If you can bring back one thing from GW1

If you can bring back one thing from GW1

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Posted by: Zera Allimatti.2541

Zera Allimatti.2541

I know the title says one thing, but GW1 is too great of a game to pick out just one thing. But I did notice other players already listed some of the things I would like to see back (like AI having specific builds, FoW/UW, build creativity), so I’ll try to keep it short.

- Hexes/Enchantments
- Actual pips of health regen/degen rather than a numeric heal every second
- The rest of the emotes

Give us more GW 1 weapon and armor skins, please. COPY/PASTE ALREADY!!!!

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Posted by: saalle.4623

saalle.4623

Cantha ofc,Dervish as well

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Posted by: Jack.4082

Jack.4082

Build variety

Or the old mesmer. I loved my mesmer and never managed to get into the new one

I’d exchange Trahearne for it or any of the meaningless dead “friends” from story that didn’t live long enough to get attached to them :p. There was even one I didn’t remember and my character mourned her for several story parts like she was family XD

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Posted by: Unforgiven Azrael.6203

Unforgiven Azrael.6203

Hard Mode

/15 chars

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Posted by: Daniel Frozenwind.2946

Daniel Frozenwind.2946

I could pick so many things.

If I could bring back only one thing though, it would have to be my Snowman Helm.

One (1) Snowman Helm required. 100k + XXX Ecto.

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Posted by: Coulter.2315

Coulter.2315

Human Gods

Mursaat (yay coming)

Diversion, Esurge, Eburn

Mesmer Armours

Grentch at Christmas

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Too many things to pick from. But if I had to pick one and only one:

Challenging enemies.

Even the wildlife like skale had ~5 skills that they utilized, rather than the 1-3 that we see in nearly every non-boss foes pre-Living World in GW2.

Why aren’t wurms the megalithic threats they were in GW1?

Why aren’t bats (then called Stormcloud Incubus) such a pain in GW2?

Why are areas we’re told are nightmarish and true threats to all – such as Orr and the Dragonbrand – nothing more than minor annoyances or simple crowd control tediousness? They should be more like the Realm of Torment or Ring of Fire.

I guess this can fall under “build diversity” if such was expanded to both NPCs and PCs.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

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Posted by: LadyRhonwyn.2501

LadyRhonwyn.2501

Henchmen, but only for instances areas.

Oh, and foes that can be killed if they cannot reach you.

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Posted by: Olvendred.3027

Olvendred.3027

Duncan the Black.

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Posted by: Pinkunicorn of Dethecus.3217

Pinkunicorn of Dethecus.3217

Why are areas we’re told are nightmarish and true threats to all – such as Orr and the Dragonbrand – nothing more than minor annoyances or simple crowd control tediousness? They should be more like the Realm of Torment or Ring of Fire.

To be fair, Orr was pretty nightmarish before it was rebalanced.

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Posted by: Jermoe Morrow.9501

Jermoe Morrow.9501

Saved builds. Would be nice to easily change my build on the fly without having to refer to an index card. Just the traits/utilities would be fine, I can set the gear manually.

As a ranger, I also wouldn’t mind pets being optional again ;-)

I hope all the people who demand henchman die in a fire. Henchman turned gw1 into a ghost town single player game. I mean if you can’t succeed at pugging a dungeon more often than not, the problem is not the PUGs…even fractals is super pug friendly.

80s(name-race/class):Jermoe Morrow(main) – H/Ra
Blue Dorito-S/Re|Transitor-S/En |Tina Feyspirit-N/M|
Bmoe-A/T|Peter Whatsherface-H/G|Acolyte Rin-H/N

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Posted by: Shivan.9438

Shivan.9438

The ability to save a build and import it.

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Posted by: DarkSpirit.7046

DarkSpirit.7046

Heroes…

Too few people wanting to do quests in Silverwastes, most of them crowding around chest farming instead.

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

More Personalised Loot rewards , Put the Vendors at the end of the Dungeons rather than in Lions arch .

sometimes not knowing what is available or how it looks untill you’ve finished said dungeon is enough to entice people to give it a go without the discouragement of other players saying you need X damage to do this dungeon , then maybe LVL 35’s will do Dungeons Aimed at there Level , rather than waiting till Level 80 to conform.

In gw1 the reward as the option to purchace the Armour for Gold/coins after finishing the dungeon/mission and that was a great enough reward for the effort, these tokens trivialize that and makes people go great i have to do this dungeon X amount of times for X amount of tokens.

back in gw1 if you had the cash+ required Materials to Trade to the NPC, to buy said armour you could as a reward for compeleting the dungeon and GOT your armour when you wanted it , rather than Rinse and repeat.

also wouldn’t it be great if there was a unique armour set for finishing each season of the Living story , you’d finish it and (by other players telling you theres some epic armour when you finish a part of the Living story) you could Save and buy that armour.

Get rid of tokens.

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Posted by: Uden Reavstone.3426

Uden Reavstone.3426

You know, I forgot that I started this topic. I was quite surprised to have gone on the forums, click on a random topic on the first page, and then find out that I’m the first poster. LOL.

