Guild wars 2 moving towards the holy trinity?
Yeah, there’s so much diversity… oh wait. Zerker meta is one role.
Zerker is optional, you don’t have to get this kind of a gear if you have that wish.
You have a choice, with trinity there’s not much of a choice.
Guild Wars 2 isn’t moving towards a holy trinity. It wouldn’t even work in Guild Wars 2
A holy trinity would be the opposite of diversity anyway.Yeah, there’s so much diversity… oh wait. Zerker meta is one role.
Gear is NOT your build. The diversity in builds is there, in fact it’s pretty good.
Nobody has to sacrifice much by way of DPs to roll out some control and support as it is. I have no idea why sine fools seem to think this will change the zerker meta.
This isn’t a gear issue. This is a class issue. Classes that already bring the support and control and the DPs will go right on doing so.
Necro in pve will probably continue to be sub par unless it’s specialization is dramatically cool at support or control with its dps.
Well, i totally agree, i would love to see Holy trinity again, everyone is zerk in PvE, and im PvE player, btw mount would also be amazing, just anet to remove 60% of waypoints, would br much better and realistic
We don’t need a holy trinity here. It’s not how the game was set up, and I really don’t want it to be established. Our soft trinity of dps, damage mitigation, and boon support, is good enough.
The last thing I want is to wait and be bored because we can’t find the guard/ele/mesmer to run reflects.
And zerker is not the solid answer. Casual/open world pve, ANYTHING works. Run around in blues and greens, and it’s fine. The reason zerker became so popular is because players got good at mitigating damage.
Well, i totally agree, i would love to see Holy trinity again, everyone is zerk in PvE, and im PvE player, btw mount would also be amazing, just anet to remove 60% of waypoints, would br much better and realistic
Agreed, also would love to see seamless world, raids, gear treadmill and lfr. Then we can have a decent mmo.
Isn’t that’s what we are unique for without having a holy trinity?
You’d think that’d be the case Dream. What you have to understand though, is that people want to be special and diverse and unique by copying exactly what every other game does… :/ It kinda reminds me of the ‘goths’ from hi school. “Hey, dye your hair and buy some black clothes so you can join our ‘individuality group’!” O.o I’m at a loss…
Okay youre clearly misreading my statements, im saying having a healing meta not necessarily a holy trinity. Secondly no one is pushing anyone and you dont represent the entire player base as there are alot of people that would enjoy playing a healing class and The healing signet as worthless as you always take more incoming damage than it heals per second.
That’s what dodging and moving around is for.
I play an elementalist. I don’t have a healing signet like warriors do. I have a signet that grants me healing per cast, but that’s less than a warriors per second. And warrior signet is active while stunned, etc. Elementalists aren’t. Because we aren’t casting.
If I’m actually moving around and dodging, I rarely need a heal. And if I do, my heal covers me. And I don’t use my healing signet. Because I prefer my glyph.
And even if I’m not moving around and dodging like I should, my heal still covers me.
So no, I’m not seeing this need for a dedicated healer.
Yea thats easy for you to say when youre speaking from a ranged dps opinion, you get to safely dps a boss where as a melee dps is standing in the hit box to dps a boss and cant get out of large aoe fast enough.
Dodges have evade frames. You don’t even need to leave the area. Just dodge at the right time. l2p issue entirely.
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Ok, I’ll sum up what was said about trinity on my part:
1. No trinity is needed
2. While trinity is not needed, it doesn’t mean you shouldn’t have different roles in dungeons
2.1. The most efficient way should not be one group of all dps
3. I think there should be 10 rolls of the present, a pair of each of these: condi, support, tank, control, dps (if you REALLY need me to, I’ll give you a description)
Additional thought:
Make trash mobs have quicker and more powerful hits
Bosses have quicker, but weaker attacks with more cc
Give them more life
While you should need these in dungeons, you should not be confined to this in non 5 man raids.
1) oc its not.
2)different roles are needed, learn class coordination.
2.1) this isn’t the case already. please go learn the dungeon meta for each class.
3) everyone is capable of dealing damage. therefore your roles listed should be:
dps + condi ( which is technically the same thing, but w/e)
dps + control, dps + support, dps + tank ( which if implemented so tanks could still do fair dps, this would be OP and the pug meta would be 5 dps + tanks, GG)
dps + dps.
Let me give you some examples of why your statements are flawed:
Staff ele – is all about fire and dps and nothing else right? Wrong.
Healing rain – regen + condi removal (support). geyser – (healing). Frozen ground – chill (soft control), windbourne speed – swiftness – great utility. Static feild – stuns (control), Gust ( control), shockwave – (soft Control), magnetic aura – reflects (self preservation, or could be used to jump in front of an ally and save them), unsteady ground (control).
staff ele doesn’t perma camp fire unless everyone else does everything perfectly.
Would you like me to continue for guardians, or warriors, or thieves, or mesmers?
Because I can quite happily school you on what good players can and are often having to do to keep their team alive ( especially if someone makes a mistake).
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Are current meta is “zerker only”. You must have a meta
I disagree.
The issue with berseker isn’t that it’s the most effective way to PvE, rather that it’s the most effective way to PvE everywhere.
If we had better designed encounters so one area is actually different from the other, we could have one place in which zerker is the most effective build, another in which a combination of different roles in the most effective build, another in which conditions + control is the most effective build, etc.
We don’t need to have a single meta. If the game were well designed, we would have such variety that different scenarios would have different metas.
I could go for this, but in no one place should all 5 players be most efficient with zerker.
And why is that?
IF I and 4 others can all dodge, aegis, blind, move out of the way, reflect, stability, condi clear properly, why should we be forced to have another armor set?
Why should I be forced to run a certain set of gear?
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The only comment I have to make on the Zerk meta is that it is not a problem that the meta exists. The problem is that the meta is universal.
It wouldn’t be terribly hard to alter the meta in some dungeon paths. Say one dungeon path had a ton of Mordrem Husks. The meta for that path would almost certainly not be “5 Zerk” but would rather shift to a mix of Zerk, Sinister, and/or celestial. Say another involved escorting an NPC carrying a large object (so no skills) through a dangerous path. You might see Zealot’s or even Clerics being the meta (or at least in the meta makeup) there, depending on how it was set up. You have a bunch of crit-immune enemies in another path? Soldier’s gear would probably be the big one there.
