Guild CDI - The True Complete Summary Edition

Guild CDI - The True Complete Summary Edition

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Posted by: Orpheal.8263

Orpheal.8263

Link to the Main Page of the Guild CDI:
>>>> https://forum-en.gw2archive.eu/forum/game/gw2/CDI-Guilds-Logistics-and-QOL/first <<<<

Link to the Guild Hall CDI of Phase 2:
>>>> https://forum-en.gw2archive.eu/forum/game/gw2/CDI-Guilds-Guild-Halls <<<<

Link to VodCom’s Orpheal’ized Phase 2 Summary (Conscise Listing Style)
>>>> https://forum-en.gw2archive.eu/forum/game/gw2/Guild-Hall-CDI-The-complete-summary-edition/first#post4473537 <<<<

PHASE I – QoL/ Logistics & Brainstorming

PAGE 1

Devata.6589
Collective Ideashttps://forum-en.gw2archive.eu/forum/game/gw2/Guild-System-Improvements-Suggestions/first#post3467176

Conski Deshan.2057
Guild wide Bulletin Boards/ Mails
Guild Activity Divisions
Guild Listing/Registry for easier finding fitting Guilds

Stars.2179
Guild Hall, GvG, Guild Cape

laokoko.7403
Guild Nations

Yalora Istairiea.6287
Collective Ideashttps://forum-en.gw2archive.eu/forum/game/gw2/CDI-Guilds-Logistics-and-QOL/first#post4392368
Guild Integration into Lions Arch/Livign Story
Guild Rank Increases (RP Support)/More Security/Guild Tags
Guild Bank/Currency Improvements

munkiman.3068
Guild API Functions for Management outside of Game

SirJack.4760
Guild Messages on Login
Roster Seperation by Ranks

Patrikan Habaton.2548
Guild Renaming

Ben K.6238
Visible Guild Representation on Map/Alliances/ Guild per Account Increase
WvW Style Queue for Guild Groups to stay together in Maps

Sharpoon.8197
Towns being un-mega servered for easier Recruiting

Tobias Trueflight.8350
Guild Donations within the world of Tyria

Zesbeer.8365
Implemention of a Guild Calendar Function

Leery.2976
Guild Mails should ignore Message Suppression

Blaeys.3102
Finding Solutions for conflicting Guild Missions

Hawk.3574
Guild Buff Automation

Thats it for Page I
Everything in between of stuff, that isn’t mentioned here were either Dev Postings, Discussions between people, repeated suggestions or offtopic postings/rants and other stuff which I left out here for this conscise full summary.

Continues for Page II

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

(edited by Orpheal.8263)

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Orpheal.8263

PAGE 2

DreamOfACure.4382
Individual Guild Chat Channels
Guild HQ marker for Meeting Points as Example

CyClotroniC.4957
Guild Member Infos on Player Name Hovering

fictitiousacct.1782
More detailed Guild Stash/Trove/Cave Permissions
Last Representation Info

guardian.6489
More interactive World Events for Guilds to participate in

Boottspurr.9184
Guild Raids

Spartacus.9743
Improved Guild Rewards/ Shoutboxes for Leaders/ Guild Description Improvement

Piogre.2164
Buyable Guild Instances similar to PvP Arenas

AlienMenace.7516
Rank System Improvements for Horizontal/Vertical Rankshttps://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/167033/guildFlowchart.gif

Feirlista Xv.1425
Guild Announcements with the help of using the Register Emails

Wonderly.1324
Search Improvements in the Guild Roster for specific Players

TexZero.7910
Rank gated starting of Guild Missions

Painture.3924
Guild Blackboards in the Towns

Oren.1736
QoL improvements for the Guild Buffs – all of them being 24hours long

Septemptus.7164
Guild Tags in Chat
Stacking in Guils Stash ect. without having to move Stuff 1st into Inventory
Account Names to Character Name
Reimplemention of a fully useable Eye of the North
Guild Rule Tab/ Customizable Guild Tabs
Change of the Guild Roster to a Guild Tree
Viewable Guild Member Notes
Only by guilds seeable Guild Commanders

SkyShroud.2865
Guild Statistics, like Representation in %

Thats basically everything unique out of Page 2

Continues for Page III

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

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Posted by: Chris Whiteside.6102

Chris Whiteside.6102

Studio Design Director

Next

Oh my goodness Orpheal this is awesome. i love you guys so much.

