June 23 Specialization Changes

June 23 Specialization Changes

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Posted by: lckiller.8396

lckiller.8396

ok so now consume conditions is not viable, Anet you guys are telling us that is we use a healing skill we get 10 stacks of vulnerability, and if we trait the skill for faster healing we get not only the vulnerability but also another random condition!? seriously imagine that in an escaping situation.. what are you guys thinking?

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Posted by: camcallahan.7035

camcallahan.7035

because this change could go very poorly with players for awhile. advertising it as a good thing and it turning up bad is no good.

We can safely assume any update of any size the devs do because it is a “good thing” in their eyes so I have no idea what you mean.

Complete trait rework, a lot of UI changes, various currency reworks, skill/profession/stat changes, ascended armor/weapon recipes, condition changes PLUS new Lions Arch and who knows what else. Blog posts related to this update have sort of been mixed in with posts about stuff not coming out until Heart of Thorns (and in some cases it is unclear when certain things will be introduced), and it just seems odd it will include so many large changes but won’t be referred to as a Feature Pack like previously.

Writer and sometimes artist of the slightly acclaimed
comic series Scrambled Circuits.
http://tapastic.com/episode/54170

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Posted by: phys.7689

phys.7689

because this change could go very poorly with players for awhile. advertising it as a good thing and it turning up bad is no good.

We can safely assume any update of any size the devs do because it is a “good thing” in their eyes so I have no idea what you mean.

Complete trait rework, a lot of UI changes, various currency reworks, skill/profession/stat changes, ascended armor/weapon recipes, condition changes PLUS new Lions Arch and who knows what else. Blog posts related to this update have sort of been mixed in with posts about stuff not coming out until Heart of Thorns (and in some cases it is unclear when certain things will be introduced), and it just seems odd it will include so many large changes but won’t be referred to as a Feature Pack like previously.

not really
many changes are because they feel they are necessary for the future of the game.

this is one of those things,
the primary reason for the change is to make a system that is more easily expandable for specializations, and to make it easier for them to balance.

on day one, most players, many of whom barely visit the forums, and dont really understand things till they see them themselves, will be faced with all their traits gone, many of them changed, a whole new system, its likely some may have to go out and get skill points.

in the long run, it may be usefull, but for awhile? i predict a lot of growing pains and uncomfortability.

for mant people change is not so good.

if im wrong im fine with that, but this is my prediction

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Posted by: camcallahan.7035

camcallahan.7035

not really
many changes are because they feel they are necessary for the future of the game.

this is one of those things,
the primary reason for the change is to make a system that is more easily expandable for specializations, and to make it easier for them to balance.

on day one, most players, many of whom barely visit the forums, and dont really understand things till they see them themselves, will be faced with all their traits gone, many of them changed, a whole new system, its likely some may have to go out and get skill points.

in the long run, it may be usefull, but for awhile? i predict a lot of growing pains and uncomfortability.

for mant people change is not so good.

if im wrong im fine with that, but this is my prediction

All I asked was if the devs had a reason for not advertising it as a Feature Pack, with all last week being filled with blog posts about all of the changes. I wondered this simply because of the size and scope of the update and how they used that term in the past with updates of similar size and scope. It’s ultimately not an important distinction, I was only curious.

The reception of the update or anyones personal feelings towards it are irrelevant to this specific question.

Writer and sometimes artist of the slightly acclaimed
comic series Scrambled Circuits.
http://tapastic.com/episode/54170

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Posted by: phys.7689

phys.7689

not really
many changes are because they feel they are necessary for the future of the game.

this is one of those things,
the primary reason for the change is to make a system that is more easily expandable for specializations, and to make it easier for them to balance.

on day one, most players, many of whom barely visit the forums, and dont really understand things till they see them themselves, will be faced with all their traits gone, many of them changed, a whole new system, its likely some may have to go out and get skill points.

in the long run, it may be usefull, but for awhile? i predict a lot of growing pains and uncomfortability.

for mant people change is not so good.

if im wrong im fine with that, but this is my prediction

All I asked was if the devs had a reason for not advertising it as a Feature Pack, with all last week being filled with blog posts about all of the changes. I wondered this simply because of the size and scope of the update and how they used that term in the past with updates of similar size and scope. It’s ultimately not an important distinction, I was only curious.

The reception of the update or anyones personal feelings towards it are irrelevant to this specific question.

you missed my point.
you only want to call something a feature if people are going to like it. Its bad marketing to do otherwise.

June 23 Specialization Changes

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Posted by: camcallahan.7035

camcallahan.7035

you missed my point.
you only want to call something a feature if people are going to like it. Its bad marketing to do otherwise.

We can safely assume any update of any size the devs do because it is a “good thing” in their eyes so I have no idea what you mean.

How about we stipulate that devs talking excitedly about this update and doing nearly ten hours of live streams about it, plus their general passion to create a game they want others to enjoy, means they have a good level of confidence in this update (regardless of player response after the fact).

Anyway, I’m quite excited for Tuesday. Aside for a few clearly wonky changes, I can’t wait to start trying out the new skills and spec system.

