Game Updates: Guild World Events, Megaservers, WvW

Game Updates: Guild World Events, Megaservers, WvW

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Posted by: pathfinder.5938

pathfinder.5938

I’m pretty sure megaservers have ruined my experience with GW2. Until the update, the game ran perfectly on my system. After the full megaserver rollout, the amount of lag I’ve experienced (even on LOWEST settings, which makes no sense to me, as my computer is fairly new and somewhat high-end) is absolutely insane, to the point where the game is essentially unplayable. My internet is fairly slow but it was always able to handle this game fairly well except for some big events, and I’m having no new problems using the internet otherwise. I really enjoyed this game while it lasted, and all I want to be able to do is play it. Its pretty annoying that I can’t even do that anymore.

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Posted by: Adimar.4580

Adimar.4580

Hate the mega server or love it, I think both sides can agree. Why not let the player base just vote this one out?

Put me down for hate.

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Posted by: Arthur Panther.4915

Arthur Panther.4915

I’m going to duplicate my response here from a thread I saw first (I’ll delete the original in a few minutes, sorry about that).

Lag and other issues that have already been discussed ad nauseam aside, here’s a good example of a problem the megaservers are introducing that never existed before:

There is now no option to avoid trolls.

There’s a pre-event on the temple of Lyssa chain that requires a defense event to fail. This causes the temple to be recaptured by the undead, allowing the event chain to proc and the boss to pop (eventually). A small group of players could theoretically keep every player from being able to do the event simply by camping the pre-event. Unless population in the area were high enough to pop a new instance, everyone who went there would be blocked; if enough people were there to pop a new instance, the majority of people would still be blocked, and the few in the new instance would lack sufficient numbers to complete the event successfully.

I bring this up because I saw it done.
Three hours worth of it.

And I heard from others on the map that it had been going on for days. I’m not attaching an image simply because the one I DO have has player names. I don’t want to name and shame here.

Solutions? Well, I like the idea of selecting megaserver or no. I also like the idea of a simple preference selection (yes/no checkbox in options menu – “use megaservers”) for people who actually prefer to stay in their home server or want the extra chance of people in the map. It’s something that can be useful, but also has drawbacks, and the players need to choose situationally which they prefer.

I enjoy this game primarily because it’s the first to successfully foster a cooperative atmosphere among the players. Suddenly that seems to be waning. I don’t know why that is, but auto megaserver seems to at least correlate. I’d appreciate any input other players or Anet have.

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Posted by: Traced.3495

Traced.3495

I just wanted to be on my server.
This megaserver deal continues to amaze me. Not in a good way.

I’ll be with those people who consider server community important.

I have seen a bunch of screenshots of towns and events now and I don’t know if I should laugh or cry.
I want nothing to do with this megaserved (…hah!) world.

let the sky fall

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Posted by: Storm Blacklion.6435

Storm Blacklion.6435

I don’t even know where to start.. pointless wvw tournaments ? (did u see a basketball tournament with 5players versus 7players?) megaserver that doesn’t work as they said ? I am in a guild with 10-20 ppl online after reset we go to fire ele, oh cant see any of my guildies not even ppl in my party and what about scheduled world bosses? does Anet think of us as no life gamers ? if you cant log on 9pm est no karka for you! can’t see if anyone doing lyssa or not wps contested… and it goes on and on…

as long as Anet ignores ppl nothing will change…

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Posted by: storiessave.3807

storiessave.3807

I’m now turning off map chat whenever I’m not in WvW. After seeing a super mature kittenfight in Rata Sum chat pre-reset tonight where someone was calling another person’s kids “tards” and arguing about maturity, I’ve just about had it with the toxic chat.

TC never had crap like this in map, despite it being a large server. In the span of a week and a half, ArenaNet has singlehandedly trashed every server that had a friendly community. Glad at least they think it’s such a great “success.” My guild sure doesn’t.

Tarnished Coast

Catorii | Lustre Delacroix | Catorii Desmarais | Synalie

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Posted by: synk.8762

synk.8762

I’ve been playing less since the April 15th patch. It isn’t a conscious decision; I just haven’t felt the draw to sit down and play like I did prior. So many things about the community have lost their luster for me with the megaserver. Not only has it screwed up being able to hang out on the same map with guild members, it’s also hard to just find some quiet time to run around and do stuff by myself or with a few friends. Every event is a hoard of people. And then there’s the world bosses. And temples. And trying to solo champs. And all the other fun stuff that’s filled my time in Tyria.

Now that the megaserver is live on all maps, I’d guess that I’ll find myself playing even less. Maybe if they finally figure out that they’ve screwed their game up, I’ll feel the urge to come back and see if they can manage to fix it. Oh well. Nothing good lasts forever.

(edited by synk.8762)

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Posted by: Lord Kuru.3685

Lord Kuru.3685

EoTM is what happens when you fail to acknowledge the existence of communities. It’s surprising that Anet basically tested the megaservers with EoTM but learned nothing.