There is no problem at all with Zerker gear being optimal in content. There is a problem when it’s optimal in all content. Thankfully, Anet has been taking steps with enemy and encounter design to make Zerker higher risk and not always the best choice in PVE.
Do you remember gw1, where some missions if the npc died – mission failure?
Zen daijun springs to mind. We’d bug togo into a corner so he couldn’t (move) die because he was stupid and annoying.
I never met anyone who enjoyed npc escorts. Why would anet add them to gw2 after so much negative feedback on them?
Husks would be fine. I want a mordrem filled dungeon!
Problem is the way condis overwrite. Also there would be little point in more than 1 condi player, since one can often get close to the max condi stack. Maybe 2 with revenant, 1 for 25 bleed, 1 for 25 torment. However zerker + might + condi traits = little need for condi gear ( and rightly so, forced stats = bad).
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No no no, you obviously do not understand these people. They don’t want players to be semi-dps, semi-support and semi-control (non-dedicated roles), they want fully specced dedicated roles. Until that happens, gw2 has no diversity.
It’s simpler for most people to figure out who they are and what they do if they min max.
However I belong to the smaller crowd of players who do not like min-maxing, just to have some room to breathe in harder and non mastered content.
Also do keep in mind that the semi-support approach does work wonders in PUG groups where nobody gives a dman about stacking might or group composition to include stealth for skipping or reflects for projectiles.
In these types of groups, you’re better off bringing an berserker D/F ele with 0/6/0/4/4 attribute repartition instead of the classic 6/4/2/2/0 SD lightning hammer build (unless you can solo the path but this is not the topic of the discussion).
I’d rather a DPS fest than “Group LFHealer then go” spam. Just about every other MMORPG uses the trinity, when I feel like that I play one of those. I don’t get why people want this game to become another generic tank and spank when the genre has a plethora of such games to choose from.
No trinity neither universal zerker favoritism,just roles condi,dps,control,support(heals,boons) that have scattered potential in content.
The Dhuumfire thread
No no no, you obviously do not understand these people. They don’t want players to be semi-dps, semi-support and semi-control (non-dedicated roles), they want fully specced dedicated roles. Until that happens, gw2 has no diversity.
It’s simpler for most people to figure out who they are and what they do if they min max.
However I belong to the smaller crowd of players who do not like min-maxing, just to have some room to breathe in harder and non mastered content.
Also do keep in mind that the semi-support approach does work wonders in PUG groups where nobody gives a dman about stacking might or group composition to include stealth for skipping or reflects for projectiles.
In these types of groups, you’re better off bringing an berserker D/F ele with 0/6/0/4/4 attribute repartition instead of the classic 6/4/2/2/0 SD lightning hammer build (unless you can solo the path but this is not the topic of the discussion).
It does depend greatly on the team comp and strength of the team. However:
First ele in a party would be better off with 6/6/2. Staff or d/f is almost a personal preference. staff has higher damage and interesting utility. D/F can might stack ( assuming you don’t constantly get area retal/weakness..)
The main reason for this is you’d want the weak spot for the vuln stacks. Unless you have a good ranger/engi in party, there will almost always be room for first ele to add them, and even then there may still be need.
Personally I don’t see any point in a s/f ( s/d) + LH ele unless its the second ele in a group. Its yield is diminished if there isn’t fire fields to blast ( could come from a skilled guardian, but assuming skilled isn’t a good idea unless its guildies).
So assuming you do have fire fields to blast, the next question is fury. Plenty of ways to achieve perma fury via 2-3 party members. Assuming this is the case:
5/4/0/5/0 S/F + LH.
This gives you some crazy awesome utility. It Does assume things like fire fields, vuln, and fury can be covered by other party members ( so strong team needed). However, the utility and dps this packs is superior to a 6/4/2/2 S/D ele under the right conditions. S/D < S/F regardless.
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After reading many threads on trinity, I’m inclined to think that those advocating for it simply cannot cope with having to adapt and choose any role on the fly depending on the group and the encounter. They perceive freedom as shallowness, and they are dead set that “gear” equals “build”. They want to be handheld, spoonfed and pigeonholed so that they do not have to make their own thought-out decisions, and only then will they be happy… until the moment they realise that they’re back to waiting for healers and raging at dumb tanks and every fight looks like the other one, and even then it will be someone else’s fault and not the system’s.
So yes, I have no problems with “zerker meta” and yes, I do not complain about it on forums or in map chat.
It’s not about trinity, it’s making other stats/effects relevant,create actual challenge,stop stacking,encourage positioning .Some stats/specs/conditions should be more effective in some encounters and so on not the same for all, trinity has nothing to do with.
No worries a hard trinity won’t and can’t happen.
I don’t think people are so much against this. Makes fights more dynamic, more interesting. And arenanet might be moving in that direction if that last poi is anything to go by, with a big boss that is simply constantly moving and throwing heavy aoe. Stacking and backing into a corner on a fight like this will get you killed, while you deal very little damage.
A trinity does not get rid of stacking, if anything it would just promote it more. Tank n Spank is a phrase very much coined in trinity-games.
snip for readability
It does depend greatly on the team comp and strength of the team. However:
First ele in a party would be better off with 6/6/2. Staff or d/f is almost a personal preference. staff has higher damage and interesting utility. D/F can might stack ( assuming you don’t constantly get area retal/weakness..)
The main reason for this is you’d want the weak spot for the vuln stacks. Unless you have a good ranger/engi in party, there will almost always be room for first ele to add them, and even then there may still be need.Personally I don’t see any point in a s/f ( s/d) + LH ele unless its the second ele in a group. Its yield is diminished if there isn’t fire fields to blast ( could come from a skilled guardian, but assuming skilled isn’t a good idea unless its guildies).
So assuming you do have fire fields to blast, the next question is fury. Plenty of ways to achieve perma fury via 2-3 party members. Assuming this is the case:
5/4/0/5/0 S/F + LH.This gives you some crazy awesome utility. It Does assume things like fire fields, vuln, and fury can be covered by other party members ( so strong team needed). However, the utility and dps this packs is superior to a 6/4/2/2 S/D ele under the right conditions. S/D < S/F regardless.
Artemis, what you said is true for groups that care about composition and synergies.
