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Posted by: Serophous.9085

Serophous.9085

Ya know, after looking at the list, it could actually take 2-3 days to get an ascended weapon.

…if you already have most of the list stocked up. If you’re starting from scratch, you are going to take a LOT longer.

Nah. Im just gonna buy the stuff on the tp, get my stars for the bars, then craft one tonight.

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Posted by: JDGumby.7685

JDGumby.7685

Ya know, after looking at the list, it could actually take 2-3 days to get an ascended weapon.

…if you already have most of the list stocked up. If you’re starting from scratch, you are going to take a LOT longer.

Nah. Im just gonna buy the stuff on the tp, get my stars for the bars, then craft one tonight.

Having enough cash stored up to buy most of the list rather than having the materials stocked is, frankly, the same thing. Either way, you will get it a LOT faster than if you were starting from scratch.

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Posted by: champ.7021

champ.7021

why are weapons and armor the only way to make people play more. Give casuals stuff like sab and trib mode for the hardcore casual. Then give harcore players dungeons with new armor and everyone else LS with raids. Bada Bing Bada Boom everyone plays more. Give people new gear with better stats. Bada Bing Bada Boom the forums blow up.

(edited by champ.7021)

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Posted by: Serophous.9085

Serophous.9085

Ya know, after looking at the list, it could actually take 2-3 days to get an ascended weapon.

…if you already have most of the list stocked up. If you’re starting from scratch, you are going to take a LOT longer.

Nah. Im just gonna buy the stuff on the tp, get my stars for the bars, then craft one tonight.

Having enough cash stored up to buy most of the list rather than having the materials stocked is, frankly, the same thing. Either way, you will get it a LOT faster than if you were starting from scratch.

The thing is, i didnt even try to stock up, just like with karma, i had nothing to spend gold on, except a precursor, but i dont want any of the legendaries.

Ok, i did play the tp a bit, buying all the ori ore while it was low and crafting to 500 then selling back left overs, but that was it.

If anything, as the game goes on, more supply on the tp, lower prices, easier to get ascended.

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Posted by: Vayne.8563

Vayne.8563

Hell, there’s someone in the guild who already forged his first ascended weapon. What did it take him? A week? And he did it without buying the mats on the auction house.

And how long has this person played GW2?

Since the beginning, but with quite an extended break in the middle sometimes.

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Posted by: Vayne.8563

Vayne.8563

To me this should all be very simple. If you aren’t having fun in the game, it’s time to stop playing.

This isn’t an about face or anything like that. But the developers did give us a place to provide feedback on ascended gear, apparently didn’t read it, and have now (apparently) deleted it.

I would assume that the ONLY impact we can have on the game is either with the play / don’t play dichotomy. So, in some respects, if you aren’t upset enough to quit the game, Arena Net doesn’t care.

That’s were I’m at. I don’t play. I log on occasionally to check ingame mail. I’m certainly not even looking at the gem store. I’m hoping all those others who feel like I do also stop playing, and voice their opinions to ArenaNet.

I also hope that ArenaNet doesn’t completely misinterpret the whole thing and add more gear grind. But you never know. They don’t seem to be in touch, at all.

To their credit, the forums are kind of fun.

:/

You don’t play, but I’ve never seen the game busier. I’m not sure that you not playing or the percentage of people who have actually stopped is more than the number of people playing and liking the game.

So I don’t see how it can be a wake up call to Anet. The game is truly packed.

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Posted by: Vayne.8563

Vayne.8563

The lead developer hasn’t necessarily changed, but one thing has changed since before the game launched…the game launched. That’s what changed.

Before the game launched, Anet had no metrics on what players actually wanted. Who would keep playing and who would leave. They didn’t realize how fast the content locusts would consume content.

But this is the same mistake countless other mmo developers have made, most famously probably Bioware. There is no excuse for not realising how fast the content locusts would burn through the game. They have other mmos as their metric.

You don’t have other MMOs as a metric when you’re creating a game that has a different thought process.

So legendaries do take quite a while to get…even for content locusts. And there are a lot of them. However, because legendaries didn’t have higher stats, a lot of people avoided going for them. I know this because people have said it. I’m not going to do all that work for a skin.

Guild Wars 1 players, they’re fine with doing stuff for a skin. People from other games (arguably a big percentage of the playerbase aren’t). So Anet had to up the anti. Give the people from other games a reason to stay. They could know that content locusts would burn through stuff. They couldn’t know the uptake on cosmetic skins would be poor compared to what they expected.

This is the issue. Not just how fast people consume content, but how badly the roadblock they put in place for those people stood the test of time.

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Posted by: Khal Drogo.9631

Khal Drogo.9631

And I thought the WoW community was bad when it came to crying about actually doing something in order to receive something.

Was I ever wrong. Seriously would never have believed this much QQ could be spewed out because of “grinding”. Don’t want to make it? Then don’t make it. Want to be the best? Then do something in order to deserve to be the best. Easy logics.

Don’t want it to be crafting? Well then, come with an example what else one could be doing instead of crafting. Farming badges? Farming WvWvW? Would still be people crying about “grinding”.

The only solution to all this whining would be not to add any gear at all, but wouldn’t that have been a bore. What the whiners don’t understand is that this is implemented for the ones who like it. I truly dislike people who think that just because something is there, they HAVE to have it, even if they don’t actually want it. Its not like this game got endgame raiding with gearscore clearing. You still get to see the entire game even if you don’t have this tier of gear on all your characters.

Best solution is not to play at all.

P.S Don’t see how this change improves GW2’s revenue stream at all. People QQ about RNG BL Chests etc. but surely this is worse as they aren’t just skins.

Apologies to those who may find my posts on GW2 forums offensive and hateful.

(edited by Khal Drogo.9631)

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Posted by: penatbater.4710

penatbater.4710

Anet should learn to put ‘rare’ items in challenging content instead of ALWAYS being craftable inside mystic toilet or crafting stations. GW2 is becoming a Craft Simulation game and i don’t play an MMO to craft all my %$#& and then stand in a city asking myself why i spent so much time/money crafting an item when there’s no content to be experienced with it.

Want a legendary? buy one off the tp (or buy 90% of the mats and “grind” the skillpoints/karma needed) want minis? buy them off the tp. Want anything? buy it off the tp.

what in this game is even worth showing off to other people? What can I get for 2000 hours of playing your game that a fresh 80 cant get with a creditcard?

Exactly. Its D3 all over again-.-

D3 has a much much more terrible AH system, and the things you need there are actual things to progress in those crazy-hard modes. I’ve finished the game with my exotics. Tbh, idk why people are bothering with ascended stuff anyway. o.o (unless, they release new content where i’ll need ascended to participate :|)

Don’t disturb me, I have a cat in me at the moment.

