Healer + Tank, ever a possibility?

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Posted by: Matryoshka.1607

Matryoshka.1607

As great as this game is, I’ve just never enjoyed playing a DPS class. Even the classes that are more on the “support” side are still not really enough to quench that thirst to be the one helping your allies.

Is there any possibility at all that they will add healing or tank roles and make combat in the game reflect on that?

PS. Ritualist when?!

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Posted by: Kordash.2197

Kordash.2197

No.

15 kitening chars

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Posted by: Shadelang.3012

Shadelang.3012

Yes The roles for the playstyle and the mechanics necessary exist. The issue is at this time no content in the game is difficult enough to considering running such build types. Though you can see in the elite specializations encouragement to branch out of PURE dps roles into hybrid roles. So its likely HOT content is designed around the idea of making sure that multiple roles is viable. I doubt youl ever seen content that NEEDS 100% dedicated tank builds. But I imagine there will be content where having someone that can keep you topped off or having someone that can take the attention of mobs like risen abominations (which do simply too much damage to fast for active defense to compensate without heavy kiting) will be useful.

Ghost Yak

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Posted by: Crossaber.8934

Crossaber.8934

As great as this game is, I’ve just never enjoyed playing a DPS class. Even the classes that are more on the “support” side are still not really enough to quench that thirst to be the one helping your allies.

Is there any possibility at all that they will add healing or tank roles and make combat in the game reflect on that?

PS. Ritualist when?!

The game is great because they don’t have healer and tank.

I prefer they stay as is, though i don’t mind if healing become more appealing, but tank is definite “NO” to me.

Never enjoy any combats that require a tank.

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Posted by: SirDrygan.1823

SirDrygan.1823

As great as this game is, I’ve just never enjoyed playing a DPS class. Even the classes that are more on the “support” side are still not really enough to quench that thirst to be the one helping your allies.

Is there any possibility at all that they will add healing or tank roles and make combat in the game reflect on that?

PS. Ritualist when?!

I don’t think they will add it anytime or in the future. If ANET wanted the trinity, they would have done so at the beginning. So, don’t expect any class to only be tanker or healer only.

Also, this game AI is weird that, the mobs will go after the one that does the most damage. My ele is usually the one getting chase after by mobs because I most do tons of damage. And you will see a bee line of mobs running towards my character or other eles or DPS users. So, there is no chance for a “tanker” to tank because the mob will run towards the DPS users once the DPS users hit the most damage. I have on many occasions been chased by mobs while other players are attacking it because I think I did the most damage. If there are more eles in the fray, the mobs will run after them too. Then the warriors that does maximum dmg also get chased. But other classes I only see them standing there and attacking but the mobs don’t go after them. Only mobs with AOE attacks will hit those pressing 11111111111111.

And also the mobs in this game are all set to priority players too much. I mean, if the mobs are whacking another AI mob, once you hit one of them, either one of them will attack or both will turned towards you and completely forgetting each other were fighting seconds ago.

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Posted by: Hylgeriak.8250

Hylgeriak.8250

oh yeah, back in those glorious days…“6/8 lf 2 healer” – half an hour later “kitten this kitten, no healers around…I call it a day, cya!”

Kyrgyz Manas – Gandara[EU]

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Posted by: mercury ranique.2170

mercury ranique.2170

There are dozens of games with those boring roles. GW2 is better cause it is different.

The question is why you never liked the dps classes. I think it is your own set mindset is blocking you from actually seriously exploring it. If you put in your head that something is bad, then it will be bad.

GW2 doesn’t have trinity. This means there are no dedicated tanks, no dedicated healers AND no dedicated DPS.

The reason that there is so much focus in talks bout the game bout DPS is cause survivabillity is easy, but easy doesnt mean it doesnt exist. Each player has to be their own tank and their own healer, while dealing dps. Just the fact that this isn’t hard to achieve, doesnt mean it doesnt exist.

Your issue is not the lack of those roles, but that you find the game too easy.

Arise, ye farmers of all nations
Arise, opressed of Tyria!

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Posted by: runeblade.7514

runeblade.7514

Play Bunker Guardian in PvP.

