So this thread is still all about arguing what is grind and what is not, arguing if GW2 is a grindy game or not and nothing about discussing changes to any of the game systems.
If you continue to debate what grind is, even though you know what the developers themselves feel about it, this one should get a lock soon. 3 pages and still no proposals for changes
I did see many proposals. Mine was putting items behind content.
So instead of allowing players to get whatever they want by doing whatever they want (play how you want?) you want to lock content behind specific content and have an impossible grind behind that content?
Yes, that’s pretty much it … the traditional MMO approach to getting loot. WE’ve already went over this in that LAST thread. The proposals I’ve seen so far simply reduce player’s ability to choose content; they don’t reduce grind at all.
How does is reduce player’s ability to choose content if all it does is ADD one new option? Working towards is directly. Again, as long as they are not account-bound you can still grind gold for it if that is what you like.
It would only be true for the items that are account-bound. But thats already the case with some items.
But the player IS working towards the item. By playing whatever they want, they are earning gold, the currency towards the item. Why does a brand new currency need to be implemented that would only come from one other specific source? How does even ADDING a new currency reduce grind? It DOESN’T. You are just shifting the grind to something else. And if you believe anet would make the token method faster, they are going to try and make it equal to other methods. In other words, the same amount of time. So that makes adding a new currency pointless once again.
You aren’t talking about reducing grind, all you have been doing is trying to actual make the grind either more annoying, or restricted.
It’s completely different when you do content for an item (so the item belongs to the content) or if you do ‘whatever’ to earn gold and then buy it, and then again, and again. Not to mention that this approach also means you are basically punishing yourself by not doing the content that rewards the most gold and it reduces the value of any item (that you can’t directly work for) to whatever is the easiest way to earn gold.
“Why does a brand new currency need to be implemented” Uhhm it does not.. No new currency, way to many currencies already in this game. Currency’s are more part of the problem then the solution.
“How does even ADDING a new currency reduce grind?” Where did you see my suggesting to put in a new currency. It would not be a currency coming from one place but the item you want. " It DOESN’T." That is why I did NOT suggest it.
Well your complete comment it based on something I did not suggest so there is not much more to say about it.
Also once again (how many times have I already repeated that in the last few comments? Just with other words) For any item that is not account-bound it is not more restricted, in fact it adds a new option, not take any away.