Holy Grind Wars 2!
I’m new and judging by all the negative comments I’m seeing here about their new Ascended Weapons content this is basically the worst game ever? I can’t even use a Rare weapon yet but I’m getting there!
Nope not the worst game ever, but we are kitten ed they lied to us and they did not uphold their manifesto, enjoy your game and ignore the forums as they always tell ya as we are the vocal minority…..
The fact that this thread has reached 22 pages is another testiment to the uneasiness of spirited playerbase. The spirited playerbase being the ones who take the time to voice their opinions. The people who could care less either way, come and go.
Many many threads about ascended gear, about living story. Many points to be made from both camps. And many of these threads are 10,20,50 pages long.
At what point does arenanet admit that this isnt a case of “cant please everyone” and call it for what it is.. alienation of a significant portion of the playerbase. Id say the numbers are 30-70,40-60..something like that, going either way concerning ascended and living story. Just guessing…but thats from map chat in game and forum speak.
No one seems to remember Eric Flannum pre launch telling us there would be stuff to grind for….just as there was plenty of stuff to grind for in Guild Wars 1.
Probably because ANet didn’t feature it somewhere in their official publications and advertising. I am sure he isn’t in the Manifesto.
Sure, he’s not. But what Colin was saying in the manifesto is pretty clearly not talking about GRIND, it’s talking about a specific type of grind.
Grind can mean more than one thing. The definitions of grind are:
1. Killing mobs to earn experience to level
2. Doing repetitive tasks to get higher level gearWhen you look what Colin was saying, the whole paragraph…there’s no mention of gear at all. Nothing about that. He’s talking about combat and hes’ talking about “fun things to do”. How anyone can imagine he’s talking about gear grind there, when he’s obviously (to me anyway) using the original definition of grind, I don’t know.
I already settled this. Don’t you remember? He’s talking about the way combat looks. Here’s the indisputable proof:
When you look at the art in our game, you say ‘Wow, that’s visually stunning. I’ve never seen anything like that before,’ and then when you play the combat in our game, you say ‘Wow that’s incredible I’ve never seen anything like that.’
We want to change the way people view combat.
The evidence lies in plain sight before you, yet you persist in persistently choosing to ignore it. And even if it wasn’t there and you didn’t persistently persist in choosing to ignore it, would there have been a difference in the laws of physics if Newton got bonked on the head by a Golden Noble instead of a Flower of Kent?
So what else in that entire paragraph, beside the single word grind, has you believing that he’s talking about gear grind. Because I don’t see anything in that paragraph that mentions gear. Or vertical progression. All he talks about is going through this awful grind to get to the fun stuff.
We didn’t settle it. You settled it. I didn’t agree it was settled and there are others who agree with me as well. They posted in that thread too.
You may disagree with Newton, too;
But gravity still has a hold on you.
Strawman much?
No one seems to remember Eric Flannum pre launch telling us there would be stuff to grind for….just as there was plenty of stuff to grind for in Guild Wars 1.
Probably because ANet didn’t feature it somewhere in their official publications and advertising. I am sure he isn’t in the Manifesto.
Sure, he’s not. But what Colin was saying in the manifesto is pretty clearly not talking about GRIND, it’s talking about a specific type of grind.
Grind can mean more than one thing. The definitions of grind are:
1. Killing mobs to earn experience to level
2. Doing repetitive tasks to get higher level gearWhen you look what Colin was saying, the whole paragraph…there’s no mention of gear at all. Nothing about that. He’s talking about combat and hes’ talking about “fun things to do”. How anyone can imagine he’s talking about gear grind there, when he’s obviously (to me anyway) using the original definition of grind, I don’t know.
I already settled this. Don’t you remember? He’s talking about the way combat looks. Here’s the indisputable proof:
When you look at the art in our game, you say ‘Wow, that’s visually stunning. I’ve never seen anything like that before,’ and then when you play the combat in our game, you say ‘Wow that’s incredible I’ve never seen anything like that.’
We want to change the way people view combat.
The evidence lies in plain sight before you, yet you persist in persistently choosing to ignore it. And even if it wasn’t there and you didn’t persistently persist in choosing to ignore it, would there have been a difference in the laws of physics if Newton got bonked on the head by a Golden Noble instead of a Flower of Kent?
So what else in that entire paragraph, beside the single word grind, has you believing that he’s talking about gear grind. Because I don’t see anything in that paragraph that mentions gear. Or vertical progression. All he talks about is going through this awful grind to get to the fun stuff.
We didn’t settle it. You settled it. I didn’t agree it was settled and there are others who agree with me as well. They posted in that thread too.
You may disagree with Newton, too;
But gravity still has a hold on you.Strawman much?
See what i mean name calling!!
I think a lot of people arent really complaining about the ascended tier per se (albeit a few are concerned about a neverending treadmill) but the amount of grind required to obtain ONE weapon as opposed to getting a ring and accessory. Cannot imagine what has to be done for ascended armor.
I for one, am complaining that the gear even exists. This is my main issue with GW2, and why I quit playing. The amount of grind is a distant second place in my complaint department. Actually, it’d be third, after the endless AP grind, followed by poor Living Story and Personal Story quality.
I really can’t find a reason to play any more. What are my options?
1) grind gear
2) grind meaningless AP
3) do the same set of dungeons that have been in the game since launch.
4) play a poorly written living story, in a blind panic to get the achievements in time, before they go away.Since Fractals, there have been no new dungeons. WvW is essentially the same zergfest it’s been since launch, and sPvP has had few meaningful improvements – it’s still the same old same old, at heart.
The few bits of really good content that ArenaNet have come up with since launch were temporary, and can’t be played any more.
So what’s my motivation to stick around? There isn’t. The only reason I still come to these forums is because I was a huge Guild Wars fan, and I keep hoping they’ll find a way to plug the leaks in the sinking ship that’s becoming GW2.
+1
thats exactly my point. i love the game and im looking for a reason to log in. atm all hope is gone. i dont see anything coming in the near future that gives a reason to log in. i dont see any dungeons or a new map coming. they were saying we get patches in the size of an addon. thats a lie. they r just hyping everything to a ridiculous level. i hope the playerbase will understand how we r getting fooled by false promises.
this is not funny anymore…. i love the game but im bored on the not existing content. i need something new in the rotation.
No one seems to remember Eric Flannum pre launch telling us there would be stuff to grind for….just as there was plenty of stuff to grind for in Guild Wars 1.
Probably because ANet didn’t feature it somewhere in their official publications and advertising. I am sure he isn’t in the Manifesto.
Sure, he’s not. But what Colin was saying in the manifesto is pretty clearly not talking about GRIND, it’s talking about a specific type of grind.
Grind can mean more than one thing. The definitions of grind are:
1. Killing mobs to earn experience to level
2. Doing repetitive tasks to get higher level gearWhen you look what Colin was saying, the whole paragraph…there’s no mention of gear at all. Nothing about that. He’s talking about combat and hes’ talking about “fun things to do”. How anyone can imagine he’s talking about gear grind there, when he’s obviously (to me anyway) using the original definition of grind, I don’t know.
I already settled this. Don’t you remember? He’s talking about the way combat looks. Here’s the indisputable proof:
When you look at the art in our game, you say ‘Wow, that’s visually stunning. I’ve never seen anything like that before,’ and then when you play the combat in our game, you say ‘Wow that’s incredible I’ve never seen anything like that.’
We want to change the way people view combat.
The evidence lies in plain sight before you, yet you persist in persistently choosing to ignore it. And even if it wasn’t there and you didn’t persistently persist in choosing to ignore it, would there have been a difference in the laws of physics if Newton got bonked on the head by a Golden Noble instead of a Flower of Kent?
So what else in that entire paragraph, beside the single word grind, has you believing that he’s talking about gear grind. Because I don’t see anything in that paragraph that mentions gear. Or vertical progression. All he talks about is going through this awful grind to get to the fun stuff.
We didn’t settle it. You settled it. I didn’t agree it was settled and there are others who agree with me as well. They posted in that thread too.
You may disagree with Newton, too;
But gravity still has a hold on you.Strawman much?
See what i mean name calling!!
Strawman is describing a type of argument, not name calling. Asking if you strawman once is quite clearly shorthand for suggesting that a strawman argument was used. I’m not sure how anyone can interpret that as name-calling.
I’m not twisting what Colin said, because we talked about the manifesto. Looking at Anet’s web page for Guild Wars 2, grind and vertical progression was barely mentioned at all. They talked about dynamic events, personal stories, and a living breathing world. That’s the main thing the game was marketed on.
