William S. Burroughs
Kicked from low population map?
William S. Burroughs
I hope they remove this? Just because, you know. Maybe people were doing stuff on that server? Maybe they were just RPing with friends.
Or maybe because the very idea is stupid. The megaservers are already in place, we will be automaticaly place with other players no matter what, even guild or friends list barely matter. We’ll just all go to the kiddy pool. You know, roll over kitten as a massive zerg, hitting people with 1.
BECAUSE THAT’S FUN! Good god, will you just stop? STOP. Stop forcefully mixing players when they don’t want. Stop thinking your way is the only way to enjoy a mmo, stop turning this game in massive, zerg fest, 20 fps.
First the megaservers, the change to the loot, the change to the PS, the changes to the lvl 1-15 zones. And now this?
How more pointless can this game become?
I’m sorry for yet another angry rant, but as Matt Visual said “Maybe some one at Anet should stop making suggestions. And take a long vacations.”
I like the option of moving to a more populated map as I like having people around to help with events. I don’t know what fostered this desire to fail an event but it seems rather silly.
The only thing I don’t like is 80s throttling everything before you get a chance to get off even one hit on something to get adequate credit for participating.
I hope they remove this? Just because, you know. Maybe people were doing stuff on that server? Maybe they were just RPing with friends.
Or maybe because the very idea is stupid. The megaservers are already in place, we will be automaticaly place with other players no matter what, even guild or friends list barely matter. We’ll just all go to the kiddy pool. You know, roll over kitten as a massive zerg, hitting people with 1.
BECAUSE THAT’S FUN! Good god, will you just stop? STOP. Stop forcefully mixing players when they don’t want. Stop thinking your way is the only way to enjoy a mmo, stop turning this game in massive, zerg fest, 20 fps.
First the megaservers, the change to the loot, the change to the PS, the changes to the lvl 1-15 zones. And now this?
How more pointless can this game become?I’m sorry for yet another angry rant, but as Matt Visual said “Maybe some one at Anet should stop making suggestions. And take a long vacations.”
I have never been to a map that was a “zergfest”. Every map I’ve been on has been moderately populated. GW2 has the mechanics to not solo everything you come across. There is supposed to be teamwork; hence why we share in nearly everything (nodes, exp from mobs we hit, etc)
If you would be happier playing all alone on a map, then maybe GW2 isn’t for you.
Allelya, so for you the idea of a good game is something you are not able to fail? The fun is to passively watch growing numbers? Really? Race for loot, who tags first, is good enough as a challenge? Besides, look at the clusterkitten of people on the screen I provided. This is ‘moderately’ for you?
Maybe if you like games that do not challenge you at all, the selection of Zynga products is for you.
William S. Burroughs
(edited by Asmodeus.5782)
I hope they remove this? Just because, you know. Maybe people were doing stuff on that server? Maybe they were just RPing with friends.
Or maybe because the very idea is stupid. The megaservers are already in place, we will be automaticaly place with other players no matter what, even guild or friends list barely matter. We’ll just all go to the kiddy pool. You know, roll over kitten as a massive zerg, hitting people with 1.
BECAUSE THAT’S FUN! Good god, will you just stop? STOP. Stop forcefully mixing players when they don’t want. Stop thinking your way is the only way to enjoy a mmo, stop turning this game in massive, zerg fest, 20 fps.
First the megaservers, the change to the loot, the change to the PS, the changes to the lvl 1-15 zones. And now this?
How more pointless can this game become?I’m sorry for yet another angry rant, but as Matt Visual said “Maybe some one at Anet should stop making suggestions. And take a long vacations.”
I think that last statement should be changed to suggest that Anet stop taking suggestions from players. Well, not really, but there’s a point to that. Most if not all of the changes made that you complained about were made because other players complained about those systems in their former states or made suggestions to that effect. You always have to keep in perspective when it comes to MMOs, there isn’t a correct way to fix a problem. Sure, there are some terrible ways but I have yet to see a viable solution to a problem that is without compromise. What would you suggest that would satisfy people who didn’t like empty maps, not being able to do group events, or being a lone wolf? I can almost promise you that whatever you come up with, there is going to be a Bizarro Synesh out there who doesn’t like what you come up with and will rage.