Writer and sometimes artist of the slightly acclaimed
comic series Scrambled Circuits.
http://tapastic.com/episode/54170

(edited by camcallahan.7035)

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Posted by: Firinia.2036

Firinia.2036

So… I was curious on the change for Necro’s Plague Elite.

As a condi Necro… I am confused by this. Adding a stack of bleed to yourself every 2 seconds is terrible. Considering the form has a 20 second duration, if you’re a Condi Necro specializing in bleed, including increased bleed durations, you will kill yourself long before 20 seconds have passed… Unless the damage from the bleed isn’t as ridiculous as I’m imagining it to be. Let’s not mention that you’ll likely be getting smacked while you’re doing this as well.

I feel like Plague Form is only useful in a condi build, unless you use it for blind spamming on different builds.

And yes… the change to Consume Conditions makes me sad.

On the plus, there are a few changes I am pleased about, like improved support role. I like being a team player.

(edited by Firinia.2036)

June 23 Specialization Changes

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Posted by: Helicity.3416

Helicity.3416

The sheer ignorance displayed in the Necro changes is staggering.

Anet you should be deeply ashamed.

I feel very sorry for Necro mains who enjoy PVP.

Nemain/Kali Darru [FUN]

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Posted by: Anti.9156

Anti.9156

Im not sure if someone said it before, but im not gonna read through 11 pages:

“Boon and Condition Conversion
…Skills which convert boons and conditions now randomly select from all boons and conditions on the target instead of taking the last applied.”

i dont get this change. people are crying for less rng and anet does the opposite. You basically remove skillplay from support-shout guards and necros (corrupt). before i could use burn to block an attack. now its rng if i romove the burn i just got or any other condi. Or i could remove the pindown from a player if i was quick enough before another condi hit him. now its total rng if he get the immob removed and survives or if he’s still immobed and dies..

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Posted by: Aeolus.3615

Aeolus.3615

Requesting the right value for Symbolic Avenger?
And if it is 10%, why???

@20% would be a good trait to use with mace/shield, since this weapon combination is lac-luster in mobility.

1st April joke, when gw2 receives a “balance” update.

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Posted by: PookieDaWombat.6209

PookieDaWombat.6209

Well see, regarding consume condition:

Obviously necros are far too tanky and able to wreck people too easily with a heal that works best when you try to hold onto as many conditions as possible to maximize the heal you get. See this isn’t dangerous enough play for a necro so to make it more fair, they now get to clean the condi but ALSO have to deal with the additional condi after the fact in some other way while trying to also be viable in combat.

See, totes fair.

And TOTALLY sarcastic tone on my part in case you missed it.

This is a silly change Anet. Please don’t.

[OTR] – Greck Howlbane – Guardian
Soraya Mayhew – Thief
Melissa Koris – Engie – SF for Life!

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Posted by: Xillllix.3485

Xillllix.3485

I could be wrong, but it seems to me that necros and eles are going to get completely destroyed after this update with all the buffs to the other classes.

I feel class balance between medium and light armor will be in its worse state it has ever been.

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Posted by: Cecilia.5179

Cecilia.5179

I could be wrong, but it seems to me that necros and eles are going to get completely destroyed after this update with all the buffs to the other classes.

I feel class balance between medium and light armor will be in its worse state it has ever been.

I don’t think eles are going to be that bad post patch. They’ll be more or less the same. Necro will be so bad that they’ll get banned from hotjoin sPvP…

Necromancer Rights Advocate
Restart WvW: https://forum-en.gw2archive.eu/forum/game/wuv/Clean-The-Slate/first#post6208959
#CleanTheSlate

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Posted by: kyubi.3620

kyubi.3620

Muahahahah Glory to the pets! petmaster ranger specialist will finaly get its place back as topgun dps/mob tanker ahahah

as for necromancer it gets back its well deserved place as masters of zerging!

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

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Posted by: dragon.9350

dragon.9350

ranger here and the play style i use was walking spirits i play sw and walking spirits was good cause the spirits did not sit there like bumps on log they moved now i goto stand in a certain area to use them .. there goes my running around up and down stairs to get away from those charging griffs the spirits die when actvate skill ok i can deal with that one but not walking is like saying stand still to the most moveable class

(edited by dragon.9350)

June 23 Specialization Changes

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Posted by: Aeolus.3615

Aeolus.3615

Muahahahah Glory to the pets! petmaster ranger specialist will finaly get its place back as topgun dps/mob tanker ahahah

as for necromancer it gets back its well deserved place as masters of zerging!

Yup with rangers and guard aplying vulnerability at range any one who tryes to get near will melt really fast after those jumpy dogdges.
Bunkers classes/builds are melting really fast in wvw if they try to pull trough.

1st April joke, when gw2 receives a “balance” update.

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Posted by: fixit.7189

fixit.7189

Was excited for this and then found out, at least with my two chosen characters…nothings really changed at all. Same builds, same gear, same button presses, same same same. Guess I have to wait for HoT for that eh. /bored already