be detrimental to the guilds they are trying to support. They need to be changed and fast. And also, this needs to be addressed too:

THESE RAIDS NEED TO BE INSTANCED. The organization required is too much to expect a group full of randoms not communicating to be able to accomplish them.

What is desperately needed at this point is a guild map, which would allow the mega-guilds to create private maps to perform these events. the only difference between that map and the public maps are that you would need to enter a password to be allowed in. This is so to not affect multi-guild guilds like TTS and also to allow randoms in when the guild decides to allow it (anyone can enter so long as they know the password). The guild map would need to be purchased outside of the guild menu (again, because making it influence and merit based would be extremely kitten raid guilds who typically don’t do guild missions and potentially force a rep requirement).

Feedback/Questions: The Megaserver System: World Bosses and Events

in Guild Wars 2 Discussion

Posted by: Blaeys.3102

Blaeys.3102

Small guilds will be ok. They just need a ‘donor’ guild to start the event off. I suspect the norm will be smaller guilds allying together with a larger guild in place to kick the event off.

This is very true. Small guilds (and even most large guilds) cannot realistically expect to do these events alone anyway.

Feedback/Questions: The Megaserver System: World Bosses and Events

in Guild Wars 2 Discussion

Posted by: Roggid.3045

Roggid.3045

For the most part I am ok with most of these changes. I do have a few criticisms though.
Please note that these are just my opinions and my reasoning behind them.

1: “a Guild World Event does not award any merits or commendations at this time”
* I don’t think this is the right move because if it had the commendations it would give guilds extra incentive to do these world events.

2: “You will no longer be able to tell if a dungeon entrance is open until you’re on the same map.”
* This is more of a minor gripe for me since it would be more inconvenient but again this is minor. Being able to tell if the dungeon is open from anywhere is much in my opinion for convenience purposes.

3: One last thing I would like to mention is that while this megaserver system is a good idea in concept there is a flaw in it. With this new system if a guild is trying to do a big world event, such as Tequatl that requires a lot of coordination and most times a VOIP, will not be able to organize their “guild world boss event” as well or not at all because if they get put into an instance of the map where the people there are either afk or do not listen to instructions and this is very unfair if said guilds have a lot of members wanting to do it and not everyone can get in. However there is a solution to this.

Being able to choose your map instance would solve a lot of problems. Basically this concept from GW1 meant that each map would have multiple channels or instances of that map that players could choose from and the list would grow or shrink depending on how many people are there. Just something to consider since this concept worked for GW1 for its lifetime and in my opinion would be a welcome concept to see again here in GW2.

Feedback/Questions: The Megaserver System: World Bosses and Events

in Guild Wars 2 Discussion

Posted by: Zania.8461

Zania.8461

Make every event triggerable ala Siegerazer in WvW. Gather N people around spawn point, click an item, spawn the boss. This way it’s not biased toward guild size, allows for random people to interact and trigger bosses as desired. Make all loot obtainable from world bosses to be once per account per day.

Figure out a way to deal with temples. The main issue is not knowing if temple is up. Ever. You would need to explicitly go visit every zone, hope to land in the same overflow to check. Only suggestion I can come up with is making the temples revert to contested status faster, thus allowing for higher probability of being able to participate in the event.

Figure out a way to deal with waypoints. The moneysink added will make temples events even less accessable, and fewer people will want to go to an already deserted Orr. I propose 0 cost for waypoints if teleporting inside the same map.

Feedback/Questions: The Megaserver System: World Bosses and Events

in Guild Wars 2 Discussion

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

Of course, starting every single world event every hour would probably be a bit overwhelming and spread players quite thin. We have therefore adopted a set of rotations to control world event activations in this new system.

Honestly, there is a lot of grey area between “every single world event every hour” and “only one world event at any point in time”. With the new way players are distributed to the maps, I don’t think they would be spread out too thinly even if boss events overlapped.

So: I don’t get why there is a five hour gap between mega world bosses after the rotation. Just keep rotating them. Or have them ALL spawn every hour. There is enough active GW2 players to populate all three fights every hour, with consolidated servers.

With my weekday playtime being 7-9pm CET, I will never see the face of the karka queen ever again… or the mega destroyer… or Ulgoth…

  • Waypoints — All contestable waypoints on any map you’re not currently playing in will always appear contested. When you arrive in the map, you will be able to travel to these waypoints pending their local status.
  1. removed repair cost =
  2. doubled waypointing cost =

Ô_ó

(edited by Pixelpumpkin.4608)

Feedback/Questions: The Megaserver System: World Bosses and Events

in Guild Wars 2 Discussion

Posted by: Shanaeri Rynale.6897

Shanaeri Rynale.6897

So now we will be forced to join that tts guild to make a world event hmm pass

No. It’s likely that these specialist raid guilds will need to get the merits/influence to build the upgrades before they can start an on demand event.

