Inflation pushes progression beyond reach
Ascended and legendaries are luxury items.
BiS is not a luxury.
Please point to the content that you can’t complete in exotics… if there is some content that is physically impossible to complete in full exotic gear then ascended is no longer a luxury but is required. Otherwise it is a luxury item.
High level fractals?
get a +7 and +8 infusion on ring. That’s 20 gold. Get an fused backpiece 100 gold(mawdrey). Get one piece of armor. 70gold for zojja’s footwear.190 gold and you can do fractal 49.
It ain’t too bad. Fractal 49 isn’t much different compare to 50. That being said, having the ability to do 50 is easier to find a party.
That’s pretty funny, considering that I, as a new player, have 40 gold to my name, several traits to buy, and a ton of crafts remaining to max. The fact that these items you’re talking about are going for 190 gold indicate that they are, perhaps, not as much of a luxury as was suggested.
What’s funny here is that you as a new player think high level fractals are relevant to you.
What’s funny here is that even after playing several hours a night for seven months straight I’m still considered a new player in a game that was billed casual-friendly. If I had invested a comparable amount of time into a grindy game like WoW I would be ready to jump into Mythic raiding by now. Just sayin’…
you just need to set your priorities straight. Do you “really” need all the traits, some of the traits you barely use.
I wasn’t even doing high level fractals until I played 1 year into the game. If you can’t do fractal 50, do 49. If not that 38. If not that lvl1.
You really only need 40 AR to do 38. Which cost like 20 gold to get a +7 and +8 on your ring, and you dont’ even need an ascended back. And the only difference of 50 is a slightly better chance of ascended armor and weapon chest. (which quite honestly, even if you get it, it mostly be a stats you wont’ use)
I dont know what stuff some of you guys are on. When I started this game at the very release the guild I was in was supposed to be casual yet players who thought of themselves as casual had gotten to 7500 achievement points in much less than a year if i mind right.
I have got 10k achievement points now from doing a huge variety of things in this game instead of grinding or farming the same or similar stuff for certain ingredients. There are many players of these games who just need to get a life outside it. Really. If you want to play this game with some sort of mad hard core philosophy or think casual means you only spend 5 hours a day every day fine but you only deserve a straitjacket not a legendary or anything else. I did play this game quite obsessively at start so im not immune to this either but i managed to get clean. Get the addiction out my system. I advise you all do.
The exception are people who are ill or disabled, who may be housebound and who just have more time anyway they are unable to fill otherwise and the game is a nice way for them to do it.
I may have only been playing MMOs for 8 years but the commenst that MMOS arent for me is so ignorant its unbelieveable. Its always the first comment that comes out when someone complains. If I could I would split at a moment to other newer mmo games but my computer sucks big time, my hardware and my windows vista 32 bit
Video games fullfill a lot of things for a lot of people. We each are responsible for ourselves and what we get out of the games. Yes, MMOs are not for everyone. If it frustrates you to the extent it affects your RL then, yes, it may not be for you.
We all have our own views and opinions as to what we would like to see in the game we have invested time in. That is a good thing. Letting the developers know what we want corrected and would like to see is also a good thing. Not getting an immediate answer does not necessarily mean they aren’t paying attention.
There is something for everyone in these games. Some things should take work for. Maybe for a casual player a precursor will take longer to get (either via luck or working to buy). The thing is everyone has a chance at them even if it takes a while. These days we live in a “gotta have it right now or I am going to die” kind of world which is a sad thing. There is a satisfaction in working towards something. Yeah, Mr. Brown over there got his Legendary in 3 seconds but who cares if he bought it, farmed to make it etc. and he is swirling and twirling it around. Ultimately it is about ourselves and what we want to make of the game and get out of it. Take joy in that, enjoy what you can, work for what you want and if the joy leaves, move on to explore something new. There are so many virtual worlds out there that have such marvelous things to discover every day. In a lot of ways it is the new art frontier.
That’s your perspective and your opinion, which, while I respect as being perfectly valid for you, must add that it’s not the absolute truth for all players.
My experiences and opinions differ from yours. I do not consider purchasing and converting gems to gold an option for obtaining anything that is meant to be obtained in the game. (I have purchased plenty of gems to support the game, but only to spend on gem store items). I was able to forge my first legendary and three sets of ascended armor by normal gameplay, farming every single component (e.g. I did not buy a single lodestone off the TP; every single scrap of silk that went into all 3 ascended armor sets came from armor that I salvaged from excess gear I got simply playing the game). My own experiences has proven to me that it is possible to gain at least high end gear like ascended gear simply from playing the game.