You become the Tank AND the Healer.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: Haleydawn.3764

Haleydawn.3764

My guild master runs an amazing Cleric elementalist build for when we run dugeons with new people either to dungeons or the game. He hits like a soggy biscuit but his support is really good and standard dungeons don’t take long at all, we aren’t speed runners but we get through pretty quick with no casualties.
Because fun>meta.

Kitten.

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

you could play healer and bunker, but you’ll be hampered in all single player content due to your horrendous dps there are video’s of single player dungeon path solo’s of people running nomads/clerics…. they run dungeon path in 90+ minutes while dps classes will solo dungeon in 25-45 minutes…

second problem is with the healing, healing as it stands now is a nearly useless stat as scaling with healing is not worthwhile… as such healers cannot exist as in other games.
there is a faction of people asking for changing of healing as it is implemented at this moment.

Suggestions range from just
boosting the effects of healing (scale improvement above 4 times (creating healers), to reducing base heal and slightly boosting the scaling (2.5-4 times)
and /or having boon duraton scale from healing…

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

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Posted by: Hylgeriak.8250

Hylgeriak.8250

Because fun>meta.

I also run non meta stuff from time to time (necro only team in high lvl fractals etc), but may I ask you why playing a meta build prevents people from having fun? As far as I know, none of the meta players (at least that I know) are forced by a gun on their head to play a meta build. And my guildies that run meta builds…I don’t know – somehow they do manage to have fun too. What kind of sorcery is that?

Kyrgyz Manas – Gandara[EU]

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Posted by: Healix.5819

Healix.5819

There will never be a dedicated tank or healing role in the game. That was one thing they simply wanted to avoid.

However, if they implement guild raids, the need for support oriented characters will likely be a requirement. You could bring full support characters or everyone could adjust their builds to be more supportive. I doubt there’ll ever be a need for a full defensive geared character however, since that only promotes poor play when there’s action combat. Taunt and kite, evades, blocks/etc will be how you “tank” in GW2.

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Posted by: Haleydawn.3764

Haleydawn.3764

Because fun>meta.

I also run non meta stuff from time to time (necro only team in high lvl fractals etc), but may I ask you why playing a meta build prevents people from having fun? As far as I know, none of the meta players (at least that I know) are forced by a gun on their head to play a meta build. And my guildies that run meta builds…I don’t know – somehow they do manage to have fun too. What kind of sorcery is that?

I run Meta aswell on my main dungeon/fractal runners. Fun>meta doesn’t mean that you don’t have fun running meta, but that having a fun time playing regardless of meta or not is more valuable. Should I rephrase to Fun>Meta-Or-Gtfo?
I’m a big believer in run what you like, aslong as you like it. it’s not effected our dungeon/fractal runs.

Kitten.

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Posted by: papry.8096

papry.8096

No never ever.
If you want that gameplay: go find an MMO with it.
Stop trying to force that on GW2.
Thank you.

I doubt there’ll ever be a need for a full defensive geared character however, since that only promotes poor play when there’s action combat. Taunt and kite, evades, blocks/etc will be how you “tank” in GW2.

That, hell yeah to active defense, not that stupid “I have ton kitten of robu/vita mobs can’t kill me”.

(edited by papry.8096)

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Posted by: Rauderi.8706

Rauderi.8706

As long as it’s a choice to do so. Once queues start requesting specific roles, it ruins the spirit of what GW2 was supposed to be.

For content now, any group of people can tackle any challenge if they work at it. It was the main thing that drew me to GW2 in the first place.

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

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Posted by: Dawdler.8521

Dawdler.8521

You cant truly be a healer in the same sense as other MMOs because the heals just arent high enough to keep people alive, but you can most certainly be something more GW2 styled between a tank and healer using Nomad gear on tanky builds. Guardian in particular squirt HP all over the place while you will can facetank buffed keeplords.

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Posted by: Algreg.3629

Algreg.3629

pick one: https://en.wikipedia.org/wiki/List_of_massively_multiplayer_online_role-playing_games

Seriously, you say the game is great, yet you want such a fundamental change of its core design that will completely change it into something very different. That makes no sense at all. Maybe it will be a better game, maybe it will be a worse game – but if you enjoy a game that is completely different from current GW2 more than current GW2, why don´t you just pick one of the million games on the market that offer exactly what you want, which, by your description, will be greater games for you to play.

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Posted by: RSLongK.8961

RSLongK.8961

No, try all the other games on the market.

