IMO, GW2 is the best game ever played
Anet had an anti-farming policy.
Please link, or copy/paste this policy for me to read over – Thanks.
Actually I think the inclusion of DR is enough to explain that.
That isn’t a policy, that is their pitiful attempt at stopping bots with a line of code. Which it did slow them down on farming DE’s, but like all who run bots, adapt to new strategies, such as tele-gather, or worse hacking.
If they had a policy, I’d think that Diminishing Returns would have been in since release, not months after.
Anet had an anti-farming policy.
Please link, or copy/paste this policy for me to read over – Thanks.
Actually I think the inclusion of DR is enough to explain that.
That isn’t a policy, that is their pitiful attempt at stopping bots with a line of code. Which it did slow them down on farming DE’s, but like all who run bots, adapt to new strategies, such as tele-gather, or worse hacking.
If they had a policy, I’d think that Diminishing Returns would have been in since release, not months after.
Anet tells us it’s for bots, but despite that, it affects legit players enormously as well (and as farming is concerned, not in a good way). The reason it’s there months after release was because, like some players put it, “not playing the game Anet wants us to”. The message there is quite clear and obvious, especially since DR extends beyond just outside world farming.
You asked for an “anti-farming policy”. Obviously there’s no official policy, but from DR, we can tell that farming isn’t Anet’s intention (eg. they don’t want people farming). If the game was about farming, we wouldn’t have any of it.
That’s a satisfactory enough of an answer. If you’re not happy with it, then I don’t think you’d be satisfied with any answer.
(edited by Heijincks.9267)
Anet had an anti-farming policy.
Please link, or copy/paste this policy for me to read over – Thanks.
Actually I think the inclusion of DR is enough to explain that.
That isn’t a policy, that is their pitiful attempt at stopping bots with a line of code. Which it did slow them down on farming DE’s, but like all who run bots, adapt to new strategies, such as tele-gather, or worse hacking.
If they had a policy, I’d think that Diminishing Returns would have been in since release, not months after.
Anet tells us it’s for bots, but despite that, it affects legit players enormously as well (and as farming is concerned, not in a good way). The reason it’s there months after release was because, like some players put it, “not playing the game Anet wants us to”. The message there is quite clear and obvious, especially since DR extends beyond just outside world farming.
You asked for an “anti-farming policy”. Obviously there’s no official policy, but from DR, we can tell that farming isn’t Anet’s intention (eg. they don’t want people farming). If the game was about farming, we wouldn’t have any of it.
That’s a satisfactory enough of an answer. If you’re not happy with it, then I don’t think you’d be satisfied with any answer.
If you read up a little bit, you will see why I am requesting the policy from the poster who keeps telling me “ITS IN THE POLICY”.
If the game isn’t about farming, actually if the game didn’t have a cash shop we wouldn’t have DR’s, DR’s are there to stop botting and to ensure that people would still buy gems with money, not just IGC. If the game wasn’t about farming there would be 1 set generic gear, 1 set generic weapons, no loot, no currency.
If the idea is to just play and enjoy the game, all those things like blue to legendary/cosmedics are completely unneeded to do so.
Wait, come back? Why would anyone ever come back after completing something? >.> It’s almost as if I was hungry once a day, and this place in the woods had food… Hrmmm..
Anet had an anti-farming policy.
Please link, or copy/paste this policy for me to read over – Thanks.
Actually I think the inclusion of DR is enough to explain that.
That isn’t a policy, that is their pitiful attempt at stopping bots with a line of code. Which it did slow them down on farming DE’s, but like all who run bots, adapt to new strategies, such as tele-gather, or worse hacking.
If they had a policy, I’d think that Diminishing Returns would have been in since release, not months after.
Anet tells us it’s for bots, but despite that, it affects legit players enormously as well (and as farming is concerned, not in a good way). The reason it’s there months after release was because, like some players put it, “not playing the game Anet wants us to”. The message there is quite clear and obvious, especially since DR extends beyond just outside world farming.
You asked for an “anti-farming policy”. Obviously there’s no official policy, but from DR, we can tell that farming isn’t Anet’s intention (eg. they don’t want people farming). If the game was about farming, we wouldn’t have any of it.
That’s a satisfactory enough of an answer. If you’re not happy with it, then I don’t think you’d be satisfied with any answer.
If you read up a little bit, you will see why I am requesting the policy from the poster who keeps telling me “ITS IN THE POLICY”.
If the game isn’t about farming, actually if the game didn’t have a cash shop we wouldn’t have DR’s, DR’s are there to stop botting and to ensure that people would still buy gems with money, not just IGC. If the game wasn’t about farming there would be 1 set generic gear, 1 set generic weapons, no loot, no currency.
If the idea is to just play and enjoy the game, all those things like blue to legendary/cosmedics are completely unneeded to do so.
Wait, come back? Why would anyone ever come back after completing something? >.> It’s almost as if I was hungry once a day, and this place in the woods had food… Hrmmm..
You keep saying this, and I keep saying that Guild Wars 1 had an anti-farming policy, yet it had no gems for gold policy at all. In other words, Anet had an anti farming policy long before they were making any profit from it.
The policy was in place for game economy reasons, not because of any profit on the companies end. You’ve yet to explain why a continued policy from a previous game is suddenly a cash grab.
Repeating that the cash shop is the reason for DR doesn’t make it true. It’s an opinion you have and, considering Anet’s propensity to make it tough on farmers, I don’t see where you have a leg to stand on.
Anet had an anti-farming policy.
Please link, or copy/paste this policy for me to read over – Thanks.
Actually I think the inclusion of DR is enough to explain that.
That isn’t a policy, that is their pitiful attempt at stopping bots with a line of code. Which it did slow them down on farming DE’s, but like all who run bots, adapt to new strategies, such as tele-gather, or worse hacking.
If they had a policy, I’d think that Diminishing Returns would have been in since release, not months after.
Anet tells us it’s for bots, but despite that, it affects legit players enormously as well (and as farming is concerned, not in a good way). The reason it’s there months after release was because, like some players put it, “not playing the game Anet wants us to”. The message there is quite clear and obvious, especially since DR extends beyond just outside world farming.
You asked for an “anti-farming policy”. Obviously there’s no official policy, but from DR, we can tell that farming isn’t Anet’s intention (eg. they don’t want people farming). If the game was about farming, we wouldn’t have any of it.
That’s a satisfactory enough of an answer. If you’re not happy with it, then I don’t think you’d be satisfied with any answer.
If you read up a little bit, you will see why I am requesting the policy from the poster who keeps telling me “ITS IN THE POLICY”.
If the game isn’t about farming, actually if the game didn’t have a cash shop we wouldn’t have DR’s, DR’s are there to stop botting and to ensure that people would still buy gems with money, not just IGC. If the game wasn’t about farming there would be 1 set generic gear, 1 set generic weapons, no loot, no currency.
If the idea is to just play and enjoy the game, all those things like blue to legendary/cosmedics are completely unneeded to do so.
Wait, come back? Why would anyone ever come back after completing something? >.> It’s almost as if I was hungry once a day, and this place in the woods had food… Hrmmm..
You keep saying this, and I keep saying that Guild Wars 1 had an anti-farming policy, yet it had no gems for gold policy at all. In other words, Anet had an anti farming policy long before they were making any profit from it.
The policy was in place for game economy reasons, not because of any profit on the companies end. You’ve yet to explain why a continued policy from a previous game is suddenly a cash grab.
Repeating that the cash shop is the reason for DR doesn’t make it true. It’s an opinion you have and, considering Anet’s propensity to make it tough on farmers, I don’t see where you have a leg to stand on.
Link the policy, kthx.
Anet had an anti-farming policy.
Please link, or copy/paste this policy for me to read over – Thanks.
Actually I think the inclusion of DR is enough to explain that.
That isn’t a policy, that is their pitiful attempt at stopping bots with a line of code. Which it did slow them down on farming DE’s, but like all who run bots, adapt to new strategies, such as tele-gather, or worse hacking.
If they had a policy, I’d think that Diminishing Returns would have been in since release, not months after.
Anet tells us it’s for bots, but despite that, it affects legit players enormously as well (and as farming is concerned, not in a good way). The reason it’s there months after release was because, like some players put it, “not playing the game Anet wants us to”. The message there is quite clear and obvious, especially since DR extends beyond just outside world farming.
You asked for an “anti-farming policy”. Obviously there’s no official policy, but from DR, we can tell that farming isn’t Anet’s intention (eg. they don’t want people farming). If the game was about farming, we wouldn’t have any of it.