As for high end cosmetic items (legendaries, 2012 Halloween weapons, etc.), those are not necessary to participate in or enjoy any part of the game. You can be top PvP without a legendary, and you can WvW just fine without the Ghastly Grinning Shield. Same for dungeons, fractals, Living Story, and general PvE. My point is that these high end cosmetic items which you desire do not hinder you from experiencing or enjoying any area of the game in any manner. That being said, for these items to be truly high end and be of value, they have to be exclusive, meaning only a limited number of people will have them.
I will never have a set of Glorious Hero’s armor, because though I participate in PvP, I’m not a top level player. I want a set, but you know what, I don’t deserve one. Because I’m not top 20, and I shouldn’t take away that prestige and the value of that armor from those who are.
In PvE, the rarest treasures belong to those who have the skill and dedication to commit the time required to amass the gold for these items. Running dungeons takes skill; more so if you want to do it quickly. Playing the TP takes skill, time, effort, and research. And contrary to what you say, I will agree with John Smith that, while a skilled TP trader can effectively make gold, you can make just as much gold from skillfully playing the game alone.
Legendaries are top treasures that should remain exclusive to a select few. If you do not find it worthwhile to put in the time and effort to acquire such a treasure, that’s your decision. You can certainly throw a temper tantrum and threaten to quit the game because you weren’t handed what you want without putting the required effort, but it would be invalid to say that you’re leaving the game because a “required grind” barred you from experiencing or enjoying the game to its fullest potential.
you just need to set your priorities straight. Do you “really” need all the traits, some of the traits you barely use.
This is straying off-topic, but I have no clue when I will or won’t need traits and/or skills. The other day I ran into serious issues during a dungeon run because I couldn’t find my stability signet and the rest of the group wanted to run past a group that was spamming knockdowns. You can argue that this is a player-made issue because ArenaNet never intended for groups to just run past mobs, but if this was the case they should have designed the room with a door that wouldn’t unlock until every mob was killed. As it is, the burden is now on the new player to figure it all out. There were no mobs in the game during my levelling experience that ever required me to use stability. This issue is compounded by the fact that I now have to spend money that I don’t have and can’t readily acquire on traits that I may or may not need. Since I can’t get refunds I end up wasting lots of money. On the other hand, when I try to be frugal I end up causing issues for my groups.
I wasn’t even doing high level fractals until I played 1 year into the game. If you can’t do fractal 50, do 49. If not that 38. If not that lvl1.
From my understanding, fractals weren’t even in the game when it first started. Of course you weren’t doing them. You were running dungeons like everyone else, probably with your guild. I would run dungeons with my guild, except they’re all into fractals now. Actually, they’ve even gotten bored of that, and most of them have moved on to ArcheAge. I would PUG the dungeons, but 90% of those demand level 80 in full exotic zerker gear and experience. As I stated earlier, even when I get a group willing to forego those rules my inexperience causes problems for everyone else.
Since I can’t even do dungeon runs without running into problems at the moment, I think it’s safe to say that I probably won’t be doing fractals anytime soon.
You really only need 40 AR to do 38. Which cost like 20 gold to get a +7 and +8 on your ring, and you dont’ even need an ascended back. And the only difference of 50 is a slightly better chance of ascended armor and weapon chest. (which quite honestly, even if you get it, it mostly be a stats you wont’ use)
Honestly I don’t want to do fractals that badly. My point was that ArenaNet’s supposed design manifesto claimed:
But if you hate traditional MMORPGs, then you should really check out Guild Wars 2. Because, like Guild Wars before it, GW2 doesn’t fall into the traps of traditional MMORPGs. It doesn’t suck your life away and force you onto a grinding treadmill; it doesn’t make you spend hours preparing to have fun rather than just having fun; and of course, it doesn’t have a monthly fee.
And they have clearly failed to live up to that promise. The supposedly non-existent inflation is just one aspect of that.
@Bernie
fotm is actually released 2 and half month after GW2 is released.
You can still run low level fractal. I suppose if all your guildmates is running high level fractal you felt left out.
and I do agree, GW2 dungeon is really confusing for new players.
Ascended and legendaries are luxury items.
BiS is not a luxury.