Main: Warrior|Character counter: 16

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Posted by: Matryoshka.1607

Matryoshka.1607

pick one: https://en.wikipedia.org/wiki/List_of_massively_multiplayer_online_role-playing_games

Seriously, you say the game is great, yet you want such a fundamental change of its core design that will completely change it into something very different. That makes no sense at all. Maybe it will be a better game, maybe it will be a worse game – but if you enjoy a game that is completely different from current GW2 more than current GW2, why don´t you just pick one of the million games on the market that offer exactly what you want, which, by your description, will be greater games for you to play.

The game I would pick instead is GW1 then, it had healing classes. Unfortunately for me they no longer update it anymore.

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Posted by: Spartacus.3192

Spartacus.3192

GW2 was specifically designed to avoid the Trinity of Tank/Healer/DPS. If you want that you need to find another game because i highly doubt ANET will go against its core combat/philosophy.

Your typical average gamer -
“Buff my main class, nerf everything else. "

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Posted by: maddoctor.2738

maddoctor.2738

As great as this game is, I’ve just never enjoyed playing a DPS class. Even the classes that are more on the “support” side are still not really enough to quench that thirst to be the one helping your allies.

Is there any possibility at all that they will add healing or tank roles and make combat in the game reflect on that?

PS. Ritualist when?!

So now PS Warriors and Reflect Guardians are somehow “DPS Class”. I guess D/D Cele Eles and Shoutbow Warriors are also “DPS Class”…

Support is actually what is required in this game to be successful. Reflecting all the enemy projectiles, stealthing your team through hard parts, providing AoE stability, and blind fields isn’t “Support” enough for you?

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Posted by: Thaddeus.4891

Thaddeus.4891

It already exist : https://www.youtube.com/watch?v=FLItHwWS_nY

Best exemple you can find. They are 3, one of them is a healing guardian and they still do fractal faster than most pugs. Not saying that it’s the best way to do it, but it’s an easier way to do it and the speed is still more than decent.

Thaddeauz [xQCx]- QC GUILD

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Posted by: Zietlogik.6208

Zietlogik.6208

GW2 was specifically designed to avoid the Trinity of Tank/Healer/DPS. If you want that you need to find another game because i highly doubt ANET will go against its core combat/philosophy.

It also had no tanks, it had body blocking….but GW1 did suffer from “LF prot/heal….2 hours later…LF prot 2go”

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

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Posted by: Rauderi.8706

Rauderi.8706

GW2 was specifically designed to avoid the Trinity of Tank/Healer/DPS. If you want that you need to find another game because i highly doubt ANET will go against its core combat/philosophy.

It also had no tanks, it had body blocking….but GW1 did suffer from “LF prot/heal….2 hours later…LF prot 2go”

My favorite lol in a queue is “3dps lf tank/heal then gtg”
I had to question if those people understood how Trinity games work. So yeah, not feeling the urge to go back to Trinity gameplay.

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

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Posted by: Zhaneel.9208

Zhaneel.9208

oh yeah, back in those glorious days…“6/8 lf 2 healer” – half an hour later “kitten this kitten, no healers around…I call it a day, cya!”

Except we didn’t call it a day. We’d literally sit for an hour or two just waiting for that last kitten healer. I like healing as a mechanic and a role, but it was no fun waiting around that long for one. The main difference in other games now is that they have MUCH better dungeon finder tools compared to what was around, especially compared to GW1 since you had to spam for a team in local chat. Admittedly that had it’s own kind of charm but was not very time-efficient.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

This game is designed with support and DPS options available to all classes. The game is designed around the idea of everyone providing greater or lesser amounts of DPS, control and support. I don’t think we’ll ever see professions designed to exclusively offer support that at least some other professions cannot also offer.

As might be expected, different degrees of support, control and damage are called for in different game modes. In PvP, you see bunker play a lot, but seldom is it called for in PvE. Also, the game’s PvE content does not in all areas demand that all of the support options out there be used. So, what ends up happening is that the same options tend to get used all the time while other options only get used in very specific situations or not at all. Fire fields, which offer blasted Might, are in much wider use than ethereal or light fields, because Chaos Armor and Retaliation provide much less to no benefit in most of PvE.