That’s a satisfactory enough of an answer. If you’re not happy with it, then I don’t think you’d be satisfied with any answer.
If you read up a little bit, you will see why I am requesting the policy from the poster who keeps telling me “ITS IN THE POLICY”.
If the game isn’t about farming, actually if the game didn’t have a cash shop we wouldn’t have DR’s, DR’s are there to stop botting and to ensure that people would still buy gems with money, not just IGC. If the game wasn’t about farming there would be 1 set generic gear, 1 set generic weapons, no loot, no currency.
If the idea is to just play and enjoy the game, all those things like blue to legendary/cosmedics are completely unneeded to do so.
Wait, come back? Why would anyone ever come back after completing something? >.> It’s almost as if I was hungry once a day, and this place in the woods had food… Hrmmm..
Well, this is a forum and I decided to put in my $0.02 regarding this — my own take — so I suggested something that could represent Anet’s “unofficial anti-farming policy”.
Of course it all funnels back to the cash shop. If everything’s so easily obtained that buying gold is unnecessary, then how would Anet make money? However, the presence of DR, because it also largely affects legitimate players, still contradicts the idea that this game is about farming. Even if this isn’t a contradiction, in your perspective every MMORPG would be about farming. An endless game needs some sort of carrot on a stick, and I don’t think there’s any simpler solution than that than to farm.
With that being said however, there’s still WvW, PvP, RPing, etc. to account for which farming is a lot less of a deal.
Anet had an anti-farming policy.
Please link, or copy/paste this policy for me to read over – Thanks.
Actually I think the inclusion of DR is enough to explain that.
That isn’t a policy, that is their pitiful attempt at stopping bots with a line of code. Which it did slow them down on farming DE’s, but like all who run bots, adapt to new strategies, such as tele-gather, or worse hacking.
If they had a policy, I’d think that Diminishing Returns would have been in since release, not months after.
Anet tells us it’s for bots, but despite that, it affects legit players enormously as well (and as farming is concerned, not in a good way). The reason it’s there months after release was because, like some players put it, “not playing the game Anet wants us to”. The message there is quite clear and obvious, especially since DR extends beyond just outside world farming.
You asked for an “anti-farming policy”. Obviously there’s no official policy, but from DR, we can tell that farming isn’t Anet’s intention (eg. they don’t want people farming). If the game was about farming, we wouldn’t have any of it.
That’s a satisfactory enough of an answer. If you’re not happy with it, then I don’t think you’d be satisfied with any answer.
If you read up a little bit, you will see why I am requesting the policy from the poster who keeps telling me “ITS IN THE POLICY”.
If the game isn’t about farming, actually if the game didn’t have a cash shop we wouldn’t have DR’s, DR’s are there to stop botting and to ensure that people would still buy gems with money, not just IGC. If the game wasn’t about farming there would be 1 set generic gear, 1 set generic weapons, no loot, no currency.
If the idea is to just play and enjoy the game, all those things like blue to legendary/cosmedics are completely unneeded to do so.
Wait, come back? Why would anyone ever come back after completing something? >.> It’s almost as if I was hungry once a day, and this place in the woods had food… Hrmmm..
You keep saying this, and I keep saying that Guild Wars 1 had an anti-farming policy, yet it had no gems for gold policy at all. In other words, Anet had an anti farming policy long before they were making any profit from it.
The policy was in place for game economy reasons, not because of any profit on the companies end. You’ve yet to explain why a continued policy from a previous game is suddenly a cash grab.
Repeating that the cash shop is the reason for DR doesn’t make it true. It’s an opinion you have and, considering Anet’s propensity to make it tough on farmers, I don’t see where you have a leg to stand on.
Link the policy, kthx.
’
I don’t have to link the policy. Every single person who played Guild Wars 1 can tell you this is the case. How Anet added Skeletons of Dhuum to the Underworld specifically to break the backs of ecto farmers, as just one example. Yes they said it. I don’t have to link it because it’s so long ago, I’d have trouble finding where it was said.
But Anet has always been against farming. They changed skills to break builds. They rearranged encounters to make them harder for people to solo or speed run. They kept doing it and people kept finding ways around it.
And people complained about it back then. Do some research, instead of making a claim you absolutely can’t back up with anything but your opinion.
In fact, give me one shred of proof that DR is because of the cash shop. You have two facts from which you draw a possibly unwarranted conclusion.
Fact 1: DR exists, which we know is true.
Fact 2: There is a cash shop which allows people to buy gems and sell them for cash.
These two things are facts. Together they don’t equal the fact that Anet included DR to get people to purchase gems for cash.
Sure, you can ASSUME that. You can BELIEVE that. But it’s only your belief. There’s nothing factual about it.
Anet had an anti-farming policy.
Please link, or copy/paste this policy for me to read over – Thanks.
Actually I think the inclusion of DR is enough to explain that.
That isn’t a policy, that is their pitiful attempt at stopping bots with a line of code. Which it did slow them down on farming DE’s, but like all who run bots, adapt to new strategies, such as tele-gather, or worse hacking.
If they had a policy, I’d think that Diminishing Returns would have been in since release, not months after.
Anet tells us it’s for bots, but despite that, it affects legit players enormously as well (and as farming is concerned, not in a good way). The reason it’s there months after release was because, like some players put it, “not playing the game Anet wants us to”. The message there is quite clear and obvious, especially since DR extends beyond just outside world farming.
You asked for an “anti-farming policy”. Obviously there’s no official policy, but from DR, we can tell that farming isn’t Anet’s intention (eg. they don’t want people farming). If the game was about farming, we wouldn’t have any of it.
That’s a satisfactory enough of an answer. If you’re not happy with it, then I don’t think you’d be satisfied with any answer.
If you read up a little bit, you will see why I am requesting the policy from the poster who keeps telling me “ITS IN THE POLICY”.
If the game isn’t about farming, actually if the game didn’t have a cash shop we wouldn’t have DR’s, DR’s are there to stop botting and to ensure that people would still buy gems with money, not just IGC. If the game wasn’t about farming there would be 1 set generic gear, 1 set generic weapons, no loot, no currency.
If the idea is to just play and enjoy the game, all those things like blue to legendary/cosmedics are completely unneeded to do so.
Wait, come back? Why would anyone ever come back after completing something? >.> It’s almost as if I was hungry once a day, and this place in the woods had food… Hrmmm..
You keep saying this, and I keep saying that Guild Wars 1 had an anti-farming policy, yet it had no gems for gold policy at all. In other words, Anet had an anti farming policy long before they were making any profit from it.
The policy was in place for game economy reasons, not because of any profit on the companies end. You’ve yet to explain why a continued policy from a previous game is suddenly a cash grab.
Repeating that the cash shop is the reason for DR doesn’t make it true. It’s an opinion you have and, considering Anet’s propensity to make it tough on farmers, I don’t see where you have a leg to stand on.
Link the policy, kthx.
’
I don’t have to link the policy. Every single person who played Guild Wars 1 can tell you this is the case. How Anet added Skeletons of Dhuum to the Underworld specifically to break the backs of ecto farmers, as just one example. Yes they said it. I don’t have to link it because it’s so long ago, I’d have trouble finding where it was said.But Anet has always been against farming. They changed skills to break builds. They rearranged encounters to make them harder for people to solo or speed run. They kept doing it and people kept finding ways around it.
And people complained about it back then. Do some research, instead of making a claim you absolutely can’t back up with anything but your opinion.
In fact, give me one shred of proof that DR is because of the cash shop. You have two facts from which you draw a possibly unwarranted conclusion.
Fact 1: DR exists, which we know is true.
Fact 2: There is a cash shop which allows people to buy gems and sell them for cash.These two things are facts. Together they don’t equal the fact that Anet included DR to get people to purchase gems for cash.
Sure, you can ASSUME that. You can BELIEVE that. But it’s only your belief. There’s nothing factual about it.
Perhaps we can get a mod in here to verify the GW1 policy, and their stance against farming, separate from “The War on Bots”.
Anet had an anti-farming policy.
Please link, or copy/paste this policy for me to read over – Thanks.
Actually I think the inclusion of DR is enough to explain that.
That isn’t a policy, that is their pitiful attempt at stopping bots with a line of code. Which it did slow them down on farming DE’s, but like all who run bots, adapt to new strategies, such as tele-gather, or worse hacking.
If they had a policy, I’d think that Diminishing Returns would have been in since release, not months after.