People have already made some intelligent assessments as to why the low population maps are closed in favor of the higher population ones. Everything else that I think you and others take issue with as far as player population goes seems to have to do with Anet removing kill claiming as it was used in previous mmos. Possibly also to do with removing the trinity. Those issues Anet will likely continue to address as the Guild Wars progresses. So stick around.
Well, the megaserver may have indeed solved many gripes of players. Even if almost all events in the game can be soloed or finished in a group of 5, in the most extreme cases.
But the map caps have been set wrong. On Cursed Shore we have to literally strive to hit a trash mob once! We scuttle from spawn to spawn, fighting each other for loot! These population levels basically destroyed what was so great about the GW2 loot system!
William S. Burroughs
Well, the megaserver may have indeed solved many gripes of players. Even if almost all events in the game can be soloed or finished in a group of 5, in the most extreme cases.
But the map caps have been set wrong. On Cursed Shore we have to literally strive to hit a trash mob once! We scuttle from spawn to spawn, fighting each other for loot! These population levels basically destroyed what was so great about the GW2 loot system!
You see, that is another example of perspective. Why is this fight for loot about population limits and not also about mob health values/lifespan or how kill credit is determined? I’ve seen people try to tackle this issue you are referring to from a number of directions including making healing and support count towards rewards, scaling mobs better, etc. I’m not saying what you are identifying is not a problem. I think that if there is a solution, changing map caps probably isn’t an ideal solution. There are tradeoffs to that as well.
Well, I’ve been asking for proper scaling when I gave up on fighting the megaserver itself, but it seems unlikely Anet would take time to rework all the events to make them playable again. Grenth was fun for some time, the entire swarm could die there, if not coordinated well enough, but it bugged out and now is impossible to fail like everything else.
I’d love a simple tick box.
Do you like zergs? Y/N
People under N would go to half-population maps. If there’s really so few of us, the strain on the servers won’t be very noticeable, will it?
William S. Burroughs
(edited by Asmodeus.5782)
Again, I apologise for the rant, but that was/is the result of a feeling that’s been crepping in me more and more as this changes have been added to the game.
A lot of changes makes me feel like I’m being thrown around, and I don’t have a choice anymore. Maybe I liked being on a specific server or location because it was fun to be with people you recognized even if you were not part of their guild or whatever.
Now we’re just being thrown around, by the megaserver and even if you and your friends are having a good time in a map, you’ll be thrown into another map because we’re not filling it to the soft cap.
The lack of choice is what hurts. Not the fact of being with people in itself, but the fact that the system as it is, leaves me and many others with no possibility of doing something in peace.
We have to be with other 50 random strangers or it’s not fun says Anet.
And I can’t help but to disagree with that mentality.
Again, I apologise for the rant, but that was/is the result of a feeling that’s been crepping in me more and more as this changes have been added to the game.
A lot of changes makes me feel like I’m being thrown around, and I don’t have a choice anymore. Maybe I liked being on a specific server or location because it was fun to be with people you recognized even if you were not part of their guild or whatever.
Now we’re just being thrown around, by the megaserver and even if you and your friends are having a good time in a map, you’ll be thrown into another map because we’re not filling it to the soft cap.
The lack of choice is what hurts. Not the fact of being with people in itself, but the fact that the system as it is, leaves me and many others with no possibility of doing something in peace.
We have to be with other 50 random strangers or it’s not fun says Anet.
And I can’t help but to disagree with that mentality.