ANet has stated an intention that HoT PvE content encourage greater and more varying use of all of the various options the game mechanics offer. They’ve also buffed healing traits and are providing support options in Elite Specs and Revenant. There’s so far no indication that these changes will in anyway impact explorable dungeon play, but they seem to believe the incoming Fractals changes will promote greater acceptance of varied contributions in that content.

So, they’re trying to provide lower DPS options and they’re designing situations where those might be seen as more useful. However, they’ve shown no intent to redesign professions to promote profession-specific exclusivity of support coupled with game redesign to make that profession design mandatory.

tl:dr? Tank roles and healing role are already possible and they’re not going to design the game around requiring them.

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Posted by: Knighthonor.4061

Knighthonor.4061

As great as this game is, I’ve just never enjoyed playing a DPS class. Even the classes that are more on the “support” side are still not really enough to quench that thirst to be the one helping your allies.

Is there any possibility at all that they will add healing or tank roles and make combat in the game reflect on that?

PS. Ritualist when?!

The game is great because they don’t have healer and tank.

I prefer they stay as is, though i don’t mind if healing become more appealing, but tank is definite “NO” to me.

Never enjoy any combats that require a tank.

I disagree. The game is great because it has no subs, and have dynamic events and gear tiers are not gating content.

the lack of trinity roles is not a great element of GW2.

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Posted by: Aetrion.8295

Aetrion.8295

I wish they would add more ways for people to play tanky and healy characters. I don’t want them to bring back the trinity, but I think it’s stupid that there is no benefit at all to be gained from having characters who do other things than just pack on the damage.

It’s also dumb that all of the most powerful support functions like aegis or might share are in no way tied to having healing power, so crippling your damage to have the one dedicated support stat really doesn’t make you exceptional at support.

I think the problem this game has with making tanks and healers useful is that they are still using the exact same primitive HP system that games with the trinity are using. Since health doesn’t do anything but determine when you die classes that are good at keeping their health or restoring health are only useful in situations where any less defense would cause you to die. The second they implement any content where you die if you don’t get healed or have enough armor it would bring the trinity back.

Because of that I think the answer to making defensive and support characters viable again is to expand on what hitpoints can do for you. If you can actually gain benefits by retaining your health and gaining a bunch of extra health even if you wouldn’t have died without it you create a niche for healing and tanks in the game without making them required.

I think a big problem with the GW2 community is that people don’t seem to understand that people who like to play healers or tanks don’t want the trinity back either. They just want to be useful instead of getting kicked out of groups for not being max damage.

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Posted by: TexZero.7910

TexZero.7910

It’s almost like the people forget that support can be done without sacrificing stats.

Your characters kits determine the type of support you bring, be it offensive or defensive. Even Necro’s who have the worst “group utility” still have the ability to support if it is needed.

If you want to support, no one is stopping you. However what you are stopping is your own ability to support a party while still contributing to damage which is the truest form of support this game has going for it.

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Posted by: Aetrion.8295

Aetrion.8295

People who want to play support want to play specialists. They don’t want to be a DPS machine that can throw out group support abilities, they want to be so good at support that they contribute to the fight even if their DPS is low.

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Posted by: Erron.5327

Erron.5327

To say this doesn’t exist in GW2 is really a bit off the mark.
I have had many dungeon/fractal runs that are “open to all” which pick up a heal/support Ele, Engi or even Guard. This is viable and interesting.
To really make it work you need to able to blast your own combo fields.
Since relying on other party members to do this is not really reliable.
Try an Ele or Engi and master blasting/comboing off your own fields and you can be a massive asset to a party that is open to having you.

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Posted by: TexZero.7910

TexZero.7910

People who want to play support want to play specialists. They don’t want to be a DPS machine that can throw out group support abilities, they want to be so good at support that they contribute to the fight even if their DPS is low.

Are you seriously going to say you cannot specialize in support and still deal damage ?

Have you never played a guardian, ele or warrior ?

Last i checked providing increased group sustain, reflects, aoe condi clears / stunbreaks, boons etc are all support. You know you can do all of that naked if you so chose. No one is forcing you to play any stat combo. But trying to say that you cannot support due to damage gear is laughable.

