Game Updates: Guild World Events, Megaservers, WvW

Game Updates: Guild World Events, Megaservers, WvW

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Posted by: CC Danicia.1394

CC Danicia.1394

Community Coordinator

Greetings,

If you have feedback, issues, or questions, please use this thread, based on this post:
https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-April-15-2014/first#post3896038

Please do not create duplicate posts, as it makes it more difficult for us to gather your feedback in a timely and organized manner. Thank you for your understanding.

(edited by Moderator)

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Posted by: LouDiamond.5831

LouDiamond.5831

As it is, the game will basically tick players for two WP costs regardless of map status, however i think that instead of having them all ‘Contested’, have them all ‘Uncontested’ and treat it like the game currently reacts when a WP becomes contested while the player is ‘in transit’ – ie, ‘this waypoint has become contested and you will be moved to the nearest waypoint’

The benefit of this is that it will save WP costs for all situations where the WP isnt contested while still moving players to uncontested WPs in situations where the waypoint isnt contested.

[SOL] Solari
[JQ] Jade Quarry

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Posted by: Beldin.5498

Beldin.5498

The most “funny” WP for me is always “Slough of Despond Waypoint” in Frostgorge, where you always get this message but still are NOT ported anywhere else, since there are NEVER really actually mobs and that WP is only always shown as contested because of the event behind the wall.

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

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Posted by: Naevius.3185

Naevius.3185

How about just removing the concept of ‘contested’ waypoints?

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Posted by: anzenketh.3759

anzenketh.3759

They thought of this but decided it would be too jarring and weird. Contested waypoints are in there for gameplay reasons so removing them is not really a option. They thought of that too however it would put players in areas that they really should not be until a event is completed.

Source:
https://www.youtube.com/watch?v=wccx3QKbLkk

In Game: Storm Bluff Isle — Anzz, Anzenketh Kyoto

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Posted by: Mustafa.7684

Mustafa.7684

Now that we have mega servers, how are we supposed to keep tabs on members. If we put out a message in map chat and we get members to join how can we ensure these members are not part of WvW??

If they do WvW and they are the enemy server what will stop them from spying or hindering us? Anyone else feel this way or am I a bit PARAnoid?

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Posted by: Louveepine.7630

Louveepine.7630

The mixture is not possible. Unable to find his friends that his server had chosen not to be mixed with others.

In France, we can not fully ralier a French server, you end up with tons of people that are not comprent language.

Bring normal server, please!

# Asura because I’m worth it!

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Posted by: Aidan Savage.2078

Aidan Savage.2078

Megaserver system, and pardon the language, completely kittened up so hard it’s a pile of doylak kitten. My account no longer has the ability to use chat after visiting a map, which is not identified as such, that is apparently a part of the “megaserver” construct.

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Posted by: Fror.2163

Fror.2163

Great, the maw just failed without any explanation, yet we seemed to be enough on the map to do it.

Frór (yes, with the accent!)

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Posted by: meh.6784

meh.6784

Are these many people in cities expected with the Megaserver system in place?

Because I can’t walk at all, the lag is so much I go at about 0.15 FPS.

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Posted by: village idiot.1436

village idiot.1436

Boss schedule is awful as anticipated. Vast numbers of people doing events with crippling lag, long down time between events. People with specific play times will never see events that don’t occur within that play time.

Doing meta events with guild were a major part of my play time. The scheduling changes have greatly reduced incentive to even log in.

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Posted by: peppygrowlithe.5109

peppygrowlithe.5109

I appreciate the idea of the megaservers, and I think they will be an excellent addition for taking on world bosses.

However, in its current implementation, it is unnecessary and actually hindering for them to take place in world cities. I am an RPer on Tarnished Coast, and I am very concerned about my chances of finding RP with home cities falling under the megaserver.

That said, I don’t think you need to be an RPer to appreciate the older system. The Black Citadel had much longer load times today, and the chat-spam is reminiscent of Lion’s Arch or Gendarren Fields. I’ve also been separated from guildmates several times — and of course, fellow TCers, which is important for finding RP and creating an inviting environment for new RPers. We don’t expect or require extra incentives or developer support — all we want is the chance to RP and do our own thing without bothering people who don’t want to see it anyway.