If you can find 3 quotes over five years that say vertical progression….okay, you’ve found three quotes. So what? It’s three quotes over five years.
There were literally hundreds of hours talking about everything else. It’s people’s focus that make this the depth of the promise it was, not what was actually said.
By percentage, Anet talked about vertical progression very little.
No you are just making excuses, and stretching the truth to justify that excuse. As I said before, changing small things and backing out here and there is fine. But not when it goes against the core design philosophies you preached. It is if a game like WoW talked about Raiding and how important raiding is in their game and removed it a year after launch. Even if it didn’t take a lot of “percentage” of their time talking about it, it still is a major change for your core philosophy.
Regardless, it is idiotic to think importance is based on how long they talk about it. Talk about going the extra mile to defend this change.
No one seems to remember Eric Flannum pre launch telling us there would be stuff to grind for….just as there was plenty of stuff to grind for in Guild Wars 1.
Probably because ANet didn’t feature it somewhere in their official publications and advertising. I am sure he isn’t in the Manifesto.
Sure, he’s not. But what Colin was saying in the manifesto is pretty clearly not talking about GRIND, it’s talking about a specific type of grind.
Grind can mean more than one thing. The definitions of grind are:
1. Killing mobs to earn experience to level
2. Doing repetitive tasks to get higher level gearWhen you look what Colin was saying, the whole paragraph…there’s no mention of gear at all. Nothing about that. He’s talking about combat and hes’ talking about “fun things to do”. How anyone can imagine he’s talking about gear grind there, when he’s obviously (to me anyway) using the original definition of grind, I don’t know.
I already settled this. Don’t you remember? He’s talking about the way combat looks. Here’s the indisputable proof:
When you look at the art in our game, you say ‘Wow, that’s visually stunning. I’ve never seen anything like that before,’ and then when you play the combat in our game, you say ‘Wow that’s incredible I’ve never seen anything like that.’
We want to change the way people view combat.
The evidence lies in plain sight before you, yet you persist in persistently choosing to ignore it. And even if it wasn’t there and you didn’t persistently persist in choosing to ignore it, would there have been a difference in the laws of physics if Newton got bonked on the head by a Golden Noble instead of a Flower of Kent?
So what else in that entire paragraph, beside the single word grind, has you believing that he’s talking about gear grind. Because I don’t see anything in that paragraph that mentions gear. Or vertical progression. All he talks about is going through this awful grind to get to the fun stuff.
We didn’t settle it. You settled it. I didn’t agree it was settled and there are others who agree with me as well. They posted in that thread too.
You may disagree with Newton, too;
But gravity still has a hold on you.Strawman much?
See what i mean name calling!!
Strawman is describing a type of argument, not name calling. Asking if you strawman once is quite clearly shorthand for suggesting that a strawman argument was used. I’m not sure how anyone can interpret that as name-calling.
Tinman much?
I’m not twisting what Colin said, because we talked about the manifesto. Looking at Anet’s web page for Guild Wars 2, grind and vertical progression was barely mentioned at all. They talked about dynamic events, personal stories, and a living breathing world. That’s the main thing the game was marketed on.
If you can find 3 quotes over five years that say vertical progression….okay, you’ve found three quotes. So what? It’s three quotes over five years.
There were literally hundreds of hours talking about everything else. It’s people’s focus that make this the depth of the promise it was, not what was actually said.
By percentage, Anet talked about vertical progression very little.
No you are just making excuses, and stretching the truth to justify that excuse. As I said before, changing small things and backing out here and there is fine. But not when it goes against the core design philosophies you preached. It is if a game like WoW talked about Raiding and how important raiding is in their game and removed it a year after launch. Even if it didn’t take a lot of “percentage” of their time talking about it, it still is a major change for your core philosophy.
Regardless, it is idiotic to think importance is based on how long they talk about it. Talk about going the extra mile to defend this change.
I’m not going an extra mile to defend a change. I’m taking on people who say this is what the game was sold on. No. This may be what sold YOU on the game, but this was not what Anet PUSHED.
Again, I have a background in retail. I know what I push and what I don’t push. I know what Anet pushed. Lack of vertical progression wasn’kitten They pushed personal story. They pushed dynamic events. Those were what would have sold the game to most people.
There are a minority of people who even know what vertical progression is. Those are more likely to be people here on the forums. But the bulk of the population just sees something they think looks cool and buys it.
I’m not defending Anet adding vertical progression to the game. I’m calling out people who say this is the major thing Anet sold the game on.
No one seems to remember Eric Flannum pre launch telling us there would be stuff to grind for….just as there was plenty of stuff to grind for in Guild Wars 1.
Probably because ANet didn’t feature it somewhere in their official publications and advertising. I am sure he isn’t in the Manifesto.
Sure, he’s not. But what Colin was saying in the manifesto is pretty clearly not talking about GRIND, it’s talking about a specific type of grind.
Grind can mean more than one thing. The definitions of grind are:
1. Killing mobs to earn experience to level
2. Doing repetitive tasks to get higher level gearWhen you look what Colin was saying, the whole paragraph…there’s no mention of gear at all. Nothing about that. He’s talking about combat and hes’ talking about “fun things to do”. How anyone can imagine he’s talking about gear grind there, when he’s obviously (to me anyway) using the original definition of grind, I don’t know.
I already settled this. Don’t you remember? He’s talking about the way combat looks. Here’s the indisputable proof:
When you look at the art in our game, you say ‘Wow, that’s visually stunning. I’ve never seen anything like that before,’ and then when you play the combat in our game, you say ‘Wow that’s incredible I’ve never seen anything like that.’
We want to change the way people view combat.
The evidence lies in plain sight before you, yet you persist in persistently choosing to ignore it. And even if it wasn’t there and you didn’t persistently persist in choosing to ignore it, would there have been a difference in the laws of physics if Newton got bonked on the head by a Golden Noble instead of a Flower of Kent?
So what else in that entire paragraph, beside the single word grind, has you believing that he’s talking about gear grind. Because I don’t see anything in that paragraph that mentions gear. Or vertical progression. All he talks about is going through this awful grind to get to the fun stuff.
We didn’t settle it. You settled it. I didn’t agree it was settled and there are others who agree with me as well. They posted in that thread too.
You may disagree with Newton, too;
But gravity still has a hold on you.Strawman much?
See what i mean name calling!!
Strawman is describing a type of argument, not name calling. Asking if you strawman once is quite clearly shorthand for suggesting that a strawman argument was used. I’m not sure how anyone can interpret that as name-calling.
Tinman much?
Sometimes yes.
I’m not going an extra mile to defend a change. I’m taking on people who say this is what the game was sold on. No. This may be what sold YOU on the game, but this was not what Anet PUSHED.
No it was a major thing they pushed, everywhere. Including in their sPvP which still remains horizontal. I fully understand people prefer vertical but that doesn’t mean the core message of the game before release was no grinding and no gear tiers.
(edited by Xcom.1926)
I’m not going an extra mile to defend a change. I’m taking on people who say this is what the game was sold on. No. This may be what sold YOU on the game, but this was not what Anet PUSHED.
No it was a major thing they pushed, everywhere. Including in their sPvP which still remains horizontal. I fully understand people prefer horizontal but that doesn’t mean the core message of the game before release was no grinding and no gear tiers.
You mean everywhere except their web page? What an odd omission. From recollection, vertical progression was usually mentioned during interviews or when specific questions were asked. It wasn’t something I saw Anet push. I think it resonated with people and so people clung to it. That doesn’t mean Anet pushed it though.
People hear what they want to hear.
I’m not going an extra mile to defend a change. I’m taking on people who say this is what the game was sold on. No. This may be what sold YOU on the game, but this was not what Anet PUSHED.
No it was a major thing they pushed, everywhere. Including in their sPvP which still remains horizontal. I fully understand people prefer horizontal but that doesn’t mean the core message of the game before release was no grinding and no gear tiers.
You mean everywhere except their web page? What an odd omission. From recollection, vertical progression was usually mentioned during interviews or when specific questions were asked. It wasn’t something I saw Anet push. I think it resonated with people and so people clung to it. That doesn’t mean Anet pushed it though.
People hear what they want to hear.
You also said Eric Flannum said there would be grinding, even though you had an argument with someone 2 months earlier and he proved to you they didn’t.
They had pushed that feature everywhere before launch even on their website with articles linking back to those statements. It was one of their core design philosophies. See Mike O’Brien’s comment again if you missed it.
