Feedback/Questions: The Wardrobe System

Feedback/Questions: The Wardrobe System

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Posted by: phys.7689

phys.7689

I think you are sill overlooking 2 aspects.

1) Yes Every NEW unlock is the same as a charge to change. But even with new skins every now and then, it is a finite number of charges. Charge for Change is not a finite number of charges.

2 (and possibly minor)) You are forgetting alts. Every unlock means I have that skin for any and all of my characters. In a charge for chage system you can still make money of alts. In a charge to unlock system all that is lost.
Unless you are advocating unlocks to be character based and not account based. But I don’t think so.

1) its not infinite gains, because realistically the equation would look like this.
current system
(player changes look back to an old look X times per year)x (number of years player plays)
so while in theory a player can play infinite years, in reality it doesnt happen.

my goal is to increase the
(player uses transmutation stone X times per year) X (number of years player played)

the current system in practice for the far majority of players probably looks like, player spends approximately 6-15 stones initially on getting a level 80 charachter, and after that spends only on new gear that is visually superior to their old gear.

i want to make the same player spend 18-60 (3 to 4 different looksstones on level 80 charachter, and spend on any new gear that interests them at all(which is greater than what they spend on looks better than what they have now)

2) as far as your second point, you are right on this point, they are losing some money on people unlocking 1 item across multiple charachters, versus changing. The solution would be to make these permanent unlocks soulbound, but i recognize they have decided to move away, as a whole from soul bound, toward account bound.

But while i think in honesty, for most alts, people want different looks, i think they would mostly be losing weapon transmutations for legendaries and things like that. But i think the gains of people unlocking way more items would surpass this minimal loss.
after all, most weapons/gear cant even be applied to every class.

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Posted by: maddoctor.2738

maddoctor.2738

Their video for the release showed a pvp only armor on a character standing in divinity’s reach… is that for real or did they overlook that the “PvP Masquerade” armor set can only currently be taken to pve in DevLand?

tldr whether this was answered before btw

The PVP locker skins will be transfered to the Wardrobe…. so anyone who has the PvP Masquerade will be able to use it in PvE too.

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Posted by: Nike.2631

Nike.2631

But I think this system is to some degree still pointed at people who don’t change their looks often. Because it takes away the edge off of either loosing expensive stats on an ascended piece of equipment or loosing an expensive skin like infinite light when they wish to switch to something else.

And that’s the inherent flaw in its design, the main purpose of an in-game wardrobe is to facilitate changing your look freely, and often.

Well, this change is going to let me get a ton of unused skins out of inventory into a specialized storage, allow my to duplicate my Infinite Light repeatedly at a trivial cost compared to building a second one, Let me use gem store outfits on multiple characters without buying the packs repeatedly, and does a lot of that by converting a low value resource (transmutation stones) into a high value resource (charges).

It doesn’t have to bend over and kiss the players toes/slash ANet’s wrists on RMTs to still be a huge improvement over the current status quo.

I’ll take it as offered. Thanks.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: Lilith Ajit.6173

Lilith Ajit.6173

I will be buying more charges under the new system than I would for an “unlock” charge. Why? Because when I switch an armor set, the likelihood that I go back to the old one is low.

…please, read what you wrote, and think for a while.
The cost difference between unlock system and “per change” system lies in returning to old looks. If you do not return to old looks, then you pay more in unlock system. Only if you keep returning to the old skins constantly is the “per change” system better for Anet.
By your claim, you belong to the first category, not the second.

I’ve read it a billion times over and I am certain that I am perfectly fine with the charge system. I don’t care if an armor unlocks. I won’t likely return to the same armor a second time. Which is why I would not like a larger cost of charges to “unlock” and thus would not do it as often, if that was the way it turned out.

[ARES]
And all who stood by and did nothing, who are they to criticize the sacrifices of others?
Our blood has bought their lives.

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Posted by: Silberfisch.3046

Silberfisch.3046

But I think this system is to some degree still pointed at people who don’t change their looks often. Because it takes away the edge off of either loosing expensive stats on an ascended piece of equipment or loosing an expensive skin like infinite light when they wish to switch to something else.

And that’s the inherent flaw in its design, the main purpose of an in-game wardrobe is to facilitate changing your look freely, and often.

My Bad. I should have worded that differently. That’s what you get for not being a native english speaker in an english forum I guess.
What I wanted to say is: I don’t think a wardrobe should only be for people that change often but for the kind of people I described as well.
In a scenario where the unlock is the same cost as a single change, that would be the case, but if we are talking unlocks being more expensive it simply isn’t.

And as I stated I can’t see that particular nugget happening because that would definitely cut their revenue.

