Is it Fun? How ArenaNet Measures Success

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Posted by: haviz.1340

haviz.1340

But yes you’re right in that in zergs a lot of people autoattack and switch off their brain not disagreeing with that. Just saying that different sizes of players also has an effect on speed due to scaling of the event.

5 people autoattacking will still be faster then 25 people autoattacking.

Want to bet that 5 people will not be faster than 25 if they have exactly same builds and do exactly same things? Some people can solo dungeon bosses who do not scale, faster than an average pug (giganticus lupicus).

The catch up argument is wrong.
time gate or not there is simply no difference.

If you can farm say 300 tokens a day and you want reward to take 5 days to earn whether you ask for 5 laurels or 1500 tokens if you dont play for 2 days its going to take you 7 days whether you’re asked for 5 laurels or 1500 tokens.

Catching up is also wrong because there is nothing to catch up to.

I can take a day off, play more and get 600 tokens. Or instead of doing daily gathering I’ll do another path and get more tokens as well. Who would have thought it was possible?

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Posted by: Sad Swordfish.9743

Sad Swordfish.9743

If your goal is to have players use more of the available play areas, you don’t create incentives that funnel them into only a few of them. Now, maybe they do want to spread players out, but they don’t want to spread rewards out. However, if it comes to a choice between intrinsic rewards and extrinsic ones, which will more players choose?

Yes, this is bad. Many zones are wastelands. It’s hard to level new characters and I get the feeling that new players are giving up because they rarely see anyone outside in the world past lvl 25-30.

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Posted by: Astralporing.1957

Astralporing.1957

Blame people who said Laurels was a bad way to get ascended gear because it didnt involve any meaningful tasks and it didnt feel you earned your ascended gear. They only gave us what us the players used for.

This argument is getting really tiring. Funny thing, it’s always used to explain things almost noone, in truth, actually asked for.

No, the community did not ask for ascended gear. No, the community did not ask for crafting grind.

Please stop claiming otherwise.

Actions, not words.
Remember, remember, 15th of November

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Posted by: Xae Isareth.1364

Xae Isareth.1364

The wider MMO community commented that there’s nothing to do at level 80 despite there being a ton of expensive cosmetics to work for and WvW/PvP.

Players complained world bosses was not worth the effort and no one did them.

Players commented crafting had no purpose.

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Posted by: TooBz.3065

TooBz.3065

The wider MMO community commented that there’s nothing to do at level 80 despite there being a ton of expensive cosmetics to work for and WvW/PvP.

Players complained world bosses was not worth the effort and no one did them.

Players commented crafting had no purpose.

Ok. But here’s another comment. I recently started playing with a level 80, but mostly abandoned alt. Had a lot of fun. Got a little bit of ascended gear, then someone made a comment that made me think “hmm… that’s a really good idea, I should try that”. But it’s going to take me more than a month to get the stuff I need to do it.

That is a pain. I shouldn’t have to grind stuff for a month just to try out a build. And no, I can’t use exotics because, in this case, exotics are limited in the stat combinations you can get, and they nerfed the kitten out of karma acquisition.

Edit: and saying it gives me something to work for doesn’t work for me, because I don’t need something to work for. I need a fun game to play to blow of steam after work.

Anything I post is just the opinion of a very vocal minority of 1.

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Posted by: Sirendor.1394

Sirendor.1394

Edit: and saying it gives me something to work for doesn’t work for me, because I don’t need something to work for. I need a fun game to play to blow of steam after work.

Exactly.

Gandara – Vabbi – Ring of Fire – Fissure of Woe – Vabbi
SPvP as Standalone All is Vain

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Posted by: ChyldeMyst.5098

ChyldeMyst.5098

Honestly, I joined GW2 for three reasons.

1.) The animation and scenery were beautiful. I loved the artistic way in which it was rendered.

2.) Character customization was extremely detailed.

3.) MOST IMPORTANT: The pre-release interviews and reveals promised customizable PLAYER HOUSING. Before GW2, my main MMO was Star Wars Galaxies. Star Wars Galaxies had massive in-game support for ROLEPLAYERS. Exquisitely customizable housing in which players could create genuine works of art with how they assembled the decor items. Player vendors. An extensive variety of normal clothing as well as armor. Professions that didn’t require combat to advance. A genuine player-driven economy with luxury items for roleplay support that were constantly in demand. The game had its flaws, but it supported roleplayers in a way unprecedented in MMOs and not seen since. I THOUGHT, based on the pre-release promises, that GW2 would offer similar support for roleplayers (or at least a decent housing system that would offer more than a place to store your useless crap), but thus far it has offered us nothing. Not even a way to turn off the auto-toggle that switches us from town clothes to armor if we fall off a roof.

I’ve been playing for over a year and seen not one single release that actually targets the roleplay community. At least WvW gets an annual tournament. Some of us play MMOs to create characters and tell stories, not just slaughter mobs and accrue wealth. Give us a home too.

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Posted by: Astralporing.1957

Astralporing.1957

The wider MMO community commented that there’s nothing to do at level 80 despite there being a ton of expensive cosmetics to work for and WvW/PvP.

There were some people asking for stuff to do at level 80. They weren’t exactly a “wider MMO community”, and they all generally specified what exactly they wanted (mostly raids, new expansions, new areas and new cosmetic items to grind for). What they got wasn’t what they asked for. What they got was definitely not what the “wider MMO community” asked for.

Players complained world bosses was not worth the effort and no one did them.

Some players did complain. Tequatl is still not worth the effort, and almost noone does him.