On multiple occasions I ran into crazy groups with weird stuff like 3 thieves and one ranger with my ele (one of the thief was playing dual pistols btw -_- ). 0/6/0/4/4 saved my kitten because I was the only one in the group to have an access to protection and since I didn’t care about dps it worked out.
This sort of situation is really common for those who join groups in AC/CM or CoF that just say “P1” without specifying requirements. People don’t communicate and couldn’t care less about what you are playing and who you are as long as you dont die too much. They don’t pre-stack might, do not correctly place their reflections if they have some do not try to cleanse condition from allies etc…
However when rushing with guildies, I stick to the 6/6/0/0/2 like you said and I have no real preference about weapon sets. This is something that I appreciate a lot about GW2 : I have the possibility to play with noobs and casuals with minimal changes to attributes and without having to change my equipment.
Back on topic : no I don’t think GW2 is turning into a Trinity game whatsoever. I believe however that Anet is getting better at building “hard encounters” meaning that only the very best and most coordinated groups can succeed with a full glass canon meta party. Most of the others players (like me) will be forced to integrate more survivability options in their build/Equipment.
Yeah, there’s so much diversity… oh wait. Zerker meta is one role.
Zerker is optional, you don’t have to get this kind of a gear if you have that wish.
You have a choice, with trinity there’s not much of a choice.
zerker isnt optional.Noone will take you to dungeons if u dont play zerk.I dont see any options in game atm.Everyone plays the exact same with the others if they want to play with other ppl and not by themselves.Anet said no holy trinity but also said no expansion too and see what happened.We get full paid expansion and now they add taunt.They want to bring more ppl in game and that will happen only with trinity because ppl want to have the ability to choose a role in game and not play only one that the rest of the players forces you to if you want to be in a group.
Yeah, there’s so much diversity… oh wait. Zerker meta is one role.
Zerker is optional, you don’t have to get this kind of a gear if you have that wish.
You have a choice, with trinity there’s not much of a choice.zerker isnt optional.Noone will take you to dungeons if u dont play zerk.I dont see any options in game atm.Everyone plays the exact same with the others if they want to play with other ppl and not by themselves.Anet said no holy trinity but also said no expansion too and see what happened.We get full paid expansion and now they add taunt.They want to bring more ppl in game and that will happen only with trinity because ppl want to have the ability to choose a role in game and not play only one that the rest of the players forces you to if you want to be in a group.
First of all, ArenaNet never said there would be no expansion. Second of all, yes it is optional, there are parties that list “All welcome” in LFG often. If you do not see one, make your own. If you can’t be bothered to look on the first page for a guide to do it, here it is again.
A vast majority of the playerbase complains about the PVE in this game. Most people do not like the fact that everyone has to run zerkers and it’s all about doing as much DPS as possible. A lot of people complain about this to ANET. The only way they could possibly fix this is make tanking/healing viable so that not everything is a dps-fest.
With the introduction of a 6 second taunt on revenant, and class specializations, specifically druid ranger, I’m hoping anet is moving towards the holy trinity. This would open up so many more options for types of gameplay and builds. I know anet started out not wanting a trinity but in reality, you need it in MMOs or everything will just be DPS-fest.
In this video there is a bar under the NPCs health that changes when it is being taunted by the player. Is this a new sort of aggro system? I truly hope so.
https://www.youtube.com/watch?v=U7zkWJxYqUATo all that are going to say you don’t want tanks/healers, then you also can’t complain about everyone running zerkers and dps spamming through dungeons, because that’s what we got for not having a trinity.
zerk has nothing to do with roles
gear in this game has almost nothing at all to do with your role
zerk is about deciding how skilled you are that game
Everyone uses zerk because even if they are not skilled, many aspire to be skilled
there is only a couple stats which actually change gameplay
boon duration, condition duration, crit rate sometimes
all other stats are just about deciding how much damage you want to do or how much damage you want to be able to take. Its basically your handicap, thats all it is.
your role comes from the skills and traits you use, and how you plan to interact with your team.
My healing signet only works when im ooc not during a fight, and i can only click it once and hope im not getting smacked hard whereas a dedicated healer would have me covered so i can get back in the fight. I really dont understand the opinion of not having a healer since this game is a meta build anyway. im not expecting anything but if you feel this game has no need for a healer, youre sadly mistaken. There are some situational fights (lupi for example) where a healer should be a mandatory meta. Why are you defending the no healer argument? State some factual evidence instead of trying to condescend me for playing.
Believe it or not, the holy trinity actually promotes anti-diversity, as it is just another meta, but it is a less accessible meta. Everyone can play all roles is the point of Guild Wars 2 system. And, healing signet? That heals constantly, not just OOC. If you want to have a healer in your party, that’s fine, you can make your own party using the LFG tool to play with people you want (just like everyone else does). Punishing everyone that bought the game because it had no holy trinity, certainly isn’t the way to go about it.
Okay youre clearly misreading my statements, im saying theres a definite purpose having a healing meta not necessarily a holy trinity. Secondly no one is pushing anyone and you dont represent the entire player base as there are alot of people that would enjoy playing a healing based proffession so again not really sure where your source is coming from that its not as accessible. and the healing signet is worthless as you always take more incoming damage than it heals per second.
You know there’s more than one warrior heal, right? It’s your own choice to take a passive heal over an active heal.
Yes im aware theres other active heals that heal you ONE time. Or remove a condition ONE time. Then they go on cooldown for X amount of seconds.
Which is all you need if you have enough skill at the game. If you feel a need to take a healer in your party, go for it, nothing is stopping you from making your own LFG party.
Lol you do realize you can only dodge twice in a row right? You must be super pro if you only need to heal yourself one time throughout an entire boss fight, like world class realm first mmo 5% of the entire player base type of pro. But remove my endurance bar and give me infinite dodge, i’ll have all the skill in the world.
you can only dodge twice in a row, but you have access to other skills like
aegis
distortion
block
few attacks are guaranteed damage in this game,
therefore, being able to move faster, or instantly, is also a defensive move.
leaps (using them for movement away at a times)
swiftness
retreats
various buffs and debuffs change the amount of damage you take
protect
blind
weakness
combine this all with a heal every 10-20 seconds or a heal based on what actions you are taking, and you can in fact mitgate enough dmg that you only need your heal.