If you happen to stumble across any typos,
you may keep them to rear new and interesting variants in your basement.

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Posted by: Inimicus.7162

Inimicus.7162

Their video for the release showed a pvp only armor on a character standing in divinity’s reach… is that for real or did they overlook that the “PvP Masquerade” armor set can only currently be taken to pve in DevLand?

tldr whether this was answered before btw

The PVP locker skins will be transfered to the Wardrobe…. so anyone who has the PvP Masquerade will be able to use it in PvE too.

oh so im still screwed on that one lolol, guess i need to drag it into spvp for a while huh?

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Posted by: phys.7689

phys.7689

But I think this system is to some degree still pointed at people who don’t change their looks often. Because it takes away the edge off of either loosing expensive stats on an ascended piece of equipment or loosing an expensive skin like infinite light when they wish to switch to something else.

And that’s the inherent flaw in its design, the main purpose of an in-game wardrobe is to facilitate changing your look freely, and often.

Well, this change is going to let me get a ton of unused skins out of inventory into a specialized storage, allow my to duplicate my Infinite Light repeatedly at a trivial cost compared to building a second one, Let me use gem store outfits on multiple characters without buying the packs repeatedly, and does a lot of that by converting a low value resource (transmutation stones) into a high value resource (charges).

It doesn’t have to bend over and kiss the players toes/slash ANet’s wrists on RMTs to still be a huge improvement over the current status quo.

I’ll take it as offered. Thanks.

Its not going to make a low value resource high value in the long term. Most people will be using it as you say, but remember they would have been doing the same thing before, very few people who can afford it keep the stock looks of items. So whereas before you would be paying to unlock cool non expensive gear 1 on your alt you will pay the same money to unlock infinite light.

also, are you really going to destroy all those skins, knowing they will cost you 5 gold each to apply them? lets say you got 20 sitting around, you going to burn 100 gold in transmutation costs?

i mean first i was going to get rid of some of the gemstore skin peices i didnt use yet, but then i realized, i would still have to spend 5 gold to apply them after the first time.

far as i can see, the only thing really changing is essentially the account binding of looks, but thats already less valuable since that infinite light is probably on an ascended sword, and you could have swapped it around to whoever needed it anyhow with the new system WITHOUT having to actually make a new ascended weapon.

you really arent getting that much out the system

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Posted by: Nike.2631

Nike.2631

Considering what I pay now to shift an appearance (one transmute crystal) HELL YES I prefer the new cost of doing business.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: phys.7689

phys.7689

I will be buying more charges under the new system than I would for an “unlock” charge. Why? Because when I switch an armor set, the likelihood that I go back to the old one is low.

…please, read what you wrote, and think for a while.
The cost difference between unlock system and “per change” system lies in returning to old looks. If you do not return to old looks, then you pay more in unlock system. Only if you keep returning to the old skins constantly is the “per change” system better for Anet.
By your claim, you belong to the first category, not the second.

I’ve read it a billion times over and I am certain that I am perfectly fine with the charge system. I don’t care if an armor unlocks. I won’t likely return to the same armor a second time. Which is why I would not like a larger cost of charges to “unlock” and thus would not do it as often, if that was the way it turned out.

just to be clear IT SHOULD NOT HAVE A LARGER COST. unless they were going to reduce the cost of changing drastically. It is already too expensive to change gears unless it is an expensive item where the cost is low by comparison. With the account binding of ascended and legendaries, there is even LESS incentive to use transmutation to return to old looks.

I am saying they will make MORE money than having a per change cost, even if the unlock cost is EXACTLY the same. because people will make much more use of the transmutation system as a whole, and get more gear, which they already have a ton of.

so, just to be clear, because we were not understanding each other before.

do you think you would spend more, less or the same money on transmutation charges if for the same cost of changing a gear once, you could unlock that look for your charachter?

Do you think you would unlock more looks than you usually change into? Would there be any looks you probably wouldnt change into now, that you would unlock just to have at your disposal?

keep in mind the cost is the same as for changing

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Posted by: phys.7689

phys.7689

Considering what I pay now to shift an appearance (one transmute crystal) HELL YES I prefer the new cost of doing business.

huh, i thought you kept all the skins in your vault, ohh you mean like low level skins, not gemstore skins, or LS skins.

yeah if you were holding on to a modlinir dagger or something that was level 20, then you may as well destroy it in the new system.

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Posted by: Nike.2631

Nike.2631

Sure, I could write a system that is 100% player friendly and costs nothing – but I know that this is one for the things ArenaNet funds employee salaries with, and I don’t expect them to give that up entirely just because I want it all for free forever.