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Posted by: hedix.1986

hedix.1986

You know I think that if we got a writer from Eurogamer, or some other popular gamer magazine/blog to pick up the story of the mega-server fail we might get a response from Anet then. I think they are not responding because there is no real harm at the moment of them not. If there were to be an article about this and the unsatisfaction it has caused we might see them react a tad bit differently to “save face”. Never known a journalist to turn down a juicy story of angry people….

Excellent idea!
Just imagine the title: “When server mergers go bad – the story of GW2’s Megaserver”.
Eurogamer grilled them before, when they ignored the community on the admittedly, then a minor issue of the Scarlet Living Story. (that has led to a lot of people quitting, that then led to harsh unannounced server merge) Megaserver implementation)

[QQ] – ex RoS, current Piken Square
[DV] – megaboss community

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Posted by: CharrGirl.7896

CharrGirl.7896

The only problem I have with megaserver system is that Tequatl is literally impossible to do now on Desolation, and all temples in Orr are uncontested almost all day. So that kinda sucks the fun out of it, if you can’t really do those events. I really hope Anet can somehow fix this. I really want to run temple events again…

But overall I’m pleased with it.

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Posted by: Anuray.9407

Anuray.9407

I love the idea of the megaserver, but the number of people on one megaserver is just way to high. The lag is preposterous, it reports 2 FPS at times while I’d bet money on it being even less, when I used to get around 20 to 30 on low to medium, now it’s often still crap performance on best performance settings.
The idea is great, Anet should just have taken that concept and moved it ahead in little steps, doubling, then maybe tripling the amount of players on a map.
The pendulum has swung way too far and they need to tweak the numbers (considerably) to get to a workable equilibrium.

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Posted by: Phoenixlin.8624

Phoenixlin.8624

Why do you want Anet to tweak (in other words reduce) the numbers, while megaserver white knights’ only argument is “crowded maps yuppie” ? It would be the funniest move if ANet decides to reduce player numbers in a map now =)

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Posted by: ElementUUO.2690

ElementUUO.2690

Megaserver. Another way we get shafted out of progress and loot. If you crash or dc during a boss fight or event and try to relog….. you cant rejoin your party you have been with for the past 10 hours because ANET has filled the server with random people. Go have fun in a different server who may not even have started the fight you were in. I have lost tons of progress and boss loot because I cant rejoin my own party or guild.

Thanks ANET

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Posted by: maddoctor.2738

maddoctor.2738

Why do you want Anet to tweak (in other words reduce) the numbers, while megaserver white knights’ only argument is “crowded maps yuppie” ? It would be the funniest move if ANet decides to reduce player numbers in a map now =)

Reducing the number for the Soft Cap (when players can’t port on that map instance unless they are in a group with players inside it) would go a very long way in solving lots of the issues that Megaservers introduced.

Not to mention it would reduce overcrowded events without tweaking the max player numbers.

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Posted by: anzenketh.3759

anzenketh.3759

Why do you want Anet to tweak (in other words reduce) the numbers, while megaserver white knights’ only argument is “crowded maps yuppie” ? It would be the funniest move if ANet decides to reduce player numbers in a map now =)

I would be fine if they reduced the soft cap for solo players coming into the instance in the cities.

In Game: Storm Bluff Isle — Anzz, Anzenketh Kyoto

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Posted by: Lord Kuru.3685

Lord Kuru.3685

The only problem I have with megaserver system is that Tequatl is literally impossible to do now on Desolation, and all temples in Orr are uncontested almost all day. So that kinda sucks the fun out of it, if you can’t really do those events. I really hope Anet can somehow fix this. I really want to run temple events again…

But overall I’m pleased with it.

There’s no such thing as “on Desolation” anymore. Rather, “on the random megaserver instance I got put into”

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Posted by: lordkrall.7241

lordkrall.7241

Why do you want Anet to tweak (in other words reduce) the numbers, while megaserver white knights’ only argument is “crowded maps yuppie” ? It would be the funniest move if ANet decides to reduce player numbers in a map now =)

I don’t really think anyone would be against tweaking the numbers slightly lower to be honest.
Clearly there are issues with having too many people on a map as well, and everyone understands that, including ArenaNet.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: Leo Paul.1659

Leo Paul.1659

Maybe this is the perfect time to introduce guild halls so guild missions can be instanced.

Queen Of The Moors (Blackgate)
Deaths Fear [Fear] / The Hardcore Caravan [HC]
Forum Warrior: Black Belt in Ninja Edits

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Posted by: Spirit Ritulist.9315

Spirit Ritulist.9315

Over the last 2 hour period my guild [SA] has attempted to do guild missions we are not particularly large guild but we’re not small when we went to do guild jump puzzle we found 3 guilds waiting for the guild inside to finish so we decided to go to challenges and found once again more guilds waiting! So after helping 1-2 guilds with challenges then being cut infront of for challenges after nearly 1 hour of waiting we got our 10 minute challenges done! Keep in mind each time we did our guild missions we had to unparty and re party everyone up because they were in different megaserver ‘districts’. Eventually we went back to puzzle see 3~ guilds still waiting we went to do guild bountys… The bountys were dying faster then we could find them… what would normally be a 15-30 minute tops thing ended up being nearly 45 we failed not once… but twice bountys died before we could get to them… Nearly ready to give up we decided to go to see if puzzles calmed down… 3~ guilds still waiting so we went and did rushes which were no problem because another guild came right after we started… we went back to jump puzzles still long wait line so we gave up for the night.