Please point to the content that you can’t complete in exotics… if there is some content that is physically impossible to complete in full exotic gear then ascended is no longer a luxury but is required. Otherwise it is a luxury item.
High level fractals?
get a +7 and +8 infusion on ring. That’s 20 gold. Get an fused backpiece 100 gold(mawdrey). Get one piece of armor. 70gold for zojja’s footwear.190 gold and you can do fractal 49.
It ain’t too bad. Fractal 49 isn’t much different compare to 50. That being said, having the ability to do 50 is easier to find a party.
That’s pretty funny, considering that I, as a new player, have 40 gold to my name, several traits to buy, and a ton of crafts remaining to max. The fact that these items you’re talking about are going for 190 gold indicate that they are, perhaps, not as much of a luxury as was suggested.
What’s funny here is that you as a new player think high level fractals are relevant to you.
What’s funny here is that even after playing several hours a night for seven months straight I’m still considered a new player in a game that was billed casual-friendly. If I had invested a comparable amount of time into a grindy game like WoW I would be ready to jump into Mythic raiding by now. Just sayin’…
It’s pretty convenient to label yourself a ‘new player’ after seven months to make your point. GW2 manifesto still holds. I’ve never done anything in this game I didn’t find fun … AND be able to increase my wealth doing it, getting closer to a gear goal. If you don’t have the same experience, it’s because you choose to do ‘not fun’ things to achieve the same things you can do having fun. If you can’t find anything fun to do, that’s not the game, it’s you. There are many fun things people do all the time.
If anything, GW2 structure FREES you of the artificial structures other games have to get endgame gear and progress. In truth, it’s not the manifesto you have a problem with, it’s the fact that Anet isn’t telling you how to play. I can see where people that NEED to be lead around by the game design wouldn’t like GW2 and find blame in things that aren’t themselves.
(edited by Obtena.7952)
It looks like this thread has been largely focused on endgame stuff, but I was stunned the other night when I went to upgrade to level 35 greens and saw the price.
http://www.gw2spidy.com/item/10939
I don’t remember leveling greens running anything near that expensive when I leveled my first batch of characters.
Think about what they salvage into.
But that’s still way overprice on the low sale price side. Cotton scrapes are 5s a piece and a coat gives you 3-4 on average so 15-20s. Promoting to Linen isn’t profitable currently.
RIP City of Heroes
here are some precursors that cost about/less than 100g for those that want a legend that doesnt have a high cost pre:
https://www.gw2tp.com/item/29179-rage
https://www.gw2tp.com/item/29183-venom
https://www.gw2tp.com/item/29171-carcharias
https://www.gw2tp.com/item/29182-rodgorts-flamejust FYI
ya I’m not sure people’ll spend money on legendary they never or almost never use.
my take on all this situation is you dont’ need to wear legendary to enjoy the game. Or even ascended gear for most case.
and let’s be honest, it cost “a lot” of gold to have everything. If you set your priorities on what you need more, just get that first.
But those prices lend credence to prices being a supply/demand rather than classic inflation.
RIP City of Heroes
It looks like this thread has been largely focused on endgame stuff, but I was stunned the other night when I went to upgrade to level 35 greens and saw the price.
http://www.gw2spidy.com/item/10939
I don’t remember leveling greens running anything near that expensive when I leveled my first batch of characters.
Think about what they salvage into.
But that’s still way overprice on the low sale price side. Cotton scrapes are 5s a piece and a coat gives you 3-4 on average so 15-20s. Promoting to Linen isn’t profitable currently.
Yeah I saw that after I made the post. Something else along may be happening on top of it being salvageable for cloth scraps.
It looks like this thread has been largely focused on endgame stuff, but I was stunned the other night when I went to upgrade to level 35 greens and saw the price.
http://www.gw2spidy.com/item/10939
I don’t remember leveling greens running anything near that expensive when I leveled my first batch of characters.
Think about what they salvage into.
But that’s still way overprice on the low sale price side. Cotton scrapes are 5s a piece and a coat gives you 3-4 on average so 15-20s. Promoting to Linen isn’t profitable currently.
Yeah I saw that after I made the post. Something else along may be happening on top of it being salvageable for cloth scraps.
The lowest listing is fine considering its crafting costs. The buy order price resembles salvage value, thats why there is such a high spread.