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Posted by: Rozbuska.5263

Rozbuska.5263

No

Tekkit Mojo – Engineer
Tekkit’s Workshop

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Posted by: IndigoSundown.5419

IndigoSundown.5419

I wish they would add more ways for people to play tanky and healy characters. I don’t want them to bring back the trinity, but I think it’s stupid that there is no benefit at all to be gained from having characters who do other things than just pack on the damage.

There are plenty of ways to build for healing and/or durability. That’s not the same as making them provide higher efficiency, which is I suspect what you meant instead of “more ways.”

It’s also dumb that all of the most powerful support functions like aegis or might share are in no way tied to having healing power, so crippling your damage to have the one dedicated support stat really doesn’t make you exceptional at support.

That’s a function of the dissemination of support across all professions, a laudable goal which fell short as far as use goes due to the nature of goals and PvE content. Healing power as a stat is not the same thing as support as a role. The most notable place this appears in game is in D/D Cele roamers who are in no way healing anyone else, but who gain sustain due to profession mechanics and the HP stat. That said, there’s only one stat set, which is not the most available out there, that provides HP and two attack stats, so a commitment to HP as a stat is more likely to require sacrificing two damage stats.

I think the problem this game has with making tanks and healers useful is that they are still using the exact same primitive HP system that games with the trinity are using. Since health doesn’t do anything but determine when you die classes that are good at keeping their health or restoring health are only useful in situations where any less defense would cause you to die. The second they implement any content where you die if you don’t get healed or have enough armor it would bring the trinity back.

Because of that I think the answer to making defensive and support characters viable again is to expand on what hitpoints can do for you. If you can actually gain benefits by retaining your health and gaining a bunch of extra health even if you wouldn’t have died without it you create a niche for healing and tanks in the game without making them required.

I’m not opposed to this idea. However, I am dubious that it fits in with where ANet wants to take the game. They seem to believe that making content harder will open up more acceptance of lower-damage builds. To some extent, they’re right in that players who get by in the current meta might be forced into trading higher overall party damage for sustain. The harder they make content, the more players on the ability continuum are likely to be below the threshold. However, the higher the threshold, the closer the game goes to requiring healers.

I think a big problem with the GW2 community is that people don’t seem to understand that people who like to play healers or tanks don’t want the trinity back either. They just want to be useful instead of getting kicked out of groups for not being max damage.

Comments in italics, above.

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Posted by: Blood Red Arachnid.2493

Blood Red Arachnid.2493

Personally, I kind of like the way the game is designed now, with each class being a wholly contained unit. My biggest issue with the trinity system is that it isn’t a system of strengths. Its a system of weaknesses.

DPS: Too frail to stay alive.
Tank: Too feeble to do damage, still too frail to stay alive.
Healer: Too feeble to do damage, exists only to make the tank more frail, too frail to stay alive.

And so on. I’ve only ever liked one trinity game, and that is an asterisk because it was really a dodecahedron game where the various classes weren’t inept at everything else.

GW2 isn’t without issue, though. With the way that stats are set up, a player is still highly restricted in their abilities. Your condition damage sucks unless you specifically build for it, your party healing sucks unless you build for it, boons and debuffing conditions require particular investments in order to be truly effective, etc. and so on. You can still build yourself into total ineffectiveness.

Were I to design an MMORPG, I would initially start with a normalized offense, and then diversify classes on additional functions they provide. I would never take away from damage, except to exchange it for another unique kind of damage. That way, a class can only be defined by its strengths, and not its weaknesses.

I don’t have opinions. I only have facts I can’t adequately prove.

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Posted by: BlazeQ.1095

BlazeQ.1095

PVE I would say no, but in WvW some guilds are looking for pure support classes to help round out their groups.

Cold Beerdrinker
PB Officer
NSP

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Posted by: Obtena.7952

Obtena.7952

I hope Anet never go down this route. The lack of this nonsense is what makes GW2 worth playing … otherwise what is it? Casual-friendly WoW clone.

Dear GW2, please never become a casual-friendly WoW clone.

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Posted by: Astralporing.1957

Astralporing.1957

People who want to play support want to play specialists. They don’t want to be a DPS machine that can throw out group support abilities, they want to be so good at support that they contribute to the fight even if their DPS is low.

Are you seriously going to say you cannot specialize in support and still deal damage ?

You completely missed the point. The point is that OP wants to play a pure support. He doesn’t want to worry about causing any damage at all. And he wants that playing style to be worth as much in a group as a dps specialist.