Send me a PM please so i can send you a thank you and please don’t forget to link this to the main CDI or I can (-:

Chris

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Orpheal.8263

PAGE III

SkyShroud.2865
Bug Fixes naturally

Shanaeri Rynale.6897
Gain Influence also from Non-repping Players at a reduced rate
Guild Influence Donations to other Guilds

Moon.7310
More Rank Rights

rapthorne.7345
Guild Influence as a general Game Currency

Snowmoon.1758
Return to only 1 Guild-System/Player

Roybe.5896
Banned Player Log Implemention with Reason Notes

Jandopo.2107
More Guild Emblems and Customization Options there
Guild Name/Tag on claimed Keeps/Towers in WvW
Improve WvW Rewards for the Defense, so that people have an incentive at all to defend

Malkavian.4516
More new Guild Activities/ new types of Guild Activities/ make Activities into Guild Minigames

Ranael.6423
Guild Commendation Token Transfer

wwwes.1398
Automatic Guild Representation for new created Characters
Reminder System for Guild Events

Artemis Thuras.8795
Multi Guild Chatting/ Multi Guild Influence Sharing

Zok.4956
Achievements of Members visible to other Members/ Achievement Log
Guild Roster should show only representing Players

Yalora Istairiea.6287
A more secure place for the Leave Guild Button
Make it easier to participate in Guild Missions

titanlectro.5029
Remove all Build Queues, instant builds

Nabrok.9023
Viewable Guild Chats also without Representation
Officer Private Chats
Optimize the Tabs to reduce Tab Switching

Iason Evan.3806
Visualization of Members that aren’t in a Party yet as also Visualization of Members, that are in a Party already

JackDaniels.1697
Distinguish own Commander Tags

Donari.5237
Add Warning Messages when tryign to Leave a Guild

Thats it for Page III

Continues for Page IV

PS: I’ll re-edit a link to the Main CDI Thread into the first posting

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

(edited by Orpheal.8263)

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Orpheal.8263

Page IV

Jon Peters
https://forum-en.gw2archive.eu/forum/game/gw2/CDI-Guilds-Logistics-and-QOL/page/4#post4397794
https://forum-en.gw2archive.eu/forum/game/gw2/CDI-Guilds-Logistics-and-QOL/page/4#post4398379
https://forum-en.gw2archive.eu/forum/game/gw2/CDI-Guilds-Logistics-and-QOL/page/4#post4398397
https://forum-en.gw2archive.eu/forum/game/gw2/CDI-Guilds-Logistics-and-QOL/page/4#post4398504

insanemaniac.2456
Guild related WvW improvements for claiming locations
Remove Claim Time Gates

Grevender.9235
Guild Specializations, so that each Guild becomes more unique, like Merchant Guild, Crafting Guild, Order Guild ect.

Waikd.4632
Add more Motivation to get into a Guild/ Social Aspect Improvements
Drop Down List for Multi Guild Chatting

Valento.9852
Adding of more Guild Relationship related mechanics

Malchior.5042
Guild Focus – however, sounded to me a bit like Guild Reward Tracks including Guild Mechanic Unlocks

anzenketh.3759
Tie Guild Buffs to Representation/ Reduce need of Representation
Improve Guild Banners so that they become better Guild Tools

UnitedChaos.8364
Gemstore UI Rework including Guild related Gem Store Features there

mahri.8410
Implement Tools for Custom Guild Events

FreekPalmer.2839
Guild Experience? – Guild Ranks basically like WvW Ranks for more rewardign guilds?
Guild Taxes
Guild Merits/Donations into Guild Commendation Exchange
Guild Task Board for selfmade assign quests
Guild Achievements!

Yalora Istairiea.6287
Split into Personal, Paired and Multiplayer Guilds

ShadowDragoonFTW.3418
All Guild Chats visible in a window

Forgotten Legend.9281
Guilds must earn a Members Loyality to gain Representation/Influence from them
(Basically turning the leaf to the favor of members)

Zanthrax.6538
World Boss Starts for ALL the World Bosses

Berk.8561
Guild Type related automatic Guild Tag/Representation Switching

Thats all for Page IV

Continues tomorrow on Page V

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

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Orpheal.8263

PAGE V

Artemis Thuras.8795
Maintained Guild Enchantments

arkealia.2713
Add a Memo Pad Function

Donari.5237
Custom named Chat Channels

Sungak Alkandenes.1369
Add Server/World Chat Channels that you can read from just everywhere in your Server

timmyf.1490
Guild Notifications working like the Dynamic Event UI
https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/167200/guildinfo.png

Pocket.2740
Add special Guild Outfits

wwwes.1398
Add a Reward System for Guild Loyality

Castrin.8972
Guild Selling/Buying Option
Make Items from Guild Storage buy/sellable

That was it, Page V was alot more like 50% about just discussions about risks and general discussions over already made suggestions.
The amount of repeated suggestions clearly increases also from page to page.