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Posted by: Khal Drogo.9631

Khal Drogo.9631

[

Anet should learn to put ‘rare’ items in challenging content instead of ALWAYS being craftable inside mystic toilet or crafting stations. GW2 is becoming a Craft Simulation game and i don’t play an MMO to craft all my %$#& and then stand in a city asking myself why i spent so much time/money crafting an item when there’s no content to be experienced with it.

Want a legendary? buy one off the tp (or buy 90% of the mats and “grind” the skillpoints/karma needed) want minis? buy them off the tp. Want anything? buy it off the tp.

what in this game is even worth showing off to other people? What can I get for 2000 hours of playing your game that a fresh 80 cant get with a creditcard?

Exactly. Its D3 all over again-.-

I got 2 legendaries and do I mind the slightest that someone with a credit card owns 10? Not at all. Even if I somehow knew about how they acquired the legendaries and even now that they have upgraded stats.

Apologies to those who may find my posts on GW2 forums offensive and hateful.

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Posted by: Ashen.2907

Ashen.2907

@Infernia.9847 you can be in top stat gear shortly after getting level 80 just by playing. Even now with ascended in the game.

For some people.

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Posted by: Lambent.6375

Lambent.6375

I think ascended gear should be account bound, it would help people with multiple characters out a bit.

If it’s account bound, I don’t think it will stop people from wanting to obtain new ascended gear because eventually they may get tired of moving the items between characters, and they will also want to use different skins, and try out different builds.

“Caithe, someday you’ll see, Tyria needs me. -Scarlet”

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Posted by: Laundry.5120

Laundry.5120

I think ascended gear should be account bound, it would help people with multiple characters out a bit.

If it’s account bound, I don’t think it will stop people from wanting to obtain new ascended gear because eventually they may get tired of moving the items between characters, and they will also want to use different skins, and try out different builds.

That would make sense seeing as how they’re time gated, and if they worked like the achievement tab, you could just give a copy to your other characters that used those weapons.

But then again, legendaries being account bound made sense too.

The sheer amount of materials required to fashion an ascended weapon is ludicrous. I have read fantasy novels ever since I was knee high to a grasshopper and considering “Stormbringer”, “Excalibur”, “Sting and Glamdring”, “Werewindle”, and “Callandor” nowhere could I find a sword that requires over 800 ingots of metal to create. (not counting all the other materials). One can overlook the 1,500 ingots used to create a Legendary such as Twilight as those are used to create a “Gift of Metal” which then becomes part of the sword’s creation. With Ascended however they do not even bother to hide the grind behind the story of a “Gift”, just throw all this stuff into a forge and you will get a sword light enough for you to wield with special powers.

They could have done it differently and still dragged out the process as long as they wanted to. Clues in the world to special recipes, certain beasts to kill for special reagents, skills that need to be required by practice, and so on.

Sadly game developers have lost the ability to tell stories in their games and to make those stories believable. That lack of believable storytelling is what turns great games into a grind. They take the easy/lazy way out by increasing or inflating the costs for items in materials or gold rather then adding real content and sadly this process exists in all games. A game starts out with great promise; there are new stories to be told; new discoveries to be made that fit the story being told but eventually they reach the point where that story no longer makes any sense. It gets lost in the inflation of gold/materials/time or more commonly known as the grind to fill in the gaps.

Single player games have a finite timeline. They have a beginning and an ending to tell a story and thus can be made to be more believable. MMO’s are meant to be ongoing so the timeline they can encompass does not end. The lack of a good story is filled in by the grind and this is a good example of that. One day, hopefully, a developer will begin to understand that the greater and more believable the story you tell the greater your game will be.

This game does not need more developers, it needs more story tellers.

Lavanderie – 80 Mesmer/Gaiscioch/Sanctum of Rall

Electrique – 80 Engineer/Gaiscioch/Sanctum of Rall

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Posted by: Jaga.2084

Jaga.2084

It was fun having a finished character. I got all exotic gear and could play what I want. Well, after I did my chores that are Dailies. I could even experiment with new builds, because gear wasn’t a time consuming factor. I leveled Crafting just for Guildies to make them stuff if they needed it. Now I log in and the list of chores grew bigger. Beside of dailies there is the gathering farm, dungeon farm and champion farm. And after that, I farm living story. And after all the stuff, I didn’t have fun doing, I already played to long. I’d rather pay a subscription fee and play what I want when I want, than being pushed in the daily grind that is Guild Wars 2. Most of my friends logged in just for the dailies until they left the game completely.

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Posted by: Stooperdale.3560

Stooperdale.3560

I’ve got to 500 crafting and I’ve looked at how fast I’m going to get Dragonite and Empyreal stuff. I’m fine for Empyreal but in my old playstyle I would get 500 Dragonite in about 12 weeks. To get more dragonite I would have to sink time into content I don’t particularly enjoy. Someone I’m sure will tell me to just read websites for times of world events and spend all day chasing them down, but that’s precisely what I would never enjoy. Spending some time in WvW isn’t so bad but spending all my online time in WvW would again be bad.

It just looks to me like grind.

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Posted by: TooBz.3065

TooBz.3065

I’ve got to 500 crafting and I’ve looked at how fast I’m going to get Dragonite and Empyreal stuff. I’m fine for Empyreal but in my old playstyle I would get 500 Dragonite in about 12 weeks. To get more dragonite I would have to sink time into content I don’t particularly enjoy. Someone I’m sure will tell me to just read websites for times of world events and spend all day chasing them down, but that’s precisely what I would never enjoy. Spending some time in WvW isn’t so bad but spending all my online time in WvW would again be bad.

It just looks to me like grind.

WvW is a terrible place to get the new mats. You’re much better off using the World Boss times or temple events. Provided, of course, you don’t mind standing around doing nothing during the “window”

Anything I post is just the opinion of a very vocal minority of 1.

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Posted by: Chuo.4238

Chuo.4238

It was fun having a finished character. I got all exotic gear and could play what I want. Well, after I did my chores that are Dailies. I could even experiment with new builds, because gear wasn’t a time consuming factor. I leveled Crafting just for Guildies to make them stuff if they needed it. Now I log in and the list of chores grew bigger. Beside of dailies there is the gathering farm, dungeon farm and champion farm. And after that, I farm living story. And after all the stuff, I didn’t have fun doing, I already played to long. I’d rather pay a subscription fee and play what I want when I want, than being pushed in the daily grind that is Guild Wars 2. Most of my friends logged in just for the dailies until they left the game completely.

Yep. I’m with you. I’m totally sick of playing “keeping up with gear” on my character. I was so excited about GW2 because I (like an idiot, apparently) assumed that I wouldn’t have to deal with tiers of gear once I hit max level (like Guild Wars…duh).

So I got my toon all decked out, and skinned how I liked it….and now it’s all out of date.

Screw it. Way to ruin a great game, ArenaNet, by abandoning what made you special, and reverting back to the very thing that people hate in other MMO’s.