It is actually possible for someone to dedicate themselves to providing enough heals, and mitigation, that they can keep you up in conjunction with your own heals, but that would be assuming you werent good enough to avoid damage.
to be clear, the only reason other games need healers is because they design encounters to do guaranteed damage. Even in those other games, once everyone gets good enough, the healer becomes less useful, if all they can do is heal.
Yeah, there’s so much diversity… oh wait. Zerker meta is one role.
Zerker is optional, you don’t have to get this kind of a gear if you have that wish.
You have a choice, with trinity there’s not much of a choice.zerker isnt optional.Noone will take you to dungeons if u dont play zerk.I dont see any options in game atm.Everyone plays the exact same with the others if they want to play with other ppl and not by themselves.Anet said no holy trinity but also said no expansion too and see what happened.We get full paid expansion and now they add taunt.They want to bring more ppl in game and that will happen only with trinity because ppl want to have the ability to choose a role in game and not play only one that the rest of the players forces you to if you want to be in a group.
the high end dungeon meta has no options, but thats how that will always be, they only believe in what is most effecient, and something is always going to be most effecient.
And even though there is no options, not everyone plays the same. Some classes have different strengths and weaknesses, and cannot do what other classes do, and cant do it in the same ways.
and like i said, zerk is not the meta because its setting your role, its the meta because its basically a button that says do more damage no matter what your role is, doing more damage is always beneficial if your goal is to win fast.
Other games its the same, they only want as much heals, and defense as they need to survive, and then as much dps as possible.
(edited by phys.7689)
I would like to ask. But why do some of you all care so much if a trinity system was added to the game?
If you dont like it, just dont play the trinity. Why do any of you care if it gets added?
One problem that you have with a hardcore trinity system is that you need one specific class to do one specific task. The whole success of something depends on that class doing its job right.
Imagine you can’t do something because the new content in GW2 would be designed with a trinity in mind and you would lack the profession in your party that’s the new dedicated tank/dps/healer.
I remember RF Online, a korean mmorpg I once played. The game had a trinity and the tank was a terrible class to play when you weren’t leveling in a party. Pretty much the only thing it was good in was taking hits, taunting and burning through hp-potions.
But when you wanted to level any character in high level areas, you needed a tank that could pull and keep an enemy and had the gear to keep standing in these areas.
This resulted in very few good tanks and therefore long waiting-times to form a party.
When I decided to play a tank and was pretty decent at it, the guild started to throw expensive gear at me to keep me playing, that’s how desperate everyone was for tanks.
Look at Test’s answer. You can have different dungeons that do different things, so if you want to play in a certain meta, you play in that one. Then everyone is satisfied that knows the situation. Then, in some dungeons, you won’t be forced to do diverse builds, while others you are. Even if this isn’t a quality answer, and diverse builds is forced, worst case scenario you find another group.
zerker isnt optional.Noone will take you to dungeons if u dont play zerk.I dont see any options in game atm.Everyone plays the exact same with the others if they want to play with other ppl and not by themselves.Anet said no holy trinity but also said no expansion too and see what happened.We get full paid expansion and now they add taunt.They want to bring more ppl in game and that will happen only with trinity because ppl want to have the ability to choose a role in game and not play only one that the rest of the players forces you to if you want to be in a group.
My friend you failed 3 times in a row :
- You failed to read the first few posts above yours that give examples that directly contradict your statement → Casuals can play in dungeons.
- You failed to understand that GW2 dungeons are designed such that they can be completed by ANY type of party, not just the meta ones.
- You failed to masquerade what is an obvious troll.
The ONLY place where it is very hard to find a non-meta group is arah. All the other dungeons see some groups that do not have gear requirements.
Also do not forget that casual=/=noob=/=anti-meta.
I would like to ask. But why do some of you all care so much if a trinity system was added to the game?
If you dont like it, just dont play the trinity. Why do any of you care if it gets added?
One problem that you have with a hardcore trinity system is that you need one specific class to do one specific task. The whole success of something depends on that class doing its job right.
Imagine you can’t do something because the new content in GW2 would be designed with a trinity in mind and you would lack the profession in your party that’s the new dedicated tank/dps/healer.
I remember RF Online, a korean mmorpg I once played. The game had a trinity and the tank was a terrible class to play when you weren’t leveling in a party. Pretty much the only thing it was good in was taking hits, taunting and burning through hp-potions.
But when you wanted to level any character in high level areas, you needed a tank that could pull and keep an enemy and had the gear to keep standing in these areas.
This resulted in very few good tanks and therefore long waiting-times to form a party.
When I decided to play a tank and was pretty decent at it, the guild started to throw expensive gear at me to keep me playing, that’s how desperate everyone was for tanks.Look at Test’s answer. You can have different dungeons that do different things, so if you want to play in a certain meta, you play in that one. Then everyone is satisfied that knows the situation. Then, in some dungeons, you won’t be forced to do diverse builds, while others you are. Even if this isn’t a quality answer, and diverse builds is forced, worst case scenario you find another group.
That is still forced roles, no matter what way you try to paint it.
We have forced zerg role atm I welcome any trys to make the PVE more fun
Yeah, there’s so much diversity… oh wait. Zerker meta is one role.
Zerker is optional, you don’t have to get this kind of a gear if you have that wish.
You have a choice, with trinity there’s not much of a choice.zerker isnt optional.Noone will take you to dungeons if u dont play zerk.I dont see any options in game atm.Everyone plays the exact same with the others if they want to play with other ppl and not by themselves.Anet said no holy trinity but also said no expansion too and see what happened.We get full paid expansion and now they add taunt.They want to bring more ppl in game and that will happen only with trinity because ppl want to have the ability to choose a role in game and not play only one that the rest of the players forces you to if you want to be in a group.
So my 19 ish levels in Fractals don’t exist? Because no one let me into their dungeon group.
I did several Fractals with a group of friends. While wearing full CLERICS. Clerics for those who don’t know is Healing Power, power, toughness. I know for a fact that at least one of others in my group of friends wore Clerics for a time. Because one time it was just me and him left alive and well, things stopped dying quickly at all. They made the comment that we just had no DPS.
Heck, my recent forays into explorable dungeons were not in full meta setup. Yes, my gear was mostly berserker, with some assassin. But I had forgotten to switch my traits. I was sitting at a support set up in traits, not in DPS mode. And my trinkets, amulets, and rings aren’t berserker. Most are Clerics. Though one ring is another stat set, but it isn’t berserker. And it was courtesy of one of those lovely Fractal ring drops.