I would assume the isnt a high velocity on this item, so there arent much flippers, buyers and sellers.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
here are some precursors that cost about/less than 100g for those that want a legend that doesnt have a high cost pre:
https://www.gw2tp.com/item/29179-rage
https://www.gw2tp.com/item/29183-venom
https://www.gw2tp.com/item/29171-carcharias
https://www.gw2tp.com/item/29182-rodgorts-flamejust FYI
ya I’m not sure people’ll spend money on legendary they never or almost never use.
my take on all this situation is you dont’ need to wear legendary to enjoy the game. Or even ascended gear for most case.
and let’s be honest, it cost “a lot” of gold to have everything. If you set your priorities on what you need more, just get that first.
But those prices lend credence to prices being a supply/demand rather than classic inflation.
well, he’s suggesting people to spend 1200 gold, a gift of mastery, 1 million karma, 300+ skill points on something people hardly use.
I’m pretty sure very few people will actually do it. Just saying, for most people, that solution is not very practical.
I dont know what stuff some of you guys are on. When I started this game at the very release the guild I was in was supposed to be casual yet players who thought of themselves as casual had gotten to 7500 achievement points in much less than a year if i mind right.
I have got 10k achievement points now from doing a huge variety of things in this game instead of grinding or farming the same or similar stuff for certain ingredients. There are many players of these games who just need to get a life outside it. Really. If you want to play this game with some sort of mad hard core philosophy or think casual means you only spend 5 hours a day every day fine but you only deserve a straitjacket not a legendary or anything else. I did play this game quite obsessively at start so im not immune to this either but i managed to get clean. Get the addiction out my system. I advise you all do.
The exception are people who are ill or disabled, who may be housebound and who just have more time anyway they are unable to fill otherwise and the game is a nice way for them to do it.
I may have only been playing MMOs for 8 years but the commenst that MMOS arent for me is so ignorant its unbelieveable. Its always the first comment that comes out when someone complains. If I could I would split at a moment to other newer mmo games but my computer sucks big time, my hardware and my windows vista 32 bit
Still don’t see anything in this post that males me believe that I should get a legendary after crossing a certain /age point.
You want a legendary, then work for it. It takes the same amount of in game time and money for two people of the same skill level to do it regardless of how often they play. And that’s how it should be.
And the comment about me being addicted to the game is laughable. I can count the number of hours I’ve played this month on my hands.
here are some precursors that cost about/less than 100g for those that want a legend that doesnt have a high cost pre:
https://www.gw2tp.com/item/29179-rage
https://www.gw2tp.com/item/29183-venom
https://www.gw2tp.com/item/29171-carcharias
https://www.gw2tp.com/item/29182-rodgorts-flamejust FYI
ya I’m not sure people’ll spend money on legendary they never or almost never use.
my take on all this situation is you dont’ need to wear legendary to enjoy the game. Or even ascended gear for most case.
and let’s be honest, it cost “a lot” of gold to have everything. If you set your priorities on what you need more, just get that first.
But those prices lend credence to prices being a supply/demand rather than classic inflation.
well, he’s suggesting people to spend 1200 gold, a gift of mastery, 1 million karma, 300+ skill points on something people hardly use.
I’m pretty sure very few people will actually do it. Just saying, for most people, that solution is not very practical.
what are they spending gold on (aside from the icy runestones)? TP isnt the only place to get mats. As for karma, skill points, and gift of mastery, who doesnt have those in abundance? The only difficult thing to get in there is the gift of the explorer (which can be farmed). skill points are so easy to get (you get 200 for exploring the world and likely more from level ups by doing so…) that its not even funny. most people have karma coming out of their ears (i know i do). Ectos arent that difficult to get (especially with world bosses that show up at a set time).
Also, have you ever EVER seen anyone with a Kamohoali’i Kotaki (legendary spear)? up until last night i know i havent, and ive been playing for 2 years. Who wouldnt want something that is completely unique (not to mention 6 classes can use it)?
How many times have you seen Kudzu, Twilight, Eternity etc? i cant even begin to count!
as far as im concerned, those mats arent wasted on a legend that you hardly use.
Gates Of Madness
Jewelcrafting to 500!
here are some precursors that cost about/less than 100g for those that want a legend that doesnt have a high cost pre:
https://www.gw2tp.com/item/29179-rage
https://www.gw2tp.com/item/29183-venom
https://www.gw2tp.com/item/29171-carcharias
https://www.gw2tp.com/item/29182-rodgorts-flamejust FYI
ya I’m not sure people’ll spend money on legendary they never or almost never use.
my take on all this situation is you dont’ need to wear legendary to enjoy the game. Or even ascended gear for most case.
and let’s be honest, it cost “a lot” of gold to have everything. If you set your priorities on what you need more, just get that first.