We then considered going to temples but sadly found they were all open or had people already doing them…

But fortunately this night wasn’t a total lose! We managed to recruit 4 people! None of whom were on our server…

My guild has always loved guild missions they are lots of fun to do but tonight was horrible not fun at all. A lot of us have jobs or school and can’t get on during week and with WvW reset on Friday this leaves very little time to do missions again. Please make a opt out feature or something anet.

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Posted by: Shadowmoon.7986

Shadowmoon.7986

Our weekly 3 headed wurm event has been ruined by the mega server, it was impossible to get everyone in the same map and they map that we got most people in was full of troll complaining how “our big guild was bossing them around”. This is the first attempt of the wurm having to deal with the mega server. Content that requires 120-150 dedicated coordinated player SHOULD NEVER BE dependent on open world random players. Bloodtide coast and sparkfly need to be rolled back into the old system. No one liked how Marionette would be failed by 3-4 unskilled players, and that was easy content. Now you have made this skill based open world content worse. Unless this is a fix in the work, I’m calling it quits. First yall abandon dungeons, and now you are too interested to please the casuals to mess over those who want to do the hard content.

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Posted by: RUBIK.1376

RUBIK.1376

At first I was hesitant about the addition of megaservers. I spoke with my friend about it and we were both a little disappointed in how the new world events system was going to work. When the patch came and I tried out the world events I was pleasantly surprised. When I did map completion, it was nice to have another person or two doing an event with me in a normally untouched area in Brisban. A few days later I joined my guild in their daily Tequatl kill and I realized why everyone in my guild was talking about how megaservers “sucked” and were considered “horrible.” It was difficult to get a significant number of our own guildmates into the same megaserver and runs became inefficient due to the number of people outside of our guild not joining our teamspeak channel. This Saturday marks the first where our guild has attempted the Triple Wurm and it was a disaster due to the same reason as Tequatl. Being forced to trade some of our more experienced guild members for random players unwilling to coordinate in the Wurm kill is unfair. I also run Wurm with TTS and since Megaservers hit, everything has only gotten more chaotic. I understand that you have added guild-triggered world events to try and fix this problem, but this accomplishes very little. There is no common ground in timing between getting enough members on to complete a Wurm kill and having enough members online during prime hours where many random players will also be filling the map.

Please reconsider the change to Megaservers as it has ruined nearly everything I and many others love about being in a large guild (and I didn’t even touch guild missions on reset night).

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Posted by: Sola.7250

Sola.7250

Sorry but, Guild Wars 2 is now boring, going from event to event just to spam the 1 key, just isn’t fun! Yes, it’s been great for crafting but, that’s about it.

What happened to temple events, they are now open 24/7? No way to even tell if a temple is open/closed or if temple events are happening.

I don’t want more living story content, I want an expansion with new areas, new races, new gameplay and new levels.

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Posted by: xxsilverbanexx.4350

xxsilverbanexx.4350

I am not very happy with the mega server update, it is killing this game for a idea all the events in each zone are very rare to catch now and world boss events are not fun any more cause i dont see any guild members at them any more. i am in a pure pve guild and we have 400+ people that did world bosses everyday and now we have maybe 30 that still does them do to mega servers to top it all of not one person i have talked to from the launch of mega servers likes it at all and feels the same as i do some more then others

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Posted by: Gearbox.2748

Gearbox.2748

The megasever system at the moment caters to a smaller population
It benefits (immensely):
Solo Players
Small Guilds
Less populated areas and events
/snip

Highly disagree.
Its pure awful for solo players, small groups/guilds.
every kitten event has far to many players on it to make it even remotely interesting to play.
WB or even most champs have a god kitten zerg train up to more than 100 running it down. again making it kittenesk easy.
You have no chance of making a community as a new player- as all you meet are from different server communities and you will likely never meet them again—
The map chat is more hateful and you end up wanting to remove the map chat.

If you want to join major events you still have to zone in to the few non contested wp.‘s try to see if its possible to do event. – log out- log in log out. in the hopes of finding say a temple event that isnt done already..
Many events you will never see as they are always completed—- or chain broken due to WB changes.
You will never learn your profession as a new player- as NOTHING is remotely challenging.
Leveling is not faster (if that’s what you want) as actually many of the heart quests you have to wait for spawns to reemerge – while competing with others for those kills… and you sure have to spam that damage fast to get a kill registry.

And a-net wanted to have diversity in gear- spec options…. well now WB will make you focus even more on zerker gear and dps race. – If you come to a WB as anything BUT a high dps… you will not list up as having done enough dps to get loot. you have a few minutes to contribute damage along the 150 other players. . If you are on a support guard staff buffing. you increase 4 other players might- while you didn’t do any damage- each time reducing your chance of getting damage enough done to contribute.
Condition damage? even worse in pve now as the bosses die even faster and more players join on the same boss.