To reiterate: The megaserver system will work great for other zones, but please keep the home cities server-specific!

(edited by peppygrowlithe.5109)

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Posted by: Spiral.3724

Spiral.3724

I don’t want a Megaserver. I don’t want to be on any map with people from other worlds, except by choice, i.e. guesting. Every home world has a different personality. Mixing up the different worlds is gonna cause issues, especially if it comes down to hate speech between WvW players.
And as Mustafa.7684 said above, what if you end up with a guildie who is from another home world and therefore is against you in PvP? He’s not paranoid, just foreseeing a problem.
I actually like being alone on maps sometimes, especially out in the wild mountains. And I always know I can use LFG to find peeps to do stuff with, or ask my guildies, or even just go to a city and ask around in map chat.

Megaserver, NO.

Spiral Madheart – Level 80 Mesmer
The Wrong Crowd [bAd] Yak’s Bend

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Posted by: Oddcl.1507

Oddcl.1507

Megaservers legit made roleplaying let alone being inside the city just horrid.

This was one of the worst planned ideas I have seen happen and the town clothes/wardrobe feature which sounded amazing just turned into a hindrance.

This has just made roleplaying in guilds and anything total garbage.

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Posted by: Im Mudbone.1437

Im Mudbone.1437

The most “funny” WP for me is always “Slough of Despond Waypoint” in Frostgorge, where you always get this message but still are NOT ported anywhere else, since there are NEVER really actually mobs and that WP is only always shown as contested because of the event behind the wall.

What’s even funnier is I get this A LOT and will not be sent to another WP only to die almost instantly, the one in Southsun cove when the Karka event comes up, there are others as well, like, the Megadestroyer WP. A bug?

Blackgate Megaserver – [LaZy] Imperium of LaZy Nation
Mud Bone – Sylvari Ranger

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Posted by: Abban.5076

Abban.5076

I thought the whole point of the Megaserver was to group up more people to play with on a given map. I see that some of you above are talking about too many people and while that may be the case for you. I am experiencing the opposite. I have been to several different maps today (after the update) and it has been about the same… very few people. Maybe everyone is WVWing or something but I am just not seeing much of a difference in PVE population increase.

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Posted by: lordkrall.7241

lordkrall.7241

I thought the whole point of the Megaserver was to group up more people to play with on a given map. I see that some of you above are talking about too many people and while that may be the case for you. I am experiencing the opposite. I have been to several different maps today (after the update) and it has been about the same… very few people. Maybe everyone is WVWing or something but I am just not seeing much of a difference in PVE population increase.

The mega-server change haven’t happened on most maps yet.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: Asacledhae.2650

Asacledhae.2650

The Megaserver is an overall nice idea, but give us the ability to choose instances manually, between our own home world, and the map the megaserver wants to plop us on.

Perhaps a priority flag is in order? I don’t want to be thrown into a different world, i like my own, and the people i play with.

EDIT : Or maybe let the game “ask” us where we want to be taken. Example :
“Your home world instance has very few players, do you want the Megaserver to move you to a higher populated area? YES/NO”

The reasons we love the new downgra…..er….feature patch :
https://www.youtube.com/watch?v=D-On3Ya0_4Y
https://www.youtube.com/watch?v=dqJlKjwrKB4

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Posted by: anzenketh.3759

anzenketh.3759

Population is too dense in the cities. It feels to crowded please lower the comfort level limits.

In Game: Storm Bluff Isle — Anzz, Anzenketh Kyoto

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Posted by: Sungak Alkandenes.1369

Sungak Alkandenes.1369

As someone with very wacky times online, I want to agree with the idea of having more than one event running at the same time. Perhaps one Low and one Mid tier event?

Give us more choices for this, even if they’re artificial in the end.

Great, the maw just failed without any explanation, yet we seemed to be enough on the map to do it.

One of the new conditions of that event is to keep the Event NPC alive (forgetting his name atm, I don’t do World/Group Events much anymore). If he’s dead (and not revived in 5 minutes) its over.