As mentioned above, if you join in a guild kicked off event(like teq) you’ll get the rewards also. So there’s no need to join the donor guild. Just be along to help

Guild Leader of DVDF www.dvdf.org.uk since 2005

Feedback/Questions: The Megaserver System: World Bosses and Events

in Guild Wars 2 Discussion

Posted by: Szamsziel.5627

Szamsziel.5627

One more thing : how the tight schedule help with immersion? It is xx.xx time for Jormag. Shatterer will come 15 minutes later. Yeah, so realistic

Feedback/Questions: The Megaserver System: World Bosses and Events

in Guild Wars 2 Discussion

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

So when is this new timer system coming into effect? Is it at some undisclosed time before 2015? Or is it actually coming with this patch?

Feedback/Questions: The Megaserver System: World Bosses and Events

in Guild Wars 2 Discussion

Posted by: Flytrap.8075

Flytrap.8075

  1. removed repair cost =
  2. doubled waypointing cost =

Ô_ó

This whole feature patch is just a disguised attempt to create more gold sinks and further monetize their Gem Store.

Fort Aspenwood | [Bags]

Feedback/Questions: The Megaserver System: World Bosses and Events

in Guild Wars 2 Discussion

Posted by: Eulolia.2467

Eulolia.2467

I wish you’d just implemented an underflow system without dismantling the entire world system in the process.

What you’re doing removes the possibility for any huge meaningful long-term event chains by removing any concept of a truly “living” world to the player. The Orr event chains were poorly implemented but there was a hint of the pre-release vision there, the idea of organised community efforts to control and unlock specific areas. With the removal of maps being tied to home servers, and by extension the removal of any kind of organisable PvE community other than guilds, the dream of those epic event chains that affect the world dies too.

Before you implement this, you should consider what happened to your original gameplay philosophy, and how these changes will make it impossible.

Subscribe for exciting guild wars 2 videos! https://www.youtube.com/user/eulololia/

Feedback/Questions: The Megaserver System: World Bosses and Events

in Guild Wars 2 Discussion

Posted by: Jski.6180

Jski.6180

Right… where to begin?

I can’t be on twenty four hours a day and I don’t belong to, or want to be forced to join, a large guild that can invoke the world bosses. Also, smaller guilds still struggle with the insane costs for most of these unlocks – we’re already forced to join larger guilds just to play some of the game’s content and access the rewards.

So, I guess I can summarise it with two questions:
1) When will smaller guilds be able to do… anything?
2) Why do I always get the short straw with every update?

Hi Chameleon Dude,
let me try to answer your questions:
1) I think with the new megaserver thingy you will be able to find a lot of new people you may like and play with. So maybe you can form/extend your guild by new people? Even if not, maybe you just can start playing with them and “do anything”. I see the potential here
2) Quiet the same answer as on the first one, but let me add something. Without a large guild you would not even be able to kill those hardcore bosses by yourself on some servers (no players are going to try it) but with this update, you may have the possibility to get some new players which are going to try it. I’d say, let’s see what time gives us.

Thanks for a sensible reply, as opposed to ‘let the huge guilds do it’. Sadly, even with the smaller world bosses – most of them will be off-limits to those of us who don’t have eight hours a day to dedicate to the game. Being a Desolation player, I’ve never had issues with these bosses before; so while some are receiving these new possibilities, others are losing old ones.

I am not sure if your responding to my post with a quote from your post but i addressed it you cant do these events in a small guild as is your more or less tagging along with other larger guilds to do them in a way you already joined a large guild to do these events you just did not ask or your not flying there tag.

Again, how am I supposed to know what another guild is doing and when? These events have and are often completed by servers, not just specialised or large guilds; apart from those who can be on at time X or Y, this is now a thing of the past.

I’ll stop posting now, I’m clogging up the thread.
Sorry. XD

How often do you run teq though of JW? You may know the timers but that dose not mean say the guilds that run them are going to be there. These evens also are a lot harder to do you cant just rush them down with random ppl. In a way you already are in a bigger guild if you at least do these 2 events and you DO know there times. If your world (most do not do this only a few do like 2 of them and ppl tend to guest over to them and clog up every thing) then you tend to have one guild that mostly runs them and sets up the times etc.. NOW with this system that one guild can tell you went they plan on doing these mobs in a more community base way. If you just want to comply detract your self from your world community i am not sure why your playing an mmo may be a HUB or something of the like is better for you.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Feedback/Questions: The Megaserver System: World Bosses and Events

in Guild Wars 2 Discussion

Posted by: Beldin.5498

Beldin.5498

  • Gathering nodes are still randomized on every map instance.

To the people complaining about this. You were exploiting the fact that you could know the node routes and thus get the same nodes on multiple characters. I understand that you’re upset they’ve removed the exploit, but it’s good for the game overall.

What a joke .. why is it an exploit to learn actually where what ressource is ? That would be as if the randomize the whole map everytime and you have to manually search the way to CoF each time because it changes it location whenever you enter the map.

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

Feedback/Questions: The Megaserver System: World Bosses and Events

in Guild Wars 2 Discussion

Posted by: Abaia.1365

Abaia.1365

So in the Economics blog, JS said he balanced the removal of repair costs with a reduction in champ payouts. Will anything be done to balance the cost of increased waypoint usage, reduced access to events (and their rewards), and less efficient harvesting? Seems like characters will necessarily be poorer in the new megaserver system.