Continues on Page VI

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

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Orpheal.8263

PAGE VI

AllIsVain.6409
Give Guild Commander Status through Influence/ WvW Kills too (with unique colors – example orange and green)

munkiman.3068
Improve Chat Tools, like making more usage with /wiki

Castrin.8972
Add a seperate Guild Storage for Materials & Crafting/ Workshops

Grevender.9235
Improve the Guild History/ Guild Locking

Chris Whiteside LOL ^^
Complimentary Guild Stories within Living World/Strategetic Group Challenges
^ this shows, how much Chris is within the whole discussion, he even is self so much part of I that I have to list his own unique ideas awesome ^^ < THIS <3 with extra hype sauce on top

Senatic.8265
Information about when the MOTD has been changed

DiogoSilva.7089
Guild Parties (Something special, when a party consists only out of Guild Members, giving players an intention to party with your Guild)
Make Guild Parties more overviewable, who is together with whom in a Guild Party from the Guild Roaster as example by marking those players together as a Group
Custom Party Names given by the Party Creator (this reminds me so much on Ragnarok Online personally!)

ChoChoBo.6503
Turn Guild Puzzles into Instances

Roscoe.2348
Add a Guild Activities Graph to help comparing your priorities on 1 view with the activities of the Guild, if they match with your own personal ones, or not

Devata.6589
Guild Rank Automatism for automatic Rank Ups if Guild Members fulfill their requirements

Gaebriel.3754
Incluence Scaling to make it easier for Small Guilds

eekzie.5640
Let the Game take over indirectly more the Player Organization

That was it for page VI

Continues on Page VII

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

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Orpheal.8263

PAGE VII

Donari.5237
Change of Chat Text Colors

Blaeys.3102
“Event Alliances” specially for Events in the Game

LostBalloon.6423
Direct Donations to Guild Orders to speed up the building/crafting to speed up the building

Bugabuga.9721
Add more Chat Filters

Ben K.6238
Chat Highlights/Highlighting for Multi Guild Chats

Ailse.8190
Guild Slot Increases as a buyable Gem Store Guild Upgrade
(I understand this like you want to have more space for more Members, buy this Upgrade, similar like you want to have more Characters, buy a Character Slot from the Gem Store)

Iason Evan.3806
Comment Numbers in brackets for Chat Tabs/ Add Twitter Features to the Chat

Thats it with Page VII
Again alot of discussions over already made suggestions

And to the next Page, number VIII

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

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Orpheal.8263

PAGE VIII

Hector.1408/ Storm Toryama.2197
Add a Build/Gear Loader/ Weapon/Armor Storages/ Build Templates
(Don’t know what this has to do with Guilds, but however xD Im sure with some brainstormign this can be turned into a guild based improvement, like for example a guild based “Build Template System” or so ^^ that helps to share builds with guild members)

Frostfang.5109
Guild Member Login Messages
A linkable Easy Option to show Guild Requirements to interested Players
Add Guild Leader-Symbols that work like the 100% Map Star/Commander Symbol

DiogoSilva.7089
Faster fading away of Map and Say Chat over the other Chat Types
Chat Priorities for sticking Chat Lines to the Top
Chat Divide

Artanis.4963
Import Real Life trusted Calendars from Yahoo, Google, Apple

Grevender.9235
More Consequences for your decisions being made in the game (including guild decisions I guess also too)

culturespy.1324
Add Societies as a new “Guild Type” for subscription based Services to help on Organization/ give people a run to point to pledge there for assistance/help ect. pp

Thats it for page VIII

I make a break for today

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

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Posted by: Ferever.7014

Ferever.7014

Amazing and very well organized and I take it you will do the same for the Sub-Classes CDI to as well?

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Posted by: ShadowDragoonFTW.3418

ShadowDragoonFTW.3418

Amazing and very well organized and I take it you will do the same for the Sub-Classes CDI to as well?

Not necessarily. Most likely, Orphael only did this because s/he was deeply entrenched in the Guild CDI topic.

Baelyyrn [Zero Brigade]
Mechanist Gregory [BEER]
Arondight Unfading [ZB]

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Posted by: Chris Whiteside.6102

Previous

Chris Whiteside.6102

Studio Design Director

Amazing and very well organized and I take it you will do the same for the Sub-Classes CDI to as well?

Not necessarily. Most likely, Orphael only did this because s/he was deeply entrenched in the Guild CDI topic.

Orpheal tends to do these for CDIs

Chris

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Posted by: Donari.5237

Donari.5237

Whoops, missed my page 3 one about moving the Leave Guild button and adding warning messages.

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Posted by: Donari.5237

Donari.5237

Sure, no problem! This is an astounding labor of love on your part. All my thanks for it.