But those prices lend credence to prices being a supply/demand rather than classic inflation.
well, he’s suggesting people to spend 1200 gold, a gift of mastery, 1 million karma, 300+ skill points on something people hardly use.
I’m pretty sure very few people will actually do it. Just saying, for most people, that solution is not very practical.
what are they spending gold on (aside from the icy runestones)? TP isnt the only place to get mats. As for karma, skill points, and gift of mastery, who doesnt have those in abundance? The only difficult thing to get in there is the gift of the explorer (which can be farmed). skill points are so easy to get (you get 200 for exploring the world and likely more from level ups by doing so…) that its not even funny. most people have karma coming out of their ears (i know i do). Ectos arent that difficult to get (especially with world bosses that show up at a set time).
Also, have you ever EVER seen anyone with a Kamohoali’i Kotaki (legendary spear)? up until last night i know i havent, and ive been playing for 2 years. Who wouldnt want something that is completely unique (not to mention 6 classes can use it)?
How many times have you seen Kudzu, Twilight, Eternity etc? i cant even begin to count!
as far as im concerned, those mats arent wasted on a legend that you hardly use.
if someone is too poor to get a expensive legendary, I suppose they can get a underwtaer one if that is their intend.
You probably never seen anyone with Kamohoali, because you are hardly ever underwater yourself. Or most people agree it’s a total waste to spend that much money on an item you hardly use.
Most people probably only get Kamohaoli, because they already have the other legendaries. I would guess very few people get an underwater legendaries just because they are too poor to afford the expensive one.
at any rate the graph for carcharias proves that inflation is not occuring in a huge sense (the price is somewhat higher than a year ago, but that could be due to a spike in august (the price is currently falling))
Gates Of Madness
Jewelcrafting to 500!
It’s pretty convenient to label yourself a ‘new player’ after seven months to make your point.
I’m new enough to not have been grandfathered into free traits and cheap crafting mats. Those of you who scoff at pricing because it’s not going to put a dent in your 500 gold stash and you have nothing else to spend it on anyway have no clue what it’s like for players who started after 4/14.
GW2 manifesto still holds. I’ve never done anything in this game I didn’t find fun …
Some people enjoy farming. It used to be a choice or something you did at the very end of the game. In Guild Wars 1 farming was never required to get the best gear in the game. In Guild Wars 2 it is. I know I don’t need the best gear in the game to participate in end game activities, but I’ll still be holding my group back, and that irks me.
AND be able to increase my wealth doing it, getting closer to a gear goal. If you don’t have the same experience, it’s because you choose to do ‘not fun’ things to achieve the same things you can do having fun. If you can’t find anything fun to do, that’s not the game, it’s you. There are many fun things people do all the time.
I have that experience until I hit level 80, at which point I’m a cripple in comparison to my peers. WoW gives the same initial experience at max level, but the difference is that you can catch up in a matter of weeks without crazy grinds (I can’t believe I’m saying that WoW is less grindy than this game). In GW2 you can get exotics pretty quickly, but the grind to ascended is insane for a game that was supposed to be grind-free.
If anything, GW2 structure FREES you of the artificial structures other games have to get endgame gear and progress. In truth, it’s not the manifesto you have a problem with, it’s the fact that Anet isn’t telling you how to play. I can see where people that NEED to be lead around by the game design wouldn’t like GW2 and find blame in things that aren’t themselves.
This is coming out of left field. I don’t even know what you’re responding to or what your point is here. GW2 has the exact same structures as every other game out there: instanced content and farming. My point is that ArenaNet had specified that they weren’t going to subject us to that, but they have done so in spades.
Even though the average price of legendaries has undeniably risen since launch, lets have a look at the ability farm all mats for your legendary yourself, now and then:
- Precursor forge rate has seen buffed once since release and they introduced multiple other ways of obtaining a precursor, including a higher droprate from rank, world boss, dungeon and fractal chests
- Rare weapons (main ingredient for forging) drop rate has been increased from guaranteed chests from world bosses, guild missions, fractal, dungeon and wvw chests and account bound magic find
- Exotic weapons (main ingredient for forging) are available mostly under crafting value due to the introduction of named exotics from champ bags and less demand due to ascended weapons. Their droprate also increased for the same reasons as rare weapons
- t5/t6 fine and rare mats also got multiple new ways of farming implemented, most notably champ bags
- Obsidian Shards are/were available from 6 more currency vendors now compared to release when they were only available from balthazar temple. In early days, we were only able to get them from 1 other container, lost orrion jewelry boxes (also for karma), now they come from 46 different containers. A forge recipe has also been added.