Anet tells us it’s for bots, but despite that, it affects legit players enormously as well (and as farming is concerned, not in a good way). The reason it’s there months after release was because, like some players put it, “not playing the game Anet wants us to”. The message there is quite clear and obvious, especially since DR extends beyond just outside world farming.
You asked for an “anti-farming policy”. Obviously there’s no official policy, but from DR, we can tell that farming isn’t Anet’s intention (eg. they don’t want people farming). If the game was about farming, we wouldn’t have any of it.
That’s a satisfactory enough of an answer. If you’re not happy with it, then I don’t think you’d be satisfied with any answer.
If you read up a little bit, you will see why I am requesting the policy from the poster who keeps telling me “ITS IN THE POLICY”.
If the game isn’t about farming, actually if the game didn’t have a cash shop we wouldn’t have DR’s, DR’s are there to stop botting and to ensure that people would still buy gems with money, not just IGC. If the game wasn’t about farming there would be 1 set generic gear, 1 set generic weapons, no loot, no currency.
If the idea is to just play and enjoy the game, all those things like blue to legendary/cosmedics are completely unneeded to do so.
Wait, come back? Why would anyone ever come back after completing something? >.> It’s almost as if I was hungry once a day, and this place in the woods had food… Hrmmm..
You keep saying this, and I keep saying that Guild Wars 1 had an anti-farming policy, yet it had no gems for gold policy at all. In other words, Anet had an anti farming policy long before they were making any profit from it.
The policy was in place for game economy reasons, not because of any profit on the companies end. You’ve yet to explain why a continued policy from a previous game is suddenly a cash grab.
Repeating that the cash shop is the reason for DR doesn’t make it true. It’s an opinion you have and, considering Anet’s propensity to make it tough on farmers, I don’t see where you have a leg to stand on.
Link the policy, kthx.
’
I don’t have to link the policy. Every single person who played Guild Wars 1 can tell you this is the case. How Anet added Skeletons of Dhuum to the Underworld specifically to break the backs of ecto farmers, as just one example. Yes they said it. I don’t have to link it because it’s so long ago, I’d have trouble finding where it was said.But Anet has always been against farming. They changed skills to break builds. They rearranged encounters to make them harder for people to solo or speed run. They kept doing it and people kept finding ways around it.
And people complained about it back then. Do some research, instead of making a claim you absolutely can’t back up with anything but your opinion.
In fact, give me one shred of proof that DR is because of the cash shop. You have two facts from which you draw a possibly unwarranted conclusion.
Fact 1: DR exists, which we know is true.
Fact 2: There is a cash shop which allows people to buy gems and sell them for cash.These two things are facts. Together they don’t equal the fact that Anet included DR to get people to purchase gems for cash.
Sure, you can ASSUME that. You can BELIEVE that. But it’s only your belief. There’s nothing factual about it.
Perhaps we can get a mod in here to verify the GW1 policy, and their stance against farming, separate from “The War on Bots”.
I would also like to know this, once and for all.
Na not the best but its not the worst either i would put it somewhere inbetween.
I would not pay a monthly sub for this game tho.
80-Guardian /80- Mesmer
Perhaps we can get a mod in here to verify the GW1 policy, and their stance against farming, separate from “The War on Bots”.
I posted in the other thread the easiest thing I can find, since I’m too lazy to do research on a subject that was well discussed five years ago in Guild Wars 1. However if you go to the Guild Wars 1 wiki and look up Skeletons of Dhuum, you’ll find that Anet instituted them in Guild Wars 1, a game without a gem to godl policy, to prevent speed clearing and solo farming. Anet has always changed builds to prevent farming. It’s not news to anyone who’s been in the community a while.
I’m not making unsubstantiated claims that the only reason DR in the game is the cash shop. Others are. In that case, why did Anet introduce something to prevent farming the Underworld? Much like they’ve changed the popular Cursed Shore runs here to make them harder.
Most people just play the game. They don’t go to the most profitable spot and hang out there all day. Anet keeps making changes to push people out of the most popular spot. First it was Orr so they added DR, so people would leave. Then it was world bosses. They made the maw run less frequently and they made it so you couldn’t get as much treasure. It’s simply a matter of not wanting a huge group of people all hanging out in one place, because it slows down servers, it makes content meaningless (there were surely enough threads about the world bosses) and it overall decreases the enjoyment of the game for those who play as the game was meant to be played.
Not standing in one place waiting for event. Not running the same three events over and over till you die of boredom. The game was meant to be experienced. And farmers will never get that.
And don’t give me the bullkitten that 100% of people farm. I play the game. Drops I get are incidental. Some people actually do play the game to experience the game, not the drops.
— snip —
Some people actually do play the game to experience the game, not the drops.
I’m of the opinion that most people start out playing this way.
But then, what happens when you run out of ‘normal’ content? Not everyone can enjoy the 1-80 personal story quests, 8 times (for example).
Possible answer?
Longer term goals.
Because of the grindy, time-consuming nature of these long term goals people will aim to get this done via the path of least resistance – i.e. ‘farming’ the currency and materials required in the most efficient way possible.
In my mind there is nothing at all wrong with this. It is just players playing the game, by design and as intended.
— snip —
Some people actually do play the game to experience the game, not the drops.I’m of the opinion that most people start out playing this way.
But then, what happens when you run out of ‘normal’ content? Not everyone can enjoy the 1-80 personal story quests, 8 times (for example).
Possible answer?
Longer term goals.Because of the grindy, time-consuming nature of these long term goals people will aim to get this done via the path of least resistance – i.e. ‘farming’ the currency and materials required in the most efficient way possible.
In my mind there is nothing at all wrong with this. It is just players playing the game, by design and as intended.
This is where it all becomes a mindset, and possibly also where a guild comes in handy. If you’re going to solo, that may well be the case, but with my guild, I’m just hanging out and having fun, no matter what we’re doing.
Some guy needs a dungeon run, I help out. Because I like running with those people. I’ll get drops, but I’m not doing it for the drops.
As an example. for my lengendary I need tokens from CoE, which isn’t everyone’s favorite dungeon. I could have ran the dungeon every day on every path if I wanted to. It took me three months to do those 9 runs and I never did them for the tokens. Someone in the guild would need one more path for their achievement, or someone would be running it because they needed something, or they were bored, or whatever and I’d go along…not for token, I knew I’d get them eventually, but for the guild.
Many people who need badges of honor run the jumping puzzles in WvW, on multiple characters even. I’d simply rather help my server take a keep or defend one. It’s slower. I’m not in any rush. Because I’m helping out the server.
Right now I have 39 Onyx Lodestones without farming them at all, or even buying them on the auction. I will buy them from guildies who want to sell them, though. Again it helps both of us.
Eventually I’ll get what I need, but in reality I know that getting that legendary weapon won’t actually improve the game for me. It’s just something else to work towards.
@Vayne.
Systems and Rewards Supporting the Living World
To make playing in our open world worthwhile, we’ll make it rewarding enough for players to spend their time there across all levels. It’s extremely important that we stay true to our philosophy that you should be able to play Guild Wars 2 the way you want to play the game in order to reach the most powerful rewards.
https://www.guildwars2.com/en/news/colin-johanson-on-guild-wars-2-in-the-months-ahead/
Strange, this doesn’t support your theory.
@Vayne.
Systems and Rewards Supporting the Living World
To make playing in our open world worthwhile, we’ll make it rewarding enough for players to spend their time there across all levels. It’s extremely important that we stay true to our philosophy that you should be able to play Guild Wars 2 the way you want to play the game in order to reach the most powerful rewards.
https://www.guildwars2.com/en/news/colin-johanson-on-guild-wars-2-in-the-months-ahead/
Strange, this doesn’t support your theory.
Guild Wars 1 anti farming code: from the wiki
http://wiki.guildwars.com/wiki/Anti-farm_code
@Vayne.
Systems and Rewards Supporting the Living World
To make playing in our open world worthwhile, we’ll make it rewarding enough for players to spend their time there across all levels. It’s extremely important that we stay true to our philosophy that you should be able to play Guild Wars 2 the way you want to play the game in order to reach the most powerful rewards.
https://www.guildwars2.com/en/news/colin-johanson-on-guild-wars-2-in-the-months-ahead/
Strange, this doesn’t support your theory.
Guild Wars 1 anti farming code: from the wiki
http://wiki.guildwars.com/wiki/Anti-farm_code
you should be able to play Guild Wars 2 the way you want to play the game in order to reach the most powerful rewards
He did show me the link to the skele’s, still seems more like a band-aid solution more than a policy.
lol @ people who continue to call this game a grind.
lol @ people who continue to call this game a grind.
amusing, right?
