Unfortunately, this is a complaint post. If you hate complaint posts, please skip this thread.
Before I start: I’ve played about 2,000 hours of Guild Wars; it’s basically my favorite game. Seeing as this is the sequel to Guild Wars, I thought I’d see more Guild Wars elements in the game… Instead, I feel kind of betrayed by ArenaNet. I feel like Guild Wars 2 was created to cater only to gamers coming from other games and casuals. I’ve actually gone back and started playing Guild Wars again…
Now that I’ve played Guild Wars 2 enough, I feel like I have a stronger opinion as to why I don’t like it and why I will no longer be playing it unless massive changes are made.
Here are the reasons why Guild Wars 2 doesn’t make me happy and I just don’t like playing it.
Game design
- Transmutation – Every time you transmute an item, it is destroyed. Why not create a system where you can store all of the skins you’ve unlocked so players can use stones to apply those skins over armor?
- Crafting is useless – There is currently no practical reason to level crafting other than to make legendaries… This system suffers from the same flaws its World of Warcraft counterpart contains (crafting useless items to gain levels, useless items take up inventory space, etc.) Why this system was even put in place? This leads me to another point…
- Too many currencies – Currently, you can purchase armor and weapons through gold, karma, crafting, tokens and drops in the world. Why? This is an overly complicated system clearly designed to make players grind. Instead… Guild Wars 2 should have no “crafting” or “token” system and should use the tried and true loot system in Guild Wars, where you need to use gold, crafting materials and at times one other item to create pieces of armor and weapons. This helps other issues that I will discuss later.
- Armor rarity disparity – The ArenaNet team promised before launch that all armor would be created equal. Instead, we now have masterwork, rare, and exotic armor. They all have different stats. This means if you have level 80 exotic armor, you are better equipped (albeit marginally) than someone with level 80 masterwork armor. For a game that is designed with a horizontal scaling system, this also doesn’t make much sense.
- Magic Find armor – There is no reason to include Magic Find items in this game. One of the biggest flaws of this system is that players need to sacrifice effectiveness to gather drops. Why this design? Is it to create a challenge for players who want to farm? When players equip Magic Find armor in dungeons, they are detrimental to the team. It baffles me that ArenaNet thought this was a good idea.
- Guild system – Having multiple guilds is such a huge mistake. Although I understand why being in multiple guilds makes sense, belonging to more than one guild ruins the feeling of being loyal. Instead, have a system where you can join a PvE or PvP guild. If you join a PvX guild, it occupies both PvE and PvP categories. This way you can stay loyal to a guild but still have a purpose for being in it! And don’t say just use it the way you want to, this is a stupid argument.
(edited by dimgl.4786)