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Orpheal.8263

PAGE IX

MakubeC.3026
Temporary Guild Waypoints

Xar.1387
Add a Chat Block Function

JonPeters
https://forum-en.gw2archive.eu/forum/game/gw2/CDI-Guilds-Logistics-and-QOL/page/9#post4403350
https://forum-en.gw2archive.eu/forum/game/gw2/CDI-Guilds-Logistics-and-QOL/page/9#post4403422
https://forum-en.gw2archive.eu/forum/game/gw2/CDI-Guilds-Logistics-and-QOL/page/9#post4403429
https://forum-en.gw2archive.eu/forum/game/gw2/CDI-Guilds-Logistics-and-QOL/page/9#post4403650

DiogoSilva.7089
A Web of Parties

Donari.5237
Persistent Chat, even when Relogging

Castrin.8972
MegaServer Placement Priorization through Alliances
Add the Ability to be part of large events, like Guild Missions without needign to change the Guild you represent to get rewarded and be part of it (huge +1 of me for this)

anzenketh.3759
improve the LFG System (absolute +1 for this too, its still in BETA since its introduction xD and clearly doesn’t make use of its full potential yet)

pdavis.8031
Better Reflection/Visibility of Guild Leaders/Officers in the Guild Roaster UI

BrunoBRS.5178
Benefitting from playing together with Guild Members in your near

That was it for Page IX
This here was due to Jon’s heavy partaking far more a huge discussion around alliances, then anything else mostly over the half page

Next comes the X

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

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Posted by: Orpheal.8263

Orpheal.8263

PAGE X

Artemis Thuras.8795
Personal Alliances with Influence Sharing? (at least this is it what you can read here between the lines)
Removal of Non-Representation Icon

Eight Samurai.6840
Add a Voting System

Nabbis.8095
Improve Reasons for getting into Guilds, without that people need to do Forums and other outside sources for advertisements
Guild Special Dungeon Events

Titanium Argentum.1427
Guild Reward Track (basically belongs to loyality, but I think loyality can also be expressed in a different way, than just to give rewards for staying long in a guild, thats why I wanted to list this here, because this here is clearly only about rewards)

That Guy.5704
Turn Guild Ressources like Influence more into an automatic progressive system that we know from strategetic browser games
Ressources used over time instead of just fire off and forget

Marcus Greythorne.6843
Make Guild Content like Guild Missions more accessible to Non Guild Players

Kaz.5430
Completely remove the concept of influence working as Currency

Devata.6589
Option to show Server and Local Time
Optionally let Account Names be shown in Guild Chat
Option to see all Characters from someone’s Account (Personally I’m absolutely strictly against this! Makes privacy way too much glassy – however, showing guild members by Class Symbols, if that Guild Member X owns such a Class on his account, is somethign different, but more should nobody get to see)
Add Filter/Managing Tools to the Guild Roaster

This was Page X

Break for today

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

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Orpheal.8263

The show must go on

PAGE XI

Devata.6589
Rank Based Chat Channels
Linking the MotD to the Callendar or other Functions
Show when a Member logs out/in in the Chat
Add the ability for Custom Event Creation in the Calendar
Export Guild Data/ Real Time Infos like Member Lists and WvW activities for Websites ect
Export mails from the Game onto the PC
Add the Feature of automatic Welcome Mails

Rose Solane.1027
Add a Last Representation Date
Enable us to do Guild Missions more oftenly a Week (is there even a limitation?, can’t remember xD)

Nitross.6987
Add a Guild World Transfer Mechnism/Upgrade
(So that people stop using gold for gems for each single guild member to transfer. Basically if a Guild transfers, every member should get asked if they want to transfer too with the guild in one go)

ChoChoBo.6503
Add a temporary Guild Commander Function
Option to block people from joining the Guild, that aren’t from your same server
Server-Tags

Bowdosa.3687
More visibility of what your Guild has claimed in WvW

Lonami.2987
Guild Moralehttps://forum-en.gw2archive.eu/forum/archive/suggestions/Improving-the-guild-system-Long-detailed
Guild Blog Function
Show People somehow as part of the Guild, even if not representing

notebene.3190
Put back a Bank NPC into WvW
Put a Mystic Forge at the WvW Spawn Spot
Merge Bank Function with Guild Bank Function to work together

Jon Peters
https://forum-en.gw2archive.eu/forum/game/gw2/CDI-Guilds-Logistics-and-QOL/page/11#post4407811

sMihaly.1492
Bring back 10 Minute long Guild Fireworks
Guild Mystic Forge

whoo, that was it, lots of stuff here. Mostly first a Devata-one man show, but then at the end – suggestion floods

Next to the XII

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

(edited by Orpheal.8263)

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Orpheal.8263

PAGE XII

DiogoSilva.7089
Tutorial Golems later for Guild Halls
Special Guild Furniture only for Guild Halls, non useable for Personal Housing
Furniture Collection/Achievement, including a Tequatl Example

ChoChoBo.6503
Let us invite more people into house isntance, than only the party, like Squads