Or maybe it is a matter of opinion.
Anet had an anti-farming policy.
Please link, or copy/paste this policy for me to read over – Thanks.
Actually I think the inclusion of DR is enough to explain that.
That isn’t a policy, that is their pitiful attempt at stopping bots with a line of code. Which it did slow them down on farming DE’s, but like all who run bots, adapt to new strategies, such as tele-gather, or worse hacking.
If they had a policy, I’d think that Diminishing Returns would have been in since release, not months after.
Anet tells us it’s for bots, but despite that, it affects legit players enormously as well (and as farming is concerned, not in a good way). The reason it’s there months after release was because, like some players put it, “not playing the game Anet wants us to”. The message there is quite clear and obvious, especially since DR extends beyond just outside world farming.
You asked for an “anti-farming policy”. Obviously there’s no official policy, but from DR, we can tell that farming isn’t Anet’s intention (eg. they don’t want people farming). If the game was about farming, we wouldn’t have any of it.
That’s a satisfactory enough of an answer. If you’re not happy with it, then I don’t think you’d be satisfied with any answer.
Because of this so called policy, I’ve pretty much stopped playing the game all together. I used to play on regular basis and since the last month my loot quality has been abysmal.
As for this being the best game ever?
Even in the MMO category I would not consider it “the best”. The thread title was changed thus including “IMO”, and rightly so, since this is a personal opinion.
Do not click this link!
@Vayne.
Systems and Rewards Supporting the Living World
To make playing in our open world worthwhile, we’ll make it rewarding enough for players to spend their time there across all levels. It’s extremely important that we stay true to our philosophy that you should be able to play Guild Wars 2 the way you want to play the game in order to reach the most powerful rewards.
https://www.guildwars2.com/en/news/colin-johanson-on-guild-wars-2-in-the-months-ahead/
Strange, this doesn’t support your theory.
Guild Wars 1 anti farming code: from the wiki
http://wiki.guildwars.com/wiki/Anti-farm_codeyou should be able to play Guild Wars 2 the way you want to play the game in order to reach the most powerful rewards
He did show me the link to the skele’s, still seems more like a band-aid solution more than a policy.
You should be able to play the game you want as long as it affects no one else. I’ve already explained elsewhere why that affects other people.
Farming can ruin the game for other people. Anet is right to limit it as a play style. The harder core farmers, who care only about farming, will likely leave. This won’t make the game weaker in my opinion.
@Vayne.
Systems and Rewards Supporting the Living World
To make playing in our open world worthwhile, we’ll make it rewarding enough for players to spend their time there across all levels. It’s extremely important that we stay true to our philosophy that you should be able to play Guild Wars 2 the way you want to play the game in order to reach the most powerful rewards.
https://www.guildwars2.com/en/news/colin-johanson-on-guild-wars-2-in-the-months-ahead/
Strange, this doesn’t support your theory.
Guild Wars 1 anti farming code: from the wiki
http://wiki.guildwars.com/wiki/Anti-farm_codeyou should be able to play Guild Wars 2 the way you want to play the game in order to reach the most powerful rewards
He did show me the link to the skele’s, still seems more like a band-aid solution more than a policy.
You should be able to play the game you want as long as it affects no one else. I’ve already explained elsewhere why that affects other people.
Farming can ruin the game for other people. Anet is right to limit it as a play style. The harder core farmers, who care only about farming, will likely leave. This won’t make the game weaker in my opinion.
Players farming doesn’t ruin the game, gold farming bots will.
Those people who farm legit for what they want, will not ruin the economy. Bots on the other hand farm for what you want and sell what you want. Eventually gold farmers will dominate the economy, then pushing people to leave, or buy gold and supporting them making the problem worse.
When you are out in the world doing events, you are surrounded by others doing the same, multiply this 1000’s of times. Now figure in drops, chests, karma, coin – It’s mass farming, some people get upgrades, some get rares/exotics, some get both. You are just playing the game, loot happens, RNG happens, it’s inevitable. The difference is? You probably didn’t guess it, but the answer is 1000’s of people are doing it for 1000’s of different reasons.
Gold farmers do it for 1 thing, money. It is a job.
Legit farmers farm for what they want and will most likely stop farming once they achieve their goal, getting it doesn’t ruin the economy, if anything it boosts it. The lack of supply and demand pushes prices up, DR’s tip the scale in demands favor and this is where gold selling comes in, but what if you could get more for less? You would be supporting bots, but then again they are doing the work that ANet refuses to let us do.
I’d also like to add that, yes people buy gold, lots of it, otherwise they would have gone to a more profitable game.
(edited by Nappychappy.7046)
@Vayne.
Systems and Rewards Supporting the Living World
To make playing in our open world worthwhile, we’ll make it rewarding enough for players to spend their time there across all levels. It’s extremely important that we stay true to our philosophy that you should be able to play Guild Wars 2 the way you want to play the game in order to reach the most powerful rewards.
https://www.guildwars2.com/en/news/colin-johanson-on-guild-wars-2-in-the-months-ahead/
Strange, this doesn’t support your theory.
Guild Wars 1 anti farming code: from the wiki
http://wiki.guildwars.com/wiki/Anti-farm_codeyou should be able to play Guild Wars 2 the way you want to play the game in order to reach the most powerful rewards
He did show me the link to the skele’s, still seems more like a band-aid solution more than a policy.
You should be able to play the game you want as long as it affects no one else. I’ve already explained elsewhere why that affects other people.
Farming can ruin the game for other people. Anet is right to limit it as a play style. The harder core farmers, who care only about farming, will likely leave. This won’t make the game weaker in my opinion.
Players farming doesn’t ruin the game, gold farming bots will.
Those people who farm legit for what they want, will not ruin the economy. Bots on the other hand farm for what you want and sell what you want. Eventually gold farmers will dominate the economy, then pushing people to leave, or buy gold and supporting them making the problem worse.
When you are out in the world doing events, you are surrounded by others doing the same, multiply this 1000’s of times. Now figure in drops, chests, karma, coin – It’s mass farming, some people get upgrades, some get rares/exotics, some get both. You are just playing the game, loot happens, RNG happens, it’s inevitable. The difference is? You probably didn’t guess it, but the answer is 1000’s of people are doing it for 1000’s of different reasons.
Gold farmers do it for 1 thing, money. It is a job.
Legit farmers farm for what they want and will most likely stop farming once they achieve their goal, getting it doesn’t ruin the economy, if anything it boosts it. The lack of supply and demand pushes prices up, DR’s tip the scale in demands favor and this is where gold selling comes in, but what if you could get more for less? You would be supporting bots, but then again they are doing the work that ANet refuses to let us do.
I’d also like to add that, yes people buy gold, lots of it, otherwise they would have gone to a more profitable game.
The people who run the same stuff in Orr over and over again, DID ruin the game for anyone who just wanted to play. You have to either play the tag mob game (not something that the devs intended, I can assure you) or you have people tagging a few mobs, scaling the event up and moving on. Do you really think that kind of selfish behavior is what the devs had in mind.
It was supposed to be a cooperative game, not a selfish one. But farmers are inherently selfish. I know one of them. He’s my son. He’ll tag a mob, tag a bunch of them, enough to get his reward and move into the next event. He doesn’t care if the event fails or succeeds. He’s not interested in playing the game created by Anet. He’s interested in getting loot. And if he gets loot at the expense of another, so what?
You asked for an anti-farming policy and someone linked a page from the Guild Wars wiki about it, but you still haven’t commented on it. Could it be that you’re actually wrong about Anet and their policy on farming?
Yes farmers ruin the game for people who just want to play it “normally”. If you don’t think so…well that’s your opinion. Good thing Anet seems to share mine.
^ Ugh, seriously man…
People farming for personal gain (in the game) don’t undermine ANet.
Best MMO on the market hands down, nothing can compete.
Zikk Lightbringer – 80 Elementalist
It was supposed to be a cooperative game, not a selfish one.
MMO’s are inherently selfish.
Also, this game is not supposed to be a cooperative game. That is evidenced by the fact that much of it is solo-able.
You try to speak for the developers in this game so much, yet I don’t think you are one. Why do you keep trying to poke around in their heads, saying what is and is not their intentions?
this game is the best mmorpg on the market atm, lol no doubt. i personally love it and pvp’d for 6hours straight today….i won almsot every single tourny today whoooo!
It was supposed to be a cooperative game, not a selfish one.
MMO’s are inherently selfish.