I’m not going an extra mile to defend a change. I’m taking on people who say this is what the game was sold on. No. This may be what sold YOU on the game, but this was not what Anet PUSHED.
No it was a major thing they pushed, everywhere. Including in their sPvP which still remains horizontal. I fully understand people prefer horizontal but that doesn’t mean the core message of the game before release was no grinding and no gear tiers.
You mean everywhere except their web page? What an odd omission. From recollection, vertical progression was usually mentioned during interviews or when specific questions were asked. It wasn’t something I saw Anet push. I think it resonated with people and so people clung to it. That doesn’t mean Anet pushed it though.
People hear what they want to hear.
You also said Eric Flannum said there would be grinding, even though you had an argument with someone 2 months earlier and he proved to you they didn’t.
They had pushed that feature everywhere before launch even on their website with articles linking back to those statements. It was one of their core design philosophies. See Mike O’Brien’s comment again if you missed it.
Eric Flannum did say it. I’m pretty sure it was in a video at a convention…and it might have also been in one of the AMAs, but it was definitely said…there would be stuff to grind for for those who enjoy that play style. I don’t care if you believe me or not. No one believes me about the MMO clarification until someone else found and posted it. Your belief doesn’t make a thing true or false. It was said.
I saw the Mike O’Brien comment. In all, I’ve seen three quotes from five years about it. Three quotes in five years. No big single article about it in their blog. No real mention of it on their web page. Three mentions in five years?
I mentioned my ex-wife three times in five years too, but that doesn’t make her something I’m going to center my life around. lol
Edit: It was certainly something Anet intended to do. They wanted to make a game with simply cosmetic progression. That had always been the plan. They changed it, because they felt that plan wasn’t working. You can blame them for doing that if you wish, but it’s what any business would do that wants to remain in business.
Was it not working? Who knows. But surely Anet thought it wasn’t.
(edited by Vayne.8563)
I’m not defending Anet adding vertical progression to the game. I’m calling out people who say this is the major thing Anet sold the game on.
They ‘sold’ Guild Wars 2 on the premise that they were frustrated with the limitations of the original Guild Wars, and so they were going to take what we loved about that game and expand upon it in ways that were previously not possible.
Which turned out to be such things as…
- Ascended Gear
- Guild Missions
- Living Story
- Fluff and Nonsense
- Open Air ‘Raids’
So. Care for an apple?
Tybalt likes apples.
Just the fact that Legendaries had equal stats to exotics showed you their philosophy, it was all cosmetic. Here is what happened, GW2 launched with a “no grind” “no gear progression” philosophy. A couple of months into the games launch they probably saw that the retention numbers were abysmal and they needed to do something and give players something to work for. So they added in new gear that players can earn.
Yes they changed their mind, and honestly I don’t blame them for doing it. But they did change their mind.
Wow…again…no Ascended, no thread like this. That simple.
Just the fact that Legendaries had equal stats to exotics showed you their philosophy, it was all cosmetic. Here is what happened, GW2 launched with a “no grind” “no gear progression” philosophy. A couple of months into the games launch they probably saw that the retention numbers were abysmal and they needed to do something and give players something to work for. So they added in new gear that players can earn.
Yes they changed their mind, and honestly I don’t blame them for doing it. But they did change their mind.
So, in short, they took the easy way out.
Yes they changed their mind, and honestly I don’t blame them for doing it. But they did change their mind.
It’s not even that they changed their minds that’s the biggest problem with it – it’s that they then have tried to claim that it’s what they always intended and that people just misunderstood or misinterpreted their previous comments to the contrary.
Yes they changed their mind, and honestly I don’t blame them for doing it. But they did change their mind.
It’s not even that they changed their minds that’s the biggest problem with it – it’s that they then have tried to claim that it’s what they always intended and that people just misunderstood or misinterpreted their previous comments to the contrary.
I agree, I didn’t like that either. But Anet seems to have a big ego and they don’t like to admit mistakes or show weakness. I honesty think players would me more forgiving if they just said it was a mistake and we change the direction. Instead of ’we always planned it".
No one seems to remember Eric Flannum pre launch telling us there would be stuff to grind for….just as there was plenty of stuff to grind for in Guild Wars 1.
Probably because ANet didn’t feature it somewhere in their official publications and advertising. I am sure he isn’t in the Manifesto.
Sure, he’s not. But what Colin was saying in the manifesto is pretty clearly not talking about GRIND, it’s talking about a specific type of grind.
Grind can mean more than one thing. The definitions of grind are:
1. Killing mobs to earn experience to level
2. Doing repetitive tasks to get higher level gearWhen you look what Colin was saying, the whole paragraph…there’s no mention of gear at all. Nothing about that. He’s talking about combat and hes’ talking about “fun things to do”. How anyone can imagine he’s talking about gear grind there, when he’s obviously (to me anyway) using the original definition of grind, I don’t know.
I already settled this. Don’t you remember? He’s talking about the way combat looks. Here’s the indisputable proof:
When you look at the art in our game, you say ‘Wow, that’s visually stunning. I’ve never seen anything like that before,’ and then when you play the combat in our game, you say ‘Wow that’s incredible I’ve never seen anything like that.’
We want to change the way people view combat.
The evidence lies in plain sight before you, yet you persist in persistently choosing to ignore it. And even if it wasn’t there and you didn’t persistently persist in choosing to ignore it, would there have been a difference in the laws of physics if Newton got bonked on the head by a Golden Noble instead of a Flower of Kent?
So what else in that entire paragraph, beside the single word grind, has you believing that he’s talking about gear grind. Because I don’t see anything in that paragraph that mentions gear. Or vertical progression. All he talks about is going through this awful grind to get to the fun stuff.
We didn’t settle it. You settled it. I didn’t agree it was settled and there are others who agree with me as well. They posted in that thread too.
You may disagree with Newton, too;
But gravity still has a hold on you.Strawman much?
See what i mean name calling!!
Strawman is describing a type of argument, not name calling. Asking if you strawman once is quite clearly shorthand for suggesting that a strawman argument was used. I’m not sure how anyone can interpret that as name-calling.
I´d say calling “strawman” pretty much has become its own strawman. Anyways, I think pinning anyone down to that “manifesto” is silly. That was a rather loudmouthed “gig” during development and things change. Anyone who works in the development of any kind of products knows this. Personally, I indeed feel anet did a 180, and that´s ok – things just do not work the way you imagined sometimes in the end. What I loathe though is them not being upfront and honest about that. On the other hand, having a background in PR and knowing the problems with marketing (and actually legal departments, which really can become a problem in dealing honestly with customers), I can understand their dilemma. Still, makes me kinda sad, I´d rather have developers telling me, well, we were wrong, e.g. vertical progression simply seems to be needed in a MMORPG, than devs reiterating that “hey, look, it is not really a grind, treadmill, vertical progression etc., we are still the genre rebels” bs.
Back to the topic, I can’t see anyone defending the current ascended crafting as being anything other than utterly lazy design from an RPG standpoint.
For example, to make an exotic greatsword, you need ONE hilt,ONE blade and the inscription made from 5 dowels and a bunch of secondary mats, and that was understandable and made sense.
To make a legendary, you presented “gifts” and a precursor to a genie and he gives you a legendary, it’s stupid, but ok, it’s not totally unimmersive.
To make 1 ascended weapon you do this:
http://dulfy.net/wp-content/uploads/2013/09/gw2-ascended-greatsword-crafting-32.jpg
How does that make any kind of lore, design or really crafting sense?
Electrique – 80 Engineer/Gaiscioch/Sanctum of Rall
Back to the topic, I can’t see anyone defending the current ascended crafting as being anything other than utterly lazy design from an RPG standpoint.
For example, to make an exotic greatsword, you need ONE hilt,ONE blade and the inscription made from 5 dowels and a bunch of secondary mats, and that was understandable and made sense.
To make a legendary, you presented “gifts” and a precursor to a genie and he gives you a legendary, it’s stupid, but ok, it’s not totally unimmersive.
To make 1 ascended weapon you do this:
http://dulfy.net/wp-content/uploads/2013/09/gw2-ascended-greatsword-crafting-32.jpgHow does that make any kind of lore, design or really crafting sense?
well, killing ghostly spiders (or whatever it was) and resetting once they were cleaned in UW/FOW did not make any more sense lorewise honestly…
So, in short, they took the easy way out.
In short at 6:50
The Guild
- Mike Obrien
(edited by Erick Alastor.3917)
I’m new and judging by all the negative comments I’m seeing here about their new Ascended Weapons content this is basically the worst game ever? I can’t even use a Rare weapon yet but I’m getting there!