Mega servers work directly opposite of what devs proclaimed to want to achieve.

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Posted by: TPMN.1483

TPMN.1483

TBH: I think the megaservers are a good idea (I’m enjoying building alliances with guilds from other servers and seeing how they do things).
Not being able to control maps via hard caps / overflows leads to guilds having to work with players that would otherwise be locked out of various bits of content (eg TEQ/Wurm).

I understand the frustration when you core crew may not be able to get in as they are late to the party. This gives you an opportunity to train people what to do. Many people don’t want to turn up and destroy an event- they are there to help. (Sometimes differently than how you may think).

The guild missions do need refinement to stop collisions occurring.
Some suggestions: [ANET likes positive suggestions]
1) guild Bounty: if a guild has an active bounty and a second bounty is active from another guild with matching people to find – It maps the second guild to a new megaserver instance. Load balancing of players happens between the two maps for new incoming players
2) guild Puzzle: if a guild puzzle is active and a second one activates the same puzzle.
The second guild is ported to a new map.
3) guild challenge: same as above.
4) guild rush: same as above.

Please let us know if this would work / sound reasonable?

[MYTH] The Mythical Dragons -PvX http://mythdragons.enjin.com

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Posted by: Asacledhae.2650

Asacledhae.2650

The guild missions do need refinement to stop collisions occurring.
Some suggestions: [ANET likes positive suggestions]
1) guild Bounty: if a guild has an active bounty and a second bounty is active from another guild with matching people to find – It maps the second guild to a new megaserver instance. Load balancing of players happens between the two maps for new incoming players
2) guild Puzzle: if a guild puzzle is active and a second one activates the same puzzle.
The second guild is ported to a new map.
3) guild challenge: same as above.
4) guild rush: same as above.

Please let us know if this would work / sound reasonable?

What you’re suggesting, were supposed to be a feature of the megaserver from day one, which obviously doesn’t work.

As for A-net liking positive suggestions? I would correct it, by saying that “A-net likes constructive suggestions.” And this thread is full of those. We’ve been yelling about our concerns (and adding suggestions) for about a month now, and instead of an answer or fixes, the megaserver just moved to the entire game, even at it’s early alpha state. And what was the “official” reply? "We know that the megaserver is “bleeding”, but we’ll apply band aids and patch it up. But what about all the blood loss that’s already forming a pool on our feet?

Well, i’m terribly sorry, but if you make me choose between my own home server and megaserver at it’s current state, my answer is definitely my home server.

The reasons we love the new downgra…..er….feature patch :
https://www.youtube.com/watch?v=D-On3Ya0_4Y
https://www.youtube.com/watch?v=dqJlKjwrKB4

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Posted by: StriderShinryu.6923

StriderShinryu.6923

The megasever system at the moment caters to a smaller population
It benefits (immensely):
Solo Players
Small Guilds
Less populated areas and events
/snip

Highly disagree.
Its pure awful for solo players, small groups/guilds.
every kitten event has far to many players on it to make it even remotely interesting to play.
WB or even most champs have a god kitten zerg train up to more than 100 running it down. again making it kittenesk easy.
You have no chance of making a community as a new player- as all you meet are from different server communities and you will likely never meet them again—
The map chat is more hateful and you end up wanting to remove the map chat.

If you want to join major events you still have to zone in to the few non contested wp.‘s try to see if its possible to do event. – log out- log in log out. in the hopes of finding say a temple event that isnt done already..
Many events you will never see as they are always completed—- or chain broken due to WB changes.
You will never learn your profession as a new player- as NOTHING is remotely challenging.
Leveling is not faster (if that’s what you want) as actually many of the heart quests you have to wait for spawns to reemerge – while competing with others for those kills… and you sure have to spam that damage fast to get a kill registry.

And a-net wanted to have diversity in gear- spec options…. well now WB will make you focus even more on zerker gear and dps race. – If you come to a WB as anything BUT a high dps… you will not list up as having done enough dps to get loot. you have a few minutes to contribute damage along the 150 other players. . If you are on a support guard staff buffing. you increase 4 other players might- while you didn’t do any damage- each time reducing your chance of getting damage enough done to contribute.
Condition damage? even worse in pve now as the bosses die even faster and more players join on the same boss.

Mega servers work directly opposite of what devs proclaimed to want to achieve.

I have to agree with this. Though it has been stated several times in this thread that MegaServers help out solo players, that’s actually false. The new system makes it tougher for solo players to take an active role in events and keeps solo players from ever becoming part of the community (such as communities even exist now).

There are only two groups that MegaServer actually helps:
- Players who wanted more other random players around at all times
- ANet

Outside of those two groups, MegaServer does nothing to make the game better. At best, it barely changes the game at all for better or worse. At worst, it ruins the entire experience.

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Posted by: sparc.3649

sparc.3649

Maybe this is the perfect time to introduce guild halls so guild missions can be instanced.

Ou, now I like this idea!