“The Meta Game does not stop at the game. Ever.” — Me
I like to view MMOs through the lazy eye of a Systems Admin, and the critical eye of a
Project Manager. You’ve been warned. ;-)

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Posted by: KICKER.3874

KICKER.3874

HORRIBLE idea to make megaservers active in CITIES. Who could possibly think this was a good idea?

This is what the chat looks like now in all cities:
- random french
- random german
- random spanish
- everyone else raging at them for not writing in english

This is PATHETIC. I will probably have to turn off map chat forever.

Was this your goal? Disable kittening megaserver for cities.

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Posted by: ANGELofPAIN.4809

ANGELofPAIN.4809

the chaos of languages on the eu (mega-)servers is horrible

please separate english, french, spanish and german players at every map, even the ultra low populated

if there are 5 english, 5 german, 5 spanish and 5 french players … don’t put the 20 players in one map … please put every 5 of a language on his own, language specific, map

all other systems won’t work well

i don’t want to read every minute

“englisch please” “kitten germans” “kitten people which start WW2” “sprecht gefälligst deutsch” “kitten engländer” “kein englisch ihr kitten” … and so on in spanish and french

it ruins the game

(edited by ANGELofPAIN.4809)

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Posted by: Lucky Shot.8740

Lucky Shot.8740

The cost of Guild World Events is excessive. I understand that you want to make these events rare but consider that my guild would spend time karka farming and would run the queen when it was up. The cost of 10k influence and 20 merits means that we can now only sponsor 5 karka kills a week. This is quite a bit less than what we did before and that’s if we devoted all of our merits to killing the karka queen.

You should look at the Guild Missions as a guide to cost to these events since that is the standard that you set for unlocks requiring 50k influence.

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Posted by: Halvorn.9831

Halvorn.9831

Please introduce a megaserver system per available server language.

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Posted by: TXinTXe.7563

TXinTXe.7563

Something has to be done about the megaserver, I totally agree. I’m spanish and play in baruch bay, but today in rata sum it was a complete mess of players talking in german, french, english and spanish (more or less in decreassing order). I myself understand english and a little french, but de vast mayority of spanish players don’t, and they complain, making the chat completely toxic and useless.
Please, do something about it. (I think that a general chat in each language would be a pretty good solution, One “map chat” per language and each one could select to read/write in whatever channel as they see fit).

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Posted by: Asacledhae.2650

Asacledhae.2650

Or better yet, ditch the megaserver. We do not need it.

The reasons we love the new downgra…..er….feature patch :
https://www.youtube.com/watch?v=D-On3Ya0_4Y
https://www.youtube.com/watch?v=dqJlKjwrKB4

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Posted by: ANGELofPAIN.4809

ANGELofPAIN.4809

I think that a general chat in each language would be a pretty good solution, One “map chat” per language and each one could select to read/write in whatever channel as they see fit.

it is not a good solution …

try to kill the 3 headed worm or tequatl with 4 different map chats at one map

then you have 4 groups of players at the map … each of them has not enough players for a successful kill

only one good solution … 4 different megaserver for the 4 supported languages at EU

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Posted by: anzenketh.3759

anzenketh.3759

I can understand the frustration with the players of different languages being thrown together with other languages they do not understand.

Would those on the other language servers be OK with their Home Server language and English but not with the other languages?

Reason why I am and thinking separate the non-English languages and mix English and non-English is there is a much higher Probability that someone reads/writes a non-English language and English then two non-English languages.

In Game: Storm Bluff Isle — Anzz, Anzenketh Kyoto

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Posted by: TXinTXe.7563

TXinTXe.7563

I think that a general chat in each language would be a pretty good solution, One “map chat” per language and each one could select to read/write in whatever channel as they see fit.

it is not a good solution …

try to kill the 3 headed worm or tequatl with 4 different map chats at one map

then you have 4 groups of players at the map … each of them has not enough players for a successful kill

only one good solution … 4 different megaserver for the 4 supported languages at EU

It’s better than having just 20 people or so for the event. And furthermore, if you ended up in a map with a lot of non english speaking people, you allways could try to speak to them via the other language channels (or the english channel) and could try to do the event, not as easy as having all the people in your teamspeak or mumble server, but…

