Every week I prepare a forum report for management. For while many of us read the forums every day, a once-a-week report is helpful to the various teams as a sort of overview of what’s happened recently and as they consider what might be a focus in the future.
I’d like to ask for some help with this week’s report, because the January 26th build was huge, and it had a lot of components that touched on nearly every part of the game. Because it did, feedback could appear in any of our sub-forums instead of in an overview thread.
So could you share (or re-share) your top reactions to the build in this thread? If you’re posted elsewhere and simply want to repost in this thread, that’s fine. But if you’ve posted a long set of comments and could give the Cliff Notes here — maybe a one-liner for each of your top several thoughts? — that would be marvelous!
I’m asking for your appraisal of the quarterly build: likes, dislikes, etc. I’d like to not veer off into debates about what wasn’t included, or suggestions about what should be coming, but a snapshot, or “This was the dinner, what’s your restaurant review of the meal?”
Thanks so much to those of you who choose to post!
I feel like the patch is ALMOST there, and I mean that in a good way. My berserker feels like a berserker with the mace/sh and sw/t and can hit quite hard, not the best at 1v1s but at least does damage. My chrono is actually decent too, not too OP, but not bad, I would like to see a little bit more versatility in mesmer builds as the scepter trait is ina spot where you have to give up crucial condi traits, these grandmasters are fighting each other like mistrust, DE, malicious sorcery and the blind confusion one.
Necro is very strong, druid is still good, not sure about guardian, I feel like ele needs acces to more healing power to sustain with it’s lackluster healthpool, as I really want to play fresh air effectively. Thief is awesome, can’t say much about rev but I hear it’s inbetween.
Warrior has definately improved in the damage department so I applaud the staff for making condi so much fun! My issue unfortunately lies in the traitlines and the healing skills, I still feel shoehorned into def (but do take strength and berserker now with decent results so its better), the healing skills are what really hurts warrior for me.
There’s been so many times where I’ve taken mending, to the limit, etc. and it was just easily interrupted, to the limit has great healing in itself though. Healing signet is meh, it’s decent, mending is ok but the cast time kinda hurts it too, always get interrupted. Blood reckoning is pretty awful, it sounds good on paper but the initial heal is too low, I’m usually healing because I’m about to die, 3k and less doesn’t cut it and can’t land a hit if I’m weak. I find warrior is at it’s worst when the healing skill is down, they’re very open. They are also struggling against necros, but I think most classes are. Still taking endure pain and berserker stance, which was a good counter to necro but now that its a boon its negated by boon corrupt.
To sum it all up for me :
-Druid, necro and thief are very strong
-Warrior and ele need some help on healing and variety, shoehorned traits and utilities
-mesmer needs more variety in builds