Grevender.9235
No preset Guild Halls, rather build the Hall as Guild self as a long term Guild Mission

Nitross.6987
Guild Training Dummies
Guild Banners/Banquets should give Influence per Person who uses them
Improve your Metrics for better evaluating Guild Participation

Marcus Greythorne.6843
Guild Tavern and Library
Guild Duel Arena
Guild Portal to Guild Mission Areas
Guild Jumping Puzzle

Oldyoung.6109
Split between Guild and “Personal” Influence, so that Players can donate this way also Influence to Guilds they like

Jandopo.2107
Special Guild Crafting Stations for unique craftings only possible through them
Merge the old Hall of Monuments Function into Guild Halls, so that players have there a unique instance to show others what for accomplishments they have reached

mosselyn.5081
Represented Guild Roaster should be always the Default Roaster
Prevent better unintended Guild Invitations
Improve the Upgrade Interface to make it easier to understand
Add a Build Queue-Queue for buildings over several days
Make the Join/Left Guild Info in the Guild UI more visible with the help of colors maybe.

timmyf.1490
Rewardless Boss Training-Arena
Guildmate of the Week-Function

Pinkamena Diane Pie.8054
Guilds claiming also PvE Zones

That was page XII, it was to be expected, that here again would be alot more discussions, rather suggestions because of Jon’s posting

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

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Posted by: Devata.6589

Devata.6589

PAGE X
Option to see all Characters from someone’s Account (Personally I’m absolutely strictly against this! Makes privacy way too much glassy – however, showing guild members by Class Symbols, if that Guild Member X owns such a Class on his account, is somethign different, but more should nobody get to see)

I am not sure what additional account information you are referring to.
The information I am talking about is already visible. As soon as he logs in with that character you see that information of him in your guild-roster. If he then logs in with another character you see that of the new character.

So if I would be looking at the roster the whole time and note it I would have the same list. All I am asking here is basically for the roster to not overwrite it when a member gets on a new character but simply show both the characters (only one with status online) and remove it when he throws the character away.

So this does not really add any new information that is not already obtainable. It only makes it easier! for guild-members to know whats race and professions (and crafts) your guild-members have what is useful when organizing events.

Anyway, good work on the summary.

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Posted by: Grevender.9235

Grevender.9235

Grevender.9235
More Consequences for your decisions being made in the game (including guild decisions I guess also too)

especially guild decisions
the overall goal is to give weight and meaning to the path we decide to choose: this will enrich Tyria with variety and depth.

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Orpheal.8263

lets continue

PAGE XIII

moronwmachinegun.3815
Add a Low Res World Map/WvW Map ingame, that shows Member Locations
Guild Records, like Fastest Dungeon Run, Highest WvW Rank, most Influence earned
Visual Goal Markers
Visual Gold/Influence Meters

Ohoni.6057
Merge Guild Halls into the Towns without Instancing (I doubt that this is even possible, but however)

Sungak Alkandenes.1369
Buy Influence through selling Items

MithranArkanere.8957
Guild Fractals

Stiofan.6720
Redesign of the Friend List, Add a Request System for Friends (I personally would add also the complete Removal of the Follower List, its completely useless)
Auto Deny System for blocked people

Arleii.5304
Cleaner Guild Tabs, like Guild Missions > Guild Bounties > Tier, 1,2,3

lensor.9684
Black Listing, to prevent accidental Invites
Join Dates being shown
Turn Merits into Influence

Devata.6589
Send Out Recruiting Messages to all Map Instances via Map Chat

mahri.8410
Guild Wars in the persistant World (Basically suggesting Player Killing Mode, once Guilds declare War between each other)

Petrus Petraeus.7368
Add a Guild Store, where Members can buy donated things by prices set up by the Guild Leader

Ronah Lynda.2496
Guild Recrutation List, making it visible to players, which Guilds are recruiting ingame
Visual Ingame Guild Advertisement, when applying for a Guild

Pixels.6532
Guild Internal LFG Tool

Prophet.6257
Using some of yet unexaplorable World Map Parts for racial themed Guild Zones
https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/167601/GW2_Guild_Zones.jpg

That was page XIII

And next number XIV

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

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Orpheal.8263

PAGE XIV

FreekPalmer.2839
Guild Quests
Use Crafting Materials to Upgrade Guilds instead of Influence

Short Summary Number 1
Niquechelle.2015
https://forum-en.gw2archive.eu/forum/game/gw2/CDI-Guilds-Logistics-and-QOL/page/14#post4412152