And no one there asked me what my build was so it wasn’t like they were looking for beserker.
Don’t worry guys! I’ll taunt the boss once those 25 stacks of defiance are gone!
I would like to ask. But why do some of you all care so much if a trinity system was added to the game?
If you dont like it, just dont play the trinity. Why do any of you care if it gets added?
It’s already possible to play a tank and healer. To play them, the party’s DPS options are somewhat limited. It’s not optimal. Therefore, posters are not asking that trinity be added, they’re asking that trinity be optimal or that it be required. If that were to happen, then trinity would no longer be optional. Further, trinity play the way it works in other MMO’s is a very specific set of mechanics. To fully implement it in GW2 would require the adoption of that entire mechanic set.
I’m against trinity being required. I’m against “play what you like” parties being unable to complete group content without a tank and healer. That also means that PuG meta parties can play as they like, and I’m fine with that.
I would like to ask. But why do some of you all care so much if a trinity system was added to the game?
If you dont like it, just dont play the trinity. Why do any of you care if it gets added?
One problem that you have with a hardcore trinity system is that you need one specific class to do one specific task. The whole success of something depends on that class doing its job right.
Imagine you can’t do something because the new content in GW2 would be designed with a trinity in mind and you would lack the profession in your party that’s the new dedicated tank/dps/healer.
I remember RF Online, a korean mmorpg I once played. The game had a trinity and the tank was a terrible class to play when you weren’t leveling in a party. Pretty much the only thing it was good in was taking hits, taunting and burning through hp-potions.
But when you wanted to level any character in high level areas, you needed a tank that could pull and keep an enemy and had the gear to keep standing in these areas.
This resulted in very few good tanks and therefore long waiting-times to form a party.
When I decided to play a tank and was pretty decent at it, the guild started to throw expensive gear at me to keep me playing, that’s how desperate everyone was for tanks.Look at Test’s answer. You can have different dungeons that do different things, so if you want to play in a certain meta, you play in that one. Then everyone is satisfied that knows the situation. Then, in some dungeons, you won’t be forced to do diverse builds, while others you are. Even if this isn’t a quality answer, and diverse builds is forced, worst case scenario you find another group.
That is still forced roles, no matter what way you try to paint it.
This gives you options. Since you obviously don’t get my drift, if you want all zerker, you play the dungeon that’s best for that. If you want to play support with other builds in it, you go to that dungeon. Everyone should be happy if it is challenging.
Now, the only reason why you can do any build is because the content is to easy.
I would like to ask. But why do some of you all care so much if a trinity system was added to the game?
If you dont like it, just dont play the trinity. Why do any of you care if it gets added?
GW2 was marketed, built, and intended to be a game where the classic trinity was not going to exist. That tends to mean if you want the classic trinity, go play another game.
Knight and Tefkan, great couple of posts to prove that this is a psychological deal that’s stems from the tunnel vision so many people have acquired from years of previous trinity MMOs. Everyone needs to have their specific, specialized role where I only need to be good at that one thing and someone else will do the other things for me and, if they’re not capable, we’ll wipe, start over, and it can be all their fault. So many players still haven’t accepted that one of GW2’s primary tenants was/is to do away with that notion completely.
…
snip
…*Gear prefixes are just words. They don’t have any intrinsic meaning. Please don’t get so hung up on arbitrary words. We could easily just have the Devs change the name of the Pow/prec/fer prefix to ‘Super Uber Battletank OP Heelz’ and the placebo effect would be quite strong I think.
Actually, I think you didn’t understand my point.
I’m not saying we need specific roles. I’m not saying we need gear for that. We’ve got all of that. Before taunt was ever mentioned, you could take one of the stat-sets and become pretty much any role that befits the usual trinity, was inbetween the three or even had a bit of everything. The game itself allowed for you to become pretty much everything you want and emphasize on the playstile that you liked.
My point is that the game currently is designed to give rewards mostly per dps. You don’t get a reward for anything else.
As you mentioned yourself: Everyone does a bit of everything.
You dropped down a reflective wall and saved a dozen of dps-ing players?
The game doesn’t care.
You just pulled the conditions from a small group of players?
The game doesn’t care.
You dropped one of those weak heals and saved a bunch of players with it?
The game doesn’t care.
Your cc’s kept the mobs away from the squishy, crucial NPC and dps-ing players?
The game doesn’t care.
I think it should. Those are importan things and the only thing the game cares for is dps, even if it comes from a player that is downed half of the time.
Let’s go with an example I encountered multiple times in the last few weeks:
Everyone is zerker and half of the players can’t dodge, because they lack the skill.
Let’s say I’ve got five of them(sadly it’s mostly more) and they all down at the same mob.
Now I have two options:
-Give a kitten about them, I’m self-sufficient, I keep dps-ing and ignore the five players in downed-state. I can dodge so I stay alive.
-I get them up and switch into the water-attunement. I may not dish out any dps, but I keep those five less surivable players on their feet with the healing and together we blast out more dps than I would have done it alone with the fire attunement, resulting in the boss being slain.
What do you think would be smarter? And what would you think would the game reward me with, for being a healing team-player, instead of the fiery solo-zerker?
You mentioned players want trinity-roles so they can be the best in one of the fields “bro”.
To be honest, this statement is so ridiculous I don’t even know what to say. We got that with dps right now. This will always be a thing, even if there is just one role/stat the people care for, instead of three, seven or 201643 roles.
Let me tell you something about my tanky celestial build:
One of it’s core-elements is the combination of “Written in stone”, “Evasive Arcana” and that neat little trait that refills your endurance with signets and arcane spells. Trait-points: 0-0-6-2-6.
With the signet of air I keep mobs from landing that killing-blow on someone while I achive 25% higher speed. I use the earth-signet to bind enemies in AoE’s. With the endurance gained from that, I dodge, switch into the water-attunement and take some conditions from players who need it, right before I switch into fire, drop a fire-field, attune into earth and dodge-roll into the field to blast might around and give an extra-bit with the arcane blast utility.
I see someone downed in a dot-field. With all my hp, refilled endurance and the toughness from earth I get there and pick him up, then heal him again.