And yes, I’m going to keep complaining about it here, because even if ArenaNet doesn’t listen, you can bet that competitors are watching carefully.

Maybe one of them will finally break the mold.

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Posted by: Superfast.5901

Superfast.5901

Grinding is the essence of GW2, I think it’s fun because I can do it and watch TV at the same time :P

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Posted by: Vayne.8563

Vayne.8563

It was fun having a finished character. I got all exotic gear and could play what I want. Well, after I did my chores that are Dailies. I could even experiment with new builds, because gear wasn’t a time consuming factor. I leveled Crafting just for Guildies to make them stuff if they needed it. Now I log in and the list of chores grew bigger. Beside of dailies there is the gathering farm, dungeon farm and champion farm. And after that, I farm living story. And after all the stuff, I didn’t have fun doing, I already played to long. I’d rather pay a subscription fee and play what I want when I want, than being pushed in the daily grind that is Guild Wars 2. Most of my friends logged in just for the dailies until they left the game completely.

Yep. I’m with you. I’m totally sick of playing “keeping up with gear” on my character. I was so excited about GW2 because I (like an idiot, apparently) assumed that I wouldn’t have to deal with tiers of gear once I hit max level (like Guild Wars…duh).

So I got my toon all decked out, and skinned how I liked it….and now it’s all out of date.

Screw it. Way to ruin a great game, ArenaNet, by abandoning what made you special, and reverting back to the very thing that people hate in other MMO’s.

And yes, I’m going to keep complaining about it here, because even if ArenaNet doesn’t listen, you can bet that competitors are watching carefully.

Maybe one of them will finally break the mold.

Competitors aren’t watching carefully. That’s silly. If that happened, every MMO that came out in the last five years would have learned from forums. And I’m pretty sure that every competitor knows that the bulk of people who visit forums are there because they are dissatisfied, but it doesn’t show the opinion of the masses, over all.

There have been studies done about the number of people playing a game who actually post on the forum. It was years ago, but I’m pretty sure the number hasn’t increased drastically. About 15% of players post on forums. And since not all agree, why would you think any dev from any game is watching these forums closely?

Note: Do you know what devs will learn from this. Guild Wars 2 tried to have cosmetic only upgrades and failed to be able to do so. That’s the only less they’ll get here.

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Posted by: Chuo.4238

Chuo.4238

It was fun having a finished character. I got all exotic gear and could play what I want. Well, after I did my chores that are Dailies. I could even experiment with new builds, because gear wasn’t a time consuming factor. I leveled Crafting just for Guildies to make them stuff if they needed it. Now I log in and the list of chores grew bigger. Beside of dailies there is the gathering farm, dungeon farm and champion farm. And after that, I farm living story. And after all the stuff, I didn’t have fun doing, I already played to long. I’d rather pay a subscription fee and play what I want when I want, than being pushed in the daily grind that is Guild Wars 2. Most of my friends logged in just for the dailies until they left the game completely.

Yep. I’m with you. I’m totally sick of playing “keeping up with gear” on my character. I was so excited about GW2 because I (like an idiot, apparently) assumed that I wouldn’t have to deal with tiers of gear once I hit max level (like Guild Wars…duh).

So I got my toon all decked out, and skinned how I liked it….and now it’s all out of date.

Screw it. Way to ruin a great game, ArenaNet, by abandoning what made you special, and reverting back to the very thing that people hate in other MMO’s.

And yes, I’m going to keep complaining about it here, because even if ArenaNet doesn’t listen, you can bet that competitors are watching carefully.

Maybe one of them will finally break the mold.

Competitors aren’t watching carefully. That’s silly. If that happened, every MMO that came out in the last five years would have learned from forums. And I’m pretty sure that every competitor knows that the bulk of people who visit forums are there because they are dissatisfied, but it doesn’t show the opinion of the masses, over all.

There have been studies done about the number of people playing a game who actually post on the forum. It was years ago, but I’m pretty sure the number hasn’t increased drastically. About 15% of players post on forums. And since not all agree, why would you think any dev from any game is watching these forums closely?

Note: Do you know what devs will learn from this. Guild Wars 2 tried to have cosmetic only upgrades and failed to be able to do so. That’s the only less they’ll get here.

Don’t tell me I can’t hope. You don’t know if competitors are watching or not. I have no clue what your point to making that statement is. Cite some sources, or I’m inclined to think you don’t know what you’re talking about.

As for GW2 devs (or management, as applicable if you want to quibble), I have no confidence, based on experience, that they will learn from this. But, even on this, I can hope.

GW2 tried to have cosmetic upgrades, and failed? They didn’t even give it 2 months before jumping on the “tier gear” bandwagon.

Seriously dude. You just want to defend this game no matter what, and argue. They really ought to be paying you – you’re doing a better job than their current Community Manager.

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Posted by: MikaHR.1978

MikaHR.1978

It was fun having a finished character. I got all exotic gear and could play what I want. Well, after I did my chores that are Dailies. I could even experiment with new builds, because gear wasn’t a time consuming factor. I leveled Crafting just for Guildies to make them stuff if they needed it. Now I log in and the list of chores grew bigger. Beside of dailies there is the gathering farm, dungeon farm and champion farm. And after that, I farm living story. And after all the stuff, I didn’t have fun doing, I already played to long. I’d rather pay a subscription fee and play what I want when I want, than being pushed in the daily grind that is Guild Wars 2. Most of my friends logged in just for the dailies until they left the game completely.

Yep. I’m with you. I’m totally sick of playing “keeping up with gear” on my character. I was so excited about GW2 because I (like an idiot, apparently) assumed that I wouldn’t have to deal with tiers of gear once I hit max level (like Guild Wars…duh).

So I got my toon all decked out, and skinned how I liked it….and now it’s all out of date.

Screw it. Way to ruin a great game, ArenaNet, by abandoning what made you special, and reverting back to the very thing that people hate in other MMO’s.

And yes, I’m going to keep complaining about it here, because even if ArenaNet doesn’t listen, you can bet that competitors are watching carefully.

Maybe one of them will finally break the mold.

Competitors aren’t watching carefully. That’s silly. If that happened, every MMO that came out in the last five years would have learned from forums. And I’m pretty sure that every competitor knows that the bulk of people who visit forums are there because they are dissatisfied, but it doesn’t show the opinion of the masses, over all.

There have been studies done about the number of people playing a game who actually post on the forum. It was years ago, but I’m pretty sure the number hasn’t increased drastically. About 15% of players post on forums. And since not all agree, why would you think any dev from any game is watching these forums closely?

Note: Do you know what devs will learn from this. Guild Wars 2 tried to have cosmetic only upgrades and failed to be able to do so. That’s the only less they’ll get here.