- Skillpoint acquisition got buffed with the introduction of scrolls of knowledge
- 100g for the icy runestones were a mayor obstacle during the early days. Now its way easier to obtain 100g for them due to better gold rewards, for example for dungeons.
TL/DR: Its is way easier now to farm all materials needed to forge a legendary than it was 2 years ago, due to plenty of new ways to acquire those mats.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
at any rate the graph for carcharias proves that inflation is not occuring in a huge sense (the price is somewhat higher than a year ago, but that could be due to a spike in august (the price is currently falling))
You can’t just look at luxury goods. If you average out just common crafting materials, you’d have a much better picture of price increases over time. The market was pretty stable till December ‘13. It’s increased dramatically since then in many cases. It’s bad for people that don’t farm materials, but want them for certain things. But it’s fine for those that do farm them and inject them into the market. An average player selling off unwanted goods to the TP, will be fine with price increases.
Even though the average price of legendaries has undeniably risen since launch, lets have a look at the ability farm all mats for your legendary yourself, now and then:
- Precursor forge rate has seen buffed once since release and they introduced multiple other ways of obtaining a precursor, including a higher droprate from rank, world boss, dungeon and fractal chests
- Rare weapons (main ingredient for forging) drop rate has been increased from guaranteed chests from world bosses, guild missions, fractal, dungeon and wvw chests and account bound magic find
- Exotic weapons (main ingredient for forging) are available mostly under crafting value due to the introduction of named exotics from champ bags and less demand due to ascended weapons. Their droprate also increased for the same reasons as rare weapons
- t5/t6 fine and rare mats also got multiple new ways of farming implemented, most notably champ bags
- Obsidian Shards are/were available from 6 more currency vendors now compared to release when they were only available from balthazar temple. In early days, we were only able to get them from 1 other container, lost orrion jewelry boxes (also for karma), now they come from 46 different containers. A forge recipe has also been added.
- Skillpoint acquisition got buffed with the introduction of scrolls of knowledge
- 100g for the icy runestones were a mayor obstacle during the early days. Now its way easier to obtain 100g for them due to better gold rewards, for example for dungeons.
TL/DR: Its is way easier now to farm all materials needed to forge a legendary than it was 2 years ago, due to plenty of new ways to acquire those mats.
Pretty much this… though to be fair, T6 are harder to get now than before even with champ bags and the high SW drop rate…
Bones, Venom, Dust, were all at vendor price for a while. (man I wish I bought more of them back then…)
Everything else is easier to get now then it was before though.
(Hint, you can get 15 rares an hour if you hop around SW)
Gonna have to address some of those
1) We don’t know about the forge rate increasing. All we know is a change was made to help diversify outcomes which included downgrades…..not something that’s agreed upon to be a good thing.
2) World bosses got nerfed from character bound to account bound. I don’t think dungeon chests ever got buffed.I’m also not sure about wvw chests. The rest of that is correct though.
3) I can agree to most of this given the same exceptions as above.
4)t5/6 demand and uses are also up causing prices significantly higher than before
5)Right on the money with shards
6) Agreed
7) Agreed
tl:dr While gold might be easier to come by, most things also cost more. Targeting specific items is still heavily gated by rng and dr.
Even though the average price of legendaries has undeniably risen since launch, lets have a look at the ability farm all mats for your legendary yourself, now and then:
- Precursor forge rate has seen buffed once since release and they introduced multiple other ways of obtaining a precursor, including a higher droprate from rank, world boss, dungeon and fractal chests
- Rare weapons (main ingredient for forging) drop rate has been increased from guaranteed chests from world bosses, guild missions, fractal, dungeon and wvw chests and account bound magic find
- Exotic weapons (main ingredient for forging) are available mostly under crafting value due to the introduction of named exotics from champ bags and less demand due to ascended weapons. Their droprate also increased for the same reasons as rare weapons
- t5/t6 fine and rare mats also got multiple new ways of farming implemented, most notably champ bags
- Obsidian Shards are/were available from 6 more currency vendors now compared to release when they were only available from balthazar temple. In early days, we were only able to get them from 1 other container, lost orrion jewelry boxes (also for karma), now they come from 46 different containers. A forge recipe has also been added.