All the while I barely get a single hit on me, except for that brief moment the dot-field damaged my while I rezzed the player in there.
When no one is in need of support and the mob is nicely pinned, I switch to fire and dish out some dps. As to expect: It’s a tiny amount compared to a zerker-set.
But in the end I kept a lot of players on their feet and held the boss where he got hit.
The only tunnel vision here is that zerker has to stay the only way to go in GW2.
No one has to be a specific role. No one should have to be bound to the specific role of dps with a bit of everything else.
If someone is good at certain tasks(plural), he/she should be able to fill them, get rewards from the game and players acknowledging it.
If they are just adding stuff to allow the play style of tank and healer, etc, that’s OK.
If they are going to design encounters and dungeons that REQUIRE a specific role such as a tank, THEN we have a problem.
Actually, I think you didn’t understand my point.
I’m not saying we need specific roles. I’m not saying we need gear for that. We’ve got all of that. Before taunt was ever mentioned, you could take one of the stat-sets and become pretty much any role that befits the usual trinity, was inbetween the three or even had a bit of everything. The game itself allowed for you to become pretty much everything you want and emphasize on the playstile that you liked.
My point is that the game currently is designed to give rewards mostly per dps. You don’t get a reward for anything else.
As you mentioned yourself: Everyone does a bit of everything.
You dropped down a reflective wall and saved a dozen of dps-ing players?
The game doesn’t care.
You just pulled the conditions from a small group of players?
The game doesn’t care.
You dropped one of those weak heals and saved a bunch of players with it?
The game doesn’t care.
Your cc’s kept the mobs away from the squishy, crucial NPC and dps-ing players?
The game doesn’t care.
I think it should. Those are importan things and the only thing the game cares for is dps, even if it comes from a player that is downed half of the time.Let’s go with an example I encountered multiple times in the last few weeks:
Everyone is zerker and half of the players can’t dodge, because they lack the skill.
Let’s say I’ve got five of them(sadly it’s mostly more) and they all down at the same mob.
Now I have two options:
-Give a kitten about them, I’m self-sufficient, I keep dps-ing and ignore the five players in downed-state. I can dodge so I stay alive.
-I get them up and switch into the water-attunement. I may not dish out any dps, but I keep those five less surivable players on their feet with the healing and together we blast out more dps than I would have done it alone with the fire attunement, resulting in the boss being slain.What do you think would be smarter? And what would you think would the game reward me with, for being a healing team-player, instead of the fiery solo-zerker?
You mentioned players want trinity-roles so they can be the best in one of the fields “bro”.
To be honest, this statement is so ridiculous I don’t even know what to say. We got that with dps right now. This will always be a thing, even if there is just one role/stat the people care for, instead of three, seven or 201643 roles.Let me tell you something about my tanky celestial build:
One of it’s core-elements is the combination of “Written in stone”, “Evasive Arcana” and that neat little trait that refills your endurance with signets and arcane spells. Trait-points: 0-0-6-2-6.
With the signet of air I keep mobs from landing that killing-blow on someone while I achive 25% higher speed. I use the earth-signet to bind enemies in AoE’s. With the endurance gained from that, I dodge, switch into the water-attunement and take some conditions from players who need it, right before I switch into fire, drop a fire-field, attune into earth and dodge-roll into the field to blast might around and give an extra-bit with the arcane blast utility.
I see someone downed in a dot-field. With all my hp, refilled endurance and the toughness from earth I get there and pick him up, then heal him again.
All the while I barely get a single hit on me, except for that brief moment the dot-field damaged my while I rezzed the player in there.
When no one is in need of support and the mob is nicely pinned, I switch to fire and dish out some dps. As to expect: It’s a tiny amount compared to a zerker-set.
But in the end I kept a lot of players on their feet and held the boss where he got hit.The only tunnel vision here is that zerker has to stay the only way to go in GW2.
No one has to be a specific role. No one should have to be bound to the specific role of dps with a bit of everything else.
If someone is good at certain tasks(plural), he/she should be able to fill them, get rewards from the game and players acknowledging it.
I’m not sure I follow. Do you want to be rewarded for playing more supportive spec?
A vast majority of the playerbase complains about the PVE in this game. Most people do not like the fact that everyone has to run zerkers and it’s all about doing as much DPS as possible. A lot of people complain about this to ANET. The only way they could possibly fix this is make tanking/healing viable so that not everything is a dps-fest.
With the introduction of a 6 second taunt on revenant, and class specializations, specifically druid ranger, I’m hoping anet is moving towards the holy trinity. This would open up so many more options for types of gameplay and builds. I know anet started out not wanting a trinity but in reality, you need it in MMOs or everything will just be DPS-fest.
In this video there is a bar under the NPCs health that changes when it is being taunted by the player. Is this a new sort of aggro system? I truly hope so.
https://www.youtube.com/watch?v=U7zkWJxYqUATo all that are going to say you don’t want tanks/healers, then you also can’t complain about everyone running zerkers and dps spamming through dungeons, because that’s what we got for not having a trinity.
First, you don’t know or speak for the vast majority of the playerbase.
Second, going full trinity isn’t even close to the only way they could “fix” the zerk/dps meta.
Third, Taunt in GW2 does not function like Taunting abilities do in trinity MMOs.
Someone is in denial. Every day I see people saying how garbage the pve is on reddit, these forums, and in-game map chat. at pax they say they hope the expansion will bring “pve content that isn’t terrible”.
reddit is what, ~1% of the game’s community?
hardly a place to use and say it’s a fact, i happen to enjoy PvE as much as i can and you know what, i hate zergs ruining parts of the fun.
Actually, I think you didn’t understand my point.
I’m not saying we need specific roles. I’m not saying we need gear for that. We’ve got all of that. Before taunt was ever mentioned, you could take one of the stat-sets and become pretty much any role that befits the usual trinity, was inbetween the three or even had a bit of everything. The game itself allowed for you to become pretty much everything you want and emphasize on the playstile that you liked.
My point is that the game currently is designed to give rewards mostly per dps. You don’t get a reward for anything else.
As you mentioned yourself: Everyone does a bit of everything.
You dropped down a reflective wall and saved a dozen of dps-ing players?
The game doesn’t care.
You just pulled the conditions from a small group of players?
The game doesn’t care.
You dropped one of those weak heals and saved a bunch of players with it?