Unfortunately for him, to make it possible without breaking way too many other things would require a complete rewrite of the combat engine from ground up.

Actions, not words.
Remember, remember, 15th of November

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Posted by: TexZero.7910

TexZero.7910

People who want to play support want to play specialists. They don’t want to be a DPS machine that can throw out group support abilities, they want to be so good at support that they contribute to the fight even if their DPS is low.

Are you seriously going to say you cannot specialize in support and still deal damage ?

You completely missed the point. The point is that OP wants to play a pure support. He doesn’t want to worry about causing any damage at all. And he wants that playing style to be worth as much in a group as a dps specialist.

Unfortunately for him, to make it possible without breaking way too many other things would require a complete rewrite of the combat engine from ground up.

You missed the point.

You can still play a pure support and not give 2 iota’s about what stats you have on.

You can play support naked if you so choose to do so. Support isn’t tied to stats, it’s tied to what your class can bring to the table to assist the group.

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Posted by: Algreg.3629

Algreg.3629

pick one: https://en.wikipedia.org/wiki/List_of_massively_multiplayer_online_role-playing_games

Seriously, you say the game is great, yet you want such a fundamental change of its core design that will completely change it into something very different. That makes no sense at all. Maybe it will be a better game, maybe it will be a worse game – but if you enjoy a game that is completely different from current GW2 more than current GW2, why don´t you just pick one of the million games on the market that offer exactly what you want, which, by your description, will be greater games for you to play.

The game I would pick instead is GW1 then, it had healing classes. Unfortunately for me they no longer update it anymore.

that is not an explanation, but just an illumination of you original fault. What does appeal to you about GW2? Just the franchise name? You can bemoan it, you can welcome it, but GW2 is as far from its GW1 roots as it can get. Many MMORPG titles are closer to the things you are looking for than GW2, BY FAR. Why don´t you play them? And most important: no, you don´t think GW2 is great then, you think GW1 was great (a sentiment I agree to) and you are enthralled by nostalgia as the actual current game does not match your expectations a bit.

(edited by Algreg.3629)

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Posted by: Harper.4173

Harper.4173

As great as this game is, I’ve just never enjoyed playing a DPS class. Even the classes that are more on the “support” side are still not really enough to quench that thirst to be the one helping your allies.

Is there any possibility at all that they will add healing or tank roles and make combat in the game reflect on that?

PS. Ritualist when?!

Short answer :No.

Long asnwer: you need to understand support exists in GW2 but it isn’t what you think it is. GW2 is not WoW – support here is not the same as support in other more traditional games.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: XPilo.5862

XPilo.5862

Oh look is this thread again.
Short Answer:

NO

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Posted by: Jockum.1385

Jockum.1385

Healing is only optinional, not required. Healing will never be good when you have to sacrifice damage for it. So: no, healing will never be good in GW2. Maybe unskilled healing on a fullzerk ele blasting his waterfields.

There are dozens of games with those boring roles. GW2 is better cause it is different.

There are also dozen of games without a trinity. Those games are called hack’n slays.
Basically a trinity game is the development of a game without roles. GW2 is a step back to the roots. Trinity supports/forces players more into teamplay. GW2 has very little teamplay, except in coordinated dungeonruns (in which also roles exist).

In GW1 you could easily bring npc healers. And monk, ele, ritu, necro and even derwish could take the role of being a healer. Without the need to buy expensive equip. No need to spend hours waiting, except maybe for some more organised stuff – but in GW2 we wait for guards etc. too.
GW2 has its own trinity. Not healing and tanking, but reflection, stealth, might stacking. No “glf healer” but “glf PS War”. I see no difference.

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Posted by: Aetrion.8295

Aetrion.8295

Are you seriously going to say you cannot specialize in support and still deal damage ?

If you stat for damage you will deal about 5 times more damage than if you stat for healing and survivability because of how offensive stats multiply on top of each other.

You can have an 80% crit chance, double the crit damage, and almost tripple the base damage as a non-DPS character while still being able to apply boons, aegis, and whatever other support functions exist.
Or you can give all that up for having about twice as much healing power that nobody needs.