GW2 got “fastest selling MMO ever” on one philosophy, which they changed 2 months after launch to try to make GW2 more like WoW.
One of the things, one of the most important things – is in my sig.
best statistical loot in the game. We want everyone on an equal power base.”
(edited by MikaHR.1978)
I’m not twisting what Colin said, because we talked about the manifesto. Looking at Anet’s web page for Guild Wars 2, grind and vertical progression was barely mentioned at all. They talked about dynamic events, personal stories, and a living breathing world. That’s the main thing the game was marketed on.
If you can find 3 quotes over five years that say vertical progression….okay, you’ve found three quotes. So what? It’s three quotes over five years.
There were literally hundreds of hours talking about everything else. It’s people’s focus that make this the depth of the promise it was, not what was actually said.
By percentage, Anet talked about vertical progression very little.
No you are just making excuses, and stretching the truth to justify that excuse. As I said before, changing small things and backing out here and there is fine. But not when it goes against the core design philosophies you preached. It is if a game like WoW talked about Raiding and how important raiding is in their game and removed it a year after launch. Even if it didn’t take a lot of “percentage” of their time talking about it, it still is a major change for your core philosophy.
Regardless, it is idiotic to think importance is based on how long they talk about it. Talk about going the extra mile to defend this change.
I’m not going an extra mile to defend a change. I’m taking on people who say this is what the game was sold on. No. This may be what sold YOU on the game, but this was not what Anet PUSHED.
Again, I have a background in retail. I know what I push and what I don’t push. I know what Anet pushed. Lack of vertical progression wasn’kitten They pushed personal story. They pushed dynamic events. Those were what would have sold the game to most people.
There are a minority of people who even know what vertical progression is. Those are more likely to be people here on the forums. But the bulk of the population just sees something they think looks cool and buys it.
I’m not defending Anet adding vertical progression to the game. I’m calling out people who say this is the major thing Anet sold the game on.
It only takes one advertisement about a certain aspect of a product for the product to have been marketed in that way. It does not need to be repeated ad nauseum.
You frequently make reference to statements made subsequent to the Manifesto that were supposed to clarify, define, or even redefine what was meant. The fact of the matter is, and you should know this as you worked in retail management, that an advertisement for your product is not definable by alternate contemporary advertisements. Your first commercial’s statements cannot be modified by a subsequent commercial unless the first is removed.
If you state that your product provides X in one commercial you cannot explain that by X you meant Y (where Y differs from, or is a more limited version of, X) in another commercial unless you remove the first commercial. Anet continued to display the manifesto long after the subsequent statements you often quote were made, without altering the original advertisement (the manifesto) to include the supposed alterations to its meaning.
As to whether or not vertical progression is a major thing ANet sold GW2 on…they made a point of telling potential customers that it would not exist. They paid to distribute that information. They paid someone to tell people that there would not be gear progression beyond what was attained by level 80.
If a company pays to send a specific message about its product I would call that message a selling point of the product.
I’m not twisting what Colin said, because we talked about the manifesto. Looking at Anet’s web page for Guild Wars 2, grind and vertical progression was barely mentioned at all. They talked about dynamic events, personal stories, and a living breathing world. That’s the main thing the game was marketed on.
If you can find 3 quotes over five years that say vertical progression….okay, you’ve found three quotes. So what? It’s three quotes over five years.
There were literally hundreds of hours talking about everything else. It’s people’s focus that make this the depth of the promise it was, not what was actually said.
By percentage, Anet talked about vertical progression very little.
No you are just making excuses, and stretching the truth to justify that excuse. As I said before, changing small things and backing out here and there is fine. But not when it goes against the core design philosophies you preached. It is if a game like WoW talked about Raiding and how important raiding is in their game and removed it a year after launch. Even if it didn’t take a lot of “percentage” of their time talking about it, it still is a major change for your core philosophy.
Regardless, it is idiotic to think importance is based on how long they talk about it. Talk about going the extra mile to defend this change.
I’m not going an extra mile to defend a change. I’m taking on people who say this is what the game was sold on. No. This may be what sold YOU on the game, but this was not what Anet PUSHED.
Again, I have a background in retail. I know what I push and what I don’t push. I know what Anet pushed. Lack of vertical progression wasn’kitten They pushed personal story. They pushed dynamic events. Those were what would have sold the game to most people.
There are a minority of people who even know what vertical progression is. Those are more likely to be people here on the forums. But the bulk of the population just sees something they think looks cool and buys it.
I’m not defending Anet adding vertical progression to the game. I’m calling out people who say this is the major thing Anet sold the game on.
Yes, this is what the game was sold on.
“Ignorance is bliss” – Vayne
Noone cares about your PR rofl, people know how to read.
People know how to read? lmao Yep. That’s why publishing companies are all doing so well and people skip quest text.
Language is all about nuance and studies show that a lot of nuance is lost on the average reader.
And there are quite a few people here who do care what I have to say. You’re not my target audience and never have been.
I’m not twisting what Colin said, because we talked about the manifesto. Looking at Anet’s web page for Guild Wars 2, grind and vertical progression was barely mentioned at all. They talked about dynamic events, personal stories, and a living breathing world. That’s the main thing the game was marketed on.
If you can find 3 quotes over five years that say vertical progression….okay, you’ve found three quotes. So what? It’s three quotes over five years.
There were literally hundreds of hours talking about everything else. It’s people’s focus that make this the depth of the promise it was, not what was actually said.
By percentage, Anet talked about vertical progression very little.
No you are just making excuses, and stretching the truth to justify that excuse. As I said before, changing small things and backing out here and there is fine. But not when it goes against the core design philosophies you preached. It is if a game like WoW talked about Raiding and how important raiding is in their game and removed it a year after launch. Even if it didn’t take a lot of “percentage” of their time talking about it, it still is a major change for your core philosophy.
Regardless, it is idiotic to think importance is based on how long they talk about it. Talk about going the extra mile to defend this change.
I’m not going an extra mile to defend a change. I’m taking on people who say this is what the game was sold on. No. This may be what sold YOU on the game, but this was not what Anet PUSHED.
Again, I have a background in retail. I know what I push and what I don’t push. I know what Anet pushed. Lack of vertical progression wasn’kitten They pushed personal story. They pushed dynamic events. Those were what would have sold the game to most people.
There are a minority of people who even know what vertical progression is. Those are more likely to be people here on the forums. But the bulk of the population just sees something they think looks cool and buys it.
I’m not defending Anet adding vertical progression to the game. I’m calling out people who say this is the major thing Anet sold the game on.
Yes, this is what the game was sold on.
“Ignorance is bliss” – Vayne
Noone cares about your PR rofl, people know how to read.
People know how to read? lmao Yep. That’s why publishing companies are all doing so well and people skip quest text.
Language is all about nuance and studies show that a lot of nuance is lost on the average reader.
And there are quite a few people here who do care what I have to say. You’re not my target audience and never have been.
Forum ego jeeze
I’m not twisting what Colin said, because we talked about the manifesto. Looking at Anet’s web page for Guild Wars 2, grind and vertical progression was barely mentioned at all. They talked about dynamic events, personal stories, and a living breathing world. That’s the main thing the game was marketed on.
If you can find 3 quotes over five years that say vertical progression….okay, you’ve found three quotes. So what? It’s three quotes over five years.
There were literally hundreds of hours talking about everything else. It’s people’s focus that make this the depth of the promise it was, not what was actually said.
By percentage, Anet talked about vertical progression very little.
No you are just making excuses, and stretching the truth to justify that excuse. As I said before, changing small things and backing out here and there is fine. But not when it goes against the core design philosophies you preached. It is if a game like WoW talked about Raiding and how important raiding is in their game and removed it a year after launch. Even if it didn’t take a lot of “percentage” of their time talking about it, it still is a major change for your core philosophy.
Regardless, it is idiotic to think importance is based on how long they talk about it. Talk about going the extra mile to defend this change.
I’m not going an extra mile to defend a change. I’m taking on people who say this is what the game was sold on. No. This may be what sold YOU on the game, but this was not what Anet PUSHED.
Again, I have a background in retail. I know what I push and what I don’t push. I know what Anet pushed. Lack of vertical progression wasn’kitten They pushed personal story. They pushed dynamic events. Those were what would have sold the game to most people.
There are a minority of people who even know what vertical progression is. Those are more likely to be people here on the forums. But the bulk of the population just sees something they think looks cool and buys it.
I’m not defending Anet adding vertical progression to the game. I’m calling out people who say this is the major thing Anet sold the game on.