Also, this game is not supposed to be a cooperative game. That is evidenced by the fact that much of it is solo-able.
You try to speak for the developers in this game so much, yet I don’t think you are one. Why do you keep trying to poke around in their heads, saying what is and is not their intentions?
I actually go by what they say. They’ve said straight out that they’ve made a game that’s cooperative. They’ve tried to take out all the little selfish and griefing parts that other games have. Sometimes with mixed success, but it is what they’ve said, and there’s plenty of evidence to support where they’re going.
I’ve said all along, even from Guild Wars 1, that Anet had an anti-farming policy. It hasn’t changed since then. They don’t announce that the policy is, because it would help botters but the fact is the policy did exist in Guild Wars 1. I didn’t make it up. There’s a page about it on the Guild Wars 1 wiki.
So when I "take for Anet’ as you put it, what I’m really doing it reiterating what they’ve said, since some people migh not be aware of it. Nappy Chappy was certainly not aware of a Guild Wars 1 anti-farming policy, and he’s maintained for some time now that the anti-farming policy of Guild Wars 2 has everything to do with the cash shop. Except that they’ve always had a similar policy, including DR. It’s a matter of public record.
When I talk for the devs, I’m usually paraphrasing stuff the devs have said, because other people are saying other things that I don’t believe are true.
I actually go by what they say. They’ve said straight out that they’ve made a game that’s cooperative. They’ve tried to take out all the little selfish and griefing parts that other games have. Sometimes with mixed success, but it is what they’ve said, and there’s plenty of evidence to support where they’re going.
And yet, much of the game is solo-able. By design. That is kind of the antithesis of cooperative, or am I wrong?
They tried to take out the selfish parts? How? Where did they ever say that except in your head? Making rewards better than others is inherently creating selfish content. Why in God’s name do you think that people want gear grind so bad in MMO’s? It’s to measure their kitten with. That is selfish.
You keep saying their is all the evidence, but you rarely ever provide it. I wonder why that is…
I actually go by what they say. They’ve said straight out that they’ve made a game that’s cooperative. They’ve tried to take out all the little selfish and griefing parts that other games have. Sometimes with mixed success, but it is what they’ve said, and there’s plenty of evidence to support where they’re going.
And yet, much of the game is solo-able. By design. That is kind of the antithesis of cooperative, or am I wrong?
They tried to take out the selfish parts? How? Where did they ever say that except in your head? Making rewards better than others is inherently creating selfish content. Why in God’s name do you think that people want gear grind so bad in MMO’s? It’s to measure their kitten with. That is selfish.
You keep saying their is all the evidence, but you rarely ever provide it. I wonder why that is…
Well for example, I did say there was an anti-farming policy and I didn’t take the time to get the evidence, because I don’t really care enough to do that research for the benefit of lazy people. Fortunately, someone else has done that research for me.
On the issue with the manifesto, I have gone in quite a few threads on the subject and posted the relevant text. Again, lazy people who don’t read the text, and won’t wiki it can comment all they want. It’s obvious to me you’d rather have me do the work for you. Do it yourself.
As for the stuff that Anet set specifically about cooperation rather than competition, I thought it would be obvious but here’s some evidence.
Anet has said, paraphrasing here, “they want people to be happy to see other players”. To this end, they’ve added to the game…
Everyone gets full experience for kills, and full loot (instead of making it that someone who does most of the work gets more loot and experience).
Everyone has their own resource nodes (so you’re not competing for it and don’t have to worry about other players taking “your” node as in most other games.
Everyone can rez everyone else and yes, they even reward people for rezzing other people with title and experience.
Almost every profession can combo with another profession. Cross profession combos can be useful.
Everyone has their own loot. No rollling for loot like in other games, means less fighting over drops.
Again, anyone whos’ followed this game at all, will tell you that Anet has said MORE THAN ONCE that this game was made so that you’d be happy to see other players, instead of feeling annoyed that another player showed up to ruin your experience.
I didn’t want to have to list these completely obvious design decisons, partly because they’re completely obvious and partly because you should have heard Anet say these things if you’ve followed the game at all.
The people who run the same stuff in Orr over and over again, DID ruin the game for anyone who just wanted to play. You have to either play the tag mob game (not something that the devs intended, I can assure you) or you have people tagging a few mobs, scaling the event up and moving on. Do you really think that kind of selfish behavior is what the devs had in mind.
It was supposed to be a cooperative game, not a selfish one. But farmers are inherently selfish. I know one of them. He’s my son. He’ll tag a mob, tag a bunch of them, enough to get his reward and move into the next event. He doesn’t care if the event fails or succeeds. He’s not interested in playing the game created by Anet. He’s interested in getting loot. And if he gets loot at the expense of another, so what?
You asked for an anti-farming policy and someone linked a page from the Guild Wars wiki about it, but you still haven’t commented on it. Could it be that you’re actually wrong about Anet and their policy on farming?
Yes farmers ruin the game for people who just want to play it “normally”. If you don’t think so…well that’s your opinion. Good thing Anet seems to share mine.
I have yet to see an official statement where the company actually states what you claim as truth. Anything other than that is pure speculation. A wiki entry for GW1 won’t cut it, sorry.
If the tagging mechanism wasn’t intended it would not have been in game to begin with or it would have been changed/removed a long time ago because of this ‘farming’ exploit. But, instead it was fixed in a previous update to actually give loot if you get experience for a kill. So now even casuals can get loot during events.
Also… if Anet never intended for anyone to ‘farm’ for anything, why are the requirements for legendary weapons so outrageous? Do you honestly think they expected gamers to just kitten around in LA and eventually get the required mats, as if by magic?
Farming, ruining the economy, lol.
The people who run the same stuff in Orr over and over again, DID ruin the game for anyone who just wanted to play. You have to either play the tag mob game (not something that the devs intended, I can assure you) or you have people tagging a few mobs, scaling the event up and moving on. Do you really think that kind of selfish behavior is what the devs had in mind.
It was supposed to be a cooperative game, not a selfish one. But farmers are inherently selfish. I know one of them. He’s my son. He’ll tag a mob, tag a bunch of them, enough to get his reward and move into the next event. He doesn’t care if the event fails or succeeds. He’s not interested in playing the game created by Anet. He’s interested in getting loot. And if he gets loot at the expense of another, so what?
You asked for an anti-farming policy and someone linked a page from the Guild Wars wiki about it, but you still haven’t commented on it. Could it be that you’re actually wrong about Anet and their policy on farming?
Yes farmers ruin the game for people who just want to play it “normally”. If you don’t think so…well that’s your opinion. Good thing Anet seems to share mine.
I have yet to see an official statement where the company actually states what you claim as truth. Anything other than that is pure speculation. A wiki entry for GW1 won’t cut it, sorry.
If the tagging mechanism wasn’t intended it would not have been in game to begin with or it would have been changed/removed a long time ago because of this ‘farming’ exploit. But, instead it was fixed in a previous update to actually give loot if you get experience for a kill. So now even casuals can get loot during events.
Also… if Anet never intended for anyone to ‘farm’ for anything, why are the requirements for legendary weapons so outrageous? Do you honestly think they expected gamers to just kitten around in LA and eventually get the required mats, as if by magic?
Farming, ruining the economy, lol.
That post in the wiki, had a reference. That reference told where the quote came from. It was well-known among Guild Wars 1 players that Anet was anti-farming. I can’t imagine anyone who played the game that didn’t know it, even down the creation of Skeletons of Dhuum which Anet said straight out was to prevent speed clears and solo farming.
The fact is, Anet wants people to play their game, rather than “farm” their game. The DR isn’t all that tough. If you farm one area for an hour or so, you’re going to run into DR. So move areas?
The whole DR thing isn’t such a big deal except for a fairly small percentage of the player base, who can’t let it go. But it’s been around a long time.
If you don’t want to believe it, don’t. Because obviously you know better.
@Vayne
So people being happy to see other players = cooperation?
Lmao… Ok.
@Vayne
So people being happy to see other players = cooperation?
Lmao… Ok.
As opposed to competition, yes. That’s the whole point. If you can rez each other and you’re rewarded for it, the game is encouraging you to rez others. It’s encouraging you to combo. People who come from games like WoW and that ilk can immediately see the difference.
It doesn’t surprise me at all that you can’t.
Why, because the only other thing close to an MMO I’ve played was GW1 which actually had cooperation?
Ya, I guess you would be right about that. It’s funny how this game really doesn’t fit all these ideals you think it does.