- Skillpoint acquisition got buffed with the introduction of scrolls of knowledge
- 100g for the icy runestones were a mayor obstacle during the early days. Now its way easier to obtain 100g for them due to better gold rewards, for example for dungeons.
TL/DR: Its is way easier now to farm all materials needed to forge a legendary than it was 2 years ago, due to plenty of new ways to acquire those mats.
Pretty much this… though to be fair, T6 are harder to get now than before even with champ bags and the high SW drop rate…
Bones, Venom, Dust, were all at vendor price for a while. (man I wish I bought more of them back then…)
Everything else is easier to get now then it was before though.
(Hint, you can get 15 rares an hour if you hop around SW)
But t6 bones, venom and dust were just so cheap because demand wasnt as high as now. So my point still stands that they are easier to obtain from in game drops than 2 years ago.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
They nerfed both bones and venoms in cursed shore. Venoms from spider hatchings and bones from entire map. Dust did benefit from becoming obtainable via ecto salvaging.
Here, I’m a failure story. I have played the game since launch with a break or two in the past six months. At most I think I had 300g, but that involved having excess gems from purchasing things like infinite pick axe or other temporary/seasonal items.
On average I hover around 50g in my pocket. right now I have 20g and it does not move very far.
I do not farm to any huge extent, I salvage everything as I am still farming mats. I upgrade full stacks to higher tiers when capped out on lower level mats.
I salvage yellows for ectos and bank or use them myself and I save exotics to try to mystic forge on the off chance for a precursor.
I have gotten a few random exotic items I was able to sell for short term boosts in gold, but nothing concrete.
I have “tried” to play the market. Flipping I fail at and investing never pays off, so I fail at understanding how to do it….buy low sell high? I use gw2spidy and look at trends, I buy low and sit on things but after a week or two I give up and sell it back to break even or minimize loss.
So I either need to farm for hours and do large community events, or I need to learn how to trading post better….or both
Majority of my time is spent in spvp and theory crafting builds.
Am I the average player, or is everyone else way better off than me?
Nah don’t worry, I’m exactly the same. I think at one time I had little over a 100g but then I reached lv80 on an alt and due to having to gear him up I got back to around 20g.
On average I also hover around 50-60g or so.That’s why I never even bothered trying to craft a legendary. It has always just seemed like an impossible task for me.
I’m in the same boat as you both. Hell will freeze over before I touch crafting. I have ascended jewelery and exotic armor on my toons, and that is where I draw the line. The rest feels like chasing my tail.
Gonna have to address some of those
1) We don’t know about the forge rate increasing. All we know is a change was made to help diversify outcomes which included downgrades…..not something that’s agreed upon to be a good thing.
tl:dr While gold might be easier to come by, most things also cost more. Targeting specific items is still heavily gated by rng and dr.
1) We do know specifically. It was early in the game, a few months after Lost Shores I think, or around that time- they specifically stated that they would increase the drop rate of precursors from the mystic forge
tl:dr His point negates the cost of materials on the trading post. The assumption is that you can earn your precursor without buying any of the components off the TP, but just farming and generating everything yourself. And, it is possible. I’ve done it. Back in the days when it was (arguably by Wanze) harder, for that matter.
I dont know what stuff some of you guys are on. When I started this game at the very release the guild I was in was supposed to be casual yet players who thought of themselves as casual had gotten to 7500 achievement points in much less than a year if i mind right.
I have got 10k achievement points now from doing a huge variety of things in this game instead of grinding or farming the same or similar stuff for certain ingredients. There are many players of these games who just need to get a life outside it. Really. If you want to play this game with some sort of mad hard core philosophy or think casual means you only spend 5 hours a day every day fine but you only deserve a straitjacket not a legendary or anything else. I did play this game quite obsessively at start so im not immune to this either but i managed to get clean. Get the addiction out my system. I advise you all do.
The exception are people who are ill or disabled, who may be housebound and who just have more time anyway they are unable to fill otherwise and the game is a nice way for them to do it.