Don’t tell me I can’t hope. You don’t know if competitors are watching or not. I have no clue what your point to making that statement is. Cite some sources, or I’m inclined to think you don’t know what you’re talking about.

As for GW2 devs (or management, as applicable if you want to quibble), I have no confidence, based on experience, that they will learn from this. But, even on this, I can hope.

GW2 tried to have cosmetic upgrades, and failed? They didn’t even give it 2 months before jumping on the “tier gear” bandwagon.

Seriously dude. You just want to defend this game no matter what, and argue. They really ought to be paying you – you’re doing a better job than their current Community Manager.

Yah, well, for someone to be paid i guess one has to be successful, what we have here is a series of failed PR spins

If competitors learned, we wouldnt have every AAA MMO after WoW fail. But somehow they manage to produce same things and expect different outcomes. And what did ANet do? What result do they expect?

:)

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

(edited by MikaHR.1978)

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Posted by: Vayne.8563

Vayne.8563

It was fun having a finished character. I got all exotic gear and could play what I want. Well, after I did my chores that are Dailies. I could even experiment with new builds, because gear wasn’t a time consuming factor. I leveled Crafting just for Guildies to make them stuff if they needed it. Now I log in and the list of chores grew bigger. Beside of dailies there is the gathering farm, dungeon farm and champion farm. And after that, I farm living story. And after all the stuff, I didn’t have fun doing, I already played to long. I’d rather pay a subscription fee and play what I want when I want, than being pushed in the daily grind that is Guild Wars 2. Most of my friends logged in just for the dailies until they left the game completely.

Yep. I’m with you. I’m totally sick of playing “keeping up with gear” on my character. I was so excited about GW2 because I (like an idiot, apparently) assumed that I wouldn’t have to deal with tiers of gear once I hit max level (like Guild Wars…duh).

So I got my toon all decked out, and skinned how I liked it….and now it’s all out of date.

Screw it. Way to ruin a great game, ArenaNet, by abandoning what made you special, and reverting back to the very thing that people hate in other MMO’s.

And yes, I’m going to keep complaining about it here, because even if ArenaNet doesn’t listen, you can bet that competitors are watching carefully.

Maybe one of them will finally break the mold.

Competitors aren’t watching carefully. That’s silly. If that happened, every MMO that came out in the last five years would have learned from forums. And I’m pretty sure that every competitor knows that the bulk of people who visit forums are there because they are dissatisfied, but it doesn’t show the opinion of the masses, over all.

There have been studies done about the number of people playing a game who actually post on the forum. It was years ago, but I’m pretty sure the number hasn’t increased drastically. About 15% of players post on forums. And since not all agree, why would you think any dev from any game is watching these forums closely?

Note: Do you know what devs will learn from this. Guild Wars 2 tried to have cosmetic only upgrades and failed to be able to do so. That’s the only less they’ll get here.

Don’t tell me I can’t hope. You don’t know if competitors are watching or not. I have no clue what your point to making that statement is. Cite some sources, or I’m inclined to think you don’t know what you’re talking about.

As for GW2 devs (or management, as applicable if you want to quibble), I have no confidence, based on experience, that they will learn from this. But, even on this, I can hope.

GW2 tried to have cosmetic upgrades, and failed? They didn’t even give it 2 months before jumping on the “tier gear” bandwagon.

Seriously dude. You just want to defend this game no matter what, and argue. They really ought to be paying you – you’re doing a better job than their current Community Manager.

Every MMO has made the same mistakes as every MMO before it. It’s happened over and over again. They look at whether a company is successful and making money. Reading the forums is like reading random ideas. They have no idea who’s just trolling, who’s genuinely leaving, who’s just saying they’re leaving, who’s a fan from another game just coming here to bag this one…this is terrible information. I speak from experience in business. This information is not pure enough to get ideas from.

They will take polls and such like that to get information, but looking at another game’s forum? It’s like wading through data that you can’t verify.

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Posted by: JDGumby.7685

JDGumby.7685

And I’m pretty sure that every competitor knows that the bulk of people who visit forums are there because they are dissatisfied, but it doesn’t show the opinion of the masses, over all.

Then they need to get someone with a grasp of basic statistics on their side. Even with the self-selection of forum posters to account for, it’d be relatively easy to determine how well represented those concerns are among the general population.

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Posted by: Vayne.8563

Vayne.8563

And I’m pretty sure that every competitor knows that the bulk of people who visit forums are there because they are dissatisfied, but it doesn’t show the opinion of the masses, over all.

Then they need to get someone with a grasp of basic statistics on their side. Even with the self-selection of forum posters to account for, it’d be relatively easy to determine how well represented those concerns are among the general population.

I don’t agree with this. Because you’d have to know what percentage of forum posts are just trolls, and I think a lot of people simply like to rile up other people. No one can really tell what’s legit and what’s not.

Hard data is always better than soft data.

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Posted by: Sardonia.8196

Sardonia.8196

It was fun having a finished character. I got all exotic gear and could play what I want. Well, after I did my chores that are Dailies. I could even experiment with new builds, because gear wasn’t a time consuming factor. I leveled Crafting just for Guildies to make them stuff if they needed it. Now I log in and the list of chores grew bigger. Beside of dailies there is the gathering farm, dungeon farm and champion farm. And after that, I farm living story. And after all the stuff, I didn’t have fun doing, I already played to long. I’d rather pay a subscription fee and play what I want when I want, than being pushed in the daily grind that is Guild Wars 2. Most of my friends logged in just for the dailies until they left the game completely.

Yep. I’m with you. I’m totally sick of playing “keeping up with gear” on my character. I was so excited about GW2 because I (like an idiot, apparently) assumed that I wouldn’t have to deal with tiers of gear once I hit max level (like Guild Wars…duh).

So I got my toon all decked out, and skinned how I liked it….and now it’s all out of date.

Screw it. Way to ruin a great game, ArenaNet, by abandoning what made you special, and reverting back to the very thing that people hate in other MMO’s.

And yes, I’m going to keep complaining about it here, because even if ArenaNet doesn’t listen, you can bet that competitors are watching carefully.

Maybe one of them will finally break the mold.

Competitors aren’t watching carefully. That’s silly. If that happened, every MMO that came out in the last five years would have learned from forums. And I’m pretty sure that every competitor knows that the bulk of people who visit forums are there because they are dissatisfied, but it doesn’t show the opinion of the masses, over all.

There have been studies done about the number of people playing a game who actually post on the forum. It was years ago, but I’m pretty sure the number hasn’t increased drastically. About 15% of players post on forums. And since not all agree, why would you think any dev from any game is watching these forums closely?

Note: Do you know what devs will learn from this. Guild Wars 2 tried to have cosmetic only upgrades and failed to be able to do so. That’s the only less they’ll get here.