This incarnation of a wardrobe will NOT let you change willy-nilly at will for free forever. But it WILL let you do so more cheaply with more options than it has in the past.

If you want to push for more, fine. Just realize that content requires income and there comes a point where slashing their revenue is slashing your own prospects for enjoyment.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: Nike.2631

Nike.2631

Considering what I pay now to shift an appearance (one transmute crystal) HELL YES I prefer the new cost of doing business.

huh, i thought you kept all the skins in your vault, ohh you mean like low level skins, not gemstore skins, or LS skins.

yeah if you were holding on to a modlinir dagger or something that was level 20, then you may as well destroy it in the new system.

Oh I have a dozen-or-so semi-rare exotics from champ bags that I’m going to equip (to place a copy in the wardrobe) and then immediately salvage come patch day. I already sold off the spare Bonnetti’s Rapier I had laying around. I have HUNDREDS of transmutation stones that currently do nothing for my 80s that will make up the difference for a long, long time, as I am fairly careful/methodical about changing my look. I will have all the options I have now, and more, and bank space. There is no part of this change that isn’t win for me now, in the mid-term, and the long-term.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: phys.7689

phys.7689

Sure, I could write a system that is 100% player friendly and costs nothing – but I know that this is one for the things ArenaNet funds employee salaries with, and I don’t expect them to give that up entirely just because I want it all for free forever.

This incarnation of a wardrobe will NOT let you change willy-nilly at will for free forever. But it WILL let you do so more cheaply with more options than it has in the past.

If you want to push for more, fine. Just realize that content requires income and there comes a point where slashing their revenue is slashing your own prospects for enjoyment.

nike, listen to me for a second.

in an unlock system, with the same cost for unlock that you now have for changing. Do you think Stones would be more valuable, or less valuable.

where do you think you will use more stones throughout the life of the game.

my premise is very simple, i believe you, and 90% of players will spend MORE stones overall throughout the life of the game, if they pay to unlock for the account, than if they pay to change. Keep in mind that high end gear is account bound now.

I think in an unlock system you will work toward unlocking every single skin you like, EVEN if its not as cool as your favorite skin. In the current system you will only pay for whatever your current favorite skin is.

What is really going to increase thier profits more?

I have done probably 80 transmutation across 8 charachters in a year and a half. with unlocks i would probably have done at the very least twice that. I would probably have done way more.

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Posted by: phys.7689

phys.7689

Considering what I pay now to shift an appearance (one transmute crystal) HELL YES I prefer the new cost of doing business.

huh, i thought you kept all the skins in your vault, ohh you mean like low level skins, not gemstore skins, or LS skins.

yeah if you were holding on to a modlinir dagger or something that was level 20, then you may as well destroy it in the new system.

Oh I have a dozen-or-so semi-rare exotics from champ bags that I’m going to equip (to place a copy in the wardrobe) and then immediately salvage come patch day. I already sold off the spare Bonnetti’s Rapier I had laying around. I have HUNDREDS of transmutation stones that currently do nothing for my 80s that will make up the difference for a long, long time, as I am fairly careful/methodical about changing my look. I will have all the options I have now, and more, and bank space. There is no part of this change that isn’t win for me now, in the mid-term, and the long-term.

Ah yes, people will save inventory on gear they would have had to transmute to use regardless, BUT anet isnt going to make any more money of you than they would in an unlock system. Its going to be the same.
So for nike, maybe lilith they make same money, but for physic jah roots, etc they make more money.

Still seems like a win win situation to me.

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Posted by: dreamhaunt.4538

dreamhaunt.4538

Personally I’m excited about the new system. I currently wear an ascended armor set, but carry around 30 slots worth of exotic armor for their looks. With the wardrobe, I will salvage all except the ascended set and just keep changing looks every couple of weeks or so, cos that’s just about the time I start getting bored with the same set. Go charges, go!

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Posted by: Awbee.8405

Awbee.8405

An unlock system would require a player with 1 character, and a player with 20 characters, to spend the same amount of charges in order to unlock armor, and then wear it.

The current and planned systems however cost the player with many alts much more.

If you have 1 character, you plan out an outfit for them, transmuting that will cost you 6 charges.

If you have 20 characters, and plan out an outfit for each one, transmuting them will cost you 6×20 = 120 charges.

This is especially unfair since players with alts have already spent 10$ for each new character slot. I have already supported arena.net and brought them revenue — why do I have to pay more, again? I already paid much more for the game than the player with no alts.

On top of that is the fact that transmuting armor for leveling characters will now cost 3 times as much as it did before. I’m sorry, but that just really feels not okay.