It is funny how people assume that ‘farming’ harms the game. Let me give you an example of farming in another game. I farmed for years in WoW. I farmed leather and the other mats necessary to keep several sets of armor on the AH (TP) that allowed fresh max level characters to quickly get to heroic dungeons. Just as farming behavior does in real life, it helped the game. Players were able to get gear that helped them achieve their goals in the game and it helped me ‘pay the bills’. Some perhaps haven’t noticed but everything you want to do in an MMO costs something. There are always a number of currencies, but everything costs something. In order to travel, repair, acquire gear, in other words, in order to expand and develop your character it requires currency. ‘Making money’ is no more a bad thing in an MMO than it is in life. And, it is just as necessary. Arguably, the Legendary is the pinnacle of achievement in GW2 and it was designed as such. Can you say it does not require the concerted effort of ‘farming’ to achieve it. And, yet, Anet designed it. Does Anet oppose ‘farming’? Or, is it just a certain type of farming? Or, is opposition to farming simply absurd in itself?
Farming works the same way in games that it does IRL. Farming, by players playing the game, never hurts a game, rather it helps it. Imagine a government IRL that imposed an anti-farming policy. It’s just as absurd in a game economy. The idea that it’s to manage playstyles is just as offensive. It’s common enough IRL, i.e., well-meaning people who are tunneled on managing other people’s lives for the good of the other people. But it’s wrong.
Games do not create worlds ex nihilo; we create after ourselves. Games are a human enterprise. By and large, things that work well IRL, the general underlying concepts like risk and reward, effort and reward, will also work well in games. Allowing players to play a game their way also works well, though there will never be a shortage of Glady Kravitz’s intent upon leading others lives for them.
(edited by Raine.1394)
It is funny how people assume that ‘farming’ harms the game. Let me give you an example of farming in another game. I farmed for years in WoW. I farmed leather and the other mats necessary to keep several sets of armor on the AH (TP) that allowed fresh max level characters to quickly get to heroic dungeons. Just as farming behavior does in real life, it helped the game. Players were able to get gear that helped them achieve their goals in the game and it helped me ‘pay the bills’. Some perhaps haven’t noticed but everything you want to do in an MMO costs something. There are always a number of currencies, but everything costs something. In order to travel, repair, acquire gear, in other words, in order to expand and develop your character it requires currency. ‘Making money’ is no more a bad thing in an MMO than it is in life. And, it is just as necessary. Arguably, the Legendary is pinnacle of achievement in GW2 and it was designed as such. Can you say it does not require the concerted effort of ‘farming’ to achieve it. And, yet, Anet designed it. Does Anet oppose ‘farming’? Or, is it just a certain type of farming? Or, is opposition to farming simply absurd in itself?
Farming works the same way in games that it does IRL. Farming, by players playing the game, never hurts a game, rather it helps it. Imagine a government IRL that imposed an anti-farming policy. It’s just as absurd in a game economy. The idea that it’s to manage playstyles is just as offensive. It’s common enough IRL, i.e., well-meaning people who are tunneled on managing other people’s lives for the good of the other people. But it’s wrong.
Games do not create worlds ex nihilo; we create after ourselves. Games are a human enterprise. By and large, things that work well IRL, the general underlying concepts like risk and reward, effort and reward, will also work well in games. Allowing players to play a game their way also works well, though there will never be a shortage of Glady Kravitz’s intent upon leading others lives for them.
Actually some governments have imposed policies that were very anti-farming, so that’s a pretty bad analogy. There’s no telling with how bad governments are though.
The point is you give one example in one game. I gave another example in this game. The people who ran the paths in Orr over and over and over actually ruined the game for all non-farmers. You don’t see it if you farmed it, you do see it if you don’t.
You had a zillion guys there taking down stuff so far you couldn’t get a hit on it as a melee character. You had to try to tag as many mobs as possible, because it was the only way to do stuff. And then, you had to hope people even stayed, and didn’t just tag and run, as many farmers tend to do (I know some of them which is how I know).
Overpopulated events because they happen to be profitable is agaisnt the best interest of the game. I think so and apparently Anet does too. Because if I were a newbie, just getting to Orr and I saw what used to be there, I’d turn around and go home.
Look at what happened when everyone ran to do dragon events. Overcrowed, unfun lagfests, because this is where the “good loot” is, so this is where the farmers go. Are those events really fun for ANYONE? Were the more fun when you just happened to run into them and there were only a few people there, before Anet “fixed” the drops?
Farmers will never get it, and that’s not really surprising to me. But other people ARE affected by that type of thing, even if you think they’re not.
It is funny how people assume that ‘farming’ harms the game. Let me give you an example of farming in another game. I farmed for years in WoW. I farmed leather and the other mats necessary to keep several sets of armor on the AH (TP) that allowed fresh max level characters to quickly get to heroic dungeons. Just as farming behavior does in real life, it helped the game. Players were able to get gear that helped them achieve their goals in the game and it helped me ‘pay the bills’. Some perhaps haven’t noticed but everything you want to do in an MMO costs something. There are always a number of currencies, but everything costs something. In order to travel, repair, acquire gear, in other words, in order to expand and develop your character it requires currency. ‘Making money’ is no more a bad thing in an MMO than it is in life. And, it is just as necessary. Arguably, the Legendary is pinnacle of achievement in GW2 and it was designed as such. Can you say it does not require the concerted effort of ‘farming’ to achieve it. And, yet, Anet designed it. Does Anet oppose ‘farming’? Or, is it just a certain type of farming? Or, is opposition to farming simply absurd in itself?
Farming works the same way in games that it does IRL. Farming, by players playing the game, never hurts a game, rather it helps it. Imagine a government IRL that imposed an anti-farming policy. It’s just as absurd in a game economy. The idea that it’s to manage playstyles is just as offensive. It’s common enough IRL, i.e., well-meaning people who are tunneled on managing other people’s lives for the good of the other people. But it’s wrong.
Games do not create worlds ex nihilo; we create after ourselves. Games are a human enterprise. By and large, things that work well IRL, the general underlying concepts like risk and reward, effort and reward, will also work well in games. Allowing players to play a game their way also works well, though there will never be a shortage of Glady Kravitz’s intent upon leading others lives for them.
Actually some governments have imposed policies that were very anti-farming, so that’s a pretty bad analogy. There’s no telling with how bad governments are though.
The point is you give one example in one game. I gave another example in this game. The people who ran the paths in Orr over and over and over actually ruined the game for all non-farmers. You don’t see it if you farmed it, you do see it if you don’t.
You had a zillion guys there taking down stuff so far you couldn’t get a hit on it as a melee character. You had to try to tag as many mobs as possible, because it was the only way to do stuff. And then, you had to hope people even stayed, and didn’t just tag and run, as many farmers tend to do (I know some of them which is how I know).
Overpopulated events because they happen to be profitable is agaisnt the best interest of the game. I think so and apparently Anet does too. Because if I were a newbie, just getting to Orr and I saw what used to be there, I’d turn around and go home.
Look at what happened when everyone ran to do dragon events. Overcrowed, unfun lagfests, because this is where the “good loot” is, so this is where the farmers go. Are those events really fun for ANYONE? Were the more fun when you just happened to run into them and there were only a few people there, before Anet “fixed” the drops?
Farmers will never get it, and that’s not really surprising to me. But other people ARE affected by that type of thing, even if you think they’re not.
Wait a minute, how would you know farmers in Orr ruined the game? You’ve stated in posts above that you are not playing for rewards. The rewards are simply incidental to your gameplay. You are playing the game correctly, for the game itself; remember, the way Anet intends it to be played? For someone playing this way, how would you even become aware of a game ruined by farmers?
the fact that u lvl up with crafting, beautiful. WvW its amazing. the mists pvp….needs more variety, seriously, but i love it too. the storyline, epic. everything is just really really good. i dont even understand how people can complain, dont get me wrong i read the threads and comments, but their all senseless to me =/. the game is nr1 without a doubt, this isnt even a biased comments cause i PLAYED a LOT of mmorpgs, and GW2’s nr1 status is no lie.
the one thing im noticing as i level up (currently 70) is a lack of character progression outside of achievments, i don’t have a sense that my character is becoming more powerful, just that im gaining levels, which is the whole basis of an MMO of any sort —- is that your data is saved on an online database and you progress through the game; it doesn’t feel that way at the moment though..please reply if you think im wrong
Wait a minute, how would you know farmers in Orr ruined the game? You’ve stated in posts above that you are not playing for rewards. The rewards are simply incidental to your gameplay. You are playing the game correctly, for the game itself; remember, the way Anet intends it to be played? For someone playing this way, how would you even become aware of a game ruined by farmers?