I wasn’t calling you out on the rant. That’s my fault if I came off that way. If I’m hearing you right, you miss the sense of community and server identity that was pre-mega server. I can understand that and agree that was a pretty big tradeoff, pyschologically, to ask of an audience who is used to how player communities are structured in previous mmos. For me, it was an opportunity to stop and put into perspective why player communities are organized the way they are. In retrospect, I walked away from the megaserver debacle understanding that the pre-megaserver community structure was another invisible wall of game design and technical limitations. It dawned on me that the community that we all knew and appreciated, in reality, may not have been the ideal way to structure a player base for an mmo if the technology was there. I think this is an involved subject and won’t go into it much more but will say that it’s telling that Anet took steps to at least try to ensure that we could still play with people in our friends list and frequent acquaintances.
@Asmodeus
“Race for loot, who tags first, is good enough as a challenge? "
What race for loot? Since when did it matter who tagged it and when? Are we talking about Guild Wars 2 or some other game? I do like challenge, but I don’t like unachievable goals or frustration that sucks the entertainment value out of it.
Again, I apologise for the rant, but that was/is the result of a feeling that’s been crepping in me more and more as this changes have been added to the game.
A lot of changes makes me feel like I’m being thrown around, and I don’t have a choice anymore. Maybe I liked being on a specific server or location because it was fun to be with people you recognized even if you were not part of their guild or whatever.
Now we’re just being thrown around, by the megaserver and even if you and your friends are having a good time in a map, you’ll be thrown into another map because we’re not filling it to the soft cap.
The lack of choice is what hurts. Not the fact of being with people in itself, but the fact that the system as it is, leaves me and many others with no possibility of doing something in peace.
We have to be with other 50 random strangers or it’s not fun says Anet.
And I can’t help but to disagree with that mentality.
Stop trying to make the game soloable! It’s not a solo game! You can solo your way around World of Warcraft, sure. But this game has many things shared and being with other players to accomplish the same goals/objectives. IT’S AN MMO!
An average Risen on a Cursed Shore temple event lives for a whole second. Max two. You do have to race to tag it before the crowd smashes it into a cloud of rotten particles. That’s why the staff Guardians are so popular. You just repeatedly press 1 for 10 minutes and then proceed to opening bags. Brainless dps spamming is the only proper way to play in a megaserver zerg. Doing anything else, except casting an occasional sigil, to tag a distant group, is detrimental to looting.
The mobs are not able to harm a single player out of the mass. They don’t have enough time to even use a single attack.
And Synesh does not HAVE to make the game soloable. It always was. It’s nice to do things with people, granted. With a zerg, not so much.
I used to login at night just to do the Fire Elemental in a group of 3 to 5 random people. I’ve met a lot of great folks there, we still talk sometimes. Today it’s a shapeless mass of nameplates and the elemental dies in about 20 seconds, I think.
So, you do not believe that an event should include a possibility of losing? That’s… really, really sad.
William S. Burroughs
(edited by Asmodeus.5782)
Well, when lots of people go to the same map for a world boss, lots of instances of the map are created.
Unlike story and dungeon isntances that hare reduced usage of servers, there’s lots of stuff going on on a big map.
The more people keeps a bunch of those maps up, the less resources are left to things like new maps.
I don’t know you. But I want new maps.
An average Risen on a Cursed Shore temple event lives for a whole second. Max two. You do have to race to tag it before the crowd smashes it into a cloud of rotten particles. […]
That’s why rewards for events, all of them, should be moved to the end of the event, upon success, based on participation. Much like with story, Tequalt and Triple Trouble. It would not only be good to prevent farming behaviors from taking precedence over event objectives, it’ll also help in many other places for many reasons.
For example, in WvW a bunch of guys that rush to kill the lord would no longer get more rewards than the guys that stood behind by the door and kept an enemy zerg from rushing to defend the lord. If it wasn’t for he door blockers the greedy lord rushers would not have been able to defeat the lord, yet they get more rewards. That should not happen, same a a guy simply running around with a tag-stick getting more rewards and the guy who focused on keeping some some elite enemy from reaching an objective that must be defended.
Event objectives are irrelevant. A great majority events, with exception of a few new ones in Dry Top, can’t be failed. Unless the zerg decides to fail them on purpose, ofc. Farming is not a problem, it just happens to be the last thing you have to actively do in open world.