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Posted by: ANGELofPAIN.4809

ANGELofPAIN.4809

Reason why I am and thinking separate the non-English languages and mix English and non-English is there is a much higher Probability that someone reads/writes a non-English language and English then two non-English languages.

the thought is basically correct … at least in germany, the most widely spoken foreign language should be english …
but there are still many who do not speak english … in france and spain could it be even many more

also 2 languages doesn’t work at one mapchat, in the history you can see it at overflow servers … too much flame because of the “wrong” language … and at the end all speak english or remain silent …

in the EU all states have their own identity, their own language … most players want to talk in a game after work no other language than their own, even if they could (like me) …
the players who want it, have already chosen an international homeserver (or i guest at a international server when i want to chat in english)

so no, that would not work well

It’s better than having just 20 people or so for the event. And furthermore, if you ended up in a map with a lot of non english speaking people, you allways could try to speak to them via the other language channels (or the english channel) and could try to do the event, not as easy as having all the people in your teamspeak or mumble server, but…

I have participated in multilingual trys to kill the 3 headed worm … it’s exhausting, extra stress and kills the fun … belive me

and if there are not enough players in their own language, you can still consciously guest on an international server

(edited by ANGELofPAIN.4809)

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Posted by: Elrey.5472

Elrey.5472

Today i went to The gates of Arah. As a new, there were about 20-30 players around, when the usual would be 3-4 players. The people was doing the events, the temples, etc…

But the problem is…?
- 3 players speaking in german
- 2 speaking in french
- 15 speaking in spanish
- 10 speaking in english

And then eventually someone asked: What server is this? And 5 different server names appeared into the chat…

Do you see the problem, Anet? The mega-server system is wonderful for english servers since everyone will team up with more people that understand them and can work together in the big events… but it’s a mess to small language-based servers. Not everyone in spain speaks english (actually probably a 10% or less), and not the french and german people do it as well, however we all are dumped into maps with people from every other language… and it’s not even an overflow.
Before the patch, we had for sure that we could depend on the people from the home server to do events since we could communicate with them and ask if they’re interested. But now even that is a challenge for non-english speakers.

Short story: I’d like to play with just 5 players that can follow my directions if i am doing a Temple event, than playing with 30 that can not and they’re confussed because nobody knows for sure what language would be the server one since now everything is mixed.

Bleh, i’m so… mad? that i can’t even explain the situation properly, i guess u get the idea.

ES Wiki Sysop. Vanquiser of the Marionette, Lover of the Aetherpath.
Aens / Ellantriel / Nao To Mori / Saelyth. Commander
Guias de Raids en español / Spanish raiding guides

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Posted by: anzenketh.3759

anzenketh.3759

also 2 languages dosn’t work at one mapchat, in the history you can see it at overflow servers … too much flame because of the “wrong” language … and at the end all speak english or remain silent …

I think that part of the problem is the players don’t know what maps are Megaserver and what maps are not. So they are assuming that they are speaking the wrong language when in fact they are not. (Hint if you highlight your name in the Guild Panel and it does not say a server next to the map you are on you are on a MegaServer.)

I think the community also needs to be more tolerant of each other on that regard. There should be no flaming of “Wrong Language”. I say that as a English only speaking individual. I honestly don’t think that separating the languages to the point of not including English with non-English is good for the game. They need the megaserver system so that they can do what everyone is asking for. New permanent areas. If they don’t they will be forever worried about spreading the playerbase too thin. There should be enough population to put in a restriction on non-English languages players should not be put on a map with each other.

What it comes down too at the moment is the system is not doing what it was designed to do. ArenaNet I am sure now has this data and is not moving forward with any other maps at the moment. They may even roll some back (mainly cities as that seems to be the most effected).

I think if ArenaNet explained why they are doing the MegaServer a lot less people would be angry about it. They did not explain the why vary well in the blog post.