You keep saying that their original business plan failed. How do you know that. It was never given a chance. It may have been working just fine. The game was alive and thriving at that point. You keep saying that they have the metrics. Yes they do, however, you do not know what it shows. You are just assuming like everyone else here but trying to make yourself look correct. So do not go state that their original plan was a failure because you have no clue if it was or not.

This change comes down to pure and simple money. They can make more money with the grind than without. You need the gold to help counter the grind. Great go buy some gems and convert. However, this will only work for so long and in the end will bite you back because no one will be spending anything because the casual players will just leave. The people that like VP will move to another game when it comes out and now they probably do not spend anything because they do not need to.

The thing that burns me the most was that they started a thread awhile back asking for feedback about accended gear and there were great suggestion in it. However, no feedback given and we were just ignored. Why start a thread asking for feedback and not give any response back?

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Posted by: stof.9341

stof.9341

Metrics don’t innovate, they only show you how to make more of the same, but more shiny.

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Posted by: Wolfheart.1938

Wolfheart.1938

Why are you so hellbent on wanting to shut up or insult people with different opinions? You like shineys that don’t add anything of value to the game to non-skritts, we get it, now get off this thread.

“We have no first-person view because stupid people would lock into it”
“You can’t have more than 10 HS decks because that would confuse people”
“30 fps is more cinematic”

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Posted by: Pack Hunter.6103

Pack Hunter.6103

Well… lets look on the bright side:

  • Anet implements Tier Exotic +1 gear that will bring Competitive PvP into a serious imbalance.
  • Tier Exotic +1 gear is impossible to create, because it requires ridiculous amount of materials.
  • Nobody makes ascended, so nobody needs to get them, cause if nobody has them, PvP won’t be imbalanced.

On top of that.

  • No more reason to play, since Ascended was ment as their newest stick/carrot.
  • No more GW2 full-time job (aka. grinding), time to go play a real game.

Then leave, no one is making you stay. If it stops being fun…It is a game after all.

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Posted by: TooBz.3065

TooBz.3065

Well… lets look on the bright side:

  • Anet implements Tier Exotic +1 gear that will bring Competitive PvP into a serious imbalance.
  • Tier Exotic +1 gear is impossible to create, because it requires ridiculous amount of materials.
  • Nobody makes ascended, so nobody needs to get them, cause if nobody has them, PvP won’t be imbalanced.

On top of that.

  • No more reason to play, since Ascended was ment as their newest stick/carrot.
  • No more GW2 full-time job (aka. grinding), time to go play a real game.

Then leave, no one is making you stay. If it stops being fun…It is a game after all.

This is true, but in the MMO space there aren’t a lot of shiny new alternatives out there. Especially if you are looking for a grind-free sandbox (no MMO has this). So if that’s what you are looking for, this is the only place to even get close.

Anything I post is just the opinion of a very vocal minority of 1.

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Posted by: Vayne.8563

Vayne.8563

You keep saying that their original business plan failed. How do you know that. It was never given a chance. It may have been working just fine. The game was alive and thriving at that point. You keep saying that they have the metrics. Yes they do, however, you do not know what it shows. You are just assuming like everyone else here but trying to make yourself look correct. So do not go state that their original plan was a failure because you have no clue if it was or not.

This change comes down to pure and simple money. They can make more money with the grind than without. You need the gold to help counter the grind. Great go buy some gems and convert. However, this will only work for so long and in the end will bite you back because no one will be spending anything because the casual players will just leave. The people that like VP will move to another game when it comes out and now they probably do not spend anything because they do not need to.

The thing that burns me the most was that they started a thread awhile back asking for feedback about accended gear and there were great suggestion in it. However, no feedback given and we were just ignored. Why start a thread asking for feedback and not give any response back?

You have a theory. What do you have to back it up? Nothing.

I have circumstantial evidence and there was plenty of it. The number of people leaving the game after hitting level cap. The number of people who didn’t think it was worth putting all that work into a legendary because it wasn’t any better than an exotic. The number of people posting on the forums about having nothing to do. This wasn’t one or two people…it was rampant.

I moderated a different fan forum back then, and I’m telling you, people really were confused about the lack of end game and having nothing to do. There were no raids. There was no gear to get. Only a really, really long grind that didn’t give you any advantage. And Anet did say at one point that the uptake on legendaries was smaller than they thought it would be. I don’t just invent stuff.

I do agree with you that Anet didn’t give it a chance and that they may have read the situation wrong, but don’t kid yourself. You didn’t invest millions of dollars into a game, you don’t get to say what they need to do for the game to survive.

But think about this. If Anet was truly using ascended gear to get more money, why is it account bound. You can’t buy or sell it on the trading post. You have to earn it. If anything, the ascended gear before this, amulets, earrings, the backpack and the rings were making Anet no money at all. So how does that stack up with your greed theory?

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Posted by: Deamhan.9538

Deamhan.9538

This is true, but in the MMO space there aren’t a lot of shiny new alternatives out there. Especially if you are looking for a grind-free sandbox (no MMO has this). So if that’s what you are looking for, this is the only place to even get close.

I both agree and disagree with this. I agree that as far as non-grind sandbox MMOs go, there are none. EVE is one of the best sandbox games out there. The problem is that it will cost you in-game currency to do the things that are not grindy. This is why many players have at least two subs and at least one of those is used to mine or mission run. Both of which are mind numbingly repetative.

The part I don’t agree with is when you say “this is the only place to even get close” in reference to a grind-free sandbox. This game simply doesn’t come close. While it used to be close to the ‘grind-free’ part. It was never close to being a sandbox.

I feel your pain though. A sandbox RPG that keeps the grind to a minimum would be great.

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Posted by: Vayne.8563

Vayne.8563

This is true, but in the MMO space there aren’t a lot of shiny new alternatives out there. Especially if you are looking for a grind-free sandbox (no MMO has this). So if that’s what you are looking for, this is the only place to even get close.

I both agree and disagree with this. I agree that as far as non-grind sandbox MMOs go, there are none. EVE is one of the best sandbox games out there. The problem is that it will cost you in-game currency to do the things that are not grindy. This is why many players have at least two subs and at least one of those is used to mine or mission run. Both of which are mind numbingly repetative.

The part I don’t agree with is when you say “this is the only place to even get close” in reference to a grind-free sandbox. This game simply doesn’t come close. While it used to be close to the ‘grind-free’ part. It was never close to being a sandbox.

I feel your pain though. A sandbox RPG that keeps the grind to a minimum would be great.

Yep, Guild Wars 2 isn’t a sandbox. But then, I’ve never seen a grind-free theme park either.

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Posted by: Sardonia.8196

Sardonia.8196

You keep saying that their original business plan failed. How do you know that. It was never given a chance. It may have been working just fine. The game was alive and thriving at that point. You keep saying that they have the metrics. Yes they do, however, you do not know what it shows. You are just assuming like everyone else here but trying to make yourself look correct. So do not go state that their original plan was a failure because you have no clue if it was or not.