Yes, this is what the game was sold on.
“Ignorance is bliss” – Vayne
Noone cares about your PR rofl, people know how to read.
People know how to read? lmao Yep. That’s why publishing companies are all doing so well and people skip quest text.
Language is all about nuance and studies show that a lot of nuance is lost on the average reader.
And there are quite a few people here who do care what I have to say. You’re not my target audience and never have been.
Forum ego jeeze
When you have a few people attacking your every post, ego is probably the best defense. It allows me to continue on posting, even when some people in this forum do nothing by attempt to put me down. So far it’s working.
Keep it constructive guys. This is about Grindwars 2.
Yeh its a topic about grind wars 2 and it shall be
This thread is kind of becoming a grind in and of itself. Maybe if anyone at ArenaNet reads it, they’ll have a small taste of what it’s like to play Grind Wars 2.
I’m not twisting what Colin said, because we talked about the manifesto. Looking at Anet’s web page for Guild Wars 2, grind and vertical progression was barely mentioned at all. They talked about dynamic events, personal stories, and a living breathing world. That’s the main thing the game was marketed on.
If you can find 3 quotes over five years that say vertical progression….okay, you’ve found three quotes. So what? It’s three quotes over five years.
There were literally hundreds of hours talking about everything else. It’s people’s focus that make this the depth of the promise it was, not what was actually said.
By percentage, Anet talked about vertical progression very little.
No you are just making excuses, and stretching the truth to justify that excuse. As I said before, changing small things and backing out here and there is fine. But not when it goes against the core design philosophies you preached. It is if a game like WoW talked about Raiding and how important raiding is in their game and removed it a year after launch. Even if it didn’t take a lot of “percentage” of their time talking about it, it still is a major change for your core philosophy.
Regardless, it is idiotic to think importance is based on how long they talk about it. Talk about going the extra mile to defend this change.
I’m not going an extra mile to defend a change. I’m taking on people who say this is what the game was sold on. No. This may be what sold YOU on the game, but this was not what Anet PUSHED.
Again, I have a background in retail. I know what I push and what I don’t push. I know what Anet pushed. Lack of vertical progression wasn’kitten They pushed personal story. They pushed dynamic events. Those were what would have sold the game to most people.
There are a minority of people who even know what vertical progression is. Those are more likely to be people here on the forums. But the bulk of the population just sees something they think looks cool and buys it.
I’m not defending Anet adding vertical progression to the game. I’m calling out people who say this is the major thing Anet sold the game on.
Yes, this is what the game was sold on.
“Ignorance is bliss” – Vayne
Noone cares about your PR rofl, people know how to read.
People know how to read? lmao Yep. That’s why publishing companies are all doing so well and people skip quest text.
Language is all about nuance and studies show that a lot of nuance is lost on the average reader.
And there are quite a few people here who do care what I have to say. You’re not my target audience and never have been.
Forum ego jeeze
When all I do is spread misinformation and display pure ignorance, a few people attacking my every post, ego is what’s left that allows me to continue on trolling on this forum.
Fix’d
P.S I salute you sir because without your tireless effort this thread wouldn’t have made it pass 11 pages and most possibly be forgotten by now. Well done.
And the efforts of the people who reply to me. It takes two to tango. Of course, if you’re biased, you’ll only blame the side you don’t agree with.
I’m not twisting what Colin said, because we talked about the manifesto. Looking at Anet’s web page for Guild Wars 2, grind and vertical progression was barely mentioned at all. They talked about dynamic events, personal stories, and a living breathing world. That’s the main thing the game was marketed on.
If you can find 3 quotes over five years that say vertical progression….okay, you’ve found three quotes. So what? It’s three quotes over five years.
There were literally hundreds of hours talking about everything else. It’s people’s focus that make this the depth of the promise it was, not what was actually said.
By percentage, Anet talked about vertical progression very little.
No you are just making excuses, and stretching the truth to justify that excuse. As I said before, changing small things and backing out here and there is fine. But not when it goes against the core design philosophies you preached. It is if a game like WoW talked about Raiding and how important raiding is in their game and removed it a year after launch. Even if it didn’t take a lot of “percentage” of their time talking about it, it still is a major change for your core philosophy.
Regardless, it is idiotic to think importance is based on how long they talk about it. Talk about going the extra mile to defend this change.
I’m not going an extra mile to defend a change. I’m taking on people who say this is what the game was sold on. No. This may be what sold YOU on the game, but this was not what Anet PUSHED.
Again, I have a background in retail. I know what I push and what I don’t push. I know what Anet pushed. Lack of vertical progression wasn’kitten They pushed personal story. They pushed dynamic events. Those were what would have sold the game to most people.
There are a minority of people who even know what vertical progression is. Those are more likely to be people here on the forums. But the bulk of the population just sees something they think looks cool and buys it.
I’m not defending Anet adding vertical progression to the game. I’m calling out people who say this is the major thing Anet sold the game on.
Yes, this is what the game was sold on.
“Ignorance is bliss” – Vayne
Noone cares about your PR rofl, people know how to read.
People know how to read? lmao Yep. That’s why publishing companies are all doing so well and people skip quest text.
Language is all about nuance and studies show that a lot of nuance is lost on the average reader.
And there are quite a few people here who do care what I have to say. You’re not my target audience and never have been.
Of course im not your target audience.
I have brain and use it.
Seems too much for you though rofl
PR failure
READ…..MY…..SIG
best statistical loot in the game. We want everyone on an equal power base.”
I’m not twisting what Colin said, because we talked about the manifesto. Looking at Anet’s web page for Guild Wars 2, grind and vertical progression was barely mentioned at all. They talked about dynamic events, personal stories, and a living breathing world. That’s the main thing the game was marketed on.
If you can find 3 quotes over five years that say vertical progression….okay, you’ve found three quotes. So what? It’s three quotes over five years.
There were literally hundreds of hours talking about everything else. It’s people’s focus that make this the depth of the promise it was, not what was actually said.
By percentage, Anet talked about vertical progression very little.
No you are just making excuses, and stretching the truth to justify that excuse. As I said before, changing small things and backing out here and there is fine. But not when it goes against the core design philosophies you preached. It is if a game like WoW talked about Raiding and how important raiding is in their game and removed it a year after launch. Even if it didn’t take a lot of “percentage” of their time talking about it, it still is a major change for your core philosophy.
Regardless, it is idiotic to think importance is based on how long they talk about it. Talk about going the extra mile to defend this change.
I’m not going an extra mile to defend a change. I’m taking on people who say this is what the game was sold on. No. This may be what sold YOU on the game, but this was not what Anet PUSHED.
Again, I have a background in retail. I know what I push and what I don’t push. I know what Anet pushed. Lack of vertical progression wasn’kitten They pushed personal story. They pushed dynamic events. Those were what would have sold the game to most people.
There are a minority of people who even know what vertical progression is. Those are more likely to be people here on the forums. But the bulk of the population just sees something they think looks cool and buys it.
I’m not defending Anet adding vertical progression to the game. I’m calling out people who say this is the major thing Anet sold the game on.
Yes, this is what the game was sold on.
“Ignorance is bliss” – Vayne
Noone cares about your PR rofl, people know how to read.
People know how to read? lmao Yep. That’s why publishing companies are all doing so well and people skip quest text.
Language is all about nuance and studies show that a lot of nuance is lost on the average reader.
And there are quite a few people here who do care what I have to say. You’re not my target audience and never have been.
Of course im not your target audience.
I have brain and use it.
Seems too much for you though rofl
PR failure
READ…..MY…..SIG
I’ve read your sig many times. All is shows is that a dev stated something a long time ago and it’s since changed. That’s exactly what your sig says.
Strangely, some of us expect that from MMOs. Stuff changes all the time. I’m not sure why that would surprise an experienced MMOer like you.
I’m not twisting what Colin said, because we talked about the manifesto. Looking at Anet’s web page for Guild Wars 2, grind and vertical progression was barely mentioned at all. They talked about dynamic events, personal stories, and a living breathing world. That’s the main thing the game was marketed on.
If you can find 3 quotes over five years that say vertical progression….okay, you’ve found three quotes. So what? It’s three quotes over five years.
There were literally hundreds of hours talking about everything else. It’s people’s focus that make this the depth of the promise it was, not what was actually said.
By percentage, Anet talked about vertical progression very little.
