@Galen Grey
Fine, Ill bite.
Dynamic “Events”. SWG. Galactic Civil War, for years, players, and players only, controlled who owned what, access to cities, planetary control, what NPCs spawned where.. and it never reset. Players had to change things, and they stayed changed till other players undid it. Right until the end. And each server was different. Mine was actually won by the Empire.. one of the few. SWG was also dynamic in that originally, nearly all pvp was centered upon Player created fortresses. You popped a base in rebel territory, and it was there until they took it from you. I base I placed lasted 2 years. (pre NGE)
Everquest 2. World Events. Players permantly changed the game. We did events to add a playble race, add griffen stations, add wizard portals, add guild halls,add travel to other continents, and the world changed permanently. Test Server did not have Froglok race for many years, they did not have the population to do the event to unlock the race.
Dynamic, to me, is not a repeatable kill ten rats event that resets on a timer, sorry.
Freedom of Choice. Again, SWG pre NGE. No professions, only skills. Most players were combinations of 3 or more “professions”. There was no trinity either. No combat roles. You could spec in so many different ways. Crafting..totally custom. You set the specs on what you produced. Or, the customer did. There were no “questlines” or paths, you decided. Your “personal” story was what YOU chose to do.
Meaningful exploration? Go to point A and get a checkbox ticked? Meaningful exploration is up to the explorer. There are easter eggs in every game, map uncovering, rewards. I will grant that ANET did do the checkoff style with chest rewards. And again, going back to SWG.. in 2003 they had exploration that was not a point marked on a map. You found them by accident, and they led to titles. (later they did appease the wowcrowd by adding markers for them)
Weapons? In SWG the best weapons possible were made by players. Period. Some comps were rare drops, but if you wanted the best, you NEVER had to enter any dungeon. In fact, there were very few of those.
Vanguard.. choice. I can craft them, I can instance them. Same with EQ2, my chars are full fabled with either crafted, or token armor I earned soloing.
Living story.. again, Everquests, SWG. Pretty living when players band together, as a server, to permanently change that server.
Minigames. pretty common. Most holidays are full of them. In Vanguard, the Diplomacy minigame is a full fledge profession of its own, you level in it, and you can leverage buffs that effect entire towns and persist beyond them.
Temp content every 2 weeks. Yup.. thats new. yet to be seen how it will play out.
Same with your commentary re combat. I don’t see what you see here, and I think it is player perception. I do not see the flexibility here to do what you listed. Ill give you that one, but I dont buy it as new.. since I played PRE NGE swg with no classes or “roles” at all.
But this wall of text means nothing. Really. You like GW2 or you don’t. I just get a bit tired of the claims of “no game ever before”. That is just flat out wrong and is claimed far too much, Not by ANET, but by fans.
Love the game. Don’t put it on an altar and worship it.
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