William S. Burroughs
(edited by Asmodeus.5782)
There’s a HUGE difference between exploring a zone and meeting small groups of other players and completing the odd event or heart together and literally being suddenly trampled by 100 players just because you’re in Wayfarer Foothills at Maw O’Clock.
If the large events have to be on a strict timetable because of the megaserver, why not at least have 3 or 4 world bosses up every time. Then the WB farmers can still do the same amount of farming in the same time, but the WB zones won’t have such an extreme rush hour
There’s a HUGE difference between exploring a zone and meeting small groups of other players and completing the odd event or heart together and literally being suddenly trampled by 100 players just because you’re in Wayfarer Foothills at Maw O’Clock.
If the large events have to be on a strict timetable because of the megaserver, why not at least have 3 or 4 world bosses up every time. Then the WB farmers can still do the same amount of farming in the same time, but the WB zones won’t have such an extreme rush hour
You mean in that one tiny area on the east of the map? The rest of the zone is literally a ghost town, yet people come here to talk about being trampled in the one spot in the zone during that one specific time where people show up, for the 10 short minutes it takes to do the event, then it goes back to normal population in that specific area of the map.
Yea, that’s a real game-breaker….
It’s a medical condition, they say its terminal….
Draknar, and what about every single event on Cursed Shore? The whole zone is packed to the brim. Every single event is filled with players as soon as it’s up. Much more players than it’s needed to finish it.
William S. Burroughs
Draknar, and what about every single event on Cursed Shore? The whole zone is packed to the brim. Every single event is filled with players as soon as it’s up. Much more players than it’s needed to finish it.
Yes Cursed Shore events are a different story, but it is level 80, the majority of players are level 80, you would expect to see a congregation of level 80 players there versus the other zones.
It’s a medical condition, they say its terminal….
The problem for me is when I’m playing late in a zone that doesn’t have much going on ( no world bosses, etc), and I am harassed with map closure every hour. I am doing map completion on a new character and I’m stopping for nodes, scenery, etc, and it can take some time because I’m watching Cleveland Brown on the second monitor and he so craaaazy.
Then if I’m lingering in a map after a boss and the maps are shutting down I get notifications every time I volunteer. Last night in Blazeridge I got placed into three maps in a row that were closing
Draknar, and what about every single event on Cursed Shore? The whole zone is packed to the brim. Every single event is filled with players as soon as it’s up. Much more players than it’s needed to finish it.
Yes Cursed Shore events are a different story, but it is level 80, the majority of players are level 80, you would expect to see a congregation of level 80 players there versus the other zones.
See, the OP and many others who posted were not specific in what they were unhappy about. All I read was “we hate zerg”. Bosses need to be up more often and we need more maps, period.
Any chance we will ever get any information on some details of what determines a zone being flagged for “closure”? I get this is “behind the curtain” information, but it does seem that there is some happy median between overcrowded zones and under populated ones.
SOME form of player choice on what zone you would like to enter (even if it’s just a general population rating) should at least be considered as the current blind force to a new zone is quite jarring and just frustrating for players. I don’t have a solution, but there needs to be some significant “tweaking” to the current method (IMO).
I also find it a bit insulting that Anet continues to avoid any mention of how the entire MegaServer change was in any way influenced by operating costs. Anyone with half a brain is going to believe (right or wrong) that maintaining 200 active zones rather than 2000 active zones cost less money over a certain period of time. Continually pretending that this entire change is solely for player population reasons is (as mentioned before) kind of insulting (and I’ve always been a strong advocate for Anet).
Fate is just the weight of circumstances
That’s the way that lady luck dances
(edited by Brother Grimm.5176)
Before mega-server: OMG the game is dead, every zone is a ghost town, jeez, you can’t find anyone to help with anything! GW2 is dead! I quit!
After mega-server: OMG too many people everywhere, I miss the quiet! Nothing but zergs! Worst update in history of MMOs, I can’t believe it! I quit!
After latest change: OMG ghost towns! Where is everyone! I’m going to qui—: Get 1hr notice map will close – Oh sweet, I will volunteer and go to a higher population map! OMG too many people now! Play how I want? More like play how Anet wants! I quit!