No you are just making excuses, and stretching the truth to justify that excuse. As I said before, changing small things and backing out here and there is fine. But not when it goes against the core design philosophies you preached. It is if a game like WoW talked about Raiding and how important raiding is in their game and removed it a year after launch. Even if it didn’t take a lot of “percentage” of their time talking about it, it still is a major change for your core philosophy.
Regardless, it is idiotic to think importance is based on how long they talk about it. Talk about going the extra mile to defend this change.
I’m not going an extra mile to defend a change. I’m taking on people who say this is what the game was sold on. No. This may be what sold YOU on the game, but this was not what Anet PUSHED.
Again, I have a background in retail. I know what I push and what I don’t push. I know what Anet pushed. Lack of vertical progression wasn’kitten They pushed personal story. They pushed dynamic events. Those were what would have sold the game to most people.
There are a minority of people who even know what vertical progression is. Those are more likely to be people here on the forums. But the bulk of the population just sees something they think looks cool and buys it.
I’m not defending Anet adding vertical progression to the game. I’m calling out people who say this is the major thing Anet sold the game on.
Yes, this is what the game was sold on.
“Ignorance is bliss” – Vayne
Noone cares about your PR rofl, people know how to read.
People know how to read? lmao Yep. That’s why publishing companies are all doing so well and people skip quest text.
Language is all about nuance and studies show that a lot of nuance is lost on the average reader.
And there are quite a few people here who do care what I have to say. You’re not my target audience and never have been.
Of course im not your target audience.
I have brain and use it.
Seems too much for you though rofl
PR failure
READ…..MY…..SIG
I’ve read your sig many times. All is shows is that a dev stated something a long time ago and it’s since changed. That’s exactly what your sig says.
Strangely, some of us expect that from MMOs. Stuff changes all the time. I’m not sure why that would surprise an experienced MMOer like you.
Yup, i expect core philosophy to not change. All successful MMOs didnt change it.
All failed ones did.
best statistical loot in the game. We want everyone on an equal power base.”
I’m not twisting what Colin said, because we talked about the manifesto. Looking at Anet’s web page for Guild Wars 2, grind and vertical progression was barely mentioned at all. They talked about dynamic events, personal stories, and a living breathing world. That’s the main thing the game was marketed on.
If you can find 3 quotes over five years that say vertical progression….okay, you’ve found three quotes. So what? It’s three quotes over five years.
There were literally hundreds of hours talking about everything else. It’s people’s focus that make this the depth of the promise it was, not what was actually said.
By percentage, Anet talked about vertical progression very little.
No you are just making excuses, and stretching the truth to justify that excuse. As I said before, changing small things and backing out here and there is fine. But not when it goes against the core design philosophies you preached. It is if a game like WoW talked about Raiding and how important raiding is in their game and removed it a year after launch. Even if it didn’t take a lot of “percentage” of their time talking about it, it still is a major change for your core philosophy.
Regardless, it is idiotic to think importance is based on how long they talk about it. Talk about going the extra mile to defend this change.
I’m not going an extra mile to defend a change. I’m taking on people who say this is what the game was sold on. No. This may be what sold YOU on the game, but this was not what Anet PUSHED.
Again, I have a background in retail. I know what I push and what I don’t push. I know what Anet pushed. Lack of vertical progression wasn’kitten They pushed personal story. They pushed dynamic events. Those were what would have sold the game to most people.
There are a minority of people who even know what vertical progression is. Those are more likely to be people here on the forums. But the bulk of the population just sees something they think looks cool and buys it.
I’m not defending Anet adding vertical progression to the game. I’m calling out people who say this is the major thing Anet sold the game on.
Yes, this is what the game was sold on.
“Ignorance is bliss” – Vayne
Noone cares about your PR rofl, people know how to read.
People know how to read? lmao Yep. That’s why publishing companies are all doing so well and people skip quest text.
Language is all about nuance and studies show that a lot of nuance is lost on the average reader.
And there are quite a few people here who do care what I have to say. You’re not my target audience and never have been.
Of course im not your target audience.
I have brain and use it.
Seems too much for you though rofl
PR failure
READ…..MY…..SIG
I’ve read your sig many times. All is shows is that a dev stated something a long time ago and it’s since changed. That’s exactly what your sig says.
Strangely, some of us expect that from MMOs. Stuff changes all the time. I’m not sure why that would surprise an experienced MMOer like you.
Yup, i expect core philosophy to not change. All successful MMOs didnt change it.
All failed ones did.
Wow..all the failed MMO’s core philosophy changed and all the successful ones didn’t. How interesting. I’d be interested to know which MMOs you consider failed and which you consider successful.
I’m not twisting what Colin said, because we talked about the manifesto. Looking at Anet’s web page for Guild Wars 2, grind and vertical progression was barely mentioned at all. They talked about dynamic events, personal stories, and a living breathing world. That’s the main thing the game was marketed on.
If you can find 3 quotes over five years that say vertical progression….okay, you’ve found three quotes. So what? It’s three quotes over five years.
There were literally hundreds of hours talking about everything else. It’s people’s focus that make this the depth of the promise it was, not what was actually said.
By percentage, Anet talked about vertical progression very little.
No you are just making excuses, and stretching the truth to justify that excuse. As I said before, changing small things and backing out here and there is fine. But not when it goes against the core design philosophies you preached. It is if a game like WoW talked about Raiding and how important raiding is in their game and removed it a year after launch. Even if it didn’t take a lot of “percentage” of their time talking about it, it still is a major change for your core philosophy.
Regardless, it is idiotic to think importance is based on how long they talk about it. Talk about going the extra mile to defend this change.
I’m not going an extra mile to defend a change. I’m taking on people who say this is what the game was sold on. No. This may be what sold YOU on the game, but this was not what Anet PUSHED.
Again, I have a background in retail. I know what I push and what I don’t push. I know what Anet pushed. Lack of vertical progression wasn’kitten They pushed personal story. They pushed dynamic events. Those were what would have sold the game to most people.
There are a minority of people who even know what vertical progression is. Those are more likely to be people here on the forums. But the bulk of the population just sees something they think looks cool and buys it.
I’m not defending Anet adding vertical progression to the game. I’m calling out people who say this is the major thing Anet sold the game on.
Yes, this is what the game was sold on.
“Ignorance is bliss” – Vayne
Noone cares about your PR rofl, people know how to read.
People know how to read? lmao Yep. That’s why publishing companies are all doing so well and people skip quest text.
Language is all about nuance and studies show that a lot of nuance is lost on the average reader.
And there are quite a few people here who do care what I have to say. You’re not my target audience and never have been.
Of course im not your target audience.
I have brain and use it.
Seems too much for you though rofl
PR failure
READ…..MY…..SIG
I’ve read your sig many times. All is shows is that a dev stated something a long time ago and it’s since changed. That’s exactly what your sig says.
Strangely, some of us expect that from MMOs. Stuff changes all the time. I’m not sure why that would surprise an experienced MMOer like you.
Yup, i expect core philosophy to not change. All successful MMOs didnt change it.
All failed ones did.Wow..all the failed MMO’s core philosophy changed and all the successful ones didn’t. How interesting. I’d be interested to know which MMOs you consider failed and which you consider successful.
Star Wars Galaxies: widely hailed as one of the most innovative MMO’s ever. Totally gutted by the New Game Enhancements which turned it from an immersive sandbox into a twitch-shooter in space.
The NGE was so bad that Sony was still apologizing for it years later. Before their last few MMO’s launched they had to assure people they learned their lesson and would not be changing games drastically a la the NGE. It had become legendary in the MMO community.
Will Ascendeds eventually have a bad a reputation as the NGE? Nothing can probably top that debacle, but I predict the next game Anet makes they will have to assure people nothing like Ascendeds is planned.
Read about SWG and the NGE here:
http://www.escapistmagazine.com/articles/view/issues/issue_101/560-Blowing-Up-Galaxies
I’m not twisting what Colin said, because we talked about the manifesto. Looking at Anet’s web page for Guild Wars 2, grind and vertical progression was barely mentioned at all. They talked about dynamic events, personal stories, and a living breathing world. That’s the main thing the game was marketed on.
If you can find 3 quotes over five years that say vertical progression….okay, you’ve found three quotes. So what? It’s three quotes over five years.
There were literally hundreds of hours talking about everything else. It’s people’s focus that make this the depth of the promise it was, not what was actually said.
By percentage, Anet talked about vertical progression very little.
No you are just making excuses, and stretching the truth to justify that excuse. As I said before, changing small things and backing out here and there is fine. But not when it goes against the core design philosophies you preached. It is if a game like WoW talked about Raiding and how important raiding is in their game and removed it a year after launch. Even if it didn’t take a lot of “percentage” of their time talking about it, it still is a major change for your core philosophy.