I hate to say, I still wished they’d completely eliminate megaservers though <.<
I spent a LOT of time and effort fully upgrading a small(er) guild under the premise one day they’d be releasing some type of guild housing/hall… I hope we still see it one day!

/—————————————\
© sparc.3649 ~ LPC ~ Anvil Rock
\—————————————/

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Posted by: iznobad.4037

iznobad.4037

The megasever system at the moment caters to a smaller population
It benefits (immensely):
Solo Players
Small Guilds
Less populated areas and events
/snip

Highly disagree.
Its pure awful for solo players, small groups/guilds.
every kitten event has far to many players on it to make it even remotely interesting to play.
WB or even most champs have a god kitten zerg train up to more than 100 running it down. again making it kittenesk easy.
You have no chance of making a community as a new player- as all you meet are from different server communities and you will likely never meet them again—
The map chat is more hateful and you end up wanting to remove the map chat.

If you want to join major events you still have to zone in to the few non contested wp.‘s try to see if its possible to do event. – log out- log in log out. in the hopes of finding say a temple event that isnt done already..
Many events you will never see as they are always completed—- or chain broken due to WB changes.
You will never learn your profession as a new player- as NOTHING is remotely challenging.
Leveling is not faster (if that’s what you want) as actually many of the heart quests you have to wait for spawns to reemerge – while competing with others for those kills… and you sure have to spam that damage fast to get a kill registry.

And a-net wanted to have diversity in gear- spec options…. well now WB will make you focus even more on zerker gear and dps race. – If you come to a WB as anything BUT a high dps… you will not list up as having done enough dps to get loot. you have a few minutes to contribute damage along the 150 other players. . If you are on a support guard staff buffing. you increase 4 other players might- while you didn’t do any damage- each time reducing your chance of getting damage enough done to contribute.
Condition damage? even worse in pve now as the bosses die even faster and more players join on the same boss.

Mega servers work directly opposite of what devs proclaimed to want to achieve.

+1 – exactly my feelings on this

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Posted by: hedix.1986

hedix.1986

And when I asked why are so many useful and constructive feedback thereads like that, and the Save our Spawn from the gw2community being CENSORED locked, my post got infracted and deleted, saying that we should not discuss how the forum is run. And that’s not what I discussed. I just observed that Anet KNOWS OUR OPINION on this matter BUT CHOOSES NOT TO ACT. And that’s not just my opinion, that blog post on the final megaserver roll-out is the clear proof of the everything-is-great-and-awesome-and-will-be-more-awesome head-in-the-sand approach, without addressing a single of our concerns posted in accordance to the Giving the Constructive feedback thread, for example, like on this page . There is also plenty for useful proposals on how to make the best out of the current situation, but sadly that hasn’t been acknowledged either.
About 10,000 players (perhaps more) in the current Megaboss Allainces have voiced their concerns (in a civilised fashion!), yet those threads have also been ignored or locked.

Sadly, with that kind of response, I’m afraid we should accept the end of the game that we all loved: pre-April GW2.

[QQ] – ex RoS, current Piken Square
[DV] – megaboss community

(edited by hedix.1986)

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Posted by: Anima.2419

Anima.2419

I’m glad you are having a good and happy time while ruining this game, not just every event on the game is zerged now, temples are up pretty most all the time, guild missions are just a mess now, so now i just even can’t try to kill wurm or tequatl if I’m not on the right overflow last thing I enjoyed of this game. I’m not surprised just took you bring to us last online feature almost 2 year.

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Posted by: Asacledhae.2650

Asacledhae.2650

And when I asked why are so many useful and constructive feedback thereads like that, and the Save our Spawn from the gw2community being CENSORED locked, my post got infracted and deleted, saying that we should not discuss how the forum is run. And that’s not what I discussed. I just observed that Anet KNOWS OUR OPINION on this matter BUT CHOOSES NOT TO ACT. And that’s not just my opinion, that blog post on the final megaserver roll-out is the clear proof of the everything-is-great-and-awesome-and-will-be-more-awesome head-in-the-sand approach, without addressing a single of our concerns posted in accordance to the Giving the Constructive feedback thread, for example, like on this page . There is also plenty for useful proposals on how to make the best out of the current situation, but sadly that hasn’t been acknowledged either.
About 10,000 players (perhaps more) in the current Megaboss Allainces have voiced their concerns (in a civilised fashion!), yet those threads have also been ignored or locked.

Sadly, with that kind of response, I’m afraid we should accept the end of the game that we all loved: pre-April GW2.

If they said otherwise on the main page, it would have gathered negative feedback and questions from people who want to try the game, or reviewers.

What gets me thinking however, is that wherever i go, i encounter guild-less people, and it’s something i’ve never seen before, even from day 1… I suppose considering recent events and how everything gets zerg’ed lately, people don’t need (or feel the need) to form or join a guild. They know that even if they stay solo, they’ll be able to sit idle in one spot, spam the 1st weapon skill, and kill even the most difficult enemy.

No, i won’t accept the end of a game i like yet. Hope dies last, they say, and i do hope for a “fix” around mid May. A-net’s recent attitude towards our concerns however, is a whole different ball game.