Meanwhile, simultaneously: Get 1hr notice map will close due to low pop: OMG I’m being forced to leave my map in an hour, I can’t believe it I finally have somewhere quiet and Anet ruins it! Play how I want? More like play how Anet wants! I quit!
I feel for Anet. I really do.
It’s a medical condition, they say its terminal….
I don’t know how clueless and untalented one had to be to whine about the low populations in this game. Besides, simple server mergers would’ve fixed this situation in a much better way. Including WvW.
William S. Burroughs
>blah blah<
I feel for Anet. I really do.
Really?
Let me put it this way: I never complained about too few players on maps before megaserver and it was nothing of a ghost town back than, it was actually still more populated than any other MMO I played and it was just fine. And yes, I was very unhappy with the introduction of the megaserver that forced me into zergs. But this topic isn’t about any of this.
I got used to megaservers. Hugh part of what i enjoyed was taken away, but well, you cant have it all. Sometimes I even did manage to find moderately populated map and I could stay there for some time have fun. Could have been worse.
But now. What do I get now? I will translate this window for you:
“This is the map you were looking for. You will be kicked in 10… 9… 8…
>>Prepare for death in ten, in nine, in eight seconds. Death will commence in seven, six…<<
>>Prepare to evacuate soul in ten, in nine, eight.<<
>>Death will commence in five.
Five, four.
Four, thee.
Tree, two.
Prepare for the last breath, now.
Evacuate.<<”
In other words, the very existance of a window that tells me I will be forced to leave soon is a problem here. At this point we really need some way to choose a zone to enter. And if we cant get it? Well, asking for some more time really doesn’t seem so much…
Closing the map the second call for volunteers ends just doesn’t make sense. Means after an hour I’m basically forced to volunteer, just don’t get the rewards for that. I mean, what…? :P
>blah blah<
I feel for Anet. I really do.
Really?
Let me put it this way: I never complained about too few players on maps before megaserver and it was nothing of a ghost town back than, it was actually still more populated than any other MMO I played and it was just fine. And yes, I was very unhappy with the introduction of the megaserver that forced me into zergs. But this topic isn’t about any of this.
I got used to megaservers. Hugh part of what i enjoyed was taken away, but well, you cant have it all. Sometimes I even did manage to find moderately populated map and I could stay there for some time have fun. Could have been worse.
But now. What do I get now? I will translate this window for you:
“This is the map you were looking for. You will be kicked in 10… 9… 8…
>>Prepare for death in ten, in nine, in eight seconds. Death will commence in seven, six…<<
>>Prepare to evacuate soul in ten, in nine, eight.<<
>>Death will commence in five.
Five, four.
Four, thee.
Tree, two.
Prepare for the last breath, now.
Evacuate.<<”
In other words, the very existance of a window that tells me I will be forced to leave soon is a problem here. At this point we really need some way to choose a zone to enter. And if we cant get it? Well, asking for some more time really doesn’t seem so much…
Closing the map the second call for volunteers ends just doesn’t make sense. Means after an hour I’m basically forced to volunteer, just don’t get the rewards for that. I mean, what…? :P
Ok, I started reading your response and was second guessing myself on the fact that there is a 1hr timer. Luckily you referenced it at the end so I don’t feel crazy.
While you may not have complained about too few people, plenty did. Plenty complained about too many people. My point was that Anet can’t please everyone and no matter what they do, some group of people will be up in arms.
But quite honestly, they give you one hour to finish up whatever you are working on before moving you to the same map, just more populated. The vast majority of people, IMO, don’t spend more than an hour on any given map. I have no data on it, but it is my experience playing the game since early release.
You are unfortunately part of that small group that will be up in arms over this change. I’m sure Anet expected this and found it to be for the greater good to move ahead with this change. I know I’ve been unaffected by the change.
It’s a medical condition, they say its terminal….