Regardless, it is idiotic to think importance is based on how long they talk about it. Talk about going the extra mile to defend this change.
I’m not going an extra mile to defend a change. I’m taking on people who say this is what the game was sold on. No. This may be what sold YOU on the game, but this was not what Anet PUSHED.
Again, I have a background in retail. I know what I push and what I don’t push. I know what Anet pushed. Lack of vertical progression wasn’kitten They pushed personal story. They pushed dynamic events. Those were what would have sold the game to most people.
There are a minority of people who even know what vertical progression is. Those are more likely to be people here on the forums. But the bulk of the population just sees something they think looks cool and buys it.
I’m not defending Anet adding vertical progression to the game. I’m calling out people who say this is the major thing Anet sold the game on.
Yes, this is what the game was sold on.
“Ignorance is bliss” – Vayne
Noone cares about your PR rofl, people know how to read.
People know how to read? lmao Yep. That’s why publishing companies are all doing so well and people skip quest text.
Language is all about nuance and studies show that a lot of nuance is lost on the average reader.
And there are quite a few people here who do care what I have to say. You’re not my target audience and never have been.
Of course im not your target audience.
I have brain and use it.
Seems too much for you though rofl
PR failure
READ…..MY…..SIG
I’ve read your sig many times. All is shows is that a dev stated something a long time ago and it’s since changed. That’s exactly what your sig says.
Strangely, some of us expect that from MMOs. Stuff changes all the time. I’m not sure why that would surprise an experienced MMOer like you.
Yup, i expect core philosophy to not change. All successful MMOs didnt change it.
All failed ones did.Wow..all the failed MMO’s core philosophy changed and all the successful ones didn’t. How interesting. I’d be interested to know which MMOs you consider failed and which you consider successful.
Star Wars Galaxies: widely hailed as one of the most innovative MMO’s ever. Totally gutted by the New Game Enhancements which turned it from an immersive sandbox into a twitch-shooter in space.
The NGE was so bad that Sony was still apologizing for it years later. Before their last few MMO’s launched they had to assure people they learned their lesson and would not be changing games drastically a la the NGE. It had become legendary in the MMO community.
Will Ascendeds eventually have a bad a reputation as the NGE? Nothing can probably top that debacle, but I predict the next game Anet makes they will have to assure people nothing like Ascendeds is planned.
Read about SWG and the NGE here:
http://www.escapistmagazine.com/articles/view/issues/issue_101/560-Blowing-Up-Galaxies
I know that story. One game does not a trend make. It’s one game, and one I knew about. But is Lotro a successful MMO? Because that’s changed drastically since it’s inception and as far as I know they’re still making money.
Wow..all the failed MMO’s core philosophy changed and all the successful ones didn’t. How interesting. I’d be interested to know which MMOs you consider failed and which you consider successful.
Star Wars Galaxies: widely hailed as one of the most innovative MMO’s ever. Totally gutted by the New Game Enhancements which turned it from an immersive sandbox into a twitch-shooter in space.
The NGE was so bad that Sony was still apologizing for it years later. Before their last few MMO’s launched they had to assure people they learned their lesson and would not be changing games drastically a la the NGE. It had become legendary in the MMO community.
Will Ascendeds eventually have a bad a reputation as the NGE? Nothing can probably top that debacle, but I predict the next game Anet makes they will have to assure people nothing like Ascendeds is planned.
Read about SWG and the NGE here:
http://www.escapistmagazine.com/articles/view/issues/issue_101/560-Blowing-Up-Galaxies
I know that story. One game does not a trend make. It’s one game, and one I knew about. But is Lotro a successful MMO? Because that’s changed drastically since it’s inception and as far as I know they’re still making money.
Nope, LOTRO did not change core systems. They built new systems on top of the old ones, without invalidating the old ones. These include Legendary Weapons and Mounted Combat.
The best example is probably Legendary Weapons. They start at Level 50, and basically they are an alternate advancement system that gives you marginal buffs to your character skills. Everyone gets a very good one for free, and after that they drop like rain all over the place. Only the very upper tier Legendaries are hard to get or expensive.
Like the OP said, is there an example of an MMO that drastically changed core systems and did not decline? The only way it seems to work is if you shut down and essentially have a relaunch. This is what FFXIV did, to apparently great success. Just throwing that out there.
Wow..all the failed MMO’s core philosophy changed and all the successful ones didn’t. How interesting. I’d be interested to know which MMOs you consider failed and which you consider successful.
Star Wars Galaxies: widely hailed as one of the most innovative MMO’s ever. Totally gutted by the New Game Enhancements which turned it from an immersive sandbox into a twitch-shooter in space.
The NGE was so bad that Sony was still apologizing for it years later. Before their last few MMO’s launched they had to assure people they learned their lesson and would not be changing games drastically a la the NGE. It had become legendary in the MMO community.
Will Ascendeds eventually have a bad a reputation as the NGE? Nothing can probably top that debacle, but I predict the next game Anet makes they will have to assure people nothing like Ascendeds is planned.
Read about SWG and the NGE here:
http://www.escapistmagazine.com/articles/view/issues/issue_101/560-Blowing-Up-Galaxies
I know that story. One game does not a trend make. It’s one game, and one I knew about. But is Lotro a successful MMO? Because that’s changed drastically since it’s inception and as far as I know they’re still making money.
Nope, LOTRO did not change core systems. They built new systems on top of the old ones, without invalidating the old ones. These include Legendary Weapons and Mounted Combat.
The best example is probably Legendary Weapons. They start at Level 50, and basically they are an alternate advancement system that gives you marginal buffs to your character skills. Everyone gets a very good one for free, and after that they drop like rain all over the place. Only the very upper tier Legendaries are hard to get or expensive.
Like the OP said, is there an example of an MMO that drastically changed core systems and did not decline? The only way it seems to work is if you shut down and essentially have a relaunch. This is what FFXIV did, to apparently great success. Just throwing that out there.
Everyone that I know that played Lotro left the game because of the change to free to play and the increasing influence of the cash shop. Many people considered that a core change. It became a whole lot closer to pay to win for a lot of people. Unless you were one of the few who paid for a life time membership up front, the game’s changes were too much for many of the original players.
We had an entire cadre of Lotro players in my guild who just couldn’t play the game any more, because of the changes to what they considered to be core principles.
You might not see it that way but a there are definitely those who do.
Do not feed the Vayne troll!
Vayne is a GW2 Fanatic. Fanatics cannot be reasoned with. It is impossible to convince a Suicide Bomber that they are wrong in their ideals. Vayne’s actions are driven by how he interprets his Divine Guidance (Anet). He is a 51 Year old male or female pretending to be male who completes every single daily category achievement within the allotted time frame. He/She also has an exuberant amount of free time to play with very little real world distractions. This person is a “Know-It-All” and supposedly has a “Background in Retail”. The main objective of this person is to Troll every thread that does not praise his Arena Net Gods in an attempt to de-rail the thread and invoke forum users to post inappropriate posts to justify the deletition or closing of the thread. I know its easier to say than do but please try to not fall victim the Troll attempt!
LMAO! So I guess the negative stuff I’ve said means nothing…and I have said negative stuff. I disagree with the stuff I happen to disagree with. One would think that’s what forums are for.
I never read a negative thread post. I will delete. However it does seem that your posts are very one sided and you constantly rush to defend Anet in any decision that they make. I want GW2 to be the greatest fuxking game of all time. That’s why I post on these forums.
(edited by Theplayboy.6417)
Wow..all the failed MMO’s core philosophy changed and all the successful ones didn’t. How interesting. I’d be interested to know which MMOs you consider failed and which you consider successful.
Star Wars Galaxies: widely hailed as one of the most innovative MMO’s ever. Totally gutted by the New Game Enhancements which turned it from an immersive sandbox into a twitch-shooter in space.
The NGE was so bad that Sony was still apologizing for it years later. Before their last few MMO’s launched they had to assure people they learned their lesson and would not be changing games drastically a la the NGE. It had become legendary in the MMO community.
Will Ascendeds eventually have a bad a reputation as the NGE? Nothing can probably top that debacle, but I predict the next game Anet makes they will have to assure people nothing like Ascendeds is planned.
Read about SWG and the NGE here:
http://www.escapistmagazine.com/articles/view/issues/issue_101/560-Blowing-Up-Galaxies
I know that story. One game does not a trend make. It’s one game, and one I knew about. But is Lotro a successful MMO? Because that’s changed drastically since it’s inception and as far as I know they’re still making money.