Alethia.3597
Add back the Zaishen Chest

Jaia.4219
Guild Pride
Customizable Guild Banners

Jon Peters
https://forum-en.gw2archive.eu/forum/game/gw2/CDI-Guilds-Logistics-and-QOL/page/14#post4412372
https://forum-en.gw2archive.eu/forum/game/gw2/CDI-Guilds-Logistics-and-QOL/page/14#post4412392
https://forum-en.gw2archive.eu/forum/game/gw2/CDI-Guilds-Logistics-and-QOL/page/14#post4412401
https://forum-en.gw2archive.eu/forum/game/gw2/CDI-Guilds-Logistics-and-QOL/page/14#post4412544

Ohoni.6057
Queued Player Transport into same Map Instances

Tiriyon.8735
Interactable Environment, like sitting on Chairs
Social Guild Cafe

LostBalloon.6423
Change Guild Started World Bosses into Instances (reminds me on the Gamescom Demo of GW2 where we got warped into a Shatterer Instance and got asked, if we would like to join it after readign first a big fat yellow attention seeking world info about it in the screen, that this world boss appeared)

Topaz.4291
Give a Volunteer Buff to PUG, that leave a Map Instance when a Guild claims an instance for them

YSBT.7843
Guild Bank Label Edit Permissions

Harper.4173
Give daily Boosts for visiting the Guild Halls to give players an incentive to visit it continously

Zesbeer.8365
Guild Guesting GW1 Style

That was Page XIV
Heavy Interaction mostly only with Jon Peters here again half of this Page

Later I continue with XV

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

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Posted by: Orpheal.8263

Orpheal.8263

So lets finish this now with the last few pages

PAGE XV

Edgar Doiron.2804
Recruitment Banners

Devata.6589
Little Summary Number 2
https://forum-en.gw2archive.eu/forum/game/gw2/CDI-Guilds-Logistics-and-QOL/page/15#post4415064
https://forum-en.gw2archive.eu/forum/game/gw2/CDI-Guilds-Logistics-and-QOL/page/15#post4415066

Lonami.2987
Little Summary Number 3
https://forum-en.gw2archive.eu/forum/game/gw2/CDI-Guilds-Logistics-and-QOL/page/15#post4415335
Little Summary Number 5
https://forum-en.gw2archive.eu/forum/game/gw2/CDI-Guilds-Logistics-and-QOL/page/15#post4418764
https://forum-en.gw2archive.eu/forum/game/gw2/CDI-Guilds-Logistics-and-QOL/page/15#post4418769
Guild Banner Aesthetic Improvements for more Prestige

MakubeC.3026
Multiple Guild Phases for Progression – Hall > Hideout > Keep > Fortress > Village > Town for example
Guild Districts

Kalendraf.9521
Limit Text Modification on Guild Stash, Trove, Cave based on Permissions

Kaz.5430
Minimum Representation Limits (personally I’m against this as i find it pointless)
Little Summary Number 4
https://forum-en.gw2archive.eu/forum/game/gw2/CDI-Guilds-Logistics-and-QOL/page/15#post4417843

Riku.4821
Make the Design of the Guild Panel more similar to the Wardrobe/gemstore Design

So, this was Page 15, with more and more little Summaries appearing from this post on, this is the page that makes clear, that this CDI Phase was sure to be finnished soon.

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

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Posted by: Orpheal.8263

Orpheal.8263

PAGE XVI

Safari.3021
Guild Airships/Ships

(This page is mostly only about Guild Airships/Ships lol – they invaded Page 16 basically)

Topic Split from now on into a Top 3 Discussion..no more suggestions

That was a real quick page rofl ^^

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

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Posted by: Orpheal.8263

Orpheal.8263

PAGE XVII

Darck Archebald.8470
Add a Guild Merging/Fusion System
Gold Transfer between Guilds

All the Power goes to Asuran Special Forces here, but it leaded to a Fun Suggestion xD

Tobias Trueflight.8350
Racial Fun Effects (besides of it having nothing to do with the topic, but its still mention worthy I think)

Mireles Lore.5942
Permanent Perk Trees as Part of the guild Progression

Julenal.3907
Add Marks/Check Boxes to see if Players are in a Party

arkealia.2713
Colored Ranks

hip.8435
Increase of Party Size to Max 8 (9 would make more sense, as you self dont get shown in the Party UI, 4 left, 4 right, you self down)

Thas was Page 17

Next to number XVIII

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

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Orpheal.8263

PAGE XVIII

LONGA.1652
Map Reputation

FQDN.2508
Remove Mega-Servering for Towns for easier Recruitment
Improve WvW Claim Effects to give better Incentive to defend Locations

kyonethree.9814
Split the Queues between Guild Mission Tab, Boost Tab ect.