The reasons we love the new downgra…..er….feature patch :
https://www.youtube.com/watch?v=D-On3Ya0_4Y
https://www.youtube.com/watch?v=dqJlKjwrKB4

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Posted by: Asacledhae.2650

Asacledhae.2650

Re-posting on this thread something worth seeing. This is what the game has turned into. So A-net, if you think this is “exciting”, you’re doing it wrong.

Is this what you want from your game?

The reasons we love the new downgra…..er….feature patch :
https://www.youtube.com/watch?v=D-On3Ya0_4Y
https://www.youtube.com/watch?v=dqJlKjwrKB4

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Posted by: Im Mudbone.1437

Im Mudbone.1437

Re-posting on this thread something worth seeing. This is what the game has turned into. So A-net, if you think this is “exciting”, you’re doing it wrong.

Is this what you want from your game?

What do you expect, they can’t even get something as simple as a website forums to work right so getting anything else even slightly more complicated is surely not going to happen.

Blackgate Megaserver – [LaZy] Imperium of LaZy Nation
Mud Bone – Sylvari Ranger

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Posted by: Rangersix.1754

Rangersix.1754

I would say this is an example of just how small and concentrated the Vigil Keep hub is compared to regular cities, rather than megaserver problems. On heavy populated servers cities don’t look that much different than before.

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Posted by: Kythan Myr.4719

Kythan Myr.4719

Now that all maps have been Megaserverized, how do I know when those events will start? I need some for trait unlocks (Grenth/Lyssa and Promenade of Gods). Every time I show up the temples are open. So do I just twiddle my thumbs until the events recycle?
I’ve read the official release and they mentioned temples briefly, there’s not much on the wiki and every time I ask in map chat, I get no answer or people get confused and say to check a timer like Dulfy’s – but it’s not on there. So what to do?

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Posted by: Thareen.5471

Thareen.5471

Ya, temples are always open for me since then :/
Looks like i have to actually buy those traits.

About that statement they gave. Please people, learn to read between the lines.
That´s nothing more then a PR-stunt (almost PR-gag)
Still no real response.

Read/heard something about future Megaboss.
Krait! We then have two totally bugged ones and a new one with even more bugs.
But please give us new bugs for it then, because the old ones are not that much fun anymore (quoted a guildmate here).

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Posted by: gwaimui.3819

gwaimui.3819

okay. I’m joining the legions of people that hate the megaserver. Let me list the reasons why I, personally, don’t like it.

1. During the week I live at my apartment which has a good computer. I have to turn all the graphic settings right down just to deal with the sheer volume of people doing events. There’s so many, in fact, that the culling only manages to render about 1/3 of the zerg. It looks ugly, & my FPS suffers. Though I am one of the lucky ones who’s computer at least won’t crash during events.
When I go home on the weekend is another story. My home computer is pretty standard. I already gave up doing wvw at home because it would crash when dealing with wvw zergs. Now the bosses have zergs which rival any wvw zerg I’ve ever seen.
Now what? I’m reduced to just NOT playing at all on the weekend.

2. Guild missions overlap with other guilds. My guild does missions on a set day at a set time so everyone can be sure when it will be on. We went to do a mission the other day and had to put up with other guilds activating it when our guild isn’t all present, we are forced to help the other guilds with their missions just to get credit? What about our guild members that couldn’t get there because they thought our mission started later? Or even weren’t in the same instance and trying to get into the map? They just have to miss out now? The bounty hunts are pretty much “WHOEVER FINDS IT FIRST WINS!”. These were not a concern before…

3. Temples. wtf happened to my precious Dwayna. I used to run it all the time & haven’t run it at all since megaserver. why? Because now I never know when it’s even going! I also assume that since it’s the ONLY dwayna temple now, it’s already done 99% of the time anyway. What’s the point? There goes a good little nugget of dragonite.

4. Yesterday I tried to do megadestroyer. Ended up on a ~MeGaSeRvEr~ (glorified overflow?) which wasn’t as populated as it should have been for an event (I know because my fps was normal for once). The event was bugged. So after doing the pre event, the main even didn’t even work. We had to just wait until the next event. waste of time.

5. Sure it’s nice all the events are timed. Now everyone knows what to expect. it’s more reliable. It was just as reliable before… it was just as easy to know what was going on & where… plus you had the added option of going to a less populated server for less crowd or a more populated server if you wanted the event done faster. Now it’s zergs always, all the time.
The old timers were better. I could do all my events during a little cluster of time & leave and go do other things. Now you have to keep coming back ever hour or so to do the events you want? It’s just irritating. You have to be watching the clock all the time just to make sure you don’t miss it! It’s stressful, when it used to be relaxing…

The magaserver is ONLY GOOD for NEW players who need help because they don’t have a clue what they’re doing at all. But the amount of people trying to play “end-game” content would be much greater than the amount of new players by now.. So while you’ve made lower lvl maps a bit more populated for the newbies. You’ve turned all the higher level events into zerg/lag fests for everyone else. Good one.