Players commented crafting had no purpose.

And instead of something that is worth having, it was turned into an obligatory grind. It still sucks.

Let me illustrate the how logical this reasoning is:
“few people here complained that it’s hard for them to find good work in the region, so we decided to relocate the whole town and send them to forced labour in mines half a continent away. That’s exactly what they asked for, after all”.

No. It doesn’t work that way.

Actions, not words.
Remember, remember, 15th of November

(edited by Astralporing.1957)

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Posted by: cassy.6920

cassy.6920

i find it amusing that after 9 pages of some rather insightful comments, no forum mod has even touched this topic.

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Posted by: morrolan.9608

morrolan.9608

Blame people who said Laurels was a bad way to get ascended gear because it didnt involve any meaningful tasks and it didnt feel you earned your ascended gear. They only gave us what us the players used for.

Um nope, players asked for multiple ways of getting ascended items way back in November 2012, anet agreed then sat on their hands and still continue to do it. And don’t say drops are an alternative method, I have not received 1 single drop even of a stat combination I don’t want.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

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Posted by: morrolan.9608

morrolan.9608

If they really intended ascended gear to be a source of gem>gold conversion income why on earth would they make stuff account bound. Imagine if instead of 500 dragonite they required 500 ecto or 500 passion flower etc. The only thing that requires money is getting your profession to 500. Designing the weapon that way gives you an infinite requirement. Seems like a bad way to do this if that was really their intention.

I buy mats to finish off making ascended weapons. By making it such a grind they are making it more attractive to simply purchase the mats.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

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Posted by: chemiclord.3978

chemiclord.3978

Rings and trinkets started as only a fractal reward. It eventually expanded to dailies and guild missions. I’m not sure if it was always possible as drops in higher level fractals.

There’s no reason to believe there won’t be other ways to gain weapons and armor… eventually.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

Rings and trinkets started as only a fractal reward. It eventually expanded to dailies and guild missions. I’m not sure if it was always possible as drops in higher level fractals.

There’s no reason to believe there won’t be other ways to gain weapons and armor… eventually.

Backpacks: require FotM, with two means to get one, iirc
Rings: FotM, two methods; or laurels (with an option to sub badges for some of the laurels)
Amulets: laurels (with an option to sub badges for some of the laurels)
Accessories: guild missions; plus an extravagant option to use laurels plus ectos
Weapons: crafting; plus a ridiculously unlikely option to get a drop you’ll use

There’s no reason to believe there will be other ways to gain weapons and armor, either.

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Posted by: Smith.1826

Smith.1826

Galen Grey

I disagree, its the same concept implemented in a different way.

A similar concept, but not the same. GW2 is far from the same game as GW1, with lore being the only major thing linking the two. Put GW2 in a different setting and rename everything and I would not be able to tell at first glance that it was made by the same people.

But this has been beside the point for long enough.

I am sorry but I think this is absurd. Why do you need to be encourage to do the things you want to do ?

The balance and structure of the game is what decides that. A wide variety of build and role options that are desirable and viable is what I want, and in GW2 that viability and choice starts fading the more experienced you get. Plus, it’s an MMO: Do whats best for your team, not what your team doesn’t need.

So far sure…

Why are you going on about Halloween, if I may ask? Its not the point of the portion you quoted, which is pretty much the only thing we’ve been talking about that’s related to the thread.

No its not. Life doesnt exist in the extremes. Something isnt either perfect or completely flawed there are shades of grey. Like most of what a game has to offer doesnt mean you dont notice the flaws and thats not considering that some things you might consider flaws arent actually flaws but rather design decisions intended for a different group of players with different play styles then yours.

Its not as easy as there, I am sure there is a reason why the game is easy and thats to ensure that 1. gear is optional and 2. to make the game accessible. Like I said above not everything we consider a flaw is simply a flaw.

Agreed. As such, a purposefully unsatisfying, shallow, and grindy game are very suspect design decisions.

Without intention that point is mut though.

Yeah, cash->gems->gold.

(edited by Smith.1826)

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Posted by: TooBz.3065

TooBz.3065

Rings and trinkets started as only a fractal reward. It eventually expanded to dailies and guild missions. I’m not sure if it was always possible as drops in higher level fractals.

There’s no reason to believe there won’t be other ways to gain weapons and armor… eventually.

And no reason to believe that the methods will be any better than what they did for rings & trinkets. No thanks.

Anything I post is just the opinion of a very vocal minority of 1.

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Posted by: Sirendor.1394

Sirendor.1394

i find it amusing that after 9 pages of some rather insightful comments, no forum mod has even touched this topic.

It’s saddening rather than amusing.

Gandara – Vabbi – Ring of Fire – Fissure of Woe – Vabbi
SPvP as Standalone All is Vain

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Posted by: Sirendor.1394

Sirendor.1394

Rings and trinkets started as only a fractal reward. It eventually expanded to dailies and guild missions. I’m not sure if it was always possible as drops in higher level fractals.

There’s no reason to believe there won’t be other ways to gain weapons and armor… eventually.

And no reason to believe that the methods will be any better than what they did for rings & trinkets. No thanks.

Haha indeed. Forced to do that daily grind… so you can get p2w gear? No thanks.
Same counts for ascended weapons and soon ascended armour. Farm 200g to level your crafting, then farm 60g per armour piece oh and you’ll need to come back daily for a month to actually craft the materials.

Gandara – Vabbi – Ring of Fire – Fissure of Woe – Vabbi
SPvP as Standalone All is Vain