Anyways, on topic, the “One” in the title was for effect. It does not mean that you can’t post more than one thing.

Seeing that I didn’t add anything, what I want are the some of the builds back. You know, Sabway, Nuker Ele, Discordway, Touch Ranger, Pet Dagger Ranger Best Master Ranger, MM Rit, Crit Sin, Etc. Etc. I miss them all. Don’t get me wrong, I love some of the GW2 builds, in fact I want to somehow sneak my GW2 Ele into GW1, you just gotta love the classics. Am I right?

“Blue team for life.”
“They can’t see me. I can’t see them.”
Michael J. Caboose ~ RvB

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Posted by: Ashen.2907

Ashen.2907

The Ranger class.

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Posted by: uhohhotdog.3598

uhohhotdog.3598

Can’t pick just one.

Fort Aspenwood
Build Templates
Alliance Battles
GvG
Thunderhead keep

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Posted by: serenke.4806

serenke.4806

A team of developers that looks like it cares about the game they are developing.

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Posted by: Chuck.8196

Chuck.8196

Tomb of the Primeval Kings . Oooooh man back in my day….. such good memories. it being connected in lore with Istani’s, Turai ossa, Lord Victo, The Sunspears, Zaishen Dhuum, Abaddon.. Could you just imagine the how much good stuff they could do with this. GW1 end boss you fought the 3 Darkness at the same time so bring it to GW2 and make fighting 3 legendary at once. the mechanics they could think of. I’m not talking about a fractal either. but more of a multi-stage dungeon.

a·chieve·ment – a thing done successfully, typically by effort, courage, or skill
re·ward – a thing given in recognition of one’s service, effort, or achievement
en·ti·tle·ment – the belief one is inherently deserving of privileges or special treatment

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Posted by: Azhure.1857

Azhure.1857

The Ritualist. (Completely unadulterated.)

Isle of Janthir Megaserver

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Posted by: DarkSyze.8627

DarkSyze.8627

A team of developers that looks like it cares about the game they are developing.

I never played Guild Wars 1 but i did alot of investigation and research about it and also read alot of post and report here of how challenge and fun it was include exact what you say.

That they tried hard to work with players to fix problems in result made the game very fun and very challenging.

-No Ignore players
-No stealth
-No Instant Kill
-No reward only
-No not have everything ready
-No not have any effort
-No not have skills
-No Blame players for fault
-No Blame Players for L2P
-No not have consequence for mistake
-No not have requirement for anything

Common Sense! and Obvious! why no

Last: see video of Guild Wars players having fun

See video:
https://www.youtube.com/watch?v=9xZd3MW7OdQ

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

(edited by DarkSyze.8627)

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Posted by: Zoso.8279

Zoso.8279

The MinionMaster….

Necromancer Main

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Posted by: Boro.7359

Boro.7359

Variety in weapon skills. Back in the factions days, one could run a 100b sword with sun and moon slash + final thrust, (I think those were maybe conjure wars, but GW-memorial has bitten the dust ) and get pretty high up in championships, or run a charge war with sever, gash and final thrust. One is straight up damage, while the other adds conditions and a party-wide speed buff to it’s mix.

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Posted by: ProtoGunner.4953

ProtoGunner.4953

Definitely endgame content: UW, FoW, Urgoz, Deep, DoA with party size from 8-12 like in GW1. This low profile mini group content called dungeons with 5 people since 3 years is really a let down for me.

‘would have/would’ve been’ —> correct
‘would of been’ —> wrong

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Posted by: kuben.9826

kuben.9826

Dodge removed.
More skills + stationary spell casting

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Posted by: Indiana.3728

Indiana.3728

Tomb of the Primeval King or Fort Aspenwood

Fun times!

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Posted by: metaldude.4132

metaldude.4132

sorry, gonna be 2:
1. Skill templates
2. Henchman to be able to run instances with your own 5-piece group

Sharpen your justice. Dust off resolve. Brace your courage. The Guardian dragonhunter approaches.

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Posted by: Dondarrion.2748

Dondarrion.2748

Cantha.
~~~~~~
~~~~~~
~~~~~~

Indeed – Cantha!

Then, if I could bring some more, I’d include:

Skill captures
Challenge missions (hopeful of what the HoT Adventures will be)
Build templates
Collectible minis (worth it)
Polymock
Underworld & FoW

Things I’m glad are gone:

Heroes&henchmen
Lack of jumping
Lack of TP
Boring combat
Lack of feeling like an MMO

Lord Sazed / Hasla the Huntress / Seaguard Hala
Seamarshal Belit / Initiate Xun Tsu / Mistwarden Roshone
Seafarer’s Rest | Northerner @ Dragon Season

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Posted by: ICreVet.8920

ICreVet.8920

I played GWs for quite a few years and then just started playing GWs2…

Was excited when I started playing but then at level 16 realising I will be using the same “weapon skills” at level 80?! Have half a mind to quit the game already…

*On topic – More skills