Malkavian.4516
Updating the GW2 Messenger Client

Inazuma.6107
Add Locations into the Guild Roaster

Ironfist.2895
Guild Mission-Buddy System to let people help(including rewardign them) at Guild Missions without that these peopel have to belong to the guild as members (big +1 from me)

That was page 18. Coming to the End soon

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

Guild CDI - The True Complete Summary Edition

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Posted by: Orpheal.8263

Orpheal.8263

PAGE XIV

Devata.6589
Improve/Fix the Guild Finisher

Nike.2631
Gap Closing of Rewards between Smaller and Bigger Guilds

smilango.5960
Guild Contracts (Boards) for Assignments between Guilds to do tasks for other players and gettign rewarded through fulfilling them

Fowidner.6930
Add a Wall of Fame/Shame
Ideas for Guild Activities – Living Chess, Bar Drinking, Dance Contests

Thats it.

Now comes number XX

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

Guild CDI - The True Complete Summary Edition

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Posted by: Orpheal.8263

Orpheal.8263

PAGE XX

the sober ninja.6539
Remain invisible after Log Out/Be Unknown when Invisible

Alethia.3597
Guild Bank Authentication for Access
Closing List of the most wished things of Top 3
https://forum-en.gw2archive.eu/forum/game/gw2/CDI-Guilds-Logistics-and-QOL/page/20#post4445487

Riggald.3068
Add more Symbols for Custom Guild Ranks

Drakth.1875 (His Excel List of the Top 3)
https://forum-en.gw2archive.eu/forum/game/gw2/CDI-Guilds-Logistics-and-QOL/page/20#post4452233

veo.9243
Enable us to use Custom Guild Emblems

Chris Whiteside

drums

HIS FINAL PROPOSAL

vvvvvv

>>>>>> https://forum-en.gw2archive.eu/forum/game/gw2/CDI-Guilds-Logistics-and-QOL/page/20#post4453936 <<<<<<

^^^^^^

THE END

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

Something I’ve forgotten to raise during the QoL phase is preloading the character models of group- and guildmates upon joining a map.
I would like to see my mates from afar in the map and not them fading in when I come closer. An option in the graphics settings would be nice.

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Posted by: Randulf.7614

Randulf.7614

If ppl like orpheal are going to put this much effort into threads like this, we need a cdi subforum. This thread is 20 days old and its the first time since ive seen it due to the amount of duplicate and junk threads in general discussion burying important ones like this.

Good work orpheal

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Posted by: Donari.5237

Donari.5237

Or this needs to be stickied, perhaps? With some moderation to keep it mostly just the summary.

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Posted by: munkiman.3068

munkiman.3068

Or this needs to be stickied, perhaps? With some moderation to keep it mostly just the summary.

Agreed!

[TAO] Founder/Owner and Administrator for the NSP Server Website

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Posted by: Orpheal.8263

Orpheal.8263

PHASE 2 – Guild Halls

This summary will be written progressively, like I’ve done it with the Phase 1, because I’m a working person too and have not so much time as much as I would like to have it often – I do this summary in my free time just so that you all know.
I’ll get my summary started for Phase 2, but first – the formatting.
I won’t be this time again a summary page per page, but rather a topic related summary, that gives each topic its time and credit to summarize within it the most important things that have been mentioned in a brief way within all over the pages.
This is how I will structure the summary for Phase 2:

  • Guild Hall General Features
  • Guild Halls Design
  • Guild Hall Location
  • Guild Hall Acquisition
  • Guild Hall Progression
  • Guild Hall UI Changes
  • Guild Hall Logistics & QoL
  • Guild Hall Mechanics (Rewards ect.)
  • Discussions with Developers
  • Links & Pictures

This Formatting is still in Progress. It may change over the time while I work on the summary

Pages reviewed currently: 4 of 27

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

(edited by Orpheal.8263)

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Orpheal.8263

Guild Halls ~ General Features

Custom Guild Mascots
- to serve for welcoming new members/Visitors of other Guilds

Guild Jumping Puzzles
- Inside GH’s and in general

Guild Achievements
- like for doing Guild Missions, progressing the GH ect.
- Guild Scavenger Hunts
- Guild Trophies for the Collection

Alliance System
- as a way to bond Alliances with other Guilds

Leaderboards/ Recruitment Boards/Banners
- for various Statistics, like WvW Ranks of Members, PvP Ranks, Ap, Influence Gained
- Easier Recruiting outside of GH’s

Guild Halls ~ Design

Training Area
- A Training Ground with Option to summon non loot enemies/bosses/target dummies or to duel other Members.

