The UI is not good. I know it may have been product of being rushed (because that’s how the sort of thing that looks like this happens), but those three buttons across the top of the mists look like some circa 2005 visual basic app that had random square buttons placed because the designer couldn’t think of, or be bothered to come up with something more elegant.
The gear menu is jarring and totally unintuitive in it’s attempt to be minimalist. There was supposed to be a cohesion between PvE and sPvP with this update but the gear and trait UIs are so far removed that its not even initially apparent you are looking at an interface to the same system.
Our weapons now carry over into sPvP, but with the separate builds that means we have to carry the weapon sets with us at all times to jump in and out. Unless I missed it, this is made worse by the lack of bank access in the mists. Four loading screens or wasting two or more trans charges to get the set we want if we don’t have it on us. Why is there a lose lose decision we have to make, if we want to swap out our sets, before we even start playing?
For two years people have gotten into the habit of weapon swapping in the hero window to preview different things, or get a better view of armor. Now weapon swapping is not reflected in hero window. To change to view a different set in the panel, you click the weapon.
When previewing some one handed item skins, my character will randomly become left handed and the offhand weapon will disappear. For example, sword/pistol set when previewing will arbitrarily and obnoxiously decide when previewing pistols to put the pistol in my main hand, hide my sword, and leave nothing in my off hand.
The UI and some of its functions are just a mess. I hope it sees another pass for polish and that sPvP gets a more natural feeling integration into the rest of the game’s traits/gear presentation. And I really hope it doesn’t take years to come around.