Posts in the same theme of this one are fairly common on these forums, however they generally get caught up in the specifics. This generally leads to people coming to defend GW2 by attacking each specific detail without really understanding the author’s point of view. With this post I hope to ( by analogy ) describe the deep feeling of dissatisfaction that I, and I think many others, have with the game.
I started playing this game during the open beta weekends, and I was enormously excited about the game. On release myself and about twelve real life friends joined the game. For a couple months everything seemed great. We had a decent list of in game friends, we had a dungeon running guild that was doing well. People were having fun, exploring, and doing new dungeons.
Then people started to leave, over the next couple of months my friends list had dried up, and of the twelve people who started with me only one of them was still around. I don’t believe it was any one thing that drove people out. People would log in, and you would ask them what they wanted to do; they wouldn’t have a clear answer. “We could run a dungeon I guess” they would say halfheartedly, only we had all run the dungeons many times, and had acquired all the gear we really wanted.
As I stated in my opening paragraph, I would like to leave out the specifics and try to get to heart of my feelings with the game. To get to the heart of things I would like to compare GW2 to a local pub.
Imagine you find a nice local pub near you. The beer is strong, delicious, and satisfying; the tables, floor, and bar are a beautiful weathered hardwood. The shelf behind the bar is filled with quality spirits, some you’ve never even heard of, but all taste great. The floor is dusty, and the air is filled with laughter; the place feels like home.
Over time you start noticing a change coming over the bar. Every time you come back the beer is just a little bit weaker, and just a little more expensive. Every time you look at the shelf of spirits, the selection appears less varied, and more generic. There are less people around, and you don’t recognize many of them, but they seem to be happy. Maybe you are just imagining things.
Unfortunately things keep going the same way, you start wondering if there is any beer left in the water you are drinking. The spirits available are all generic name brand, and cheap; all of them are hidden under the bar. The bar food tastes like it came out of a package. You look around and wonder if the people there are drinking the same thing you are. Some of them look satisfied, many of them are staring blankly into their watery half filled mug. Few of them are talking to anyone, the bar itself still looks as good as it always did, but somehow it now feels cold, and uninviting.
Is what we have really what we actually want? Is the direction the game has been going something you would like to see on into the future?
I feel that if the beer was stronger and the spirits more varied, the people who have stayed will continue to stay, they may even be happier than before. The people that have long since left might return. Arenanet, please try to find the soul of the game again, the game is too beautiful to be treated as harshly as it has this past year. It feels like GW2 is in a race, and 10 meters from the finish line it sat down and started building sand castles. Some of the sand castles are pretty impressive, but the finish line is right there and the other racers are catching up. You can build more sand castles later.