(edited by Awbee.8405)

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Posted by: dreamhaunt.4538

dreamhaunt.4538

Sure, I could write a system that is 100% player friendly and costs nothing – but I know that this is one for the things ArenaNet funds employee salaries with, and I don’t expect them to give that up entirely just because I want it all for free forever.

This incarnation of a wardrobe will NOT let you change willy-nilly at will for free forever. But it WILL let you do so more cheaply with more options than it has in the past.

If you want to push for more, fine. Just realize that content requires income and there comes a point where slashing their revenue is slashing your own prospects for enjoyment.

nike, listen to me for a second.

in an unlock system, with the same cost for unlock that you now have for changing. Do you think Stones would be more valuable, or less valuable.

where do you think you will use more stones throughout the life of the game.

my premise is very simple, i believe you, and 90% of players will spend MORE stones overall throughout the life of the game, if they pay to unlock for the account, than if they pay to change. Keep in mind that high end gear is account bound now.

I think in an unlock system you will work toward unlocking every single skin you like, EVEN if its not as cool as your favorite skin. In the current system you will only pay for whatever your current favorite skin is.

What is really going to increase thier profits more?

I have done probably 80 transmutation across 8 charachters in a year and a half. with unlocks i would probably have done at the very least twice that. I would probably have done way more.

Not all people are completionists. Most just like a few sets and keep switching between them (like me). Anet has decided to target these players as they probably are the majority – more profit.

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Posted by: Prophet.6257

Prophet.6257

Sure, I could write a system that is 100% player friendly and costs nothing – but I know that this is one for the things ArenaNet funds employee salaries with, and I don’t expect them to give that up entirely just because I want it all for free forever.

This incarnation of a wardrobe will NOT let you change willy-nilly at will for free forever. But it WILL let you do so more cheaply with more options than it has in the past.

If you want to push for more, fine. Just realize that content requires income and there comes a point where slashing their revenue is slashing your own prospects for enjoyment.

nike, listen to me for a second.

in an unlock system, with the same cost for unlock that you now have for changing. Do you think Stones would be more valuable, or less valuable.

where do you think you will use more stones throughout the life of the game.

my premise is very simple, i believe you, and 90% of players will spend MORE stones overall throughout the life of the game, if they pay to unlock for the account, than if they pay to change. Keep in mind that high end gear is account bound now.

I think in an unlock system you will work toward unlocking every single skin you like, EVEN if its not as cool as your favorite skin. In the current system you will only pay for whatever your current favorite skin is.

What is really going to increase thier profits more?

I have done probably 80 transmutation across 8 charachters in a year and a half. with unlocks i would probably have done at the very least twice that. I would probably have done way more.

Not all people are completionists. Most just like a few sets and keep switching between them (like me). Anet has decided to target these players as they probably are the majority – more profit.

Most people only use a few sets b/c it’s too expensive to have more than that.

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Posted by: phys.7689

phys.7689

Sure, I could write a system that is 100% player friendly and costs nothing – but I know that this is one for the things ArenaNet funds employee salaries with, and I don’t expect them to give that up entirely just because I want it all for free forever.

This incarnation of a wardrobe will NOT let you change willy-nilly at will for free forever. But it WILL let you do so more cheaply with more options than it has in the past.

If you want to push for more, fine. Just realize that content requires income and there comes a point where slashing their revenue is slashing your own prospects for enjoyment.

nike, listen to me for a second.

in an unlock system, with the same cost for unlock that you now have for changing. Do you think Stones would be more valuable, or less valuable.

where do you think you will use more stones throughout the life of the game.

my premise is very simple, i believe you, and 90% of players will spend MORE stones overall throughout the life of the game, if they pay to unlock for the account, than if they pay to change. Keep in mind that high end gear is account bound now.

I think in an unlock system you will work toward unlocking every single skin you like, EVEN if its not as cool as your favorite skin. In the current system you will only pay for whatever your current favorite skin is.

What is really going to increase thier profits more?

I have done probably 80 transmutation across 8 charachters in a year and a half. with unlocks i would probably have done at the very least twice that. I would probably have done way more.

Not all people are completionists. Most just like a few sets and keep switching between them (like me). Anet has decided to target these players as they probably are the majority – more profit.

maybe, i think thats what they are gambling on. But i think there a re lot more people who will just make/carry extras, or wont bother at all. Could be wrong, we ll probably never know though, because they will only enact one system.

I think google, mcdonalds, old navy, h and m make more money overall than versace

point is i think they make more money appealing to a greater audience, than they would lose on a few people. But hey i could be wrong, maybe most people are more like you.

at this point im now more concerned with the grinding increase it seems they have planned.