Nobody complained about too few people in a zone. However players did use the population (or lack thereof) as a correlation with the games success/failure. Some players still feel that the megaserver was just a way to hide the dwindling number of active players to give the illusion of a vibrant and vast community.
If you can link a bunch of threads with all these “complaints” of empty zones, then maybe you’ll sound more credible Draknar. Until then you simply look like a white knight drinking Koolaid.
I haven’t been kicked yet either, but since there were some tweaks on GW2 graphics settings, I also would prefer not to see masses of players (If my Character Model Limit and Quality are both set to LOW, it’s serious frame rate drops, which wasn’t before the Feat Pack).
For group events, invisible mobs are already 1 problem, due to culling priorities in PvE…
I rarely do PvP or Hard PvE, unless it’s organized.
Yup. It’s not only impossibly crowded and about as difficult as an average bowel movement. Megaserver also kills quite decent PC configurations.
William S. Burroughs
Nobody complained about too few people in a zone. However players did use the population (or lack thereof) as a correlation with the games success/failure. Some players still feel that the megaserver was just a way to hide the dwindling number of active players to give the illusion of a vibrant and vast community.
If you can link a bunch of threads with all these “complaints” of empty zones, then maybe you’ll sound more credible Draknar. Until then you simply look like a white knight drinking Koolaid.
I’m not sure how anyone missed the multitude of threads commenting on ‘empty maps’.
Sooo, why not simple server mergers for the tiny servers from which the complaining people have been coming? Why was the obliteration of all communities and mandatory full maps a good alternative? Why was the fix done in the most hamfisted way available, leaving is with a stinking clusterkitten? Simple lowering of the today’s map caps would have sufficed, really, but no, the devs never even suggested that it’s necessary.
But yeah, I get it. People do not care for the gameplay, just for loot. I’m in a great minority of those who believe that loot means exactly nothing and an active gameplay is absolutely the only thing that matters in an MMO. And, I repeat, in the current open world, there is absolutely none of this. None, zilch, nada, null, niczewo, ni chuja.
William S. Burroughs
Honestly I’m totally ok with the request (you get 60 mins to comply) of changing map.
When it happens to me, I finish my business (it has yet to take more than 3 minutes, but that’s my personal experience) and click “ok” on the request.
I doesn’t inconvenience me.
This feature is driving me MAD. I get this message in every single map I go to.
I get this message and look round and there’s people everywhere…? So, not short of map population at all…? Not only that but then if I want to stay it’s there in my UI blocking the area where my loot drops should come up, which is even more annoying. This thing is really spoiling my experience at the moment, it’s a constant interruption and distraction while I’m trying to play. I can’t even see the point when there are clearly just as many players running round as I would normally expect to see. Some maps are always pretty low pop, that’s the nature of the map, and since those maps are meant to be wild and dangerous that’s what I expect.
It’s also kind of annoying to voluntarily move to a new map and then get this message AGAIN after like 10 minutes of play -_-
I just can’t seem to escape this constant interruption.
I get this message MAYBE once a night, and I play for 3 – 4 hours a night after work. Often somewhere between 10pm and 3am EST. So, times that I would think would have a lot of population fluctuation on the servers.
When are you people playing that you’re getting prompted “all the time” to change instances? It just seems so bizarre considering how little I see it.
Mechanist Gregory [BEER]
Arondight Unfading [ZB]
Well, I am trying to play specifically at the lowest population hours, so I’m exposed to it quite frequently. Freelance work ftw.
William S. Burroughs
I’ve never once been kicked… not sure where that comes from.
There is a 1 hour call for volunteers. After that the map closes. You aren’t kicked, you stayed even though you know a map will close in 1 hour. That’s enough of a warning and exploration time imo.
a lot of people will be disappointed they are not it.
I’ve never once been kicked… not sure where that comes from.
There is a 1 hour call for volunteers. After that the map closes. You aren’t kicked, you stayed even though you know a map will close in 1 hour. That’s enough of a warning and exploration time imo.
The whole point of this thread is people saying that that isn’t enough time, though.