The game doesn’t care.
Your cc’s kept the mobs away from the squishy, crucial NPC and dps-ing players?
The game doesn’t care.
I think it should. Those are importan things and the only thing the game cares for is dps, even if it comes from a player that is downed half of the time.Let’s go with an example I encountered multiple times in the last few weeks:
Everyone is zerker and half of the players can’t dodge, because they lack the skill.
Let’s say I’ve got five of them(sadly it’s mostly more) and they all down at the same mob.
Now I have two options:
-Give a kitten about them, I’m self-sufficient, I keep dps-ing and ignore the five players in downed-state. I can dodge so I stay alive.
-I get them up and switch into the water-attunement. I may not dish out any dps, but I keep those five less surivable players on their feet with the healing and together we blast out more dps than I would have done it alone with the fire attunement, resulting in the boss being slain.What do you think would be smarter? And what would you think would the game reward me with, for being a healing team-player, instead of the fiery solo-zerker?
You mentioned players want trinity-roles so they can be the best in one of the fields “bro”.
To be honest, this statement is so ridiculous I don’t even know what to say. We got that with dps right now. This will always be a thing, even if there is just one role/stat the people care for, instead of three, seven or 201643 roles.Let me tell you something about my tanky celestial build:
One of it’s core-elements is the combination of “Written in stone”, “Evasive Arcana” and that neat little trait that refills your endurance with signets and arcane spells. Trait-points: 0-0-6-2-6.
With the signet of air I keep mobs from landing that killing-blow on someone while I achive 25% higher speed. I use the earth-signet to bind enemies in AoE’s. With the endurance gained from that, I dodge, switch into the water-attunement and take some conditions from players who need it, right before I switch into fire, drop a fire-field, attune into earth and dodge-roll into the field to blast might around and give an extra-bit with the arcane blast utility.
I see someone downed in a dot-field. With all my hp, refilled endurance and the toughness from earth I get there and pick him up, then heal him again.
All the while I barely get a single hit on me, except for that brief moment the dot-field damaged my while I rezzed the player in there.
When no one is in need of support and the mob is nicely pinned, I switch to fire and dish out some dps. As to expect: It’s a tiny amount compared to a zerker-set.
But in the end I kept a lot of players on their feet and held the boss where he got hit.The only tunnel vision here is that zerker has to stay the only way to go in GW2.
No one has to be a specific role. No one should have to be bound to the specific role of dps with a bit of everything else.
If someone is good at certain tasks(plural), he/she should be able to fill them, get rewards from the game and players acknowledging it.
are you talking about getting credit for kills?
you basically get credit, if you are in a group, and you tag the mobs, im pretty sure for groups, your credit is based on what the groups damage as long as you tagged the mob.
in a dungeon its a non issue.
btw taging the mob doesnt make you a dps.
btw taging the mob doesnt make you a dps.
Actually in the minds of those who are asking for more “roles” it does.
For support, they want to play a character that stays back and clicks on their healing skills to move the red bars of their allies. Any character that does direct damage to foes is a DPS character, period. That’s why they can’t see how Support and Control works in this game.
As for “tanks”, they want to watch the threat bar moving, instead of the mob’s health, although they DO damage, their focus is increasing their aggro generation and keep being on the top of the threat list.
In other words for those trinity people “roles” means simply not watching mobs but instead red bars moving (party health or threat list)
Actually, I think you didn’t understand my point.
I’m not saying we need specific roles. I’m not saying we need gear for that. We’ve got all of that. Before taunt was ever mentioned, you could take one of the stat-sets and become pretty much any role that befits the usual trinity, was inbetween the three or even had a bit of everything. The game itself allowed for you to become pretty much everything you want and emphasize on the playstile that you liked.
My point is that the game currently is designed to give rewards mostly per dps. You don’t get a reward for anything else.
As you mentioned yourself: Everyone does a bit of everything.
You dropped down a reflective wall and saved a dozen of dps-ing players?
The game doesn’t care.
You just pulled the conditions from a small group of players?
The game doesn’t care.
You dropped one of those weak heals and saved a bunch of players with it?
The game doesn’t care.
Your cc’s kept the mobs away from the squishy, crucial NPC and dps-ing players?
The game doesn’t care.
I think it should. Those are importan things and the only thing the game cares for is dps, even if it comes from a player that is downed half of the time.Let’s go with an example I encountered multiple times in the last few weeks:
Everyone is zerker and half of the players can’t dodge, because they lack the skill.
Let’s say I’ve got five of them(sadly it’s mostly more) and they all down at the same mob.
Now I have two options:
-Give a kitten about them, I’m self-sufficient, I keep dps-ing and ignore the five players in downed-state. I can dodge so I stay alive.
-I get them up and switch into the water-attunement. I may not dish out any dps, but I keep those five less surivable players on their feet with the healing and together we blast out more dps than I would have done it alone with the fire attunement, resulting in the boss being slain.What do you think would be smarter? And what would you think would the game reward me with, for being a healing team-player, instead of the fiery solo-zerker?
You mentioned players want trinity-roles so they can be the best in one of the fields “bro”.
To be honest, this statement is so ridiculous I don’t even know what to say. We got that with dps right now. This will always be a thing, even if there is just one role/stat the people care for, instead of three, seven or 201643 roles.Let me tell you something about my tanky celestial build:
One of it’s core-elements is the combination of “Written in stone”, “Evasive Arcana” and that neat little trait that refills your endurance with signets and arcane spells. Trait-points: 0-0-6-2-6.
With the signet of air I keep mobs from landing that killing-blow on someone while I achive 25% higher speed. I use the earth-signet to bind enemies in AoE’s. With the endurance gained from that, I dodge, switch into the water-attunement and take some conditions from players who need it, right before I switch into fire, drop a fire-field, attune into earth and dodge-roll into the field to blast might around and give an extra-bit with the arcane blast utility.
I see someone downed in a dot-field. With all my hp, refilled endurance and the toughness from earth I get there and pick him up, then heal him again.
All the while I barely get a single hit on me, except for that brief moment the dot-field damaged my while I rezzed the player in there.
When no one is in need of support and the mob is nicely pinned, I switch to fire and dish out some dps. As to expect: It’s a tiny amount compared to a zerker-set.