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Posted by: Awbee.8405

Awbee.8405

Not all people are completionists. Most just like a few sets and keep switching between them (like me). Anet has decided to target these players as they probably are the majority – more profit.

But completionists, and players with alts, are what’s funding the gem store. If you only like one or two sets, then those gemstore sets that are being created and sold are not being bought by you. They’re bought by completionists though, and people with alts (because the more alts you have, the more likely it is that you’re gonna like any given gemstore set on at least one alt). Not to mention the character slots we buy …

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Posted by: Jokubas.4265

Jokubas.4265

The appearance system in Guild Wars 2 has always bothered me, especially after how much they bragged about how much cosmetics were a key feature of the game. You can’t say visuals are your primary progression, you’re not pay-to-win, then rely on the cash shop for the appearance system. If visuals are a major form of progression, then putting visuals on the cash shop is pay-to-win.

I’m an extremely casual Guild Wars 2 player, but I still log in for the Living Story and I’ve been max level for a long time now. I still have no Transmutation… whatever the level 80 ones are called. I run around in sub-optimal gear instead, to show my customization, and only switch into my good gear when I’m doing something serious.

So in other words, I’m really excited about the Wardrobe system. I really don’t understand why this isn’t the way the game was designed from the beginning, but that doesn’t stop it from being awesome now. It’s ridiculously simple and absolutely brilliant at the same time.

The only concern is the acquisition method of the Transmutation Charges. Please make these something you can earn relatively simply in-game. Am I asking for them to abandon their business model? Absolutely not. The best way to make money isn’t always to slap the biggest price tag on something.

Look at it this way. In the old Transmutation system, people had to destroy items left and right. It’s not really going to encourage you to do it very often, which means you’re not going to be buying very many stones on the cash shop or outfits to Transmute to begin with. Opening up the Transmutation system like this is already going to bring in a whole ton of business from people who might as well buy every outfit now since they don’t have to worry about wasting their money by destroying something, not to mention people who are going to change their outfits more often than any reasonable system of earning Charges could keep up with and people who are just too impatient or low on time to earn them manually.

It’s a well known fact that free-to-play business models are supported by a minority in the population. Most players buy nothing or very little, while others buy so much they make up for the rest. You don’t need to gate basic fun and choice behind a pay wall to justify running the game, and in fact it risks turning people away from your game who either feel it’s dishonest or simply feel there are better ways to spend their money. Besides, Guild Wars 2 isn’t free-to-play, it’s buy-to-play. Functions that they claimed are foundational to their game (like cosmetics) should be primarily supported in game.

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Posted by: Jahroots.6791

Jahroots.6791

Well, this change is going to let me get a ton of unused skins out of inventory into a specialized storage, allow my to duplicate my Infinite Light repeatedly at a trivial cost compared to building a second one, Let me use gem store outfits on multiple characters without buying the packs repeatedly, and does a lot of that by converting a low value resource (transmutation stones) into a high value resource (charges).

It doesn’t have to bend over and kiss the players toes/slash ANet’s wrists on RMTs to still be a huge improvement over the current status quo.

I’ll take it as offered. Thanks.

Yeah. I’ll admit that a few of the benefits you outlined will apply in my case. Which is …..nice, I guess? I just feel like a very basic, core function is glaringly absent.

It’s like having a cutting-edge smartphone that is unable to send text messages. Or a microwave that you can’t make popcorn with.

(edited by Jahroots.6791)

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Posted by: Razor.9872

Razor.9872

Question:

In

https://www.guildwars2.com/en/news/introducing-the-wardrobe-system/

It says: “Skins can be unlocked by using consumables, equipping items, salvaging equipment, or right-clicking on equipment and account-binding it.”

If item skins can be account unlocked simply by owning and right-clicking them…does this mean it is possible to purchase, say, medium order of whispers armor on an order of whispers recruited mesmer, right-click and bind them, then access the skins from a vigil recruited ranger?

Also, salvaging was on that list too. Would salvaging the item be a 100% chance to add it to your wardrobe? Or is it more along the lines of 33% since it is not being “bound” or whatever.

NSPride <3

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Posted by: Ayleid.9416

Ayleid.9416

i really hope that anet put a limit in the way character at low level can change a skin…i think it’s not good see a lv 1 with skin lv 80…
please, put some lv limitation

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Posted by: Agriope.4523

Agriope.4523

Hi there. I’m looking forward to the wardrobe changes (mostly), and I think it’s a great addition to the game. This isn’t talking about the Dye changes.