Mechanist Gregory [BEER]
Arondight Unfading [ZB]
I can’t imagine a situation in which people need more than an hour though. I mean, after you load the new map you are in the same place you were before, so you can continue to do what you were doing…
Events may be not synchronized, but it shouldn’t be a huge problem, you just press “ok” as soon as you are done with your current event.
Like ShadowDragoon I too have had the prompt appear to me only very late at night, especially in zones that just got “emptied” because the world boss train had moved to the next one.
Maxwell: we never want to be forced to run around smothered by dozens of people who flock to each event, making them embarrasingly easy. We like our game fairly challenging and interesting, with small to moderate map populations. Simple as that.
William S. Burroughs
Fair enough, it’s just that in my personal experience I see dozens of people only during world bosses fights…
Most of the time I run around in PvE I’m alone.
What people would have wanted:
- Setting to Mixed or Home world map copy preference
- Queue system, so that we don’t need to repeat “join in ****”
- Reconnect on Disconnect, similar to one in GW1, would be nice to have, since getting disconnected and tossed into another map copy during events is extremely annoying, not to mention if it occurs when we’re about to take our loot…
I rarely do PvP or Hard PvE, unless it’s organized.
Maxwell: we never want to be forced to run around smothered by dozens of people who flock to each event, making them embarrasingly easy. We like our game fairly challenging and interesting, with small to moderate map populations. Simple as that.
You mean the world bosses and Orr event chain? What other events are dozens of people flocking to, smothering players? Also, what is the threshold for “too many players”?
Dozens? Ten? 100?
I was in Diessa Plateau the other day, happened to be leveling an alt with my gf (now fiancee go me!), so two of us. We were in the Meatoberfest area, saw the event where you need to protect the fireworks. When we got there, there were two others there. Ok now there are four of us. Halfway through the event, 3 more people showed up and finished it with us. No joke, one of the guys who was there from the beginning says “Where are all these people coming from! UGH stupid megaserver BS Anet ruined this game”.
There were seven people. SEVEN. And this guy thought it was too many people. I mean seriously. To me, 50 people is too many for an event. Dozens, which I will estimate at 24ish, is completely reasonable. If that is simply too many people to be “forced to” play next to for an event, then I really don’t know what to say.
It’s a medical condition, they say its terminal….
@Draknar – He got upset over seven people? Seriously? He wasn’t being sarcastic or anything?
Mechanist Gregory [BEER]
Arondight Unfading [ZB]
Maxwell: we never want to be forced to run around smothered by dozens of people who flock to each event, making them embarrasingly easy. We like our game fairly challenging and interesting, with small to moderate map populations. Simple as that.
You mean the world bosses and Orr event chain? What other events are dozens of people flocking to, smothering players? Also, what is the threshold for “too many players”?
Dozens? Ten? 100?
I was in Diessa Plateau the other day, happened to be leveling an alt with my gf (now fiancee go me!), so two of us. We were in the Meatoberfest area, saw the event where you need to protect the fireworks. When we got there, there were two others there. Ok now there are four of us. Halfway through the event, 3 more people showed up and finished it with us. No joke, one of the guys who was there from the beginning says “Where are all these people coming from! UGH stupid megaserver BS Anet ruined this game”.
There were seven people. SEVEN. And this guy thought it was too many people. I mean seriously. To me, 50 people is too many for an event. Dozens, which I will estimate at 24ish, is completely reasonable. If that is simply too many people to be “forced to” play next to for an event, then I really don’t know what to say.
This. I can think of any number of occasions on lower-population maps when I would have gotten down on my knees to thank the Six for seven people showing up to join an event, particularly when a tough boss was involved. Heck, I regularly guest on Tarnished Coast, one of the most heavily populated worlds, and I’ve done champion fights with only three or four other people (and won them too).
This new message asking you to transfer to a higher-population map never bothers me except when I’m actually in the middle of something intense, and even then not that much, since I can just do the transfer when I’m done with whatever I’m doing. I like having lots of other players on the same map with me, though I agree with you that there are times when there are really too many people trying to do an event, which does interfere with the chance of getting the max reward. I usually manage, though.