In Game: Storm Bluff Isle — Anzz, Anzenketh Kyoto

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Posted by: Snow.2048

Snow.2048

Mais, mon ami, le Snow does not speak le French! Pourquoi Anet, pourquoi?!
Shuttup nub! ENG only go to frenchie server!
Non, tu va server anglais!
Weisst jemand wo ich eine Bank kann finden.
El stupido!
I don’t speak german, but if you understand english, there’s one south of x.
Stop talking to the kittens, you dog. Let them learn to speak English.
u stupid deutsch is nicht kitten.
Betekend dit dat we nu gwn nederlands ook kan typen in mapchat?
Frik even more germans.
Dutch stupid.
Deustsch, whatever.
Ya idoo kuda sam czar idyot peshkom

Welcome, to GW2, europe.

In all seriousness, why was this necessary again? And have you thought up a solution to these problems yet (Many people have been posting about it since you announced this):

Without server identity, what happens to wvw orientated guilds? How do they recruit? Why would wvw orientated people even bother choosing a server thats not wvw orientated, if they are thrown in a pve melting pot anyway?

What’s going to happen to large scale role-play?

Are the events going to be able to scale to zerg levels? I’m thinking betas all over again in some maps.

Hard core boss events, and the community around them?

The lag? Some of us are on low population servers for a reason.

And what about the languages?

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Posted by: ANGELofPAIN.4809

ANGELofPAIN.4809

of course there should be no flame because of the “wrong” language … because there is no “wrong” language … but say that to the kitten at the maps

many players lose their “comfort zone” in a language mix system, and they do not want it at a game

as the “copied mapchat” of snow shows … chaos … much makes no sense … and yes there are more languages at the mapchat as the 4 supported of GW2

(edited by ANGELofPAIN.4809)

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Posted by: vikkival.2459

vikkival.2459

Not bad! I actually like that I was sent into Overflow in Divinity’s Reach and it was still bustling with people. Makes it feel more like a city (though I wish people spread out more than crowding around the bank and TP). I didn’t experience any lags while in DR so that was good.

While I will never understand roleplaying/roleplayers, I can see this as a problem. Maybe it might be best if you guys have a separated chat speak just for role players? That way they can filter out all of the world chat and only focus on what they want to see. Seems like a simple fix (I think…)~

As for are the language thing, I guess that needs looking into.

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Posted by: constantLogic.3486

constantLogic.3486

If towns have already become part of megaserver, you really need to lower the amount of people that can be in them at one time. Grove is absolutely flooded, my fps takes a huge nosedive on an already resource-intensive map, and it was small and crowded to begin with. I can’t even imagine what the others are like.

Also, please don’t continue with this bs about contested wps. You’re going to destroy Orr and FR with that, and no one wants it. No one.

I know it’s a new system and all, and I do like some of the changes, but those two are just glaringly bad, and I’ve seen so many complaints on both already (and the second even before patch rolled).

(And how did I forget the intermixed languages now? I don’t mind it, in fact I wish I’d gotten into EU instead of NA, but I know it bothers a lot of people.)

(edited by constantLogic.3486)

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Posted by: anzenketh.3759

anzenketh.3759

In all seriousness, why was this necessary again? And have you thought up a solution to these problems yet (Many people have been posting about it since you announced this):

The following has your answer.

Basically to solve the issue with areas feeling like a wasteland. This also allows ArenaNet to create new permanent maps without worry of spreading the playerbase too thin. It also has a plus effect of saving ArenaNet and NCSoft money however I don’t believe that is the main reason why they did it.

While I will never understand roleplaying/roleplayers, I can see this as a problem. Maybe it might be best if you guys have a separated chat speak just for role players? That way they can filter out all of the world chat and only focus on what they want to see. Seems like a simple fix (I think…)~

That is a really good idea. However….. there are problems with adding features in for role players as RP has some rules that they themselves can not agree on and ArenaNet would be asked to enforce them.

EDIT: added additional stuff.

In Game: Storm Bluff Isle — Anzz, Anzenketh Kyoto

(edited by anzenketh.3759)

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Posted by: Antares.2586

Antares.2586

You do know that behind the Mega Server Hype super feature, it’s a cost reduction move to reduce the number of servers, right ?

That being said, the language thing could be funny if that wouldn’t destroy communities.

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Posted by: Snow.2048

Snow.2048

Snip

Yeah, but why this solution in particular?