That said, I’m a bit unhappy about the time/energy having been used to make an Incinerator pair, only for it to become essentially worthless to have done with the upcoming change. I’m not going to pontificate on this, because I’m sure that the minds at ANet already have discussed this.

I’m wondering, however, if there will be any sort of compensation for individuals such as myself? I think that could go a long way to quell gamer anger over the change so they can see past it and view it as a positive change otherwise.

Agriope – Purple hair’d menace.
Violent Tendency [vT]; twitch.tv/agriope & YouTube Agriope
#ProfessionalNomad

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Posted by: pswendel.8179

pswendel.8179

While I sympathize, didn’t you make them to have two of the best in stats (always) with that skin with the ability to change stats?

The skin is the only transferable item…the ability to always have best in stats is…priceless.

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Posted by: Ayleid.9416

Ayleid.9416

i mean: skin have level, so if your character have that level, it can equip.
for example if the lv of the skin is 40 and your character is lv 39, you can’t apply that skin

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Posted by: Agriope.4523

Agriope.4523

While I sympathize, didn’t you make them to have two of the best in stats (always) with that skin with the ability to change stats?

The skin is the only transferable item…the ability to always have best in stats is…priceless.

Ascended is much, much easier to obtain. If you get a Legendary, it’s for the skin, let’s be real.

Agriope – Purple hair’d menace.
Violent Tendency [vT]; twitch.tv/agriope & YouTube Agriope
#ProfessionalNomad

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Posted by: Csele.1647

Csele.1647

ofcourse.. i dont think anyone makes a legendary for the stats lol

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Posted by: BIRDPUNCHER.8263

BIRDPUNCHER.8263

Hey Agriope, there’s a thread talking about this here: https://forum-en.gw2archive.eu/forum/game/gw2/Feedback-Questions-Legendaries-in-Wardrobe

~bird princess~

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Posted by: pswendel.8179

pswendel.8179

While I sympathize, didn’t you make them to have two of the best in stats (always) with that skin with the ability to change stats?

The skin is the only transferable item…the ability to always have best in stats is…priceless.

Ascended is much, much easier to obtain. If you get a Legendary, it’s for the skin, let’s be real.

to be frank, Legendary was introduced as a “Best in Stat- Always” situation. I could care less about the looks. I don’t want to grind ever again if I do it once for those weapons.

When they raise the cap on gear, and they will, you will have your compensation.

At the moment, due to the way they implemented this change, I would hedge my bets that you will go unanswered because of this very idea that the stats will one day increase.

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Posted by: chemiclord.3978

chemiclord.3978

And now your legendary will be permanently account bound.

You won’t get compensated, nor should you.

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Posted by: Tyragon.2496

Tyragon.2496

A legendary is mostly for the skin, and I dare say 80% of that gold and time sink, if not even more, is for the skin. The stats are just a bonus for the majority of the players.

People were still just as crazy about legendary when it didn’t have the stat swap nor much of a stat increase from exotic. Nor did they have the infusions slots. So in the end, the wardrobe is undermining 80% of that effort people put into a duplicate legendary.

Getting no sort of refund is understandable when it comes to gem store purchase and other duplicate skins, but legendary is a huge deal if you got two. In my opinion, the best way to fix this is to just un-soulbind the duplicate legendary for every person so they can choose whether they wanna keep it for the stats or sell it to get atleast something in return and let someone else enjoy it.

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Posted by: Agriope.4523

Agriope.4523

And now your legendary will be permanently account bound.

You won’t get compensated, nor should you.

You do realize that with a simple set of transmutation stones and a trans splitter it was pretty much easy enough to swap them around? It’ll be cheaper come the update, sure, but don’t pretend and/or be unnecessarily hostile because you feel on a pedestal about a legitimate, and politely worded request.

Why shouldn’t people be compensated for their time? A strongly worded statement with no actual filler is… eh.

Agriope – Purple hair’d menace.
Violent Tendency [vT]; twitch.tv/agriope & YouTube Agriope
#ProfessionalNomad

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Posted by: Araleg.3152

Araleg.3152

I really must be missing something here, because all these updates do not bode well for the longevity of the game, atleast not for players such as myself with the previous mind set of skin/ ascended grinding.

It cant go without mentioning that these updates have litraly halfed my net wealth be it in dyes or skins, at a gem exchange rate thats nearing £700-800 of progression about to/ already has gone poof. Dyes, rare skins, ascended and even legendarys are now becoming account bindable/ pay to apply. Im suprised more players arnt feeling as robbed as i am when we have duplicates of such items.