Basically, activities I used to do on GW2 used to be relaxing… I liked doing temples/dragons, going at my own pace, collecting my dragonite & getting some ectos along the way…
Now it feels stressful. Like I have to rush everywhere just to get credit for anything!
Everything dies too quickly! It’s not fun. I don’t like it. Down with megaservers.

& ban colder than you already! Jesus christ. He finally left our server and now he’s merged back again spewing the same asinine kitten.

(edited by gwaimui.3819)

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Posted by: Kythan Myr.4719

Kythan Myr.4719

Don’t forget about harvest nodes.

I’m really trying to like Megaservers, but I couldn’t agree more with gwaimui. I liked seeing people in low populated areas, but that’s about it. Guild events -while doable – are more complicated = less fun. Don’t know if temples are up during my window of play time, the games feels not as relaxed anymore either. That and now seeing the 200 players at world bosses takes away from fun too.

I think if they somehow make large guild events doable as before and if temple events were more predictible – I think that’d fix most of my major issues with Megaservers.

The guild one is really important!

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Posted by: Fenrir.6257

Fenrir.6257

Ulgoth used to be fun.
Before Megaservers made it “Fun for Everyone.”

Boo, ANet. Boo.

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Posted by: simplesimon.2084

simplesimon.2084

I haven’t read all the post so this may of been suggested already.

I really like the megaserver since it populates the map, but I can understand people complaining about the world bosses being too packed. One thing that would help with this is if there was more then just one boss that spawns at each 15 minute. If it was change to maybe 3 appearing at one time it would split the zerg up a bit and make the events less congested.

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Posted by: linuxotaku.4731

linuxotaku.4731

I haven’t read all the post so this may of been suggested already.

I really like the megaserver since it populates the map, but I can understand people complaining about the world bosses being too packed. One thing that would help with this is if there was more then just one boss that spawns at each 15 minute. If it was change to maybe 3 appearing at one time it would split the zerg up a bit and make the events less congested.

The megaserver system means that worlds are created on demand; if they split up the zerg more, then you would probably have more people winding up in partially full worlds (since there’d be up to 3 of them, instead of up to 1) — but most people will still wind up on full megaserver instances, at least during prime time.

After playing it some, and realizing how packed maps can be and what this means — I think it probably did reduce the number of servers they need by more than 50% (what I would have guessed previously) — now I’d guess at least 75%.

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Posted by: Bahati.5914

Bahati.5914

If they’re not going to give us a good way to flag PvP/PvE/RP people, they should at least cut down the say/emote ranges (and make ignore block emotes) on non WvW maps.

I’ve read through this thread and the other and I’ve seen non-RPers complaining about the spam of say and emote despite not being anywhere around it. Trust me, this is a RPer concern, too. It was bad before when say/emote was coming from any direction a mile away, megaserver made it worse.

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Posted by: Star Ace.5207

Star Ace.5207

Why do you want Anet to tweak (in other words reduce) the numbers, while megaserver white knights’ only argument is “crowded maps yuppie” ? It would be the funniest move if ANet decides to reduce player numbers in a map now =)

This is really out of line. Liking/enjoying the Mega server has nothing to do with “white knighting”. All you are saying is if you don’t hate the mega server, you must be a “white knight”, which is not only illogical but offensive towards people you know nothing about.

There are more worlds other than your own. No hate/offense intended.

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Posted by: Star Ace.5207

Star Ace.5207

Ulgoth used to be fun.
Before Megaservers made it “Fun for Everyone.”

Boo, ANet. Boo.

When the game was new, similar blobs of players were around for this SAME event, even ON my rather desolate server. No boo from me. What does this screenshot is meant to prove in any case; that many players doing the event is “bad” for the game?

Bad for FPS at most. Which has always been the case when masses play; at least now there are options to turn down graphics-wise which weren’t available at lunch.

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Posted by: phys.7689

phys.7689

Ulgoth used to be fun.
Before Megaservers made it “Fun for Everyone.”

Boo, ANet. Boo.

When the game was new, similar blobs of players were around for this SAME event, even ON my rather desolate server. No boo from me. What does this screenshot is meant to prove in any case; that many players doing the event is “bad” for the game?

Bad for FPS at most. Which has always been the case when masses play; at least now there are options to turn down graphics-wise which weren’t available at lunch.

It was garbage then and its garbage now. Im not saying events should be empty. The megaserver is actually really fine without the boss scheduled events. Back when this was a normal occurence, people were telling devs to fix content, make it interesting, complaining about lack of claims and dps only mattering, and way too many particle effects.

fact is very few events created by anet actually play well with this many people. They shouldnt make these events encourage 100 people on one event.
30, 40, heck even 50 is doable.

I was actually in the same situation with ulgoth, i started to experience huge lag spikes, not sure why, then over the course of the next few minutes i saw people pop in the map, hordes, fps drops, every event is completed. People in chat start saying megaserver sucks, whereas just 15 minutes ago people were saying it was great.

I know you are a fan, but the honest truth is the current boss implementation is a big part of why people dont like megaservers. When you take the boss events out of the equation, its generally pretty good.
5 or 6 people around for random events, people shouting what events are happening, non ulgoth attack, with 10 people with probably like 40 by the end of chain. The event schedule and how that interacts with megaservers is one of their big problems. Honestly, no schedule at all, with an event chain that can be started on demand is probably a better bet, though imperfect.