I may have only been playing MMOs for 8 years but the commenst that MMOS arent for me is so ignorant its unbelieveable. Its always the first comment that comes out when someone complains. If I could I would split at a moment to other newer mmo games but my computer sucks big time, my hardware and my windows vista 32 bit
The “no life” argument is such a joke. You don’t get to determine who is living or who isn’t. Jabbing just becuase you don’t get what you want doesn’t help your point of making legendaries casual. And its likely why your getting negative responses.
I work 50-60hrs a week. At most I get to play for a couple of hours a day. Players dont get more casual than me. I log in, do my dailies and then just whatever I do varies. Some days I WvW. Some days I just do world bosses. Sometimes I just run around killing things and gathering. I never really log in with a clear idea of what I want to do. If that isnt casual…I dont know what is.
However, money was only really an issue early in the game for me. Once I got magic find up to 300% things really improved. I get a ton of rares, quite a few exotics and snag my share of ascended drops (which rarely have stats I can use). I can make 200g a week no matter what I do. I do better than that if Im simply focused on making money when I have a goal in mind.
I have 4 of my characters in full ascended and lack only boots and trinket/accessories for a 5th. I have only run one dungeon in this game and I hated it. Much rather be in WvW or doing the world bosses.
From my personal experience Id have to say that perhaps low MF% is the reason many are not making decent coin. Its either that or they are wasting their time in the game. For me the biggest hangup in getting ascended items have been the obsidian shards. If I had more time to play, that wouldnt even be an issue.
casual players do not need to even give a kitten about ascended armor. they are there for high level fractals hard core. the total amount of stats added (of the same type) comparatively to the exos are negliligle, around 14.
sure, they are nice to have, but only if you have the gold to throw, otherwise exos will do just fine.
Archeage = Farmville with PK
Gonna have to address some of those
1) We don’t know about the forge rate increasing. All we know is a change was made to help diversify outcomes which included downgrades…..not something that’s agreed upon to be a good thing.
tl:dr While gold might be easier to come by, most things also cost more. Targeting specific items is still heavily gated by rng and dr.
1) We do know specifically. It was early in the game, a few months after Lost Shores I think, or around that time- they specifically stated that they would increase the drop rate of precursors from the mystic forge
tl:dr His point negates the cost of materials on the trading post. The assumption is that you can earn your precursor without buying any of the components off the TP, but just farming and generating everything yourself. And, it is possible. I’ve done it. Back in the days when it was (arguably by Wanze) harder, for that matter.
I will have to acknowledge that they said they did do that early on (I had forgotten about it and was referring to latter changes). I will however still note that whatever was done then was so negligible on the player level that it may as well not happened.
As to farming mats for forging as a method…Well that’s possible as long as RNG is on your side. If it’s not…..well you’re sol.
The “no life” argument is such a joke. You don’t get to determine who is living or who isn’t. Jabbing just becuase you don’t get what you want doesn’t help your point of making legendaries casual. And its likely why your getting negative responses.
The “no life” argument isn’t a joke, gaming addiction is a very real and prominent part of the gaming world.
Likewise, the fact that those who are heavily invested in the game tend to also be loud voices on these forums where by the push/steer/defend/police topics becomes an issue for both the casual player and the game itself. Because once it starts catering solely to this group, well it’s a downward slope…
I think this also helps explain some of the negativity towards jonesb and many other posters who criticize the game, because to do so is seen as a personal attack by those most attached to it. And from what I’ve witnessed, this is one of the primary reasons for the amount of debates/arguments/name calling in these forums.
Really the point of this whole thread is, it doesn’t matter whether prices are inflated or not, the fact remains that a game built for casual players has created a system where they’re being priced out of the game. The games response to this is to create “hooks” that attempt to manipulate people to log in on a daily basis, while not addressing the ROOT issue.
We alrdy explained to him that you can work outside of gw2 and make a legendary, so gaming addiction isnt the issue here. He is responding by telling people they have no life. I believe that argument is a joke yes. Because he saying it out of spite.
(edited by OMNIBUS.2913)
However, money was only really an issue early in the game for me. Once I got magic find up to 300% things really improved. I get a ton of rares, quite a few exotics and snag my share of ascended drops (which rarely have stats I can use). I can make 200g a week no matter what I do.
I think you’re proving the point here. New players have 0% MF. I’ve been playing for 8 months and I don’t think I’ve even hit 150% MF yet. How is a new player who makes 10 gold per week (most of which goes into crafting) going to outbid an older player who makes 200 gold per week?