This change comes down to pure and simple money. They can make more money with the grind than without. You need the gold to help counter the grind. Great go buy some gems and convert. However, this will only work for so long and in the end will bite you back because no one will be spending anything because the casual players will just leave. The people that like VP will move to another game when it comes out and now they probably do not spend anything because they do not need to.

The thing that burns me the most was that they started a thread awhile back asking for feedback about accended gear and there were great suggestion in it. However, no feedback given and we were just ignored. Why start a thread asking for feedback and not give any response back?

You have a theory. What do you have to back it up? Nothing.

I have circumstantial evidence and there was plenty of it. The number of people leaving the game after hitting level cap. The number of people who didn’t think it was worth putting all that work into a legendary because it wasn’t any better than an exotic. The number of people posting on the forums about having nothing to do. This wasn’t one or two people…it was rampant.

I moderated a different fan forum back then, and I’m telling you, people really were confused about the lack of end game and having nothing to do. There were no raids. There was no gear to get. Only a really, really long grind that didn’t give you any advantage. And Anet did say at one point that the uptake on legendaries was smaller than they thought it would be. I don’t just invent stuff.

I do agree with you that Anet didn’t give it a chance and that they may have read the situation wrong, but don’t kid yourself. You didn’t invest millions of dollars into a game, you don’t get to say what they need to do for the game to survive.

But think about this. If Anet was truly using ascended gear to get more money, why is it account bound. You can’t buy or sell it on the trading post. You have to earn it. If anything, the ascended gear before this, amulets, earrings, the backpack and the rings were making Anet no money at all. So how does that stack up with your greed theory?

You state you have circumstancial evidence. This basically means you are not sure either. How do you know people were leaving in droves? Because they stated it on the forums? Same can be said now then that people are leaving in droves because of the accended gear.
And with regard to money. It costs an extreme fortune to level you craft up to 500 just to make the accended. The easiest way to do it is to buy the gold and level it up. Unless you have all the mats or farm them yourselves, which takes quite a while. And you know people want the easy way and that is to buy the gold outright.

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Posted by: Blaine Tog.8304

Blaine Tog.8304

You have a theory. What do you have to back it up? Nothing.

I have circumstantial evidence and there was plenty of it.

You have anecdotal evidence, which is notoriously unreliable. You’re both talking out of your behinds, so let’s not try to pretend otherwise.

The number of people leaving the game after hitting level cap. The number of people who didn’t think it was worth putting all that work into a legendary because it wasn’t any better than an exotic. The number of people posting on the forums about having nothing to do. This wasn’t one or two people…it was rampant.

Sure. That’s what the Living Story is supposed to fix though: giving people stuff to do to keep playing. Massive stretches of grind were not supposed to be the endgame.

I do agree with you that Anet didn’t give it a chance and that they may have read the situation wrong, but don’t kid yourself. You didn’t invest millions of dollars into a game, you don’t get to say what they need to do for the game to survive.

Sure sure. It’s possible that their old design philosophy was ultimately flawed and wouldn’t allow them to rise to the level they wished, so they changed it. That’s really depressing for people like me who loved the design philosophy from GW1 (and, we thought, GW2) and I really don’t think that philosophy is flawed, but whatever, I don’t have the numbers and the aspirations that ANet does. I just want to have fun, whereas their primary motivation is to make money. They’re a business and that’s their prerogative.

But I do not take being lied to well. Because make no bones about it: Anet has violated their design philosophy with this patch, and they tried to pretend like they didn’t. If you’re going to make changes like this, at least have the courtesy to tell us upfront so I know to find another ship. I’m going to be left particularly embittered if my first sign that the destination has changed from Hawaii to Alaska is glaciers floating outside my porthole.

But think about this. If Anet was truly using ascended gear to get more money, why is it account bound. You can’t buy or sell it on the trading post. You have to earn it. If anything, the ascended gear before this, amulets, earrings, the backpack and the rings were making Anet no money at all. So how does that stack up with your greed theory?

Ascended gear is a retention tool, which nets them more money over time than a single lump-sum purchase might. It does that better if it’s account-bound and time-gated.

I main Ele and Necro, though I have an alt of each profession at level 80.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.

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Posted by: Chasind.3128

Chasind.3128

I actually wasn’t going to go for ascended gear or anything, except with my laurels- I hate grinding, I don’t play games to grind- I play them to have fun like most people; grinding is not what I entail as fun. I actually would though go for celestial like gear but again, you have to grind for it & it takes days to get it through the crystals or whatnot, it was recently explained to me.
Maybe I’m just spoiled & used to instant gratification because I’ve never enjoyed grinding for materials on any game & would rather just outright buy the armor/gear. Hopefully ascended weapons & armor & gear (I dont care how insane the price) will be released on the TP. Maybe it’s just me who feels like there is a pressure to get these things or else be left in the dust. That’s not the kind of game I look forward to playing.

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Posted by: stof.9341

stof.9341

That’s because you play the game to enjoy the content, not to get shiny stats.

WoW solved that in part because you’d farm new items to allow you to tackle the next content. Like a linear game really. WoW wasn’t a game were you farmed the best stats but were you farm the power allowing you to visit more content.

What do we farm our ascended items in GW2 for?

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Posted by: Vayne.8563

Vayne.8563

You keep saying that their original business plan failed. How do you know that. It was never given a chance. It may have been working just fine. The game was alive and thriving at that point. You keep saying that they have the metrics. Yes they do, however, you do not know what it shows. You are just assuming like everyone else here but trying to make yourself look correct. So do not go state that their original plan was a failure because you have no clue if it was or not.

This change comes down to pure and simple money. They can make more money with the grind than without. You need the gold to help counter the grind. Great go buy some gems and convert. However, this will only work for so long and in the end will bite you back because no one will be spending anything because the casual players will just leave. The people that like VP will move to another game when it comes out and now they probably do not spend anything because they do not need to.

The thing that burns me the most was that they started a thread awhile back asking for feedback about accended gear and there were great suggestion in it. However, no feedback given and we were just ignored. Why start a thread asking for feedback and not give any response back?

You have a theory. What do you have to back it up? Nothing.

I have circumstantial evidence and there was plenty of it. The number of people leaving the game after hitting level cap. The number of people who didn’t think it was worth putting all that work into a legendary because it wasn’t any better than an exotic. The number of people posting on the forums about having nothing to do. This wasn’t one or two people…it was rampant.

I moderated a different fan forum back then, and I’m telling you, people really were confused about the lack of end game and having nothing to do. There were no raids. There was no gear to get. Only a really, really long grind that didn’t give you any advantage. And Anet did say at one point that the uptake on legendaries was smaller than they thought it would be. I don’t just invent stuff.