Right, I’m playing for gameplay. And Orr is part of the game. So if I want to explore Orr, look around, get the feel of the place, and what I run into a simply a huge zerg that makes expeirencing the events as they were meant to be experienced completely hopeless, then that affects my game.
See you can be in Orr to farm, like the guys who ran the events back and forth over and over ad nauseum, or you can pass through Orr and be completely screwed over by the fact that it’s completely meaningless…which is what happened to me.
Though some people don’t like it, there’s a story in Guild Wars 2 that, get this, ends in Orr. The entire game points you to Orr. You set up a beachfront on Orr. Fort Trinity is on the border of Orr and you make your foray into Orr. The entire game leads you to this great, fantastic moment.
So you finally get to the Cursed Shore, the final zone of the game. Something you’ve been fighting your way towards, and there are already so many people there fighting that Orr is just a joke. You run through event chains without even seeing anything, because farmers are repeating the same quests over and over.
I don’t farm Orr. I went there to experience it. I didn’t end up spending time because the sheer number of farmers made the zone absolutely impossible to play.
Edit: I"m really glad they fixed Orr now, but I’ll never again be able to experience Orr for the first time the way Anet meant it to be experienced.
Its not the worst mmo I have ever played, but I think many of the supporters simply have not played that many other games.
This game loses its shine very quickly.
You try to level up a character now and its a ghost town. If you can’t solo it then you have to skip it. Might as well be playing a 1 player game.
They can’t decide what they want to do with end game. They said it would not have loot farming and was about pvp, except since then they have added fractal farming and very little for pvp.
Its taken them this entire time just to fix culling so thieves would stop being invisible for entire fights while thieves think they are just magically more skilled than the rest of the world.
They put in DR because of farmers without any regard for it hurting actual players because it was the cheap and easy way out.
so on and so forth. I am sick of complaining.
The bottom line is I can jump on other games and have more fun and I still feel like I wasted the money buying this game.
Its not the worst mmo I have ever played, but I think many of the supporters simply have not played that many other games.
This game loses its shine very quickly.
You try to level up a character now and its a ghost town. If you can’t solo it then you have to skip it. Might as well be playing a 1 player game.
They can’t decide what they want to do with end game. They said it would not have loot farming and was about pvp, except since then they have added fractal farming and very little for pvp.
Its taken them this entire time just to fix culling so thieves would stop being invisible for entire fights while thieves think they are just magically more skilled than the rest of the world.
They put in DR because of farmers without any regard for it hurting actual players because it was the cheap and easy way out.
so on and so forth. I am sick of complaining.
The bottom line is I can jump on other games and have more fun and I still feel like I wasted the money buying this game.
There’s so much in this post that I don’t agree with, I don’t know where to start. First many of us who love this game have played MANY other games. I’ve played WoW, Aion, Lotro, TSW, AoC, a bit of Eve (not my thing), DDO, and Perfect World, plus a boatload of single player games. Oh and Guild Wars 1. This game hasn’t lost it’s shine to me. It’s a startup MMO and after six months, before a lot of the new content comes out, all MMO’s suffer from lack of content. Particularly now in a saturated market, it’s far harder to impress than it was say when WoW launched.
Aside from that, no one said the game was about PvP. That’s a prejudice some people brought in with them, but Anet never said this.
The original Prophecies was supposed to be a vehicle to get people to PvP as end game, that much is true, but even Guild Wars 1 evolved over the years, so much so that most upgrades ended up being PVe upgrades and the game had a very strong PVe playerbase. A lot of PvPers accused Guild Wars of betraying them for PVe. Unfortunately, people STILL think of it as a PvP game, even though Anet spend over a year promoting PVe long before they showed off PvP.
And I’m not sure how DR affects other players that aren’t farmers. I don’t think I’ve ever experienced DR playing this game.
And I’m not sure how DR affects other players that aren’t farmers. I don’t think I’ve ever experienced DR playing this game.
I have, and its a gentle reminder to go do something else (either in game or out).
To the thread:
I personally don’t feel GW2 is the best game, or a great game. Its a good game though, possibly a great MMO. Its the first MMO where combat, especially solo combat, is interesting. Its like a mix of platformer (like zelda) mixed with an MMO. I love that. Its a great foundation yes, but its not a great game. Ask me again in four years and we’ll see then.
Anyway, 10% of bioshock infinite downloaded.. c’mon baby.
The people who run the same stuff in Orr over and over again, DID ruin the game for anyone who just wanted to play. You have to either play the tag mob game (not something that the devs intended, I can assure you) or you have people tagging a few mobs, scaling the event up and moving on. Do you really think that kind of selfish behavior is what the devs had in mind.
It was supposed to be a cooperative game, not a selfish one. But farmers are inherently selfish. I know one of them. He’s my son. He’ll tag a mob, tag a bunch of them, enough to get his reward and move into the next event. He doesn’t care if the event fails or succeeds. He’s not interested in playing the game created by Anet. He’s interested in getting loot. And if he gets loot at the expense of another, so what?
You asked for an anti-farming policy and someone linked a page from the Guild Wars wiki about it, but you still haven’t commented on it. Could it be that you’re actually wrong about Anet and their policy on farming?
Yes farmers ruin the game for people who just want to play it “normally”. If you don’t think so…well that’s your opinion. Good thing Anet seems to share mine.
I have yet to see an official statement where the company actually states what you claim as truth. Anything other than that is pure speculation. A wiki entry for GW1 won’t cut it, sorry.
If the tagging mechanism wasn’t intended it would not have been in game to begin with or it would have been changed/removed a long time ago because of this ‘farming’ exploit. But, instead it was fixed in a previous update to actually give loot if you get experience for a kill. So now even casuals can get loot during events.
Also… if Anet never intended for anyone to ‘farm’ for anything, why are the requirements for legendary weapons so outrageous? Do you honestly think they expected gamers to just kitten around in LA and eventually get the required mats, as if by magic?
Farming, ruining the economy, lol.
That post in the wiki, had a reference. That reference told where the quote came from. It was well-known among Guild Wars 1 players that Anet was anti-farming. I can’t imagine anyone who played the game that didn’t know it, even down the creation of Skeletons of Dhuum which Anet said straight out was to prevent speed clears and solo farming.
The fact is, Anet wants people to play their game, rather than “farm” their game. The DR isn’t all that tough. If you farm one area for an hour or so, you’re going to run into DR. So move areas?
The whole DR thing isn’t such a big deal except for a fairly small percentage of the player base, who can’t let it go. But it’s been around a long time.
If you don’t want to believe it, don’t. Because obviously you know better.
I ran UWSCs for years before it was made more difficult by the dhuum critters. Thousands of people relied on farming to get event items for titles. If Anet was so against this why introduce titles that rely on farming to achieve them? If they were completely anti-farming they could have easily changed or removed the raptor cave, for example. They didn’t. It’s still very much in game and farmable.
I also like how you completely avoided most of my post, then went on to (try and) change the subject, and ending with “Because obviously you know better”. See, unlike yourself I try my best to not make any claims of game mechanics and policy that I cannot back up with links to official quotes. I question things that we have no concrete answers for. I don’t cling to a skirts of a semi-unrelated statement on the wiki of another game to try and justify my beliefs. It is unconvincing and makes you look foolish.
The people who run the same stuff in Orr over and over again, DID ruin the game for anyone who just wanted to play. You have to either play the tag mob game (not something that the devs intended, I can assure you) or you have people tagging a few mobs, scaling the event up and moving on. Do you really think that kind of selfish behavior is what the devs had in mind.
It was supposed to be a cooperative game, not a selfish one. But farmers are inherently selfish. I know one of them. He’s my son. He’ll tag a mob, tag a bunch of them, enough to get his reward and move into the next event. He doesn’t care if the event fails or succeeds. He’s not interested in playing the game created by Anet. He’s interested in getting loot. And if he gets loot at the expense of another, so what?
You asked for an anti-farming policy and someone linked a page from the Guild Wars wiki about it, but you still haven’t commented on it. Could it be that you’re actually wrong about Anet and their policy on farming?
Yes farmers ruin the game for people who just want to play it “normally”. If you don’t think so…well that’s your opinion. Good thing Anet seems to share mine.
I have yet to see an official statement where the company actually states what you claim as truth. Anything other than that is pure speculation. A wiki entry for GW1 won’t cut it, sorry.