Nope, LOTRO did not change core systems. They built new systems on top of the old ones, without invalidating the old ones. These include Legendary Weapons and Mounted Combat.
The best example is probably Legendary Weapons. They start at Level 50, and basically they are an alternate advancement system that gives you marginal buffs to your character skills. Everyone gets a very good one for free, and after that they drop like rain all over the place. Only the very upper tier Legendaries are hard to get or expensive.
Like the OP said, is there an example of an MMO that drastically changed core systems and did not decline? The only way it seems to work is if you shut down and essentially have a relaunch. This is what FFXIV did, to apparently great success. Just throwing that out there.
Everyone that I know that played Lotro left the game because of the change to free to play and the increasing influence of the cash shop. Many people considered that a core change. It became a whole lot closer to pay to win for a lot of people. Unless you were one of the few who paid for a life time membership up front, the game’s changes were too much for many of the original players.
We had an entire cadre of Lotro players in my guild who just couldn’t play the game any more, because of the changes to what they considered to be core principles.
You might not see it that way but a there are definitely those who do.
Okay, let’s consider payment model a “core system”.
If that’s the case, haven’t you just proved my point?
That drastic changes to core systems cause MMO decline?
I never read a negative thread post. I will delete. However it does seem that your posts are very one sided and you constantly rush to defend Anet in any decision that they make. I want GW2 to be the greatest fuxking game of all time. That’s why I post on these forums.
First, I’ve complained about numerous things, including RNG in cash boxes, content coming out too frequently and various other bits (such as the personal story changing from solo to five man for Arah).
That doesn’t mean I can’t disagree with people who make sweeping generalizations that are simply wrong, or people who come here just to bash the game without any constructive comments to back it up.
You don’t know anything about me.
Wow..all the failed MMO’s core philosophy changed and all the successful ones didn’t. How interesting. I’d be interested to know which MMOs you consider failed and which you consider successful.
Star Wars Galaxies: widely hailed as one of the most innovative MMO’s ever. Totally gutted by the New Game Enhancements which turned it from an immersive sandbox into a twitch-shooter in space.
The NGE was so bad that Sony was still apologizing for it years later. Before their last few MMO’s launched they had to assure people they learned their lesson and would not be changing games drastically a la the NGE. It had become legendary in the MMO community.
Will Ascendeds eventually have a bad a reputation as the NGE? Nothing can probably top that debacle, but I predict the next game Anet makes they will have to assure people nothing like Ascendeds is planned.
Read about SWG and the NGE here:
http://www.escapistmagazine.com/articles/view/issues/issue_101/560-Blowing-Up-Galaxies
I know that story. One game does not a trend make. It’s one game, and one I knew about. But is Lotro a successful MMO? Because that’s changed drastically since it’s inception and as far as I know they’re still making money.
Nope, LOTRO did not change core systems. They built new systems on top of the old ones, without invalidating the old ones. These include Legendary Weapons and Mounted Combat.
The best example is probably Legendary Weapons. They start at Level 50, and basically they are an alternate advancement system that gives you marginal buffs to your character skills. Everyone gets a very good one for free, and after that they drop like rain all over the place. Only the very upper tier Legendaries are hard to get or expensive.
Like the OP said, is there an example of an MMO that drastically changed core systems and did not decline? The only way it seems to work is if you shut down and essentially have a relaunch. This is what FFXIV did, to apparently great success. Just throwing that out there.
Everyone that I know that played Lotro left the game because of the change to free to play and the increasing influence of the cash shop. Many people considered that a core change. It became a whole lot closer to pay to win for a lot of people. Unless you were one of the few who paid for a life time membership up front, the game’s changes were too much for many of the original players.
We had an entire cadre of Lotro players in my guild who just couldn’t play the game any more, because of the changes to what they considered to be core principles.
You might not see it that way but a there are definitely those who do.
Okay, let’s consider payment model a “core system”.
If that’s the case, haven’t you just proved my point?
That drastic changes to core systems cause MMO decline?
Sure, but the company made more money, ie was more successful when that system changed. The claim I was refuting was when someone here said that every time a company has done that the game has failed. It’s simply not true, that’s all.
I’m not saying they didn’t kitten people off and lose some players. I’m saying that they changed the core game and it didn’t cause the game to fail. I’m only answering someone’s argument, not saying that the game never lost a player over it. Their profits went up after the change, not down.
I never read a negative thread post. I will delete. However it does seem that your posts are very one sided and you constantly rush to defend Anet in any decision that they make. I want GW2 to be the greatest fuxking game of all time. That’s why I post on these forums.
First, I’ve complained about numerous things, including RNG in cash boxes, content coming out too frequently and various other bits (such as the personal story changing from solo to five man for Arah).
That doesn’t mean I can’t disagree with people who make sweeping generalizations that are simply wrong, or people who come here just to bash the game without any constructive comments to back it up.
You don’t know anything about me.
But you are going out of your way to defend them on this. Apparently a lot of people do think that they said there would be no gear tiers. And their opinions are valid, what is the point in trying to say they are wrong?
I can understand that you might not agree with people here, but you are going out of your way and trying to dismiss everyone’s opinions on this after people have provided quotes and articles and videos defending their stance.
I mean you were doing this two months ago:
https://forum-en.gw2archive.eu/forum/game/gw2/Gear-Grind-or-People-leave/page/3
Wow..all the failed MMO’s core philosophy changed and all the successful ones didn’t. How interesting. I’d be interested to know which MMOs you consider failed and which you consider successful.
Star Wars Galaxies: widely hailed as one of the most innovative MMO’s ever. Totally gutted by the New Game Enhancements which turned it from an immersive sandbox into a twitch-shooter in space.
The NGE was so bad that Sony was still apologizing for it years later. Before their last few MMO’s launched they had to assure people they learned their lesson and would not be changing games drastically a la the NGE. It had become legendary in the MMO community.
Will Ascendeds eventually have a bad a reputation as the NGE? Nothing can probably top that debacle, but I predict the next game Anet makes they will have to assure people nothing like Ascendeds is planned.
Read about SWG and the NGE here:
http://www.escapistmagazine.com/articles/view/issues/issue_101/560-Blowing-Up-Galaxies
I know that story. One game does not a trend make. It’s one game, and one I knew about. But is Lotro a successful MMO? Because that’s changed drastically since it’s inception and as far as I know they’re still making money.
Nope, LOTRO did not change core systems. They built new systems on top of the old ones, without invalidating the old ones. These include Legendary Weapons and Mounted Combat.
The best example is probably Legendary Weapons. They start at Level 50, and basically they are an alternate advancement system that gives you marginal buffs to your character skills. Everyone gets a very good one for free, and after that they drop like rain all over the place. Only the very upper tier Legendaries are hard to get or expensive.
Like the OP said, is there an example of an MMO that drastically changed core systems and did not decline? The only way it seems to work is if you shut down and essentially have a relaunch. This is what FFXIV did, to apparently great success. Just throwing that out there.
Everyone that I know that played Lotro left the game because of the change to free to play and the increasing influence of the cash shop. Many people considered that a core change. It became a whole lot closer to pay to win for a lot of people. Unless you were one of the few who paid for a life time membership up front, the game’s changes were too much for many of the original players.
We had an entire cadre of Lotro players in my guild who just couldn’t play the game any more, because of the changes to what they considered to be core principles.
You might not see it that way but a there are definitely those who do.
Okay, let’s consider payment model a “core system”.
If that’s the case, haven’t you just proved my point?
That drastic changes to core systems cause MMO decline?
Sure, but the company made more money, ie was more successful when that system changed. The claim I was refuting was when someone here said that every time a company has done that the game has failed. It’s simply not true, that’s all.
I’m not saying they didn’t kitten people off and lose some players. I’m saying that they changed the core game and it didn’t cause the game to fail. I’m only answering someone’s argument, not saying that the game never lost a player over it. Their profits went up after the change, not down.
Actually, that’s not true either.
LOTRO saw an immediate boost after they went F2P for about the first year. The expansion Rise of Isengard, released during that time was their best-selling ever.
However, the next and most recent expansion, Riders of Rohan, seems to have been a major disappointment. Sales figures were never released, and there were lay-offs afterwards. This was for an iconic Middle Earth location, and an all-new game system: Mounted Combat.
I wonder if GW2 will follow the same trajectory. Initial boost after changing the core system, but long-term decline.
That’s the crux: has Anet sacrificed long-term growth for short-term retention with Ascendeds?