With skins becoming bindable i will not have to spend as much time farming, i wont have to manipulate markets on the TP (probably a good thing) and dungeon farming for dungeon skin sets, yup that wont be required more than once. Generaly i just wont have to play as much for a similar outcome. This may even negetivly affect the market as people will not be required to craft multiple ascended armors requiring 100s of ectos/ refined ascended materials.

Instead ill just pay £3-5 or whatever the charge is which ill likly pay for with my left over gold that i now have no use for, and bam my new alt now looks like a transmuted god. Ill then continue to trade over ascended armors and fractals jewerly sets and avoid all of GW2 current “end game” in a few minutes with a visit to my bank.

Despite this, i really do consider this to be amazing news, i just dont see how it fits into the current game, not without some major changes.

My question/concern is, what are Anets response to these potential issue?

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Posted by: chemiclord.3978

chemiclord.3978

I’m not being hostile.

You have two legendaries. You will continue to have two legendary weapons that you can now share with any other character on your account.

Your situation has only improved, even if you think someone else’s situation has improved more.

You will not be compensated because nothing has been taken from you.

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Posted by: ShadowMaster.5708

ShadowMaster.5708

… We don’t know how it will work with legendaries yet. I am sure anet has been thinking of this and do something smart. Probably so that if you made 1 legendary, you can only have 1 skin at a time equipped. If you made 2 you can have 2 skins

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Posted by: KHSchneider.7419

KHSchneider.7419

Why is the second one worthless?, still legendary, still yours, nothing changes for you. You dont feel special?. You made an investment and times changes, you can lose or win. That’s how things works, decisions.

(edited by KHSchneider.7419)

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Posted by: Black Dragon.3784

Black Dragon.3784

A legendary is mostly for the skin, and I dare say 80% of that gold and time sink, if not even more, is for the skin. The stats are just a bonus for the majority of the players.

People were still just as crazy about legendary when it didn’t have the stat swap nor much of a stat increase from exotic. Nor did they have the infusions slots. So in the end, the wardrobe is undermining 80% of that effort people put into a duplicate legendary.

Getting no sort of refund is understandable when it comes to gem store purchase and other duplicate skins, but legendary is a huge deal if you got two. In my opinion, the best way to fix this is to just un-soulbind the duplicate legendary for every person so they can choose whether they wanna keep it for the stats or sell it to get atleast something in return and let someone else enjoy it.

That or double click legendary to change into any other

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Posted by: Windwalker.2047

Windwalker.2047

I’m not being hostile.

You have two legendaries. You will continue to have two legendary weapons that you can now share with any other character on your account.

Your situation has only improved, even if you think someone else’s situation has improved more.

You will not be compensated because nothing has been taken from you.

This^ you are not loosing anything but you ego boost

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Posted by: Orpheal.8263

Orpheal.8263

And here it goes again, the Compensation/refund-plague day for day for day ….

Anyone else here, who’s got sick of this attitude from people, that think they deserve instantly something, therefore that they have done something, what not many others have done like them???

You still will have ensured, that you own 2 real legendaries. That alone and the fact, that you will have always with them the best weapons that will always have exactly the thats that you need, alone these facts are, as it has been mentioned more than compansetion enough and absolutely priceless achievements to know, that regardless of whatever for changes of eqipment progression we will eventually see in the future, that it won’t be any problem for you, as legendaries will always be the best weapons by Anet’s words and thats also exactly, what Anet did with legendaries, when they introdruced the ascended Equipment, that started with better Stats, than Legendaries had up to that point, with the implementation, legendary Stats got raised to be up on par with Ascended. So if we might ever see a next Equipment Gear, something like Epic Gear for example as next tier, anet would repeat what they did in the past again with Legendaries and update them to have the same Stats…

What the hell do you want more??? Is the fact to know, that you own 2 real legendaries more then enough, instead of running around with a transmuted legendary skin ??

As I have said it already in an other thread about that same topic … people really have nowaydays ego complexes… seriously.

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

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Posted by: thehipone.6812

thehipone.6812

This topic seriously needs a

gf left me coz of legendary wardrobe change

a la this

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Posted by: Fasalina.6571

Fasalina.6571

And here it goes again, the Compensation/refund-plague day for day for day ….

Anyone else here, who’s got sick of this attitude from people, that think they deserve instantly something, therefore that they have done something, what not many others have done like them???