If the tagging mechanism wasn’t intended it would not have been in game to begin with or it would have been changed/removed a long time ago because of this ‘farming’ exploit. But, instead it was fixed in a previous update to actually give loot if you get experience for a kill. So now even casuals can get loot during events.
Also… if Anet never intended for anyone to ‘farm’ for anything, why are the requirements for legendary weapons so outrageous? Do you honestly think they expected gamers to just kitten around in LA and eventually get the required mats, as if by magic?
Farming, ruining the economy, lol.
That post in the wiki, had a reference. That reference told where the quote came from. It was well-known among Guild Wars 1 players that Anet was anti-farming. I can’t imagine anyone who played the game that didn’t know it, even down the creation of Skeletons of Dhuum which Anet said straight out was to prevent speed clears and solo farming.
The fact is, Anet wants people to play their game, rather than “farm” their game. The DR isn’t all that tough. If you farm one area for an hour or so, you’re going to run into DR. So move areas?
The whole DR thing isn’t such a big deal except for a fairly small percentage of the player base, who can’t let it go. But it’s been around a long time.
If you don’t want to believe it, don’t. Because obviously you know better.
I ran UWSCs for years before it was made more difficult by the dhuum critters. Thousands of people relied on farming to get event items for titles. If Anet was so against this why introduce titles that rely on farming to achieve them? If they were completely anti-farming they could have easily changed or removed the raptor cave, for example. They didn’t. It’s still very much in game and farmable.
I also like how you completely avoided most of my post, then went on to (try and) change the subject, and ending with “Because obviously you know better”. See, unlike yourself I try my best to not make any claims of game mechanics and policy that I cannot back up with links to official quotes. I question things that we have no concrete answers for. I don’t cling to a skirts of a semi-unrelated statement on the wiki of another game to try and justify my beliefs. It is unconvincing and makes you look foolish.
Actually make makes you look foolish is denying something the Guild Wars community has been aware of for years. You really expect me to track down every reference to something we knew about years ago? I pointed to an article or two in the wiki and frankly I don’t need more to back up what I know, because I was there.
I’m not sure anyone in the Guild Wars 1 community, at least those involved in the game and forums, wouldn’t remember the discussions about Anet’s anti-farming policy, but it was Anet employees who talked about it.
You try tracking down stuff that was said 5 years ago on another forum, or many forums, if you have that kind of time.
I’m talking from knowledge and experience. You’re asking for me to prove something that was all but common knowledge.
Like once it was common knowledge that the world is flat.
./sigh
Lets just take a step back. Are we, or are we not talking about Guild Wars 2 here?
Seems you are caught up in things said about the mechanics of another game at another time. The reason you won’t supply links to official arenanet statements on the subject is because there are none pertaining to Guild Wars 2. Just because you’ve played games for 30 years everyone should be in awe of your wisdom and blindly follow your word as the only source of truth?
It’s time for some fresh ideas from that side of the table. Unless anet themselves come forward to shed some light on the subject everything said about this so called “anti-farming policy” is speculation. Period.
Like once it was common knowledge that the world is flat.
./sigh
Lets just take a step back. Are we, or are we not talking about Guild Wars 2 here?Seems you are caught up in things said about the mechanics of another game at another time. The reason you won’t supply links to official arenanet statements on the subject is because there are none pertaining to Guild Wars 2. Just because you’ve played games for 30 years everyone should be in awe of your wisdom and blindly follow your word as the only source of truth?
It’s time for some fresh ideas from that side of the table. Unless anet themselves come forward to shed some light on the subject everything said about this so called “anti-farming policy” is speculation. Period.
You seem to have forgotten why this entire conversation started in the first place. A certain member of this forum has been insisting, loudly and often, that the ONLY reason that Guild Wars 2 has a DR is because they want people to buy gems to convert to cash. No evidence, just a strongly expressed, oft repeated opinion.
My argument is that Guild Wars 1, which had no gem to cash conversion ALSO had a DR. So there is no conceivable way to say that the only reason Anet has done this is the cash shop.
The only reason this was brought up is because said person completely denied that such a policy existed at all.
I know it’s a different game. But I also know that if they did have such a system in the first game, then no one can say the only reason DR exists in the second game is the gem/cash thing.
Conspiracy theory is just that, a conspiracy theory.
If someone on these forums didn’t keep repeating the cash shop conspiracy over and over again, I wouldn’t even be TALKING about DR, because it doesn’t affect me personally at all.
I like GW2 too.
Like once it was common knowledge that the world is flat.
./sigh
Lets just take a step back. Are we, or are we not talking about Guild Wars 2 here?Seems you are caught up in things said about the mechanics of another game at another time. The reason you won’t supply links to official arenanet statements on the subject is because there are none pertaining to Guild Wars 2. Just because you’ve played games for 30 years everyone should be in awe of your wisdom and blindly follow your word as the only source of truth?
It’s time for some fresh ideas from that side of the table. Unless anet themselves come forward to shed some light on the subject everything said about this so called “anti-farming policy” is speculation. Period.
You seem to have forgotten why this entire conversation started in the first place. A certain member of this forum has been insisting, loudly and often, that the ONLY reason that Guild Wars 2 has a DR is because they want people to buy gems to convert to cash. No evidence, just a strongly expressed, oft repeated opinion.
My argument is that Guild Wars 1, which had no gem to cash conversion ALSO had a DR. So there is no conceivable way to say that the only reason Anet has done this is the cash shop.
The only reason this was brought up is because said person completely denied that such a policy existed at all.
I know it’s a different game. But I also know that if they did have such a system in the first game, then no one can say the only reason DR exists in the second game is the gem/cash thing.
Conspiracy theory is just that, a conspiracy theory.
If someone on these forums didn’t keep repeating the cash shop conspiracy over and over again, I wouldn’t even be TALKING about DR, because it doesn’t affect me personally at all.
I’m not denying the existence of DR in GW2. I’m concerned that assumptions about company stance pertaining to a certain in game mechanic is being regarded as ‘policy’ without any irrefutable evidence supporting such claims.
If indeed this is anet’s stance it would have far reaching consequences on how this game is viewed by current and potential players (views that may or may not include the “cash shop conspiracy theory”, among others).
Like once it was common knowledge that the world is flat.
./sigh
Lets just take a step back. Are we, or are we not talking about Guild Wars 2 here?Seems you are caught up in things said about the mechanics of another game at another time. The reason you won’t supply links to official arenanet statements on the subject is because there are none pertaining to Guild Wars 2. Just because you’ve played games for 30 years everyone should be in awe of your wisdom and blindly follow your word as the only source of truth?
It’s time for some fresh ideas from that side of the table. Unless anet themselves come forward to shed some light on the subject everything said about this so called “anti-farming policy” is speculation. Period.
You seem to have forgotten why this entire conversation started in the first place. A certain member of this forum has been insisting, loudly and often, that the ONLY reason that Guild Wars 2 has a DR is because they want people to buy gems to convert to cash. No evidence, just a strongly expressed, oft repeated opinion.
My argument is that Guild Wars 1, which had no gem to cash conversion ALSO had a DR. So there is no conceivable way to say that the only reason Anet has done this is the cash shop.
The only reason this was brought up is because said person completely denied that such a policy existed at all.
I know it’s a different game. But I also know that if they did have such a system in the first game, then no one can say the only reason DR exists in the second game is the gem/cash thing.
Conspiracy theory is just that, a conspiracy theory.
If someone on these forums didn’t keep repeating the cash shop conspiracy over and over again, I wouldn’t even be TALKING about DR, because it doesn’t affect me personally at all.
I’m not denying the existence of DR in GW2. I’m concerned that assumptions about company stance pertaining to a certain in game mechanic is being regarded as ‘policy’ without any irrefutable evidence supporting such claims.
If indeed this is anet’s stance it would have far reaching consequences on how this game is viewed by current and potential players (views that may or may not include the “cash shop conspiracy theory”, among others).
And I’m telling you, in the past, Anet has made anti-farming changes in games, at least one of which can be viewed in the Guild Wars 1 wiki. They won’t talk about the policy because they don’t really want people to know how to get around their anti-farming measures. I’m not sure what the mystery about that is.
Anet doesn’t want people to stay in one place and farm the same stuff over and over. Sure it’s a limitation on the playerbase, but it doesn’t affect a huge segment of the population. It affects a small segment. Because most people don’t want to stay in one spot and farm the same thing over and over.
You farm for a while, if you like that sort of thing, you start to hit DR, you move to another area. I don’t get the problem here.
But yeah, since that policy has been referred to by Anet devs in the past, you can hardly dismiss it.