And is it in the cities too? After they said they would not do the cities in the beginning!?
Edit: Ah no, after rereading the quotes, they never said they would leave cities alone. It sounded implied (I have the quotes), but of course, it wasn’t.

(edited by Snow.2048)

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Posted by: Halvorn.9831

Halvorn.9831

I think the community also needs to be more tolerant of each other on that regard. There should be no flaming of “Wrong Language”.

This.Will.Not.Work. It has never, does not now and will never. That’s just how people are. I am native german, have worked in a UK company in the UK, I can understand and talk dutch as well, but I have chosen a german server for a reason. I wanted to have the comfort of “being at home” when playing this game in the evening after a days work. A lot of ppl I know share this feeling. They will not feel at home any more if this stays as it is.

This will break the game in Europe.

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Posted by: Szamsziel.5627

Szamsziel.5627

Just a comment – If I want someone to do something, usually incentive is better than punishment. The problem was that the population on several maps/servers was low. For servers the most common sense would be to merge. For a maps however solution may be simple – make the champions/events more profitable if not done recently. Like – if noone kills particular champion since few hours just increase chances to find good loot/more karma for this event. The same for world bosses – If tequatl is not killed on Ruins of Surmia since few days, each day increase chances of providing good loot. I can bet that there will be guilds/people guesting to such servers to do it.

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Posted by: ANGELofPAIN.4809

ANGELofPAIN.4809

I think the community also needs to be more tolerant of each other on that regard. There should be no flaming of “Wrong Language”.

This.Will.Not.Work. It has never, does not now and will never. That’s just how people are. I am native german, have worked in a UK company in the UK, I can understand and talk dutch as well, but I have chosen a german server for a reason. I wanted to have the comfort of “being at home” when playing this game in the evening after a days work. A lot of ppl I know share this feeling. They will not feel at home any more if this stays as it is.

This will break the game in Europe.

that’s what I think too

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Posted by: anzenketh.3759

anzenketh.3759

Snip

Yeah, but why this solution in particular?

And is it in the cities too? After they said they would not do the cities in the beginning!?
Edit: Ah no, after rereading the quotes, they never said they would leave cities alone. It sounded implied (I have the quotes), but of course, it wasn’t.

Simply because if they did true underflows it would split the player-base further. The system is designed to act like a underflow. However… It sounds like it may be having issues I am sure they will fix those. Some tweaking of limits may be in order to allow for Guilds not to be split at minimum.

I think the community also needs to be more tolerant of each other on that regard. There should be no flaming of “Wrong Language”.

This.Will.Not.Work. It has never, does not now and will never. That’s just how people are. I am native german, have worked in a UK company in the UK, I can understand and talk dutch as well, but I have chosen a german server for a reason. I wanted to have the comfort of “being at home” when playing this game in the evening after a days work. A lot of ppl I know share this feeling. They will not feel at home any more if this stays as it is.

This will break the game in Europe.

I don’t disagree with you there. Will is break the game in Europe? I don’t necessarily think so. I think it will drive away a lot of non-English speakers however and break the game for them. So the question is do you think the majority of non-English as primary speakers would like to have the way the system was before with empty maps, or share the map with English speakers and have a Non-English chat channel to where you can speak your language freely. Without worry of ridicule.

In Game: Storm Bluff Isle — Anzz, Anzenketh Kyoto

Game Updates: Guild World Events, Megaservers, WvW

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Posted by: Pifil.5193

Pifil.5193

Today i went to The gates of Arah. As a new, there were about 20-30 players around, when the usual would be 3-4 players. The people was doing the events, the temples, etc…

But the problem is…?
- 3 players speaking in german
- 2 speaking in french
- 15 speaking in spanish
- 10 speaking in english

And then eventually someone asked: What server is this? And 5 different server names appeared into the chat…

I thought the megaserver system was only in the PVP lobby now? Has it been rolled out to other areas already? If so then they haven’t given us a lot of time to gather feedback.

Game Updates: Guild World Events, Megaservers, WvW

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Posted by: anzenketh.3759

anzenketh.3759

I thought the megaserver system was only in the PVP lobby now? Has it been rolled out to other areas already? If so then they haven’t given us a lot of time to gather feedback.