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Posted by: Thareen.5471

Thareen.5471

Was doing some map completion yesterday (yes, i was that bored) when all of a sudden my fps dropped from 60 (had it limited on that number on purpose) to 3 (on a high-end pc) in a matter of seconds. Turns out there was a world event nearby about to start and the zerg just rolled in. That drop, and i was not even in that zerg, nor had anyone started to spam skills yet. I am used to something like that during my daily Tequatl, but if i would have had an old pc my game would have crashed for sure on that moment.
While you are at it please implement something to turn down/off the useless effects. While roaming it´s kinda useful, but not while in a blob in PvE or WvW, little red circles on the ground would be enough for me.
And since so many people from my guild are complaining about loading times (like during wintersday in lions arch, but now almost everytime almost everywhere… good one Anet. Most of us picked a low population server back then on purpose.

Would it be too much to ask, to make the ducking guildmissions instanced, or at least let you know when it is actually your guild who started it (or let only members that represent in)? It got totally bugged yesterday, so we have to repeat them because of this AGAIN.
It´s hard enough to bring between 20+ and 60+ people on the same map since that patch, now with the megakitten implemented it is also a competing race between who arrives and clickes first and lets pray that it does not bug this time.
Since our guild has a lot of players that actually have to go to work, in order to earn their money we can´t do them at 2am, we have to pick the primetime. Previously this was never an issue, now it´s a really bad horrorflick.
Also we now have to spend up to 4 times that much on these missions thanks to megaservers. We were proud of finishing them all in about 30-60min tops.
Now we can feel happy when we manage it in under 2 hours.
This is a nightmare especially for working players (you know, those who actually spend real money on the gemstore).

Btw. for those who did not know that until now, when you have members from other servers in your guild, they still have to actually guest on the homeserver of the guild.
After a mapchange, better guest again or it get bugged sometimes (be in a party while relogging) and they may not get the commendations.

Experienced raidleader (wvw&pve) looking for a fresh start in another game /w me.

(edited by Thareen.5471)

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Posted by: Kythan Myr.4719

Kythan Myr.4719

Anyone remember the drop down for choosing servers in GW1? Wouldn’t it be nice to have something like that again?

Don’t like the server? Choose another right there from the drop down. To ensure there’s always a low population server the list should always be filled with an extra empty space at the end that is automatically created after some threshold is reached in the server before it.

What’s more, it would make ferrying people across so much easier. You could just announce in guild chat, TS, RC or whatever you use, “We are in Sparkfly Fen US #4 tonight for Teq” As the map filled with others who were not after Teq also, leader could spam in map chat, “We are doing a all guild raid on Teq tonight, please if you are not part of (insert guild name) please use another server so we can get all of our members here. Thanks!”

Just a random idea. It worked well enough for GW1. I’m sure some would say it wouldn’t work because of cheats, excessive farming or bots or some such thing, but hey you never know, right? It seems they have enough technology already in place for cheat/bot detection and to make sure people can’t do some things twice already in one 24 period.

Finally, perhaps they could add some sort of preference options. You could select/customize where you’d like to be placed in the Megaserver. Want the selection process skewed towards RP’ers, Zergs or PvP’ers? Check the box. Want to skew towards high/low populated servers? Check the box. Want to be with guildies for guild event? Well, you get the idea.

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Posted by: Phoenixlin.8624

Phoenixlin.8624

Why do you want Anet to tweak (in other words reduce) the numbers, while megaserver white knights’ only argument is “crowded maps yuppie” ? It would be the funniest move if ANet decides to reduce player numbers in a map now =)

This is really out of line. Liking/enjoying the Mega server has nothing to do with “white knighting”. All you are saying is if you don’t hate the mega server, you must be a “white knight”, which is not only illogical but offensive towards people you know nothing about.

There are more worlds other than your own. No hate/offense intended.

The only world other than me is defending megaservers just because “crowded maps”. If you have something rather than being offended by being a white knight then go on. Tell me why should I hate less? Convince me to hate less? Let me understand why should not I call you white knight?

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Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

Two weeks into this, finally my two cents. I assume that everything has been said already, so I’ll just add the one point that frustrates me the most.

ANet, you can give us world boss events that require an organized zerg of 150 people, or you can take away our ability to create an overflow for an organized zerg – but not both.

I mean, obviously you can, but there is an obvious contradiction there in what you expect players to do. It’s not working. It creates nothing but frustration right now – both for organized guilds who attempt to do the wurm fight and can’t get all their people on one map, and for everybody else who doesn’t even have a shot of ever killing the wurm.

  • If you want us to do organized zerg world events like the wurm, that’s fine, but then give guilds an upgrade that allows them to create guild-only overflows.
  • If you want us to pug up for world events, that’s fine too, but then make the events scale down so they can be done with a number of people that can realistically be taxied into one map that is already used by other players who do hearts or just stand around or whatever.