But in the end I kept a lot of players on their feet and held the boss where he got hit.The only tunnel vision here is that zerker has to stay the only way to go in GW2.
No one has to be a specific role. No one should have to be bound to the specific role of dps with a bit of everything else.
If someone is good at certain tasks(plural), he/she should be able to fill them, get rewards from the game and players acknowledging it.
But the game does care that you saved your party, etc. You successfuy completed the dungeon that would have otherwise been a failure. The rewards that everyone got for defeating those bosses and finishing the path are all due to your ability to save the party,
The game did acknowledge your efforts. If the other players did not it says something about them as individuals, not about the game.
funny thing is that trinity is IN the game
just healer and Tanks are useless and DPS is the only way to go
Healer and tank abilities are there but they are soo weak compared to the DPS that your gimping yourself if you go ALL out healing or ALL out tank.
why player going ALL out DPS dont kitten themself.
there is this middle ground and pure dps. thats ALL you can be in the game.
i Wish this game would have Rift talenting it has Trinity but has waaaaay more choices and freedom then any other game.
-Total War: Warhammer
-Guild Wars 2
In other words for those trinity people “roles” means simply not watching mobs but instead red bars moving (party health or threat list)
I think that’s a pretty major misrepresentation of both the people asking for the trinity and trinity games, myself. As has already been said several times, no good MMO would ever force a healer to pass time picking their nose or dancing during a fight.
DPS isn’t really supposed to be a party role in any game, because it’s something that literally everyone should be able to do. The third role after tank and healer is Support, and in context, that refers to characters who bring helpful utility to the table (besides healing, shielding, and positioning/aggro management), as well as ways to supplement whatever else the group might be lacking, be that healing, tanking, or anything else. The guys for whom that means above-average DPS potential aren’t supposed to be the whole story.
(edited by evilunderling.9265)
I would like to ask. But why do some of you all care so much if a trinity system was added to the game?
If you dont like it, just dont play the trinity. Why do any of you care if it gets added?
One problem that you have with a hardcore trinity system is that you need one specific class to do one specific task. The whole success of something depends on that class doing its job right.
Imagine you can’t do something because the new content in GW2 would be designed with a trinity in mind and you would lack the profession in your party that’s the new dedicated tank/dps/healer.
I remember RF Online, a korean mmorpg I once played. The game had a trinity and the tank was a terrible class to play when you weren’t leveling in a party. Pretty much the only thing it was good in was taking hits, taunting and burning through hp-potions.
But when you wanted to level any character in high level areas, you needed a tank that could pull and keep an enemy and had the gear to keep standing in these areas.
This resulted in very few good tanks and therefore long waiting-times to form a party.
When I decided to play a tank and was pretty decent at it, the guild started to throw expensive gear at me to keep me playing, that’s how desperate everyone was for tanks.Look at Test’s answer. You can have different dungeons that do different things, so if you want to play in a certain meta, you play in that one. Then everyone is satisfied that knows the situation. Then, in some dungeons, you won’t be forced to do diverse builds, while others you are. Even if this isn’t a quality answer, and diverse builds is forced, worst case scenario you find another group.
That is still forced roles, no matter what way you try to paint it.
This gives you options. Since you obviously don’t get my drift, if you want all zerker, you play the dungeon that’s best for that. If you want to play support with other builds in it, you go to that dungeon. Everyone should be happy if it is challenging.
Now, the only reason why you can do any build is because the content is to easy.
Your method is forcing people into roles for different dungeons. That is still forcing people into roles. Zerker is not a role, your role is decided by your weapons, traits, and utilities. Guild Wars 2 was designed with the idea you are able to complete content no matter what your build is, and it will continue to be that way. Seriously, stop thinking of ideas to turn this game into another.
(edited by Lazaar.9123)
I don’t hate the idea of the trinity. More mechanics in a dungeon is a good thing. Doesn’t have to be the trinity, but making everything zerk zerk zerk is kinda boring.
Holy trinity or not I only know that ranger is a totally broken class.
If they don’ t do something to balance this game and ranger I won’ t buy the expansion.
I don’t hate the idea of the trinity. More mechanics in a dungeon is a good thing. Doesn’t have to be the trinity, but making everything zerk zerk zerk is kinda boring.
I would love to actually see the stats on gear removed, something like everything would be celestial or no stats would be gained from gear. Instead, anet should focus more on traits because gear is one dimensional while traits change (at least should) the playstyle and improve roles. Also respeccing would be virtually costless.
Holy trinity or not I only know that ranger is a totally broken class.
If they don’ t do something to balance this game and ranger I won’ t buy the expansion.
This isn’t the ranger subforum, and telling someone that X is broken and needs fixing without elaborating on what’s wrong with it is pretty much the worst way to go about getting it fixed.
I would like to ask. But why do some of you all care so much if a trinity system was added to the game?
If you dont like it, just dont play the trinity. Why do any of you care if it gets added?
GW2 was marketed, built, and intended to be a game where the classic trinity was not going to exist. That tends to mean if you want the classic trinity, go play another game.
Gw2 was also marketed as no gear grind. But that’s not the case…
Things change…
Gw2 was also marketed as no gear grind. But that’s not the case…
That was very limited, implemented to fulfil an actual, specific need, and didn’t go any further once the devs devised another means to achieve the same end.
No compelling case for a trinity has ever been made.
You’d be happy to know that both “raid” bosses are where soldier gear is usually used.
That’s specifically because the main things you’re trying to kill take damage as structures, which cannot be critically hit or conditioned, making precision, condi damage, and ferocity meaningless. It’s not really a change from the ‘zerk meta’ that certain people like to complain about.
(edited by evilunderling.9265)
funny thing is that trinity is IN the game
just healer and Tanks are useless and DPS is the only way to go
Healer and tank abilities are there but they are soo weak compared to the DPS that your gimping yourself if you go ALL out healing or ALL out tank.
why player going ALL out DPS dont kitten themself.
there is this middle ground and pure dps. thats ALL you can be in the game.
i Wish this game would have Rift talenting it has Trinity but has waaaaay more choices and freedom then any other game.
This is kind of wrong, they totally work but there’s no reason to use them. A guardian provides a massive amount of tanking and healing if the group knows how to synergize right. The problem is that in most cases, especially if the players are good enough all that healing and tanking is a waste of time as compared to more dps and aegis/blind/icebow.