One thing I do not understand about some people who demand this game have endgame is exactly what type of endgame do they want to have and why do they want it to begin with? People may go deaf when I say this but I always make my own endgame in practically any game I play. If I don’t like to do dungeons, I go PvP. If not, then WvW, if not, Legendary crafting.
endgame is something that requires you to use all of what you have/earned built in order to succeed. It generally seeks to let you push or test your limits.
For example, in basketball, you spend a lot of time learning basics, how to shoot, how to dribble, how to pass. Special combinations of this, increasing your accuracy and your speed, and then endgame is playing people of equal or greater difficulty.
programming, you learn a language, learn the rules, figure how to build something complex from a simple set of instructions, and then endgame is putting it all together, devising and figuring out how to build something greater from a simple instruction to the complex.
Art: you study anatomy, perspective, composition, color. Endgame is putting it all together into a peice of art.
Note, not everyone achieves the same levels, not everyone beats the game, but striving to achieve, putting everything you ve built to use. It enhances the experience, knowing there is something to aim for, some use for the skills you build up, some benefit for doing it smartly, or fast. Seeing it come together for a result. Many hobby rock climbers may never attempt to climb everest, but they are glad it exists.
What in this game even tries to come close to this? You may have played for 80 levels, and mastered 65 traits, and 40 skills, what in this game makes you use that to succeed? Even when you take it out of straight up skill, what part of the story is the sum total of everything you have done? Explorer? what in this game has used your knowledge and understanding of the map, in interesting ways to succeed at anything?
PVE wise, what in this game is made to make good use of your skills/abilities/knowlegde?
a good game scales well with its players throughout they various levels, allowing them to find their on comfortable zone for endgame.
Well in my case there is the Fractals and WvW for my endgame really.
yup, those, and a good spvp match is probably it i would say. So for pve you have 1 dungeon. a dungeon thats has the content of about 2 dungeons. Thats not a lot considering it has been out for almost 2 years.
I enjoy fractals, but that cant be it, not to mention there is still some design flaws, like they have too many gradations, you have to beat it like 30 times before you get up to the semi challenging missions.
2) they built content too far behind level gates, now if they add new instabilities or new mechanics, they will only be available to people who have cleared it 50 times.
3) the rewards, in general, not on par with much easier endeavors.