Roleplay Rooms/Places
- Barracks, Taverns, Stables, Hospital, Library, Garden ect.*

Guild Decorations for Customization
- Various Furnitures, Plants, Pictures, Carpets, Trophies ect.
- Guild Architects for Rennovation Projects
- Changeable Guild Themes/Templates like in GW1

As Instance
- with unchecked new Monsters
- with Guild Dynamic Events/ World Bosses inside appearing
- with Access to WvW via Queue System
- Verticality/ Open/Closed roofed areas

Housing
-Merge it with Player Housing

Guild Airships
- to make GH’s mobile as a moveable Waypoint

Guild Halls ~ Location

Guild Halls in the Realm of the Mists
- As a new Map (Floating Islands, similar like Edges of the Mist)
- Ability to buy more Islands

GH’s in Guild Districts within the Towns
- Instanced Areas in LA with Assets, Guild Market Place (Central Hub), Communities and Neighborhoods within those Instances
- Real Estates & reserveable Guild Plots

GH’s as Outposts in the World Map
- requires some Map Space to be turned into a Guild Outpost Map, like in GW1

GH’s as a redesign of the Heart of the Mist
- merge the HotM with the complete GH System.

Guild Halls ~ Acquisition

Building a Guild Hall/ Alliance Courtyard
- requiring a time gated process
- needing alot of Materials, Gold and other currencies
- Requires again a Celestial Sigil like in GW1, speak with Guild Registrar
- Convert Materials such as Bloodstone Dust, Dragonite Ore and Empyreal Fragments into Influence for Building/Upgrading GHs

Guild Halls ~ Progression

Guild Story
- special Story Missions that you have to do with Guild Members to progress as Guild

Donation System
- the Ability to donate Money, Materials, Furniture ect. to a Guild to help the Guild
- Guild Fund Raisers

Guild Hall Tier System
- Guild Hall/Keep/Fortress/Castle/Village/Town as expansions dependant of Guild Size
- Requirement for Guild versus Guild-Mode aka Guild Wars
- Guild Land

Guild Reputation
- as a part of the Guild Hall Progression System
- Guild Loyality/Pride System as part again of Guild Reputation

Integration of Hall of Monuments/ Hall of Heroes
- Player Statues, Portraits, Item Display in the GH/ Guild Accomplishments

Guild Halls ~ UI Changes

Integration into the Architecture Tree
- or Guild Halls as an own Guild Perk
- Keep Merits out, unless its System gets revamped

Add Panels
- for Rennovation Projects
- for Quick Event Access

Progress Bar
- to make it visual how far you’ve progressed with your Guild

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

(edited by Orpheal.8263)

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Posted by: Orpheal.8263

Orpheal.8263

Guild Halls ~ Logistics & QoL

Decoration Vault
- so that all the stuff doesn’t land in personal inventories

Traveling to or from the Guild Hall
- Add a Go to/Leave Guild Hall-Button
- Travel via Asura Gates from LA to Guild Outpost
- Entering integrated GH’s as Outposts from every Map
- Asura Gates from the GH to the Racial Towns
- GH Entrance from the Home Instance

Guild Merchants
- for Mystic Forge, for Crafting Jobs/ Materials, for Trading Post/ Bank, for Laurels, for Dungeon Tokens

Guild Activities/Quests
- as also access to PvE Activities like SAB, Belchers Bluff ect from the GH.
- Questboard for special Guild Tasks aka Quests

Lighting Changes
- add a way to change the Room Lighting for GHs

Guild Halls ~ Various Mechanics

Unlocking Mechanics
- Through Member Achievements, through Influence, or through Rewards from Guild Missions/ Guild Dungeon Runs

Reward Mechanics
- GH’s as a Way to improve WvW Buffs/Boosters, gettign cheaper Siege Weapons
- Collectors like Nicholas in the GH
- Add incentives to visit the GH daily, like special Gathering Nodes, that are only there.
- Special GH related rewards from Dungeon Tokens only, like Dungeon Themed Furnitures
- More unique Guild Weapon/Armor Sets or Guild Outfits via GH Progression
- Permanent Guild Banners in the GH for their Buffs
- Resetable Renown Hearts for Guild Rewards

Guild Boost Mechanics
- based on which Guild Theme is chosen and how it is progressed, Members could receive different Boosts
- Crafting Boosts if you craft in the GH instead of outside of GH

Guild Halls ~ Discussions with Developers

Placeholder

Guild Halls ~ Links & Pictures

Neighborhoods
https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/168974/map1.jpg
https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/168975/map2.jpg

Member History as Statues/ Picture Inspirement
https://photos.travelblog.org/Photos/10357/93506/f/598584-An-army-of-stone-3.jpg

Guild Zones
https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/168979/GW2_Guild_Zones.jpg

GH Theme Name Ideas
https://forum-en.gw2archive.eu/forum/game/gw2/CDI-Guilds-Guild-Halls/page/3#post4454902

GH Room Ideas
https://forum-en.gw2archive.eu/forum/game/gw2/CDI-Guilds-Guild-Halls/page/3#post4455094
https://forum-en.gw2archive.eu/forum/game/gw2/CDI-Guilds-Guild-Halls/page/3#post4455607

To be continued tomorrow

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

(edited by Orpheal.8263)