You still will have ensured, that you own 2 real legendaries. That alone and the fact, that you will have always with them the best weapons that will always have exactly the thats that you need, alone these facts are, as it has been mentioned more than compansetion enough and absolutely priceless achievements to know, that regardless of whatever for changes of eqipment progression we will eventually see in the future, that it won’t be any problem for you, as legendaries will always be the best weapons by Anet’s words and thats also exactly, what Anet did with legendaries, when they introdruced the ascended Equipment, that started with better Stats, than Legendaries had up to that point, with the implementation, legendary Stats got raised to be up on par with Ascended. So if we might ever see a next Equipment Gear, something like Epic Gear for example as next tier, anet would repeat what they did in the past again with Legendaries and update them to have the same Stats…

What the hell do you want more??? Is the fact to know, that you own 2 real legendaries more then enough, instead of running around with a transmuted legendary skin ??

As I have said it already in an other thread about that same topic … people really have nowaydays ego complexes… seriously.

Pretty much what this guy said.
I’m getting sick of people wanting “compensation” for every. single. thing. All I see these days are just rants over rants and no meaningful conversation. Imo these threads should be locked down

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Posted by: Agriope.4523

Agriope.4523

I’m getting sick of people wanting “compensation” for every. single. thing. All I see these days are just rants over rants and no meaningful conversation. Imo these threads should be locked down

I didn’t realize I was ranting by bringing up a topic. How absurd. Bringing up a topic about a game in a gaming forum!

Internet people are so funny. Thanks for the laughs. #RageMorePlz

Agriope – Purple hair’d menace.
Violent Tendency [vT]; twitch.tv/agriope & YouTube Agriope
#ProfessionalNomad

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Posted by: TexZero.7910

TexZero.7910

You still have 2 legendary weapons and the ability to swap stats on demand….

I fail to see a major issue.

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Posted by: Niteip.8301

Niteip.8301

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Posted by: Niteip.8301

Niteip.8301

And here it goes again, the Compensation/refund-plague day for day for day ….

Anyone else here, who’s got sick of this attitude from people, that think they deserve instantly something, therefore that they have done something, what not many others have done like them???

You still will have ensured, that you own 2 real legendaries. That alone and the fact, that you will have always with them the best weapons that will always have exactly the thats that you need, alone these facts are, as it has been mentioned more than compansetion enough and absolutely priceless achievements to know, that regardless of whatever for changes of eqipment progression we will eventually see in the future, that it won’t be any problem for you, as legendaries will always be the best weapons by Anet’s words and thats also exactly, what Anet did with legendaries, when they introdruced the ascended Equipment, that started with better Stats, than Legendaries had up to that point, with the implementation, legendary Stats got raised to be up on par with Ascended. So if we might ever see a next Equipment Gear, something like Epic Gear for example as next tier, anet would repeat what they did in the past again with Legendaries and update them to have the same Stats…

What the hell do you want more??? Is the fact to know, that you own 2 real legendaries more then enough, instead of running around with a transmuted legendary skin ??

As I have said it already in an other thread about that same topic … people really have nowaydays ego complexes… seriously.

Pretty much what this guy said.
I’m getting sick of people wanting “compensation” for every. single. thing. All I see these days are just rants over rants and no meaningful conversation. Imo these threads should be locked down

nice meaningful conversation your having right now. thanks for adding to the topic without ranting :P

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Posted by: chemiclord.3978

chemiclord.3978

And this is pretty much why you’re hearing the world’s smallest violin right now, OP.

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Posted by: zaybug.9284

zaybug.9284

This is a big deal. Legendary items are the most expensive items in game. The only reason to create / buy 2 of them is because they were soulbound to a character.

When they made unlimited harvesting tools account bound, they made compensation for players that purchased more than 1. It cost less than 100 gold to convert to gems to get the unlimited harvesting items.

A legendary cost as much at 16-20 harvesting tools, so it is not unreasonable to expect similar compensation.

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Posted by: Orpheal.8263

Orpheal.8263

Only with the difference, that the Harvesting Tools ARE GEMSTORE ONLY ITEMS.

Legendary Weapons are not Gemststore Items for which you basically pay real money, they don’t get sold in the gemstory at all directly.
However, unless you are such a person, who bought them just only from the TP by Gold, that has been converted from Gems that you bought with real money only from the Gemstore >.> what is the only indirect way of how you can obtain basically the Legendaries with the help of the Gemstore without having ever moved a single finger in the game for a single second ….

If this hits for you the nail on the head, then I have no sympathy for you.
The persons, who made two legendagies by goign through the effort of craftign them ingame, without using any help from the Gemstore Feature of converting real money into Gold ingame to simply buy everythign what you need for crafting also have already their compensetion by knowing, that they will always have the best weapons and can stroke until eternity their egos with the fact, that they have gone through that effort twice.

Really, what do you want more?

Should ANet give you now some medals to make you happy ?? :P

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside