IMO, GW2 is the best game ever played

IMO, GW2 is the best game ever played

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Posted by: Nappychappy.7046

Nappychappy.7046

But if the game would improve, change, how do you know how it would be and if it wouldn’t last a month with a fee…

Because the game isn’t worth a sub-fee, even if it was better overall.

You are using 21 of 100 infractions ermm, PMs.

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Posted by: Vayne.8563

Vayne.8563

But if the game would improve, change, how do you know how it would be and if it wouldn’t last a month with a fee…

Because the game isn’t worth a sub-fee, even if it was better overall.

In your jaded opinion.

Actually I don’t think any game is worth a sub fee right now. But given the choice of MMOs out there, if I had to pay a sub fee for one of them, Guild Wars 2 would be it. I don’t think you could pay me enough to play WoW.

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Posted by: Nappychappy.7046

Nappychappy.7046

Okay, see, I didn’t say “If they just out of the blue added a sub-fee” I said “if it had one.” Big difference.

That’s exactly why your statement has no ground, the game would have to be different with a sub-fee as well.

Actually it does have ground, a sub-fee would improve the game overall, I mean, unless you cannot afford 50 cents a day (if high end of sub-fee spectrum).

It sounds like they’re actually making more from the cash shop than what they would likely be making from the people that would stick around and choose to keep subbing. Worked out to something like if 600k people were subbing consistently since release at $15 according to the earnings report.

I suppose it’s possible more than that would have consistently subbed, but it’s not like they’re not making loads of money here on a weekly basis with the gem store. More than enough to fund anything they want to do with the game, and bank a tidy profit.

Yeah I had read a while back, wish I had bookmarked the site, any way, it was a study done on how much people spend in f2p vs p2p games and f2p games made roughly 3 times more per-paying customer per month. WoW would be a bad example to compare to, but say Rift to Gw2, Gw2 is probably pulling in more money even if it had half the active players.

From a gamer’s perspective, this is pretty irrelevant. The cash shop is making it hell to turn a profit, to play and be rewarded, to actually go above and beyond to achieve something like a Legendary weapon that is completely undermined by the cash shop. Diminishing Returns are a direct result of the cash shop.

No one in the gaming industry wants to make an honest profit and to make good games while doing so, it is a bit disturbing – especially since all these developers say they want to make good games that players will love .

New weapons? Put em’ in a box and make them pay for a key, I bet they will “love” that! edit oh and add that RNG thing too, oh boy!

You are using 21 of 100 infractions ermm, PMs.

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Posted by: Vayne.8563

Vayne.8563

Okay, see, I didn’t say “If they just out of the blue added a sub-fee” I said “if it had one.” Big difference.

That’s exactly why your statement has no ground, the game would have to be different with a sub-fee as well.

Actually it does have ground, a sub-fee would improve the game overall, I mean, unless you cannot afford 50 cents a day (if high end of sub-fee spectrum).

It sounds like they’re actually making more from the cash shop than what they would likely be making from the people that would stick around and choose to keep subbing. Worked out to something like if 600k people were subbing consistently since release at $15 according to the earnings report.

I suppose it’s possible more than that would have consistently subbed, but it’s not like they’re not making loads of money here on a weekly basis with the gem store. More than enough to fund anything they want to do with the game, and bank a tidy profit.

Yeah I had read a while back, wish I had bookmarked the site, any way, it was a study done on how much people spend in f2p vs p2p games and f2p games made roughly 3 times more per-paying customer per month. WoW would be a bad example to compare to, but say Rift to Gw2, Gw2 is probably pulling in more money even if it had half the active players.

From a gamer’s perspective, this is pretty irrelevant. The cash shop is making it hell to turn a profit, to play and be rewarded, to actually go above and beyond to achieve something like a Legendary weapon that is completely undermined by the cash shop. Diminishing Returns are a direct result of the cash shop.

No one in the gaming industry wants to make an honest profit and to make good games while doing so, it is a bit disturbing – especially since all these developers say they want to make good games that players will love .

New weapons? Put em’ in a box and make them pay for a key, I bet they will “love” that!

If diminishing returns is a direct result of the cash shop, why did Guild Wars 1 have similar anti-farming features? You couldn’t get gold for cash in Guild Wars 1.

Maybe it’s the company’s farming policy and not the cash shop that’s causing this kind of problem. The farming in this game isn’t particularly better or worse than the farming in GW 1.

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Posted by: Nappychappy.7046

Nappychappy.7046

Okay, see, I didn’t say “If they just out of the blue added a sub-fee” I said “if it had one.” Big difference.

That’s exactly why your statement has no ground, the game would have to be different with a sub-fee as well.

Actually it does have ground, a sub-fee would improve the game overall, I mean, unless you cannot afford 50 cents a day (if high end of sub-fee spectrum).

It sounds like they’re actually making more from the cash shop than what they would likely be making from the people that would stick around and choose to keep subbing. Worked out to something like if 600k people were subbing consistently since release at $15 according to the earnings report.

I suppose it’s possible more than that would have consistently subbed, but it’s not like they’re not making loads of money here on a weekly basis with the gem store. More than enough to fund anything they want to do with the game, and bank a tidy profit.

Yeah I had read a while back, wish I had bookmarked the site, any way, it was a study done on how much people spend in f2p vs p2p games and f2p games made roughly 3 times more per-paying customer per month. WoW would be a bad example to compare to, but say Rift to Gw2, Gw2 is probably pulling in more money even if it had half the active players.

From a gamer’s perspective, this is pretty irrelevant. The cash shop is making it hell to turn a profit, to play and be rewarded, to actually go above and beyond to achieve something like a Legendary weapon that is completely undermined by the cash shop. Diminishing Returns are a direct result of the cash shop.

No one in the gaming industry wants to make an honest profit and to make good games while doing so, it is a bit disturbing – especially since all these developers say they want to make good games that players will love .

New weapons? Put em’ in a box and make them pay for a key, I bet they will “love” that!

If diminishing returns is a direct result of the cash shop, why did Guild Wars 1 have similar anti-farming features? You couldn’t get gold for cash in Guild Wars 1.

Maybe it’s the company’s farming policy and not the cash shop that’s causing this kind of problem. The farming in this game isn’t particularly better or worse than the farming in GW 1.

My guess is because the company is really understaffed and the best way to curve farming/gold selling cheaply, is to put a limit on it. In GW2 with the gem =/= gold system they would definitely have to limit a persons ability to farm otherwise no one would buy gems, and yes gems would still come out of the cash shop even in no one were actually buying them/trading them.

If DR’s continue, GW2 would be as bad as a facebook game. You have 2 events left, or ask friends to play to unlock more events Click to buy more events !!!

You are using 21 of 100 infractions ermm, PMs.

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Posted by: Vayne.8563

Vayne.8563

Okay, see, I didn’t say “If they just out of the blue added a sub-fee” I said “if it had one.” Big difference.

That’s exactly why your statement has no ground, the game would have to be different with a sub-fee as well.

Actually it does have ground, a sub-fee would improve the game overall, I mean, unless you cannot afford 50 cents a day (if high end of sub-fee spectrum).

It sounds like they’re actually making more from the cash shop than what they would likely be making from the people that would stick around and choose to keep subbing. Worked out to something like if 600k people were subbing consistently since release at $15 according to the earnings report.

I suppose it’s possible more than that would have consistently subbed, but it’s not like they’re not making loads of money here on a weekly basis with the gem store. More than enough to fund anything they want to do with the game, and bank a tidy profit.

Yeah I had read a while back, wish I had bookmarked the site, any way, it was a study done on how much people spend in f2p vs p2p games and f2p games made roughly 3 times more per-paying customer per month. WoW would be a bad example to compare to, but say Rift to Gw2, Gw2 is probably pulling in more money even if it had half the active players.

From a gamer’s perspective, this is pretty irrelevant. The cash shop is making it hell to turn a profit, to play and be rewarded, to actually go above and beyond to achieve something like a Legendary weapon that is completely undermined by the cash shop. Diminishing Returns are a direct result of the cash shop.

No one in the gaming industry wants to make an honest profit and to make good games while doing so, it is a bit disturbing – especially since all these developers say they want to make good games that players will love .

New weapons? Put em’ in a box and make them pay for a key, I bet they will “love” that!

If diminishing returns is a direct result of the cash shop, why did Guild Wars 1 have similar anti-farming features? You couldn’t get gold for cash in Guild Wars 1.

Maybe it’s the company’s farming policy and not the cash shop that’s causing this kind of problem. The farming in this game isn’t particularly better or worse than the farming in GW 1.

My guess is because the company is really understaffed and the best way to curve farming/gold selling cheaply, is to put a limit on it. In GW2 with the gem =/= gold system they would definitely have to limit a persons ability to farm otherwise no one would buy gems, and yes gems would still come out of the cash shop even in no one were actually buying them/trading them.

If DR’s continue, GW2 would be as bad as a facebook game. You have 2 events left, or ask friends to play to unlock more events Click to buy more events !!!

Lots of people would still buy gems, because not everyone enjoys farming, spends time farming, or has the time to farm.

I never farm. Never ever. I don’t enjoy it. It’s annoying to me. I’ll do all sorts of other stuff and make money incidentally, but I’ll never farm. I’ve also bought gems, but never sold them for gold. I just play the game.

Those who enjoy farming or feel that farming is their play style are generally the people who are affected by diminishing returns. I have trouble believing they’re the majority of the player base.

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Posted by: McDili.1549

McDili.1549

Now I’m not trying to bash on TESO, because I am anticipating it. But rather, the fact that another company is taking the ideas from GW2 and integrating into their game used to be something that very popularly happened to WoW. And GW2 is only half a year old.

That’s just fascinating in my opinion.

I think you’ll find that TESO is taking its inspiration from multiple sources not just GW2.

Well of course it is, any MMO takes inspiration from multiple MMO’s, but I mean, 4 man dungeons, dodging by double tapping a directions, weapon swapping, combo fields, weapon-specific skills. The list does indeed go on, it sounds like GW2 in Tamriel.

I know obviously they’re mixing in some traditional elder scrolls mechanics but it literally sounds to me like it’s GW2 Meets Elder Scrolls, and that’s the game. I’m not bashing either game either, it’s just the observation I’ve made.

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Posted by: Nappychappy.7046

Nappychappy.7046

Okay, see, I didn’t say “If they just out of the blue added a sub-fee” I said “if it had one.” Big difference.

That’s exactly why your statement has no ground, the game would have to be different with a sub-fee as well.

Actually it does have ground, a sub-fee would improve the game overall, I mean, unless you cannot afford 50 cents a day (if high end of sub-fee spectrum).

It sounds like they’re actually making more from the cash shop than what they would likely be making from the people that would stick around and choose to keep subbing. Worked out to something like if 600k people were subbing consistently since release at $15 according to the earnings report.

I suppose it’s possible more than that would have consistently subbed, but it’s not like they’re not making loads of money here on a weekly basis with the gem store. More than enough to fund anything they want to do with the game, and bank a tidy profit.

Yeah I had read a while back, wish I had bookmarked the site, any way, it was a study done on how much people spend in f2p vs p2p games and f2p games made roughly 3 times more per-paying customer per month. WoW would be a bad example to compare to, but say Rift to Gw2, Gw2 is probably pulling in more money even if it had half the active players.

From a gamer’s perspective, this is pretty irrelevant. The cash shop is making it hell to turn a profit, to play and be rewarded, to actually go above and beyond to achieve something like a Legendary weapon that is completely undermined by the cash shop. Diminishing Returns are a direct result of the cash shop.

No one in the gaming industry wants to make an honest profit and to make good games while doing so, it is a bit disturbing – especially since all these developers say they want to make good games that players will love .

New weapons? Put em’ in a box and make them pay for a key, I bet they will “love” that!

If diminishing returns is a direct result of the cash shop, why did Guild Wars 1 have similar anti-farming features? You couldn’t get gold for cash in Guild Wars 1.

Maybe it’s the company’s farming policy and not the cash shop that’s causing this kind of problem. The farming in this game isn’t particularly better or worse than the farming in GW 1.

My guess is because the company is really understaffed and the best way to curve farming/gold selling cheaply, is to put a limit on it. In GW2 with the gem =/= gold system they would definitely have to limit a persons ability to farm otherwise no one would buy gems, and yes gems would still come out of the cash shop even in no one were actually buying them/trading them.

If DR’s continue, GW2 would be as bad as a facebook game. You have 2 events left, or ask friends to play to unlock more events Click to buy more events !!!

Lots of people would still buy gems, because not everyone enjoys farming, spends time farming, or has the time to farm.

I never farm. Never ever. I don’t enjoy it. It’s annoying to me. I’ll do all sorts of other stuff and make money incidentally, but I’ll never farm. I’ve also bought gems, but never sold them for gold. I just play the game.

Those who enjoy farming or feel that farming is their play style are generally the people who are affected by diminishing returns. I have trouble believing they’re the majority of the player base.

If you don’t have time to play a game, then maybe you shouldn’t be playing a game that requires time. A poor excuse is “I have money, but no time”, reminds me of casuals in WoW. “I hate raiding it sucks!!! But I want raiding gear!!” They simply don’t need it, just want it, why?

I do enjoy farming, I see it as part of the game. I meakittenome point, that is what all games become – farming. If someone enjoys killing bandit’s all day should they be punished for not killing 10 of each critters in 10 different zones? Both can be considered a grind, farming, but only 1 is punished for this type of “farming”. The game wasn’t sold on the basis that I could only play the way ANet deemed “correct”, but as “How I wanted to play”.

“Play how you want to” unless it skews the Cash shop.

You are using 21 of 100 infractions ermm, PMs.

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Posted by: Vayne.8563

Vayne.8563

If you don’t have time to play a game, then maybe you shouldn’t be playing a game that requires time. A poor excuse is “I have money, but no time”, reminds me of casuals in WoW. “I hate raiding it sucks!!! But I want raiding gear!!” They simply don’t need it, just want it, why?

I do enjoy farming, I see it as part of the game. I meakittenome point, that is what all games become – farming. If someone enjoys killing bandit’s all day should they be punished for not killing 10 of each critters in 10 different zones? Both can be considered a grind, farming, but only 1 is punished for this type of “farming”. The game wasn’t sold on the basis that I could only play the way ANet deemed “correct”, but as “How I wanted to play”.

“Play how you want to” unless it skews the Cash shop.

You keep saying cash shop. You’re OBSESSED by it. Even after I pointed out that long before they had this cash shop and the ability to change gems to gold, Anet had an anti-farming policy. You use some other excuse as to why they used to, instead of accepting the extremely reasonable view that maybe the company has another reason for not liking farming, besides just making it hard for botters even.

Farming screws with game economies. It’s that simple. You don’t have to like it, you don’t have to agree with it, you don’t have to believe it, but it’s true. Game economies, unlike real life economies, aren’t complex enough to be sustained without some kind of management. In games where loot is easy to get, farmable and freely available they inflation becomes HUGE. And then people who have less time get screwed over. Clearly Anet doesn’t want this to happen. This is as much a possibility as why DR exists than the cash shop because Anet’s anti-farming policy preceded the gem/cash issue. You just don’t want to see it, because you’re stuck in your point of view. You want to farm no matter who it affects.

Well its’ like life. Everyone can play the way they want, until someone else is affected and then there are repercussions. Anet doesn’t allow griefing either, but griefing is a play style for some. Every game has rules. Within the boundaries of those rules, written or unwritten, you’re free to play the way you want.

But if you’re just going to farm the same area over and over again, you might as well be a bot. Bots are eliminated for a reason. DR affects people who do the work of bots in just the same way. It ruins the economy for a whole lot of people.

It’s not that hard to farm an area and move to another area long before DR kicks in, which is why it’s a good strategy to use against bots, at least to some degree.

(edited by Vayne.8563)

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Posted by: xiv.7136

xiv.7136

Best MMO, yes.

Best game, that’s just not a possible judgement to make, you can’t compare say Tetris with Counterstrike, they’re just too different. It’s like comparing Brahms with Spice Girls, or opera with sex in the city.

Comparing like for like, compared to other MMOs with hotbars and such, yes, ok, GW2 makes the other games look plain bad.

________________________
http://youtu.be/P_hfyP2OHkw
I like pizza

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Posted by: Xsorus.2507

Xsorus.2507

Best MMO? No..not by a long shot….

Best Game? again no..not by a long shot..

GW2 is an average MMO, other games do things better..PvP for example is done better in both DAOC and Warhammer Online.

If you narrow it down, WvW is better then SWTOR’s World PvP, but GW2 SPvP is worse then SWTOR’s SPvP

PVE wise, This game has some pretty awful PvE…plenty of games do it better…Story/Content wise this game doesn’t hold a candle to SWTOR, and it comes no where NEAR The Secret World which is one of the best RPG’s released in the past 10 years.

GW2 should be thankful its Buy 2 Play to be honest..if it was subscriber based it would of already crashed and burned pretty badly.

http://www.youtube.com/user/Xsorus/videos?view=0
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos

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Posted by: Meglobob.8620

Meglobob.8620

Well my relationship with GW2 is love/hate…but as its been my number 1 game since it was released, it must be more love…

I would say since release, my attitude has been 95% to 70% love and 5% to 30% hate…

Its a huge game through and so far I have found anything ingame you hate for example you can avoid doing and just pretend it don’t exist…1 example is dungeons for instance…

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Posted by: Lillian Wandom Hale.7102

Lillian Wandom Hale.7102

Game has nice foundations …. but the end product is terrible
IMO , some of the common problems and unhappiness :

  • Skills are decided by weapon, meaning that MOST Profession use most viable choice, while others don’t even have many choices … Using same skills for 8 months now … kinda boring
  • I am lvl 80 (3 characters actually XD), full exotics (all 3 also) … what to do now ?
  • WvW is just zerging arround, AoEing …and destroying the gates ….same gates Over and Over and Over again
  • I can Complete Map … but why …for rewards ? ..but I already have armor and weapon I wanted
  • There is only 1 viable Legendary weapon for me , since Daggers and Scepter disappear when Elementalist casts spells
  • That 1 Legendary is White staff … which really doesn’t go with my Blackness/Darkness/Ravens/Fire/Shadows (and think about it, what color do you see more on armors ? Celestial or Abyss )
  • OP~UP professions relations
  • Legendary weapon unfairness ( quantity and particles )
  • 3 GreatSwords – 1 Staff – 1 LongBow – 1 ShortBow – 1 Focus …etc … -.-"
  • No End Game (Crafting, Gathering, etc are NOT End Game XD …other games have it to and don’t put it into an Endgame Folder ^^ )

This game is fun for few hours and boring grinding for the other 200 … but it still has major core flaws that really need to be fixed

I have Armor, I have Weapons … I am READY for ( fairly rewarded ) action ! … but where’s the action ? o.O

IMO, GW2 is the best game ever played

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Posted by: Vayne.8563

Vayne.8563

Game has nice foundations …. but the end product is terrible
IMO , some of the common problems and unhappiness :

  • Skills are decided by weapon, meaning that MOST Profession use most viable choice, while others don’t even have many choices … Using same skills for 8 months now … kinda boring
  • I am lvl 80 (3 characters actually XD), full exotics (all 3 also) … what to do now ?
  • WvW is just zerging arround, AoEing …and destroying the gates ….same gates Over and Over and Over again
  • I can Complete Map … but why …for rewards ? ..but I already have armor and weapon I wanted
  • There is only 1 viable Legendary weapon for me , since Daggers and Scepter disappear when Elementalist casts spells
  • That 1 Legendary is White staff … which really doesn’t go with my Blackness/Darkness/Ravens/Fire/Shadows (and think about it, what color do you see more on armors ? Celestial or Abyss )
  • OP~UP professions relations
  • Legendary weapon unfairness ( quantity and particles )
  • 3 GreatSwords – 1 Staff – 1 LongBow – 1 ShortBow – 1 Focus …etc … -.-"
  • No End Game (Crafting, Gathering, etc are NOT End Game XD …other games have it to and don’t put it into an Endgame Folder ^^ )

This game is fun for few hours and boring grinding for the other 200 … but it still has major core flaws that really need to be fixed

I have Armor, I have Weapons … I am READY for ( fairly rewarded ) action ! … but where’s the action ? o.O

Core flaws according to you. I’m curious…what would you consider a proper end game?

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Posted by: Lillian Wandom Hale.7102

Lillian Wandom Hale.7102

Game has nice foundations …. but the end product is terrible
IMO , some of the common problems and unhappiness :

  • Skills are decided by weapon, meaning that MOST Profession use most viable choice, while others don’t even have many choices … Using same skills for 8 months now … kinda boring
  • I am lvl 80 (3 characters actually XD), full exotics (all 3 also) … what to do now ?
  • WvW is just zerging arround, AoEing …and destroying the gates ….same gates Over and Over and Over again
  • I can Complete Map … but why …for rewards ? ..but I already have armor and weapon I wanted
  • There is only 1 viable Legendary weapon for me , since Daggers and Scepter disappear when Elementalist casts spells
  • That 1 Legendary is White staff … which really doesn’t go with my Blackness/Darkness/Ravens/Fire/Shadows (and think about it, what color do you see more on armors ? Celestial or Abyss )
  • OP~UP professions relations
  • Legendary weapon unfairness ( quantity and particles )
  • 3 GreatSwords – 1 Staff – 1 LongBow – 1 ShortBow – 1 Focus …etc … -.-"
  • No End Game (Crafting, Gathering, etc are NOT End Game XD …other games have it to and don’t put it into an Endgame Folder ^^ )

This game is fun for few hours and boring grinding for the other 200 … but it still has major core flaws that really need to be fixed

I have Armor, I have Weapons … I am READY for ( fairly rewarded ) action ! … but where’s the action ? o.O

Core flaws according to you. I’m curious…what would you consider a proper end game?

Something that GW2 will never have because of their stupid moto

Only End-Game deserving of playing is Power Grab ^^

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Posted by: chichogw.7981

chichogw.7981

After ultima online , all games starting to fail, i really dont know what to think now? these games dont want pk open world full lot epic figths i, anyway i see some ligths on others places for thnx god.

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Posted by: cesmode.4257

cesmode.4257

1-max level, yes. Best MMO out there and might be best MMO ever. After level cap, not so much. Just another generic grindy MMO once youve spend some time at 80.

Karma is as abundant as air, and as useless as the Kardashians.

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Posted by: Stark.1350

Stark.1350

Best MMO? No..not by a long shot….

Best Game? again no..not by a long shot..

GW2 is an average MMO, other games do things better..PvP for example is done better in both DAOC and Warhammer Online.

If you narrow it down, WvW is better then SWTOR’s World PvP, but GW2 SPvP is worse then SWTOR’s SPvP

PVE wise, This game has some pretty awful PvE…plenty of games do it better…Story/Content wise this game doesn’t hold a candle to SWTOR, and it comes no where NEAR The Secret World which is one of the best RPG’s released in the past 10 years.

GW2 should be thankful its Buy 2 Play to be honest..if it was subscriber based it would of already crashed and burned pretty badly.

Yes, comparing GW2 to the MMO’s that are dead. Makes sense I guess.

IMO, GW2 is the best game ever played

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Posted by: Stark.1350

Stark.1350

Can someone explain to me how this game has any sort of grind? I haven’t grinded for a single thing thus far.

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Posted by: Nightarch.2943

Nightarch.2943

Can someone explain to me how this game has any sort of grind? I haven’t grinded for a single thing thus far.

When I read that I literally threw my hands up in the air and said: “I’m done!” /thread, I’m out.

Guild Wars 2 is not a sequel to the original Guild Wars but merely an alternative story setting.

(edited by Nightarch.2943)

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Posted by: Ruby Red.4019

Ruby Red.4019

Ever played is a sweeping statement and subjective…. ever played by whom I wonder…. In my opinion GW2 had the potential to be awesome sadly it hasn’t delivered on that potential.

It’s simply become a wow type wannabe done in the rift style… and basically a mess sharing nothing with GW1 except the GW’s in the title. Rather than build on the best bits it’s removed anything good the two games might have had in common apart from some recycled music.

There’s a total lack of balance or challenge. The game is evermore forcing players into playing the game in a narrow, lemming minded way and this is why there are large areas devoid of players. The no subscription model is the only possible reason it could be called successful – we don’t know how it successful or not it would be if it required a monthly fee….

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Posted by: MRA.4758

MRA.4758

Can someone explain to me how this game has any sort of grind? I haven’t grinded for a single thing thus far.

Same here. I have played for 865 hours since release, not a single minute of them were wasted.

~MRA

IGN: Peavy (Asuran Engineer)
Tyrian Intelligence Agency [TIA]
Dies for Riverside on a regular basis, since the betas

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Posted by: Kakeru.2873

Kakeru.2873

Now I’m not trying to bash on TESO, because I am anticipating it. But rather, the fact that another company is taking the ideas from GW2 and integrating into their game used to be something that very popularly happened to WoW. And GW2 is only half a year old.

That’s just fascinating in my opinion.

I think you’ll find that TESO is taking its inspiration from multiple sources not just GW2.

Well of course it is, any MMO takes inspiration from multiple MMO’s, but I mean, 4 man dungeons, dodging by double tapping a directions, weapon swapping, combo fields, weapon-specific skills. The list does indeed go on, it sounds like GW2 in Tamriel.

I know obviously they’re mixing in some traditional elder scrolls mechanics but it literally sounds to me like it’s GW2 Meets Elder Scrolls, and that’s the game. I’m not bashing either game either, it’s just the observation I’ve made.

Because double tapping to dodge has never been in a game ever….
Because 4 man dungeons have never been done anywhere……
Because weapon swaping is something COMPLETELY NEW to MMOS!….
Because combo fields have NEVER been done before in ANY MMO EVER! cough FF MMO/cough*
Because Weapon Specific skills have never been done ever!!!!

It’s so funny how horribly informed you are :/

And what the poster you responded to ment was, TESO is taking more from DAoC than GW2, even some of the devs are people who worked on the original DAoC itself/

IMO, GW2 is the best game ever played

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Posted by: Raine.1394

Raine.1394

While not without flaws, I can easily say that GW2 is the best MMO that I’ve played. The visual conception and execution is stunning, though graphics alone won’t make a game good. It also solved many of the problems associated with players playing cooperatively with other players, actually a largish issue for me having come from years in WoW where more players on the map was like adding more rats to a cage. I think combat and the professions are not a finished product, but I’m fine with that and believe they eventually will receive attention. Anet can make a good game. They’ve shown me enough to convince me of that. My only quibbles have to do with missteps since launch like the introduction of vertical progression and a gear grind. There was really no need for that and it has brought along a host of problems. (That would be the problems that vertical progression always brings along.) I honestly don’t believe Anet had a good handle on the cost of managing vertical progression and the problems inherent therein. We’ll be wrestling with those going forward.

All in all, I think the game as conceived was great. The game as delivered was very good, and I have some issues with the management of the life cycle of the franchise. I’m still playing the game and enjoying it. (Well, not all of it. Orr is back to being annoying as hell.)

(edited by Raine.1394)

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Posted by: Gibson.4036

Gibson.4036

The exclusion of Cantha will be detrimental, because it was the favourite of many GW1 players and it brought a lot to the lore.

I expect we’ll see a lot more of the Kodan and Tengu, who will fill this niche while being far enough from real-life Asia to avoid offending our NCSoft overlords.

This game wouldn’t last a month with a sub-fee, that alone judges how great this game is.

Recent history indicates that’s true of most games. Sub-fees are becoming less and less common.

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Posted by: emikochan.8504

emikochan.8504

I’m loving GW2, though I will definitely be giving Wildstar a try, it’s just too hilarious :p

It seems like GW2 if it had a trinity, so i’ll just play both depending on my mood.

And lol at the sub fee comment, you can’t get away with having a sub these days, unless you are a niche game with a hardcore support. (and even then you need something like PLEX so people can play for free if they want)

Also about other games being gw2 + x, i’m ok with that, gw2 combat rocks :p I haven’t grinded once either.

Welcome to my world – http://emikochan13.wordpress.com

(edited by emikochan.8504)

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Posted by: Hjorje.9453

Hjorje.9453

Now I’m not trying to bash on TESO, because I am anticipating it. But rather, the fact that another company is taking the ideas from GW2 and integrating into their game used to be something that very popularly happened to WoW. And GW2 is only half a year old.

That’s just fascinating in my opinion.

I think you’ll find that TESO is taking its inspiration from multiple sources not just GW2.

Well of course it is, any MMO takes inspiration from multiple MMO’s, but I mean, 4 man dungeons, dodging by double tapping a directions, weapon swapping, combo fields, weapon-specific skills. The list does indeed go on, it sounds like GW2 in Tamriel.

I know obviously they’re mixing in some traditional elder scrolls mechanics but it literally sounds to me like it’s GW2 Meets Elder Scrolls, and that’s the game. I’m not bashing either game either, it’s just the observation I’ve made.

Because double tapping to dodge has never been in a game ever….
Because 4 man dungeons have never been done anywhere……
Because weapon swaping is something COMPLETELY NEW to MMOS!….
Because combo fields have NEVER been done before in ANY MMO EVER! cough FF MMO/cough*
Because Weapon Specific skills have never been done ever!!!!

It’s so funny how horribly informed you are :/

And what the poster you responded to ment was, TESO is taking more from DAoC than GW2, even some of the devs are people who worked on the original DAoC itself/

Well it is funny you can’t read his post right and see he was talking about talking ideas that had already been in other games and put into GW2. He just used the Elder Scrolls series to do that. I wouldn’t say he is horribly informed. GW2 got its WvW from DAoC. The devs even said that they looked at DAoC’s Realm vs Realm while developing WvW. GW2 tried to take a lot of the good things people liked from other games and develop them in GW2. Some worked and some didn’t. We just have to remember this game has been out for what 8 months. That is still young when compared to a lot of MMO’s out there. DAoC, WoW, UO, and GW1 all had multiple years under their belts to get to where they ended up. More content and changes are coming and I am looking forward to them. I think GW2 has some much room to grow that it will still be a part of the MMO landscape 3 to 5 years down the road.

Hjorje
______________________________________
Lead, Follow, or get the hell out of my way.

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Posted by: Emosewa.9731

Emosewa.9731

I feel like GW2 is up there near the best MMO’s in the early going. Once you reach higher levels I’m not convinced…it tends to lose it’s luster at level cap I think. Whether you grind or not is a personal thing, I think…for those that really want the few things that there are to want…like legendaries…I hear there’s a lot of grinding. For those that just enjoy bopping around and whacking on mobs in whatever event pops up around them…not much grinding.

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Posted by: Rakuren Kenshou.7689

Rakuren Kenshou.7689

I haven’t felt any grind yet, but I haven’t tried to earn anything ASAP yet either. I’m “working” towards my legendary, but I’m doing it passively.

The closest thing to a grind was doing Ascalonian Catacombs for my greatsword and helmet. But it was fun, so I didn’ t mind.

The point isn’t that the game doesn’t have grind. It’s that the game doesn’t have grind involved with regular gameplay. If you want a certain item, of course you have to work for it. If you just want certain stats and want max level gear, there is very little work involved. Even the ascended gear is a cakewalk.

If you don’t want to do fractals or don’t want to do dungeons or don’t want to do WvW, then yeah, I guess it’s grindy. But if you don’t like playing a game, don’t play it? I guess.

To be honest, I love Guild Wars 2. But I wouldn’t pay a subscription fee for it. I’ll dump money in their cash shop every once in a while, but so far I’ve spent something like 5 bucks a month (if I average it out) in the cash shop. But they haven’t dropped anything in the cash shop lately that I wanted.

“I reject your reality and substitute my own.”

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Posted by: Jski.6180

Jski.6180

Best MMO? No..not by a long shot….

Best Game? again no..not by a long shot..

GW2 is an average MMO, other games do things better..PvP for example is done better in both DAOC and Warhammer Online.

If you narrow it down, WvW is better then SWTOR’s World PvP, but GW2 SPvP is worse then SWTOR’s SPvP

PVE wise, This game has some pretty awful PvE…plenty of games do it better…Story/Content wise this game doesn’t hold a candle to SWTOR, and it comes no where NEAR The Secret World which is one of the best RPG’s released in the past 10 years.

GW2 should be thankful its Buy 2 Play to be honest..if it was subscriber based it would of already crashed and burned pretty badly.

SWTOR and many other mmorpgs are not action base but more of by the numbers games. There a lot more going on in GW2 then just simply overwhelming the other person with power when it comes to spvp. In effect GW2 is made to be far more intrusting in Spvp then most mmorpg because of the action base combat.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: Flamenco.3894

Flamenco.3894

ANet spent so much time redesigning GW2 that they forgot to design a proper game. The next few months will weigh heavy in GW2’s destiny. The game will be either successful or doomed.

Prince Rurik and Lady Althea. Anyone else see the incompatibilty here?

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Posted by: Jski.6180

Jski.6180

ANet spent so much time redesigning GW2 that they forgot to design a proper game. The next few months will weigh heavy in GW2’s destiny. The game will be either successful or doomed.

So it was not the month before or the month before or the one before that because ppl keep saying this over and over and nothing ever comes of the doom of the game. I guess there always one person per month who say this but its getting old.

Main : Jski Imaginary ELE (Necromancer)
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Server : FA

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Posted by: Nappychappy.7046

Nappychappy.7046

If you don’t have time to play a game, then maybe you shouldn’t be playing a game that requires time. A poor excuse is “I have money, but no time”, reminds me of casuals in WoW. “I hate raiding it sucks!!! But I want raiding gear!!” They simply don’t need it, just want it, why?

I do enjoy farming, I see it as part of the game. I meakittenome point, that is what all games become – farming. If someone enjoys killing bandit’s all day should they be punished for not killing 10 of each critters in 10 different zones? Both can be considered a grind, farming, but only 1 is punished for this type of “farming”. The game wasn’t sold on the basis that I could only play the way ANet deemed “correct”, but as “How I wanted to play”.

“Play how you want to” unless it skews the Cash shop.

You keep saying cash shop. You’re OBSESSED by it. Even after I pointed out that long before they had this cash shop and the ability to change gems to gold, Anet had an anti-farming policy. You use some other excuse as to why they used to, instead of accepting the extremely reasonable view that maybe the company has another reason for not liking farming, besides just making it hard for botters even.

Farming screws with game economies. It’s that simple. You don’t have to like it, you don’t have to agree with it, you don’t have to believe it, but it’s true. Game economies, unlike real life economies, aren’t complex enough to be sustained without some kind of management. In games where loot is easy to get, farmable and freely available they inflation becomes HUGE. And then people who have less time get screwed over. Clearly Anet doesn’t want this to happen. This is as much a possibility as why DR exists than the cash shop because Anet’s anti-farming policy preceded the gem/cash issue. You just don’t want to see it, because you’re stuck in your point of view. You want to farm no matter who it affects.

Well its’ like life. Everyone can play the way they want, until someone else is affected and then there are repercussions. Anet doesn’t allow griefing either, but griefing is a play style for some. Every game has rules. Within the boundaries of those rules, written or unwritten, you’re free to play the way you want.

But if you’re just going to farm the same area over and over again, you might as well be a bot. Bots are eliminated for a reason. DR affects people who do the work of bots in just the same way. It ruins the economy for a whole lot of people.

It’s not that hard to farm an area and move to another area long before DR kicks in, which is why it’s a good strategy to use against bots, at least to some degree.

The object of the game is farming. How you perceive it, doesn’t change what it is.

>Kill bad guys > loot.

This game wouldn’t last a month with a sub-fee, that alone judges how great this game is.

Recent history indicates that’s true of most games. Sub-fees are becoming less and less common.

Yes common knowledge is common, right? I think it is mostly the fault of greed, because no way should a sub-fee still be 15 dollars a month and to be fair it is hard on middle class families where 15 turns into 30-45 a month. Seems like every time sub-fee is brought up, it’s followed by “15 a month is a rip-off” – My question is: Why does it always have to be 15 dollars?

F2P is great until you realize how much it costs to play at a games full potential, seems to be the same with B2P.

My complaint is simply the game is gated, no matter what you do is hampered buy the cash shop. Does blizzard care if you have a bazillion gold? Nope. Do they care if you have 2 hours to play, or 12 hours to play? Nope. Do they care if you kill Green Whelps for a month? Nope.

Because they get paid and if that’s all you want to do, so be it.

You are using 21 of 100 infractions ermm, PMs.

(edited by Nappychappy.7046)

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Posted by: Xsorus.2507

Xsorus.2507

Best MMO? No..not by a long shot….

Best Game? again no..not by a long shot..

GW2 is an average MMO, other games do things better..PvP for example is done better in both DAOC and Warhammer Online.

If you narrow it down, WvW is better then SWTOR’s World PvP, but GW2 SPvP is worse then SWTOR’s SPvP

PVE wise, This game has some pretty awful PvE…plenty of games do it better…Story/Content wise this game doesn’t hold a candle to SWTOR, and it comes no where NEAR The Secret World which is one of the best RPG’s released in the past 10 years.

GW2 should be thankful its Buy 2 Play to be honest..if it was subscriber based it would of already crashed and burned pretty badly.

Yes, comparing GW2 to the MMO’s that are dead. Makes sense I guess.

Warhammer Online is pretty dead.

TSW and SWTOR though? SWTOR has a subscriber base somewhere between 500k and 1 Million players, + 2 Million F2P accounts.. and is neck and neck on time played with GW2.

http://www.youtube.com/user/Xsorus/videos?view=0
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos

IMO, GW2 is the best game ever played

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Posted by: Xsorus.2507

Xsorus.2507

Best MMO? No..not by a long shot….

Best Game? again no..not by a long shot..

GW2 is an average MMO, other games do things better..PvP for example is done better in both DAOC and Warhammer Online.

If you narrow it down, WvW is better then SWTOR’s World PvP, but GW2 SPvP is worse then SWTOR’s SPvP

PVE wise, This game has some pretty awful PvE…plenty of games do it better…Story/Content wise this game doesn’t hold a candle to SWTOR, and it comes no where NEAR The Secret World which is one of the best RPG’s released in the past 10 years.

GW2 should be thankful its Buy 2 Play to be honest..if it was subscriber based it would of already crashed and burned pretty badly.

SWTOR and many other mmorpgs are not action base but more of by the numbers games. There a lot more going on in GW2 then just simply overwhelming the other person with power when it comes to spvp. In effect GW2 is made to be far more intrusting in Spvp then most mmorpg because of the action base combat.

hahaha

GW2 SPvP system is nothing more then Civil War in SWTOR

http://www.youtube.com/user/Xsorus/videos?view=0
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos

IMO, GW2 is the best game ever played

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Posted by: MuffinPieFace.9513

MuffinPieFace.9513

Gw2 is awesome!

That is all.

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Posted by: Stark.1350

Stark.1350

Best MMO? No..not by a long shot….

Best Game? again no..not by a long shot..

GW2 is an average MMO, other games do things better..PvP for example is done better in both DAOC and Warhammer Online.

If you narrow it down, WvW is better then SWTOR’s World PvP, but GW2 SPvP is worse then SWTOR’s SPvP

PVE wise, This game has some pretty awful PvE…plenty of games do it better…Story/Content wise this game doesn’t hold a candle to SWTOR, and it comes no where NEAR The Secret World which is one of the best RPG’s released in the past 10 years.

GW2 should be thankful its Buy 2 Play to be honest..if it was subscriber based it would of already crashed and burned pretty badly.

Yes, comparing GW2 to the MMO’s that are dead. Makes sense I guess.

Warhammer Online is pretty dead.

TSW and SWTOR though? SWTOR has a subscriber base somewhere between 500k and 1 Million players, + 2 Million F2P accounts.. and is neck and neck on time played with GW2.

Is that why TSW and SWTOR has laid off people and ANET is hiring? And why SWTOR went f2p because it was tanking so bad?

IMO, GW2 is the best game ever played

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Posted by: Jski.6180

Jski.6180

Best MMO? No..not by a long shot….

Best Game? again no..not by a long shot..

GW2 is an average MMO, other games do things better..PvP for example is done better in both DAOC and Warhammer Online.

If you narrow it down, WvW is better then SWTOR’s World PvP, but GW2 SPvP is worse then SWTOR’s SPvP

PVE wise, This game has some pretty awful PvE…plenty of games do it better…Story/Content wise this game doesn’t hold a candle to SWTOR, and it comes no where NEAR The Secret World which is one of the best RPG’s released in the past 10 years.

GW2 should be thankful its Buy 2 Play to be honest..if it was subscriber based it would of already crashed and burned pretty badly.

SWTOR and many other mmorpgs are not action base but more of by the numbers games. There a lot more going on in GW2 then just simply overwhelming the other person with power when it comes to spvp. In effect GW2 is made to be far more intrusting in Spvp then most mmorpg because of the action base combat.

hahaha

GW2 SPvP system is nothing more then Civil War in SWTOR

So wait can you roll to avoid dmg in SWTOR can you preform combos?

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Server : FA

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Posted by: Poledo.3256

Poledo.3256

I thought it was as well. Right up until I didn’t :P

After I got my second to 80 and geared out within in 24 hours – I realized I had nothing left to do except start the next alt.

Haven’t logged in for 3 weeks

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Posted by: Adry.7512

Adry.7512

shut up. the game is not worth a sub-fee not cause its not good enough, but simply because NO game has EVER been worth a sub-fee. WoW just got lucky cause it came out wen mmorpgs sucked.

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Posted by: Adry.7512

Adry.7512

I thought it was as well. Right up until I didn’t :P

After I got my second to 80 and geared out within in 24 hours – I realized I had nothing left to do except start the next alt.

Haven’t logged in for 3 weeks

wrong and silly. if thats why u play mmorpgs then why play them ever? go to war, go do team pvp, go make money and get a legendary, make a guild and make em famous and do guild stuff, do living story -______-, i can go on, but i already gave u over a year’s worth of content. enjoy

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Posted by: Adry.7512

Adry.7512

so many SWTOR comments….that game is super bad, like lol its a reallyyyyy bad game.

just play GW2 k

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Posted by: SadieDeAtreia.8912

SadieDeAtreia.8912

Changing only negative thread titles. Oh boy, would that make you guys look silly. It would be like dev/anet call outs and such, being allowed only when the thread is full of flowery love…

Changed thread title by popular demand.

Thanks popularity!
:-)

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Posted by: Vayne.8563

Vayne.8563

Snip

I do enjoy farming, I see it as part of the game. I meakittenome point, that is what all games become – farming. If someone enjoys killing bandit’s all day should they be punished for not killing 10 of each critters in 10 different zones? Both can be considered a grind, farming, but only 1 is punished for this type of “farming”. The game wasn’t sold on the basis that I could only play the way ANet deemed “correct”, but as “How I wanted to play”.

“Play how you want to” unless it skews the Cash shop.

You keep saying cash shop. You’re OBSESSED by it. Even after I pointed out that long before they had this cash shop and the ability to change gems to gold, Anet had an anti-farming policy. You use some other excuse as to why they used to, instead of accepting the extremely reasonable view that maybe the company has another reason for not liking farming, besides just making it hard for botters even.

Farming screws with game economies. It’s that simple. You don’t have to like it, you don’t have to agree with it, you don’t have to believe it, but it’s true. Game economies, unlike real life economies, aren’t complex enough to be sustained without some kind of management. In games where loot is easy to get, farmable and freely available they inflation becomes HUGE. And then people who have less time get screwed over. Clearly Anet doesn’t want this to happen. This is as much a possibility as why DR exists than the cash shop because Anet’s anti-farming policy preceded the gem/cash issue. You just don’t want to see it, because you’re stuck in your point of view. You want to farm no matter who it affects.

Well its’ like life. Everyone can play the way they want, until someone else is affected and then there are repercussions. Anet doesn’t allow griefing either, but griefing is a play style for some. Every game has rules. Within the boundaries of those rules, written or unwritten, you’re free to play the way you want.

But if you’re just going to farm the same area over and over again, you might as well be a bot. Bots are eliminated for a reason. DR affects people who do the work of bots in just the same way. It ruins the economy for a whole lot of people.

It’s not that hard to farm an area and move to another area long before DR kicks in, which is why it’s a good strategy to use against bots, at least to some degree.

The object of the game is farming. How you perceive it, doesn’t change what it is.

>Kill bad guys > loot.

This game wouldn’t last a month with a sub-fee, that alone judges how great this game is.

Recent history indicates that’s true of most games. Sub-fees are becoming less and less common.

Yes common knowledge is common, right? I think it is mostly the fault of greed, because no way should a sub-fee still be 15 dollars a month and to be fair it is hard on middle class families where 15 turns into 30-45 a month. Seems like every time sub-fee is brought up, it’s followed by “15 a month is a rip-off” – My question is: Why does it always have to be 15 dollars?

F2P is great until you realize how much it costs to play at a games full potential, seems to be the same with B2P.

My complaint is simply the game is gated, no matter what you do is hampered buy the cash shop. Does blizzard care if you have a bazillion gold? Nope. Do they care if you have 2 hours to play, or 12 hours to play? Nope. Do they care if you kill Green Whelps for a month? Nope.

Because they get paid and if that’s all you want to do, so be it.

This game isn’t gated by the cash shop. Your expectations are. I don’t play the same game you do, because I’ve never sold a gem in my life and I don’t feel I need to.

The object of the game for me is NOT farming. I could care less about farming. The drops I get are completely incidental to me playing the game. I don’t go through a dungeon for drops. I don’t go through fractals for drops. I get drops doing them, but that’s not why I’m there.

I do different things in this game for different reasons. Sometimes, like today, I ran CM explorable mode to help a guildie who need to complete CM. I didn’t need or want the tokens. I didn’t need or want the drops. But I did want to help a guildie.

I also play to have fun. I enjoy certain things. I enjoy finding things I’ve never seen before. I enjoy some dynamic events. I enjoy leveling alts. I enjoy running fractals. I do them because I enjoy them.

The only things I’ve done in this game that I haven’t enjoyed, I’ve done to progress a storyline, not for loot.

I’m not convinced most people play games like either one of us.

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Posted by: uberkingkong.8041

uberkingkong.8041

The best source that does good job at rating games is www.gamefaqs.com, LoL and WoW are still better than this game. Lets not forget the upcoming The Elder Scrolls Online. GW1 had a big fanbase, but Morrowind, Oblivion, Skyrim… The Elder Scrolls Online is going to be bigger at launch than GW1 and more anticipated.

One thing GW2 lacks is raid game, things to do with your guild besides bounties, open world pvp (WvW is instanced), and most of all gear that makes you better than the majority of people aka RAID GEAR.

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Posted by: Strayhand.8216

Strayhand.8216

The object of the game for me is NOT farming. I could care less about farming. The drops I get are completely incidental to me playing the game. I don’t go through a dungeon for drops. I don’t go through fractals for drops. I get drops doing them, but that’s not why I’m there.

I also play to have fun. I enjoy certain things. I enjoy finding things I’ve never seen before. I enjoy some dynamic events. I enjoy leveling alts. I enjoy running fractals. I do them because I enjoy them.

This. It’s not the game which is gated, it’s your mind. I play games to have fun, not to have some virtual swords. Your obsession with purples is what makes you unable to enjoy a game for what it is – a game. I don’t say it’s the best game ever btw, I couldn’t care less about that, I simply enjoy it so I play it. You shouldn’t play a game you don’t enjoy.

One thing GW2 lacks is raid game, things to do with your guild besides bounties, open world pvp (WvW is instanced), and most of all gear that makes you better than the majority of people aka RAID GEAR.

Dude. These things are meant to be this way in GW2… (There isn’t only bounties in the guild missions.) Some stuff are missing, yes, but raids and open world pvp are not those. You are again one of those who want this game to be something it isn’t and doesn’t want to be.

(edited by Strayhand.8216)

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Posted by: McDili.1549

McDili.1549

Now I’m not trying to bash on TESO, because I am anticipating it. But rather, the fact that another company is taking the ideas from GW2 and integrating into their game used to be something that very popularly happened to WoW. And GW2 is only half a year old.

That’s just fascinating in my opinion.

I think you’ll find that TESO is taking its inspiration from multiple sources not just GW2.

Well of course it is, any MMO takes inspiration from multiple MMO’s, but I mean, 4 man dungeons, dodging by double tapping a directions, weapon swapping, combo fields, weapon-specific skills. The list does indeed go on, it sounds like GW2 in Tamriel.

I know obviously they’re mixing in some traditional elder scrolls mechanics but it literally sounds to me like it’s GW2 Meets Elder Scrolls, and that’s the game. I’m not bashing either game either, it’s just the observation I’ve made.

Because double tapping to dodge has never been in a game ever….
Because 4 man dungeons have never been done anywhere……
Because weapon swaping is something COMPLETELY NEW to MMOS!….
Because combo fields have NEVER been done before in ANY MMO EVER! cough FF MMO/cough*
Because Weapon Specific skills have never been done ever!!!!

It’s so funny how horribly informed you are :/

And what the poster you responded to ment was, TESO is taking more from DAoC than GW2, even some of the devs are people who worked on the original DAoC itself/

How am I horribly informed?

I knew all of that, but what game has all or extremely similar of those features at the same time? Gw2.

Name another MMO that has the small party oriented dungeons, weapon swapping, dodging, combo fields, weapon specific skills, and WvW type pvp all at the same time.

I’m not bashing TESO for taking these ideas and improving on them, that’s good for TESO, that’s good for GW2, that’s good for the MMO genre all together. It creates competition, something that hasn’t been seen in the MMO genre for the longest time since WoW’s monopoly over the genre. But with WoW diminishing and newer MMO’s rising up, we’re going to see a lot of changes in the genre itself and it’s showing in the example that is TESO right now.

Like I said before, it’s not bad that TESO is doing that.

Try to take a step back and look at it from an unbiased perspective, your fanboy is showing.

IMO, GW2 is the best game ever played

in Guild Wars 2 Discussion

Posted by: toafarmer.8401

toafarmer.8401

Best MMO? No..not by a long shot….

Best Game? again no..not by a long shot..

GW2 is an average MMO, other games do things better..PvP for example is done better in both DAOC and Warhammer Online.

If you narrow it down, WvW is better then SWTOR’s World PvP, but GW2 SPvP is worse then SWTOR’s SPvP

PVE wise, This game has some pretty awful PvE…plenty of games do it better…Story/Content wise this game doesn’t hold a candle to SWTOR, and it comes no where NEAR The Secret World which is one of the best RPG’s released in the past 10 years.

GW2 should be thankful its Buy 2 Play to be honest..if it was subscriber based it would of already crashed and burned pretty badly.

Yes, comparing GW2 to the MMO’s that are dead. Makes sense I guess.

Warhammer Online is pretty dead.

TSW and SWTOR though? SWTOR has a subscriber base somewhere between 500k and 1 Million players, + 2 Million F2P accounts.. and is neck and neck on time played with GW2.

Is that why TSW and SWTOR has laid off people and ANET is hiring? And why SWTOR went f2p because it was tanking so bad?

TSW is a WAY BETTER game than GW2. Waaay better. But GW2 sold more copies. TSW put their chips in a bad business model at the beggining. GW2 made way better publicity (Funcom sux on this).

But there is something that explains GW2 being more successful than TSW. Basically TSW s a hard game. As GW1 was. You need to think, you need to find a good build, you need to improve this build. You need to make your skills work together. GW2 is designed to be an easy game. Even a monkey can play it, since you dont need to make a build: anything goes. That happens because you cant really make a build, you can chose from a pool of half a dozen skills and place them in the slots they are allowed.

You have 10 skills. 5 of them you cant change. 1 MUST be a heal skill. Other MUST be an elite skill. Actually you only really chose 3 skills. And you dont have many skills to chose from. The game is also made as a cooperative game. No open world pvp, you have your own nods, no ks… it is a game designed for children.

Is it a bad game? No. Is it a good game? Kind of, but nothing special. Nothing compared to TSW or even GW1, which are challenging games. It is a new version of Lotro, with better graphics, better technology, a terrible (and I really mean terrible, even amateur) story, a worse build system (MUCH worse).

Overall, GW2 is a generic MMO. Is it fun? Well, if you dont mind grind it is. I dont mind grindind. When Im tried and too lazy to think, I play GW2, Diablo 3 or Minecraft. They are games where you dont need to think, you just go there and press the buttons.

IMO, GW2 is the best game ever played

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Best MMO? No..not by a long shot….

Best Game? again no..not by a long shot..

GW2 is an average MMO, other games do things better..PvP for example is done better in both DAOC and Warhammer Online.

If you narrow it down, WvW is better then SWTOR’s World PvP, but GW2 SPvP is worse then SWTOR’s SPvP

PVE wise, This game has some pretty awful PvE…plenty of games do it better…Story/Content wise this game doesn’t hold a candle to SWTOR, and it comes no where NEAR The Secret World which is one of the best RPG’s released in the past 10 years.

GW2 should be thankful its Buy 2 Play to be honest..if it was subscriber based it would of already crashed and burned pretty badly.

Yes, comparing GW2 to the MMO’s that are dead. Makes sense I guess.

Warhammer Online is pretty dead.

TSW and SWTOR though? SWTOR has a subscriber base somewhere between 500k and 1 Million players, + 2 Million F2P accounts.. and is neck and neck on time played with GW2.

Is that why TSW and SWTOR has laid off people and ANET is hiring? And why SWTOR went f2p because it was tanking so bad?

TSW is a WAY BETTER game than GW2. Waaay better. But GW2 sold more copies. TSW put their chips in a bad business model at the beggining. GW2 made way better publicity (Funcom sux on this).

But there is something that explains GW2 being more successful than TSW. Basically TSW s a hard game. As GW1 was. You need to think, you need to find a good build, you need to improve this build. You need to make your skills work together. GW2 is designed to be an easy game. Even a monkey can play it, since you dont need to make a build: anything goes. That happens because you cant really make a build, you can chose from a pool of half a dozen skills and place them in the slots they are allowed.

You have 10 skills. 5 of them you cant change. 1 MUST be a heal skill. Other MUST be an elite skill. Actually you only really chose 3 skills. And you dont have many skills to chose from. The game is also made as a cooperative game. No open world pvp, you have your own nods, no ks… it is a game designed for children.

Is it a bad game? No. Is it a good game? Kind of, but nothing special. Nothing compared to TSW or even GW1, which are challenging games. It is a new version of Lotro, with better graphics, better technology, a terrible (and I really mean terrible, even amateur) story, a worse build system (MUCH worse).

Overall, GW2 is a generic MMO. Is it fun? Well, if you dont mind grind it is. I dont mind grindind. When Im tried and too lazy to think, I play GW2, Diablo 3 or Minecraft. They are games where you dont need to think, you just go there and press the buttons.

I didn’t like TSW that much. It was “okay” I bought the game, played it for a few weeks and I had problems with it. Some of them that really annoyed me.

For example, though TSW had great voice acting and writing, the choice not to voice the main character never sat well with me. I felt like I was playing a mute. Every single quest was someone with a monologue. That got old real fast.

The combat wasn’t that much fun either. You’re right, it’s more of a build game but going into an area and just beating the same undead guys over and over didn’t feel like fun. It felt like a routine. I didn’t feel involved in the combat itself.

I did like the longer quests, though, and the mood of the game.

However, I disagree that Guild Wars 2 is the standard fantasy MMO. It might be in story, but it added and changed a lot of things in MMO space for the better. Not having to tag mobs, the downed state, which I love, not competing for nodes, the way weapon skills work, the active dodging, the personal story (which I realize is uneven at best, but I liked some of them), the lack of a trinity (a big deal for me), the way dynamic events work (and scale)…hell this is the first game that made escort quests fun for me.

At any rate, I couldn’t stay with TSW because I just didn’t find it fun.

IMO, GW2 is the best game ever played

in Guild Wars 2 Discussion

Posted by: Nappychappy.7046

Nappychappy.7046

Anet had an anti-farming policy.

Please link, or copy/paste this policy for me to read over – Thanks.

You are using 21 of 100 infractions ermm, PMs.