I do agree with you that Anet didn’t give it a chance and that they may have read the situation wrong, but don’t kid yourself. You didn’t invest millions of dollars into a game, you don’t get to say what they need to do for the game to survive.

But think about this. If Anet was truly using ascended gear to get more money, why is it account bound. You can’t buy or sell it on the trading post. You have to earn it. If anything, the ascended gear before this, amulets, earrings, the backpack and the rings were making Anet no money at all. So how does that stack up with your greed theory?

You state you have circumstancial evidence. This basically means you are not sure either. How do you know people were leaving in droves? Because they stated it on the forums? Same can be said now then that people are leaving in droves because of the accended gear.
And with regard to money. It costs an extreme fortune to level you craft up to 500 just to make the accended. The easiest way to do it is to buy the gold and level it up. Unless you have all the mats or farm them yourselves, which takes quite a while. And you know people want the easy way and that is to buy the gold outright.

Yes, that’s true now about gold, but back when ascended gear was introduced, it wasn’t. Guild Wars 2 didn’t introduce ascended gear in the last patch. Guild Wars 2 introduced ascended gear in November…and so far it hasn’t made them a penny. If your theory about why they introduced vertical progression in the first place was true, it would have been available for cash back then…not this late in the piece.

And again, if it’s not about money, what other reason could they possibly have to do it. We know it was wildly unpopular with Guild Wars 1 players and their fans. We know it. This isn’t a guess. It goes against what Anet said they were going to do.

So what’s your theory to explain why, last November, Anet did a turn around and started adding stuff to the game they said they wouldn’t, kitten ing off tons of people in the process? It’s not about money or the cash shop because nothing they introduced back then affected the cash shop.

You tell me why they did it? To kitten off their core customers? For what reason?

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Posted by: Vayne.8563

Vayne.8563

You have a theory. What do you have to back it up? Nothing.

I have circumstantial evidence and there was plenty of it.

You have anecdotal evidence, which is notoriously unreliable. You’re both talking out of your behinds, so let’s not try to pretend otherwise.

The number of people leaving the game after hitting level cap. The number of people who didn’t think it was worth putting all that work into a legendary because it wasn’t any better than an exotic. The number of people posting on the forums about having nothing to do. This wasn’t one or two people…it was rampant.

Sure. That’s what the Living Story is supposed to fix though: giving people stuff to do to keep playing. Massive stretches of grind were not supposed to be the endgame.

I do agree with you that Anet didn’t give it a chance and that they may have read the situation wrong, but don’t kid yourself. You didn’t invest millions of dollars into a game, you don’t get to say what they need to do for the game to survive.

Sure sure. It’s possible that their old design philosophy was ultimately flawed and wouldn’t allow them to rise to the level they wished, so they changed it. That’s really depressing for people like me who loved the design philosophy from GW1 (and, we thought, GW2) and I really don’t think that philosophy is flawed, but whatever, I don’t have the numbers and the aspirations that ANet does. I just want to have fun, whereas their primary motivation is to make money. They’re a business and that’s their prerogative.

But I do not take being lied to well. Because make no bones about it: Anet has violated their design philosophy with this patch, and they tried to pretend like they didn’t. If you’re going to make changes like this, at least have the courtesy to tell us upfront so I know to find another ship. I’m going to be left particularly embittered if my first sign that the destination has changed from Hawaii to Alaska is glaciers floating outside my porthole.

But think about this. If Anet was truly using ascended gear to get more money, why is it account bound. You can’t buy or sell it on the trading post. You have to earn it. If anything, the ascended gear before this, amulets, earrings, the backpack and the rings were making Anet no money at all. So how does that stack up with your greed theory?

Ascended gear is a retention tool, which nets them more money over time than a single lump-sum purchase might. It does that better if it’s account-bound and time-gated.

Yep it’s a retention tool…that’s my point. So why did Anet suddenly feel they needed a retention tool back in November. It wasn’t popular with the core fanbase. Annecdotally it wasn’t popular with testers either. They knew there’d be backlash because they said they knew…and they did it anyway.

Why? They must have had a reason.

If their metrics showed the game was healthy would they have had to do it?

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Posted by: tastegw.2617

tastegw.2617

guild wars has veered so far off track since the release of the original guild wars, that the game is hardly recognizable. those of you who remember playing the beta weekends of the first guild wars remember the true nature of what was started, what was created, and what was to come.

this was an anti grind series, built for pvp with a optional pve sector. there were no other tiers of weapons than what the current level suggested. what made pve fun was finding the hard to find weapons or material for the armor, and using it on your pvp (not pvp only) characters.

the only true grinding was for ranks of various sorts, things that didnt give you an edge, totally meaningless to anyone but yourself and a few shocked onlookers.

now we have to grind for the best grade gear, not the skins, but the gear. laurels for example, take quite a bit of time to accumulate to get some trinkets. other currency only items as well. anet, make base skin of the highest tier weapons/armor that cant be altered so we can all be on the same playing field.

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Posted by: JDGumby.7685

JDGumby.7685

What do we farm our ascended items in GW2 for?

So that you can farm the content that requires Ascended gear that will accompany the rollout of the next tier up from Ascended or that appears a month or so in advance of the announcement of the new tier.

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Posted by: Zypher.7609

Zypher.7609

I see what they are doing wrong and how they have literally lost millions of players in a year and I call them out on it.
Its numbers are falling dramatically and they are losing more players each week than they are gaining.

Wow, I did not realize it was that much. I would be interested in reading the article Arena Net released with that info.

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Posted by: Wolfheart.1938

Wolfheart.1938

There are so few players left in fact that they were able to remove culling. Had they attempted to do that a year ago GW2 would have been a slide show and completely unplayable. The player base has thinned out so much its depressing.

Ahahah, this has one of the most misguided posts I’ve ever heard. It seems that you are unfamiliar with overflows and how they work. Read up the wiki, think about it for ten seconds, then come back and try to doom and gloom in a more credible way.

“We have no first-person view because stupid people would lock into it”
“You can’t have more than 10 HS decks because that would confuse people”
“30 fps is more cinematic”

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Posted by: anzenketh.3759

anzenketh.3759

To me this should all be very simple. If you aren’t having fun in the game, it’s time to stop playing.

This isn’t an about face or anything like that. But the developers did give us a place to provide feedback on ascended gear, apparently didn’t read it, and have now (apparently) deleted it.

I would assume that the ONLY impact we can have on the game is either with the play / don’t play dichotomy. So, in some respects, if you aren’t upset enough to quit the game, Arena Net doesn’t care.

That’s were I’m at. I don’t play. I log on occasionally to check ingame mail. I’m certainly not even looking at the gem store. I’m hoping all those others who feel like I do also stop playing, and voice their opinions to ArenaNet.

I also hope that ArenaNet doesn’t completely misinterpret the whole thing and add more gear grind. But you never know. They don’t seem to be in touch, at all.