It has been rolled out to what they said they were going to roll it out too. Low population maps. Some of them happen to be 3 of the 4 major cities.

In Game: Storm Bluff Isle — Anzz, Anzenketh Kyoto

Game Updates: Guild World Events, Megaservers, WvW

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Posted by: Halvorn.9831

Halvorn.9831

I don’t disagree with you there. Will is break the game in Europe? I don’t necessarily think so. I think it will drive away a lot of non-English speakers however and break the game for them. So the question is do you think the majority of non-English as primary speakers would like to have the way the system was before with empty maps, or share the map with English speakers and have a Non-English chat channel to where you can speak your language freely. Without worry of ridicule.

Simplest solution that comes to my mind: have a megaserver system for german, french, spanish and international populations, just like the original servers are/were. That way, all ppl eg. from german servers would end up in the same megaserver instances, increasing population without the need to leave the language comfort zone.

Game Updates: Guild World Events, Megaservers, WvW

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Posted by: Seera.5916

Seera.5916

While I will never understand roleplaying/roleplayers, I can see this as a problem. Maybe it might be best if you guys have a separated chat speak just for role players? That way they can filter out all of the world chat and only focus on what they want to see. Seems like a simple fix (I think…)~

That is a really good idea. However….. there are problems with adding features in for role players as RP has some rules that they themselves can not agree on and ArenaNet would be asked to enforce them.

EDIT: added additional stuff.

ANet could say:

We have added an additional chat channel called Role play. It can be accessed by typing /r in the chat or selecting it from the menu.

While we understand that role play does have its own rules, we are not your enforcers. Please do not report people for breaking the rules of the role play unless they are breaking the TOS at the same time.

Game Updates: Guild World Events, Megaservers, WvW

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Posted by: anzenketh.3759

anzenketh.3759

While I will never understand roleplaying/roleplayers, I can see this as a problem. Maybe it might be best if you guys have a separated chat speak just for role players? That way they can filter out all of the world chat and only focus on what they want to see. Seems like a simple fix (I think…)~

That is a really good idea. However….. there are problems with adding features in for role players as RP has some rules that they themselves can not agree on and ArenaNet would be asked to enforce them.

EDIT: added additional stuff.

ANet could say:

We have added an additional chat channel called Role play. It can be accessed by typing /r in the chat or selecting it from the menu.

While we understand that role play does have its own rules, we are not your enforcers. Please do not report people for breaking the rules of the role play unless they are breaking the TOS at the same time.

I honestly think that is the best idea for solving two issues. Except I think they should add two other channels one that has the same reach as map. One that has the same reach as say. Implement it with the intent to clean up the Multi-Language map issue. The roleplayers then could use this channel for their roleplay.

In Game: Storm Bluff Isle — Anzz, Anzenketh Kyoto

Game Updates: Guild World Events, Megaservers, WvW

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Posted by: Shanaeri Rynale.6897

Shanaeri Rynale.6897

How about giving each instance of the megaserver a number so we can switch to it at will, perhaps even create special instances for each language and initially direct people there based on their in game language of choice..

Somehow this idea seems vaguely familiar I’m sure it was in another game a while back

Guild Leader of DVDF www.dvdf.org.uk since 2005

Game Updates: Guild World Events, Megaservers, WvW

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Posted by: Spiral.3724

Spiral.3724

You do know that behind the Mega Server Hype super feature, it’s a cost reduction move to reduce the number of servers, right ?

Yes, I thought of that. They’re saving money by running less maps. But if they want to do that, delete a world.

I was at Southsun Cove and there were people from all worlds there, so megaserver was being used. It sucked. I didn’t recognize anybody. We all had different strategies and personalities. In Yak’s Bend, people are generally helpful and kind and forgiving. Other worlds are more aggressive and irritated at noobs. I noticed this during the overflow maps at the Marionette event. If it was all Yak’s, we seemed to be more “Oh well, next time!” when we lost. On the overflow map, there were people freaking the kitten out when we lost.

I like the idea that someone said about being ASKED which map you want, but that might end up being very clunky and irritating when you switch maps.

Spiral Madheart – Level 80 Mesmer
The Wrong Crowd [bAd] Yak’s Bend