So, no, you cannot reasonably specialize in support right now. Any group that cares at all about how well people play and how fast you’re clearing content will not have you along, because you lose very little of your support power as a DPS specialist, but you lose practically all of your DPS as a support specialist, and the extra healing isn’t even needed.

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Posted by: TexZero.7910

TexZero.7910

Are you seriously going to say you cannot specialize in support and still deal damage ?

If you stat for damage you will deal about 5 times more damage than if you stat for healing and survivability because of how offensive stats multiply on top of each other.

You can have an 80% crit chance, double the crit damage, and almost tripple the base damage as a non-DPS character while still being able to apply boons, aegis, and whatever other support functions exist.
Or you can give all that up for having about twice as much healing power that nobody needs.

So, no, you cannot reasonably specialize in support right now. Any group that cares at all about how well people play and how fast you’re clearing content will not have you along, because you lose very little of your support power as a DPS specialist, but you lose practically all of your DPS as a support specialist, and the extra healing isn’t even needed.

and here is the core issue with your argument….

You want healing power to be all encompassing and think healing is the only form of support.

Stop thinking this way and you’ll come to embrace that you can support using any stats out there.

Want to support a group not die as a theif ? blind trash mobs, use cc to drop defiance etc….
Want to support a group as a guardian ? use virtues, blinds, aegies, stability, condi cleanse etc..
Want to support a group as a necro ? Use wells to stack vuln, convert boons, heal allies and prevent them from bleeding out should they ever go down.
Want to support a group as an ele ? Use glyphs to apply vuln, blind, have good uptime on might and fury by placing and blasting fields, destroy projectiles or even reflect them
Want to support as a mesmer ? Mantra heal all the allies, bring reflects, haste etc….

Im done providing you the numerous ways you can support and look at this, none of it required even touching stats.

Stats != Support

Stop trying to equate the two.

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Posted by: Aetrion.8295

Aetrion.8295

Look, what I am trying to tell you is that some people really enjoy playing a support specialist character that sacrifices their ability to deal lots of damage for the ability to provide substantial bonuses to a group.

You are absolutely correct in saying that at this point there is no need to sacrifice damage to provide maximum support. However, that is exactly the issue people have. They want to be a support specialist. They want the option to sacrifice DPS to provide more powerful benefits to their group, not a game where if you sacrifice 80% of your DPS your support ability stays exactly the same.

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Posted by: Obtena.7952

Obtena.7952

That simply doesn’t work in this game. We all know why and we all know why it won’t change.

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Posted by: Talyn.3295

Talyn.3295

Look, what I am trying to tell you is that some people really enjoy playing a support specialist character that sacrifices their ability to deal lots of damage for the ability to provide substantial bonuses to a group.

You are absolutely correct in saying that at this point there is no need to sacrifice damage to provide maximum support. However, that is exactly the issue people have. They want to be a support specialist. They want the option to sacrifice DPS to provide more powerful benefits to their group, not a game where if you sacrifice 80% of your DPS your support ability stays exactly the same.

You are playing the wrong game. Might be time to move on.

“We have now left Reason and Sanity Junction. Next stop, Looneyville.”

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Posted by: Aetrion.8295

Aetrion.8295

This whole “If you don’t want to spec for pure DPS above all else you’re in the wrong game” attitude is honestly what’s stopping this game from actually getting past the trinity.

Instead of working toward a system that moves us beyond forced party composition to a place where you can play whatever you want it’s always just a bunch of DPSers who never want to ask for a tank again trying to have a victory lap without realizing that they are becoming the thing that’s holding the game back at this point.

If ArenaNet doesn’t see that, yea, they are going to be the wrong game for a lot of people the second someone comes along who understands that you can’t just kill off half the RPG archetypes people enjoy because you don’t want to make an effort to make them compatible with a game that doesn’t force party compositions. Half way there just doesn’t cut when someone finally takes it all the way.

It’s sad that so many people don’t believe that this is the game that can actually make everyone happy.

How exactly is anyone who enjoys going the full DPS route harmed by ideas that try to bring other play styles into the game in a way that doesn’t make anyone depend on tanks and healers?

(edited by Aetrion.8295)

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Posted by: Apolo.5942

Apolo.5942

Healer may be, but with no tank to absorb the 1 hit kills the boss and mobs throw, its kind of pointless.

The term Exploit means nothing in GW2 –
Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015