To their credit, the forums are kind of fun.

:/

You don’t play, but I’ve never seen the game busier. I’m not sure that you not playing or the percentage of people who have actually stopped is more than the number of people playing and liking the game.

So I don’t see how it can be a wake up call to Anet. The game is truly packed.

Vayne your religious fanaticism has to stop. Look we understand completely that you are 51 years old, work very little, and love GW2 with all of your life. In fact dare I say that GW2 IS your life? You purposely troll every thread that criticizes GW2 hoping to get the thread locked or deletes. You do not listen to reason or common sense and derive every conclusion from your feelings and emotions alone. Any real man or successful person will tell you that you have to take your feelings and emotions out of the equation when making a decision. That being said though we both want the same thing, for GW2 to be successful. I see what they are doing wrong and how they have literally lost millions of players in a year and I call them out on it. You on the other hand think that all of their decision making is perfect and defend them vigorously. We are on the same team and I see that the ship is sinking and I’m bailing water while you sit up in the upper lounge believing everything is peachy.

Regardless the game is not busier than ever. Its numbers are falling dramatically and they are losing more players each week than they are gaining. It only appears that there are more players because of the recent grind they introduced with Ascended Weapons and Champ Bags. Everyone is concentrated in the same exact areas of the map farming farming farming farming. There are so few players left in fact that they were able to remove culling. Had they attempted to do that a year ago GW2 would have been a slide show and completely unplayable. The player base has thinned out so much its depressing. The only hope for GW2 is their release into China. They HAVE to be successful in that market or NC Soft is going to cut off their funding completely.

Interesting that time and time again ArenaNet has said the opposite.

In Game: Storm Bluff Isle — Anzz, Anzenketh Kyoto

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Posted by: Theplayboy.6417

Theplayboy.6417

There are so few players left in fact that they were able to remove culling. Had they attempted to do that a year ago GW2 would have been a slide show and completely unplayable. The player base has thinned out so much its depressing.

Ahahah, this has one of the most misguided posts I’ve ever heard. It seems that you are unfamiliar with overflows and how they work. Read up the wiki, think about it for ten seconds, then come back and try to doom and gloom in a more credible way.

I think you are the one that needs to do some research. Specifically on server shards and resource allocation. You clearly have no clue what you are talking about.

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Posted by: Zypher.7609

Zypher.7609

snip

Could you answer my post above. I would love to read the article about how millions of players left guild wars 2. I did not think it had gotten that bad, but seeing how it is the backing to your post i really want to read it.

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Posted by: Theplayboy.6417

Theplayboy.6417

snip

Could you answer my post above. I would love to read the article about how millions of players left guild wars 2. I did not think it had gotten that bad, but seeing how it is the backing to your post i really want to read it.

Yes ma’am. All the information you are asking for can be found here: http://global.ncsoft.com/global/ir/quarterly.aspx

And you don’t have to be a brainiac to understand the difference between 3.5 Million copies sold and an Active Player base of less than 400,000…. Things will get very very interesting and show abysmal numbers for GW2 in the Q3 Reports if they don’t manage to turn on the GW2 China Pre-Purchase before the end of the month.

(edited by Theplayboy.6417)

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Posted by: TheDaiBish.9735

TheDaiBish.9735

And you don’t have to be a brainiac to understand the difference between 3.5 Million copies sold and an Active Player base of less than 400,000…. Things will get very very interesting and show abysmal numbers for GW2 in the Q3 Reports if they don’t manage to turn on the GW2 China Pre-Purchase.

Where did you get the ‘less than 400,000 active players’ figure from? You aren’t getting it mixed up with ‘concurrent’ are you?

Life is a journey.
Time is a river.
The door is ajar.

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Posted by: Zypher.7609

Zypher.7609

And you don’t have to be a brainiac to understand the difference between 3.5 Million copies sold and an Active Player base of less than 400,000…. Things will get very very interesting and show abysmal numbers for GW2 in the Q3 Reports if they don’t manage to turn on the GW2 China Pre-Purchase.

Where did you get the ‘less than 400,000 active players’ figure from? You aren’t getting it mixed up with ‘concurrent’ are you?

Yeah I think he has to be, because to think that if there were less than 500,000 players in the game AND the fact that there is 400,000 concurrent. That would lead to the conclusion that no one logged off.

For reference:
—————————————-
con·cur·rent
k?n?k?r?nt,-?k?-r?nt/Submit
adjective
1.
existing, happening, or done at the same time.
“there are three concurrent art fairs around the city”
——————————————
So, Active players does not equal Concurrent players.

So you have a fallacy in that there are less than 500,000 players and there are 400,000 concurrent players.

Given a fallacy has been found that leads your entire post to be proven false. Which means you are wrong in saying that there are millions of players that left gw2.

Not trying to be for or against your posting. But throwing out numbers with no proof is a great way to have your entire post disregarded.

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Posted by: Theplayboy.6417

Theplayboy.6417

And you don’t have to be a brainiac to understand the difference between 3.5 Million copies sold and an Active Player base of less than 400,000…. Things will get very very interesting and show abysmal numbers for GW2 in the Q3 Reports if they don’t manage to turn on the GW2 China Pre-Purchase.

Where did you get the ‘less than 400,000 active players’ figure from? You aren’t getting it mixed up with ‘concurrent’ are you?

The concurrent is over 460,000. They didn’t put a time stamp on it and one can only assume that number was generated in the games earlier days when the servers were all much more populated. I heard it on a podcast or sotg or interview. I’ll try to find it.

(edited by Theplayboy.6417)

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Posted by: Theplayboy.6417

Theplayboy.6417

And you don’t have to be a brainiac to understand the difference between 3.5 Million copies sold and an Active Player base of less than 400,000…. Things will get very very interesting and show abysmal numbers for GW2 in the Q3 Reports if they don’t manage to turn on the GW2 China Pre-Purchase.

Where did you get the ‘less than 400,000 active players’ figure from? You aren’t getting it mixed up with ‘concurrent’ are you?

Yeah I think he has to be, because to think that if there were less than 500,000 players in the game AND the fact that there is 400,000 concurrent. That would lead to the conclusion that no one logged off.

For reference:
—————————————-
con·cur·rent
k?n?k?r?nt,-?k?-r?nt/Submit
adjective
1.
existing, happening, or done at the same time.
“there are three concurrent art fairs around the city”
——————————————
So, Active players does not equal Concurrent players.

So you have a fallacy in that there are less than 500,000 players and there are 400,000 concurrent players.

Given a fallacy has been found that leads your entire post to be proven false. Which means you are wrong in saying that there are millions of players that left gw2.

Not trying to be for or against your posting. But throwing out numbers with no proof is a great way to have your entire post disregarded.

I know what concurrent means…..Please provide the date and time when these 460,000 players were online.