I imagine the reason for the hour is if it’s two and that map contains a boss chest event, it will never close. This consolidates those now mostly empty maps into a few until the next event in an hour or two. If not you end up having X low pop maps and one map where new players are added as they zone in for the 15 minutes the event isn’t going on.
RIP City of Heroes
Even on the highest-populated maps, in the busiest zones, you’re not always guaranteed of getting a lot of people to show up for an event. This afternoon, for example, I was in Cursed Shore near Caer Shadowfain when the Explorer Plinx chain came up for play. That’s usually a very popular chain (four events, not a far distance to run, at least one champion to fight and sometimes two), and usually the place is swarming with players. Today, though, it took forty minutes to lasso in enough players to start the chain; admittedly, there were other things going on simultaneously, including the defense of Arah, always a high-draw item. Even when we got enough people to get it going, I think there were only about 20-30 in the group, half or maybe less of the number that usually shows up. A little later, there were only about the same number of players on the Jofast escort/defense chain. In that case, that’s probably a good thing, since the battle wasn’t quite as insane as it was yesterday – I think we must have had three champions spawning during one attempt to defend the post. Simultaneously.
I was in Diessa Plateau the other day, happened to be leveling an alt with my gf (now fiancee go me!), so two of us. We were in the Meatoberfest area, saw the event where you need to protect the fireworks. When we got there, there were two others there. Ok now there are four of us. Halfway through the event, 3 more people showed up and finished it with us. No joke, one of the guys who was there from the beginning says “Where are all these people coming from! UGH stupid megaserver BS Anet ruined this game”.
There were seven people. SEVEN. And this guy thought it was too many people. I mean seriously. To me, 50 people is too many for an event. Dozens, which I will estimate at 24ish, is completely reasonable. If that is simply too many people to be “forced to” play next to for an event, then I really don’t know what to say.
This event. Which a single person does with relative ease. Two people have fun with it, granted. Three people usually obliterate the separatists before they even touch a launcher. And you’re saying seven is not a problem.
We asked for better scaling, there was none. So let us escape to our empty versions of maps, where there is actually a point in utilizing our character skills for something else than frantic mob tagging, if for you 7 people (at least one of them 80, probably) on an entirely soloable beginner level event, is not a problem.
Also: the centaur heart on the west side of the Kessex Hills? You better be a 1500 ranger if you want to get some centaurs for it in the prime time. Dead at spawn, those poor creatures.
inb4 “go play a solo game”:
Doing Dwayna, Fire Elemental, Golem MkII and such in groups of 5 to 10 people or so was mighty fun. It was on Piken, a high population server. I loved these events, we could die, we could even fail, sometimes. Meeting up with a random person and destroying some champ without the third appearing and making it a kindergarten play also used to be a nice experience. Heck, and if somebody else showed up, it was all cool, because the game offered so many champs for a just right amount of people. And I always could find some content to solo, just to stretch my brain for a while. Welp. All this gone, pretty much.
AGAIN: PLAY LIKE YOU WANT IT, BUT LET THOSE, WHO WANT MORE BREATHING SPACE ESCAPE THE FULL POPULATION MAPS
William S. Burroughs
(edited by Asmodeus.5782)
Nobody complained about too few people in a zone. However players did use the population (or lack thereof) as a correlation with the games success/failure. Some players still feel that the megaserver was just a way to hide the dwindling number of active players to give the illusion of a vibrant and vast community.
If you can link a bunch of threads with all these “complaints” of empty zones, then maybe you’ll sound more credible Draknar. Until then you simply look like a white knight drinking Koolaid.
I’m not sure how anyone missed the multitude of threads commenting on ‘empty maps’.
As I said, don’t confuse discussions about empty maps as complaints for “I want it changed”.
@Draknar – He got upset over seven people? Seriously? He wasn’t being sarcastic or anything?
I think he was mad that things were dying faster than he wanted. If he was being sarcastic he did a terrible job at it. No “/sarcasm” or anything.
It’s a medical condition, they say its terminal….