I want to play a super safe cleric bunker guardian & still have the kill speed of full zerker, because I am sick of seeing “lfg 5 zerkers” and they are not skilled. I think this is only fair.
Thanks.
Honestly, no one playing more defensive builds wants or expects their best time to match that of people playing balls-out full-tilt killify-them-all builds. They just want doing so to be risky enough that its the province of the truly awesome and not the bandwagon presumption of DPS-posers everywhere.
Jeeze… Wouldn’t you like to take some pride — to get some actual respect — for succeeding at something difficult rather than doing what’s the obvious play under the current system?
How would non zerkers have any idea of how “risky” it is? All those PVT and clerics users, all those people outside the meta have tons and tons and tons of experience running the meta and within full zerk, speedrun groups I gather? They all have ascended zerk and thought “too easy, get me some PVT and then ask for zerk nerfs on teh forums!”
Why are non zerk players the arbiters of “how risky” other players gameplay should be?
After the Ferocity changes, what happens if the “tanky” players decide “nope, still not risky enough for dem zerkers” and have another little cry on these forums? Ah right, we should put up with more nerfs right, for the good of the game and all that. I mean at least the nasty zerkers can “take some pride” as they get a good shafting.
Bring on the nerfs, who cares, it is clear that the best thing for this game would be more condi bunkers, more PVT facetanks and more cleric heal spammers. The dps nerfs should not stop until muh pvt hambow is the speedclear meta.
Here’s the problem as I understand it. Zerkers in PVE don’t increase their risk by investing heavily into offense. They decrease it. Defense/Support/Healing builds don’t decrease their risk by investing heavily into those areas. They increase it. It’s funny when you think about it. So, clearly, the non-zerkers know more about risk than the zerkers. I would think. I mean, everyone who shoots for max dps knows why. Damage reduction through armor and healing doesn’t have the same efficacy as using blinds, dodge, and reflects. Max DPS builds don’t lose out on how efficient they are at using some of the most meaningful survival tools the game offers while Max Defense builds are often anything but what their moniker describes because they can’t negate/heal at a level comparable to how damage/survival is calculated for the former. It just seems like active defense skills weren’t considered when allowing DPS builds to invest heavily into DPS stats.
Edit: It’s been said already and I agree with the position that we shouldn’t just make builds that allow you to stand in front of a boss while rolling your face across the keyboard and expect a win. But the lines as they are drawn now with regard to survival, damage, and viability need to be redrawn to breathe some life into the meta.
(edited by nightwulf.1986)